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- spy * defensive = defensiveness = 0.10
- yearly_corruption = -0.1
- spy * quantity = possible_mercenaries = 0.25
- merc_maintenance_modifier = -0.15
- administrative * quantity = land_maintenance_modifier = -0.05
- manpower_recovery_speed = 0.15
- expansion * quality = leader_land_fire = 1
- quality * administrative = recover_army_morale_speed = 0.15
- reinforce_speed = 0.15
- offensive * economic = artillery_power = 0.1
- offensive * trade = movement_speed = 0.10
- trade_efficiency = 0.10
- quality * exploration = manpower_recovery_speed = 0.1
- land_attrition = -0.25
- innovativeness * offensive = siege_ability = 0.1
- leader_siege = 1
- innovativeness * defensive = defensiveness = 0.1
- fort_maintenance_modifier = -0.10
- innovativeness * quality = infantry_power = 0.2
- innovativeness * quantity = fort_maintenance_modifier = -0.20
- garrison_size = 0.1
- quality * religious = land_morale = 0.05
- siege_ability = 0.1
- religious * quantity = land_morale = 0.1
- recover_army_morale_speed = 0.05
- diplomatic * quantity = diplomatic_reputation = 1
- land_forcelimit_modifier = 0.1
- expansion * defensive = global_regiment_cost = -0.1
- recover_army_morale_speed = 0.05
- diplomatic * offensive = possible_mercenaries = 0.5
- diplomatic_reputation = 1
- quantity * exploration = global_manpower_modifier = 0.1
- leader_land_manuever = 1
- diplomatic * aristocracy = free_leader_pool = 1
- diplomats = 1
- quantity * expansion = land_forcelimit_modifier = 0.1
- global_colonial_growth = 10
- naval * spy = siege_blockade_progress = 1
- global_naval_engagement_modifier = 0.1
- naval * innovativeness = recover_navy_morale_speed = 0.05
- leader_naval_fire = 1
- naval * religious = sunk_ship_morale_hit_recieved = -0.10
- leader_naval_shock = 1
- influence * aristocracy = global_unrest = -1
- vassal_forcelimit_bonus = 1
- humanist * quantity = leader_land_shock = 1
- humanist * naval = ship_durability = 0.05
- recover_navy_morale_speed = 0.05
- humanist * defensive = land_attrition = -0.25
- war_exhaustion = -0.05
- influence * defensive = war_exhaustion = -0.03
- defensiveness = 0.1
- influence * offensive = reinforce_cost_modifier = -0.20
- diplomatic_upkeep = 1
- influence * quantity = hostile_attrition = 1
- global_garrison_growth = 0.1
- economic * quality = discipline = 0.05
- aristocracy * spy = cavalry_power = 0.20
- aristocracy * exploration = global_manpower_modifier = 0.33
- aristocracy * maritime = navy_tradition_decay = -0.01
- spy * plutocracy = global_manpower_modifier = 0.33
- plutocracy * influence = vassal_forcelimit_bonus = 1
- reduced_liberty_desire = 10
- plutocracy * trade = merchants = 1
- global_regiment_cost = -0.1
- spy * quality = army_tradition_decay = -0.01
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