frogyfro

smg 120 route commentary

Jul 6th, 2015
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  1. IF YOU ARE JUST USING THIS TO KNOW THE ROUTE, LOOK OFF OF THIS INSTEAD: http://pastebin.com/1G8GrSH5
  2. THIS PASTEBIN CONTAINS ONLY OBSERVATORY MOVEMENT FOR USE OF OPTIMIZING ROUTING
  3.  
  4.  
  5. // This is an annotated version of the observatory movement of my 120 route
  6.  
  7. // >to = travel from where mario is to this location
  8. // >enter = go into the dome's door and watch the short cutscene play before grabbing the pull star
  9. // >exit = leave through the dome's door (slow and should be avoided)
  10.  
  11.  
  12. // Overall:
  13.  
  14. // Anypoint where I get pulled out is already optimized to it's extent
  15. // You have to get pulled out when you do, there's no avoiding it
  16. // There are 2 different points when you get pulled out
  17. // 1) Collecting a certain star (i.e. ghostly 1, grand stars, honeyhive 1, etc.)
  18. // 2) Collecting a certain number of stars (i.e. 13, 60, 120)
  19. // I've already paired up 13, 60, and 120, which means i get pulled out of domes as few times as I possibly can
  20. // The only interesting point is i can select one green star to not get pulled out for
  21. // In this run I choose to remain in the bedroom after dusty green
  22. // And get pulled out of the Kitchen and Fountain for Buoy Base Green and Battlerock Green, respectively.
  23. // Notice that I use both of these to be pulled out of Kitchen and Fountain right when i would want to leave anyway
  24. // This cannot be accomplished in Bedroom since you'd have to return for Bowser 2
  25. // As far as I know, this is the fastest way to do this
  26. // However there is a possibility that there's a faster way to route the green stars
  27.  
  28. // Points where I exit domes could possibly be optimized further
  29.  
  30. S E G M E N T O N E:
  31.  
  32. //TERRACE 1
  33. >pulled out (grand star)
  34. >to Terrace
  35. >enter Terrace
  36. >pulled out (honeyhive 1)
  37. >to Terrace
  38. >enter Terrace
  39. >pulled out (grand star)
  40. // This is entirely unskippable, no optimizations to be had here
  41.  
  42.  
  43. //FOUNTAIN 1
  44. >to Fountain
  45. >enter Fountain
  46. >pulled out (luma + comets appear)
  47. >to Fountain
  48. >enter Fountain
  49. >pulled out (grand star)
  50. //This block is as optimized as possible
  51. //I will get pulled out at the 13th star, which always falls in fountain
  52. //I couple this with the luma to save trips to the center of the observatory
  53. //Getting pulled out from the grand star is unskippable
  54.  
  55. //KITCHEN 1
  56. >to Kitchen
  57. >enter Kitchen
  58. >pulled out (ghostly 1)
  59. // Pretty straightforward, nothing here.
  60.  
  61. //TERRACE 2
  62. >talk to Weegee
  63. >pulled out (luma)
  64. >MAIL
  65. >to Terrace
  66. >enter Terrace
  67. >exit Terrace
  68. // While returning to terrace is unoptimal, the luigi stars require us to make a minimum of 3 trips to terrace
  69. // because of luigi's positioning, it's optimal to get sweet sweet as you talk to him
  70. // and then we want to get good egg luigi done asap to make way for the next luigi star
  71. // although this isn't perfect, it's the fastest way to do this i can possibly think of
  72.  
  73. //KITCHEN 2
  74. >to Kitchen
  75. >enter Kitchen
  76. >pulled out (grand star)
  77. // Returning to kitchen after getting pulled out by ghostly 1 is required to progress
  78.  
  79. //FOUNTAIN 2
  80. >MAIL
  81. >to Fountain
  82. >enter Fountain
  83. >pulled out (first green)
  84. // once again, returning here is required because of the luigi stars
  85. // we want to get the terrace purples and honeyhive luigi in one trip
  86. // so we need to come back to fountain once to get battlerock luigi
  87.  
  88. // BEDROOM 1
  89. >to Bedroom
  90. >enter Bedroom
  91. >pulled out (grand star)
  92. // because dusty dune green is our second green star, bedroom can be done in a single block
  93.  
  94. // KITCHEN 3 + TRIALS
  95. >to Kitchen
  96. >enter Kitchen
  97. >pulled out (last green)
  98. >to Trials
  99. >pulled out (trials)
  100. >to Trials
  101. >pulled out (trials)
  102. >to Trials
  103. >pulled out (trials)
  104. // the primary optimization that makes this route the current fastest route is doing trials this early
  105. // completing the rolling gizmo trial before doing rolling green allows you to skip the tutorial
  106. // which saves a decent chunk of time
  107. // this, however requires that we return to kitchen an additional time in order to get the third green star
  108. // otherwise, you'd get the third green star during kitchen purples and get pulled out then
  109. // (which is slightly faster, as talked about in my kitchen 4 block)
  110. // we don't have to walk over to kitchen an additional time actually
  111. // but we do have to walk into the door and watch that small cutscene once more
  112. // so to use my own terminology:
  113. // we do not have to GO TO kitchen once more
  114. // we do have to ENTER kitchen once more
  115. // the door cutscene, while trivial, is time loss that should be optimized out
  116. // this is the primary thing i'd like to work on routing out
  117.  
