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  1. # Core configurable options for LWC
  2. core:
  3.  
  4. # The language LWC will use, specified by the shortname. For example, English = en, French = fr, German = de,
  5. # and so on
  6. locale: en
  7.  
  8. # How often updates are batched to the database (in seconds). If set to a higher value than 10, you may have
  9. # some unexpected results, especially if your server is prone to crashing.
  10. flushInterval: 10
  11.  
  12. # LWC regularly caches protections locally to prevent the database from being queried as often. The default is 10000
  13. # and for most servers is OK. LWC will also fill up to <precache> when the server is started automatically.
  14. cacheSize: 10000
  15.  
  16. # How many protections are precached on startup. If set to -1, it will use the cacheSize value instead and precache
  17. # as much as possible
  18. precache: -1
  19.  
  20. # If true, players will be sent a notice in their chat box when they open a protection they have access to, but
  21. # not their own unless <showMyNotices> is set to true
  22. showNotices: true
  23.  
  24. # If true, players will be sent a notice in their chat box when they open a protection they own.
  25. showMyNotices: false
  26.  
  27. # If true, ops will be considered LWC admins (e.g with a Permissions plugin, considered to have lwc.admin) and thus
  28. # will have very destructive LWC commands.
  29. opIsLWCAdmin: true
  30.  
  31. # If true, LWC will not log history about protections. If you are using LWC-Economy and this is disabled, you will
  32. # NOT receive refunds for purchased protections
  33. disableHistory: false
  34.  
  35. # if true, LWC will only allow protections to be created inside of Towns via the Towny plugin
  36. townyBorders: false
  37.  
  38. # The permission node prefix that is used to match player groups when
  39. # no supported permission plugin is found, e.g group.vip matches the player's group as vip
  40. groupPrefix: 'group.'
  41.  
  42. # If you will be notified of LWC updates
  43. updateNotifier: true
  44.  
  45. # "Fun" options
  46. optional:
  47.  
  48. # Protections are only active when a player is online.
  49. # So if a player is offline, anyone can access it. If the player is online, it functions normally
  50. onlyProtectWhenOwnerIsOnline: false
  51.  
  52. # Protections are only active when a player is offline
  53. onlyProtectWhenOwnerIsOffline: false
  54.  
  55. # Block IDs to automatically blocks from /lwc admin purge, /lwc admin expire, etc.
  56. exemptBlocks: []
  57.  
  58. # Opt out of the optional metrics tooling
  59. # Available online: http://metrics.griefcraft.com/plugin/LWC/
  60. optOut: false
  61.  
  62. # Blocks that cannot be placed around someone else's protection. This is most useful
  63. blacklistedBlocks:
  64. - 166
  65.  
  66. # Players that are blocked from destroying any blocks protected by LWC. Mainly useful for MCPC
  67. # where mods can remove blocks and try to break the block by sending an event first (e.g turtle)
  68. blacklistedPlayers:
  69. - player
  70.  
  71. # If protections limits will be enabled (defaults to unlimited protections)
  72. useProtectionLimits: true
  73.  
  74. # If true, LWC will show certain (not all) messages in the action bar instead of the chat.
  75. # Spigot or better is recommended. This option will have no effect on CraftBukkit servers.
  76. useActionBar: false
  77.  
  78. # Database information for LWC
  79. database:
  80.  
  81. # The database adapter to use, for example sqlite (default) or mysql
  82. adapter: mysql
  83.  
  84. # This is strictly for SQLite only and should be left alone. When changing to MySQL and this is left intact,
  85. # LWC will automatically convert your protections from SQLite to MySQL
  86. path: ''
  87.  
  88. # The MySQL host. You can specify a non-default port (3306) by adding :port, e.g host: 'localhost:3307'
  89. host: 'hostlocation'
  90.  
  91. # The database LWC should use to store data (not necessary for SQLite)
  92. database: 'databasename'
  93.  
  94. # The username LWC should use to connect to the server with (not necessary for SQLite)
  95. username: 'databaseusername'
  96.  
