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Insurgency low spec pc cfg

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Apr 21st, 2019
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  1. blink_duration 0
  2.  
  3. cl_aggregate_particles 0
  4. cl_blurTapSize 0
  5. cl_cmdrate "128"
  6. cl_disable_water_render_targets 1
  7. cl_drawmonitors 0
  8. cl_ejectbrass 0
  9. cl_ejectbrass_3p 0
  10. cl_forcepreload 0
  11. cl_headbob_amp 0
  12. cl_headbob_freq 0
  13. cl_hud_cp_main_display 1
  14. cl_hud_damageindicator_alpha 1
  15. cl_hud_damageindicator_scale 2
  16. cl_hud_damageindicator_time 2
  17. cl_impacteffects 0
  18. cl_impacteffects_limit_exit 1
  19. cl_impacteffects_limit_general 1
  20. cl_impacteffects_limit_water 1
  21. cl_interp_ratio 1
  22. cl_muzzleflash_dlight_3rd 0
  23. cl_phys_maxticks 0
  24. cl_ragdoll_maxcount 10
  25. cl_retire_low_priority_lights 1
  26. cl_rumblescale 0
  27. cl_show_splashes 0
  28. cl_showfps 1
  29. cl_smooth 0
  30. cl_threaded_bone_setup 0
  31. cl_updaterate 128
  32.  
  33. csm_quality_level 0 //cascade shadow map quality
  34. dsp_vol_2ch 1
  35. dsp_vol_4ch 1
  36. dsp_vol_5ch 1
  37. echo "autoexec cfg ran successfully"
  38. fps_max 31
  39. func_break_max_pieces 0
  40. gl_clear 0
  41. host_writeconfig
  42. lod_TransitionDist 100
  43.  
  44. m_customaccel 0
  45. m_customaccel_exponent 0
  46. m_customaccel_max 0
  47. m_customaccel_scale 0
  48. m_filter 0
  49. m_forward 1
  50. m_mouseaccel1 0
  51. m_mouseaccel2 0
  52. m_mousespeed 1
  53. m_rawinput 1
  54.  
  55. mat_antialias 0
  56. mat_blur_b 0
  57. mat_blur_g 0
  58. mat_blur_r 0
  59. mat_bufferprimitives 1
  60. mat_bumpmap 0
  61. mat_clipz 0
  62. mat_colcorrection_disableentities 1
  63. mat_colorcorrection 0
  64. mat_compressedtextures 1
  65. mat_detail_tex 0
  66. mat_disable_bloom 1
  67. mat_disable_fancy_blending 1
  68. mat_dof_enabled 0
  69. mat_drawwater 1
  70. mat_envmapsize 0
  71. mat_envmaptgasize 0
  72. mat_fastnobump 1
  73. mat_fastspecular 1
  74. mat_filterlightmaps 0
  75. mat_filtertextures 0
  76. mat_forceaniso 0
  77. mat_forcehardwaresync 0
  78. mat_forcehardwaresync 1
  79. mat_gbuffer_mode 2
  80. mat_hbao 0
  81. mat_hdr_enabled 0
  82. mat_hdr_level 0
  83. mat_insdof 0
  84. mat_lensfx 0
  85. mat_mipmaptextures 1
  86. mat_motion_blur_enabled 0
  87. mat_parallaxmap 0
  88. mat_phong 0
  89. mat_picmip 2 // Texture quality. [0 - 2] 2 is lowest quality, 0 is highest quality
  90. mat_postprocess_x 0
  91. mat_postprocess_y 0
  92. mat_queue_mode -1
  93. mat_reducefillrate 1
  94. mat_reduceparticles 1
  95. mat_scope_fancy 0
  96. mat_shadowstate 0
  97. mat_softwarelighting 0
  98. mat_specular 0
  99. mat_superbloom 0
  100. mat_triplebuffered 0
  101. mat_use_compressed_hdr_textures 0
  102. mat_vignette_enable 0
  103. mat_wateroverlaysize 1
  104.  
  105. mem_force_flush 1
  106. mem_max_heapsize "2048"
  107. muzzleflash_light 0
  108. net_compressvoice 1
  109. props_break_max_pieces 0
  110.  
  111. r_FlashlightDetailProps 0
  112. r_WaterDrawReflection 0
  113. r_WaterDrawRefraction 0
  114. r_ambientboost 0
  115. r_ambientfactor 0
  116. r_ambientmin 0
  117. r_avglight 0
  118. r_bloomtintb 9999999999999
  119. r_cheapwaterend 1
  120. r_cheapwaterstart 1
  121. r_decals 0
  122. r_decalstaticprops 0
  123. r_drawflecks 0
  124. r_drawmodeldecals 0
  125. r_dynamic 0
  126. r_eyeglintlodpixels 1000
  127. r_eyegloss 0
  128. r_eyemove 0
  129. r_eyes 0
  130. r_eyeshift_x 0
  131. r_eyeshift_y 0
  132. r_eyeshift_z 0
  133. r_eyesize 0
  134. r_fastzreject -1
  135. r_flashlightdepthtexture 0
  136. r_flex 0
  137. r_forcewaterleaf 1
  138. r_lightaverage 0
  139. r_lod 2 //LOD levels capped at 2 (at least most servers I play on)
  140. r_maxdlights 0
  141. r_maxmodeldecal 0
  142. r_maxnewsamples 2
  143. r_maxsampledist 1
  144. r_propsmaxdist 2
  145. r_queued_decals 0
  146. r_queued_post_processing 0
  147. r_renderoverlayfragment 0
  148. r_rootlod 2 //ensures LOD doesn't fluctuate
  149. r_shadowfromworldlights 0
  150. r_shadowlod 2 //LOD levels capped at 2 (at least most servers I play on)
  151. r_shadowmaxrendered 0
  152. r_shadowrendertotexture 0
  153. r_shadows 0
  154. r_teeth 0
  155. r_threaded_shadow_clip 1
  156. r_unlimitedrefract 1
  157. r_waterforceexpensive 0
  158. r_waterforcereflectentities 0
  159. r_worldlights 0
  160.  
  161. rate 128000
  162.  
  163. rope_averagelight 0
  164. rope_collide 0
  165. rope_rendersolid 0
  166. rope_shake 0
  167. rope_smooth 0
  168. rope_smooth 0
  169. rope_smooth_enlarge 0
  170. rope_smooth_maxalpha 0
  171. rope_smooth_maxalphawidth 0
  172. rope_smooth_minalpha 0
  173. rope_smooth_minwidth 0
  174. rope_subdiv 0
  175. rope_wind_dist 0
  176.  
  177. snd_mix_async 1
  178. snd_obstruction_Enable 0
  179. sv_forcepreload 1
  180. tracer_extra 0
  181.  
  182. violence_hgibs 0
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