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- Sedim
- Hailing from the desert, the Sedim are tall and thin, averaging around six feet tall. Their skin is the yellowy hues of fair sand, and their hair, when they choose to let it grow, comes in all shades of yellow, and more rarely, green. Their eyes are round and white, and their facial expression is extremely subtle to people not familiar with it. As a culture, they are reluctant to involve themselves with other civilisations on a level higher than trading, but individuals often show themselves willing to venture out and mingle in the world.
- Standard Racial Traits
- Ability Score Racial Traits: Sedim are thoughtful and capable of remarkable endurance, but their lanky frame makes them ill-suited to grace. They gain +2 Wisdom, +2 Constitution, and -2 Dexterity.
- Size: Sedim are Medium creatures and thus receive no bonuses or penalties due to their size.
- Base Speed (Fast): Sedim have a base speed of 40ft.
- Defence Racial Traits
- Desert Runner: Sedim receive a +4 racial bonus on Constitution checks and Fortitude saves to avoid fatigue and exhaustion, as well as any other ill effects from running, forced marches, starvation, thirst, and hot or cold environments.
- Movement Racial Traits
- Desert Strider: Sedim can move through natural difficult terrain at normal speed while within deserts. Magically altered terrain affects them normally.
- Sprinter: Sedim gain a +10 foot racial bonus to their speed when using the charge, run, or withdraw actions.
- Skill and Feat Racial Traits
- Scavenger: Sedim gain a +2 racial bonus to Appraise and Perception checks to find hidden objects (including traps and secret doors), determine whether food is spoiled, or identify a potion by taste.
- Offence Racial Traits
- Weapon Familiarity: Sedim are proficient with scimitars and monk's spades.
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