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- First Aid Kit Effect:
- Prerequisites: Novice Medicine Education
- Drain 1 AP – Extended Action
- Target: Pokémon or Trainers
- Effect: The target gains Hit Points equal to your Medicine Education Rank multiplied by 5. If the user has a Medicine Edu Rank of Novice or higher, the target is also cured of Burn, Poison, and Paralysis. Requires a First Aid Kit.
- ^ Remove, just let it be a First Aid Kit function?
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- Medic
- [Class]
- Prerequisites: Novice Medicine Education
- Daily x2 - Standard Action
- Target: An adjacent ally
- Trigger: The target gains Hit Points equal to 50% of their Max Hit Points.
- Restore
- Prerequisites: Medic
- 1 AP - Standard Action
- Target: An Adjacent Ally
- Effect: The target may immediately Take a Breather as a Full-Action Interrupt if they wish. They do not Shift and do not become Tripped as part of this action. If the target is Enraged, you must make a Medicine Education Check with a DC of 12 for them to be able to Take a Breather.
- Post-Battle Care
- Prerequisites: Medic
- Daily X - Extended Action
- Trigger: You use a First Aid Kit
- Effect: The target may remove one Injury, has all Hit Points Restored, and is cured of all Status Conditions. You may trigger Post-Battle Care only once per day per target. Injuries removed this way do not count towards the total number of Injuries that can be removed each day. This Feature may be used once per day per Rank of Medicine Education you possess.
- Nurse Training
- Prerequisites: Medic, Adept Medicine Education
- Static
- Effect: Whenever your Pokemon use an Ability or Move that targets a single other Ally (Such as Blessed Touch, Healer, Helping Hand, or Heal Pulse), the target of their Move or Ability may gain a Tick of Temporary Hit Points.
- Front-Line Medic
- Prerequisites: 3 Medic Features
- Scene x2 - Free Action
- Trigger: You take a Sprint Action
- Effect: You may use Medic or Restore as a Free Action on an adjacent target. If you do, you and the target each gain +2 Evasion and +5 Damage Reduction until the beginning of your next turn.
- Cure Boost
- Prerequisites: Restore, Expert Medicine Education
- Daily x2 - Swift Action
- Trigger: You use Restore, or apply a Restorative Item on an Ally at 1/2 of their maximum Hit Points or lower
- Effect: The target gains Temporary Hit Points equal to your Medicine Education Rank multiplied by 5. You may Drain 1 AP as a Free Action during your turn to gain an extra Daily use of Cure Boost.
- Stay With Us!
- Prerequisites: Field Medic, Master Medicine Education
- Scene x2 – Full Action, Reaction
- Trigger: An Ally is hit by an attack
- Effect: You must be able to Shift to your target to use this Feature. If you can, you immediately do so, and may either use Medic, Restore, or apply a Restorative. Though damage, injuries, and all other effects of the triggering attack are finalized before this Feature is applied, do not determine if the target has been Fainted or Killed until after the effects of the action chosen through use of this Feature has been resolved.
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