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DraculaxAOE

LLD.nip

Oct 25th, 2016
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  1. //~~~~~~~~~~~~~~~~~~~~~~~~~ Need to work on Charms, Jewels, Ammys and Rings cuz prolly some lvlreq WRONG ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  2.  
  3. //~~~~~~~~~~~~~~~~~~~~~~~~~ Jack ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  4.  
  5. //~~~~~~~~~~~~~~~~~~~~~~~~~ VLLD RINGS ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  6. [Type] == Ring && [Quality] == rare # [tohit] >= 75 && [hpregen] >= 4 && ([maxhp] >= 4 || [strength] == 2 || [dexterity] == 2 || [strength]+[dexterity] >= 2 ||[lightresist]+[fireresist] >= 20 || [lightresist]+[coldresist] >= 20 || [fireresist]+[coldresist] >= 20) && [itemlevelreq] <= 9
  7. [Type] == Ring && [Quality] == rare # [tohit] >= 75 && [maxhp] >= 4 && [strength] == 2 && ([dexterity] == 2 || [lightresist]+[fireresist] >= 20 || [lightresist]+[coldresist] >= 20 || [fireresist]+[coldresist] >= 20) && [itemlevelreq] <= 9
  8. [Type] == Ring && [Quality] == rare # [tohit] >= 75 && [maxhp] >= 4 && [dexterity] == 2 && ([dexterity] == 2 ||[lightresist]+[fireresist] >= 20 || [lightresist]+[coldresist] >= 20 || [fireresist]+[coldresist] >= 20) && [itemlevelreq] <= 9
  9. [Type] == Ring && [Quality] == rare # [fcr] >= 10 && [tohit] >= 75 && ([strength] == 2 || [dexterity] == 2 || [strength]+[dexterity] >= 2 ||[lightresist]+[fireresist] >= 20 || [lightresist]+[coldresist] >= 20 || [fireresist]+[coldresist] >= 20 && [hpregen] >= 4) && [itemlevelreq] <= 9
  10. //[Type] == Ring && [Quality] <= Rare # [tohit] >= 75 && [strength] >= 1 && [dexterity] >= 1 && [itemlevelreq] <= 9
  11. [Type] == Ring && [Quality] == Rare # [Dexterity] == 5 && [Strength] == 5 && [ToHit] >= 70 && [MaxMana] >= 10 && [ItemLevelReq] <= 18
  12.  
  13. //~~~~~~~~~~~~~~~~~~~~~~~~~ LLD RINGS ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  14. [Type] == Ring && [Quality] == rare # [fcr] >= 10 && [Strength]+[Dexterity] >= 10 && ([MaxMana] >= 70 || [hpregen] >= 3 || [energy] == 15 || [maxhp] >= 15 || [lightresist]+[fireresist] >= 40 || [lightresist]+[coldresist] >= 40 || [fireresist]+[coldresist] >= 40) && [itemlevelreq] <= 30
  15. [Type] == Ring && [Quality] == rare # [fcr] >= 10 && [MaxMana] >= 70 && ([hpregen] >= 3 || [energy] == 15 || [maxhp] >= 15 || [lightresist]+[fireresist] >= 40 || [lightresist]+[coldresist] >= 40 || [fireresist]+[coldresist] >= 40) && [itemlevelreq] <= 30
  16. [Type] == Ring && [Quality] == rare # [fcr] >= 10 && [hpregen] >= 5 && ([maxhp] >= 20 || [lightresist]+[fireresist] >= 40 || [lightresist]+[coldresist] >= 40 || [fireresist]+[coldresist] >= 40) && [itemlevelreq] <= 30
  17. [Type] == Ring && [Quality] == rare # [fcr] >= 10 && [maxhp] >= 20 && ([lightresist]+[fireresist] >= 40 || [lightresist]+[coldresist] >= 40 || [fireresist]+[coldresist] >= 40) && [itemlevelreq] <= 30
  18. [Type] == Ring && [Quality] == rare # [fcr] >= 10 && [Strength] >= 8 && ([MaxMana] >= 70 || [hpregen] >= 5 || [maxhp] >= 18 || [lightresist]+[fireresist] >= 40 || [lightresist]+[coldresist] >= 40 || [fireresist]+[coldresist] >= 40) && [itemlevelreq] <= 30
  19. [Type] == Ring && [Quality] == rare # [fcr] >= 10 && [dexterity] >= 8 && ([MaxMana] >= 70 || [hpregen] >= 5 || [maxhp] >= 18 || [lightresist]+[fireresist] >= 40 || [lightresist]+[coldresist] >= 40 || [fireresist]+[coldresist] >= 40) && [itemlevelreq] <= 30
  20. [Type] == Ring && [Quality] == rare # [tohit] >= 100 && [lifeleech] >= 3 && ([maxhp] >= 15 || [strength] >= 8 || [Strength]+[Dexterity] >= 10 || [dexterity] >= 8 || [lightresist]+[fireresist] >= 40 || [lightresist]+[coldresist] >= 40 || [fireresist]+[coldresist] >= 40 || [hpregen] >= 5 || [manaleech] >= 2) && [itemlevelreq] <= 30
  21. [Type] == Ring && [Quality] == rare # [lifeleech] >= 3 && [maxhp] >= 15 && ([strength] >= 8 || [Strength]+[Dexterity] >= 10 || [dexterity] >= 8 || [lightresist]+[fireresist] >= 40 || [lightresist]+[coldresist] >= 40 || [fireresist]+[coldresist] >= 40 || [hpregen] >= 5 || [manaleech] >= 2) && [itemlevelreq] <= 30
  22. [Type] == Ring && [Quality] == rare # [lifeleech] >= 3 && [strength] >= 8 && ([lightresist]+[fireresist] >= 40 || [lightresist]+[coldresist] >= 40 || [fireresist]+[coldresist] >= 40 || [hpregen] >= 5 || [manaleech] >= 2) && [itemlevelreq] <= 30
  23. [Type] == Ring && [Quality] == rare # [lifeleech] >= 3 && [strength]+[Dexterity] >= 10 && ([lightresist]+[fireresist] >= 40 || [lightresist]+[coldresist] >= 40 || [fireresist]+[coldresist] >= 40 || [hpregen] >= 5 || [manaleech] >= 2) && [itemlevelreq] <= 30
  24. //[Type] == Ring && [Quality] <= Rare # [strength] >= 7 && [dexterity] >= 4 && [itemlevelreq] <= 30
  25.  
