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FantasyGamer

Anonymous5044 Admin commands()

Mar 28th, 2017
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  1. local plr = game.Players.LocalPlayer
  2. plr.Chatted:connect(function(msg)
  3. if msg == "/gun" then
  4. wait(0.25);
  5.  
  6.  
  7. _clear=function()
  8. local c={char;bag;gui;};
  9. for i=1,#c do
  10. local c=c[i]:children();
  11. for i=1,#c do
  12. if(c[i].Name==name)then
  13. c[i].Parent=nil;
  14. end;
  15. end;
  16. end;
  17. local n=name..user.Name;
  18. local c=workspace:children();
  19. for i=1,#c do
  20. if(c[i].Name==n)then
  21. c[i].Parent=nil;
  22. end;
  23. end;
  24. end;
  25.  
  26. _valid_key=function(object,key)
  27. return object[key],key;
  28. end;
  29.  
  30. _new=function(class)
  31. return function(props)
  32. if(type(list_base_props)=='table')then
  33. for i,v in next,list_base_props do
  34. if(props[i]==nil)then
  35. props[i]=v;
  36. end;
  37. end;
  38. end;
  39.  
  40. local object=class;
  41.  
  42. if(type(class)=='string')then
  43. object=Instance.new(class:sub(1,1):upper()..class:sub(2));
  44. end;
  45.  
  46. local parent=props[1];
  47. props[1]=nil;
  48.  
  49. for i,v in next,props do
  50. local load,res,key=pcall(_valid_key,object,i:sub(1,1):upper()..i:sub(2));
  51. if(not load)then
  52. load,res,key=pcall(_valid_key,object,i);
  53. end;
  54.  
  55. if(key)then
  56. t=type(res);
  57. s=tostring(res);
  58. if(t=='userdata'and s=='Signal '..key)then
  59. if(type(v)=='table')then
  60. for i=1,#v do
  61. res:connect(v[i]);
  62. end;
  63. else
  64. res:connect(v);
  65. end;
  66. else
  67. object[key]=v;
  68. end;
  69. end;
  70. end;
  71.  
  72. if(parent)then
  73. object.Parent=parent;
  74. end;
  75.  
  76. return object;
  77. end;
  78. end;
  79.  
  80. _RGB=function(r,g,b)
  81. return Color3.new(r/255,g/255,b/255);
  82. end;
  83.  
  84. _copy=function(o)
  85. local def=o.archivable;
  86. o.archivable=true;
  87. local c=o:clone();
  88. o.archivable=def;
  89. return c;
  90. end;
  91.  
  92. _hum=function(char)
  93. local hum=char:findFirstChild'Humanoid';
  94. if(not hum or hum.className~='Humanoid')then
  95. local c=char:children();
  96. for i=1,#c do
  97. if(c[i].className=='Humanoid')then
  98. return c[i];
  99. end;
  100. end;
  101. else
  102. return hum;
  103. end;
  104. end;
  105.  
  106. _hum_tag=function(hum)
  107. local c=hum:findFirstChild'creator'or Instance.new('ObjectValue',hum);
  108. c.Name='creator';
  109. c.Value=user;
  110. if(hum.Health==0 and not hum:findFirstChild'killed')then
  111. Instance.new('BoolValue',hum).Name='killed';
  112. bullets.clip=bullets.clip+10;
  113. end;
  114. end;
  115.  
  116. _hum_dam=function(hum,dam,percent)
  117. hum.Health=hum.Health-(percent and hum.MaxHealth*(dam*0.01)or dam);
  118. if(hum.Health<=hum.MaxHealth*0.1)then
  119. _hum_tag(hum);
  120. end;
  121. end;
  122.  
  123. _ray=function(v0,v1,i)
  124. local mag=(v0-v1).magnitude;
  125. local ray=Ray.new(v0,(v1-v0).unit*(mag>999 and 999 or mag));
  126.  
  127. return(type(i)=='table'and workspace.FindPartOnRayWithIgnoreList or workspace.FindPartOnRay)(workspace,ray,i);
  128. end;
  129.  
  130. _must=function(v0,v1,i)
  131. local hit,pos=_ray(v0,v1,i);
  132. return not hit and mouse.target or hit,pos;
  133. end;
  134.  
