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Bob_the_Hamster

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Jun 5th, 2017
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  1. palsink:~/src/ohr/wip james$ cat makemac.sh
  2. #!/bin/sh
  3. CC=clang GCC=/opt/local/bin/gcc-mp-5 EUDIR=~james/misc/euphoria scons
  4.  
  5. palsink:~/src/ohr/wip james$ ./makemac.sh
  6. scons: Reading SConscript files ...
  7. Using target: darwin arch: x86_64 gcc: /opt/local/bin/gcc-mp-5 cc: clang gcctarget: x86_64-apple-darwin15 fbcversion: 1060
  8.  
  9. WARNING: according the SDL_mixer 1.2 release notes:
  10. "Mac native midi had to be disabled because the code depends on legacy Quicktime and won't compile in 64-bit."
  11. scons: done reading SConscript files.
  12. scons: Building targets ...
  13. fbc -c build/bmod.rbas.bas -o build/bmod.rbas.o -mt -exx -g -O 2 -target darwin -arch x86_64 -gen gcc -Wc -Wno-maybe-uninitialized,-fno-omit-frame-pointer -entry SDL_main -d IS_GAME -m game
  14. reloadbasic/reloadbasic.py --careful menustuf.rbas -o build/menustuf.rbas.bas
  15. fbc -c build/menustuf.rbas.bas -o build/menustuf.rbas.o -mt -exx -g -O 2 -target darwin -arch x86_64 -gen gcc -Wc -Wno-maybe-uninitialized,-fno-omit-frame-pointer -entry SDL_main -d IS_GAME -m game
  16. reloadbasic/reloadbasic.py --careful moresubs.rbas -o build/moresubs.rbas.bas
  17. fbc -c build/moresubs.rbas.bas -o build/moresubs.rbas.o -mt -exx -g -O 2 -target darwin -arch x86_64 -gen gcc -Wc -Wno-maybe-uninitialized,-fno-omit-frame-pointer -entry SDL_main -d IS_GAME -m game
  18. reloadbasic/reloadbasic.py --careful savegame.rbas -o build/savegame.rbas.bas
  19. Generating ver.txt
  20. fbc -c build/savegame.rbas.bas -o build/savegame.rbas.o -mt -exx -g -O 2 -target darwin -arch x86_64 -gen gcc -Wc -Wno-maybe-uninitialized,-fno-omit-frame-pointer -entry SDL_main -d IS_GAME -m game
  21. reloadbasic/reloadbasic.py --careful purchase.rbas -o build/purchase.rbas.bas
  22. fbc -c build/purchase.rbas.bas -o build/purchase.rbas.o -mt -exx -g -O 2 -target darwin -arch x86_64 -gen gcc -Wc -Wno-maybe-uninitialized,-fno-omit-frame-pointer -entry SDL_main -d IS_GAME -m game
  23. reloadbasic/reloadbasic.py --careful common.rbas -o build/common.rbas.bas
  24. fbc -c build/common.rbas.bas -o build/game-common.rbas.o -mt -exx -g -O 2 -target darwin -arch x86_64 -gen gcc -Wc -Wno-maybe-uninitialized,-fno-omit-frame-pointer -entry SDL_main -d IS_GAME -m game
  25. reloadbasic/reloadbasic.py --careful loading.rbas -o build/loading.rbas.bas
  26. fbc -c build/loading.rbas.bas -o build/game-loading.rbas.o -mt -exx -g -O 2 -target darwin -arch x86_64 -gen gcc -Wc -Wno-maybe-uninitialized,-fno-omit-frame-pointer -entry SDL_main -d IS_GAME -m game
  27. clang -o build/os_unix.o -c -O3 -DFBCVERSION=1060 -mmacosx-version-min=10.4 -m64 -g -Wall --std=gnu99 os_unix.c
  28. fbc -c os_unix2.bas -o build/os_unix2.o -mt -exx -g -O 2 -target darwin -arch x86_64 -gen gcc -Wc -Wno-maybe-uninitialized,-fno-omit-frame-pointer
  29. fbc -c util.bas -o build/util.o -mt -exx -g -O 2 -target darwin -arch x86_64 -gen gcc -Wc -Wno-maybe-uninitialized,-fno-omit-frame-pointer
  30. clang -o build/blit.o -c -O3 -DFBCVERSION=1060 -mmacosx-version-min=10.4 -m64 -g -Wall --std=gnu99 blit.c
  31. In file included from blit.c:12:
  32. ./allmodex.h:45:3: warning: redefinition of typedef 'Frame' is a C11 feature [-Wtypedef-redefinition]
  33. } Frame;
  34. ^
  35. ./surface.h:29:23: note: previous definition is here
  36. typedef struct _Frame Frame;
  37. ^
  38. 1 warning generated.
