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- Go do 1-11F solo. It's super easy
- 12F - Turtle at the bottom with veil, and take your time nuking upwards. Make sure you have veil up at all times. The First Water plant will skip its first turn, then on its 2nd turn kill itself and clockup all the other enemies once it realises you're veiled. If you're not veiled, prepare to get permanent stunned. After killing a certain number of enemies, 3 DKs will spawn in total, with 1 at the btm left and another at the btm right, attacking you from behind. Kill them before advancing forward or you'll have a bad time. You win once you kill Diablo.
- Recommended(riri): Lightning Team
- Recommend(hades): golmoras for cheese. Rusha and veil for proper clear
- 13F - Minigame: Escape the Majin. Just run away from the majin with 3 units[use blow units], while 1 unit stays behind to tank it. If you have 2 units that can tp, tp towards the end, break the crystal, and use 4-range tp to tp to where the crystal was. This will end the stage. The majin only knows how to normal attack.
- Recommend(hades): Edward for proper clear. Noctis and Gerald for tp cheese. Note that gerald having meat makes this super easy
- 14F - 177Spd Waginao will attempt to clockstop your entire party. BELIEVE IN RNG. [or just kill off waginao] Also, the left mage will spam one-damage-block-barriers, while the right mage will continuously try to nuke you down. Most enemies in this stage can be clockdowned/ clockstopped, so make use of that when doing the stage. Also, 4.6k hp lightning monk with 4-range cross nuke will spawn towards the end. The 1.8k hp robot won't move unless you're in its range, so try to leave that guy for last.
- Recommend(hades): any multi hit units. Hayate can outspeed the waginao and kill it with he job+ nuke
- 15F - Most enemies in the stage won't move, only the majin will. The bugs/warriors have straight-line skills which knockback you 2 panels, while archers have 1 panel knockback skills. Take care not to get knockbacked towards the red panels of instant death at the bottom. Also, the bishop in the stage will cast veil on all enemy units so global poison meme won't rly work here. Charm works on majin.
- Recommend(hades): ellique, carol, Fiona(sub).aa Note that you will need to kill of carol after she casts the 0 jewel cost skill
- 16F - Enemies will have ALL RESIST UP EXCEPT FOR JUMP/PIERCE. Archers will spam charm curse when they can. Kill the archers to break the walls, and the bottom DK[same as the one in Roy EX] to spawn the 4 majins at mid. There is a PierceDMG LARGE UP Panel in the middle, so use that to kill the majins. In the spot where the DK was, there is a global heal panel which is one-use only. Use it only when you really need it.
- Recommend(hades): any dragoon works, rudra should work best tho.
- 17F - Use Global nuke memes. Stage ends once you kill both crystals at the top left and top right.
- Recommend(hades): fuelie, forecasters, bards
- 18F - The one from the stream. Black robos will buff Slash RES & JUMP/PIERCE RES. Win once you kill the 15k hp majin which spawns after killing the beetle. Stuff starts spawning after you hit majin 5 times or so.
- Recommend(hades): wind blow and/or wind shot. Veil is optional
- 19F - Doggos. Also robots spawn afterwards. Any form of damage on the AJ5000s will cause all the enemy robos to buff and heal. Your only choice is to ohko the robots who have 4k hp if you don't want them to buff up. Also, if the blue rat reaches the top right jewel, he will kill all your units on his next turn, so kill it before it nukes. Let the cerb move once first, then ATK Lock the cerb on the left, magic is advised for right side because 50% accuracy otherwise. Rats have 124 Spd
- Recommend(riri): Autima sage & clockup slave right, meifan to atk lock left
- 20F - Red Rats have Slash & Magic Evasion, as well as high PDEF & MDEF.
- Shooting stage, there are blue panels in the stage that boost SHOT abilities. Also buffs eva against non-shot
- After killing 7 enemies/rats, monk robots/hydras start spawning. Monk Robot starts with 100 CT and will swap places with your units that are on the SHOT panels
- It then just becomes a normal kill everything stage, no gimmick no nothing.
- Recommend(hades): any shot unit and same element tank dps/nuke. Can also be cleared with jumpu
- 21F - Use Sages. There are panels in the stage which increases your MATK and cast speed and spells will only take one turn to cast.
- Recommend(hades): noctis/autima/merlin. Note that is you lure all 3 starting enemies into 1 nuke, you can end the stage early.
- 22F - Diablo Rush. Advised to have 75 bashini and to start on the right side. Note that the slash buffs from the crystals are stackable. The bishops in the stage will un-petrify the enemies and once its their turn, the enemies will then buff their RES against all attack types other than Slash, so Slash is recommended for this stage. Once you get Diablo's HP down to 75%[?], he will unstone and will un-petrify every single unit on the map and give them 100 CT. Diablo will also buff AOE RES on everyone. Or tank and Kill everything with HKs
- 23F - Wind Shot Memes [Cancer Stage]. Veil required[preferably non-water since alot of lightning enemies]. Or control how much you kill and make use of berserk and you dont need veil
- Light Plant at the start casts Berserk[130spd], Dark Plant that spawns in the middle casts 5x PDEF MDEF, so MAKE SURE TO KILL IT before it does so. The Plant that spawns at the far right casts charm., btm Left Plant clockups everyone, btm right Plant will poison curse you if it gets the chance.
- 24F - Ninjas/spies to kill everything besides the hydra. Vivi or fire spy/ninja to kill top hydra. Leave top hydra for last to end stage early.
- 25F - Break the 3 crystals at the top of the map. There is a blue panel near where you start out. Step on it to spawn walls to prevent the majin from reaching you. Divide the roles between each other, one person will stay behind to kill the wolves that spawn at the bottom, while the other rushes top. Kill more wolves to break the walls that are blocking you from going to the top.
