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Jul 17th, 2019
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  1.   Ö V Ü
  2. MONEYM þÿÿÿË
  3. KEEP THE MONEY¸    †  þÿÿÿVAR ñ ACTIVE_INTERIOR + ACTIVE_INTERIOR_NAME ä ACTOR_CATALINA “ ACTOR_CESAR … ACTOR_OG_LOC † ACTOR_RYDER „ ACTOR_SMOKE ‚ ACTOR_SPEECH_GXT_REFERENCE  ACTOR_SPEECH_WAV_FILE
  4.  ACTOR_SWEET ƒ ACTOR_TRUTH ’ AIRPORT_OPEN_FLAG ³ ALL_CARS_COLLECTED_FLAG   ALL_CATALINA_MISSIONS_PASSED Í ALL_HORSESHOES_COLLECTED í ALL_OUSTERS_COLLECTED ì ALL_PHOTOS_TAKEN î ALL_RACES_WON_PRIZE_FLAG  ALL_TAGS_SPRAYED ï AMMU_AVAILABLE_WEAPONS F% AMMU_ICONS_SHOWN C AMMU_INTERIOR_NAME K% AMMU_PLAYER_ANGLE o% AMMU_SELECTED_WEAPON P% AMMU_SELECTED_WEAPON_MODEL Q% AMMU_SELECTED_WEAPON_WEAPON_GROUP O% AMMU_SELLER D% AMMU_SELLER_ANGLE n% AMMU_SELLER_ANIMATION Z% AMMU_SELLER_ANIMATION_TIME m% AMMU_STAGE k% AMMU_WEAPON_COST E% AMMU_WEAPON_NAME I% AMMU_X_AIM_CAMERA w% AMMU_X_OFFSET t% AMMU_X_SELLER ± AMMU_Y_AIM_CAMERA x% AMMU_Y_OFFSET u% AMMU_Y_SELLER ² AMMU_Z_AIM_CAMERA y% AMMU_Z_OFFSET v% AMMU_Z_SELLER ³ AUDIO_LINE_IS_ACTIVE  BCESAR2_PASSED_ONCE – BCESAR2_SCRIPT_LAUNCHED ¡ BCESAR2_TIMES_PASSED “ BCESAR3_SCRIPT_LAUNCHED ¢ BCE_CHECKPOINTS_INDEX Ë BEEFYBARON_SCORE J BEEFYBARON_TIME I BJACK_BET1 è# BJACK_BET2 é# BJACK_BET_STEP ê# BJACK_BORDER_WIDTH ²# BJACK_CARD_HEIGHT °# BJACK_CARD_ID ´# BJACK_CARD_WIDTH ¯# BJACK_CHEAT_CARD_ID $ BJACK_DEALER_GOT_ACE á# BJACK_DEALER_HAS_STUCK Õ# BJACK_DEALER_TOTAL ß# BJACK_DEALER_TOTAL2 à# BJACK_DEALER_WINS_BY_DEFAULT Ú# BJACK_FLAG_CARD_CHEAT ^$ BJACK_HALF_BET ì# BJACK_INITIAL_STAKE î# BJACK_LAST_BET ç# BJACK_PAYOUT ï# BJACK_PLAYER_CANNOT_DOUBLE Ï# BJACK_PLAYER_CANNOT_SPLIT Í# BJACK_PLAYER_CASH æ# BJACK_PLAYER_GOT_ACE1 â# BJACK_PLAYER_GOT_ACE2 ã# BJACK_PLAYER_GOT_BJACK ä# BJACK_PLAYER_HAS_DOUBLED1 Ð# BJACK_PLAYER_HAS_DOUBLED2 Ñ# BJACK_PLAYER_HAS_HIT1 Ô# BJACK_PLAYER_HAS_INPUT Ù# BJACK_PLAYER_HAS_QUIT Ö# BJACK_PLAYER_HAS_SPLIT Î# BJACK_PLAYER_HAS_STUCKED1 Ò# BJACK_PLAYER_HAS_STUCKED2 Ó# BJACK_PLAYER_HAS_WON1 ×# BJACK_PLAYER_HAS_WON2 Ø# BJACK_PLAYER_TOTAL1 Û# BJACK_PLAYER_TOTAL1_B Ü# BJACK_PLAYER_TOTAL2 Ý# BJACK_PLAYER_TOTAL2_B Þ# BJACK_REFUND í# BJACK_X_CHIP_OFFSET C$ BJACK_X_PLAYER_SPRITE o# BJACK_X_SCREENPOS
