voyqgo

Jojo Boie

Jun 22nd, 2018
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  1. Player = game.Players.LocalPlayer
  2. char = Player.Character
  3. local txt = Instance.new("BillboardGui", Character)
  4. txt.Adornee = Character.Head
  5. txt.Name = "_status"
  6. txt.Size = UDim2.new(2, 0, 1.2, 0)
  7. txt.StudsOffset = Vector3.new(-9, 8, 0)
  8. local text = Instance.new("TextLabel", txt)
  9. text.Size = UDim2.new(10, 0, 7, 0)
  10. text.FontSize = "Size24"
  11. text.TextScaled = true
  12. text.TextTransparency = 0
  13. text.BackgroundTransparency = 1
  14. text.TextTransparency = 0
  15. text.TextStrokeTransparency = 1
  16. text.Font = "Antique"
  17. v = Instance.new("Part")
  18. v.Name = "ColorBrick"
  19. v.Parent = Player.Character
  20. v.FormFactor = "Symmetric"
  21. v.Anchored = true
  22. v.CanCollide = false
  23. v.BottomSurface = "Smooth"
  24. v.TopSurface = "Smooth"
  25. v.Size = Vector3.new(10, 5, 3)
  26. v.Transparency = 1
  27. v.CFrame = Character.Torso.CFrame
  28. v.BrickColor = BrickColor.new(CV)
  29. v.Transparency = 1
  30. touchCounter = 0
  31. local cR=255
  32. local cG=0
  33. local cB=0
  34. local flg5=1 local omgidk=1
  35. local add=15
  36. game:GetService("RunService"):BindToRenderStep("Ghost",1,function()
  37. if omgidk>10000 then omgidk=0 end
  38. omgidk=omgidk+1
  39. if cR>=255 then flg5=1 end
  40. if cG>=255 then flg5=2 end
  41. if cB>=255 then flg5=3 end
  42. if flg5==1 then cR=cR-add cG=cG+add end
  43. if flg5==2 then cG=cG-add cB=cB+add end
  44. if flg5==3 then cB=cB-add cR=cR+add end
  45. color=Color3.fromRGB(cR,cG,cB)
  46. text.TextColor3 = color
  47. end)
  48. v.Shape = "Block"
  49. text.Text = Player.Name..", Jojo Boie"
  50.  
  51. --//====================================================\\--
  52. --|| CREATED BY SHACKLUSTER
  53. --\\====================================================//--
  54.  
  55. wait(0.2)
  56.  
  57. Player = game:GetService("Players").LocalPlayer
  58. PlayerGui = Player.PlayerGui
  59. Cam = workspace.CurrentCamera
  60. Backpack = Player.Backpack
  61. Character = Player.Character
  62. Humanoid = Character:FindFirstChildOfClass("Humanoid")
  63. Mouse = Player:GetMouse()
  64. RootPart = Character["HumanoidRootPart"]
  65. Torso = Character["Torso"]
  66. Head = Character["Head"]
  67. RightArm = Character["Right Arm"]
  68. LeftArm = Character["Left Arm"]
  69. RightLeg = Character["Right Leg"]
  70. LeftLeg = Character["Left Leg"]
  71. RootJoint = RootPart["RootJoint"]
  72. Neck = Torso["Neck"]
  73. RightShoulder = Torso["Right Shoulder"]
  74. LeftShoulder = Torso["Left Shoulder"]
  75. RightHip = Torso["Right Hip"]
  76. LeftHip = Torso["Left Hip"]
  77. local sick = Instance.new("Sound",Torso)
  78.  
  79. local ORA = Instance.new("Sound",Torso)
  80. ORA.SoundId = "rbxassetid://791374350"
  81. ORA.Looped = false
  82. ORA.Pitch = 1.3
  83. ORA.Volume = 10
  84. ORA.Parent = Torso
  85.  
  86. local muda = Instance.new("Sound",Torso)
  87.  
  88. IT = Instance.new
  89. CF = CFrame.new
  90. VT = Vector3.new
  91. RAD = math.rad
  92. C3 = Color3.new
  93. UD2 = UDim2.new
  94. BRICKC = BrickColor.new
  95. ANGLES = CFrame.Angles
  96. EULER = CFrame.fromEulerAnglesXYZ
  97. COS = math.cos
  98. ACOS = math.acos
  99. SIN = math.sin
  100. ASIN = math.asin
  101. ABS = math.abs
  102. Mrandom = math.random
  103. MRANDOM = math.random
  104. FLOOR = math.floor
  105. Effects = {}
  106. local RbxUtility = LoadLibrary("RbxUtility")
  107. local Create = RbxUtility.Create
  108.  
  109. --//=================================\\
  110. --|| USEFUL VALUES
  111. --\\=================================//
  112.  
  113. Animation_Speed = 3
  114. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  115. local Speed = 45
  116. local SIZE = 1.3
  117. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  118. local NECKC0 = CF(0, 1.1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  119. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  120. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  121. local ANIM = "Idle"
  122. local ATTACK = false
  123. local COMBO = 1
  124. local Rooted = false
  125. local SINE = 0
  126. local CHANGE = 2 / Animation_Speed
  127. local ROBLOXIDLEANIMATION = IT("Animation")
  128. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  129. WEAPONGUI.Name = "Big Boie Squad"
  130. local ANIMATOR = Humanoid.Animator
  131. local ANIMATE = Character.Animate
  132. local UNANCHOR = true
  133. local KILLCOUNT = 0
  134.  
  135. --//=================================\\
  136. --\\=================================//
  137.  
  138.  
  139. --//=================================\\
  140. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  141. --\\=================================//
  142.  
  143. ArtificialHB = Instance.new("BindableEvent", script)
  144. ArtificialHB.Name = "ArtificialHB"
  145.  
  146. script:WaitForChild("ArtificialHB")
  147.  
  148. frame = Frame_Speed
  149. tf = 0
  150. allowframeloss = false
  151. tossremainder = false
  152. lastframe = tick()
  153. script.ArtificialHB:Fire()
  154.  
  155. game:GetService("RunService").Heartbeat:connect(function(s, p)
  156. tf = tf + s
  157. if tf >= frame then
  158. if allowframeloss then
  159. script.ArtificialHB:Fire()
  160. lastframe = tick()
  161. else
  162. for i = 1, math.floor(tf / frame) do
  163. script.ArtificialHB:Fire()
  164. end
  165. lastframe = tick()
  166. end
  167. if tossremainder then
  168. tf = 0
  169. else
  170. tf = tf - frame * math.floor(tf / frame)
  171. end
  172. end
  173. end)
  174.  
  175. --//=================================\\
  176. --\\=================================//
  177.  
  178. --//=================================\\
  179. --|| SOME FUNCTIONS
  180. --\\=================================//
  181.  
  182. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  183. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  184. end
  185.  
  186. function PositiveAngle(NUMBER)
  187. if NUMBER >= 0 then
  188. NUMBER = 0
  189. end
  190. return NUMBER
  191. end
  192.  
  193. function NegativeAngle(NUMBER)
  194. if NUMBER <= 0 then
  195. NUMBER = 0
  196. end
  197. return NUMBER
  198. end
  199.  
  200. function Swait(NUMBER)
  201. if NUMBER == 0 or NUMBER == nil then
  202. ArtificialHB.Event:wait()
  203. else
  204. for i = 1, NUMBER do
  205. ArtificialHB.Event:wait()
  206. end
  207. end
  208. end
  209.  
  210. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  211. local NEWMESH = IT(MESH)
  212. if MESH == "SpecialMesh" then
  213. NEWMESH.MeshType = MESHTYPE
  214. if MESHID ~= "nil" and MESHID ~= "" then
  215. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  216. end
  217. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  218. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  219. end
  220. end
  221. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  222. NEWMESH.Scale = SCALE
  223. NEWMESH.Parent = PARENT
  224. return NEWMESH
  225. end
  226.  
  227. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  228. local NEWPART = IT("Part")
  229. NEWPART.formFactor = FORMFACTOR
  230. NEWPART.Reflectance = REFLECTANCE
  231. NEWPART.Transparency = TRANSPARENCY
  232. NEWPART.CanCollide = false
  233. NEWPART.Locked = true
  234. NEWPART.Anchored = true
  235. if ANCHOR == false then
  236. NEWPART.Anchored = false
  237. end
  238. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  239. NEWPART.Name = NAME
  240. NEWPART.Size = SIZE
  241. NEWPART.Position = Torso.Position
  242. NEWPART.Material = MATERIAL
  243. NEWPART:BreakJoints()
  244. NEWPART.Parent = PARENT
  245. return NEWPART
  246. end
  247.  
  248. local function weldBetween(a, b)
  249. local weldd = Instance.new("ManualWeld")
  250. weldd.Part0 = a
  251. weldd.Part1 = b
  252. weldd.C0 = CFrame.new()
  253. weldd.C1 = b.CFrame:inverse() * a.CFrame
  254. weldd.Parent = a
  255. return weldd
  256. end
  257.  
  258.  
  259. function QuaternionFromCFrame(cf)
  260. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  261. local trace = m00 + m11 + m22
  262. if trace > 0 then
  263. local s = math.sqrt(1 + trace)
  264. local recip = 0.5 / s
  265. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  266. else
  267. local i = 0
  268. if m11 > m00 then
  269. i = 1
  270. end
  271. if m22 > (i == 0 and m00 or m11) then
  272. i = 2
  273. end
  274. if i == 0 then
  275. local s = math.sqrt(m00 - m11 - m22 + 1)
  276. local recip = 0.5 / s
  277. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  278. elseif i == 1 then
  279. local s = math.sqrt(m11 - m22 - m00 + 1)
  280. local recip = 0.5 / s
  281. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  282. elseif i == 2 then
  283. local s = math.sqrt(m22 - m00 - m11 + 1)
  284. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  285. end
  286. end
  287. end
  288.  
  289. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  290. local xs, ys, zs = x + x, y + y, z + z
  291. local wx, wy, wz = w * xs, w * ys, w * zs
  292. local xx = x * xs
  293. local xy = x * ys
  294. local xz = x * zs
  295. local yy = y * ys
  296. local yz = y * zs
  297. local zz = z * zs
  298. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  299. end
  300.  
  301. function QuaternionSlerp(a, b, t)
  302. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  303. local startInterp, finishInterp;
  304. if cosTheta >= 0.0001 then
  305. if (1 - cosTheta) > 0.0001 then
  306. local theta = ACOS(cosTheta)
  307. local invSinTheta = 1 / SIN(theta)
  308. startInterp = SIN((1 - t) * theta) * invSinTheta
  309. finishInterp = SIN(t * theta) * invSinTheta
  310. else
  311. startInterp = 1 - t
  312. finishInterp = t
  313. end
  314. else
  315. if (1 + cosTheta) > 0.0001 then
  316. local theta = ACOS(-cosTheta)
  317. local invSinTheta = 1 / SIN(theta)
  318. startInterp = SIN((t - 1) * theta) * invSinTheta
  319. finishInterp = SIN(t * theta) * invSinTheta
  320. else
  321. startInterp = t - 1
  322. finishInterp = t
  323. end
  324. end
  325. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  326. end
  327.  
  328. function Clerp(a, b, t)
  329. local qa = {QuaternionFromCFrame(a)}
  330. local qb = {QuaternionFromCFrame(b)}
  331. local ax, ay, az = a.x, a.y, a.z
  332. local bx, by, bz = b.x, b.y, b.z
  333. local _t = 1 - t
  334. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  335. end
  336.  
  337. CFuncs = {
  338. Part = {
  339. Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  340. local Part = Create("Part")({
  341. Parent = Parent,
  342. Reflectance = Reflectance,
  343. Transparency = Transparency,
  344. CanCollide = false,
  345. Locked = true,
  346. BrickColor = BrickColor.new(tostring(BColor)),
  347. Name = Name,
  348. Size = Size,
  349. Material = Material
  350. })
  351. NoOutlines(Part)
  352. return Part
  353. end
  354. },
  355. Mesh = {
  356. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  357. local Msh = Create(Mesh)({
  358. Parent = Part,
  359. Offset = OffSet,
  360. Scale = Scale
  361. })
  362. if Mesh == "SpecialMesh" then
  363. Msh.MeshType = MeshType
  364. Msh.MeshId = MeshId
  365. end
  366. return Msh
  367. end
  368. },
  369. Mesh = {
  370. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  371. local Msh = Create(Mesh)({
  372. Parent = Part,
  373. Offset = OffSet,
  374. Scale = Scale
  375. })
  376. if Mesh == "SpecialMesh" then
  377. Msh.MeshType = MeshType
  378. Msh.MeshId = MeshId
  379. end
  380. return Msh
  381. end
  382. },
  383. Weld = {
  384. Create = function(Parent, Part0, Part1, C0, C1)
  385. local Weld = Create("Weld")({
  386. Parent = Parent,
  387. Part0 = Part0,
  388. Part1 = Part1,
  389. C0 = C0,
  390. C1 = C1
  391. })
  392. return Weld
  393. end
  394. },
  395. Sound = {
  396. Create = function(id, par, vol, pit)
  397. coroutine.resume(coroutine.create(function()
  398. local S = Create("Sound")({
  399. Volume = vol,
  400. Pitch = pit or 1,
  401. SoundId = id,
  402. Parent = par or workspace
  403. })
  404. wait()
  405. S:play()
  406. game:GetService("Debris"):AddItem(S, 6)
  407. end))
  408. end
  409. },
  410. ParticleEmitter = {
  411. Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  412. local fp = Create("ParticleEmitter")({
  413. Parent = Parent,
  414. Color = ColorSequence.new(Color1, Color2),
  415. LightEmission = LightEmission,
  416. Size = Size,
  417. Texture = Texture,
  418. Transparency = Transparency,
  419. ZOffset = ZOffset,
  420. Acceleration = Accel,
  421. Drag = Drag,
  422. LockedToPart = LockedToPart,
  423. VelocityInheritance = VelocityInheritance,
  424. EmissionDirection = EmissionDirection,
  425. Enabled = Enabled,
  426. Lifetime = LifeTime,
  427. Rate = Rate,
  428. Rotation = Rotation,
  429. RotSpeed = RotSpeed,
  430. Speed = Speed,
  431. VelocitySpread = VelocitySpread
  432. })
  433. return fp
  434. end
  435. }
  436. }
  437.  
  438. EffectModel = Instance.new("Model", Character)
  439. Effects = {
  440. Block = {
  441. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  442. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  443. prt.Anchored = true
  444. prt.CFrame = cframe
  445. local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  446. game:GetService("Debris"):AddItem(prt, 10)
  447. if Type == 1 or Type == nil then
  448. table.insert(Effects, {
  449. prt,
  450. "Block1",
  451. delay,
  452. x3,
  453. y3,
  454. z3,
  455. msh
  456. })
  457. elseif Type == 2 then
  458. table.insert(Effects, {
  459. prt,
  460. "Block2",
  461. delay,
  462. x3,
  463. y3,
  464. z3,
  465. msh
  466. })
  467. else
  468. table.insert(Effects, {
  469. prt,
  470. "Block3",
  471. delay,
  472. x3,
  473. y3,
  474. z3,
  475. msh
  476. })
  477. end
  478. end
  479. },
  480. Sphere = {
  481. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  482. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  483. prt.Anchored = true
  484. prt.CFrame = cframe
  485. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  486. game:GetService("Debris"):AddItem(prt, 10)
  487. table.insert(Effects, {
  488. prt,
  489. "Cylinder",
  490. delay,
  491. x3,
  492. y3,
  493. z3,
  494. msh
  495. })
  496. end
  497. },
  498. Cylinder = {
  499. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  500. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  501. prt.Anchored = true
  502. prt.CFrame = cframe
  503. local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  504. game:GetService("Debris"):AddItem(prt, 10)
  505. table.insert(Effects, {
  506. prt,
  507. "Cylinder",
  508. delay,
  509. x3,
  510. y3,
  511. z3,
  512. msh
  513. })
  514. end
  515. },
  516. Wave = {
  517. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  518. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  519. prt.Anchored = true
  520. prt.CFrame = cframe
  521. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1 / 60, y1 / 60, z1 / 60))
  522. game:GetService("Debris"):AddItem(prt, 10)
  523. table.insert(Effects, {
  524. prt,
  525. "Cylinder",
  526. delay,
  527. x3 / 60,
  528. y3 / 60,
  529. z3 / 60,
  530. msh
  531. })
  532. end
  533. },
  534. Ring = {
  535. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  536. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  537. prt.Anchored = true
  538. prt.CFrame = cframe
  539. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  540. game:GetService("Debris"):AddItem(prt, 10)
  541. table.insert(Effects, {
  542. prt,
  543. "Cylinder",
  544. delay,
  545. x3,
  546. y3,
  547. z3,
  548. msh
  549. })
  550. end
  551. },
  552. Break = {
  553. Create = function(brickcolor, cframe, x1, y1, z1)
  554. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  555. prt.Anchored = true
  556. prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  557. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  558. local num = math.random(10, 50) / 1000
  559. game:GetService("Debris"):AddItem(prt, 10)
  560. table.insert(Effects, {
  561. prt,
  562. "Shatter",
  563. num,
  564. prt.CFrame,
  565. math.random() - math.random(),
  566. 0,
  567. math.random(50, 100) / 100
  568. })
  569. end
  570. },
  571. Spiral = {
  572. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  573. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  574. prt.Anchored = true
  575. prt.CFrame = cframe
  576. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://1051557", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  577. game:GetService("Debris"):AddItem(prt, 10)
  578. table.insert(Effects, {
  579. prt,
  580. "Cylinder",
  581. delay,
  582. x3,
  583. y3,
  584. z3,
  585. msh
  586. })
  587. end
  588. },
  589. Push = {
  590. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  591. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  592. prt.Anchored = true
  593. prt.CFrame = cframe
  594. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://437347603", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  595. game:GetService("Debris"):AddItem(prt, 10)
  596. table.insert(Effects, {
  597. prt,
  598. "Cylinder",
  599. delay,
  600. x3,
  601. y3,
  602. z3,
  603. msh
  604. })
  605. end
  606. }
  607. }
  608. function part(formfactor ,parent, reflectance, transparency, brickcolor, name, size)
  609. local fp = IT("Part")
  610. fp.formFactor = formfactor
  611. fp.Parent = parent
  612. fp.Reflectance = reflectance
  613. fp.Transparency = transparency
  614. fp.CanCollide = false
  615. fp.Locked = true
  616. fp.BrickColor = brickcolor
  617. fp.Name = name
  618. fp.Size = size
  619. fp.Position = tors.Position
  620. NoOutlines(fp)
  621. fp.Material = "SmoothPlastic"
  622. fp:BreakJoints()
  623. return fp
  624. end
  625.  
  626. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  627. local frame = IT("Frame")
  628. frame.BackgroundTransparency = TRANSPARENCY
  629. frame.BorderSizePixel = BORDERSIZEPIXEL
  630. frame.Position = POSITION
  631. frame.Size = SIZE
  632. frame.BackgroundColor3 = COLOR
  633. frame.BorderColor3 = BORDERCOLOR
  634. frame.Name = NAME
  635. frame.Parent = PARENT
  636. return frame
  637. end
  638.  