  135. _cframe=function(x,y,z,r0,r1,r2)
  136. return CFrame.Angles(
  137. math.rad(r0 or 0),
  138. math.rad(r1 or 0),
  139. math.rad(r2 or 0)
  140. )*CFrame.new(x,y,z);
  141. end;
  142.  
  143. _update=function()
  144. if(bool_active and not screen.Parent)then
  145. screen.Parent=gui;
  146. elseif(not bool_active and screen.Parent)then
  147. screen.Parent=nil;
  148. end;
  149. end;
  150.  
  151. _light=function(v0,v1)
  152. local mag=(v0-v1).magnitude;
  153. local len=math.random(2,7);
  154. len=len>mag/2 and mag/2 or len;
  155.  
  156. --local light=_new'part'{
  157. -- cFrame=CFrame.new(v0,v1);
  158. -- size=Vector3.new(1,1,1);
  159. -- color=_RGB(255,255,0);
  160. -- anchored=true;
  161. -- inv;
  162. --};
  163. _new'blockMesh'{
  164. scale=Vector3.new(0.2,0.2,len);
  165. offset=Vector3.new(0,0,-len/2);
  166. light;
  167. };
  168.  
  169. local bb=_new'billboardGui'{
  170. size=UDim2.new(2,0,2,0);
  171. adornee=light;
  172. light;
  173. };
  174. _new'imageLabel'{
  175. image=url:format(109101526);
  176. backgroundTransparency=1;
  177. size=UDim2.new(1,0,1,0);
  178. bb;
  179. };
  180.  
  181. -- _rem(light,0.15);
  182. end;
  183.  
  184. _rem=function(object,del)
  185. if(del)then
  186. delay(del,function()
  187. if(object.Parent)then
  188. object.Parent=nil;
  189. end;
  190. end);
  191. else
  192. pcall(function()
  193. if(object.Parent)then
  194. object.Parent=nil;
  195. end;
  196. end);
  197. end;
  198. end;
  199.  
  200. _blood=function(pos,count)
  201. for i=1,count do
  202. local p=_new'part'{
  203. rotVelocity=Vector3.new(math.random(),math.random(),math.random())*50;
  204. position=pos+Vector3.new(math.random(),math.random(),math.random());
  205. velocity=Vector3.new(math.random(),math.random(),math.random())*50;
  206. size=Vector3.new(math.random(),math.random(),math.random())/3;
  207. color=_RGB(255,0,0);
  208. transparency=0.5;
  209. canCollide=true;
  210. bottomSurface=0;
  211. topSurface=0;
  212. formFactor=3;
  213. locked=true;
  214. inv;
  215. };
  216. delay(5,function()
  217. p.Parent=nil;
  218. end);
  219. end;
  220. end;
  221.  
  222. _make_hue=function()
  223. h_hue=_new'part'{
  224. size=Vector3.new(0.25,1.8,0.35);
  225. color=_RGB(100,100,100);
  226. formFactor=3;
  227. name='hue';
  228. handle;
  229. };
  230. hh_weld=_new'weld'{
  231. c1=_cframe(0,0.5,0);
  232. part0=handle;
  233. part1=h_hue;
  234. handle;
  235. };
  236. end;
  237.  
  238. _shot=function(v0,v1)
  239. if(not time_left)then
  240. time_left=0;
  241. end;
  242. if(time_left>time())then
  243. return nil;
  244. else
  245. time_left=time()+math.random(1,10)/100;
  246. end;
  247.  
  248. if(bullets.current<1)then
  249. local tick_sound=head:findFirstChild'tick_sound'or _new'sound'{
  250. soundId='rbxasset://sounds/SWITCH3.wav';
  251. name='tick_sound';
  252. volume=0.2;
  253. pitch=2;
  254. head;
  255. };
  256. tick_sound:play();
  257. if(bullets.clip>0)then
  258. time_left=time()+2;
  259. h_hue:breakJoints();
  260. h_hue.CanCollide=true;
  261. h_hue.Velocity=(h_hue.CFrame*CFrame.new(0,5,0)).lookVector*10;
  262. _rem(h_hue,10);
  263. delay(1.9,function()
  264. _make_hue();
  265. local got=(bullets.clip>bullets.maximum and
  266. bullets.maximum or
  267. bullets.clip)-bullets.current;
  268.  
