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- '''
- Part 2: Updates
- - New classes: Player, Enemy
- - Updated game loop variable (Finish = False)
- - Change GameSprite() to Player() for main player sprite
- - Change GameSprite() to Enemy() for the enemy sprite
- - Updated game loop - add updates
- '''
- from pygame import *
- class GameSprite(sprite.Sprite):
- def __init__(self, player_image, player_x, player_y, player_speed):
- super().__init__()
- self.image = transform.scale(image.load(player_image), (65, 65))
- self.rect = self.image.get_rect()
- self.rect.x = player_x
- self.rect.y = player_y
- self.speed = player_speed
- def reset(self):
- window.blit(self.image, (self.rect.x, self.rect.y))
- '''
- Additional script starts here!
- '''
- class Player(GameSprite):
- def update(self):
- keys = key.get_pressed()
- if keys[K_LEFT] and self.rect.x > 5:
- self.rect.x -= self.speed
- if keys[K_RIGHT] and self.rect.x < win_width - 80:
- self.rect.x += self.speed
- if keys[K_UP] and self.rect.y > 5:
- self.rect.y -= self.speed
- if keys[K_DOWN] and self.rect.y < win_height - 80:
- self.rect.y += self.speed
- class Enemy(GameSprite):
- direction = "left"
- def update(self):
- if self.rect.x <= 470:
- self.direction = "right"
- if self.rect.x >= win_width - 85:
- self.direction = "left"
- if self.direction == "left":
- self.rect.x -= self.speed
- else:
- self.rect.x += self.speed
- ''' end of additional classes'''
- #Game scene:
- win_width = 700
- win_height = 500
- window = display.set_mode((win_width, win_height))
- display.set_caption("Maze")
- background = transform.scale(image.load("background.jpg"), (win_width, win_height))
- # Game characters:
- # Change the packman's class from GameSprite to Player
- # Change the monster's class from GameSprite to Enemy
- packman = Player('hero.png', 5, win_height - 80, 4)
- monster = Enemy('cyborg.png', win_width - 80, 280, 2)
- final = GameSprite('treasure.png', win_width - 120, win_height - 80, 0)
- game = True
- finish = False # ADD THIS VARIABLE
- clock = time.Clock()
- FPS = 60
- #music
- mixer.init()
- mixer.music.load('jungles.ogg')
- mixer.music.play()
- # UPDATE THE GAME LOOP
- while game:
- for e in event.get():
- if e.type == QUIT:
- game = False
- if finish != True:
- window.blit(background,(0, 0))
- packman.update()
- monster.update()
- packman.reset()
- monster.reset()
- final.reset()
- display.update()
- clock.tick(FPS)
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