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- palsink:~/src/ohr/wip james$ cat makemac.sh
- #!/bin/sh
- CC=clang GCC=/opt/local/bin/gcc-mp-5 EUDIR=~james/misc/euphoria scons
- palsink:~/src/ohr/wip james$ ./makemac.sh
- scons: Reading SConscript files ...
- Using target: darwin arch: x86_64 gcc: /opt/local/bin/gcc-mp-5 cc: clang gcctarget: x86_64-apple-darwin15 fbcversion: 1060
- WARNING: according the SDL_mixer 1.2 release notes:
- "Mac native midi had to be disabled because the code depends on legacy Quicktime and won't compile in 64-bit."
- scons: done reading SConscript files.
- scons: Building targets ...
- fbc -c build/bmod.rbas.bas -o build/bmod.rbas.o -mt -exx -g -O 2 -target darwin -arch x86_64 -gen gcc -Wc -Wno-maybe-uninitialized,-fno-omit-frame-pointer -entry SDL_main -d IS_GAME -m game
- reloadbasic/reloadbasic.py --careful menustuf.rbas -o build/menustuf.rbas.bas
- fbc -c build/menustuf.rbas.bas -o build/menustuf.rbas.o -mt -exx -g -O 2 -target darwin -arch x86_64 -gen gcc -Wc -Wno-maybe-uninitialized,-fno-omit-frame-pointer -entry SDL_main -d IS_GAME -m game
- reloadbasic/reloadbasic.py --careful moresubs.rbas -o build/moresubs.rbas.bas
- fbc -c build/moresubs.rbas.bas -o build/moresubs.rbas.o -mt -exx -g -O 2 -target darwin -arch x86_64 -gen gcc -Wc -Wno-maybe-uninitialized,-fno-omit-frame-pointer -entry SDL_main -d IS_GAME -m game
- reloadbasic/reloadbasic.py --careful savegame.rbas -o build/savegame.rbas.bas
- Generating ver.txt
- fbc -c build/savegame.rbas.bas -o build/savegame.rbas.o -mt -exx -g -O 2 -target darwin -arch x86_64 -gen gcc -Wc -Wno-maybe-uninitialized,-fno-omit-frame-pointer -entry SDL_main -d IS_GAME -m game
- reloadbasic/reloadbasic.py --careful purchase.rbas -o build/purchase.rbas.bas
- fbc -c build/purchase.rbas.bas -o build/purchase.rbas.o -mt -exx -g -O 2 -target darwin -arch x86_64 -gen gcc -Wc -Wno-maybe-uninitialized,-fno-omit-frame-pointer -entry SDL_main -d IS_GAME -m game
- reloadbasic/reloadbasic.py --careful common.rbas -o build/common.rbas.bas
- fbc -c build/common.rbas.bas -o build/game-common.rbas.o -mt -exx -g -O 2 -target darwin -arch x86_64 -gen gcc -Wc -Wno-maybe-uninitialized,-fno-omit-frame-pointer -entry SDL_main -d IS_GAME -m game
- reloadbasic/reloadbasic.py --careful loading.rbas -o build/loading.rbas.bas
- fbc -c build/loading.rbas.bas -o build/game-loading.rbas.o -mt -exx -g -O 2 -target darwin -arch x86_64 -gen gcc -Wc -Wno-maybe-uninitialized,-fno-omit-frame-pointer -entry SDL_main -d IS_GAME -m game
- clang -o build/os_unix.o -c -O3 -DFBCVERSION=1060 -mmacosx-version-min=10.4 -m64 -g -Wall --std=gnu99 os_unix.c
- fbc -c os_unix2.bas -o build/os_unix2.o -mt -exx -g -O 2 -target darwin -arch x86_64 -gen gcc -Wc -Wno-maybe-uninitialized,-fno-omit-frame-pointer
- fbc -c util.bas -o build/util.o -mt -exx -g -O 2 -target darwin -arch x86_64 -gen gcc -Wc -Wno-maybe-uninitialized,-fno-omit-frame-pointer
- clang -o build/blit.o -c -O3 -DFBCVERSION=1060 -mmacosx-version-min=10.4 -m64 -g -Wall --std=gnu99 blit.c
- In file included from blit.c:12:
- ./allmodex.h:45:3: warning: redefinition of typedef 'Frame' is a C11 feature [-Wtypedef-redefinition]
- } Frame;
- ^
- ./surface.h:29:23: note: previous definition is here
- typedef struct _Frame Frame;
- ^
- 1 warning generated.