  269. bullets.clip=bullets.clip-got;
  270. bullets.current=bullets.current+got;
  271. end);
  272. end;
  273. return nil;
  274. else
  275. bullets.current=bullets.current-1;
  276.  
  277. h_weld.C1=_cframe(0,0.75,0,
  278. -math.random(1000,1100)/10,180,0);
  279. d_weld.C1=_cframe(0,-0.25,0.3);
  280.  
  281. lightstuff.Visible=true;
  282. delay(0.1,function()
  283. lightstuff.Visible=false;
  284. end);
  285.  
  286. _rem(_new'part'{
  287. velocity=CFrame.new(drag.Position,(drag.CFrame*CFrame.new(-4,-5,0)).p).lookVector*10;
  288. cFrame=drag.CFrame*CFrame.new(-0.5,0,0);
  289. size=Vector3.new(0.1,0.1,0.4);
  290. color=_RGB(200,200,0);
  291. material='Slate';
  292. canCollide=true;
  293. formFactor=3;
  294. inv;
  295. },5);
  296.  
  297. delay(0.1,function()
  298. d_weld.C1=_cframe(0,-0.25,0);
  299. if(bool_active)then
  300. h_weld.C1=h_weld_cf_active;
  301. end;
  302. end)
  303. end;
  304.  
  305. local hit,pos=_must(v0,v1,char);
  306.  
  307. shot_sound:play();
  308.  
  309.  
  310. _rem(_new'part'{
  311. cFrame=CFrame.new(v0,pos)*CFrame.new(0,0,-(v0-pos).magnitude*0.5);
  312. size=Vector3.new(0.1,0.1,(v0-pos).magnitude);
  313. color=_RGB(255,255,0);
  314. transparency=0.6;
  315. reflectance=0.5;
  316. canCollide=false;
  317. bottomSurface=0;
  318. anchored=true;
  319. formFactor=3;
  320. topSurface=0;
  321. inv;
  322. },.15);
  323. _light(v0,v1);
  324.  
  325. if(not hit)then return nil;end;
  326.  
  327. if(hit.Parent.className=='Hat')then
  328. hit:breakJoints();
  329. hit.CanCollide=true;
  330. hit.Velocity=CFrame.new(v0,pos).lookVector*math.random(30,50);
  331. hit.RotVelocity=Vector3.new(math.random(1,90),math.random(1,90),math.random(1,90));
  332. else
  333. local hum=_hum(hit.Parent);
  334. if(not hum)then
  335. if(hit.Anchored==false and hit.Size.magnitude<4)then
  336. hit:breakJoints();
  337. hit.CanCollide=true;
  338. end;
  339. else
  340. _hum_dam(hum,math.random(4,6));
  341. _blood(pos,math.random(3,6));
  342. hit.RotVelocity=Vector3.new(math.random(1,90),math.random(1,90),math.random(1,90))/6;
  343. if(hit.Name=='Head')then
  344. hum.Health=0;
  345. _blood(pos,math.random(3,6));
  346. delay(0.001,function()
  347. _new(workspace:FindFirstChild'head_shot'or'sound'){
  348. pitch=math.random(70,100)*0.01;
  349. soundId=url:format(1876552);
  350. name='head_shot';
  351. workspace;
  352. }:play();
  353. end);
  354. _hum_tag(hum);
  355. _rem(_new'part'{
  356. cFrame=CFrame.new(v0,pos)*CFrame.new(0,0,-(v0-pos).magnitude*0.5);
  357. size=Vector3.new(0.1,0.1,(v0-pos).magnitude);
  358. color=torso.Color;
  359. transparency=0.5;
  360. canCollide=false;
  361. bottomSurface=0;
  362. anchored=true;
  363. formFactor=3;
  364. topSurface=0;
  365. inv;
  366. },30);
  367. hit.Parent=nil;
  368. for b=0,1 do
  369. for a=0,1 do
  370. for i=0,1 do
  371. _rem(_new'part'{
  372. velocity=CFrame.new(v0,pos).lookVector*20;
  373. cFrame=hit.CFrame*CFrame.new(i,-b,a);
  374. size=Vector3.new(0.5,0.5,0.5);
  375. color=_RGB(255,255,255);
  376. bottomSurface=0;
  377. canCollide=true;
  378. transparency=0;
  379. formFactor=3;
  380. topSurface=0;
  381. hum;
  382. },30);
  383. end;
  384. end;
  385. end;
  386. end;
  387. end;
  388. end;
  389. end;
  390.  
