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- SetEntityHeading(ob1, 40.0)
- SetEntityDynamic(ob1, true)
- SetEntityRecordsCollisions(ob1, true)
- SetEntityHasGravity(ob1, true)
- FreezeEntityPosition(ob1, false)
- SetEntityVelocity(ob1, 0.0, 0.0, -0.2)
- ob1.. ob2... osv
- -- Testade det här
- for i=2,1,-1 do
- SetEntityHeading(obi, 40.0)
- SetEntityDynamic(obi, true)
- SetEntityRecordsCollisions(obi, true)
- SetEntityHasGravity(obi, true)
- FreezeEntityPosition(obi, false)
- SetEntityVelocity(obi, 0.0, 0.0, -0.2)
- end
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