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- on respawn:
- {jail%player%} is not set
- teleport the player to {spawn}
- command /spawnset:
- permission:sk
- trigger:
- set {spawn} to location of player
- command /setjail:
- permission:sk
- trigger:
- set {jail} to location of player
- command /jail <player>:
- permission:sk
- trigger:
- broadcast "&4%arg%さんが投獄されました..."
- teleport the arg to {jail}
- set {jail%arg%} to 1
- wait 10 tick
- execute console command "/spawnpoint %arg%"
- command /unjail <player>:
- permission:sk
- trigger:
- if {jail%arg%} is 1:
- broadcast "&a%arg%さんが出所しました"
- teleport the arg to {spawn}
- delete {jail%arg%}
- wait 10 tick
- execute console command "/spawnpoint %arg%"
- else:
- send "指定されたプレイヤーは存在しない、または投獄されていません"
- command /spawn:
- trigger:
- if {jail%player%} is 1:
- send "&4監獄にいる間は使用できません!"
- stop
- teleport the player to {spawn}
- command /home:
- trigger:
- if {jail%player%} is 1:
- send "&4監獄にいる間は使用できません!"
- stop
- if {home%player%} is not set:
- send "&dホームが設定されていません!/sethomeと打って設定しましょう!"
- else:
- send "&d5秒待ってください..."
- wait 100 tick
- teleport the player to {home%player%}
- send "&dホームにTPしました!"
- command /sethome:
- trigger:
- if {jail%player%} is 1:
- send "&4監獄にいる間は使用できません!"
- stop
- if {home%player%} is not set:
- send "&dホーム地点をセットしました!"
- set {home%player%} to location of player
- else:
- send "&dホーム地点を上書きしました!"
- set {home%player%} to location of player
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