  97. # The password LWC should use to connect to the server with (not necessary for SQLite)
  98. password: 'databasepassword'
  99.  
  100. # The prefix for LWC tables. For example, a prefix of 'lwc_' will make
  101. # the protections table show up as lwc_protections
  102. prefix: 'prefix_'
  103.  
  104. # The interval between pinging the MySQL server to keep it alive (in seconds)
  105. ping_interval: 300
  106.  
  107. # The protections nodes allows you to define, remove and modify which blocks LWC is allowed to protect
  108. # This means that you could make any block you want protectable, or remove existing protectable blocks
  109. # (e.g trap doors, etc.)
  110. protections:
  111. # These values serve as default values for the protections defined under blocks
  112.  
  113. # If true, the default behaviour will be to BLOCK redstone to protections, and /credstone on (Protection Flag)
  114. # will ALLOW redstone to the protection
  115. # If false, the default behaviour will be to ALLOW redstone to protections, and /credstone on will
  116. # BLOCK redstone to the protection
  117. denyRedstone: false
  118.  
  119. # If true, hoppers will by blocked by DEFAULT and /chopper on will enable hopper use on them
  120. # If false, hoppers will be enabled by DEFAULT and /chopper on will disable hopper use on them
  121. denyHoppers: true
  122.  
  123. # Settable to private, public, or off. It defines what protections are registered as when you place them on
  124. # the ground
  125. autoRegister: off
  126.  
  127. # Used in very specific use-cases: makes LWC ignore block destruction for the given block or all blocks, allowing
  128. # players to remove the block and resulting protection.
  129. ignoreBlockDestruction: false
  130.  
  131. # If left clicking should be ignored by LWC. An example of this would be to add ignoreLeftClick under a note block
  132. # protection to allow players to play the note block's note, but not change the note (which is done via right click,
  133. # which would be blocked by LWC.)
  134. ignoreLeftClick: false
  135.  
  136. # If right clicking should be ignored by LWC.
  137. ignoreRightClick: false
  138.  
  139. # If LWC should ignore explosions to the protection. For example, you could allow Doors to be blown by explosions,
  140. # but not chests.
  141. ignoreExplosions: false
  142.  
  143. # If entities - such as zombies - are allowed to break down doors
  144. allowEntityBreakDoor: false
  145.  
  146. # If entities - such as villagers - should be allowed to interact with protections (i.e doors)
  147. allowEntityInteract: false
  148.  
  149. # Creation messages and protection notices will not be shown for this protection
  150. quiet: false
  151.  
  152. # Set to true to prevent users from modifying a protection they own of a certain type (or any protection).
  153. # ONLY lwc admins will be able to modify the protection
  154. readonly-modify: false
  155.  
  156. # Set to true to prevent users from removing a protection they own of a certain type (or any protection).
  157. # ONLY lwc admins will be able to modify the protection
  158. readonly-remove: false
  159.  