  5. $ BJACK_Y_CHIP_OFFSET K$ BJACK_Y_PLAYER_SPRITE w# BJACK_Y_SCREENPOS ($ BJACK_Z_CHIP_OFFSET S$ BUGRLARY_CASH $ BURGLARY_DAYLIGHT + BURGLARY_DETECTED_FLAG  BURGLARY_ESCAPE_TIME_SEC , BURGLARY_GARAGES % BURGLARY_NOISE_F  BURGLARY_NOISE_I ­ BURGLARY_TIME_LEFT - BUY_ASSET_PICKUPS • BUY_INDEX × CALL_ANSWERED † CALL_TIME_STORED_FLAG … CARMOD_CAR ¿( CARMOD_DISABLED_FLAG  CARMOD_MENU_COLORS º( CAR_MODELS_TO_EXPORT  CASINO_TOTAL_PASSED_MISSIONS U CAT1_PICKUPS_COLLECTED K CATALINA_DIALOG_BETTING_SHOP_PLAYED  CATALINA_DIALOG_LIQUOR_STORE_PLAYED  CATALINA_SELECTED_MISSION Î CATALINA_TOTAL_PASSED_MISSIONS @ CELLPHONE_CALL_ID „ CESAR_TOTAL_PASSED_MISSIONS ì COLLECTED_HORSHOES  COLLECTED_OYSTERS  COLOR_GREEN F
  6. COLOR_RED E
  7. COP_UNIFORM_AVAILABLE þ CPRACE_DEBUG_CHECKPOINT_INDEX / CRANE_MAGNET ©
  8. CRANE_ROPE_LENGTH ) CRASH_LS_TOTAL_PASSED_MISSIONS È CRASH_SF_TOTAL_PASSED_MISSIONS " CROUPIER_UNIFORM_AVAILABLE ý CURRENT_FLIGHT_RECORD  CURRENT_LANGUAGE š CURRENT_MONTH â CURRENT_MONTH_DAY á CURRENT_SHOP_GXT_NAME  CURRENT_TIME_IN_MS ¸ CURRENT_TIME_IN_MS2  CURRENT_TOURNAMENT ¡ CURRENT_TOWN_NUMBER J CURRENT_WANTED_LIST  CUSTOM_TOURNAMENT_FLAG y DANCE_ANIM ³ DANCE_ANIM_IFP » DANCE_SCORE ° DEFAULT_WAIT_TIME  DIALOG_ARRAY_SIZE Ž DIALOG_INDEX  DIALOG_SUBTITLES ¥ DIALOG_WAV  DIALOG_WAV_ID  DISTANCE_BETWEEN_POINTS D EXPORT_CARS_STATUS $ EXPORT_PRICE_HEALTH_MULTIPLIER ¤ EXPORT_PRICE_MULTIPLIER £ FLAG_AMMU_SELLER_ATTACK_PLAYER l% FLAG_PLAYER_ATTACK_FOOD_SELLER ¼
  9. FLAG_PLAYER_IN_CRANE v FLIGHT_SCHOOL_BRIEF_PLAYED ¢ FLIGHT_SCHOOL_CONTESTS_PASSED   FLIGHT_SCHOOL_CURRENT_CONTEST ¡ FLIGHT_SCHOOL_INTRO_FLAG * FLIGHT_SCHOOL_RECORDS – FOOD_PLAYER_AGGRESSIVE_FLAG ¥ FOOD_SELLER 0' FOOD_SELLER_EXISTS 1' FREEFALL_STAGE é GAMBLES_CASHWIN G
