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ReshiStar

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Dec 18th, 2019
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  1. Spikes:
  2. type: world
  3. debug: false
  4. events:
  5.  
  6. on player steps on bedrock in:dungeon:
  7. - modifyblock <context.location> STONE
  8. - if <player.health_max> < 100:
  9. - hurt <player.health_max.mul[.1]>
  10. - if <player.health_max> > 100 && <player.health_max> < 500:
  11. - hurt <player.health_max.mul[.15]>
  12. - if <player.health_max> > 500 && <player.health_max> < 1000:
  13. - hurt <player.health_max.mul[.2]>
  14. - if <player.health_max> > 1000:
  15. - hurt <player.health_max.mul[.25]>
  16. - wait 2
  17. - modifyblock <context.location> bedrock
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