  39. clang -o build/base64.o -c -O3 -DFBCVERSION=1060 -mmacosx-version-min=10.4 -m64 -g -Wall --std=gnu99 base64.c
  40. clang -o build/unicode.o -c -O3 -DFBCVERSION=1060 -mmacosx-version-min=10.4 -m64 -g -Wall --std=gnu99 unicode.c
  41. clang -o build/array.o -c -O3 -DFBCVERSION=1060 -mmacosx-version-min=10.4 -m64 -g -Wall --std=gnu99 array.c
  42. clang -o build/miscc.o -c -O3 -DFBCVERSION=1060 -mmacosx-version-min=10.4 -m64 -g -Wall --std=gnu99 miscc.c
  43. g++ -o build/filelayer.o -c -O3 -DFBCVERSION=1060 -mmacosx-version-min=10.4 -m64 --std=c++0x -g -Wall -Wno-non-virtual-dtor filelayer.cpp
  44. fbc -c vector.bas -o build/vector.o -mt -exx -g -O 2 -target darwin -arch x86_64 -gen gcc -Wc -Wno-maybe-uninitialized,-fno-omit-frame-pointer
  45. clang -o build/os_unix_wm.o -c -O3 -DFBCVERSION=1060 -mmacosx-version-min=10.4 -m64 -g -Wall --std=gnu99 -I /Library/Frameworks/SDL.framework/Headers -I /Users/james/Library/Frameworks/SDL.framework/Headers os_unix_wm.c
  46. clang -o build/mac/SDLmain.o -c -O3 -DFBCVERSION=1060 -mmacosx-version-min=10.4 -m64 -g -Wall --std=gnu99 -I /Library/Frameworks/SDL.framework/Headers -I /Users/james/Library/Frameworks/SDL.framework/Headers mac/SDLmain.m
  47. mac/SDLmain.m:316:24: warning: sending 'SDLMain *' to parameter of incompatible type 'id<NSApplicationDelegate> _Nullable'
  48. [NSApp setDelegate:sdlMain];
  49. ^~~~~~~
  50. /System/Library/Frameworks/AppKit.framework/Headers/NSApplication.h:168:56: note: passing argument to parameter 'delegate' here
  51. @property (nullable, assign) id<NSApplicationDelegate> delegate;
  52. ^
  53. 1 warning generated.
