Advertisement
DLFG

Colony Info

Oct 1st, 2020
350
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 3.79 KB | None | 0 0
  1. Command Centre:
  2. You've already had a good poke around in the colony's Command Centre, but a further exploration finds fragmented records of what happened here. Originally the colony would have been fed with food imported from Fever, but after the ship crashed those plans were abandoned. There were attempts to convince Corleaz senior to stay and make a second attempt, but he refused in favour of pushing deeper into the system. The Ghast colony was forced to fend for itself and initially made a good show of things, setting up small ancillary bases for farming, mining and research. There were occasional skirmishes with Greenskin bands, but they were never sighted in significant numbers and occasionally proved open to negotiation.
  3.  
  4. Though the colony was able to establish itself, the lack of a plentiful food source or waves of colonists arriving from Licis prevented it from growing to any real size. Contact with the explorator fleet was sporadic and eventually failed completely. They endured at least one attack from pirates claiming allegiance to Sandro Nava and made sporadic contact with freelance explorers come to pick through the Ghorvast ruins, but there's no suggestion they learned of the expedition's eventual return to Licis. Their situation began to deteriorate after a sharp rise in Greenskin activity; most of their ancillary bases were over-run, which cut off their food sources. The most recent timestamp is roughly three weeks before your arrival, noting the failure of their water pump and the sound of shrill laughter echoing from the pipes. By this point the colony was entirely made up of second and third-generation descendants, and their numbers had fallen to just below two dozen individuals.
  5.  
  6. Hab-Blocks:
  7. The colony's habs are simple prefabricated fare - squat grey rockcrete, similar to the mining town you explored on Sultarn. Inside they're barely recognisable. The Orks really went to town here - they're filled with all manner of greenskin junk and spoor, stills of stinking beer, and even a couple of pens for rearing squigs (thankfully vacant). Once cleared out and restored to good order there'll be room for fifty colonists in each. Both structures are also equipped with a small medicae room, though they contain little more than a handful of curtained-off beds and a locked unit for drugs.
  8.  
  9. Vehicle Workshop:
  10. While the workshop's shrine has been thoroughly desecrated by the Mek who commandeered it, the structure and equipment therein remain largely intact and operable. You find supplies of fuel and ammunition (mostly Orkish) and further shells for the Kannon.
  11.  
  12. Storage Sheds:
  13. These have been completely ransacked. The furthest away has been emptied out and turned into a crude surgery. There's no sign of what it once held, but you do find a wide assortment of rusting Orkish medical equipment, a tank of thick, foul-smelling fungal solution and a number of oversized syringes, several clearly non-human pickled brains and a single dazed Ork strapped to a ramshackle gurney (he can be killed or questioned as required). The closer, nearer the water silo, seems to have been an armoury. Logs in the Command Centre indicate it stored ammunition for the colony's guns along with a supply of lasguns, three mortars, low-grade explosives and incendiaries.
  14.  
  15. Water Silo:
  16. The silo is standard Imperial fare, designed to pump water up from an underground source and store it for the colony's use. A cursory investigation shows that it hasn't been used for several months. The pipes are dry and rusting and the tank itself completely empty. Around the base you find several holes, each about half a meter in height, which have been patched over with sheet metal taken from the vehicle workshop. A larger hole shows where the Ork Dok cut his way in, and the pipes definitely look large enough for a Greenskin to wriggle through.
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement