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- ---- Library
- local library = loadstring(game:HttpGet("https://raw.githubusercontent.com/miroeramaa/TurtleLib/main/TurtleUiLib.lua"))()
- ---- Windows
- local window = library:Window("Player")
- ---- Buttons
- window:Button("Big hitbox", function()
- function getplrsname()
- for i,v in pairs(game:GetChildren()) do
- if v.ClassName == "Players" then
- return v.Name
- end
- end
- end
- local players = getplrsname()
- local plr = game[players].LocalPlayer
- coroutine.resume(coroutine.create(function()
- while wait(1) do
- coroutine.resume(coroutine.create(function()
- for _,v in pairs(game[players]:GetPlayers()) do
- if v.Name ~= plr.Name and v.Character then
- v.Character.RightUpperLeg.CanCollide = false
- v.Character.RightUpperLeg.Transparency = 10
- v.Character.RightUpperLeg.Size = Vector3.new(20,20,20)
- v.Character.LeftUpperLeg.CanCollide = false
- v.Character.LeftUpperLeg.Transparency = 10
- v.Character.LeftUpperLeg.Size = Vector3.new(20,20,20)
- v.Character.HeadHB.CanCollide = false
- v.Character.HeadHB.Transparency = 10
- v.Character.HeadHB.Size = Vector3.new(20,20,20)
- v.Character.HumanoidRootPart.CanCollide = false
- v.Character.HumanoidRootPart.Transparency = 10
- v.Character.HumanoidRootPart.Size = Vector3.new(20,20,20)
- end
- end
- end))
- end
- end))
- end)
- ---- Buttons
- window:Button("Fast fire", function()
- local replicationstorage = game.ReplicatedStorage
- for i, v in pairs(replicationstorage.Weapons:GetDescendants()) do
- if v.Name == "Auto" then
- v.Value = true
- end
- if v.Name == "RecoilControl" then
- v.Value = 0
- end
- if v.Name == "MaxSpread" then
- v.Value = 0
- end
- if v.Name == "ReloadTime" then
- v.Value = 1
- end
- if v.Name == "FireRate" then
- v.Value = 0.05
- end
- if v.Name == "Crit" then
- v.Value = 20
- end
- end
- end)
- ----Buttons
- window:Button("Esp charm", function()
- local dwEntities = game:GetService("Players")
- local dwLocalPlayer = dwEntities.LocalPlayer
- local dwRunService = game:GetService("RunService")
- local settings_tbl = {
- ESP_Enabled = true,
- ESP_TeamCheck = false,
- Chams = true,
- Chams_Color = Color3.fromRGB(0,0,255),
- Chams_Transparency = 0.1,
- Chams_Glow_Color = Color3.fromRGB(255,0,0)
- }
- function destroy_chams(char)
- for k,v in next, char:GetChildren() do
- if v:IsA("BasePart") and v.Transparency ~= 1 then
- if v:FindFirstChild("Glow") and
- v:FindFirstChild("Chams") then
- v.Glow:Destroy()
- v.Chams:Destroy()
- end
- end
- end
- end
- dwRunService.Heartbeat:Connect(function()
- if settings_tbl.ESP_Enabled then
- for k,v in next, dwEntities:GetPlayers() do
- if v ~= dwLocalPlayer then
- if v.Character and
- v.Character:FindFirstChild("HumanoidRootPart") and
- v.Character:FindFirstChild("Humanoid") and
- v.Character:FindFirstChild("Humanoid").Health ~= 0 then
- if settings_tbl.ESP_TeamCheck == false then
- local char = v.Character
- for k,b in next, char:GetChildren() do
- if b:IsA("BasePart") and
- b.Transparency ~= 1 then
- if settings_tbl.Chams then
- if not b:FindFirstChild("Glow") and
- not b:FindFirstChild("Chams") then
- local chams_box = Instance.new("BoxHandleAdornment", b)
- chams_box.Name = "Chams"
- chams_box.AlwaysOnTop = true
- chams_box.ZIndex = 4
- chams_box.Adornee = b
- chams_box.Color3 = settings_tbl.Chams_Color
- chams_box.Transparency = settings_tbl.Chams_Transparency
- chams_box.Size = b.Size + Vector3.new(0.02, 0.02, 0.02)
- local glow_box = Instance.new("BoxHandleAdornment", b)
- glow_box.Name = "Glow"
- glow_box.AlwaysOnTop = false
- glow_box.ZIndex = 3
- glow_box.Adornee = b
- glow_box.Color3 = settings_tbl.Chams_Glow_Color
- glow_box.Size = chams_box.Size + Vector3.new(0.13, 0.13, 0.13)
- end
- else
- destroy_chams(char)
- end
- end
- end
- else
- if v.Team == dwLocalPlayer.Team then
- destroy_chams(v.Character)
- end
- end
- else
- destroy_chams(v.Character)
- end
- end
- end
- else
- for k,v in next, dwEntities:GetPlayers() do
- if v ~= dwLocalPlayer and
- v.Character and
- v.Character:FindFirstChild("HumanoidRootPart") and
- v.Character:FindFirstChild("Humanoid") and
- v.Character:FindFirstChild("Humanoid").Health ~= 0 then
- destroy_chams(v.Character)
- end
- end
- end
- end)
- end)
- ---- Buttons
- window:Button("Super gui", function()
- loadstring(game:HttpGet("https://raw.githubusercontent.com/GamingScripter/arsenal-hub/main/Arsenal%20GamingScripter", true))()
- end)
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