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Lost Temtem

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Jan 25th, 2020
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  1. Mono path[0] = 'C:/Program Files (x86)/Steam/steamapps/common/Temtem/Temtem_Data/Managed'
  2. Mono config path = 'C:/Program Files (x86)/Steam/steamapps/common/Temtem/MonoBleedingEdge/etc'
  3. Initialize engine version: 2019.1.11f1 (9b001d489a54)
  4. GfxDevice: creating device client; threaded=1
  5. Direct3D:
  6. Version: Direct3D 11.0 [level 11.0]
  7. Renderer: NVIDIA GeForce GTX 750 (ID=0x1381)
  8. Vendor:
  9. VRAM: 984 MB
  10. Driver: 26.21.14.4120
  11. Begin MonoManager ReloadAssembly
  12. - Completed reload, in 0.199 seconds
  13. <RI> Initializing input.
  14.  
  15. <RI> Input initialized.
  16.  
  17. <RI> Initialized touch support.
  18.  
  19. UnloadTime: 2.276900 ms
  20. Searching for compatible XInput library...
  21. Found Xinput1_4.dll.
  22. Init Time: 1/26/2020 2:27:05 AM
  23.  
  24. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  25.  
  26. TemtemVersion: v0.5.5
  27.  
  28. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  29.  
  30. Setting up 2 worker threads for Enlighten.
  31. Thread -> id: 22d4 -> priority: 1
  32. Thread -> id: 19d8 -> priority: 1
  33. Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Temtem/Temtem_Data/Mono/libc
  34. Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
  35. Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Temtem/Temtem_Data/Mono/libc.dll
  36. Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Temtem/Temtem_Data/Mono/libc
  37.  
  38. Unloading 260 unused Assets to reduce memory usage. Loaded Objects now: 174115.
  39. Total: 430.618900 ms (FindLiveObjects: 12.226900 ms CreateObjectMapping: 24.179100 ms MarkObjects: 393.598300 ms DeleteObjects: 0.614100 ms)
  40.  
  41. Tamer ID: 143682
  42.  
  43. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  44.  
  45. Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
  46.  
  47. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 174921.
  48. Total: 398.256600 ms (FindLiveObjects: 10.684200 ms CreateObjectMapping: 19.957400 ms MarkObjects: 367.094300 ms DeleteObjects: 0.520100 ms)
  49.  
  50. Unloading 9 Unused Serialized files (Serialized files now loaded: 5)
  51.  
  52. Unloading 1855 unused Assets to reduce memory usage. Loaded Objects now: 193635.
  53. Total: 422.347200 ms (FindLiveObjects: 12.168400 ms CreateObjectMapping: 21.871100 ms MarkObjects: 382.931900 ms DeleteObjects: 5.375000 ms)
  54.  
  55. Unloading 7 Unused Serialized files (Serialized files now loaded: 8)
  56.  
  57. Unloading 991 unused Assets to reduce memory usage. Loaded Objects now: 201859.
  58. Total: 466.474600 ms (FindLiveObjects: 13.384500 ms CreateObjectMapping: 37.601300 ms MarkObjects: 413.964600 ms DeleteObjects: 1.523700 ms)
  59.  
  60. Unloading 1 Unused Serialized files (Serialized files now loaded: 10)
  61.  
  62. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 201859.
  63. Total: 406.074000 ms (FindLiveObjects: 12.295400 ms CreateObjectMapping: 21.494200 ms MarkObjects: 371.690700 ms DeleteObjects: 0.593100 ms)
  64.  
  65. Unloading 0 Unused Serialized files (Serialized files now loaded: 10)
  66.  
  67. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 201859.
  68. Total: 409.237400 ms (FindLiveObjects: 12.409700 ms CreateObjectMapping: 23.361600 ms MarkObjects: 372.824500 ms DeleteObjects: 0.640900 ms)
  69.  
  70. Join 13
  71.  
  72. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  73.  
  74. Join 15
  75.  
  76. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  77.  
  78. Unloading 11 Unused Serialized files (Serialized files now loaded: 23)
  79.  
  80. Unloading 17 unused Assets to reduce memory usage. Loaded Objects now: 215544.
  81. Total: 418.279300 ms (FindLiveObjects: 13.828900 ms CreateObjectMapping: 29.290600 ms MarkObjects: 374.567600 ms DeleteObjects: 0.591800 ms)
  82.  
  83. Unloading 5 Unused Serialized files (Serialized files now loaded: 23)
  84.  
  85. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 215570.
  86. Total: 428.589600 ms (FindLiveObjects: 13.584700 ms CreateObjectMapping: 43.793600 ms MarkObjects: 370.584100 ms DeleteObjects: 0.626900 ms)
  87.  
  88. Unloading 0 Unused Serialized files (Serialized files now loaded: 23)
  89.  
  90. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 215570.
  91. Total: 415.359900 ms (FindLiveObjects: 13.926200 ms CreateObjectMapping: 26.228500 ms MarkObjects: 374.614500 ms DeleteObjects: 0.590100 ms)
  92.  
  93. Join 13
  94.  
  95. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  96.  
  97. Join 15
  98.  
  99. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  100.  
  101. Exit 15
  102.  
  103. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  104.  
  105. Exit 13
  106.  
  107. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  108.  
  109. Join 1106
  110.  
  111. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  112.  
  113. Exit 1106
  114.  
  115. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  116.  
  117. Join 15
  118.  
  119. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  120.  
  121. Join 13
  122.  
  123. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  124.  
  125. Exit 13
  126.  
  127. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  128.  
  129. Exit 15
  130.  
  131. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  132.  
  133. Join 1104
  134.  
  135. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
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