  10. GARAGE_BODLAWN_ICON ˜ GARAGE_MODLAST_ICON ž GARAGE_TOTAL_PASSED_MISSIONS  GFSEX_EXCITEMENT Á GFSEX_POWER Â GF_ANIM_TIME Ä GF_CENSORE_FLAG Ã GF_WAIT_TIME ¼ GIMP_SUIT_AVAILABLE û GIRLDOORS Ú GIRLFRIEND … GIRLMARKER Ž GIRLRESPECT ´ GIRLS_GIFTS_BITMASK – GIRL_DATED_NOW ‰ GIRL_DESIRED_PROGRESS_TO_INVITE a GIRL_DESIRED_SEXAPPEAL m GIRL_PROGRESS g GROVE_TOTAL_PASSED_MISSIONS s GS_GANG_CASH È GS_GANG_MONEY_PICKUP Æ GS_GANG_TURF_CONTROLLED Ç GS_MONEY_PICKUP_EXISTS 0 GYMFIGHT_INTERIOR Ð GYMS_ACCESSIBLE_FLAG p GYM_BENCH_WEIGHT #" GYM_DAY_LIMIT å GYM_DUMBBELLS_PANEL 7" GYM_DUMBBELLS_PANEL_SELECTED_INDEX <" GYM_DUMBBELLS_WEIGHT C" GYM_GYMBIKE_DISTANCE " GYM_GYMBIKE_LEVEL " GYM_GYMBIKE_POWER
  11. " GYM_MONTH_DAY_WHEN_LIMIT_REACHED ã GYM_MONTH_WHEN_LIMIT_REACHED ä GYM_STAT_BENCH_HEAVIEST_WEIGHT $" GYM_STAT_DUMBBELLS_HEAVIEST_WEIGHT B" GYM_STAT_FAT — HEIST_TOTAL_PASSED_MISSIONS X HELP_BICYCLE_1_SHOWN  HELP_BICYCLE_2_SHOWN R HELP_BMX_CYCLING_SHOWN Ô HELP_BUSTED_SHOWN ~ HELP_CAMERA_AND_RADIO_SHOWN U HELP_CHAT_SHOWN } HELP_CHILIAD_CYCLING_SHOWN
  12.  HELP_CROUPIER_UNIFORM_SHOWN Ç HELP_DENISE_SHOWN 3 HELP_DRIVEBY_SHOWN S HELP_FIRETRUCK_SHOWN – HELP_FOLLOW_ICON_SHOWN T HELP_GIMP_SUIT_SHOWN w HELP_GROOVE_SHOWN A HELP_IMPORT_SHOWN Ÿ HELP_INTRO_SHOWN 6 HELP_RESPECT_SHOWN  HELP_SF_PHOTOS_SHOWN j HELP_SKIPCALL_SHOWN Š HELP_SPRAYCAN_SHOWN š HELP_STEALTH_SHOWN 4 HELP_SWIM_SHOWN ø HELP_TOGGLE_ODDJOB_SHOWN µ HELP_TRI_CYCLING_SHOWN Ò HELP_TRI_NOCOCK_SHOWN Õ HELP_TRI_STAMINA_SHOWN Ó HELP_TRUCKER_MISSIONS_SHOWN > HELP_VALET_SHOWN 2 HELP_WASTED_SHOWN w HIGH_CARDS_NUMBER ¤" HJ_BEGIN_STUNT_FLAG  HJ_BONUS  HJ_CAR_ANGLE # HJ_CAR_ANGLE_BEGIN_STUNT " HJ_CAR_X  HJ_CAR_X_BEGIN_STUNT  HJ_CAR_X_END_STUNT  HJ_CAR_Y  HJ_CAR_Y_BEGIN_STUNT  HJ_CAR_Y_END_STUNT  HJ_CAR_Z  HJ_CAR_Z_BEGIN_STUNT  HJ_CAR_Z_MAX  HJ_PLAYER_CAR
  13.  HJ_STOPPIE_DISTANCE_FEET 8 HJ_STOPPIE_DISTANCE_FEET_FLOAT ; HJ_STOPPIE_DISTANCE_FLOAT 9 HJ_STOPPIE_DISTANCE_METERS_FLOAT : HJ_STOPPIE_DISTANCE_METERS_INT 6 HJ_STOPPIE_DISTANCE_METERS_REM 7 HJ_STOPPIE_TIME 5 HJ_STUNT_BONUS  HJ_STUNT_BONUS_MULT  HJ_STUNT_BONUS_TEMP  HJ_STUNT_DISTANCE_MAX_FLOAT ! HJ_STUNT_DISTANCE_MAX_INT  HJ_STUNT_DISTANCE_MAX_REM  HJ_STUNT_FLIPPING_FLAG  HJ_STUNT_FLIPS  HJ_STUNT_HEIGHT  HJ_STUNT_HEIGHT_REM  HJ_STUNT_ROTATION_FLOAT & HJ_STUNT_ROTATION_INT  HJ_TEMP_FLOAT = HJ_TWOWHEELS_DISTANCE_FEET * HJ_TWOWHEELS_DISTANCE_FEET_FLOAT - HJ_TWOWHEELS_DISTANCE_FLOAT + HJ_TWOWHEELS_DISTANCE_METERS_FLOAT , HJ_TWOWHEELS_DISTANCE_METERS_INT ( HJ_TWOWHEELS_DISTANCE_METERS_REM ) HJ_TWOWHEELS_TIME ' HJ_WHEELIE_DISTANCE_FEET 1 HJ_WHEELIE_DISTANCE_FEET_FLOAT 4 HJ_WHEELIE_DISTANCE_FLOAT 2 HJ_WHEELIE_DISTANCE_METERS_FLOAT 3 HJ_WHEELIE_DISTANCE_METERS_INT / HJ_WHEELIE_DISTANCE_METERS_REM 0 HJ_WHEELIE_TIME . ICON_AIRYARD K ICON_BIG_DMOKE ½ ICON_CASH R ICON_CATALINA ç ICON_CESAR ¿ ICON_CESAR_2  ICON_CJ ¹ ICON_CJ_2 p ICON_CRASH ¼ ICON_LOCOSYNDICATE  ICON_MADDOG M ICON_MAFIA_CASINO N ICON_OG_LOC ¾ ICON_RACE  ICON_RYDER » ICON_SCHOOL O ICON_SWEET º ICON_SWEET_2 q ICON_TORENO J ICON_TRIADS  ICON_TRIADS_CASINO L ICON_TRUTH è ICON_WOOZIE  ICON_ZERO  IMPORT_CAR ^ IMPORT_CARS_MODEL . IMPORT_CAR_HANDLES ¥ IMPORT_CAR_NAMES ƒ IMPORT_CAR_PANEL ‚ IMPORT_CAR_PRICE _ IMPORT_DAYS  IMPORT_MODEL_NAME  IMPORT_NEW_AVAILABLE_CARS_NUMBER ž IMPORT_PANEL_ROW } IMPORT_PRICE_MULTIPLIER ¢ IMPOUND_TOWN_NUMBER I INTERIOR_DECISION_MAKER_A è INTERIOR_DECISION_MAKER_B é INTRO_TOTAL_PASSED_MISSIONS À JFUD_FOOD_SELLER_ANGLE L' JFUD_HEALTHY_FOOD_MODEL Z' JFUD_HIGH_FOOD_MODEL Y' JFUD_LOW_FOOD_MODEL W' JFUD_MED_FOOD_MODEL X' JFUD_PLAYER_HEALTH F' JFUD_SELECTED_FOOD 5' JFUD_STAGE >' JFUD_STAT_FAT E' JFUD_X_AIM_CAMERA T' JFUD_X_CAMERA Q' JFUD_X_FOOD_SELLER I' JFUD_X_OFFSET M' JFUD_Y_AIM_CAMERA U' JFUD_Y_CAMERA R' JFUD_Y_FOOD_SELLER J' JFUD_Y_OFFSET N' JFUD_Z_AIM_CAMERA V' JFUD_Z_CAMERA S' JFUD_Z_FOOD_SELLER K' JFUD_Z_OFFSET O' LEVIATHAN_PARKED  LOWR_CONT_SCRIPT_LAUNCHED  LOWR_LAST_DISPLAYED_TEXT_ID  LOWR_OPPOSITION_POINTS û LOWR_PLAYER_POINTS ú LSGYM_ICON z LS_FINAL_MISSIONS_STARTED 9 LS_FINAL_TOTAL_PASSED_MISSIONS Ê LVGYM_ICON G
  14. MANSION_TOTAL_PASSED_MISSIONS r MARKER_CATALINA ã MARKER_CESAR_LS ¸ MARKER_CESAR_MONTGOMERY å MARKER_CRASH_LS ¶ MARKER_EMMETS_GUN  MARKER_GANTON_CLOTHES_SHOP Ê MARKER_IDLEWOOD_BARBER È MARKER_IDLEWOOD_PIZZERIA É MARKER_PILOT_SCHOOL P MARKER_QUARRY_MISSION t MARKER_SWEET_HOUSE ³ MARKER_TRIADS_SF_GARAGE  MARKER_TRUCKING_MISSION  MARKER_TRUTH_FARM æ MARKER_WANG_CARS B MAX_WAGER ð# MEDIC_UNIFORM_AVAILABLE 
  15. MISSION_BACK_TO_SCHOOL_PASSED V MISSION_BADLANDS_PASSED í MISSION_BEATTHECOCK_PASSED  MISSION_BEATTHECOCK_TYPE  MISSION_BLOODRING_PASSED • MISSION_BMX_STUNT_PASSED ë
  16. MISSION_BOAT_SCHOOL_PASSED ± MISSION_BURGLARY_PASSED Ò MISSION_CESAR_VIALPANDO_PASSED Ã MISSION_CHILIAD_CHALLENGE_PASSED  MISSION_COURIER_LS_PASSED È MISSION_COURIER_LV_PASSED É MISSION_COURIER_SF_PASSED Ê MISSION_DRIVING_SCHOOL_PASSED ™ MISSION_INTRO_PASSED  MISSION_KICKSTART_PASSED Z MISSION_LEARNING_TO_FLY_PASSED W MISSION_LOCAL_LIQUOR_STORE_PASSED Ê MISSION_LOWRIDER_PASSED É MISSION_NRG500_STUNT_PASSED ì
  17. MISSION_PIMPING_PASSED Ç MISSION_QUARRY_PASSED Õ MISSION_RUNNING_DOG_FAILED  MISSION_SMALL_TOWN_BANK_PASSED Ë MISSION_TANKER_COMMANDER_PASSED Ì MISSION_TAXI_PASSED Ó MISSION_TRUCKING_PASSED Ô MISSION_VIGILANTE_PASSED Ð MISSION_WUZIMU_STARTED_FLAG ” MOVE_AXIS_X  MOVE_AXIS_Y  OBJECT_M_A51_BLASTDOORL l
  18. OBJECT_M_A51_BLASTDOORR k
  19. OBJECT_M_A51_VENTCOVERB 9 OG_LOC_TOTAL_PASSED_MISSIONS Ç ONMISSION ™ ONMISSION_BURGLARY ¥ ONMISSION_CHILIAD ¯ ONMISSION_COURIER ½ ONMISSION_FIREFIGHTER • ONMISSION_GYMFIGHT l ONMISSION_MIKE_TORENO  ONMISSION_PARAMEDIC ” ONMISSION_SHOOTING G ONMISSION_STUNT_BMX ˜ ONMISSION_STUNT_NRG500 ™ ONMISSION_TAXI ¶ PARACHUTE_CREATION_STAGE Ù PARAMEDIC_MISSION_LEVEL  PARKED_BMX_GLEN_PARK ï
  20. PARKED_FCR900 ‘ PARKED_FCR900_EXISTS Ž PARKED_FREEWAY  PARKED_FREEWAY_EXISTS  PARKED_GIRLFRIEND_CARS  PARKED_GIRLFRIEND_CARS_NUMPLATE  PARKED_HUNTER ¦ PARKED_HUNTER_EXISTS © PARKED_HYDRA ¡ PARKED_IMPEXPM_CARS  PARKED_JETMAX Æ PARKED_JETMAX_EXISTS à PARKED_MARQUIS Ä PARKED_MARQUIS_EXISTS Á PARKED_NRG500 ’ PARKED_NRG500_EASTER_BASIN ó
  21. PARKED_NRG500_EXISTS  PARKED_PLANES E PARKED_RHINO Ù
  22. PARKED_RUSTLER ¤ PARKED_RUSTLER_EXISTS § PARKED_SF_PLANES a PARKED_SQUALO Å PARKED_SQUALO_EXISTS  PARKED_STUNT ¥ PARKED_STUNT_EXISTS ¨ PHONE_RINGING_FLAG  PICKUP_EMMETS_COLT45 PICKUP_INFO_CONVERSATION | PICKUP_INFO_HOSPITAL  PICKUP_INFO_HOSPITAL_2 ž PICKUP_INFO_POLICE Ÿ PICKUP_KEYCARD 1 PICKUP_KEYCARD_COLLECTED 2 PICKUP_PARACHUTE M PILOT_LICENSE_OBTAINED £ PIMP_SUIT_AVAILABLE 