  639. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  640. local label = IT("TextLabel")
  641. label.BackgroundTransparency = 1
  642. label.Size = UD2(1, 0, 1, 0)
  643. label.Position = UD2(0, 0, 0, 0)
  644. label.TextColor3 = TEXTCOLOR
  645. label.TextStrokeTransparency = STROKETRANSPARENCY
  646. label.TextTransparency = TRANSPARENCY
  647. label.FontSize = TEXTFONTSIZE
  648. label.Font = TEXTFONT
  649. label.BorderSizePixel = BORDERSIZEPIXEL
  650. label.TextScaled = false
  651. label.Text = TEXT
  652. label.Name = NAME
  653. label.Parent = PARENT
  654. return label
  655. end
  656.  
  657. function NoOutlines(PART)
  658. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  659. end
  660.  
  661. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  662. local NEWWELD = IT(TYPE)
  663. NEWWELD.Part0 = PART0
  664. NEWWELD.Part1 = PART1
  665. NEWWELD.C0 = C0
  666. NEWWELD.C1 = C1
  667. NEWWELD.Parent = PARENT
  668. return NEWWELD
  669. end
  670.  
  671. local S = IT("Sound")
  672. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  673. local NEWSOUND = nil
  674. coroutine.resume(coroutine.create(function()
  675. NEWSOUND = S:Clone()
  676. NEWSOUND.Parent = PARENT
  677. NEWSOUND.Volume = VOLUME
  678. NEWSOUND.Pitch = PITCH
  679. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  680. NEWSOUND:play()
  681. if DOESLOOP == true then
  682. NEWSOUND.Looped = true
  683. else
  684. repeat wait(1) until NEWSOUND.Playing == false
  685. NEWSOUND:remove()
  686. end
  687. end))
  688. return NEWSOUND
  689. end
  690.  
  691. function CFrameFromTopBack(at, top, back)
  692. local right = top:Cross(back)
  693. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  694. end
  695.  
  696. function MakeForm(PART,TYPE)
  697. if TYPE == "Cyl" then
  698. local MSH = IT("CylinderMesh",PART)
  699. elseif TYPE == "Ball" then
  700. local MSH = IT("SpecialMesh",PART)
  701. MSH.MeshType = "Sphere"
  702. elseif TYPE == "Wedge" then
  703. local MSH = IT("SpecialMesh",PART)
  704. MSH.MeshType = "Wedge"
  705. end
  706. end
  707.  
  708. Debris = game:GetService("Debris")
  709.  
  710. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  711. local DIRECTION = CF(StartPos,EndPos).lookVector
  712. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  713. end
  714.  
  715. --//=================================\\
  716. --|| WEAPON CREATION
  717. --\\=================================//
  718.  
  719. Humanoid.Parent = nil
  720. RootPart.Size = RootPart.Size*SIZE
  721. Torso.Size = Torso.Size*SIZE
  722. RightArm.Size = RightArm.Size*SIZE
  723. RightLeg.Size = RightLeg.Size*SIZE
  724. LeftArm.Size = LeftArm.Size*SIZE
  725. LeftLeg.Size = LeftLeg.Size*SIZE
  726. RootJoint.C0 = ROOTC0 * CF(0 * SIZE, 0 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(0), RAD(0))
  727. RootJoint.C1 = ROOTC0 * CF(0 * SIZE, 0 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(0), RAD(0))
  728. Neck.C0 = NECKC0 * CF(0 * SIZE, 0 * SIZE, 0 + ((1 * SIZE) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0))
  729. Neck.C1 = CF(0 * SIZE, -0.5 * SIZE, 0 * SIZE) * ANGLES(RAD(-90), RAD(0), RAD(180))
  730. RightShoulder.C1 = CF(0 * SIZE, 0.5 * SIZE, -0.35 * SIZE)
  731. LeftShoulder.C1 = CF(0 * SIZE, 0.5 * SIZE, -0.35 * SIZE)
  732. RightHip.C0 = CF(1 * SIZE, -1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  733. LeftHip.C0 = CF(-1 * SIZE, -1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  734. RightHip.C1 = CF(0.5 * SIZE, 1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  735. LeftHip.C1 = CF(-0.5 * SIZE, 1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  736. Head.Size = Head.Size*SIZE
  737. RootJoint.Parent = RootPart
  738. Neck.Parent = Torso
  739. RightShoulder.Parent = Torso
  740. LeftShoulder.Parent = Torso
  741. RightHip.Parent = Torso
  742. LeftHip.Parent = Torso
  743.  
  744. local PART = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Bright blue", "Muscle", VT(1.4,1,0.2),false)
  745. MakeForm(PART,"Ball")
  746. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, PART, CF(0.45*SIZE,0.6*SIZE,-0.45*SIZE), CF(0, 0, 0))
  747. local PART = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Bright blue", "Muscle", VT(1.4,1,0.2),false)
  748. MakeForm(PART,"Ball")
  749. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, PART, CF(-0.45*SIZE,0.6*SIZE,-0.45*SIZE), CF(0, 0, 0))
  750. local PART = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Bright blue", "Muscle", VT(1,0.7,0.2),false)
  751. MakeForm(PART,"Ball")
  752. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, PART, CF(0.35*SIZE,0.15*SIZE,-0.45*SIZE), CF(0, 0, 0))
  753. local PART = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Bright blue", "Muscle", VT(1,0.7,0.2),false)
  754. MakeForm(PART,"Ball")
  755. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, PART, CF(-0.35*SIZE,0.15*SIZE,-0.45*SIZE), CF(0, 0, 0))
  756. local PART = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Bright blue", "Muscle", VT(0.75,0.5,0.2),false)
  757. MakeForm(PART,"Ball")
  758. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, PART, CF(0.3*SIZE,-0.13*SIZE,-0.45*SIZE), CF(0, 0, 0))
  759. local PART = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Bright blue", "Muscle", VT(0.75,0.5,0.2),false)
  760. MakeForm(PART,"Ball")
  761. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, PART, CF(-0.3*SIZE,-0.13*SIZE,-0.45*SIZE), CF(0, 0, 0))
  762.  
  763. Humanoid.Parent = Character
  764.  
  765. Humanoid.Died:connect(function()
  766. ATTACK = true
  767. end)
  768.  
  769. local TRACKFRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.9, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Yeet")
  770.  
  771. local TEXT = CreateLabel(TRACKFRAME, KILLCOUNT, C3(1,0,0), 8, "SourceSans", 0, 2, 1, "Text")
  772.  
  773. --//=================================\\
  774. --|| DAMAGING
  775. --\\=================================//
  776.  