- clang -o build/base64.o -c -O3 -DFBCVERSION=1060 -mmacosx-version-min=10.4 -m64 -g -Wall --std=gnu99 base64.c
- clang -o build/unicode.o -c -O3 -DFBCVERSION=1060 -mmacosx-version-min=10.4 -m64 -g -Wall --std=gnu99 unicode.c
- clang -o build/array.o -c -O3 -DFBCVERSION=1060 -mmacosx-version-min=10.4 -m64 -g -Wall --std=gnu99 array.c
- clang -o build/miscc.o -c -O3 -DFBCVERSION=1060 -mmacosx-version-min=10.4 -m64 -g -Wall --std=gnu99 miscc.c
- g++ -o build/filelayer.o -c -O3 -DFBCVERSION=1060 -mmacosx-version-min=10.4 -m64 --std=c++0x -g -Wall -Wno-non-virtual-dtor filelayer.cpp
- fbc -c vector.bas -o build/vector.o -mt -exx -g -O 2 -target darwin -arch x86_64 -gen gcc -Wc -Wno-maybe-uninitialized,-fno-omit-frame-pointer
- clang -o build/os_unix_wm.o -c -O3 -DFBCVERSION=1060 -mmacosx-version-min=10.4 -m64 -g -Wall --std=gnu99 -I /Library/Frameworks/SDL.framework/Headers -I /Users/james/Library/Frameworks/SDL.framework/Headers os_unix_wm.c
- clang -o build/mac/SDLmain.o -c -O3 -DFBCVERSION=1060 -mmacosx-version-min=10.4 -m64 -g -Wall --std=gnu99 -I /Library/Frameworks/SDL.framework/Headers -I /Users/james/Library/Frameworks/SDL.framework/Headers mac/SDLmain.m
- mac/SDLmain.m:316:24: warning: sending 'SDLMain *' to parameter of incompatible type 'id<NSApplicationDelegate> _Nullable'
- [NSApp setDelegate:sdlMain];
- ^~~~~~~
- /System/Library/Frameworks/AppKit.framework/Headers/NSApplication.h:168:56: note: passing argument to parameter 'delegate' here
- @property (nullable, assign) id<NSApplicationDelegate> delegate;
- ^
- 1 warning generated.
