Guest User

dharma_mil_policies

a guest
Aug 31st, 2018
81
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 4.38 KB | None | 0 0
  1. spy * defensive = defensiveness = 0.10
  2. yearly_corruption = -0.1
  3.  
  4. spy * quantity = possible_mercenaries = 0.25
  5. merc_maintenance_modifier = -0.15
  6.  
  7. administrative * quantity = land_maintenance_modifier = -0.05
  8. manpower_recovery_speed = 0.15
  9.  
  10. expansion * quality = leader_land_fire = 1
  11.  
  12. quality * administrative = recover_army_morale_speed = 0.15
  13. reinforce_speed = 0.15
  14.  
  15. offensive * economic = artillery_power = 0.1
  16.  
  17. offensive * trade = movement_speed = 0.10
  18. trade_efficiency = 0.10
  19.  
  20. quality * exploration = manpower_recovery_speed = 0.1
  21. land_attrition = -0.25
  22.  
  23. innovativeness * offensive = siege_ability = 0.1
  24. leader_siege = 1
  25.  
  26. innovativeness * defensive = defensiveness = 0.1
  27. fort_maintenance_modifier = -0.10
  28.  
  29. innovativeness * quality = infantry_power = 0.2
  30.  
  31. innovativeness * quantity = fort_maintenance_modifier = -0.20
  32. garrison_size = 0.1
  33.  
  34. quality * religious = land_morale = 0.05
  35. siege_ability = 0.1
  36.  
  37. religious * quantity = land_morale = 0.1
  38. recover_army_morale_speed = 0.05
  39.  
  40. diplomatic * quantity = diplomatic_reputation = 1
  41. land_forcelimit_modifier = 0.1
  42.  
  43. expansion * defensive = global_regiment_cost = -0.1
  44. recover_army_morale_speed = 0.05
  45.  
  46. diplomatic * offensive = possible_mercenaries = 0.5
  47. diplomatic_reputation = 1
  48.  
  49. quantity * exploration = global_manpower_modifier = 0.1
  50. leader_land_manuever = 1
  51.  
  52. diplomatic * aristocracy = free_leader_pool = 1
  53. diplomats = 1
  54.  
  55. quantity * expansion = land_forcelimit_modifier = 0.1
  56. global_colonial_growth = 10
  57.  
  58. naval * spy = siege_blockade_progress = 1
  59. global_naval_engagement_modifier = 0.1
  60.  
  61. naval * innovativeness = recover_navy_morale_speed = 0.05
  62. leader_naval_fire = 1
  63.  
  64. naval * religious = sunk_ship_morale_hit_recieved = -0.10
  65. leader_naval_shock = 1
  66.  
  67. influence * aristocracy = global_unrest = -1
  68. vassal_forcelimit_bonus = 1
  69.  
  70. humanist * quantity = leader_land_shock = 1
  71.  
  72. humanist * naval = ship_durability = 0.05
  73. recover_navy_morale_speed = 0.05
  74.  
  75. humanist * defensive = land_attrition = -0.25
  76. war_exhaustion = -0.05
  77.  
  78. influence * defensive = war_exhaustion = -0.03
  79. defensiveness = 0.1
  80.  
  81. influence * offensive = reinforce_cost_modifier = -0.20
  82. diplomatic_upkeep = 1
  83.  
  84. influence * quantity = hostile_attrition = 1
  85. global_garrison_growth = 0.1
  86.  
  87. economic * quality = discipline = 0.05
  88.  
  89. aristocracy * spy = cavalry_power = 0.20
  90.  
  91. aristocracy * exploration = global_manpower_modifier = 0.33
  92.  
  93. aristocracy * maritime = navy_tradition_decay = -0.01
  94.  
  95. spy * plutocracy = global_manpower_modifier = 0.33
  96.  
  97. plutocracy * influence = vassal_forcelimit_bonus = 1
  98. reduced_liberty_desire = 10
  99.  
  100. plutocracy * trade = merchants = 1
  101. global_regiment_cost = -0.1
  102.  
  103. spy * quality = army_tradition_decay = -0.01
Add Comment
Please, Sign In to add comment