  391.  
  392.  
  393. _cf_select=function(mouse)
  394. mouse.Icon=url:format(109111387);--108999296
  395. bool_active=true;
  396.  
  397. local arm=char:findFirstChild'Right Arm';
  398. local weld=torso:findFirstChild'Right Shoulder';
  399. if(arm and weld)then
  400. h_weld.Part0=arm;
  401. h_weld.C1=h_weld_cf_active;
  402.  
  403. weld.Part1=nil;
  404. weld.Part0=nil;
  405.  
  406. weld=_new(torso:findFirstChild'right_arml'or'weld'){
  407. name='right_arml';
  408. part0=torso;
  409. part1=arm;
  410. torso;
  411. };
  412.  
  413. arml=(arml or 0)+1;
  414. local alv=arml;
  415. local gyro=torso:findFirstChild'p_gyro'or Instance.new('BodyGyro',torso);
  416. gyro.maxTorque=Vector3.new(5e5,5e5,5e5);
  417. gyro.P=30000;
  418. gyro.D=1000;
  419. gyro.Name='p_gyro';
  420. repeat
  421. local pos=mouse.hit.p;
  422. local val,valp,p0,p1,p2,hitpos,cj,c0,c1;
  423.  
  424. val=-math.pi*0.5;
  425. valp=val*-1;
  426. p0=torso.CFrame;
  427. p0=p0+((p0*CFrame.Angles(valp,0,0)).lookVector*0.5)+(p0*CFrame.Angles(0,val,0)).lookVector;
  428. p1=p0+((p0.p-pos).unit*-2);
  429. p2=CFrame.new((p0.p+p1.p)/2,p0.p)*CFrame.Angles(val,val,0);
  430. hitpos=torso.Position;
  431. cj=CFrame.new(hitpos);
  432. c0=torso.CFrame:inverse()*cj;
  433. c1=p2:inverse()*cj;
  434. weld.C0=c0;
  435. weld.C1=c1;
  436.  
  437. gyro.cframe=CFrame.new(torso.Position,Vector3.new(pos.X,torso.Position.Y,pos.Z));
  438.  
  439. wait(0.001);
  440. until arml~=alv;
  441. gyro.Parent=nil;
  442. end;
  443. end;
  444.  
  445. _cf_deselect=function()
  446. bool_active=false;
  447. arml=(arml or 0)+1;
  448. loop_shot=(loop_shot or 0)+1;
  449.  
  450. h_weld.Part0=torso;
  451. h_weld.C1=h_weld_cf_inactive;
  452.  
  453. local weld=torso:findFirstChild'right_arml';
  454. if(weld)then
  455. weld.Part1=nil;
  456. weld.Part0=nil;
  457. end;
  458. local arm=char:findFirstChild'Right Arm';
  459. local weld=torso:findFirstChild'Right Shoulder';
  460. if(arm and weld)then
  461. weld.Part0=torso;
  462. weld.Part1=arm;
  463. end;
  464. end;
  465.  
  466. _cf_mouse=function(event,fun)
  467. mouse[event:sub(1,1):upper()..event:sub(2)]:connect(function(...)
  468. if(bool_active)then
  469. fun(...);
  470. end;
  471. end);
  472. end;
  473.  
  474.  
  475. do
  476. local main=getfenv(0);
  477. local c=game:children();
  478. local check=function(v)
  479. if(v.className~=''and v.className~='Instance'and game:service(v.className))then
  480. main[v.className:sub(1,1):lower()..v.className:sub(2)]=v;
  481. end;
  482. end;
  483. for i=1,#c do
  484. pcall(check,c[i]);
  485. end;
  486. end;
  487.  
  488.  
  489. bullets={
  490. maximum=51111111111111111111111111110;
  491. current=511111111111111111111111111111110;
  492. clip=501111111111111111111111111111111*4;
  493. };
  494.  
  495. list_base_props={
  496. backgroundColor3=_RGB(0,0,0);
  497. textColor3=_RGB(200,200,200);
  498. borderSizePixel=0;
  499. color=_RGB(0,0,0);
  500. archivable=false;
  501. canCollide=false;
  502. bottomSurface=0;
  503. topSurface=0;
  504. formFactor=0;
  505. locked=true;
  506. };
  507.  