- g++ -o build/rasterizer.o -c -O3 -DFBCVERSION=1060 -mmacosx-version-min=10.4 -m64 --std=c++0x -g -Wall -Wno-non-virtual-dtor rasterizer.cpp
- g++ -o build/matrixMath.o -c -O3 -DFBCVERSION=1060 -mmacosx-version-min=10.4 -m64 --std=c++0x -g -Wall -Wno-non-virtual-dtor matrixMath.cpp
- g++ -o build/surface.o -c -O3 -DFBCVERSION=1060 -mmacosx-version-min=10.4 -m64 --std=c++0x -g -Wall -Wno-non-virtual-dtor surface.cpp
- g++ -o build/lib/gif.o -c -O3 -DFBCVERSION=1060 -mmacosx-version-min=10.4 -m64 --std=c++0x -g -Wall -Wno-non-virtual-dtor lib/gif.cpp
- fbc -c game.bas -o build/game.o -mt -exx -g -O 2 -target darwin -arch x86_64 -gen gcc -Wc -Wno-maybe-uninitialized,-fno-omit-frame-pointer -entry SDL_main -d IS_GAME -m game
- fbc -c bmodsubs.bas -o build/bmodsubs.o -mt -exx -g -O 2 -target darwin -arch x86_64 -gen gcc -Wc -Wno-maybe-uninitialized,-fno-omit-frame-pointer -entry SDL_main -d IS_GAME -m game
- fbc -c scriptcommands.bas -o build/scriptcommands.o -mt -exx -g -O 2 -target darwin -arch x86_64 -gen gcc -Wc -Wno-maybe-uninitialized,-fno-omit-frame-pointer -entry SDL_main -d IS_GAME -m game
- fbc -c yetmore2.bas -o build/yetmore2.o -mt -exx -g -O 2 -target darwin -arch x86_64 -gen gcc -Wc -Wno-maybe-uninitialized,-fno-omit-frame-pointer -entry SDL_main -d IS_GAME -m game
- fbc -c walkabouts.bas -o build/walkabouts.o -mt -exx -g -O 2 -target darwin -arch x86_64 -gen gcc -Wc -Wno-maybe-uninitialized,-fno-omit-frame-pointer -entry SDL_main -d IS_GAME -m game
- fbc -c scripting.bas -o build/scripting.o -mt -exx -g -O 2 -target darwin -arch x86_64 -gen gcc -Wc -Wno-maybe-uninitialized,-fno-omit-frame-pointer -entry SDL_main -d IS_GAME -m game
- fbc -c oldhsinterpreter.bas -o build/oldhsinterpreter.o -mt -exx -g -O 2 -target darwin -arch x86_64 -gen gcc -Wc -Wno-maybe-uninitialized,-fno-omit-frame-pointer -entry SDL_main -d IS_GAME -m game
- fbc -c plankmenu.bas -o build/plankmenu.o -mt -exx -g -O 2 -target darwin -arch x86_64 -gen gcc -Wc -Wno-maybe-uninitialized,-fno-omit-frame-pointer -entry SDL_main -d IS_GAME -m game
- fbc -c pathfinding.bas -o build/pathfinding.o -mt -exx -g -O 2 -target darwin -arch x86_64 -gen gcc -Wc -Wno-maybe-uninitialized,-fno-omit-frame-pointer -entry SDL_main -d IS_GAME -m game
- fbc -c gfx_sdl.bas -o build/game-gfx_sdl.o -mt -exx -g -O 2 -target darwin -arch x86_64 -gen gcc -Wc -Wno-maybe-uninitialized,-fno-omit-frame-pointer -entry SDL_main -d IS_GAME -m game
- gfx_sdl.bas:1168:52: warning: missing braces around initializer [-Wmissing-braces]
- gfx_sdl.bas:1168:52: note: (near initialization for 'remember_mouserect.P1')
- gfx_sdl.bas:1168:64: warning: missing braces around initializer [-Wmissing-braces]
- gfx_sdl.bas:1168:64: note: (near initialization for 'remember_mouserect.P2')
- gfx_sdl.bas:1168:50: warning: missing braces around initializer [-Wmissing-braces]
- gfx_sdl.bas:1168:50: note: (near initialization for 'remember_mouserect')
