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- blink_duration 0
- cl_aggregate_particles 0
- cl_blurTapSize 0
- cl_cmdrate "128"
- cl_disable_water_render_targets 1
- cl_drawmonitors 0
- cl_ejectbrass 0
- cl_ejectbrass_3p 0
- cl_forcepreload 0
- cl_headbob_amp 0
- cl_headbob_freq 0
- cl_hud_cp_main_display 1
- cl_hud_damageindicator_alpha 1
- cl_hud_damageindicator_scale 2
- cl_hud_damageindicator_time 2
- cl_impacteffects 0
- cl_impacteffects_limit_exit 1
- cl_impacteffects_limit_general 1
- cl_impacteffects_limit_water 1
- cl_interp_ratio 1
- cl_muzzleflash_dlight_3rd 0
- cl_phys_maxticks 0
- cl_ragdoll_maxcount 10
- cl_retire_low_priority_lights 1
- cl_rumblescale 0
- cl_show_splashes 0
- cl_showfps 1
- cl_smooth 0
- cl_threaded_bone_setup 0
- cl_updaterate 128
- csm_quality_level 0 //cascade shadow map quality
- dsp_vol_2ch 1
- dsp_vol_4ch 1
- dsp_vol_5ch 1
- echo "autoexec cfg ran successfully"
- fps_max 31
- func_break_max_pieces 0
- gl_clear 0
- host_writeconfig
- lod_TransitionDist 100
- m_customaccel 0
- m_customaccel_exponent 0
- m_customaccel_max 0
- m_customaccel_scale 0
- m_filter 0
- m_forward 1
- m_mouseaccel1 0
- m_mouseaccel2 0
- m_mousespeed 1
- m_rawinput 1
- mat_antialias 0
- mat_blur_b 0
- mat_blur_g 0
- mat_blur_r 0
- mat_bufferprimitives 1
- mat_bumpmap 0
- mat_clipz 0
- mat_colcorrection_disableentities 1
- mat_colorcorrection 0
- mat_compressedtextures 1
- mat_detail_tex 0
- mat_disable_bloom 1
- mat_disable_fancy_blending 1
- mat_dof_enabled 0
- mat_drawwater 1
- mat_envmapsize 0
- mat_envmaptgasize 0
- mat_fastnobump 1
- mat_fastspecular 1
- mat_filterlightmaps 0
- mat_filtertextures 0
- mat_forceaniso 0
- mat_forcehardwaresync 0
- mat_forcehardwaresync 1
- mat_gbuffer_mode 2
- mat_hbao 0
- mat_hdr_enabled 0
- mat_hdr_level 0
- mat_insdof 0
- mat_lensfx 0
- mat_mipmaptextures 1
- mat_motion_blur_enabled 0
- mat_parallaxmap 0
- mat_phong 0
- mat_picmip 2 // Texture quality. [0 - 2] 2 is lowest quality, 0 is highest quality
- mat_postprocess_x 0
- mat_postprocess_y 0
- mat_queue_mode -1
- mat_reducefillrate 1
- mat_reduceparticles 1
- mat_scope_fancy 0
- mat_shadowstate 0
- mat_softwarelighting 0
- mat_specular 0
- mat_superbloom 0
- mat_triplebuffered 0
- mat_use_compressed_hdr_textures 0
- mat_vignette_enable 0
- mat_wateroverlaysize 1
- mem_force_flush 1
- mem_max_heapsize "2048"
- muzzleflash_light 0
- net_compressvoice 1
- props_break_max_pieces 0
- r_FlashlightDetailProps 0
- r_WaterDrawReflection 0
- r_WaterDrawRefraction 0
- r_ambientboost 0
- r_ambientfactor 0
- r_ambientmin 0
- r_avglight 0
- r_bloomtintb 9999999999999
- r_cheapwaterend 1
- r_cheapwaterstart 1
- r_decals 0
- r_decalstaticprops 0
- r_drawflecks 0
- r_drawmodeldecals 0
- r_dynamic 0
- r_eyeglintlodpixels 1000
- r_eyegloss 0
- r_eyemove 0
- r_eyes 0
- r_eyeshift_x 0
- r_eyeshift_y 0
- r_eyeshift_z 0
- r_eyesize 0
- r_fastzreject -1
- r_flashlightdepthtexture 0
- r_flex 0
- r_forcewaterleaf 1
- r_lightaverage 0
- r_lod 2 //LOD levels capped at 2 (at least most servers I play on)
- r_maxdlights 0
- r_maxmodeldecal 0
- r_maxnewsamples 2
- r_maxsampledist 1
- r_propsmaxdist 2
- r_queued_decals 0
- r_queued_post_processing 0
- r_renderoverlayfragment 0
- r_rootlod 2 //ensures LOD doesn't fluctuate
- r_shadowfromworldlights 0
- r_shadowlod 2 //LOD levels capped at 2 (at least most servers I play on)
- r_shadowmaxrendered 0
- r_shadowrendertotexture 0
- r_shadows 0
- r_teeth 0
- r_threaded_shadow_clip 1
- r_unlimitedrefract 1
- r_waterforceexpensive 0
- r_waterforcereflectentities 0
- r_worldlights 0
- rate 128000
- rope_averagelight 0
- rope_collide 0
- rope_rendersolid 0
- rope_shake 0
- rope_smooth 0
- rope_smooth 0
- rope_smooth_enlarge 0
- rope_smooth_maxalpha 0
- rope_smooth_maxalphawidth 0
- rope_smooth_minalpha 0
- rope_smooth_minwidth 0
- rope_subdiv 0
- rope_wind_dist 0
- snd_mix_async 1
- snd_obstruction_Enable 0
- sv_forcepreload 1
- tracer_extra 0
- violence_hgibs 0
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