ValeriaTheGreat

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Feb 9th, 2019
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  1. EVENT- The Great Chaldean Science Fair
  2. Ever since man first looked up into the sky, he’s wondered about what is up there. Over the years, man became more knowledgeable about the sky and what it contained. The clouds, the stars, the sun and the moon began to reveal their secrets. As science began to flourish, more and more knowledge about these cosmic bodies came to mind and great men of science began to dream of a possibility.
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  4. What would it be like to walk upon the moon?
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  6. The city you wake up in is quite the confusing mess. At first, it looks like a misty London back in the heyday of the industrial revolution. But here and there, other architecture can be found. Ancient Sumerian castle walls surrounding great palaces, the marble of Roman homes and temples, the glass and stone high rises of the modern day. It looks like all the civilised places in the world have convened into one area about the size of 19th century London. You’re standing in the middle of a wide open thoroughfare in the misty part of this city, with faint lights and sounds of construction coming from one direction and nothing but endless fog in the other, with dark alleyways on each side of the street.
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  8. Of course, the thing that stands out most to you is the enormous banner hanging across the street in front of you, announcing the soon to be beginning of the greatest science fair the world will ever see. Posters are plastered on all the walls of the houses around you, giving more details. It appears that a great deal of renowned scientists and figures famous for their knowledge are holding a grand competition to see who is truly the greatest mind that mankind has ever known.
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  10. A youthful voice calling out gets your attention. A young boy with blue hair is standing in the middle of the street, glaring at you. Attempting and failing quite terribly to be stern, he angrily questions why you took so long to get here. It looks like the various competitors in the science fair still need an assistant and that you’re in high demand. Perhaps you could go along with him and meet some of the competitors? Proceed to 1. Blue Boys’ Offer.
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  12. On the other hand, you feel a strange presence calling to you from the other street end. You think you catch a few glimpses of a purple haired girl in flamboyant garb in the fog but you can’t be sure. Maybe instead of taking the boy’s offer, you could investigate that purple girl? Proceed to 2. Pursue Purple Girl.
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  14. Although…those alleys both hold their own secrets too. The one to the left of you has a glowing doorway at the far end of it, through which you can hear the sounds of girlish laughter. There’s some lovely food smells wafting through too and you feel in your heart that something beckons you over towards it. What could be through that gateway? Proceed to 3. Divine Day Out.
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  16. To the right though…that’s beckoning you for a rather more base reason. You can’t make out much from the darkness of the alley, aside from an enticing smell and the faint outline of a curvy woman. If you squint real hard, you think the girl in the darkness is wearing a nun’s habit. What could she be doing alone in an alley like that?
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  22. 1.Blue Boys’ Offer
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  24. Deciding to take the straight path, you accept the young boy’s offer and walk towards the clanking in the distance. Along the way, he introduces himself for real. Hans Christian Andersen, the famous author of fairy tales. He doesn’t seem in a great mood and keeps muttering under his breath about strange women not leaving him alone. As you near the fair location, he explains more about the fair.
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  26. Apparently, the men of science and knowledge competing in the fair are all aiming to build a ship that can sail into the sky and land on the moon itself. They’ve been given two weeks to accomplish the construction of such a ship, with workshops spread out across the city to prevent sabotage or cheating, and may leave as soon as they are ready. The first team to land on the moon and plant their personalised flag is declared the greatest mind in history. Cheating and sabotage is discouraged but not banned, Andersen explains that it is up to the contestants to prevent each other from interfering with their own work or gain an advantage through the same methods. A giant laser has been constructed within the city, pointing towards the moon to mark the finish line where the contestant who wishes to win must plant their flag.
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  28. He then begins to list the possible teams you might join, each a genius in their own right looking for an assistant. They all seem to desire you the most but there are other assistants after you for those not so lucky as to gain your help. The following list Hans gives describes the contestant, a bit about what it’s like to work for them and what kind of ship they aim to make, as well as any special difficulties the team might have. Your influence may result in changes, especially to the end result of the ship, but not every person is going to be easy to work with.
  29.  