- fbc -c music_sdl.bas -o build/game-music_sdl.o -mt -exx -g -O 2 -target darwin -arch x86_64 -gen gcc -Wc -Wno-maybe-uninitialized,-fno-omit-frame-pointer -entry SDL_main -d IS_GAME -m game
- fbc -c sdl_lumprwops.bas -o build/game-sdl_lumprwops.o -mt -exx -g -O 2 -target darwin -arch x86_64 -gen gcc -Wc -Wno-maybe-uninitialized,-fno-omit-frame-pointer -entry SDL_main -d IS_GAME -m game
- fbc -c allmodex.bas -o build/game-allmodex.o -mt -exx -g -O 2 -target darwin -arch x86_64 -gen gcc -Wc -Wno-maybe-uninitialized,-fno-omit-frame-pointer -entry SDL_main -d IS_GAME -m game
- allmodex.bas:8732:37: warning: missing braces around initializer [-Wmissing-braces]
- allmodex.bas:8732:37: note: (near initialization for 'WINDOWSIZE$')
- fbc -c backends.bas -o build/game-backends.o -mt -exx -g -O 2 -target darwin -arch x86_64 -gen gcc -Wc -Wno-maybe-uninitialized,-fno-omit-frame-pointer -entry SDL_main -d IS_GAME -m game
- fbc -c lumpfile.bas -o build/game-lumpfile.o -mt -exx -g -O 2 -target darwin -arch x86_64 -gen gcc -Wc -Wno-maybe-uninitialized,-fno-omit-frame-pointer -entry SDL_main -d IS_GAME -m game
- fbc -c misc.bas -o build/game-misc.o -mt -exx -g -O 2 -target darwin -arch x86_64 -gen gcc -Wc -Wno-maybe-uninitialized,-fno-omit-frame-pointer -entry SDL_main -d IS_GAME -m game
- fbc -c bam2mid.bas -o build/game-bam2mid.o -mt -exx -g -O 2 -target darwin -arch x86_64 -gen gcc -Wc -Wno-maybe-uninitialized,-fno-omit-frame-pointer -entry SDL_main -d IS_GAME -m game
- fbc -c common_menus.bas -o build/game-common_menus.o -mt -exx -g -O 2 -target darwin -arch x86_64 -gen gcc -Wc -Wno-maybe-uninitialized,-fno-omit-frame-pointer -entry SDL_main -d IS_GAME -m game
- fbc -c bcommon.bas -o build/game-bcommon.o -mt -exx -g -O 2 -target darwin -arch x86_64 -gen gcc -Wc -Wno-maybe-uninitialized,-fno-omit-frame-pointer -entry SDL_main -d IS_GAME -m game
- fbc -c menus.bas -o build/game-menus.o -mt -exx -g -O 2 -target darwin -arch x86_64 -gen gcc -Wc -Wno-maybe-uninitialized,-fno-omit-frame-pointer -entry SDL_main -d IS_GAME -m game
- fbc -c browse.bas -o build/game-browse.o -mt -exx -g -O 2 -target darwin -arch x86_64 -gen gcc -Wc -Wno-maybe-uninitialized,-fno-omit-frame-pointer -entry SDL_main -d IS_GAME -m game
- fbc -c reload.bas -o build/game-reload.o -mt -exx -g -O 2 -target darwin -arch x86_64 -gen gcc -Wc -Wno-maybe-uninitialized,-fno-omit-frame-pointer -entry SDL_main -d IS_GAME -m game
- fbc -c reloadext.bas -o build/game-reloadext.o -mt -exx -g -O 2 -target darwin -arch x86_64 -gen gcc -Wc -Wno-maybe-uninitialized,-fno-omit-frame-pointer -entry SDL_main -d IS_GAME -m game
- fbc -c sliceedit.bas -o build/game-sliceedit.o -mt -exx -g -O 2 -target darwin -arch x86_64 -gen gcc -Wc -Wno-maybe-uninitialized,-fno-omit-frame-pointer -entry SDL_main -d IS_GAME -m game
- fbc -c slices.bas -o build/game-slices.o -mt -exx -g -O 2 -target darwin -arch x86_64 -gen gcc -Wc -Wno-maybe-uninitialized,-fno-omit-frame-pointer -entry SDL_main -d IS_GAME -m game
- g++ -O3 -DFBCVERSION=1060 -mmacosx-version-min=10.4 -m64 --std=c++0x -g -Wall -Wno-non-virtual-dtor -o ohrrpgce-game build/bmod.rbas.o build/menustuf.rbas.o build/moresubs.rbas.o build/savegame.rbas.o build/purchase.rbas.o build/game-common.rbas.o build/game-loading.rbas.o build/os_unix.o build/os_unix2.o build/util.o build/blit.o build/base64.o build/unicode.o build/array.o build/miscc.o build/filelayer.o build/vector.o build/os_unix_wm.o build/mac/SDLmain.o build/rasterizer.o build/matrixMath.o build/surface.o build/lib/gif.o build/game.o build/bmodsubs.o build/scriptcommands.o build/yetmore2.o build/walkabouts.o build/scripting.o build/oldhsinterpreter.o build/plankmenu.o build/pathfinding.o build/game-gfx_sdl.o build/game-music_sdl.o build/game-sdl_lumprwops.o build/game-allmodex.o build/game-backends.o build/game-lumpfile.o build/game-misc.o build/game-bam2mid.o build/game-common_menus.o build/game-bcommon.o build/game-menus.o build/game-browse.o build/game-reload.o build/game-reloadext.o build/game-sliceedit.o build/game-slices.o -F /Users/james/Library/Frameworks -Wl,-L/Users/james/misc/fbc-1.06/bin/../lib/freebasic/darwin-x86_64 /Users/james/misc/fbc-1.06/bin/../lib/freebasic/darwin-x86_64/fbrt0.o -lfbmt -lpthread -lncurses -Wl,-no_pie -framework SDL -framework SDL -framework SDL_mixer -framework Cocoa
- clang: warning: libstdc++ is deprecated; move to libc++ with a minimum deployment target of OS X 10.9
- ld: warning: ignoring file /Users/james/Library/Frameworks/SDL.framework/SDL, file was built for i386 which is not the architecture being linked (x86_64): /Users/james/Library/Frameworks/SDL.framework/SDL
- ld: warning: ignoring file /Users/james/Library/Frameworks/SDL_mixer.framework/SDL_mixer, file was built for i386 which is not the architecture being linked (x86_64): /Users/james/Library/Frameworks/SDL_mixer.framework/SDL_mixer
- Undefined symbols for architecture x86_64:
- "_Mix_AllocateChannels", referenced from:
- _SOUND_INIT in game-music_sdl.o
- "_Mix_ChannelFinished", referenced from:
- _SOUND_INIT in game-music_sdl.o
- "_Mix_CloseAudio", referenced from:
- _MUSIC_CLOSE in game-music_sdl.o
- "_Mix_FreeChunk", referenced from:
- _NEXT_FREE_SLOT in game-music_sdl.o
- _SOUND_UNLOAD in game-music_sdl.o
- "_Mix_FreeMusic", referenced from:
- _MUSIC_STOP in game-music_sdl.o
- "_Mix_HaltChannel", referenced from:
- _SOUND_STOP in game-music_sdl.o
- "_Mix_HaltMusic", referenced from:
- _MUSIC_PAUSE in game-music_sdl.o
- "_Mix_Linked_Version", referenced from:
- _MUSIC_GET_INFO in game-music_sdl.o
- "_Mix_LoadMUS_RW", referenced from:
- MUSIC_PLAY(FBSTRING&, MUSICFORMATENUM) in game-music_sdl.o
- "_Mix_LoadWAV_RW", referenced from:
- SOUND_LOAD(FBSTRING&, int) in game-music_sdl.o
- "_Mix_OpenAudio", referenced from:
- _MUSIC_INIT in game-music_sdl.o
- "_Mix_Pause", referenced from:
- _SOUND_PAUSE in game-music_sdl.o
- "_Mix_PlayChannelTimed", referenced from:
- _SOUND_PLAY in game-music_sdl.o
- "_Mix_PlayMusic", referenced from:
- MUSIC_PLAY(FBSTRING&, MUSICFORMATENUM) in game-music_sdl.o
- "_Mix_QuerySpec", referenced from:
- _MUSIC_GET_INFO in game-music_sdl.o
- "_Mix_Resume", referenced from:
- _SOUND_PLAY in game-music_sdl.o
- "_Mix_ResumeMusic", referenced from:
- _MUSIC_RESUME in game-music_sdl.o
- "_Mix_Volume", referenced from:
- _SOUND_PLAY in game-music_sdl.o
- _SOUND_SETVOLUME in game-music_sdl.o
- _SOUND_GETVOLUME in game-music_sdl.o
- "_Mix_VolumeMusic", referenced from:
- _MUSIC_CLOSE in game-music_sdl.o
- MUSIC_PLAY(FBSTRING&, MUSICFORMATENUM) in game-music_sdl.o
- _MUSIC_SETVOLUME in game-music_sdl.o
- "_SDL_AllocRW", referenced from:
- _SDL_RWFROMLUMP in game-sdl_lumprwops.o
- "_SDL_CreateRGBSurface", referenced from:
- _gfx_sdl_present_internal in game-gfx_sdl.o
- "_SDL_EnableKeyRepeat", referenced from:
- _gfx_sdl_init in game-gfx_sdl.o
- "_SDL_EnableUNICODE", referenced from:
- _io_sdl_enable_textinput in game-gfx_sdl.o
- _gfx_sdl_set_screen_mode in game-gfx_sdl.o
- "_SDL_Flip", referenced from:
- _gfx_sdl_8bit_update_screen in game-gfx_sdl.o
- _gfx_sdl_present_internal in game-gfx_sdl.o
- _io_sdl_pollkeyevents in game-gfx_sdl.o
- "_SDL_FreeRW", referenced from:
- _LUMPRWOPS_CLOSE in game-sdl_lumprwops.o
- "_SDL_FreeSurface", referenced from:
- _gfx_sdl_close in game-gfx_sdl.o
- _gfx_sdl_present_internal in game-gfx_sdl.o
- "_SDL_GetAppState", referenced from:
- _gfx_sdl_getwindowstate in game-gfx_sdl.o
- _update_mouse in game-gfx_sdl.o
- _internal_set_mouserect in game-gfx_sdl.o
- _io_sdl_setmouse in game-gfx_sdl.o
- "_SDL_GetError", referenced from:
- _io_sdl_readjoysane in game-gfx_sdl.o
- _gfx_sdl_set_screen_mode in game-gfx_sdl.o
- _gfx_sdl_init in game-gfx_sdl.o
- _gfx_sdl_setwindowed in game-gfx_sdl.o
- _gfx_sdl_8bit_update_screen in game-gfx_sdl.o
- _gfx_sdl_present_internal in game-gfx_sdl.o
- _io_sdl_pollkeyevents in game-gfx_sdl.o
- ...
- "_SDL_GetKeyName", referenced from:
- _io_sdl_keybits in game-gfx_sdl.o
- "_SDL_GetKeyState", referenced from:
- _io_sdl_keybits in game-gfx_sdl.o
- "_SDL_GetMouseState", referenced from:
- _update_mouse in game-gfx_sdl.o
- _internal_set_mouserect in game-gfx_sdl.o
- _gfx_sdl_process_events in game-gfx_sdl.o
- "_SDL_GetVideoInfo", referenced from:
- _gfx_sdl_init in game-gfx_sdl.o
- "_SDL_Init", referenced from:
- _gfx_sdl_init in game-gfx_sdl.o
- _MUSIC_INIT in game-music_sdl.o
- "_SDL_InitSubSystem", referenced from:
- _gfx_sdl_set_screen_mode in game-gfx_sdl.o
- _gfx_sdl_init in game-gfx_sdl.o
- _MUSIC_INIT in game-music_sdl.o
- "_SDL_JoystickClose", referenced from:
- _gfx_sdl_close in game-gfx_sdl.o
- "_SDL_JoystickGetAxis", referenced from:
- _io_sdl_readjoysane in game-gfx_sdl.o
- "_SDL_JoystickGetButton", referenced from:
- _io_sdl_readjoysane in game-gfx_sdl.o
