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delta intern\cycles\kernel\shaders\node_voronoi_texture.osl

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Dec 18th, 2018
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  1. diff --git a/intern/cycles/kernel/shaders/node_voronoi_texture.osl b/intern/cycles/kernel/shaders/node_voronoi_texture.osl
  2. index 2e47d74a414..858b76b1fd5 100644
  3. --- a/intern/cycles/kernel/shaders/node_voronoi_texture.osl
  4. +++ b/intern/cycles/kernel/shaders/node_voronoi_texture.osl
  5. @@ -98,68 +98,62 @@ void voronoi_m(point p, string metric, float e, float da[4], point pa[4])
  6.  /* Voronoi */
  7.  
  8.  shader node_voronoi_texture(
  9.     int use_mapping = 0,
  10.     matrix mapping = matrix(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0),
  11.     string coloring = "intensity",
  12.     string metric = "distance",
  13.     string feature = "F1",
  14.     float Exponent = 1.0,
  15.     float Scale = 5.0,
  16.     point Vector = P,
  17.     output float Fac = 0.0,
  18. -   output color Color = 0.0)
  19. +   output color Color = 0.0,
  20. +   output point outVector = (0, 0, 0))
  21.  {
  22.     point p = Vector;
  23.  
  24.     if (use_mapping)
  25.         p = transform(mapping, p);
  26.  
  27.     /* compute distance and point coordinate of 4 nearest neighbours */
  28.     float da[4];
  29.     point pa[4];
  30.  
  31.     /* compute distance and point coordinate of 4 nearest neighbours */
  32.     voronoi_m(p * Scale, metric, Exponent, da, pa);
  33.  
  34. +   /* Default: F1 => Closest point */
  35. +   int   idx     = 0;
  36. +   point pOut    = p;
  37. +   point vOffset = (0, 0, 0);
  38. +   float dOffset = 0.0;
  39. +
  40. +   if (feature == "F2") {
  41. +       idx = 1;
  42. +   }
  43. +   else if (feature == "F3") {
  44. +       idx = 2;
  45. +   }
  46. +   else if (feature == "F4") {
  47. +       idx = 3;
  48. +   }
  49. +   else if (feature == "F2F1") {
  50. +       /* F2 - F1 */
  51. +       idx     = 1;
  52. +       pOut    = pa[0];
  53. +       vOffset = pa[0];
  54. +       dOffset = da[0];
  55. +   }
  56. +   outVector = pa[idx] - pOut;
  57.     if (coloring == "intensity") {
  58.         /* Intensity output */
  59. -       if (feature == "F1") {
  60. -           Fac = fabs(da[0]);
  61. -       }
  62. -       else if (feature == "F2") {
  63. -           Fac = fabs(da[1]);
  64. -       }
  65. -       else if (feature == "F3") {
  66. -           Fac = fabs(da[2]);
  67. -       }
  68. -       else if (feature == "F4") {
  69. -           Fac = fabs(da[3]);
  70. -       }
  71. -       else if (feature == "F2F1") {
  72. -           Fac = fabs(da[1] - da[0]);
  73. -       }
  74. +       Fac = fabs(da[idx] - dOffset);
  75.         Color = color(Fac);
  76. -   }
  77. -   else {
  78. +   } else {
  79.         /* Color output */
  80. -       if (feature == "F1") {
  81. -           Color = pa[0];
  82. -       }
  83. -       else if (feature == "F2") {
  84. -           Color = pa[1];
  85. -       }
  86. -       else if (feature == "F3") {
  87. -           Color = pa[2];
  88. -       }
  89. -       else if (feature == "F4") {
  90. -           Color = pa[3];
  91. -       }
  92. -       else if (feature == "F2F1") {
  93. -           Color = fabs(pa[1] - pa[0]);
  94. -       }
  95. -
  96. +       Color = pa[idx] - vOffset;
  97.         Color = cellnoise_color(Color);
  98.         Fac = (Color[0] + Color[1] + Color[2]) * (1.0 / 3.0);
  99.     }
  100.  }
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