  160. # Current and custom protections are defined here by their block name or id
  161. # If you use the Id, you MUST encase it in quotes, for example (chest):
  162. # '54':
  163. # enabled: true
  164. # The custom protection must also have enabled: true under it for it to function in the world
  165. blocks:
  166. chest:
  167. enabled: true
  168. autoRegister: private
  169. trapped_chest:
  170. enabled: true
  171. autoRegister: private
  172. furnace:
  173. enabled: true
  174. autoRegister: private
  175. dispenser:
  176. enabled: true
  177. autoRegister: private
  178. dropper:
  179. enabled: true
  180. autoRegister: private
  181. shulker_box:
  182. enabled: true
  183. autoRegister: private
  184. white_shulker_box:
  185. enabled: true
  186. autoRegister: private
  187. orange_shulker_box:
  188. enabled: true
  189. autoRegister: private
  190. magenta_shulker_box:
  191. enabled: true
  192. autoRegister: private
  193. light_blue_shulker_box:
  194. enabled: true
  195. autoRegister: private
  196. yellow_shulker_box:
  197. enabled: true
  198. autoRegister: private
  199. lime_shulker_box:
  200. enabled: true
  201. autoRegister: private
  202. pink_shulker_box:
  203. enabled: true
  204. autoRegister: private
  205. gray_shulker_box:
  206. enabled: true
  207. autoRegister: private
  208. light_gray_shulker_box:
  209. enabled: true
  210. autoRegister: private
  211. cyan_shulker_box:
  212. enabled: true
  213. autoRegister: private
  214. purple_shulker_box:
  215. enabled: true
  216. autoRegister: private
  217. blue_shulker_box:
  218. enabled: true
  219. autoRegister: private
  220. brown_shulker_box:
  221. enabled: true
  222. autoRegister: private
  223. green_shulker_box:
  224. enabled: true
  225. autoRegister: private
  226. red_shulker_box:
  227. enabled: true
  228. autoRegister: private
  229. black_shulker_box:
  230. enabled: true
  231. autoRegister: private
  232. sign:
  233. enabled: true
  234. iron_door:
  235. enabled: true
  236. oak_door:
  237. enabled: true
  238. spruce_door:
  239. enabled: true
  240. birch_door:
  241. enabled: true
  242. jungle_door:
  243. enabled: true
  244. acacia_door:
  245. enabled: true
  246. dark_oak_door:
  247. enabled: true
  248. iron_trapdoor:
  249. enabled: true
  250. oak_trapdoor:
  251. enabled: true
  252. spruce_trapdoor:
  253. enabled: true
  254. birch_trapdoor:
  255. enabled: true
  256. jungle_trapdoor:
  257. enabled: true
  258. acacia_trapdoor:
  259. enabled: true
  260. dark_oak_trapdoor:
  261. enabled: true
  262. oak_fence_gate:
  263. enabled: true
  264. spruce_fence_gate:
  265. enabled: true
  266. birch_fence_gate:
  267. enabled: true
  268. jungle_fence_gate:
  269. enabled: true
  270. acacia_fence_gate:
  271. enabled: true
  272. dark_oak_fence_gate:
  273. enabled: true
  274. white_banner:
  275. enabled: true
  276. orange_banner:
  277. enabled: true
  278. magenta_banner:
  279. enabled: true
  280. light_blue_banner:
  281. enabled: true
  282. yellow_banner:
  283. enabled: true
  284. lime_banner:
  285. enabled: true
  286. pink_banner:
  287. enabled: true
  288. gray_banner:
  289. enabled: true
  290. light_gray_banner:
  291. enabled: true
  292. cyan_banner:
  293. enabled: true
  294. purple_banner:
  295. enabled: true
  296. blue_banner:
  297. enabled: true
  298. brown_banner:
  299. enabled: true
  300. green_banner:
  301. enabled: true
  302. red_banner:
  303. enabled: true
  304. black_banner:
  305. enabled: true
  306. white_wall_banner:
  307. enabled: true
  308. orange_wall_banner:
  309. enabled: true
  310. magenta_wall_banner:
  311. enabled: true
  312. light_blue_wall_banner:
  313. enabled: true
  314. yellow_wall_banner:
  315. enabled: true
  316. lime_wall_banner:
  317. enabled: true
  318. pink_wall_banner:
  319. enabled: true
  320. gray_wall_banner:
  321. enabled: true
  322. light_gray_wall_banner:
  323. enabled: true
  324. cyan_wall_banner:
  325. enabled: true
  326. purple_wall_banner:
  327. enabled: true
  328. blue_wall_banner:
  329. enabled: true
  330. brown_wall_banner:
  331. enabled: true
  332. green_wall_banner:
  333. enabled: true
  334. red_wall_banner:
  335. enabled: true
  336. black_wall_banner:
  337. enabled: true
  338.  
  339. modes:
  340. droptransfer:
  341. enabled: true
  342.  
  343. # allow items to be transferred across world boundaries
  344. crossWorld: false
  345. persist:
  346. enabled: true
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