  26. //~~~~~~~~~~~~~~~~~~~~~~~~~ LLD AMULETS ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  27. [Type] == Amulet && [Quality] == rare # ([ItemAddSkillTab] == 2 || [ItemAddClassSkills] >= 1) && [FCR] == 10 && [ColdResist]+[LightResist]+[FireResist] >= 30 && ([strength] >= 8 || [dexterity] >= 8 || [Maxhp] >= 41 || [Energy] >= 15 || [MaxMana] >= 61) && [itemlevelreq] <= 30
  28. [Type] == Amulet && [Quality] == rare # ([ItemAddSkillTab] == 2 || [ItemAddClassSkills] >= 1) && [FCR] == 10 && [strength] >= 8 && ([dexterity] >= 8 || [Maxhp] >= 41 || [Energy] >= 15 || [MaxMana] >= 61) && [itemlevelreq] <= 30
  29. [Type] == Amulet && [Quality] == rare # ([ItemAddSkillTab] == 2 || [ItemAddClassSkills] >= 1) && [FCR] == 10 && [dexterity] >= 8 && ([Maxhp] >= 41 || [Energy] >= 15 || [MaxMana] >= 61) && [itemlevelreq] <= 30
  30. [Type] == Amulet && [Quality] == rare # ([ItemAddSkillTab] == 2 || [ItemAddClassSkills] >= 1) && [FCR] == 10 && [Maxhp] >= 41 && ([Energy] >= 15 || [MaxMana] >= 61) && [itemlevelreq] <= 30
  31. [Type] == Amulet && [Quality] == rare # ([ItemAddSkillTab] == 2 || [ItemAddClassSkills] >= 1) && [FCR] == 10 && [Energy] >= 15 && [MaxMana] >= 61 && [itemlevelreq] <= 30
  32. [Type] == Amulet && [Quality] == rare # [Strength] == 5 && [Dexterity] == 5 && [ItemLevelReq] <= 9
  33.  
  34. //~~~~~~~~~~~~~~~~~~~~~~~ LOW LEVEL WEAPONS ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  35. [Name] == HandScythe && [Quality] <= Rare # [skilllightningsentry] >= 3 && ([itemaddassassinskills] >= 1 || [trapsskilltab] >= 2) && ([itemlevelreq] <= 30 || [skillwakeoffire] >= 3 || [skillwakeofinferno] >= 3) && [itemlevelreq] <= 30 // This should include jeweler's + ias magic claws automatically, dont wanna limit too much
  36. ([Name] == Scimitar || [Name] == Cutlass) && [Quality] == Rare && [Flag] == Ethereal # [enhanceddamage] >= 81 && [itemreplenishdurability] >= 1 && ([sockets] >= 2 || [ias] >= 20) && [itemlevelreq] <= 30
  37. ([Name] == Kris || [Name] == Cinquedeas) && [Quality] == Rare && [Flag] == Ethereal # [enhanceddamage] >= 81 && [itemreplenishdurability] >= 1 && ([sockets] >= 2 || [ias] >= 20) && [itemlevelreq] <= 30
  38. ([Name] == WarAxe || [Name] == Naga) && [Quality] == Rare && [Flag] == Ethereal # [enhanceddamage] >= 81 && [itemreplenishdurability] >= 1 && ([sockets] >= 2 || [ias] >= 20) && [itemlevelreq] <= 30
  39. ([Name] == Flamberge || [Name] == Zweihander) && [Quality] == Rare && [Flag] == Ethereal # [enhanceddamage] >= 81 && [itemreplenishdurability] >= 1 && ([sockets] >= 2 || [ias] >= 20) && [itemlevelreq] <= 30
  40. ([Name] == WarHammer || [Name] == BattleHammer) && [Quality] == Rare && [Flag] == Ethereal # [enhanceddamage] >= 81 && [itemreplenishdurability] >= 1 && ([sockets] >= 2 || [ias] >= 20) && [itemlevelreq] <= 30
