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- > Available requirements/settings for a specific quest:
- * ["questID"] - ('number') - Use this parameter together with Settings.QuestProgress = true. The ID must be unique (NUMBER) for the quest if you want it to save progress.
- * ["cooldown"] - ('number') - This is the cooldown that will be imposed on this quest when it is completed. The values are given in minutes. The Settings.useQuestCooldown parameter must be enabled.
- * ["levelSystem"] - ('number') - No lower than what level should the player be for interaction. If you comment it will let everyone in.
- * ["deleteBlipAfterEndQuest"] - ('boolean') - Do you want to delete blip from the map after the quest is over?
- * ["reqJobOnlineToStart"] - ('text') - The job that must be online to start the quest.
- * ["reqJobOnlineAmountToStart"] - ('number') - The number of online players with a specific job to start.
- * ["lobbyMenuDetailsTitle"] - ('text') - Text showing on the right column, on top of the image. If the module is empty or not, it will turn off.
- * ["lobbyMenuTextureDirectory"] - ('text') - Directory of existing textures in the game. If the module is empty or not, it will turn off.
- * ["lobbyMenuTextureName"] - ('text') - Name of existing textures in the game. If the module is empty or not, it will turn off.
- * ["UseSpawnPed"] - ('boolean') - If false, the Ped will not be spawned | If you have double Peds, then disable or add quest NPCs to the exceptions in your population control resource on the server.
- * ["DeactivateQuestInWorld"] - ('boolean') - If true, the player will not be able to interact with the quest in the game world, but the quest will still be available through export.
- * ["position"] - ('vector3') - This is a required parameter and cannot be deleted!
- * ["heading"] - ('number') - Ped heading.
- * ["Useblip"] - ('boolean') - Will create a blip on a certain area. It will work if Settings.UseBlipsForAllPed = false.
- * ["blip"] - ('vector3') - Will create a blip on a certain area. It will work if Settings.UseBlipsForAllPed = false.
- * ["BlipName"] - ('text') - Blip text.
- * ["BlipScale"] - ('float') - Blip scale.
- * ["BlipColour"] - ('number') - Blip colour.
- * ["BlipSprite"] - ('number') - Blip sprite.
- * ["anim"] - ('text') - Plays the animation. Will pay attention to the player if Settings.questNPCPaysAttentionToThePlayer is enabled.
- * ["name"] - ('text') - Ped name.
- * ["taskname"] - ('text') - Setting up the UI Menu. Will work if only Settings.UIMenu = true.
- * ["storyType"] - ('text') - Setting up the UI Menu. Will work if only Settings.UIMenu = true.
- * ["qtext"] - ('text') - Setting up the UI Menu. Will work if only Settings.UIMenu = true.
- * ["quests"] - ('array') - Setting up the UI Menu. Will work if only Settings.UIMenu = true.
- * ["money"] - ('text') - Setting up the UI Menu. Will work if only Settings.UIMenu = true.
- * ["item"] - ('text') - Setting up the UI Menu. Will work if only Settings.UIMenu = true.
- * ["model"] - ('hash') - Ped hash model.
- * ["reqItemName"] - ('text') - If this module is enabled then specify the name of the item that is needed to start the quest.
- * ["reqItemAmount"] - ('number') - If this module is enabled then specify the name of the item that is needed to start the quest.
- * ["jobRestricted"] - ('text') - Job to start a quest.
- * ["clock"] - ('number') - You can set the start time of the quest only at a certain time.
- > Available stage settings for a specific quest:
- * ["text"] - ('text') - The text can contain a maximum of 99 characters.
- * ["position"] - ('vector3') - This is a required parameter and cannot be deleted! (There are exceptions).
- * ["zonePosition"] - ('vector3') - Makes seamless passage to the next stage possible. Important: modules ["position"], ["animDict"], ["animName"] must be turned off at this stage.
- * ["zoneRadius"] - ('float') - Radius of activation of seamless passage (In the form of a sphere). Important: modules ["position"], ["animDict"], ["animName"] must be turned off at this stage.
- * ["plusLevel"] - ('number') - Add level.
- * ["minusLevel"] - ('number') - Will take away level.
- * ["plusExp"] - ('number') - Add Experience.
