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- IF YOU ARE JUST USING THIS TO KNOW THE ROUTE, LOOK OFF OF THIS INSTEAD: http://pastebin.com/1G8GrSH5
- THIS PASTEBIN CONTAINS ONLY OBSERVATORY MOVEMENT FOR USE OF OPTIMIZING ROUTING
- // This is an annotated version of the observatory movement of my 120 route
- // >to = travel from where mario is to this location
- // >enter = go into the dome's door and watch the short cutscene play before grabbing the pull star
- // >exit = leave through the dome's door (slow and should be avoided)
- // Overall:
- // Anypoint where I get pulled out is already optimized to it's extent
- // You have to get pulled out when you do, there's no avoiding it
- // There are 2 different points when you get pulled out
- // 1) Collecting a certain star (i.e. ghostly 1, grand stars, honeyhive 1, etc.)
- // 2) Collecting a certain number of stars (i.e. 13, 60, 120)
- // I've already paired up 13, 60, and 120, which means i get pulled out of domes as few times as I possibly can
- // The only interesting point is i can select one green star to not get pulled out for
- // In this run I choose to remain in the bedroom after dusty green
- // And get pulled out of the Kitchen and Fountain for Buoy Base Green and Battlerock Green, respectively.
- // Notice that I use both of these to be pulled out of Kitchen and Fountain right when i would want to leave anyway
- // This cannot be accomplished in Bedroom since you'd have to return for Bowser 2
- // As far as I know, this is the fastest way to do this
- // However there is a possibility that there's a faster way to route the green stars
- // Points where I exit domes could possibly be optimized further
- S E G M E N T O N E:
- //TERRACE 1
- >pulled out (grand star)
- >to Terrace
- >enter Terrace
- >pulled out (honeyhive 1)
- >to Terrace
- >enter Terrace
- >pulled out (grand star)
- // This is entirely unskippable, no optimizations to be had here
- //FOUNTAIN 1
- >to Fountain
- >enter Fountain
- >pulled out (luma + comets appear)
- >to Fountain
- >enter Fountain
- >pulled out (grand star)
- //This block is as optimized as possible
- //I will get pulled out at the 13th star, which always falls in fountain
- //I couple this with the luma to save trips to the center of the observatory
- //Getting pulled out from the grand star is unskippable
- //KITCHEN 1
- >to Kitchen
- >enter Kitchen
- >pulled out (ghostly 1)
- // Pretty straightforward, nothing here.
- //TERRACE 2
- >talk to Weegee
- >pulled out (luma)
- >MAIL
- >to Terrace
- >enter Terrace
- >exit Terrace
- // While returning to terrace is unoptimal, the luigi stars require us to make a minimum of 3 trips to terrace
- // because of luigi's positioning, it's optimal to get sweet sweet as you talk to him
- // and then we want to get good egg luigi done asap to make way for the next luigi star
- // although this isn't perfect, it's the fastest way to do this i can possibly think of
- //KITCHEN 2
- >to Kitchen
- >enter Kitchen
- >pulled out (grand star)
- // Returning to kitchen after getting pulled out by ghostly 1 is required to progress
- //FOUNTAIN 2
- >MAIL
- >to Fountain
- >enter Fountain
- >pulled out (first green)
- // once again, returning here is required because of the luigi stars
- // we want to get the terrace purples and honeyhive luigi in one trip
- // so we need to come back to fountain once to get battlerock luigi
- // BEDROOM 1
- >to Bedroom
- >enter Bedroom
- >pulled out (grand star)
- // because dusty dune green is our second green star, bedroom can be done in a single block
- // KITCHEN 3 + TRIALS
- >to Kitchen
- >enter Kitchen
- >pulled out (last green)
- >to Trials
- >pulled out (trials)
- >to Trials
- >pulled out (trials)
- >to Trials
- >pulled out (trials)
- // the primary optimization that makes this route the current fastest route is doing trials this early
- // completing the rolling gizmo trial before doing rolling green allows you to skip the tutorial
- // which saves a decent chunk of time
- // this, however requires that we return to kitchen an additional time in order to get the third green star
- // otherwise, you'd get the third green star during kitchen purples and get pulled out then
- // (which is slightly faster, as talked about in my kitchen 4 block)
- // we don't have to walk over to kitchen an additional time actually
- // but we do have to walk into the door and watch that small cutscene once more
- // so to use my own terminology:
- // we do not have to GO TO kitchen once more
- // we do have to ENTER kitchen once more
- // the door cutscene, while trivial, is time loss that should be optimized out
- // this is the primary thing i'd like to work on routing out
- //ENGINE 1
- >to Engine Room
- >enter Engine Room
- >pulled out (60 stars + grand star)
- >GO MARIO
- >FINAL B0SER
- // This is another potential time save
- // I'd need to look more into this
- // right now, this route does engine room in 2 blocks