  508.  
  509.  
  510. user=players.localPlayer;
  511. mouse=user:getMouse();
  512. char=user.Character;
  513. gui=user.PlayerGui;
  514. bag=user.Backpack;
  515. torso=char.Torso;
  516. head=char.Head;
  517. hum=_hum(char);
  518.  
  519. url='rbxassetid://%d';
  520. name='dev-uzi';
  521.  
  522. h_weld_cf_inactive=_cframe(0.35,0.5,0.5,
  523. 0,90,-70);
  524. h_weld_cf_active=_cframe(0,0.75,0,
  525. -110,180,0);
  526.  
  527. assert(hum,'humanoid is not found');
  528.  
  529.  
  530.  
  531. _clear();
  532.  
  533.  
  534. _cf_mouse('button1Down',function()
  535. loop_shot=(loop_shot or 0)+1;
  536. local vers=loop_shot;
  537. local step=runService.Stepped;
  538. repeat
  539. _shot((tube.CFrame*CFrame.new(0,0,tube.Size.Z*0.5)).p,mouse.hit.p);
  540. step:wait();--wait(0.001);
  541. until vers~=loop_shot;
  542. end);
  543.  
  544. _cf_mouse('button1Up',function()
  545. loop_shot=(loop_shot or 0)+1;
  546. end);
  547.  
  548. _cf_mouse('move',function()
  549. cross_f.Position=UDim2.new(0,mouse.X-11,0,mouse.Y-11);
  550. end);
  551.  
  552. _cf_mouse('keyDown',function(k)
  553. if(k=='r')then
  554. if(bullets.clip>0 and time_left<=time())then
  555. local got=(bullets.clip>bullets.maximum and
  556. bullets.maximum or
  557. bullets.clip)-bullets.current;
  558.  
  559. bullets.clip=bullets.clip-got;
  560. bullets.current=bullets.current+got;
  561. if(got~=0)then
  562. time_left=time()+2;
  563. end;
  564. end;
  565. end;
  566. end);
  567.  
  568.  
  569. screen=_new'screenGui'{
  570. name=name;
  571. };
  572.  
  573. cross_f=_new'frame'{
  574. size=UDim2.new(0,21,0,21);
  575. backgroundTransparency=1;
  576. screen;
  577. };
  578.  
  579. for i=0,1 do
  580. _new'frame'{
  581. position=UDim2.new(0,13*i,0,11);
  582. size=UDim2.new(0,10,0,1);
  583. cross_f;
  584. };
  585. end;
  586.  
  587. for i=0,1 do
  588. _new'frame'{
  589. position=UDim2.new(0,11,0,13*i);
  590. size=UDim2.new(0,1,0,10);
  591. cross_f;
  592. };
  593. end;
  594.  
  595.  
  596.  
  597. shot_sound=_new(head:findFirstChild'2920959'or'sound'){
  598. soundId=url:format(2920959);
  599. pitch=1.4;
  600. head;
  601. };
  602. if(shot_sound.Name~='2920959')then
  603. shot_sound.Name='2920959';
  604. shot_sound:play();
  605. end;
  606.  
  607. bin=_new'hopperBin'{
  608. deselected=_cf_deselect;
  609. selected=_cf_select;
  610. name=name;
  611. bag;
  612. };
  613.  
  614. inv=_new'model'{
  615. name=name;
  616. char;
  617. };
  618.  
  619. handle=_new'part'{
  620. size=Vector3.new(0.3,1.3,0.4);
  621. color=_RGB(140,140,140);
  622. name='handle';
  623. formFactor=3;
  624. inv;
  625. touched=function(hit)
  626. if(hit.Parent.className=='Model')then
  627. local hum=_hum(hit.Parent);
  628. if(hum~=nil)then
  629. _hum_dam(hum,handle.Velocity.magnitude);
  630. end;
  631. end;
  632. end;
  633. };
  634. h_weld=_new'weld'{
  635. c1=h_weld_cf_inactive;
  636. part1=handle;
  637. part0=torso;
  638. handle;
  639. };
  640. _make_hue();
  641.  