  41. [Name] == ThrowingSpear && [Quality] == Rare && [Flag] == Ethereal # ([enhanceddamage] >= 31 || [maxdamage] >= 5 || [mindamage] >= 3) && [itemreplenishquantity] >= 1 && [ias] >= 10 && [itemlevelreq] <= 9
  42. [Name] == BladeTalons && [Quality] == Rare && [Flag] == Ethereal # ([enhanceddamage] >= 31 || [maxdamage] >= 5 || [mindamage] >= 3) && [itemreplenishdurability] >= 1 && [ias] >= 10 && [itemlevelreq] <= 9
  43. [Type] == Wand && [Quality] <= Rare # [PoisonAndBoneSkillTab] >= 1 && [fcr] >= 10 && [skillbonespear] >= 3 && [itemlevelreq] <= 18
  44. [Type] == Wand && [Quality] <= Rare # [PoisonAndBoneSkillTab] >= 2 && [fcr] >= 10 && ([skillbonespear] >= 3 || [skillbonespirit] >= 3) && [itemlevelreq] <= 30
  45. ([name] == MaidenJavelin || [name] == CeremonialJavelin || [Name] == ThrowingSpear || [Name] == Harpoon) && [Quality] == Rare && [Flag] == Ethereal # [enhanceddamage] >= 81 && [IAS] >= 20 && [itemreplenishquantity] >= 1 && [itemlevelreq] <= 30
  46. ([name] == MaidenJavelin || [name] == CeremonialJavelin) && [quality] <= rare # [javelinandspearskilltab] >= 3 && [ias] >=20 && [itemlevelreq] <= 30
  47. ([Name] == Javelin || [Name] == WarJavelin) && [Quality] == Rare && [Flag] == Ethereal # [enhanceddamage] >= 51 && [IAS] >= 20 && [itemreplenishquantity] >= 1 && [itemlevelreq] <= 18
  48. ([Name] == ShortBattleBow || [Name] == ShortWarBow || [Name] == LongWarBow || [Name] == StagBow || [Name] == ShortSiegeBow || [Name] == RuneBow || [Name] == GothicBow || [Name] == AshwoodBow) && [quality] == rare # [enhanceddamage] >= 140 && [sockets] == 2 && [ias] >= 20 && [itemlevelreq] <= 30
  49. [type] == orb && [quality] <= rare && [class] <= exceptional # ([skillenchant] >= 3 || [skillfireball] >= 3) && [fireskilltab] >= 2 && [itemlevelreq] <= 30
  50. [type] == orb && [quality] <= rare && [class] <= exceptional # [skillblizzard] >= 3 && [coldskilltab] >= 2 && [itemlevelreq] <= 30
  51. [type] == orb && [quality] <= rare && [class] <= exceptional # ([skilllightning] >= 3 || [skillchainlightning] >= 3 || [skillnova] >= 3 || [skillenergyshield] >= 3) && [lightningskilltab] >= 2 && [itemlevelreq] <= 30
  52.  
  53. //~~~~~~~~~~~~~~~~~~~~~~~ LOW LEVEL BODY ARMOR ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  54. ([Name] == BreastPlate || [Name] == Cuirass || [Name] == AncientArmor || [Name] == OrnatePlate || [Name] == LightPlate || [Name] == MagePlate) && [Quality] == Rare && [Flag] == Ethereal # [enhanceddefense] >= 81 && [itemreplenishdurability] >= 1 && [itemlevelreq] <= 30
  55. ([Name] == BreastPlate || [Name] == Cuirass || [Name] == AncientArmor || [Name] == OrnatePlate || [Name] == LightPlate || [Name] == MagePlate) && [Quality] <= Magic && [Flag] != Ethereal # [maxhp] >= 80 && [sockets] >= 3 && [itemlevelreq] <= 30
  56.  