- // although there's no real reason you'd need to
- // again, this only loses the time of walking into the door
- // you still need to ride the teleporter up to engine room twice
- // the issue is that because of purples you'd need to skip engine room entirely until segment 2
- // and there's simply not 60 stars to collect without delving into some luma stars
- // i use these lumas later to warp back to the observatory quicker
- // and it's better to do lumas at the end of a dome block
- // so although it's possible to collect 60 stars before going into engine room
- // i'm fairly certain it's slower
- S E G M E N T T W O:
- //TERRACE 3
- >MAIL
- >to Terrace
- >enter Terrace
- >exit Terrace
- // as i've said before, you have to go to terrace 3 times
- // here's the third
- // FOUNTAIN 3
- >to Fountain
- >enter Fountain
- >exit Fountain
- // we must return to fountain to get purples
- // once again, we can do fountain in 2 blocks but it means much more observatory movement overall
- // which is slower
- // still maybe worth looking into condensing fountain into two blocks
- // i highly doubt it's worth it however
- // EDIT:
- // let me clarify this
- // we need a fountain in between two terrace trips
- // to obtain the 3 luigi stars
- // fountain in 2 trips is possible to do
- // but it means going directly to fountain after starting segment 2
- // which means that instead of having observatory -> terrace and terrace -> fountain
- // we have observatory -> fountain and, at some point later, observatory -> terrace
- // this would cut out one observatory -> fountain trip so it would be faster
- // however, because this is as green star, we won't be able to do trials before rolling green
- // so as of now because of skipping the tutorial fountain in 2 blocks is slower
- // also important to consider is that the green star will pull you out
- // so although we do save one observatory -> fountain
- // what was previously fountain -> bedroom is now observatory -> bedroom
- // so it ultimately works out that you have to pick from these sets of observatory movement:
- // observatory -> fountain, observatory -> terrace, terrace -> fountain, fountain -> bedroom
- // observatory -> fountain, observatory -> bedroom, observatory -> terrace
- // once again, this potential timesave is only possible after we find another way to skip the rolling green tutorial
- // likely with garden early
- // BEDROOM 2
- >to Bedroom
- >enter Bedroom
- >exit Bedroom
- >pulled out (luma)
- // we must return here for purples
- // no way to skip this
- // exiting the dome could be skipped if dusty green was left until now
- // but that would mean walking back to bedroom for the luma
- // which is slower
- // KITCHEN 4
- >to Kitchen
- >enter Kitchen
- >exit Kitchen
- >pulled out (luma)
- // we must return here for purples
- // no way to skip this
- // exiting the dome could be skipped if buoy base green was left until now
- // if we move kitchen luma earlier into the run, we can feasibly do this
- // this would skip exiting the dome here
- // this time save would be coupled with what's talked about in the kitchen 3 block
- // this would skip, all together, entering and exiting kitchen once.
- // ENGINE 2
- >to Engine
- >enter Engine
- >exit Engine
- >trigger teleporter
- >pulled out (luma)
- // we must return here for purples
- // one important thing to note is that kitchen luma must be completed before engine room is 100%'d
- // because of bonefin
- // i think this is the fastest point to hit the teleporter
- // i could be wrong, but i can't time this until thursday
- // GARDEN
- >to Gateway via teleporter
- >pulled out (gateway)
- >fly to Garden
- >enter garden
- >exit garden
- >pulled out (luma)
- >to Gateway via teleporter
- >pulled out (luma + 120 stars)
- // gateway is completed first so we have access to red star to get to garden
- // gateway is completed now so that we can use the teleporter activated in engine 2
- // garden is so far away from everything else that it's best done in a single unbroken block
- // this is put near the end of the run because we need the teleporter from engine 2 to get to gateway quickly
- // and in turn, engine 2 needs drip drop so, with my route, engine must be done after kitchen purples
- >GO MARIO
- >FINAL FINAL B0SER
- //RECAP
- // i tried to highlight all of the optimizations i made, and any point where there might be a faster route
- // i would love to look into cutting that dome entry for kitchen 3
- // cutting engine 2 is looking much much much less promising
- // i actually put in about 3 hours looking for a way to cut engine 2 a few months ago
- // and found nothing
- // i just thought of this
- // i move kitchen before the rest of the domes in the downstairs purples block
- // and do trials in between kitchen and terrace
- // this *should* work out
- // it's not tested
- // but here's the route:
- // http://pastebin.com/Gv05c5Ju
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