  54. g++ -o build/rasterizer.o -c -O3 -DFBCVERSION=1060 -mmacosx-version-min=10.4 -m64 --std=c++0x -g -Wall -Wno-non-virtual-dtor rasterizer.cpp
  55. g++ -o build/matrixMath.o -c -O3 -DFBCVERSION=1060 -mmacosx-version-min=10.4 -m64 --std=c++0x -g -Wall -Wno-non-virtual-dtor matrixMath.cpp
  56. g++ -o build/surface.o -c -O3 -DFBCVERSION=1060 -mmacosx-version-min=10.4 -m64 --std=c++0x -g -Wall -Wno-non-virtual-dtor surface.cpp
  57. g++ -o build/lib/gif.o -c -O3 -DFBCVERSION=1060 -mmacosx-version-min=10.4 -m64 --std=c++0x -g -Wall -Wno-non-virtual-dtor lib/gif.cpp
  58. fbc -c game.bas -o build/game.o -mt -exx -g -O 2 -target darwin -arch x86_64 -gen gcc -Wc -Wno-maybe-uninitialized,-fno-omit-frame-pointer -entry SDL_main -d IS_GAME -m game
  59. fbc -c bmodsubs.bas -o build/bmodsubs.o -mt -exx -g -O 2 -target darwin -arch x86_64 -gen gcc -Wc -Wno-maybe-uninitialized,-fno-omit-frame-pointer -entry SDL_main -d IS_GAME -m game
  60. fbc -c scriptcommands.bas -o build/scriptcommands.o -mt -exx -g -O 2 -target darwin -arch x86_64 -gen gcc -Wc -Wno-maybe-uninitialized,-fno-omit-frame-pointer -entry SDL_main -d IS_GAME -m game
  61. fbc -c yetmore2.bas -o build/yetmore2.o -mt -exx -g -O 2 -target darwin -arch x86_64 -gen gcc -Wc -Wno-maybe-uninitialized,-fno-omit-frame-pointer -entry SDL_main -d IS_GAME -m game
  62. fbc -c walkabouts.bas -o build/walkabouts.o -mt -exx -g -O 2 -target darwin -arch x86_64 -gen gcc -Wc -Wno-maybe-uninitialized,-fno-omit-frame-pointer -entry SDL_main -d IS_GAME -m game
  63. fbc -c scripting.bas -o build/scripting.o -mt -exx -g -O 2 -target darwin -arch x86_64 -gen gcc -Wc -Wno-maybe-uninitialized,-fno-omit-frame-pointer -entry SDL_main -d IS_GAME -m game
  64. fbc -c oldhsinterpreter.bas -o build/oldhsinterpreter.o -mt -exx -g -O 2 -target darwin -arch x86_64 -gen gcc -Wc -Wno-maybe-uninitialized,-fno-omit-frame-pointer -entry SDL_main -d IS_GAME -m game
  65. fbc -c plankmenu.bas -o build/plankmenu.o -mt -exx -g -O 2 -target darwin -arch x86_64 -gen gcc -Wc -Wno-maybe-uninitialized,-fno-omit-frame-pointer -entry SDL_main -d IS_GAME -m game
  66. fbc -c pathfinding.bas -o build/pathfinding.o -mt -exx -g -O 2 -target darwin -arch x86_64 -gen gcc -Wc -Wno-maybe-uninitialized,-fno-omit-frame-pointer -entry SDL_main -d IS_GAME -m game
  67. fbc -c gfx_sdl.bas -o build/game-gfx_sdl.o -mt -exx -g -O 2 -target darwin -arch x86_64 -gen gcc -Wc -Wno-maybe-uninitialized,-fno-omit-frame-pointer -entry SDL_main -d IS_GAME -m game
  68. gfx_sdl.bas:1168:52: warning: missing braces around initializer [-Wmissing-braces]
  69. gfx_sdl.bas:1168:52: note: (near initialization for 'remember_mouserect.P1')
  70. gfx_sdl.bas:1168:64: warning: missing braces around initializer [-Wmissing-braces]
  71. gfx_sdl.bas:1168:64: note: (near initialization for 'remember_mouserect.P2')
  72. gfx_sdl.bas:1168:50: warning: missing braces around initializer [-Wmissing-braces]
  73. gfx_sdl.bas:1168:50: note: (near initialization for 'remember_mouserect')
  74. fbc -c music_sdl.bas -o build/game-music_sdl.o -mt -exx -g -O 2 -target darwin -arch x86_64 -gen gcc -Wc -Wno-maybe-uninitialized,-fno-omit-frame-pointer -entry SDL_main -d IS_GAME -m game