  30. The Contestant List
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  32. The first contestant and perhaps the favourite to win is Nikola Tesla, the lightning man. Unable to stand down from a challenge such as this, he eagerly entered his name and is the leading contestant. He can be hazardous to work with given his temperament and tendency to go over board but there’s no denying his genius or his power. Just watch out for all the doomsday weapons he leaves lying around the shop. His ship is almost certainly going to be powered by his beloved electricity, flying like a lightning bolt through the sky. Speed and power with little left for a return trip or endurance, much like the man himself.
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  34. The second contestant is the King of Steam, Charles Babbage. The once hopeful Revolutionary Scientist couldn’t resist the chance to show off the glory of steam once more. Encased in his steel golem form, Babbage must rely mostly on tools or his new assistant to accomplish detailed or fine work. On the other hand, his small army of steam golems makes sabotage and interference almost impossible to occur and could make for excellent raids on the workshops of other contenders. Babbage himself will be strict and take no nonsense from you, though he is open to suggestions and assistance. He’s quite weak to the charms of intelligent young women and can’t help but be gentler with them though. A ship made by Babbage will likely resemble his own armour. Powered by great engines of steam and plated with seriously thick armour, it won’t be going fast but it won’t be stopped by much at all.
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  36. The famous alchemist, Paraclesus von Hohenheim, is the third contestant. Seeing the fair as a chance to spread knowledge of magic with a legendary feat like the moon landing, Paraclesus is already hard at work at transferring his knowledge on alchemy and jewel magic towards an art that could send a ship to the stars. An ever calm and affectionate man, he will happily attempt to teach you as you work together, eager to pass on his knowledge to any willing student. Unlike many geniuses here, Paraclesus would be entirely happy working with others and taking on their ideas. He is opposed to violence and it will take a great deal of convincing to get him to accept attacking another contestant without provocation. Paraclesus’ ship will be a shining thing of crystal, gorgeous in appearance and powered by great vats of chemical and reagent combinations, showing off the endless power of Alchemy. It may not have many significant advantages over other scientists but it will have a huge store of potions that could accomplish a wide variety of effects.
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  38. Not all the contestants are sufficiently skilled to enter on their own, thus some teams of great minds have formed to pursue their goals collectively. The first of these teams is Doctor Henry Jekyll and Frankenstein’s Monster, who prefers to just be called Frankenstein. Ordinarily, they might not be seen as capable of building a spaceship but the good doctor Jekyll managed to repair Frankenstein, allowing her to make full use of the intelligence and knowledge she was endowed with by her creator. The two aim to build a bio-ship, growing an organic creature with their combined medical knowledge that will fly to the moon with muscle power and literally natural gas. Far more adaptable and agile than other ships, the bioship will be more vulnerable to attacks because of its’ fleshy components. But it can also attack on its own as well. The two doctors are nice and friendly to work with most of the time, though Frankenstein remains quite shy. Just be careful not to be around Henry when he lets out his Hyde side, since he gets quite violent. Perhaps it might be best to invest in a way to keep him safely contained once you are on your journey.
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  40. The next team is composed of Thomas Edison, the lion-headed electrical scientists, and his young companion Helena Blavatsky. Edison entered the competition boasting proudly of his assured victory but once out of earshot of the other contestants, came to the quick realisation that he might be just a little out of his depth working alone on this one. Hoping for twice the help by getting two assistants, he called in his occultist friend Helena for a hand. Edison, despite his boasts, is still a terrifically intelligent man and can synergise fantastically with another creator. Helena has relatively little to do with science but is very well versed in the occult and the alien. Together, their ship might look like a flying saucer powered by a only barely holding together mix of magic and technology. Helena is a nice enough girl to work alongside and is happy to be friends with you but Edison can become overbearing at times, especially if you hope to get any credit for the help you give to the team. At least the lionman is eager to see what they can steal from the other contestants, since it might be the only way they’ll make a ship good enough to make the journey.