  23. PLAINS_PLANE_FLYWAY #% PLANES_CONVERSATION_YES % PLANES_DAYNAMES % PLANES_STAT_UNLOCKED_CITIES_NUMBER % PLANES_WEEKDAY % PLAYER_ACTOR  PLAYER_CHAR  PLAYER_GROUP PLAYER_IN_INTERIOR á PLAYER_WANTED_LEVEL ë POKER_BET_ONE_HEIGHT ç" POKER_BET_ONE_WIDTH æ" POKER_BORDER_THICKNESS á" POKER_BUTTON_TEXT_OFFSET N# POKER_CARD_HEIGHT Ü" POKER_CARD_WIDTH Ý" POKER_COUNTER Ë" POKER_DEAL_HEIGHT å" POKER_DEAL_WIDTH ä" POKER_HOLD_BUTTON_OFFSET Þ" POKER_HOLD_HEIGHT à" POKER_HOLD_WIDTH ß" POKER_LINE_HEIGHT # POKER_LINE_WIDTH ú" POKER_TABLE_HEIGHT S# POKER_TABLE_WIDTH R# POKER_TABLE_X P# POKER_TABLE_Y Q# POKER_TEXT_CENTRE 0# POKER_TEXT_COLOR_B $# POKER_TEXT_COLOR_G # POKER_TEXT_COLOR_R # POKER_TEXT_EDGE 6# POKER_TEXT_EDGE_B H# POKER_TEXT_EDGE_G B# POKER_TEXT_EDGE_R <# POKER_TEXT_FONT *# POKER_TILE_HEIGHT l# POKER_TILE_TYPE O# POKER_TILE_WIDTH k# POKER_X_BET_ONE ³" POKER_X_CARD ©" POKER_X_COL ·" POKER_X_DEAL µ" POKER_X_LINE è" POKER_X_SCREEN Ì" POKER_X_TEXT_SCALE # POKER_Y_BET_ONE ´" POKER_Y_CARD ®" POKER_Y_DEAL ¶" POKER_Y_LINE ñ" POKER_Y_ROW ½" POKER_Y_SCREEN Ô" POKER_Y_TEXT_SCALE # PROPERTY_BOUGHT_FLAGS Ø PROPERTY_BUYING_NOW Ç PROPERTY_INDEXES ø QUARRY_MISSIONS_PASSED ë QUARRY_STAGE õ RACES_BEST_RESULT ¢ RACES_CURRENT_BEST_TIME À RACES_NEW_BEST_TIME Þ RACES_WON ü RACES_WON_NUMBER  RACE_INDEX ` RACING_SUIT_AVAILABLE
  24. RECALL_TIME Œ RIOT_TOTAL_PASSED_MISSIONS u ROULETE_CASH_WON f! ROULETE_CHIPS q! ROULETE_PLAYER_CASH o! RURAL_CLOTHES_AVAILABLE ÿ RYDER_CAR ‰ RYDER_TOTAL_PASSED_MISSIONS Å SAVE_PICKUPS a SAVE_PICKUPS_EXIST t SAVE_PICKUPS_INDEX s SAVE_PICKUPS_X v SAVE_PICKUPS_Y ˆ SAVE_PICKUPS_Z š SAVE_POINTS_ANGLE â SAVE_POINTS_X ¬ SAVE_POINTS_Y ¾ SAVE_POINTS_Z Ð SCRIPT_STATUS É SECOND_PLAYER › SECOND_PLAYER_ACTOR œ SELECTED_MENU_ITEM - SELLER_MODEL o SFGYM_ICON F
  25. SHOOTING_AVAILABLE  SHOOTING_INDEX F SHOOTING_INDEX_2 H SHOOTING_X 9 SHOOTING_Y = SHOOTING_Z A SHOPPINGITEM_BODYPART Ï SHOPPINGITEM_MODELCRC Î SHOPS_PLAYER_CASH Â
