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Oct 12th, 2017
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  1. span class="re5"> params["_display"];
  2.  
  3. waitUntil {!isNull _display};
  4.  
  5. hint "1";
  6.  
  7. _computer = missionNamespace getVariable "artillery_computer";
  8.  
  9. _guntype = _computer getVariable "twc_gun_type";
  10. _gunposition = _computer getVariable "twc_gun_position";
  11. _gunheight = _computer getVariable "twc_gun_height";
  12. _gunelevation = _computer getVariable "twc_gun_elevation";
  13. _gundirection = _computer getVariable "twc_gun_direction";
  14. _guncharge = _computer getVariable "twc_gun_charge";
  15. _targetdistance = _computer getVariable "twc_target_distance";
  16. _targetdirection = _computer getVariable "twc_target_direction";
  17. _targetheight = _computer getVariable "twc_target_height";
  18. _observerposition = _computer getVariable "twc_observer_position";
  19. _correctionover = _computer getVariable "twc_correction_over";
  20. _correctionleft = _computer getVariable "twc_correction_left";
  21.  
  22. ctrlSetText [1400, _guntype];
  23. ctrlSetText [1401, _gunposition];
  24. ctrlSetText [1402, _gunheight];
  25. ctrlSetText [1403, _gunelevation];
  26. ctrlSetText [1404, _gundirection];
  27. ctrlSetText [1405, _guncharge];
  28. ctrlSetText [1406, _targetdistance];
  29. ctrlSetText [1407, _targetdirection];
  30. ctrlSetText [1408, _targetheight];
  31. ctrlSetText [1409, _observerposition];
  32. ctrlSetText [1410, _correctionover];
  33. ctrlSetText [1411, _correctionleft];
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