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  42. A recipe for disaster if there ever was one, the next team has forced Sherlock Holmes and James Moriarty, the eternal archenemies that they are, to work together on a rocket ship. Both men are highly intelligent and well versed in a vast variety of fields of knowledge, such that if they could work together there would be little doubt of creating an effect, all around capable machine. But sadly for their winning chances, it is almost impossible for them to even be in the same room together, much less cooperate. Sherlock, being the more amenable of the two, sought your assistance in order to either act as a go between for the two men or maybe even to help cool the tension between the enemies and let them learn to cooperate. If you could manage that, the team would have a strong chance at winning.
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  44. From disaster to surprise miracle, the next team features two kings of olden times who were legendary for their feats of construction. Ozymandias and Gilgamesh, as he was during his kindest years of ruling and when he was making use of many magical tomes, have joined forces to show the peasants how you do it like a king. While neither man has much experience in creating vehicles, they’ve both spent a great length of time flying creations that were gifted to them and have a huge store of magical knowledge. The two kings can be difficult to work with on account of their natural egos but play off each other well enough to prevent the legendary arrogance of Gilgamesh from ever rising to the fore. As long as you don’t directly insult them, they seem happy to take on your advice. Left alone, the two men would create an acceptable spacecraft in the two weeks time, though it wouldn’t hold up against most of their competitors. Perhaps they believe they can make up the difference with their own raw personal power? They’d better be sure, as they’ve been left unable to access their own flying vehicles during the competition.
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  46. It’s Da Vinci-Chan! I know Hans is busy informing you but I just couldn’t help myself from coming out to give a personal introduction, on account of how amazing I am and how desperate you must surely be to meet me, the lovely Leonardo Da Vinci. If you’re looking to win, there’s no one else with a better chance than me. Obviously, I have experience with all manner of flying machines and it won’t be hard for me to quickly learn to travel to space too, perhaps with a little bit of help too. Why do I want you? Maybe it’s your charming personality? Your proven aeronautical skills? Vast magical knowledge? Maybe you’re just that cute and I couldn’t resist snapping you up before anyone else. I better get back to the shop though, it’s time for Da Vinci to be a busy bee and let little Hans finish.
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  48. Unbearable isn’t she? Oh, I am cursed to be forever surrounded by awful older women. But our next contestant is at least not older. An unexpected entrant in a science competition, Oda Nobunaga is not one to miss a chance to prove the power of gunpowder. The madwoman is seeking to create a rocket powerful enough to zoom straight to the moon in one go. A rocket that’s one way only and covered in guns from every era of technology that she can get her hands on. The fanatical gun nut is out to prove something and like it or not, she’ll be dragging you along. It’s a good thing that she has a knack for getting out of dangerous situations, given she plans to strap the two of you to the front of her rocket and blast off as soon as it’s ready.
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  50. Calling this trio contestants is a stretch but if it entertains the onlookers, who am I to judge? Just a few days before the contest is due to start, a trio of alien ships crash landed in the outskirts of the city. Three young blonde women emerged, appearing exactly the same aside from their colouration. One wore blue, another wore white and the last wore black. Each called themselves Mystery Heroine X and stated that they came from another universe. Everyone rightfully ignored them for being insane. However, it appears that the trio have banded together in an attempt to scavenge the parts they need to get their ship working and in the process of such, accidentally entered the science contest. No, I don’t know how. I don’t want to either. They’ve been asking for a helper for a while and it does seem that their destination is over on the moon, some gateway back to their homeworld. The Mysterious Heroines have little technical knowledge of their own, so they seek to repurpose/steal technology from the other contestants and make a Frankenstein ship from their crashed vessels to get off this world and back home through a gate on the moon.
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  52. Once you have decided your team, you’ll have two weeks to work with them to create a space-worthy vessel. If you’ve managed to create one before that time is up, you can leave as soon as you are ready. Watch out for attacks from other teams and be aware that the other teams will leave as soon as they’re ready too, which might range from a few days to the full two weeks. Go over the time limit and you’ll fail out of the fair entirely.
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  54. You should also be aware that there is an outside faction composed of three purple haired girls who are trying to destroy the entire competition. I’ve no idea who they are but they are each quite powerful, though they only attack when alone.
