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IClimbClouds

Medic

Mar 14th, 2014
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  1. First Aid Kit Effect:
  2. Prerequisites: Novice Medicine Education
  3. Drain 1 AP – Extended Action
  4. Target: Pokémon or Trainers
  5. Effect: The target gains Hit Points equal to your Medicine Education Rank multiplied by 5. If the user has a Medicine Edu Rank of Novice or higher, the target is also cured of Burn, Poison, and Paralysis. Requires a First Aid Kit.
  6.  
  7. ^ Remove, just let it be a First Aid Kit function?
  8.  
  9. ---
  10.  
  11. Medic
  12. [Class]
  13. Prerequisites: Novice Medicine Education
  14. Daily x2 - Standard Action
  15. Target: An adjacent ally
  16. Trigger: The target gains Hit Points equal to 50% of their Max Hit Points.
  17.  
  18. Restore
  19. Prerequisites: Medic
  20. 1 AP - Standard Action
  21. Target: An Adjacent Ally
  22. Effect: The target may immediately Take a Breather as a Full-Action Interrupt if they wish. They do not Shift and do not become Tripped as part of this action. If the target is Enraged, you must make a Medicine Education Check with a DC of 12 for them to be able to Take a Breather.
  23.  
  24. Post-Battle Care
  25. Prerequisites: Medic
  26. Daily X - Extended Action
  27. Trigger: You use a First Aid Kit
  28. Effect: The target may remove one Injury, has all Hit Points Restored, and is cured of all Status Conditions. You may trigger Post-Battle Care only once per day per target. Injuries removed this way do not count towards the total number of Injuries that can be removed each day. This Feature may be used once per day per Rank of Medicine Education you possess.
  29.  
  30. Nurse Training
  31. Prerequisites: Medic, Adept Medicine Education
  32. Static
  33. Effect: Whenever your Pokemon use an Ability or Move that targets a single other Ally (Such as Blessed Touch, Healer, Helping Hand, or Heal Pulse), the target of their Move or Ability may gain a Tick of Temporary Hit Points.
  34.  
  35. Front-Line Medic
  36. Prerequisites: 3 Medic Features
  37. Scene x2 - Free Action
  38. Trigger: You take a Sprint Action
  39. Effect: You may use Medic or Restore as a Free Action on an adjacent target. If you do, you and the target each gain +2 Evasion and +5 Damage Reduction until the beginning of your next turn.
  40.  
  41. Cure Boost
  42. Prerequisites: Restore, Expert Medicine Education
  43. Daily x2 - Swift Action
  44. Trigger: You use Restore, or apply a Restorative Item on an Ally at 1/2 of their maximum Hit Points or lower
  45. Effect: The target gains Temporary Hit Points equal to your Medicine Education Rank multiplied by 5. You may Drain 1 AP as a Free Action during your turn to gain an extra Daily use of Cure Boost.
  46.  
  47. Stay With Us!
  48. Prerequisites: Field Medic, Master Medicine Education
  49. Scene x2 – Full Action, Reaction
  50. Trigger: An Ally is hit by an attack
  51. Effect: You must be able to Shift to your target to use this Feature. If you can, you immediately do so, and may either use Medic, Restore, or apply a Restorative. Though damage, injuries, and all other effects of the triggering attack are finalized before this Feature is applied, do not determine if the target has been Fainted or Killed until after the effects of the action chosen through use of this Feature has been resolved.
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