  57. //~~~~~~~~~~~~~~~~~~~~~~~ LOW LEVEL HELMS ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  58. ([name] == greathelm || [name] == mask || [name] == crown || [name] == wingedhelm || [name] == deathmask || [name] == grandcrown) && [quality] == magic && [flag] != ethereal # [sockets] >= 3 && [maxhp] >= 20 && [itemlevelreq] <= 30
  59. ([Name] == GrimHelm || [Name] == GrandCrown) && [Quality] == Rare && [Flag] == Ethereal # [enhanceddefense] >= 81 && [itemreplenishdurability] >= 1 && [itemlevelreq] <= 30 // No need magic
  60. [Type] == Circlet && [Quality] == Magic && [Flag] != Ethereal # ([ItemAddClassSkills] >= 1 || [ItemAddSkillTab] >= 2) && ([fcr] >= 20 || [frw] >= 30) && [itemlevelreq] <= 30
  61. [Type] == Circlet && [Quality] == Rare && [Flag] != Ethereal # ([ItemAddSkillTab] >= 2 || [ItemAddClassSkills] >= 1) && ([fcr] >= 20 || [frw] >= 30) && ([itemlevelreq] <= 30 || [maxhp] >= 41 || [maxmana] >= 61 || [energy] >= 16 || [enhanceddamage] >= 20 || [hpregen] >= 6 || [itemhalffreezeduration] >= 1 || [itempoisonlengthresist] >= 75 || [fireresist] + [coldresist] + [lightresist] + [poisonresist] >= 32 || [sockets] >= 2) && [itemlevelreq] <= 30
  62. [type] == pelt && ([quality] == magic || [quality] == rare) # [elementalskilltab] >= 2 && ([skilltornado] >= 3 || [skillfissure] >= 3) && [itemlevelreq] <= 30 //No M/R Hurricane Elemental Pelt Yet
  63. [type] == pelt && ([quality] == magic || [quality] == rare) # [shapeshiftingskilltab] >= 2 && ([skillfury] >= 3 || [skillmaul] >= 3 || [skillrabies] >= 3 || [skillshockwave] >= 3) && ([itemlevelreq] <= 30 || [SkillOakSage] >= 3 || [skillheartofwolverine] >= 3 || [skillwerewolf] >= 3 || [skillwerebear] >= 3 || [skilllycanthropy] >= 3 || [skillhurricane] >= 3) && [itemlevelreq] <= 30 //OR M/R Hurricane SS Pelt, dont wanna limit staffmod too much
  64. [type] == pelt && ([quality] == magic || [quality] == rare) # [druidsummoningskilltab] >= 2 && [skillsummongrizzly] >= 3 && ([itemlevelreq] <= 30 || [skillshockwave] >= 3 || [SkillOakSage] >= 3 || [skillheartofwolverine] >= 3 || [SkillSummonDireWolf] >= 3 || [SkillSummonSpiritWolf] >= 3 ||[skillrabies] >= 3 || [skillfireclaws] >= 3 || [skillwerewolf] >= 3 || [skillwerebear] >= 3 || [skilllycanthropy] >= 3 || [skillhurricane] >= 3) && [itemlevelreq] <= 30 //OR M/R Hurricane Summon Pelt
  65. [type] == pelt && ([quality] == normal || [quality] == superior) # ([sockets] == 0 || [sockets] == 3) && ([skilltornado] >= 3 || [skillfissure] >= 3) && [skillhurricane] >= 3 && [itemlevelreq] <= 30 //AND White Hurricane Elemental Pelt
  66. [type] == pelt && ([quality] == normal || [quality] == superior) # ([sockets] == 0 || [sockets] == 3) && ([skillfury] >= 3 || [skillmaul] >= 3 || [skillrabies] >= 3 || [skillshockwave] >= 3) && ([SkillOakSage] >= 3 || [skillheartofwolverine] >= 3 || [skillwerewolf] >= 3 || [skillwerebear] >= 3 || [skilllycanthropy] >= 3 || [skillhurricane] >= 3) && [itemlevelreq] <= 30 //OR White Hurricane SS Pelt, dont wanna limit staffmod too much
  67. [type] == pelt && ([quality] == normal || [quality] == superior) # ([sockets] == 0 || [sockets] == 3) && [skillsummongrizzly] >= 3 && ([skillshockwave] >= 3 || [SkillOakSage] >= 3 || [skillheartofwolverine] >= 3 || [SkillSummonDireWolf] >= 3 || [SkillSummonSpiritWolf] >= 3 || [skillrabies] >= 3 || [skillfireclaws] >= 3 || [skillwerewolf] >= 3 || [skillwerebear] >= 3 || [skilllycanthropy] >= 3 || [skillhurricane] >= 3) && [itemlevelreq] <= 30 //OR White Hurricane Summon Pelt
  68. [type] == pelt && [quality] == magic # ([maxhp] >= 20 || [fhr] >= 10) && [sockets] >= 3 && [itemlevelreq] <= 30
  69. [Type] == PrimalHelm && ([Quality] == Normal || [Quality] == Superior) # [SkillBattleOrders] >= 3 && [SkillShout] >= 3 && ([SkillWarcry] >= 3 || [SkillBattleCommand] >= 3) && ([Sockets] == 0 || [Sockets] == 3) //Hybrid or regular Delirium, NO LVL OR CLASS RESTRICTION
  70. [Type] == PrimalHelm && ([Quality] == Normal || [Quality] == Superior) && [Class] <= Exceptional # ([SkillWhirlwind] >= 1 || [SkillBerserk] >= 1) && ([Sockets] == 0 || [Sockets] == 3) && [ItemLevelReq] <= 30
  71. [Type] == PrimalHelm && [Quality] == Rare && [Class] <= Exceptional # ([SkillWhirlwind] >= 1 || [SkillBerserk] >= 1) && [ItemLevelReq] <= 30
  72. [Type] == PrimalHelm && [Quality] == Rare && [Class] <= Exceptional # ([BarbarianSkills] >= 1 || [WarcriesSkillTab] >= 1) && [SkillBattleOrders] >= 3 && ([Sockets] >= 2 || [MaxHP] >= 41 || [FHR] >= 10 || [SkillShout] >= 3 || [SkillWarcry] >= 3 || [SkillBattleCommand] >= 3 || [SkillIronSkin] >= 3 || [SkillIncreasedSpeed] >= 3 || [SkillNaturalResistance] >= 3) && [ItemLevelReq] <= 30