  777. local EXPLOSION = IT("Explosion",nil)
  778. EXPLOSION.BlastPressure = 0
  779. function PUNCH(Fist)
  780. TOUCH = Fist.Touched:Connect(function(hit)
  781. if hit.Parent:FindFirstChildOfClass("Humanoid") then
  782. local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
  783. local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  784. if TORSO and HUM.Health > 0 then
  785. CreateSound(296102734,Fist,6,1,false)
  786. CreateSound(12222242,TORSO,7,MRANDOM(8,14)/10,false)
  787. TORSO.Parent:BreakJoints()
  788. for _, c in pairs(TORSO.Parent:GetChildren()) do
  789. if c:IsA("BasePart") then
  790. local bv = Instance.new("BodyVelocity",c)
  791. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  792. bv.velocity = CF(TORSO.Position,c.Position+VT(0,0.1,0)).lookVector*MRANDOM(70,100)
  793. Debris:AddItem(bv,0.05)
  794. end
  795. end
  796. local BOOM = EXPLOSION:Clone()
  797. BOOM.Position = Fist.CFrame*CF(0,-1*SIZE,0).p
  798. BOOM.Parent = Character
  799. TOUCH:Disconnect()
  800. KILLCOUNT = KILLCOUNT + 1
  801. end
  802. elseif hit.Material == Enum.Material.Glass or hit.Transparency > 0.2 then
  803. hit:remove()
  804. CreateSound(296102734,Fist,6,1,false)
  805. local BOOM = EXPLOSION:Clone()
  806. BOOM.BlastPressure = 15
  807. BOOM.Position = Fist.CFrame*CF(0,-1*SIZE,0).p
  808. BOOM.Parent = Character
  809. elseif hit.Anchored == false then
  810. CreateSound(296102734,Fist,6,1,false)
  811. local BOOM = EXPLOSION:Clone()
  812. BOOM.BlastPressure = 70
  813. BOOM.Position = Fist.CFrame*CF(0,-1*SIZE,0).p
  814. BOOM.Parent = Character
  815. TOUCH:Disconnect()
  816. end
  817. end)
  818. return TOUCH
  819. end
  820.  
  821. --//=================================\\
  822. --|| ATTACK FUNCTIONS AND STUFF
  823. --\\=================================//
  824.  
  825. function Yeet()
  826. ATTACK = true
  827. Rooted = false
  828. if COMBO == 1 then
  829. COMBO = 2
  830. for i=0, 0.1, 0.1 / Animation_Speed do
  831. Swait()
  832. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(15), RAD(0), RAD(15)), 1 / Animation_Speed)
  833. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(-15)), 1 / Animation_Speed)
  834. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  835. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  836. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  837. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  838. end
  839. local FIST = PUNCH(LeftArm)
  840. CreateSound(1277342512, LeftArm, 10, (MRANDOM(100,300)/100)+0.15, false)
  841. for i=0, 0.15, 0.1 / Animation_Speed do
  842. Swait()
  843. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(35), RAD(0), RAD(-45)), 1 / Animation_Speed)
  844. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(45)), 1 / Animation_Speed)
  845. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  846. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1*SIZE, 0.45*SIZE, -1*SIZE) * ANGLES(RAD(110), RAD(0), RAD(25)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  847. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  848. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  849. end
  850. FIST:Disconnect()
  851. else
  852. COMBO = 1
  853. for i=0, 0.1, 0.1 / Animation_Speed do
  854. Swait()
  855. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(15), RAD(0), RAD(-15)), 1 / Animation_Speed)
  856. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(15)), 0.15 / Animation_Speed)
  857. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  858. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  859. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  860. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  861. end
  862. local FIST = PUNCH(RightArm)
  863. CreateSound(1277342512, RightArm, 10, (MRANDOM(100,300)/100)+0.15, false)
  864. for i=0, 0.15, 0.1 / Animation_Speed do
  865. Swait()
  866. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(35), RAD(0), RAD(45)), 1 / Animation_Speed)
  867. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1*SIZE, 0.45*SIZE, -1*SIZE) * ANGLES(RAD(110), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  868. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  869. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  870. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  871. end
  872. FIST:Disconnect()
  873. end
  874. ATTACK = false
  875. Rooted = false
  876. end
  877.  
  878. function kICKS()
  879. ATTACK = true
  880. Rooted = false
  881. muda:Play()
  882. local KICK = PUNCH(LeftLeg)
  883. local KICK2 = PUNCH(RightLeg)
  884. for i=0, 9, 0.1 / Animation_Speed do
  885. Swait()
  886. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(-90 + MRANDOM(-34,34)), RAD(0 + MRANDOM(-34,34)), RAD(-0 + MRANDOM(-34,34))), 1 / 4)
  887. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0 + MRANDOM(-34,34)), RAD(0 + MRANDOM(-34,34)), RAD(0 + MRANDOM(-34,34))), 1 / Animation_Speed)
  888. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0 + MRANDOM(-34,34)), RAD(-0 + MRANDOM(-34,34)), RAD(0 + MRANDOM(-34,34))), 1 / Animation_Speed)
  889. end
  890. KICK:Disconnect()
  891. KICK2:Disconnect()
  892. muda:Stop()
  893. ATTACK = false
  894. Rooted = false
  895. end
  896.  
