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- #using scripts\codescripts\struct;
- #using scripts\shared\audio_shared;
- #using scripts\shared\callbacks_shared;
- #using scripts\shared\clientfield_shared;
- #using scripts\shared\exploder_shared;
- #using scripts\shared\scene_shared;
- #using scripts\shared\util_shared;
- #insert scripts\shared\shared.gsh;
- #insert scripts\shared\version.gsh;
- #using scripts\zm\_load;
- #using scripts\zm\_zm_weapons;
- #using scripts\zm\zm_usermap;
- #define RED_EYE_FX "frost_iceforge/red_zombie_eyes"
- #define ORANGE_EYE_FX "frost_iceforge/orange_zombie_eyes"
- #define GREEN_EYE_FX "frost_iceforge/green_zombie_eyes"
- #define BLUE_EYE_FX "frost_iceforge/blue_zombie_eyes"
- #define PURPLE_EYE_FX "frost_iceforge/purple_zombie_eyes"
- #define PINK_EYE_FX "frost_iceforge/pink_zombie_eyes"
- #define WHITE_EYE_FX "frost_iceforge/white_zombie_eyes"
- #precache( "client_fx", RED_EYE_FX );
- #precache( "client_fx", ORANGE_EYE_FX );
- #precache( "client_fx", GREEN_EYE_FX );
- #precache( "client_fx", BLUE_EYE_FX );
- #precache( "client_fx", PURPLE_EYE_FX );
- #precache( "client_fx", PINK_EYE_FX );
- #precache( "client_fx", WHITE_EYE_FX );
- function init()
- {
- set_eye_color();
- util::waitforclient( 0 );
- }
- function set_eye_color()
- {
- level._override_eye_fx = PINK_EYE_FX; //Change "BLUE" to any of the other colors.
- }
- function include_weapons()
- {
- zm_weapons::load_weapon_spec_from_table("gamedata/weapons/zm/zm_levelcommon_weapons.csv", 1);
- }
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