  73. [Type] == PrimalHelm && [Quality] == Rare && [Class] <= Exceptional # ([BarbarianSkills] >= 1 || [MasteriesSkillTab] >= 1) && ([MaxHP] >= 41 || [FHR] >= 10) && ([Sockets] >= 2 || [SkillBattleOrders] >= 3 || [SkillShout] >= 3 || [SkillWarcry] >= 3 || [SkillBattleCommand] >= 3 || [SkillIronSkin] >= 3 || [SkillIncreasedSpeed] >= 3 || [SkillNaturalResistance] >= 3) && [ItemLevelReq] <= 30
  74. [Type] == PrimalHelm && [Quality] == Rare && [Class] <= Exceptional # ([BarbarianSkills] >= 1 || [BarbCombatSkillTab] >= 1) && ([MaxHP] >= 41 || [FHR] >= 10) && ([Sockets] >= 2 || [SkillBattleOrders] >= 3 || [SkillShout] >= 3 || [SkillWarcry] >= 3 || [SkillBattleCommand] >= 3 || [SkillIronSkin] >= 3 || [SkillIncreasedSpeed] >= 3 || [SkillNaturalResistance] >= 3) && [ItemLevelReq] <= 30
  75. [Type] == PrimalHelm && [Quality] == Rare && [Class] <= Exceptional && [Flag] != Ethereal # [ItemToHitPercentPerLevel] > 1 && ([BarbarianSkills] >= 1 || [ItemAddSkillTab] >= 1) && [Sockets] >= 2 //rare viso
  76. [Type] == PrimalHelm && [Quality] == Rare && [Class] <= Exceptional && [Flag] == Ethereal # [ItemToHitPercentPerLevel] > 1 && ([BarbarianSkills] >= 1 || [ItemAddSkillTab] >= 1) && ([Sockets] >= 2 || [ItemReplenishDurability] >= 1) //rare viso
  77. [Type] == PrimalHelm && [Quality] == Magic && [Class] <= Exceptional # ([SkillWhirlwind] >= 1 || [SkillBerserk] >= 1) && [ItemLevelReq] <= 30
  78. [Type] == PrimalHelm && [Quality] == Magic # [Sockets] >= 3 && [MaxHP] >= 41 && [ItemLevelReq] <= 59 //NO CLASS RESTRICTION, UP TO lvl 59
  79. [Type] == PrimalHelm && [Quality] == Magic && [Class] <= Exceptional # [WarcriesSkillTab] >= 2 && [SkillBattleOrders] >= 3 && [ItemLevelReq] <= 30
  80.  
  81. //~~~~~~~~~~~~~~~~~~~~~~~ LOW LEVEL SHIELDS ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  82. ([type] == AuricShields || [name] == largeshield || [name] == kiteshield || [name] == towershield || [name] == gothicshield || [name] == scutum || [name] == dragonshield || [name] == pavise || [name] == ancientshield) && [quality] == magic # [toblock] == 20 && [sockets] >= 3 && [itemlevelreq] <= 30
  83. ([type] == AuricShields || [name] == spikedshield || [name] == barbedshield) && [quality] == rare # [toblock] == 20 && [sockets] >= 2 && [palicombatskilltab] == 2 && [itemlevelreq] <= 30
  84. ([type] == AuricShields || [name] == boneshield || [name] == grimshield || [name] == spikedshield || [name] == barbedshield) && [quality] == rare # [toblock] == 20 && [sockets] >= 2 && [fhr] >= 17 && [itemlevelreq] <= 30
  85. ([type] == AuricShields || [Name] == BoneShield || [Name] == GrimShield || [Name] == SpikedShield || [Name] == BarbedShield) && [Quality] == Rare && [Flag] == Ethereal # [ToBlock] == 20 && ([EnhancedDefense] >= 81 || [FHR] >= 17 || [Sockets] >= 2) && [ItemReplenishDurability] >= 1 && [ItemLevelReq] <= 30
  86. ([type] == AuricShields || [Name] == BoneShield || [Name] == KiteShield || [Name] == TowerShield || [Name] == GothicShield || [Name] == SpikedShield) && [Quality] == Rare && [Flag] != Ethereal # [ToBlock] == 20 && [Sockets] >= 2 && [FHR] >= 17 && [ItemLevelReq] <= 9
  87. ([type] == AuricShields || [Name] == BoneShield || [Name] == KiteShield || [Name] == TowerShield || [Name] == GothicShield || [Name] == SpikedShield) && [Quality] == Rare && [Flag] == Ethereal # [ToBlock] == 20 && ([EnhancedDefense] >= 31 || [FHR] >= 17 || [Sockets] >= 2) && [ItemReplenishDurability] >= 1 && [ItemLevelReq] <= 9
  88. ([Name] == ZombieHead || [Name] == DemonHead || [Name] == GargoyleHead || [Name] == UnravellerHead || [Name] == PreservedHead) && [Quality] <= Rare # [PoisonAndBoneSkillTab] >= 1 && [ToBlock] >= 20 && [SkillBoneSpear] >= 2 && [ItemLevelReq] <= 18
  89. [type] == voodooheads && [quality] == rare && [class] <= exceptional # [poisonandboneskilltab] == 2 && ([skillbonespear] == 3 || [skillbonespirit] == 3 || [skillpoisonnova] == 3) && ([itemlevelreq] <= 30 || [skillfiregolem] >= 1 || [skillrevive] >= 1 || [skilldecrepify] >= 1) && [itemlevelreq] <= 30 //Dont wanna limit too much, only Rare here
  90. [type] == voodooheads && [quality] == rare && [class] <= exceptional # [necromancersummoningskilltab] == 2 && ([skillraiseskeleton] == 3 || [skillskeletonmastery] == 3) && ([itemlevelreq] <= 30 || [skillfiregolem] >= 1 || [skillrevive] >= 1 || [skilldecrepify] >= 1) && [itemlevelreq] <= 30 //Dont wanna limit too much, only Rare here
  91. [type] == AuricShields && ([quality] == normal || [quality] == superior) # (([enhanceddamage] == 65 && [tohit] == 121) || [fireresist] >= 45) && [itemlevelreq] <= 30
  92.  