  26. SHOW_SHOP_SPHERE € SHTR_CHARACTERS i SMOKE_CAR ‡ SMOKE_TOTAL_PASSED_MISSIONS Æ SPECIAL_AXIS_X  SPECIAL_AXIS_Y  STAT_CYCLING_SKILL { STAT_DRIVING_SKILL Ñ STAT_FAT Í STAT_GAMBLING_SKILL p! STAT_LUNG_CAPACITY ! STAT_LUNG_CAPACITY_FOR_WUZI _ STAT_PERCENTAGE_COMPLETED / STAT_PROGRESS_WITH_MILLIE ‹ STAT_STAMINA » STAT_TAGS_SPRAYED ! STAT_TAKEN_PHOTOS  STAT_UNLOCKED_CITIES_NUMBER  STEAL_TOTAL_PASSED_MISSIONS  STUNT_MISSIONS_BESTTIME í
  27. STUNT_MISSION_TYPE Ö SWEET_CAR ˆ SWEET_TOTAL_PASSED_MISSIONS Ä SYN2_TIME_UNTIL_BACKUP „ SYNDICATE_TOTAL_PASSED_MISSIONS ! TAGS_PAINTED_PERCENTAGE  TATOO_SELECTED_TORSO_PART î% TEMPVAR_ACTOR_CAR 0 TEMPVAR_ANGLE H TEMPVAR_CALL_TIME ¹ TEMPVAR_CAR_TYPE 1 TEMPVAR_FLOAT_1 I TEMPVAR_FLOAT_2 J TEMPVAR_FLOAT_3 K TEMPVAR_X_COORD E TEMPVAR_Y_COORD F TEMPVAR_Z_COORD G TIME_FROM_LAST_CALL º TIME_FROM_LAST_CALL_GOT_FLAG ' TIME_HOURS " TIME_MINS # TORENO_TOTAL_PASSED_MISSIONS Q TOTAL_AVAILABLE_SAVE_PICKUPS u TOTAL_FOOD_EATEN ¢ TOTAL_PASSENGERS_DROPPEDOFF ´ TRAINS_TEXT_SHOWN 3% TRAINS_TRAIN_HANDLE 4% TRAINS_TRAIN_SPEED 5% TRUCKING_TOTAL_PASSED_MISSIONS ß TRUTH_TOTAL_PASSED_MISSIONS ë UNLOCKED_IMPORT_CARS 4 VALET_CAR ÿ) VALET_CAR_DRIVER ú) VALET_PARKED_CARS_NUMBER 8 VALET_STAGE ½* VALET_UNIFORM_AVAILABLE ü VIDEO_GAME Ä WANTEDCROSSOFF_OBJECTS ` WANTED_LIST_OBJECT { WEEKDAY ( WUZIMU_TOTAL_PASSED_MISSIONS  X_AGAINST_ALL_ODDS þ X_ANGEL_PINE î X_ANGEL_PINE_MOTEL ô X_BCE2_CHECKPOINTS Y X_BCE2_PATRIOT_CHECKPOINTS X X_BIG_SMOKE_HOUSE Ô X_BUY_MARKER ¦ X_CALIGULA_PALACE k X_CAMERA ® X_CATALINA_HOUSE ú X_CESAR_HOUSE à X_CRASH_LS Ý X_DRIVING_SCHOOL A X_JIZZY_CLUB / X_JOHNSON_HOUSE Ë X_LOCAL_LIQUOR_STORE û X_MADD_DOGG_CRIB y X_MEETING_CATALINA ÿ X_MONTGOMERY ÷ X_OG_LOC_HOUSE Ú X_OG_LOC_WORK × X_OLD_AIRPORT \ X_PERSHING_SQUARE_LS ¦ X_PRICKLE_PINE_LV e X_PROPERTY_TO_BUY ô X_RACE_TOURNAMENT_POINT 2 X_ROYAL_CASINO h X_RYDER_HOUSE Ñ X_SF_GARAGE # X_SF_GARAGE_2 , X_SF_GARAGE_3 > X_SMALL_TOWN_BANK ü X_START_ANIM_FOOD © X_STUNT_MISSION_BMX ð
  28. X_STUNT_MISSION_NRG500 ô
