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- function aura_env.CountEnemiesWithin( distance )
- if GetCVar("nameplateShowEnemies") == "0" then
- return 0
- end
- local count = 0
- if GetCVar("nameplateShowFriends") == "1" then
- for i, plate in ipairs(C_NamePlate.GetNamePlates()) do
- local unit = plate.namePlateUnitToken
- if UnitCanAttack("player", unit) and WeakAuras.CheckRange(unit, distance, "<=") then
- count = count + 1
- end
- end
- else
- for i, plate in ipairs(C_NamePlate.GetNamePlates()) do
- local unit = plate.namePlateUnitToken
- if WeakAuras.CheckRange(unit, distance, "<=") then
- count = count + 1
- end
- end
- end
- return count
- end
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