  897. function DORAH()
  898. ATTACK = true
  899. Rooted = false
  900. CreateSound(1529432744, Torso, 10, 1, false)
  901. for i=0, 1, 0.1 / Animation_Speed do
  902. Swait()
  903. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(15), RAD(0), RAD(15)), 1 / Animation_Speed)
  904. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(-15)), 1 / Animation_Speed)
  905. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  906. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  907. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  908. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  909. end
  910. Effects.Wave.Create(BRICKC("Bright blue"), RootPart.CFrame * CF(0, 0, 0) * ANGLES(RAD(90),RAD(-0),RAD(0)), 25, 25, 25, 30, 30, 30, 0.05)
  911. local FIST = PUNCH(LeftArm)
  912. for _, c in pairs(Character:GetChildren()) do
  913. if c:FindFirstChild("face") then
  914. c.face.Texture = "http://www.roblox.com/asset/?id=1853734154"
  915. end
  916. end
  917. CreateSound(1529198207, Torso, 10, 1, false)
  918. CreateSound(1268140357, LeftArm, 2, 1, false)
  919. for i=0, 0.15, 0.1 / Animation_Speed do
  920. Swait()
  921. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, -20, 0*SIZE) * ANGLES(RAD(35), RAD(0), RAD(-45)), 1 / Animation_Speed)
  922. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(45)), 1 / Animation_Speed)
  923. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  924. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1*SIZE, 0.45*SIZE, -1*SIZE) * ANGLES(RAD(110), RAD(0), RAD(25)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  925. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  926. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  927. end
  928. FIST:Disconnect()
  929. for i=0, 0.2, 0.15 / Animation_Speed do
  930. Swait()
  931. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, -20, 0*SIZE) * ANGLES(RAD(15), RAD(0), RAD(15)), 1 / 4)
  932. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(-15)), 1 / 1)
  933. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / 4)
  934. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / 4)
  935. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
  936. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
  937. end
  938. CreateSound(1268140357, LeftArm, 2, (MRANDOM(90,130)/100)+0.15, false)
  939. local FIST = PUNCH(LeftArm)
  940. for i=0, 0.2, 0.15 / Animation_Speed do
  941. Swait()
  942. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, -20, 0*SIZE) * ANGLES(RAD(35), RAD(0), RAD(-45)), 1 / 4)
  943. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(45)), 1 / 4)
  944. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / 4)
  945. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1*SIZE, 0.45*SIZE, -1*SIZE) * ANGLES(RAD(110), RAD(0), RAD(25)) * LEFTSHOULDERC0, 2 / 4)
  946. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
  947. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
  948. end
  949. FIST:Disconnect()
  950. COMBO = 1
  951. for i=0, 0.2, 0.15 / Animation_Speed do
  952. Swait()
  953. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, -20, 0*SIZE) * ANGLES(RAD(15), RAD(0), RAD(-15)), 1 / 4)
  954. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(15)), 0.15 / 4)
  955. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / 4)
  956. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / 4)
  957. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
  958. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
  959. end
  960. local FIST = PUNCH(RightArm)
  961. CreateSound(1268140357, LeftArm, 2, (MRANDOM(90,130)/100)+0.15, false)
  962. for i=0, 0.2, 0.15 / Animation_Speed do
  963. Swait()
  964. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, -20, 0*SIZE) * ANGLES(RAD(35), RAD(0), RAD(45)), 1 / 4)
  965. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(-45)), 0.15 / 4)
  966. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1*SIZE, 0.45*SIZE, -1*SIZE) * ANGLES(RAD(110), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 2 / 4)
  967. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / 4)
  968. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
  969. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
  970. end
  971. FIST:Disconnect()
  972. for i=0, 0.2, 0.15 / Animation_Speed do
  973. Swait()
  974. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, -20, 0*SIZE) * ANGLES(RAD(15), RAD(0), RAD(15)), 1 / 4)
  975. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(-15)), 1 / 1)
  976. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / 4)
  977. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / 4)
  978. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
  979. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
  980. end
  981. CreateSound(1268140357, LeftArm, 2, (MRANDOM(90,130)/100)+0.15, false)
  982. local FIST = PUNCH(LeftArm)
  983. for i=0, 0.2, 0.15 / Animation_Speed do
  984. Swait()
  985. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, -20, 0*SIZE) * ANGLES(RAD(35), RAD(0), RAD(-45)), 1 / 4)
  986. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(45)), 1 / 4)
  987. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / 4)
  988. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1*SIZE, 0.45*SIZE, -1*SIZE) * ANGLES(RAD(110), RAD(0), RAD(25)) * LEFTSHOULDERC0, 2 / 4)
  989. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
  990. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
  991. end
  992. FIST:Disconnect()
  993. COMBO = 1
  994. for i=0, 0.2, 0.15 / Animation_Speed do
  995. Swait()
  996. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, -20, 0*SIZE) * ANGLES(RAD(15), RAD(0), RAD(-15)), 1 / 4)
  997. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(15)), 0.15 / 4)
  998. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / 4)
  999. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / 4)
  1000. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
  1001. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
  1002. end
  1003. local FIST = PUNCH(RightArm)
  1004. CreateSound(1268140357, LeftArm, 2, (MRANDOM(90,130)/100)+0.15, false)
  1005. for i=0, 0.2, 0.15 / Animation_Speed do
  1006. Swait()
  1007. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, -20, 0*SIZE) * ANGLES(RAD(35), RAD(0), RAD(45)), 1 / 4)
  1008. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(-45)), 0.15 / 4)
  1009. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1*SIZE, 0.45*SIZE, -1*SIZE) * ANGLES(RAD(110), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 2 / 4)
  1010. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / 4)
  1011. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
  1012. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
  1013. end
  1014. FIST:Disconnect()
  1015. for i=0, 0.2, 0.15 / Animation_Speed do
  1016. Swait()
  1017. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, -20, 0*SIZE) * ANGLES(RAD(15), RAD(0), RAD(15)), 1 / 4)
  1018. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(-15)), 1 / 1)
  1019. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / 4)
  1020. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / 4)
  1021. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
  1022. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
  1023. end
  1024. CreateSound(1268140357, LeftArm, 2, (MRANDOM(90,130)/100)+0.15, false)
  1025. local FIST = PUNCH(LeftArm)
  1026. for i=0, 0.2, 0.15 / Animation_Speed do
  1027. Swait()
  1028. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, -20, 0*SIZE) * ANGLES(RAD(35), RAD(0), RAD(-45)), 1 / 4)
  1029. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(45)), 1 / 4)
  1030. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / 4)
  1031. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1*SIZE, 0.45*SIZE, -1*SIZE) * ANGLES(RAD(110), RAD(0), RAD(25)) * LEFTSHOULDERC0, 2 / 4)
  1032. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
  1033. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
  1034. end
  1035. FIST:Disconnect()
  1036. COMBO = 1
  1037. for i=0, 0.2, 0.15 / Animation_Speed do
  1038. Swait()
  1039. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, -20, 0*SIZE) * ANGLES(RAD(15), RAD(0), RAD(-15)), 1 / 4)
  1040. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(15)), 0.15 / 4)
  1041. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / 4)
  1042. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / 4)
  1043. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
  1044. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
  1045. end
  1046. local FIST = PUNCH(RightArm)
  1047. CreateSound(1268140357, LeftArm, 2, (MRANDOM(90,130)/100)+0.15, false)
  1048. for i=0, 0.2, 0.15 / Animation_Speed do
  1049. Swait()
  1050. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, -20, 0*SIZE) * ANGLES(RAD(35), RAD(0), RAD(45)), 1 / 4)
  1051. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(-45)), 0.15 / 4)
  1052. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1*SIZE, 0.45*SIZE, -1*SIZE) * ANGLES(RAD(110), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 2 / 4)
  1053. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / 4)
  1054. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
  1055. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
  1056. end
  1057. FIST:Disconnect()
  1058. for _, c in pairs(Character:GetChildren()) do
  1059. if c:FindFirstChild("face") then
  1060. c.face.Texture = "http://www.roblox.com/asset/?id=145914523"
  1061. end
  1062. end
  1063. ATTACK = false
  1064. Rooted = false
  1065. end
  1066.  