  93. //~~~~~~~~~~~~~~~~~~~~~~~ LOW LEVEL BELTS ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  94. [Type] == Belt && [Quality] == Rare && [Flag] != Ethereal # [fhr] >= 17 && [strength] >= 7 && ([maxhp] >= 20 || [maxmana] >= 20) && [itemlevelreq] <= 30
  95. [Type] == Belt && [Quality] == Rare && [Flag] != Ethereal # [fhr] >= 24 && [strength] >= 13 && ([maxhp] >= 40 || [maxmana] >= 40) && [itemlevelreq] <= 49
  96.  
  97. //~~~~~~~~~~~~~~~~~~~~~~~ LOW LEVEL JEWELS ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  98. [Type] == jewel && [Quality] == Magic # [MaxDamage] >= 23 && [ItemLevelReq] <= 30 //P is 24Max
  99.  
  100. //~~~ lvl 18 jewz ~~~
  101. //~~~ Need entries for -Req and DTM ~~~
  102. [Type] == jewel && [Quality] == Magic # ([MaxDamage] >= 19 || [MinDamage]+[MaxDamage] >= 18 || ([MaxDamage] >= 14 && [EnhancedDamage] >= 19)) && [ItemLevelReq] <= 18 //P is 20Max, 4Min-15Max, 15Max-20ed
  103. [Type] == jewel && [Quality] == Magic # [MaxDamage] >= 14 && [ToHit] >= 55 && [ItemLevelReq] <= 18 //P is 15Max-60AR
  104. [Type] == jewel && [Quality] == Rare # (([MaxDamage] >= 13 && [EnhancedDamage] >= 15 && [ToHit] >= 41) || ([MinDamage]+[MaxDamage] >= 17 && ([EnhancedDamage] >= 15 || [ToHit] >= 41))) && [ItemLevelReq] <= 18 //P pure dmg 14Max-4Min 3 affix, same as lvl 9
  105. [Type] == jewel && [Quality] == Rare # ([ToHit] >= 41 && [EnhancedDamage] >= 15 && ([Strength] >= 3 || [Dexterity] >= 5)) && [ItemLevelReq] <= 18 //Can do 2 stats(4str-6dex), or 1 stat and Def
  106.  
  107. //~~~ lvl 9 jewz COMPLETE ~~~
  108. [Type] == Jewel && [Quality] == Magic # [MinDamage] >= 8 && [ItemLevelReq] <= 9
  109. [Type] == Jewel && [Quality] == Magic # [MaxDamage] >= 14 && [ItemLevelReq] <= 9
  110. [Type] == Jewel && [Quality] == Magic # [MinDamage]+[MaxDamage] >= 13 && [ItemLevelReq] <= 9 //Scarlet Jewel of Wrath
  111. [Type] == Jewel && [Quality] == Magic # [MaxDamage] >= 9 && [ToHit] >= 35 && [ItemLevelReq] <= 9 //P is 9Max-40AR
  112. [Type] == Jewel && [Quality] == Magic # [MaxDamage] >= 9 && [EnhancedDamage] >= 20 && [ItemLevelReq] <= 9 //P is 9Max-20ed
  113. [Type] == Jewel && [Quality] == Rare # [MinDamage]+[MaxDamage] >= 18 && [ItemLevelReq] <= 9 //P is 22 total 4 affix
  114. //Fix MaxDamage => 2 affix, and permute the rest. P is 40AR, 20ed, 14Max, 4Min, 3Dex, 12DTM, -15Req
  115. [Type] == Jewel && [Quality] == Rare # [MaxDamage] >= 12 && [EnhancedDamage] >= 15 && ([ItemReqPercent] <= -15 || [MinDamage] >= 3 || [ToHit] >= 35 || [Dexterity] >= 3 || [ItemDamageToMana] >= 10) && [ItemLevelReq] <= 9
  116. [Type] == Jewel && [Quality] == Rare # [MaxDamage] >= 12 && [ItemReqPercent] <= -15 && ([EnhancedDamage] >= 15 || [MinDamage] >= 3 || [ToHit] >= 35 || [Dexterity] >= 3 || [ItemDamageToMana] >= 10) && [ItemLevelReq] <= 9
  117. [Type] == Jewel && [Quality] == Rare # [MaxDamage] >= 12 && [MinDamage] >= 3 && ([EnhancedDamage] >= 15 || [ItemReqPercent] <= -15 || [ToHit] >= 35 || [Dexterity] >= 3 || [ItemDamageToMana] >= 10) && [ItemLevelReq] <= 9