  29. X_SWEET_HOUSE Î X_TANKER_COMMANDER ý X_THE_FOUR_DRAGONS_CASINO _ X_THE_FOUR_DRAGONS_CASINO_2 b X_TIERRA_ROBADA_RANCH Y X_TRUTH_FARM ñ X_WOOZIE_HOUSE ) X_ZERO_RC_SHOP & Y_AGAINST_ALL_ODDS  Y_ANGEL_PINE ï Y_ANGEL_PINE_MOTEL õ Y_BCE2_CHECKPOINTS ® Y_BCE2_PATRIOT_CHECKPOINTS Ì Y_BIG_SMOKE_HOUSE Õ Y_BUY_MARKER § Y_CALIGULA_PALACE l Y_CAMERA ¯ Y_CATALINA_HOUSE  Y_CESAR_HOUSE á Y_CRASH_LS Þ Y_DRIVING_SCHOOL B Y_JIZZY_CLUB 0 Y_JOHNSON_HOUSE Ì Y_LOCAL_LIQUOR_STORE  Y_MADD_DOGG_CRIB z Y_MEETING_CATALINA  Y_MONTGOMERY ø Y_OG_LOC_HOUSE Û Y_OG_LOC_WORK Ø Y_OLD_AIRPORT ] Y_PERSHING_SQUARE_LS § Y_PRICKLE_PINE_LV f Y_PROPERTY_TO_BUY  Y_RACE_TOURNAMENT_POINT 6 Y_ROYAL_CASINO i Y_RYDER_HOUSE Ò Y_SF_GARAGE $ Y_SF_GARAGE_2 - Y_SF_GARAGE_3 ? Y_SMALL_TOWN_BANK  Y_START_ANIM_FOOD ª Y_STUNT_MISSION_BMX ñ
  30. Y_STUNT_MISSION_NRG500 õ
  31. Y_SWEET_HOUSE Ï Y_TANKER_COMMANDER  Y_THE_FOUR_DRAGONS_CASINO ` Y_THE_FOUR_DRAGONS_CASINO_2 c Y_TIERRA_ROBADA_RANCH Z Y_TRUTH_FARM ò Y_WOOZIE_HOUSE * Y_ZERO_RC_SHOP ' ZERO4_CAR_HEALTH  ZERO4_TIME  ZERO_RCSHOP_BOUGHT T ZERO_TOTAL_PASSED_MISSIONS  Z_AGAINST_ALL_ODDS
  32.  Z_ANGEL_PINE ð Z_ANGEL_PINE_MOTEL ö Z_BCE2_CHECKPOINTS  Z_BCE2_PATRIOT_CHECKPOINTS @ Z_BIG_SMOKE_HOUSE Ö Z_BUY_MARKER ¨ Z_CALIGULA_PALACE m Z_CAMERA ° Z_CATALINA_HOUSE  Z_CESAR_HOUSE â Z_CRASH_LS ß Z_DRIVING_SCHOOL C Z_JIZZY_CLUB 1 Z_JOHNSON_HOUSE Í Z_LOCAL_LIQUOR_STORE  Z_MADD_DOGG_CRIB { Z_MEETING_CATALINA  Z_MONTGOMERY ù Z_OG_LOC_HOUSE Ü Z_OG_LOC_WORK Ù Z_OLD_AIRPORT ^ Z_PERSHING_SQUARE_LS ¨ Z_PRICKLE_PINE_LV g Z_PROPERTY_TO_BUY 4 Z_RACE_TOURNAMENT_POINT : Z_ROYAL_CASINO j Z_RYDER_HOUSE Ó Z_SF_GARAGE % Z_SF_GARAGE_2 . Z_SF_GARAGE_3 @ Z_SMALL_TOWN_BANK  Z_START_ANIM_FOOD « Z_STUNT_MISSION_BMX ò
  33. Z_STUNT_MISSION_NRG500 ö
  34. Z_SWEET_HOUSE Ð Z_TANKER_COMMANDER  Z_THE_FOUR_DRAGONS_CASINO a Z_THE_FOUR_DRAGONS_CASINO_2 d Z_TIERRA_ROBADA_RANCH [ Z_TRUTH_FARM ó Z_WOOZIE_HOUSE + Z_ZERO_RC_SHOP ( _100_PERCENT_COMPLETE " FLAG  SRC Õ {$CLEO}
  35. 0000:
  36.  
  37. :Money
  38. wait 0
  39. if and
  40. Player.Defined(0)
  41. 0ADC: test_cheat "MONEY"
  42. jf @Money
  43. 0ACB: show_styled_text "Keep the money" time 3000 style 4
  44. 0109: player $PLAYER_CHAR money += 100000
  45. jump @MoneyF __SBFTR
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