  1067. function ORAORA()
  1068. ATTACK = true
  1069. Rooted = false
  1070. ORA:Play()
  1071. sick.Volume = 0
  1072. for _, c in pairs(Character:GetChildren()) do
  1073. if c:FindFirstChild("face") then
  1074. c.face.Texture = "http://www.roblox.com/asset/?id=1156642909"
  1075. end
  1076. end
  1077. repeat
  1078. if COMBO == 1 then
  1079. COMBO = 2
  1080. for i=0, 0.03, 0.15 / Animation_Speed do
  1081. Swait()
  1082. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(15), RAD(0), RAD(15)), 1 / 4)
  1083. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(-15)), 1 / 1)
  1084. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / 4)
  1085. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / 4)
  1086. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
  1087. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
  1088. end
  1089. local FIST = PUNCH(LeftArm)
  1090. for i=0, 0.03, 0.15 / Animation_Speed do
  1091. Swait()
  1092. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(35), RAD(0), RAD(-45)), 1 / 4)
  1093. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(45)), 1 / 4)
  1094. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / 4)
  1095. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1*SIZE, 0.45*SIZE, -1*SIZE) * ANGLES(RAD(110), RAD(0), RAD(25)) * LEFTSHOULDERC0, 2 / 4)
  1096. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
  1097. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
  1098. end
  1099. FIST:Disconnect()
  1100. else
  1101. COMBO = 1
  1102. for i=0, 0.03, 0.15 / Animation_Speed do
  1103. Swait()
  1104. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(15), RAD(0), RAD(-15)), 1 / 4)
  1105. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(15)), 0.15 / 4)
  1106. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / 4)
  1107. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / 4)
  1108. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
  1109. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
  1110. end
  1111. local FIST = PUNCH(RightArm)
  1112. for i=0, 0.03, 0.15 / Animation_Speed do
  1113. Swait()
  1114. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(35), RAD(0), RAD(45)), 1 / 4)
  1115. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(-45)), 0.15 / 4)
  1116. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1*SIZE, 0.45*SIZE, -1*SIZE) * ANGLES(RAD(110), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 2 / 4)
  1117. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / 4)
  1118. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
  1119. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
  1120. end
  1121. FIST:Disconnect()
  1122. end
  1123. until ORA.Playing == false
  1124. for _, c in pairs(Character:GetChildren()) do
  1125. if c:FindFirstChild("face") then
  1126. c.face.Texture = "http://www.roblox.com/asset/?id=145914523"
  1127. end
  1128. end
  1129. sick.Volume = 2.5
  1130. ATTACK = false
  1131. Rooted = false
  1132. end
  1133.  
  1134. function YesPlease()
  1135. ATTACK = true
  1136. Rooted = true
  1137. CreateSound(1535471840,Head,6,1.1,false)
  1138. for i=0, 4.01, 0.1 / Animation_Speed do
  1139. Swait()
  1140. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, -0.3*SIZE) * ANGLES(RAD(25), RAD(0), RAD(0)), 1 / Animation_Speed)
  1141. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1142. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(2+(MRANDOM(-5,5)/100)*SIZE, (0.45+(MRANDOM(-5,5)/100))*SIZE, -0.5*SIZE) * ANGLES(RAD(75), RAD(0), RAD(-65)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1143. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-2+(MRANDOM(-5,5)/100)*SIZE, (0.65+(MRANDOM(-5,5)/100))*SIZE, -0.5*SIZE) * ANGLES(RAD(65), RAD(0), RAD(65)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1144. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -0.85*SIZE, -0.6*SIZE) * ANGLES(RAD(25), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1145. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -0.85*SIZE, -0.6*SIZE) * ANGLES(RAD(25), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1146. end
  1147. ATTACK = false
  1148. Rooted = false
  1149. end
  1150.  
  1151. --//=================================\\
  1152. --|| ASSIGN THINGS TO KEYS
  1153. --\\=================================//
  1154.  
  1155. Mouse.Button1Down:connect(function(NEWKEY)
  1156. if ATTACK == false then
  1157. Yeet()
  1158. end
  1159. end)
  1160. Mouse.KeyDown:connect(function(NEWKEY)
  1161. if NEWKEY == "t" and ATTACK == false then
  1162. YesPlease()
  1163. elseif NEWKEY == "q" and ATTACK == false then
  1164. ORAORA()
  1165. elseif NEWKEY == "e" and ATTACK == false then
  1166. DORAH()
  1167. elseif NEWKEY == "r" and ATTACK == false then
  1168. kICKS()
  1169. end
  1170. end)
  1171.  
  1172. --//=================================\\
  1173. --\\=================================//
  1174.  
  1175. function unanchor()
  1176. if UNANCHOR == true then
  1177. g = Character:GetChildren()
  1178. for i = 1, #g do
  1179. if g[i].ClassName == "Part" then
  1180. g[i].Anchored = false
  1181. end
  1182. end
  1183. end
  1184. end
  1185.  
  1186. --//=================================\\
  1187. --|| WRAP THE WHOLE SCRIPT UP
  1188. --\\=================================//
  1189.  
  1190. Humanoid.Changed:connect(function(Jump)
  1191. if Jump == "Jump" and (Disable_Jump == true) then
  1192. Humanoid.Jump = false
  1193. end
  1194. end)
  1195.  
  1196. local FF = IT("ForceField",Character)
  1197. FF.Visible = false
  1198.  
