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  1. "GameInfo"
  2. {
  3. game "MINERVA: Metastasis"
  4. title "MINERVA: Metastasis"
  5. title2 "MINERVA: Metastasis"
  6. type singleplayer_only
  7.  
  8. developer "Adam Foster"
  9. developer_url "http://www.hylobatidae.org/minerva/"
  10. icon "icon"
  11.  
  12. FileSystem
  13. {
  14. SteamAppId 380
  15. ToolsAppId 211
  16.  
  17. SearchPaths
  18. {
  19. // First, mount all user customizations. This will search for VPKs and subfolders
  20. // and mount them in alphabetical order. The easiest way to distribute a mod is to
  21. // pack up the custom content into a VPK. To "install" a mod, just drop it in this
  22. // folder.
  23. //
  24. // Note that this folder is scanned only when the game is booted.
  25. game+mod |gameinfo_path|.
  26. platform |gameinfo_path|.
  27.  
  28. // We search VPK files before ordinary folders, because most files will be found in
  29. // VPK and we can avoid making thousands of file system calls to attempt to open files
  30. // in folders where they don't exist. (Searching a VPK is much faster than making an operating
  31. // system call.)
  32. game_lv hl2/hl2_lv.vpk
  33. game+mod ep2/ep2_english.vpk
  34. game+mod ep2/ep2_pak.vpk
  35. game |all_source_engine_paths|episodic/ep1_english.vpk
  36. game |all_source_engine_paths|episodic/ep1_pak.vpk
  37. game |all_source_engine_paths|hl2/hl2_english.vpk
  38. game |all_source_engine_paths|hl2/hl2_pak.vpk
  39. game |all_source_engine_paths|hl2/hl2_textures.vpk
  40. game |all_source_engine_paths|hl2/hl2_sound_vo_english.vpk
  41. game |all_source_engine_paths|hl2/hl2_sound_misc.vpk
  42. game |all_source_engine_paths|hl2/hl2_misc.vpk
  43. platform |all_source_engine_paths|platform/platform_misc.vpk
  44.  
  45. // Now search loose files. We'll set the directory containing the gameinfo.txt file
  46. // as the first "mod" search path (after any user customizations). This is also the one
  47. // that's used when writing to the "mod" path.
  48. mod+mod_write+default_write_path |gameinfo_path|.
  49.  
  50. // Add the HL2 directory as a game search path. This is also where where writes
  51. // to the "game" path go.
  52. game+game_write |gameinfo_path|.
  53.  
  54. // Where the game's binaries are
  55. gamebin episodic/bin
  56.  
  57. // Last, mount in shared HL2 loose files
  58. game |all_source_engine_paths|episodic
  59. game |all_source_engine_paths|hl2
  60. platform |all_source_engine_paths|platform
  61. }
  62. }
  63. }
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