  642. h_part=_new'part'{
  643. size=Vector3.new(0.4,0.4,1.4);
  644. color=_RGB(140,140,140);
  645. name='handle';
  646. formFactor=3;
  647. handle;
  648. };
  649. hp_weld=_new'weld'{
  650. c1=_cframe(0,-1.3/2,-0.3,
  651. 20,0,0);
  652. part0=handle;
  653. part1=h_part;
  654. handle;
  655. };
  656.  
  657. drag=_new'part'{
  658. size=Vector3.new(0.5,0.45,1.5);
  659. color=_RGB(100,100,100);
  660. name='handle';
  661. formFactor=3;
  662. handle;
  663. };
  664. d_weld=_new'weld'{
  665. c1=_cframe(0,-0.25,0);
  666. part0=h_part;
  667. part1=drag;
  668. handle;
  669. };
  670.  
  671. tube=_new'part'{
  672. size=Vector3.new(0.2,0.2,1.5);
  673. color=_RGB(0,0,0);
  674. name='handle';
  675. formFactor=3;
  676. handle;
  677. };
  678. t_weld=_new'weld'{
  679. c1=_cframe(0,-0.3,-0.1);
  680. part0=h_part;
  681. part1=tube;
  682. handle;
  683. };
  684.  
  685. bullets_label=_new'textLabel'{
  686. textStrokeColor3=_RGB(0,0,0);
  687. textColor3=_RGB(200,200,200);
  688. textStrokeTransparency=0;
  689. backgroundTransparency=1;
  690. fontSize=5;
  691. screen;
  692. };
  693.  
  694. lightstuff=_new'frame'{
  695. backgroundColor3=_RGB(255,255,255);
  696. position=UDim2.new(0,0,0,-1);
  697. backgroundTransparency=0.5;
  698. size=UDim2.new(1,0,1,1);
  699. borderSizePixel=0;
  700. visible=false;
  701. screen;
  702. };
  703.  
  704. coroutine.wrap(function()
  705. local red,white,green;
  706. repeat
  707. if(screen.Parent)then
  708. if(not green and bullets.current==bullets.maximum)then
  709. green=true;
  710. bullets_label.TextColor3=_RGB(0,200,0);
  711. elseif(not red and bullets.current==0)then
  712. red=true;
  713. bullets_label.TextColor3=_RGB(200,0,0);
  714. elseif((red or green)and bullets.current~=0 and bullets.current~=bullets.maximum)then
  715. bullets_label.TextColor3=_RGB(200,200,200);
  716. green=false;
  717. red=false;
  718. end;
  719. bullets_label.Text=('Bullets: %d/%d'):format(bullets.current,bullets.clip);
  720. bullets_label.Size=UDim2.new(0,bullets_label.TextBounds.X,0,bullets_label.TextBounds.Y);
  721. bullets_label.Position=UDim2.new(1,-bullets_label.TextBounds.X-6,1,-bullets_label.TextBounds.Y-6);
  722. end;
  723. wait(0.001);
  724. until nil;
  725. end)();
  726.  
  727.  
  728. _G.dev_pistol_version=(_G.dev_pistol_version or 0)+1;
  729. local vers=_G.dev_pistol_version;
  730. repeat _update();wait(0.001);until _G.dev_pistol_version~=vers or hum.Health==0;
  731. if(hum.Health==0)then
  732. _clear();
  733. end;
  734. end
  735. end)
  736. plr.Chatted:Connect(function(msg)
  737. if string.sub(msg,1,5) == "kill/" then
  738. local target = string.sub(msg,6,nil)
  739. game.Workspace:FindFirstChild(target).Humanoid.Health = 0
  740. elseif string.sub(msg,1,4) == "god/" then
  741. local target = string.sub(msg,5,nil)
  742. game.Workspace:FindFirstChild(target).Humanoid.MaxHealth = 2e9
  743. game.Workspace:FindFirstChild(target).Humanoid.Health = 2e9
  744. elseif string.sub(msg,1,3) == "tp/" then
  745. local target = string.sub(msg,4,nil)
  746. game.Workspace[target].Torso.CFrame = game.Workspace[plr.Name].Torso.CFrame
  747. elseif string.sub(msg,1,4) == "tpp/" then
  748. local target = string.sub(msg,5,nil)
  749. game:GetService('TeleportService'):Teleport(target)--, game.Players[target])
  750. end
  751. end)
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