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  56. The journey is far from over once you’ve set off though. You and your team must sail to the moon and survive the treacherous sea of space along the way. Filled with all kinds of terrible monsters hiding in the darkness and strange hazards from outside reality, it’ll take some expert spacemanship and a good defence to survive the journey. Once you make it to the moon, you’ll face your final challenge. On the moon are ten goddesses of legend, waiting there for an unknown reason. Could this be heaven? Are these goddesses seeking to strike down man for their arrogance of attempting to reach heaven with a modern day Babel? The reasons they have for being here are unclear, as are their reasons for so angrily seeking to destroy any contestant that lands on the moon. You’ll need to beat down the Goddesses or race/sneak your way past them to plant your team’s flag at the finish line and win.
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  58. If you manage to win, you’ll receive your partner/s as a companion, including putting multiple people into a single slot if you join a team of more than one person. You also get to keep the ship the team made, with it being held in a hangar connected to your warehouse and being summonable at any time. You also of course, get to hold the title of the Greatest Mind that Mankind has ever known, something people in future worlds seem to know already.
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  60. There is an optional path to this route though. If, instead of choosing one team, you set out to perform a glorious unification of the greatest minds in history? You will enter a different path. If you can manage to get all the contestants in the science fair to sincerely agree to work together with each other before the two weeks are up, the science fair’s rules will be changed. Another two weeks time will be given for all the contestants to make a ship worthy of their combined mental abilities. With you as the ship captain, you must lead that grand exemplar of knowledge out into space and, unlike before, you must prove the superiority of your collective team of geniuses over the Goddesses. You have to kill all ten of the defenders on the moon to win and plant the flag of Science! on the moon.
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  62. Succeed and you will gain your entire team as companions, either separately or in a single slot. Hans Christian Andersen will also join you if you wish to have him along with you. The grand ship that you all constructed will come along with you too, gaining a hangar to be stored in as described above. Finally, you gain a special ability that allows you to easily befriend anyone who is considered a genius or revolutionary mind by their people, as well as to get those geniuses to work together with others of their kind regardless of any egos or prejudices or past history.
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  64. 2.Pursue Purple Girl
  65. Not everyone is happy to have a bunch of humans reaching above their station and trying to travel to the moon. In fact, some beings are really quite opposed to risking humanity gaining access to the moon. Or perhaps just whatever is hidden on the moon instead? You follow the purple haired girl into the heavy fog and travel for some time.
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  67. Once you come to a clearing, you are faced with three girls, instead of just the one you were chasing. Each one seems similar in some ways but very different in others, like they were sisters. They’re all looking quite intently at you. Some might say even with predatory eyes. The girl on the left is quite dimunitive in stature, though still quite tall given the metal stilts she stands on. Appearing like a child, she introduces herself sulkily as Meltlilith. The girl on the right is…endowed, to say the leaset. You can barely see her face over how chesty the girl is, though what you can see reveals a disturbing glint in her eyes as she looks at you. She shyly introduces herself as Passionlip, never letting her gaze move from your face. Finally, the woman standing with a smirk in the middle tells you that her name is BB. She seems to be a normal, if beautiful and fancily dressed, girl.
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  69. BB asks if you’re looking for a bit of excitement in your life and if you were willing to thus take on an exciting new job offer. She barrels onwards without really listening to whatever your answer is, apparently assuming that you would have of course agreed to accept her offer. She takes a pose and announces to you that she and her friends are the pretty guardians of the moon, descended to Earth to stop humanity from foolishly seeking to land on and harm the celestial object. BB gets quite into her speech and it is only when Meltlilith loudly demands for her to move on that she relents and you get some breathing room.
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  71. Assuming you’ve accepted the offer, BB explains in full. The science fair has to be stopped. They don’t explain much more on why this is the case but they do admit that while they have come to stop the fair…they’ve hit a bit of a roadblock. BB says that they are not truly present in physical form, having projected themselves to Earth from a super duper secret base somewhere far away. It’s probably the Moon. They are able to physically interact with things on Earth but have lost a good deal of their power. Each remains quite a powerful warrior but only so much as to equal a relatively strong Servant. Someone like that Irish dog man for example. It doesn’t help that they seem to have gotten in a nasty argument over how exactly they should approach their attacks on the science fair. BB wants to use their natural charms to sway the scientists and make them willingly stop or at least trick them out of it, though the other girls have more than a bit of difficulty in interacting socially with others. Passionlip seems strangely eager to take a stealthy approach but BB tells you she is abhorrent at being stealthy and Meltlilith’s personality makes her little better. Lastly, Meltlilith wants to attack each team head on and crush them under her heel, fast as possible. It’s just that she’s not exactly strong enough to do so.
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  73. Thus the girls decided to look for help. Which would be you! They need both the personal power or charm or skill you hopefully bring with you and a tiebreaker to decide what to do. The girls are a bit jealous though and don’t seem to want to work together, even if you do decide on one of them. You’ll have to decide which of the three paths you want to take with the goal of stopping the scientists from taking off and reaching the moon.
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  75. BB’s path will involve you working with her to use your beauty and social skills to charm away each team from their post, either to have them leave the science fair peacefully or to put a knife in their back once they’ve been lured away. Looks like BB’s personal pride won’t allow her to accept winning unless she does it on her terms, so you’ll need to at least satisfy the condition of making each team initially give up through purely social charms, bribery and other non-violent methods. At least you’ll have little fear of teams hunting you down, even if the idea of seducing true men of science from their work feels like a daunting task.
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  77. Passionlip will want you to help her show that she really can be stealthy. Preferably while spending lots of time close together with you, crawling through tight vents and needing to hide very close to each other to escape notice. Just ignore the way she starts breathing heavily, trust me. Passionlip is actually quite skilled at stealth but unknowingly sabotages herself with her enormous armaments. Meaning the giant claws on her hands. It appears almost impossible to remove them and thus you’ll need to do your best to stealthily take out each team while having the weight of Passionlip dragging you down. Make a mistake and you could quickly have the entire science fair united to hunt you down. It seems that this time, they’re a lot less forgiving of outside interference. Not in the spirit of scientific competition, I guess.
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  79. Meltlilith commands for you to follow her straight to the doors of the first team in the science fair. She’s got no patience for sneaking around or trying to seduce her way to victory. She wants to win with the use of her natural lethality. You two will go one by one, blitzing each team before they can call for help or warn anyone else. Meltlilith has pretty simple desires and she won’t turn down fighting everyone at once if you fail to go fast enough, though if you can actually manage that is another story.
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  81. As long as you manage to stop the science fair from getting any ships to the moon, you’ll get the basic reward. BB tries to get out of it by smiling and saying she never promised a reward for the job but Passionlip holds out a nicely wrapped present box while BB is trying to make fun of you. In the box is an isolated portion of the Moon’s insides. What the girls call the Moon Cell. This shining, cube of crystal is actually a hyper-advanced computer, centuries beyond what humanity has access to in the modern day. Not only is it millions of times faster and with as much more storage then any modern computer, it’s only the size of your fist and can just project a holographic screen wherever you need it. It’s also uploaded with a base of knowledge on technology. Far from all the girls have access to but it covers everything modern humanity has access to technology wise along with the next century or so of discoveries they’d make. Inter-planetary space travel, holograms, clones and genetic manipulation, it’s quite the haul.
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  83. If you managed to also successfully work with your chosen partner, doing the mission the way they wanted without making any breaks from their preferred path, then the girl in question will ask if they can keep travelling with you. It appears they really came to like you as you worked with them and accommodated for them. If you accept, they’ll join you as a companion for real in their actual form, rather than as a weaker projection.
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  85. There is a secret path to all this however. A way to gain the companionship of all three girls at once. You’ll need to convince two of the girls to agree to work with the third girl’s idea. This may be getting BB and Passionlip to go for a brute force, violent solution or convincing Passionlip and Meltlilith to assist BB in enchanting the science fair into submission with their natural gifts. More than that, you’ll also need to guide them to mostly do it for themselves instead of have them stand back as you do the work for them. Doing this will prove to the other two girls that the plan you went with was solid after all, that they really can work together and that you have quite the eye for talent. They’ll decide that maybe they should stick together as a team under your leadership for a while longer. They’ll join you, either as a single companion slot or split into three companion slots, and do so in their real bodies as well.