  75. fbc -c sdl_lumprwops.bas -o build/game-sdl_lumprwops.o -mt -exx -g -O 2 -target darwin -arch x86_64 -gen gcc -Wc -Wno-maybe-uninitialized,-fno-omit-frame-pointer -entry SDL_main -d IS_GAME -m game
  76. fbc -c allmodex.bas -o build/game-allmodex.o -mt -exx -g -O 2 -target darwin -arch x86_64 -gen gcc -Wc -Wno-maybe-uninitialized,-fno-omit-frame-pointer -entry SDL_main -d IS_GAME -m game
  77. allmodex.bas:8732:37: warning: missing braces around initializer [-Wmissing-braces]
  78. allmodex.bas:8732:37: note: (near initialization for 'WINDOWSIZE$')
  79. fbc -c backends.bas -o build/game-backends.o -mt -exx -g -O 2 -target darwin -arch x86_64 -gen gcc -Wc -Wno-maybe-uninitialized,-fno-omit-frame-pointer -entry SDL_main -d IS_GAME -m game
  80. fbc -c lumpfile.bas -o build/game-lumpfile.o -mt -exx -g -O 2 -target darwin -arch x86_64 -gen gcc -Wc -Wno-maybe-uninitialized,-fno-omit-frame-pointer -entry SDL_main -d IS_GAME -m game
  81. fbc -c misc.bas -o build/game-misc.o -mt -exx -g -O 2 -target darwin -arch x86_64 -gen gcc -Wc -Wno-maybe-uninitialized,-fno-omit-frame-pointer -entry SDL_main -d IS_GAME -m game
  82. fbc -c bam2mid.bas -o build/game-bam2mid.o -mt -exx -g -O 2 -target darwin -arch x86_64 -gen gcc -Wc -Wno-maybe-uninitialized,-fno-omit-frame-pointer -entry SDL_main -d IS_GAME -m game
  83. fbc -c common_menus.bas -o build/game-common_menus.o -mt -exx -g -O 2 -target darwin -arch x86_64 -gen gcc -Wc -Wno-maybe-uninitialized,-fno-omit-frame-pointer -entry SDL_main -d IS_GAME -m game
  84. fbc -c bcommon.bas -o build/game-bcommon.o -mt -exx -g -O 2 -target darwin -arch x86_64 -gen gcc -Wc -Wno-maybe-uninitialized,-fno-omit-frame-pointer -entry SDL_main -d IS_GAME -m game
  85. fbc -c menus.bas -o build/game-menus.o -mt -exx -g -O 2 -target darwin -arch x86_64 -gen gcc -Wc -Wno-maybe-uninitialized,-fno-omit-frame-pointer -entry SDL_main -d IS_GAME -m game
  86. fbc -c browse.bas -o build/game-browse.o -mt -exx -g -O 2 -target darwin -arch x86_64 -gen gcc -Wc -Wno-maybe-uninitialized,-fno-omit-frame-pointer -entry SDL_main -d IS_GAME -m game
  87. fbc -c reload.bas -o build/game-reload.o -mt -exx -g -O 2 -target darwin -arch x86_64 -gen gcc -Wc -Wno-maybe-uninitialized,-fno-omit-frame-pointer -entry SDL_main -d IS_GAME -m game
  88. fbc -c reloadext.bas -o build/game-reloadext.o -mt -exx -g -O 2 -target darwin -arch x86_64 -gen gcc -Wc -Wno-maybe-uninitialized,-fno-omit-frame-pointer -entry SDL_main -d IS_GAME -m game
  89. fbc -c sliceedit.bas -o build/game-sliceedit.o -mt -exx -g -O 2 -target darwin -arch x86_64 -gen gcc -Wc -Wno-maybe-uninitialized,-fno-omit-frame-pointer -entry SDL_main -d IS_GAME -m game
  90. fbc -c slices.bas -o build/game-slices.o -mt -exx -g -O 2 -target darwin -arch x86_64 -gen gcc -Wc -Wno-maybe-uninitialized,-fno-omit-frame-pointer -entry SDL_main -d IS_GAME -m game
