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youkeynob

SH

Aug 21st, 2019
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  1. SCAR:<ind>
  2. \\\\Item_Information:<ind>
  3. \\\\\\\\Item_Name: "&bSCAR-H"<ind>
  4. \\\\\\\\Item_Type: 293<ind>
  5. \\\\\\\\Sounds_Acquired: ENTITY_BAT_TAKEOFF-1-1-0<ind>
  6. \\\\Shooting:<ind>
  7. \\\\\\\\Right_Click_To_Shoot: true<ind>
  8. \\\\\\\\Cancel_Left_Click_Block_Damage: true<ind>
  9. \\\\\\\\Cancel_Right_Click_Interactions: true<ind>
  10. \\\\\\\\Projectile_Amount: 1<ind>
  11. \\\\\\\\Projectile_Type: arrow<ind>
  12. \\\\\\\\Remove_Arrows_On_Impact: true<ind>
  13. \\\\\\\\Bullet_Spread: 0.4<ind>
  14. \\\\\\\\Projectile_Speed: 115<ind>
  15. \\\\\\\\Projectile_Damage: 28<ind>
  16. \\\\\\\\Sounds_Shoot: BLOCK_NOTE_BLOCK_SNARE-2-4-0,BLOCK_PISTON_CONTRACT-1-2-1,BLOCK_NOTE_BLOCK_SNARE-2-4-4,BLOCK_NOTE_BLOCK_SNARE-2-6-0,ENTITY_FIREWORK_ROCKET_BLAST-2-2-2,ENTITY_FIREWORK_ROCKET_BLAST_FAR-2-2-0,ENTITY_FIREWORK_ROCKET_LARGE_BLAST_FAR-2-2-0,ENTITY_FIREWORK_ROCKET_LARGE_BLAST_FAR-2-2-3,ENTITY_FIREWORK_ROCKET_LARGE_BLAST_FAR-2-1-3,ENTITY_FIREWORK_ROCKET_BLAST_FAR-2-1-0,ENTITY_GENERIC_HURT-2-2-2,ENTITY_GENERIC_HURT-2-1-1,ENTITY_GENERIC_BIG_FALL-2-2-1,ENTITY_GENERIC_BIG_FALL-2-2-0,ENTITY_HORSE_LAND-2-2-1,ENTITY_HORSE_JUMP-2-2-0,ENTITY_HORSE_JUMP-2-1-0,ENTITY_HORSE_EAT-2-2-0,ENTITY_PLAYER_ATTACK_STRONG-2-2-0,ENTITY_PLAYER_BIG_FALL-2-2-0,ENTITY_SHULKER_CLOSE-2-2-0,ITEM_HOE_TILL-2-2-3,ITEM_FLINTANDSTEEL_USE-2-2-0,ENTITY_PLAYER_SMALL_FALL-2-2-2,ENTITY_ZOMBIE_ATTACK_DOOR_WOOD-2-2-0,ENTITY_ZOMBIE_ATTACK_DOOR_WOOD-2-2-3,ENTITY_WITHER_HURT-2-2-0,ENTITY_GENERIC_HURT-2-2-1,ENTITY_GENERIC_HURT-2-1-1,ENTITY_GENERIC_BIG_FALL-2-2-1,ENTITY_GENERIC_BIG_FALL-2-1-0,ENTITY_HORSE_LAND-2-2-1,ENTITY_HORSE_LAND-2-1-1,ENTITY_HORSE_JUMP-2-2-3,ENTITY_HORSE_JUMP-2-1-1,ENTITY_HORSE_EAT-2-2-1,ENTITY_HORSE_EAT-2-1-2,ENTITY_PLAYER_ATTACK_STRONG-2-2-1,ENTITY_PLAYER_BIG_FALL-2-2-3,ENTITY_PLAYER_BIG_FALL-2-2-0,ENTITY_PLAYER_BIG_FALL-2-1-1,ENTITY_SHULKER_CLOSE-2-2-0,ENTITY_HORSE_ARMOR-1-2-1,ITEM_BOTTLE_FILL_DRAGONBREATH-2-2-1,ENTITY_ZOMBIE_BREAK_DOOR_WOOD-2-2-0,ENTITY_FIREWORK_ROCKET_BLAST-2-2-4,ENTITY_FIREWORK_ROCKET_BLAST-2-1-4,ENTITY_FIREWORK_ROCKET_BLAST_FAR-2-2-4,ENTITY_FIREWORK_ROCKET_BLAST_FAR-2-1-4,ENTITY_FIREWORK_ROCKET_TWINKLE_FAR-2-2-0,ENTITY_BLAZE_SHOOT-2-2-1,ENTITY_HORSE_GALLOP-2-2-3<ind>
  17. \\\\Reload:<ind>
  18. \\\\\\\\Enable: true<ind>
  19. \\\\\\\\Reload_Amount: 20<ind>
  20. \\\\\\\\Reload_Duration: 24<ind>
  21. \\\\\\\\Take_Ammo_On_Reload: true<ind>
  22. \\\\\\\\Sounds_Reloading: BLOCK_PISTON_CONTRACT-1-2-2,ENTITY_PLAYER_ATTACK_WEAK-1-2-0,ITEM_FLINTANDSTEEL_USE-1-2-3,ITEM_FLINTANDSTEEL_USE-1-2-11,ITEM_FLINTANDSTEEL_USE-1-2-20,BLOCK_PISTON_CONTRACT-2-2-21<ind>
  23. \\\\Firearm_Action:<ind>
  24. \\\\\\\\Type: slide<ind>
  25. \\\\\\\\Close_Duration: 10<ind>
  26. \\\\\\\\Close_Shoot_Delay: 12<ind>
  27. \\\\\\\\Sound_Close: BLOCK_PISTON_EXTEND-1-1-0,BLOCK_PISTON_EXTEND-1-2-3<ind>
  28. \\\\Headshot:<ind>
  29. \\\\\\\\Enable: true<ind>
  30. \\\\\\\\Bonus_Damage: 12<ind>
  31. \\\\\\\\Sounds_Shooter: ENTITY_ZOMBIE_BREAK_DOOR_WOOD-1-2-0<ind>
  32. \\\\\\\\Sounds_Victim: ENTITY_ZOMBIE_BREAK_DOOR_WOOD-1-2-0<ind>
  33. \\\\Ammo:<ind>
  34. \\\\\\\\Enable: true<ind>
  35. \\\\\\\\Ammo_Item_ID: 289<ind>
  36. \\\\\\\\Ammo_Name_Check: "&bCDMs"<ind>
  37. \\\\\\\\Sounds_Shoot_With_No_Ammo: UI_TOAST_OUT-2-2-0,UI_TOAST_OUT-2-2-0,UI_TOAST_OUT-2-2-0<ind>
  38. \\\\Abilities:<ind>
  39. \\\\\\\\Reset_Hit_Cooldown: true<ind>
  40. \\\\Particles:<ind>
  41. \\\\\\\\Enable: true<ind>
  42. \\\\\\\\Particle_Terrain: true<ind>
  43. \\\\\\\\Particle_Hit: BLOCK_BREAK-152<ind>
  44. \\\\Scope:<ind>
  45. \\\\\\\\Enable: true<ind>
  46. \\\\\\\\Night_Vision: true<ind>
  47. \\\\\\\\Zoom_Bullet_Spread: 0.12<ind>
  48. \\\\\\\\Zoom_Amount: 2<ind>
  49. \\\\\\\\Sounds_Toggle_Zoom: ENTITY_ENDERDRAGON_FLAP-1-2-0<ind>
  50. \\\\Crafting:<ind>
  51. \\\\\\\\Enable: true<ind>
  52. \\\\\\\\Shaped: true<ind>
  53. \\\\\\\\Ingredients: 0,0,0,263,263,263,280,265,0
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