- * ["clearPedsAndBlips"] - ('boolean') - Will remove all spawned NPCs, blips, equipment.
- * ["spinner"] - ('text') - Launches native nui downloads from GTA 5. You can set your text.
- * ["miniGames"] - ('text') - The block responsible for the mini-game at the stage. Where "lockpick" is the name of a minigame from the miniGamesList of the miniGames module.
- * ["animDict"] - ('text') - This parameter is responsible for the animation group.
- * ["animName"] - ('text') - This parameter is responsible for the animation name.
- * ["animTime"] - ('number') - This parameter is responsible for playing the animation. If disabled or not, the default is -1
- * ["time"] - ('number') - Stage delay.
- * ["timer"] - ('number') - This module initiates a countdown timer, and upon reaching zero, it triggers the Settings.timerEndActions() function.
- * ["timerStatus"] - ('boolean') - This module halts the timer without triggering any further actions.
- * ["useWaypointMarker"] - ('boolean') - If false or there is no given parameter at all, then this stage in the quest will not be marked with a marker.
- * ["cutscene"] - ('text') - Responsible for the beginning of the cutscene, requires you to enter the name of the cutscene.
- * ["setDisablePlayerEntityInCutscene"] - ('boolean') - Player entity will be disabled in the cutscene. (You only need to use this option in cut scenes where there is no player entity.)
- * ["vehicle"] - ('text') - Vehicle name.
- * ["delSpawnedVehicle"] - ('boolean') - Vehicle deletion parameter.
- * ["giveQuestItemOnStage"] - ('text') - Will give the item to the player at the next stage. Don't put it in the last stage of your quest!
- * ["giveQuestItemAmountOnStage"] - ('number') - Will give the specified amount of items for ["giveQuestItemOnStage"].
- * ["delQuestItemOnStage"] - ('text') - This parameter removes the item at the stage. Don't put it in the last stage of your quest!
- * ["delQuestItemAmountOnStage"] - ('number') - Will deete the specified amount of items for ["delQuestItemOnStage"].
- * ["reqItemName"] - ('text') - The item required to complete the stage.
- * ["reqItemAmount"] - ('number') - If this module is enabled then specify the name of the item that is needed to complete the quest.
- * ["paticle"] - ('vector3') - Places a particle at the stage.
- * ["paticleDict"] - ('text') - The particle group at the stage.
- * ["paticleName"] - ('text') - The name of the particle at the stage.
- * ["paticleScale"] - ('float') - Particle size at the stage.
- * ["paticleDistance"] - ('float') - The distance of the particle at the stage.
- * ["core_skills_xp"] - ('number') - Add experience to the Core Skills script resource.
- * ["zoneSphere"] - ('boolean') - Use a spherical zone as in GTA:O free mode event "Pinned In".
- * ["zoneSphereOneEntrance"] - ('boolean') - If true, it is allowed to enter the zone only 1 time, after which it will be deleted. If false, you can enter the zone and exit many times.
- * ["zoneSpherePosition"] - ('vector3') - Coordinates of the zone.
- * ["zoneSphereRadius"] - ('float') - Radius of the zone.
- * ["zoneSphereR"] - ('number') - RGB colour R
- * ["zoneSphereG"] - ('number') - RGB colour G
- * ["zoneSphereB"] - ('number') - RGB colour B
- * ["zoneSphereOpacity"] - ('float') - RGB colour Opacity
- * ["spawnAttackHelicopters"] - ('boolean') - Use the module for creating aggressive helicopters.
- * ["numberAttackHelicopters"] - ('number') - The number of aggressive helicopters that will spawn
- * ["modelAttackHelicopters"] - ('text') - Helicopter model that will spawn.
- * ["numberPedsInAttackHelicopters"] - ('number') - The number of aggressive peds that will spawn in helicopters
- * ["pedsWeaponFirstInAttackHelicopters"] - ('text') - The main weapon of aggressive peds.
- * ["pedsWeaponSecondInAttackHelicopters"] - ('text') - The secondary weapon of aggressive peds.
- * ["modelPedsInAttackHelicopters"] - ('text') - Ped model that will spawn.