  91. g++ -O3 -DFBCVERSION=1060 -mmacosx-version-min=10.4 -m64 --std=c++0x -g -Wall -Wno-non-virtual-dtor -o ohrrpgce-game build/bmod.rbas.o build/menustuf.rbas.o build/moresubs.rbas.o build/savegame.rbas.o build/purchase.rbas.o build/game-common.rbas.o build/game-loading.rbas.o build/os_unix.o build/os_unix2.o build/util.o build/blit.o build/base64.o build/unicode.o build/array.o build/miscc.o build/filelayer.o build/vector.o build/os_unix_wm.o build/mac/SDLmain.o build/rasterizer.o build/matrixMath.o build/surface.o build/lib/gif.o build/game.o build/bmodsubs.o build/scriptcommands.o build/yetmore2.o build/walkabouts.o build/scripting.o build/oldhsinterpreter.o build/plankmenu.o build/pathfinding.o build/game-gfx_sdl.o build/game-music_sdl.o build/game-sdl_lumprwops.o build/game-allmodex.o build/game-backends.o build/game-lumpfile.o build/game-misc.o build/game-bam2mid.o build/game-common_menus.o build/game-bcommon.o build/game-menus.o build/game-browse.o build/game-reload.o build/game-reloadext.o build/game-sliceedit.o build/game-slices.o -F /Users/james/Library/Frameworks -Wl,-L/Users/james/misc/fbc-1.06/bin/../lib/freebasic/darwin-x86_64 /Users/james/misc/fbc-1.06/bin/../lib/freebasic/darwin-x86_64/fbrt0.o -lfbmt -lpthread -lncurses -Wl,-no_pie -framework SDL -framework SDL -framework SDL_mixer -framework Cocoa
  92. clang: warning: libstdc++ is deprecated; move to libc++ with a minimum deployment target of OS X 10.9
  93. ld: warning: ignoring file /Users/james/Library/Frameworks/SDL.framework/SDL, file was built for i386 which is not the architecture being linked (x86_64): /Users/james/Library/Frameworks/SDL.framework/SDL
  94. ld: warning: ignoring file /Users/james/Library/Frameworks/SDL_mixer.framework/SDL_mixer, file was built for i386 which is not the architecture being linked (x86_64): /Users/james/Library/Frameworks/SDL_mixer.framework/SDL_mixer
  95. Undefined symbols for architecture x86_64:
  96. "_Mix_AllocateChannels", referenced from:
  97. _SOUND_INIT in game-music_sdl.o
  98. "_Mix_ChannelFinished", referenced from:
  99. _SOUND_INIT in game-music_sdl.o
  100. "_Mix_CloseAudio", referenced from:
  101. _MUSIC_CLOSE in game-music_sdl.o
  102. "_Mix_FreeChunk", referenced from:
  103. _NEXT_FREE_SLOT in game-music_sdl.o
  104. _SOUND_UNLOAD in game-music_sdl.o
  105. "_Mix_FreeMusic", referenced from:
  106. _MUSIC_STOP in game-music_sdl.o
  107. "_Mix_HaltChannel", referenced from:
  108. _SOUND_STOP in game-music_sdl.o
  109. "_Mix_HaltMusic", referenced from:
  110. _MUSIC_PAUSE in game-music_sdl.o
  111. "_Mix_Linked_Version", referenced from:
  112. _MUSIC_GET_INFO in game-music_sdl.o
  113. "_Mix_LoadMUS_RW", referenced from:
  114. MUSIC_PLAY(FBSTRING&, MUSICFORMATENUM) in game-music_sdl.o
  115. "_Mix_LoadWAV_RW", referenced from:
  116. SOUND_LOAD(FBSTRING&, int) in game-music_sdl.o
  117. "_Mix_OpenAudio", referenced from:
  118. _MUSIC_INIT in game-music_sdl.o
  119. "_Mix_Pause", referenced from:
  120. _SOUND_PAUSE in game-music_sdl.o
  121. "_Mix_PlayChannelTimed", referenced from:
  122. _SOUND_PLAY in game-music_sdl.o
  123. "_Mix_PlayMusic", referenced from:
  124. MUSIC_PLAY(FBSTRING&, MUSICFORMATENUM) in game-music_sdl.o
  125. "_Mix_QuerySpec", referenced from:
  126. _MUSIC_GET_INFO in game-music_sdl.o