  118. //ENGINE 1
  119. >to Engine Room
  120. >enter Engine Room
  121. >pulled out (60 stars + grand star)
  122. >GO MARIO
  123. >FINAL B0SER
  124.  
  125. // This is another potential time save
  126. // I'd need to look more into this
  127. // right now, this route does engine room in 2 blocks
  128. // although there's no real reason you'd need to
  129. // again, this only loses the time of walking into the door
  130. // you still need to ride the teleporter up to engine room twice
  131. // the issue is that because of purples you'd need to skip engine room entirely until segment 2
  132. // and there's simply not 60 stars to collect without delving into some luma stars
  133. // i use these lumas later to warp back to the observatory quicker
  134. // and it's better to do lumas at the end of a dome block
  135. // so although it's possible to collect 60 stars before going into engine room
  136. // i'm fairly certain it's slower
  137.  
  138.  
  139.  
  140. S E G M E N T T W O:
  141.  
  142. //TERRACE 3
  143. >MAIL
  144. >to Terrace
  145. >enter Terrace
  146. >exit Terrace
  147. // as i've said before, you have to go to terrace 3 times
  148. // here's the third
  149.  
  150. // FOUNTAIN 3
  151. >to Fountain
  152. >enter Fountain
  153. >exit Fountain
  154. // we must return to fountain to get purples
  155. // once again, we can do fountain in 2 blocks but it means much more observatory movement overall
  156. // which is slower
  157. // still maybe worth looking into condensing fountain into two blocks
  158. // i highly doubt it's worth it however
  159. // EDIT:
  160. // let me clarify this
  161. // we need a fountain in between two terrace trips
  162. // to obtain the 3 luigi stars
  163. // fountain in 2 trips is possible to do
  164. // but it means going directly to fountain after starting segment 2
  165. // which means that instead of having observatory -> terrace and terrace -> fountain
  166. // we have observatory -> fountain and, at some point later, observatory -> terrace
  167. // this would cut out one observatory -> fountain trip so it would be faster
  168. // however, because this is as green star, we won't be able to do trials before rolling green
  169. // so as of now because of skipping the tutorial fountain in 2 blocks is slower
  170. // also important to consider is that the green star will pull you out
  171. // so although we do save one observatory -> fountain
  172. // what was previously fountain -> bedroom is now observatory -> bedroom
  173. // so it ultimately works out that you have to pick from these sets of observatory movement:
  174. // observatory -> fountain, observatory -> terrace, terrace -> fountain, fountain -> bedroom
  175. // observatory -> fountain, observatory -> bedroom, observatory -> terrace
  176. // once again, this potential timesave is only possible after we find another way to skip the rolling green tutorial
  177. // likely with garden early
  178.  
  179. // BEDROOM 2
  180. >to Bedroom
  181. >enter Bedroom
  182. >exit Bedroom
  183. >pulled out (luma)
  184. // we must return here for purples
  185. // no way to skip this
  186. // exiting the dome could be skipped if dusty green was left until now
  187. // but that would mean walking back to bedroom for the luma
  188. // which is slower
  189.  
  190. // KITCHEN 4
  191. >to Kitchen
  192. >enter Kitchen
  193. >exit Kitchen
  194. >pulled out (luma)
  195. // we must return here for purples
  196. // no way to skip this
  197. // exiting the dome could be skipped if buoy base green was left until now
  198. // if we move kitchen luma earlier into the run, we can feasibly do this
  199. // this would skip exiting the dome here
  200. // this time save would be coupled with what's talked about in the kitchen 3 block
  201. // this would skip, all together, entering and exiting kitchen once.
  202.  
  203. // ENGINE 2
  204. >to Engine
  205. >enter Engine
  206. >exit Engine
  207. >trigger teleporter
  208. >pulled out (luma)
  209. // we must return here for purples
  210. // one important thing to note is that kitchen luma must be completed before engine room is 100%'d
  211. // because of bonefin
  212. // i think this is the fastest point to hit the teleporter
  213. // i could be wrong, but i can't time this until thursday
  214.  
  215. // GARDEN
  216. >to Gateway via teleporter
  217. >pulled out (gateway)
  218. >fly to Garden
  219. >enter garden
  220. >exit garden
  221. >pulled out (luma)
  222. >to Gateway via teleporter
  223. >pulled out (luma + 120 stars)
  224. // gateway is completed first so we have access to red star to get to garden
  225. // gateway is completed now so that we can use the teleporter activated in engine 2
  226. // garden is so far away from everything else that it's best done in a single unbroken block
  227. // this is put near the end of the run because we need the teleporter from engine 2 to get to gateway quickly
  228. // and in turn, engine 2 needs drip drop so, with my route, engine must be done after kitchen purples
  229.  
  230. >GO MARIO
  231. >FINAL FINAL B0SER
  232.  
  233. //RECAP
  234.  
  235. // i tried to highlight all of the optimizations i made, and any point where there might be a faster route
  236. // i would love to look into cutting that dome entry for kitchen 3
  237. // cutting engine 2 is looking much much much less promising
  238. // i actually put in about 3 hours looking for a way to cut engine 2 a few months ago
  239. // and found nothing
  240.  
  241. // i just thought of this
  242. // i move kitchen before the rest of the domes in the downstairs purples block
  243. // and do trials in between kitchen and terrace
  244. // this *should* work out
  245. // it's not tested
  246. // but here's the route:
  247. // http://pastebin.com/Gv05c5Ju
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