  118. [Type] == Jewel && [Quality] == Rare # [MaxDamage] >= 12 && [ToHit] >= 35 && ([EnhancedDamage] >= 15 || [ItemReqPercent] <= -15 || [MinDamage] >= 3 || [Dexterity] >= 3 || [ItemDamageToMana] >= 10) && [ItemLevelReq] <= 9
  119. [Type] == Jewel && [Quality] == Rare # [MaxDamage] >= 12 && [Dexterity] >= 3 && ([EnhancedDamage] >= 15 || [ItemReqPercent] <= -15 || [MinDamage] >= 3 || [ToHit] >= 35 || [ItemDamageToMana] >= 10) && [ItemLevelReq] <= 9
  120. [Type] == Jewel && [Quality] == Rare # [MaxDamage] >= 12 && [ItemDamageToMana] >= 10 && ([EnhancedDamage] >= 15 || [ItemReqPercent] <= -15 || [MinDamage] >= 3 || [ToHit] >= 35 || [Dexterity] >= 3) && [ItemLevelReq] <= 9
  121.  
  122. //~~~ Need to make the stuff below more strict, starting from lvl 9 ~~~
  123. [Type] == jewel && [Quality] <= Rare # [EnhancedDamage] >= 10 && [MinDamage]+[MaxDamage] >= 14 && [ItemLevelReq] <= 30
  124. [Type] == jewel && [Quality] <= Rare # [maxdamage] >= 18 && [itemlevelreq] <= 30
  125. [Type] == jewel && [Quality] <= Rare # [strength] >= 4 && [dexterity] >= 4 && [itemlevelreq] <= 30
  126. [Type] == jewel && [Quality] <= Rare # [EnhancedDamage] >= 18 && ([Strength] == 6 || [Dexterity] == 9) && [ItemLevelReq] <= 30 // Magic version should exist...
  127. [Type] == jewel && [Quality] == rare # [Strength] >= 5 && [Dexterity] >= 7 && [ItemLevelReq] <= 30
  128. [Type] == jewel && [Quality] == rare # [MaxDamage] >= 15 && [ItemLevelReq] <= 30
  129. //Need DTM, -req jewels, Lewt has a lot...
  130.  
  131. //~~~~~~~~~~~~~~~~~~~~~~~ LOW LEVEL SMALL CHARMS ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  132. [Name] == SmallCharm && [Quality] == magic # ([dexterity] == 1 || [strength] == 1) && ([tohit] >= 4 || [fireresist] >= 5 || [coldresist] >= 5 || [lightresist] >= 5 || [poisonresist] >= 5) && [itemlevelreq] <= 9
  133. [Name] == SmallCharm && [Quality] == Magic # [ItemLevelReq] <= 30 && [MaxMana] == 12 && ([Dexterity] >= 2 || [Strength] >= 2 || [FRW] == 3 || [FHR] >= 5 || [FireMaxDam] >= 8 || [ColdMaxDam] >= 6 || [LightMaxDam] >= 18 || [PoisonMaxDam] >= 51)
  134. [Name] == SmallCharm && [Quality] == Magic # [ItemLevelReq] <= 30 && [MaxHP] >= 15 && ([MaxDamage] >= 2 || [MaxMana] >= 8 || [ToHit] >= 12 || [PlusDefense] >= 15 || [FireResist] >= 8 || [ColdResist] >= 8 || [LightResist] >= 8 || [PoisonResist] >= 8 || [FireResist] + [ColdResist] >= 8 || [FireMaxDam] >= 3 || [ColdMaxDam] >= 4 || [LightMaxDam] >= 11 || [PoisonMaxDam] >= 51)
  135. [Name] == SmallCharm && [Quality] == Magic # [ItemLevelReq] <= 30 && [FHR] == 5 && ([MaxDamage] >= 3 || [MaxMana] >= 12 || [ToHit] >= 12 || [PlusDefense] >= 20 || [FireResist] >= 9 || [ColdResist] >= 9 || [LightResist] >= 9 || [PoisonResist] >= 9 || [FireResist] + [ColdResist] >= 10 || [FireMaxDam] >= 3 || [ColdMaxDam] >= 4 || [LightMaxDam] >= 11 || [PoisonMaxDam] >= 51)
  136.  