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  94. 3.Divine Day Out
  95. That scent feels almost too wonderful to resist and so curiosity wins out as you travel down towards that glowing portal. As you pass through the gateway, the shining light around you slowly fades until the sky above you is black and dotted with countless glittering points, whilst the ground beneath you is grey and lifeless. A glance to the side and you see a shining blue shape in the distance, somehow quite a lot bigger than you expected it to be.
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  97. You’re on the moon now, looking down at that beautiful blue world you call home.
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  99. But sight-seeing is not what you came here to find. A few youthful yells draw your attention back towards the front and you see quite the gathering of beauties before you. Eight absolutely gorgeous women are laying about on a particularly large rug on the moon’s surface in front of you, with a enormous buffet of food that smells outright divine spread between them. Some of the more youthful girls wave you over and welcome you, inviting you to join in.
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  101. Whether you join or not, the girls are all happy to introduce themselves and offer some food to you of their own make. At least most of them do. Apparently, you’ve stumbled upon a quite literally divine picnic, as the girls in front of you are all Goddesses of various religions and mythologies of Earth. Some sort of getaway from their usual duties perhaps? They don’t enlighten you on why they’re together but they do proudly proclaim that they’ve claimed the moon for their own for now.
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  103. The ladies say that they see something special in you. The purple haired girls seem to just want you to entertain them but the others talk over them to tell you what they really want from you. While still trying to stuff you with sweets. Perhaps they do like you a little.
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  105. The Goddesses, in the midst of their lazying about on the moon, noticed that a bunch of humans are setting sail to come and plant a flag right on their new lunch spot. An entire science fair of scientists working together to fly to the moon as one for science. That’s no good at all and most rude of them to try and interrupt the godly gathering. Besides, science sucks, humans drool and Gods rule! But none of the Goddesses agree on who should be the one to leave such a lovely lunch and go deal with them. Now that a handy young man like yourself has appeared, they believe they’ve neatly solved the problem.
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  107. They don’t really let you get much of a word in, do they? You could always walk back through the portal you came through. Perhaps you’ll find yourself back where you began, before the humans set sail. But if you stay and the Goddesses’ assumption that you’ll help is actually right, they’ll happily bring you into the middle of their gathering, squash in and explain their plans.
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  109. They’re not so mean as to expect you to go fight off all those humans in those fancy ships without any help. They’ve agreed that they’ll provide you with a much more fantastic ship and some handy helpers to assist you when you fight the rude invaders. But once again, these silly ladies can’t agree on who should be the one to make the ship. Divine beings have quite infamous angry streaks and these girls apparently got in more than a few scuffles deciding while you were on your way here. You’ll have too pick just one Goddess to side with, or one group of such provided, and she’ll be the one to provide you with your ship. At least the others will back off and just sulk.
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  115. The Goddesses
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  117. You must choose one of the following teams to side with, as the Goddesses appear unwilling to work together. Or even to outright oppose others trying to do so. Useless Goddesses!
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  119. Similar to the ships that you may have read about the humans using, the ship you will receive is a space-faring vessel equipped with it’s own mobility and weapon systems. However, these divine ships are much larger and equipped with much more powerful weapons, along with coming with their own crews of varying kinds of beings. You are facing an entire fleet on your own after all. The ship alone will be far from enough to take on the human fleet, especially as they mostly try to work together against you if they can. But cunning, your own power and making use of the hazards in space between them and their goals could see you win out. Just be aware that even one human landing on the moon will prevent you from gaining a reward.
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  122. The first team of Goddesses to present themselves as the obvious choice is the Gorgon Sisters. Perhaps a dubious claim to the title, Euryale and Stheno more than make up for the lack in legitimacy with how loudly and proudly they sing their own praises. Their more quiet younger sister Medusa doesn’t share the exclamations, though she does stand with her sisters. The ship that they provide resembles a enormous mechanical Pegasus creature. Flying through space on wings of metal and even neighing in real time too. The girls look pretty proud of it. At least the young twins do, Medusa just looks uncomfortable. The Pegaship comes with numerous weapons that can launch long range chain weapons and several magical speakers capable of blasting out music so loudly it can shake apart enemy spaceships caught in the waves.
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