  127. "_Mix_Resume", referenced from:
  128. _SOUND_PLAY in game-music_sdl.o
  129. "_Mix_ResumeMusic", referenced from:
  130. _MUSIC_RESUME in game-music_sdl.o
  131. "_Mix_Volume", referenced from:
  132. _SOUND_PLAY in game-music_sdl.o
  133. _SOUND_SETVOLUME in game-music_sdl.o
  134. _SOUND_GETVOLUME in game-music_sdl.o
  135. "_Mix_VolumeMusic", referenced from:
  136. _MUSIC_CLOSE in game-music_sdl.o
  137. MUSIC_PLAY(FBSTRING&, MUSICFORMATENUM) in game-music_sdl.o
  138. _MUSIC_SETVOLUME in game-music_sdl.o
  139. "_SDL_AllocRW", referenced from:
  140. _SDL_RWFROMLUMP in game-sdl_lumprwops.o
  141. "_SDL_CreateRGBSurface", referenced from:
  142. _gfx_sdl_present_internal in game-gfx_sdl.o
  143. "_SDL_EnableKeyRepeat", referenced from:
  144. _gfx_sdl_init in game-gfx_sdl.o
  145. "_SDL_EnableUNICODE", referenced from:
  146. _io_sdl_enable_textinput in game-gfx_sdl.o
  147. _gfx_sdl_set_screen_mode in game-gfx_sdl.o
  148. "_SDL_Flip", referenced from:
  149. _gfx_sdl_8bit_update_screen in game-gfx_sdl.o
  150. _gfx_sdl_present_internal in game-gfx_sdl.o
  151. _io_sdl_pollkeyevents in game-gfx_sdl.o
  152. "_SDL_FreeRW", referenced from:
  153. _LUMPRWOPS_CLOSE in game-sdl_lumprwops.o
  154. "_SDL_FreeSurface", referenced from:
  155. _gfx_sdl_close in game-gfx_sdl.o
  156. _gfx_sdl_present_internal in game-gfx_sdl.o
  157. "_SDL_GetAppState", referenced from:
  158. _gfx_sdl_getwindowstate in game-gfx_sdl.o
  159. _update_mouse in game-gfx_sdl.o
  160. _internal_set_mouserect in game-gfx_sdl.o
  161. _io_sdl_setmouse in game-gfx_sdl.o
  162. "_SDL_GetError", referenced from:
  163. _io_sdl_readjoysane in game-gfx_sdl.o
  164. _gfx_sdl_set_screen_mode in game-gfx_sdl.o
  165. _gfx_sdl_init in game-gfx_sdl.o
  166. _gfx_sdl_setwindowed in game-gfx_sdl.o
  167. _gfx_sdl_8bit_update_screen in game-gfx_sdl.o
  168. _gfx_sdl_present_internal in game-gfx_sdl.o
  169. _io_sdl_pollkeyevents in game-gfx_sdl.o
  170. ...
  171. "_SDL_GetKeyName", referenced from:
  172. _io_sdl_keybits in game-gfx_sdl.o
  173. "_SDL_GetKeyState", referenced from:
  174. _io_sdl_keybits in game-gfx_sdl.o
  175. "_SDL_GetMouseState", referenced from:
  176. _update_mouse in game-gfx_sdl.o
  177. _internal_set_mouserect in game-gfx_sdl.o
  178. _gfx_sdl_process_events in game-gfx_sdl.o
  179. "_SDL_GetVideoInfo", referenced from:
  180. _gfx_sdl_init in game-gfx_sdl.o
  181. "_SDL_Init", referenced from:
  182. _gfx_sdl_init in game-gfx_sdl.o
  183. _MUSIC_INIT in game-music_sdl.o
  184. "_SDL_InitSubSystem", referenced from:
  185. _gfx_sdl_set_screen_mode in game-gfx_sdl.o
  186. _gfx_sdl_init in game-gfx_sdl.o
  187. _MUSIC_INIT in game-music_sdl.o
  188. "_SDL_JoystickClose", referenced from:
  189. _gfx_sdl_close in game-gfx_sdl.o
  190. "_SDL_JoystickGetAxis", referenced from:
  191. _io_sdl_readjoysane in game-gfx_sdl.o
  192. "_SDL_JoystickGetButton", referenced from:
  193. _io_sdl_readjoysane in game-gfx_sdl.o
  194. "_SDL_JoystickNumButtons", referenced from:
  195. _io_sdl_readjoysane in game-gfx_sdl.o
  196. "_SDL_JoystickOpen", referenced from:
  197. _io_sdl_readjoysane in game-gfx_sdl.o
  198. "_SDL_JoystickUpdate", referenced from:
  199. _io_sdl_readjoysane in game-gfx_sdl.o
  200. "_SDL_Linked_Version", referenced from:
  201. _gfx_sdl_init in game-gfx_sdl.o
  202. _MUSIC_GET_INFO in game-music_sdl.o
  203. "_SDL_NumJoysticks", referenced from:
  204. _gfx_sdl_close in game-gfx_sdl.o
  205. _io_sdl_readjoysane in game-gfx_sdl.o
  206. _gfx_sdl_init in game-gfx_sdl.o
  207. "_SDL_PeepEvents", referenced from:
  208. _gfx_sdl_process_events in game-gfx_sdl.o
  209. "_SDL_PumpEvents", referenced from:
  210. _update_mouse in game-gfx_sdl.o
  211. _internal_set_mouserect in game-gfx_sdl.o
  212. _gfx_sdl_process_events in game-gfx_sdl.o
  213. _update_state in game-gfx_sdl.o
  214. _io_sdl_setmouse in game-gfx_sdl.o
  215. "_SDL_PushEvent", referenced from:
  216. -[NSApplication(SDLApplication) terminateOption:] in SDLmain.o
  217. -[NSApplication(SDLApplication) sendF1:] in SDLmain.o
  218. -[NSApplication(SDLApplication) setZoom:] in SDLmain.o
  219. -[NSApplication(SDLApplication) fullScreen:] in SDLmain.o
  220. "_SDL_Quit", referenced from:
  221. _gfx_sdl_close in game-gfx_sdl.o
  222. _QUIT_SDL_AUDIO in game-music_sdl.o
  223. "_SDL_QuitSubSystem", referenced from:
  224. _gfx_sdl_close in game-gfx_sdl.o
  225. _gfx_sdl_set_screen_mode in game-gfx_sdl.o
  226. _QUIT_SDL_AUDIO in game-music_sdl.o
  227. "_SDL_RWFromFile", referenced from:
  228. MUSIC_PLAY(FBSTRING&, MUSICFORMATENUM) in game-music_sdl.o
  229. SOUND_LOAD(FBSTRING&, int) in game-music_sdl.o
  230. "_SDL_SetColors", referenced from:
  231. _gfx_sdl_8bit_update_screen in game-gfx_sdl.o
  232. "_SDL_SetVideoMode", referenced from:
  233. _gfx_sdl_set_screen_mode in game-gfx_sdl.o
  234. "_SDL_ShowCursor", referenced from:
  235. _update_mouse_visibility in game-gfx_sdl.o
  236. _gfx_sdl_process_events in game-gfx_sdl.o
  237. _io_sdl_setmouse in game-gfx_sdl.o
  238. "_SDL_UpperBlit", referenced from:
  239. _gfx_sdl_8bit_update_screen in game-gfx_sdl.o
  240. "_SDL_VideoDriverName", referenced from:
  241. _gfx_sdl_init in game-gfx_sdl.o
  242. "_SDL_WM_SetCaption", referenced from:
  243. _gfx_sdl_windowtitle in game-gfx_sdl.o
  244. _gfx_sdl_set_screen_mode in game-gfx_sdl.o
  245. "_SDL_WarpMouse", referenced from:
  246. _update_mouse in game-gfx_sdl.o
  247. _internal_set_mouserect in game-gfx_sdl.o
  248. _gfx_sdl_process_events in game-gfx_sdl.o
  249. _io_sdl_setmouse in game-gfx_sdl.o
  250. "_SDL_WasInit", referenced from:
  251. _gfx_sdl_windowtitle in game-gfx_sdl.o
  252. _gfx_sdl_close in game-gfx_sdl.o
  253. _gfx_sdl_set_screen_mode in game-gfx_sdl.o
  254. _gfx_sdl_init in game-gfx_sdl.o
  255. _gfx_sdl_set_zoom in game-gfx_sdl.o
  256. _QUIT_SDL_AUDIO in game-music_sdl.o
  257. _MUSIC_INIT in game-music_sdl.o
  258. ...
  259. ld: symbol(s) not found for architecture x86_64
  260. clang: error: linker command failed with exit code 1 (use -v to see invocation)
  261. scons: *** [ohrrpgce-game] Error 1
  262. scons: building terminated because of errors.
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