  1199. while true do
  1200. Swait()
  1201. script.Parent = WEAPONGUI
  1202. ANIMATE.Parent = nil
  1203. for _,v in next, Humanoid:GetPlayingAnimationTracks() do
  1204. v:Stop();
  1205. end
  1206. SINE = SINE + CHANGE
  1207. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1208. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1209. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4*SIZE, Character)
  1210. local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16)
  1211. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  1212. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 / Animation_Speed)
  1213. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1214. RightHip.C1 = Clerp(RightHip.C1, CF(0.5*SIZE, 0.875*SIZE - 0.125 * SIN(SINE / WALKSPEEDVALUE)*SIZE - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.5- 0.5 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1215. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5*SIZE, 0.875*SIZE + 0.125 * SIN(SINE / WALKSPEEDVALUE)*SIZE - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.5+ 0.5 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1216. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  1217. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1218. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1219. RightHip.C1 = Clerp(RightHip.C1, CF(0.5*SIZE, 1*SIZE, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1220. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5*SIZE, 1*SIZE, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1221. end
  1222. if HITFLOOR == nil then
  1223. ANIM = "Midair"
  1224. if ATTACK == false then
  1225. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  1226. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1227. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45*SIZE, 0.15*SIZE, -0.5*SIZE) * ANGLES(RAD(145), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1228. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.45*SIZE, 0.3*SIZE) * ANGLES(RAD(35), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1229. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -0.2*SIZE, -0.7*SIZE) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 1 / Animation_Speed)
  1230. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 1 / Animation_Speed)
  1231. end
  1232. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  1233. ANIM = "Idle"
  1234. if ATTACK == false then
  1235. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1236. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1237. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.55*SIZE, 0.5*SIZE, 0.1*SIZE) * ANGLES(RAD(15), RAD(0), RAD(-12)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1238. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.55*SIZE, 0.5*SIZE, 0.1*SIZE) * ANGLES(RAD(15), RAD(0), RAD(12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1239. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05*SIZE, -0.01*SIZE) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  1240. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE, -0.01*SIZE) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  1241. end
  1242. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  1243. ANIM = "Walk"
  1244. if ATTACK == false then
  1245. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, -0.1*SIZE) * ANGLES(RAD(20), RAD(0), RAD(0)), 1 / Animation_Speed)
  1246. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-10), RAD(0), RAD(0)), 1/ Animation_Speed)
  1247. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, (0.35+0.15 * COS(SINE / WALKSPEEDVALUE))*SIZE, 0*SIZE) * ANGLES(RAD(25+70 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1248. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, (0.35-0.15 * COS(SINE / WALKSPEEDVALUE))*SIZE, 0*SIZE) * ANGLES(RAD(25-70 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1249. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE , -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
  1250. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
  1251. end
  1252. end
  1253. unanchor()
  1254. Humanoid.MaxHealth = 5e7
  1255. Humanoid.Health = 5e7
  1256. Humanoid.Name = "BigJoJoFanBoie"
  1257. if Rooted == false then
  1258. Disable_Jump = false
  1259. Humanoid.WalkSpeed = Speed
  1260. elseif Rooted == true then
  1261. Disable_Jump = true
  1262. Humanoid.WalkSpeed = 0
  1263. end
  1264. for _, c in pairs(Character:GetChildren()) do
  1265. if c.ClassName == "Part" then
  1266. c.Material = "SmoothPlastic"
  1267. if c:FindFirstChildOfClass("ParticleEmitter") then
  1268. c:FindFirstChildOfClass("ParticleEmitter"):remove()
  1269. end
  1270. if c == Torso or c.Name == "Muscle" then
  1271. c.BrickColor = BRICKC"Bright blue"
  1272. elseif c == RightLeg or c == LeftLeg then
  1273. c.BrickColor = BRICKC"Br. yellowish green"
  1274. else
  1275. c.BrickColor = BRICKC"Bright yellow"
  1276. end
  1277. if c == Head and ATTACK == false then
  1278. if c:FindFirstChild("face") then
  1279. c.face.Texture = "http://www.roblox.com/asset/?id=145914523"
  1280. end
  1281. end
  1282. elseif c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.Name == "Body Colors" then
  1283. c:remove()
  1284. elseif (c.ClassName == "Shirt" or c.ClassName == "Pants") and c.Name ~= "Cloth" then
  1285. c:remove()
  1286. end
  1287. end
  1288. if ATTACK == false then
  1289. sick.SoundId = "rbxassetid://292480358"
  1290. sick.Looped = true
  1291. sick.Pitch = (MRANDOM(95,105)/100)+0.1
  1292. sick.Volume = 2.5
  1293. sick:Resume()
  1294. end
  1295. sick.Parent = Torso
  1296. ORA.SoundId = "rbxassetid://791374350"
  1297. ORA.Looped = false
  1298. ORA.Pitch = (MRANDOM(90,110)/100)+0.13
  1299. ORA.Volume = 10
  1300. ORA.Parent = Torso
  1301. muda.SoundId = "rbxassetid://904811971"
  1302. muda.Looped = false
  1303. muda.Pitch = (MRANDOM(80,140)/100)+0.13
  1304. muda.Volume = 10
  1305. muda.Parent = Torso
  1306. Humanoid.JumpPower = 150
  1307. TEXT.Text = KILLCOUNT
  1308. if 0 < #Effects then
  1309. for e = 1, #Effects do
  1310. if Effects[e] ~= nil then
  1311. local Thing = Effects[e]
  1312. if Thing ~= nil then
  1313. local Part = Thing[1]
  1314. local Mode = Thing[2]
  1315. local Delay = Thing[3]
  1316. local IncX = Thing[4]
  1317. local IncY = Thing[5]
  1318. local IncZ = Thing[6]
  1319. if 1 >= Thing[1].Transparency then
  1320. if Thing[2] == "Block1" then
  1321. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1322. local Mesh = Thing[1].Mesh
  1323. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1324. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1325. elseif Thing[2] == "Block2" then
  1326. Thing[1].CFrame = Thing[1].CFrame + Vector3.new(0, 0, 0)
  1327. local Mesh = Thing[7]
  1328. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1329. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1330. elseif Thing[2] == "Block3" then
  1331. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) + Vector3.new(0, 0.15, 0)
  1332. local Mesh = Thing[7]
  1333. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1334. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1335. elseif Thing[2] == "Cylinder" then
  1336. local Mesh = Thing[1].Mesh
  1337. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1338. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1339. elseif Thing[2] == "Blood" then
  1340. local Mesh = Thing[7]
  1341. Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, 0.5, 0)
  1342. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1343. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1344. elseif Thing[2] == "Elec" then local Mesh = Thing[1].Mesh
  1345. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9])
  1346. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1347. elseif Thing[2] == "Disappear" then
  1348. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1349. elseif Thing[2] == "Shatter" then
  1350. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1351. Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0)
  1352. Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
  1353. Thing[6] = Thing[6] + Thing[5]
  1354. end
  1355. else
  1356. Part.Parent = nil
  1357. table.remove(Effects, e)
  1358. end
  1359. end
  1360. end
  1361. end
  1362. end
  1363. end
  1364.  
  1365. --//=================================\\
  1366. --\\=================================//
  1367.  
  1368.  
  1369.  
  1370.  
  1371.  
  1372. --//====================================================\\--
  1373. --|| END OF SCRIPT
  1374. --\\====================================================//--
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