- * ["spawnOnPositionAttackHelicopters"] - ('boolean') - Spawn at the players position, if false, it will spawn at ["position"] or ["zonePosition"]
- * ["spawnAttackVehicles"] - ('boolean') - Use the module for creating aggressive vehicles.
- * ["numberAttackVehicles"] - ('number') - The number of aggressive vehicles that will spawn
- * ["modelAttackVehicles"] - ('text') - Helicopter model that will spawn.
- * ["numberPedsInAttackVehicles"] - ('number') - The number of aggressive peds that will spawn in vehicles
- * ["pedsWeaponFirstInAttackVehicles"] - ('text') - The main weapon of aggressive peds.
- * ["pedsWeaponSecondInAttackVehicles"] - ('text') - The secondary weapon of aggressive peds.
- * ["modelPedsInAttackVehicles"] - ('text') - Ped model that will spawn.
- * ["spawnOnPositionAttackVehicles"] - ('boolean') - Spawn at the players position, if false, it will spawn at ["position"] or ["zonePosition"]
- * ["aggressivePed"] - ('hash') - Ped model that will spawn.
- * ["spawnAggressivePed"] - ('vector3') - Randomize the position of the ped in the area around coords.
- * ["numberAggressivePed"] - ('number') - The number of aggressive peds that will spawn near the player.
- * ["weaponAggressivePed"] - ('array') - List of random weapons to give to the peds when they spawn.
- * ["setAggressivePedDropsWeaponsWhenDead"] - ('boolean') - Allow ped to drop weapons at death.
- * ["setAggressivePedSuffersCriticalHits"] - ('boolean') - Allow ped critical hits.
- * ["setAggressivePedArmour"] - ('number') - Set ped armour.
- * ["setAggressivePedCombatMovement"] - ('number') - Set ped combat movement. (0 - Stationary (Will just stand in place), 1 - Defensive (Will try to find cover and very likely to blind fire), 2 - Offensive (Will attempt to charge at enemy but take cover as well), 3 - Suicidal Offensive (Will try to flank enemy in a suicidal attack)).
- * ["setAggressivePedCombatAbility"] - ('number') - Set ped combat ability.
- * ["setAggressivePedMaxHealth"] - ('number') - Set ped max health.
- * ["setAggressivePedHealth"] - ('number') - Set ped health.
- * ["setAggressivePedDirectAttackPlayer"] - ('boolean') - Forces aggressive NPCs to head towards the player.
- * ["isHudVisable"] - ('boolean') - Turn on/Turn off the minimap and HUD (to set up an event or export your HUD, find this module in the function.lua file) | DO NOT USE THIS MODULE TWICE IN THE SAME STAGE !
- * ["setPlayerNewPosition"] - ('vector3') - Setting a new position for the player at the stage.
- * ["delSpawnObj"] - ('boolean') - Deletes the created object by the module ["spawnObj"].
- * ["spawnObject"] - ('boolean') - Creates an object block.
- * ["objectModel"] - ('text') - The name of the model of the called object.
- * ["objectPosition"] - ('vector3') - Coordinates on which the called object will be placed.
- * ["objectHeading"] - ('float') - Object heading.
- * ["objectRotation"] - ('array') - Object rotation (Optional parameter).
- * ["purchasedSoundDLC"] - ('boolean') - Creates a Sound DLC block.
- * ["soundDLCFileName"] - ('text') - The name of the audio file with the extension .ogg which is located in the folder: sounds
- * ["soundDLCVolume"] - ('float') - The volume of the audio file. From 0.0 to 1.0, where 1.0 = 100%.
- * ["cinematicCameraView"] - ('boolean') - The module responsible for viewing the cinematographic camera. You also need to configure the camera structure after creating the config in the configuration file. (It will work when the stage on which it is located is activated)
- * ["musicStart"] - ('text') - Music that will play when the camera starts moving.
- * ["musicEnd"] - ('text') - Music that will play when the camera end moving.
- > Available rewards for a specific quest:
- * ["money"] - ('number') - Monetary reward for completing the quest.
- * ["items"] - ('text') - Reward Items. The items must be written in the form of an array.
- * ["amount"] - ('text') - The number of elements in this array must match the elements in the array ["items"].
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