- "_SDL_JoystickNumButtons", referenced from:
- _io_sdl_readjoysane in game-gfx_sdl.o
- "_SDL_JoystickOpen", referenced from:
- _io_sdl_readjoysane in game-gfx_sdl.o
- "_SDL_JoystickUpdate", referenced from:
- _io_sdl_readjoysane in game-gfx_sdl.o
- "_SDL_Linked_Version", referenced from:
- _gfx_sdl_init in game-gfx_sdl.o
- _MUSIC_GET_INFO in game-music_sdl.o
- "_SDL_NumJoysticks", referenced from:
- _gfx_sdl_close in game-gfx_sdl.o
- _io_sdl_readjoysane in game-gfx_sdl.o
- _gfx_sdl_init in game-gfx_sdl.o
- "_SDL_PeepEvents", referenced from:
- _gfx_sdl_process_events in game-gfx_sdl.o
- "_SDL_PumpEvents", referenced from:
- _update_mouse in game-gfx_sdl.o
- _internal_set_mouserect in game-gfx_sdl.o
- _gfx_sdl_process_events in game-gfx_sdl.o
- _update_state in game-gfx_sdl.o
- _io_sdl_setmouse in game-gfx_sdl.o
- "_SDL_PushEvent", referenced from:
- -[NSApplication(SDLApplication) terminateOption:] in SDLmain.o
- -[NSApplication(SDLApplication) sendF1:] in SDLmain.o
- -[NSApplication(SDLApplication) setZoom:] in SDLmain.o
- -[NSApplication(SDLApplication) fullScreen:] in SDLmain.o
- "_SDL_Quit", referenced from:
- _gfx_sdl_close in game-gfx_sdl.o
- _QUIT_SDL_AUDIO in game-music_sdl.o
- "_SDL_QuitSubSystem", referenced from:
- _gfx_sdl_close in game-gfx_sdl.o
- _gfx_sdl_set_screen_mode in game-gfx_sdl.o
- _QUIT_SDL_AUDIO in game-music_sdl.o
- "_SDL_RWFromFile", referenced from:
- MUSIC_PLAY(FBSTRING&, MUSICFORMATENUM) in game-music_sdl.o
- SOUND_LOAD(FBSTRING&, int) in game-music_sdl.o
- "_SDL_SetColors", referenced from:
- _gfx_sdl_8bit_update_screen in game-gfx_sdl.o
- "_SDL_SetVideoMode", referenced from:
- _gfx_sdl_set_screen_mode in game-gfx_sdl.o
- "_SDL_ShowCursor", referenced from:
- _update_mouse_visibility in game-gfx_sdl.o
- _gfx_sdl_process_events in game-gfx_sdl.o
- _io_sdl_setmouse in game-gfx_sdl.o
- "_SDL_UpperBlit", referenced from:
- _gfx_sdl_8bit_update_screen in game-gfx_sdl.o
- "_SDL_VideoDriverName", referenced from:
- _gfx_sdl_init in game-gfx_sdl.o
- "_SDL_WM_SetCaption", referenced from:
- _gfx_sdl_windowtitle in game-gfx_sdl.o
- _gfx_sdl_set_screen_mode in game-gfx_sdl.o
- "_SDL_WarpMouse", referenced from:
- _update_mouse in game-gfx_sdl.o
- _internal_set_mouserect in game-gfx_sdl.o
- _gfx_sdl_process_events in game-gfx_sdl.o
- _io_sdl_setmouse in game-gfx_sdl.o
- "_SDL_WasInit", referenced from:
- _gfx_sdl_windowtitle in game-gfx_sdl.o
- _gfx_sdl_close in game-gfx_sdl.o
- _gfx_sdl_set_screen_mode in game-gfx_sdl.o
- _gfx_sdl_init in game-gfx_sdl.o
- _gfx_sdl_set_zoom in game-gfx_sdl.o
- _QUIT_SDL_AUDIO in game-music_sdl.o
- _MUSIC_INIT in game-music_sdl.o
- ...
- ld: symbol(s) not found for architecture x86_64
- clang: error: linker command failed with exit code 1 (use -v to see invocation)
- scons: *** [ohrrpgce-game] Error 1
- scons: building terminated because of errors.
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