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- Spikes:
- type: world
- debug: false
- events:
- on player steps on bedrock in:dungeon:
- - modifyblock <context.location> STONE
- - if <player.health_max> < 100:
- - hurt <player.health_max.mul[.1]>
- - if <player.health_max> > 100 && <player.health_max> < 500:
- - hurt <player.health_max.mul[.15]>
- - if <player.health_max> > 500 && <player.health_max> < 1000:
- - hurt <player.health_max.mul[.2]>
- - if <player.health_max> > 1000:
- - hurt <player.health_max.mul[.25]>
- - wait 2
- - modifyblock <context.location> bedrock
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