  137. //~~~~~~~~~~~~~~~~~~~~~~~ LOW LEVEL LARGE CHARMS ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  138. [Name] == LargeCharm && [quality] == magic # [MaxHp] == 15 && ([MaxMana] >= 2 || [tohit] >= 4 || [poisonmaxdam] >= 8 || [PlusDefense] >= 2) && [itemlevelreq] <= 12
  139. [Name] == LargeCharm && [quality] == magic # [MaxHp] >= 18 && [MaxMana] >= 20 && [itemlevelreq] <= 30
  140. [Name] == LargeCharm && [quality] == magic # [MaxDamage] >= 6 && ([MaxHP] >= 18 || [FHR] >= 8 || [FRW] >= 5 || [strength] >= 5 || [dexterity] >=5) && [itemlevelreq] <= 30
  141. [Name] == LargeCharm && [quality] == magic # [MaxHp] >= 18 && [MaxMana] >= 20 && [itemlevelreq] <= 30
  142.  
  143. //~~~~~~~~~~~~~~~~~~~~~~~ LOW LEVEL GRAND CHARMS ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  144. [Name] == GrandCharm && [Quality] == magic # [MaxDamage] >= 10 && ([FRW] == 7 || [FHR] == 12 || [strength] == 6 || [dexterity] == 6)
  145. [Name] == GrandCharm && [Quality] == magic # [MaxDamage] >= 10 && [MaxHp] >= 22 && [itemlevelreq] <= 30
  146. [Name] == GrandCharm && [Quality] == magic # [MaxDamage] >= 6 && ([MaxHp] >= 18 || [FRW] == 7 || [FHR] == 12 || [strength] == 6 || [dexterity] == 6) && [itemlevelreq] <= 18
  147. [Name] == GrandCharm && [Quality] == magic # [MaxHp] >= 23 && [MaxMana] >= 40 && [itemlevelreq] <= 30
  148.  
  149. //~~~~~~~~~~~~~~~~~~~~~~~ LLD Magic and Rare Sceptors ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  150. [Type] == Scepter && ([Quality] == Magic || [Quality] == Rare) # [PaliCombatSkillTab]+[SkillHolyShield] >= 5 && [ItemLevelReq] <= 30
  151. [Type] == Scepter && ([Quality] == Magic || [Quality] == Rare) # [PaladinSkills]+[SkillHolyShield] >= 4 && [ItemLevelReq] <= 30
  152. [Type] == Scepter && ([Quality] == Magic || [Quality] == Rare) # [PaliCombatSkillTab]+[SkillFistOfTheHeavens] >= 5 && [ItemLevelReq] <= 30
  153. [Type] == Scepter && ([Quality] == Magic || [Quality] == Rare) # [PaladinSkills]+[SkillFistOfTheHeavens] >= 4 && [ItemLevelReq] <= 30
  154.  
  155. //~~~~~~~~~~~~~~~~~~~~~~~ LLD Weapon Bases ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  156. [name] == ashwoodbow && [quality] == superior # [enhanceddamage] == 15 && [tohit] == 3 && [bowandcrossbowskilltab] == 3 && [sockets] != 1 && [sockets] != 2 && [sockets] != 3 && [sockets] != 4
  157. [name] == knout && [quality] == superior # [sockets] != 1 && [sockets] != 2 && [sockets] != 3 && [sockets] != 4 && [enhanceddamage] == 15
  158. [name] == naga && [quality] == superior # [sockets] != 1 && [sockets] != 2 && [sockets] != 3 && [sockets] != 4 && [enhanceddamage] == 15
  159. ([name] == warscepter || [name] == divinescepter) && ([quality] == normal || [quality] == superior) # [sockets] != 1 && [sockets] != 2 && [sockets] != 3 && [sockets] != 4 && [skillconcentration] >= 3 && [skillblessedhammer] >= 3
  160. [name] == divinescepter && ([quality] == normal || [quality] == superior) # [sockets] != 1 && [sockets] != 2 && [sockets] != 3 && [sockets] != 4 && [skillcharge] >= 3 && ([skillmight] >= 3 || [skillfanaticism] >= 3)
  161. ([name] == warscepter || [name] == divinescepter) && ([quality] == normal || [quality] == superior) # [sockets] != 1 && [sockets] != 2 && [sockets] != 3 && [sockets] != 4 && [skillfistoftheheavens] >= 3 && [skillconviction] >= 3
  162. [name] == divinescepter && ([quality] == normal || [quality] == superior) # [skillfanaticism] == 3 && [skillzeal] == 3 && [sockets] != 1 && [sockets] != 2 && [sockets] != 3 && [sockets] != 4
  163. ([name] == warscepter || [name] == divinescepter) && ([quality] == normal || [quality] == superior) # (([skillfistoftheheavens] == 3 && [skillfanaticism] == 3) || [skillholyshield] == 3) && [sockets] != 1 && [sockets] != 2 && [sockets] != 3 && [sockets] != 4
  164. [name] == warscepter && ([quality] == normal || [quality] == superior) # [sockets] != 1 && [sockets] != 2 && [sockets] != 3 && [sockets] != 4 && [skillzeal] >= 3 && [skillconcentration] >= 3 //VLLD
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