- YOU ARE NOT SUPPOSED TO HIT THE MAJIN.
- 26F - Traps. TRAPS EVERYWHERE. Minimum of 8 MOV+4-range required to break the trap crystal in one turn. Mittens actually help alot, so give it to your 8MOV unit that is breaking the crystal.
- Side note: NY Arrow stacks with Machinery MOV Buff, so you can get +4 MOV from that.
- More notes: if you don't have NY arrow (since I don't also) use this video as guide https://youtu.be/l5R4dDhWVhM
- 27F - Hit the crystal with any attack[skills work too] while being in square AOE around it to get 50 jewel regen + 1/2 cast time down buff. Bishop will first buff physical avoid to all enemies, then magic evasion to all enemies, so summoner is advised here. Support your casters with Overclock instead of clockup since with the 1/2 cast time down buff, skill casts become almost instant.
- Recommend(hades): summoners, mierikki
- 28F - Metal Rat takes 2 turns to reach the green panel, then will break the walls and drag EVERY unit to middle. 135 spd units that can tameru AOE nuke will be able to nuke everyone in the middle before enemies get their turn if you can stop chihaya from 2nd spd debuff. Rat has 126 spd, so you can also equip a unit between 126 and 108 spd with golden fundoshi and pray no debuff hits it, and it can act before the HKs start raping you.
- Recommend(hades): rusha, gerald(might need 85 for best output, also needs carol for feeding jewels)
- 29F - Kill Seda, Monzeing, Bashini. Put wind and light units in sub. Blue panels reduce your max CT to 50, so your turn comes much faster.
- Alternative: look for a partner with Roy and Emma. Roy can kill seda from the lower hill while emma wind nukes both bashini and sera.
- 30F - look for gal to curry this floor :hue:
- 31F - Mission: Kill Off all the Black Gunner AJs, and the big AJ that spawns at the end. At start of stage, 3 metal rats will spawn at btm left, btm right and top. Swap/Throw them next to the black gunner robos and cerb to kill them off. You CANNOT kill them/the black gunner off normally as they have GUTS
- 32F - When enemy is hit with magic shot damage, they large buff each other's PATK and MDEF, but reduce their own Water, Shot and Spell RES. Take advantage of this to kill them off when they are extremely debuffed
- 33F - Mission: Kill Majin. Stage has 3 parts. First 3 parts just kill off all the mobs to make majin debuff itself. After killing off 3rd Wave, Majin will massive debuff its RES and you can now kill it normally. Alternatively kill off with lightning untyped before debuff.
- 34F - Pierce / Blow Units only. Send a unit(ramses) to archer area with tp and OC, the rest kill off everyone else in the starting area, leave diablo for last.
- 35F - Yolo Wind Stage
- 36F - Poke Specific colour plant to inflict specific debuff on all enemies
- Wind - Blow
- Purple - Spell
- Lightning - Shot
- Blue - Pierce
- Light - Buff All Ally Stats
- Fire - Slash
- Some mobs have 100% guts against certain attack type, so if the mob guts against your hit, use a different attack type to kill it off
- There are 4 more stages including the starting part, last stage is a diablo boss fight.
- 37F - 1st turn charm Majin, and attack from the right side. Majin's normal atk is a 3-range cross that inflicts silence, when charmed it can help you silence the mages. It also has charm laser that inflicts forced charm.
- 38F - Lure the specific mob to their respective panel to trigger unique events
- Note: Golden Rat does not move so you need to throw/swap it into its panel if you want to use it
- Also, Waginao has 50% physical AVOID
- Hydra [Right Purple Panel] - Doom Blob
- AJ [Red Panel] - 18.5k dmg to cerb
- Beetle [Left Purple Panel] - 20% Poison that lasts 2 turns to queen
- Golden Rat [Green Panel] - Full Heal Party
- Oni [Blue Panel] - Remove all Ele Resists on self, you no longer do 1 dmg to it
- Update: Instead of Oni, the stage now has a 14k hp majin with 10% hp regen in it. Do the same thing as Oni to this thing
- 39F - On the rat's turn, it will change the element all the units on the map are weak to in the following order:
- Water > Light > Wind > Lightning > Fire > dark > water > light
- Aggro Range
- ----------
- Ankh - 7 panels
- Lyle - 8 panels
- Spica - 9 panels
- Silma - 10 panels
- Vivi - 10 panels
- Meifan - 11 panels
- Kazahaya - 6 panels
- Yuunagi - 6 panels
- Lupinas - 8 panels
- Peridot - 9 panels
- Veteru - 9 Panels
- Natalie - 8 panels
- Reimei - 7 panels
- Kudan - 7 panels
- Reinforcements
- -----------------------
- Note: Reinforcements spawn in without Dark RES, and they will only be able to gain Dark RES if rat picks darkness as next weak element, after which the reinforcement unit will follow the stage gimmick normally
- Kill 4 = Zahar & Nigel
- Kill Ankh = Nothing
- Kill Silma = Veteru
- Kill Meifan = Kazahaya
- Kill Lyle = Nothing
- Kill Vivi = Yuunagi
- Kill Kazahaya = Reimei
- Kill Reimei = Nothing
- Kill Yuunagi = Kudanstein
- Kill Spica = Natalie
- 40F - Left Hydra casts 3 hit physical barrier, right hydra casts 3 hit magic barrier. Interrupt its casting or just kill it off before it finishes casting
- Chihaya(153 spd) in this stage is very annoying, so try to kill her off as soon as possible
- Try not to get too close to rofia as she can bind / blackhole you
- Queen spawns as a last boss after some time passes, try to make use of poison to kill her off
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