Advertisement
ghostteen14

Untitled

Jun 10th, 2019
195
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 149.24 KB | None | 0 0
  1. --https://github.com/Mokiros/roblox-FE-compatibility
  2. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  3. local Player,game,owner = owner,game
  4. local RealPlayer = Player
  5. do
  6. print("FE Compatibility code V2 by Mokiros")
  7. local RealPlayer = RealPlayer
  8. script.Parent = RealPlayer.Character
  9.  
  10. --Fake event to make stuff like Mouse.KeyDown work
  11. local Disconnect_Function = function(this)
  12. this[1].Functions[this[2]] = nil
  13. end
  14. local Disconnect_Metatable = {__index={disconnect=Disconnect_Function,Disconnect=Disconnect_Function}}
  15. local FakeEvent_Metatable = {__index={
  16. Connect = function(this,f)
  17. local i = tostring(math.random(0,10000))
  18. while this.Functions[i] do
  19. i = tostring(math.random(0,10000))
  20. end
  21. this.Functions[i] = f
  22. return setmetatable({this,i},Disconnect_Metatable)
  23. end
  24. }}
  25. FakeEvent_Metatable.__index.connect = FakeEvent_Metatable.__index.Connect
  26. local function fakeEvent()
  27. return setmetatable({Functions={}},FakeEvent_Metatable)
  28. end
  29.  
  30. --Creating fake input objects with fake variables
  31. local FakeMouse = {Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent(),Button2Up=fakeEvent(),Button2Down=fakeEvent()}
  32. FakeMouse.keyUp = FakeMouse.KeyUp
  33. FakeMouse.keyDown = FakeMouse.KeyDown
  34. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  35. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  36. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  37. end}
  38. --Merged 2 functions into one by checking amount of arguments
  39. CAS.UnbindAction = CAS.BindAction
  40.  
  41. --This function will trigger the events that have been :Connect()'ed
  42. local function TriggerEvent(self,ev,...)
  43. for _,f in pairs(self[ev].Functions) do
  44. f(...)
  45. end
  46. end
  47. FakeMouse.TriggerEvent = TriggerEvent
  48. UIS.TriggerEvent = TriggerEvent
  49.  
  50. --Client communication
  51. local Event = Instance.new("RemoteEvent")
  52. Event.Name = "UserInput_Event"
  53. Event.OnServerEvent:Connect(function(plr,io)
  54. if plr~=RealPlayer then return end
  55. FakeMouse.Target = io.Target
  56. FakeMouse.Hit = io.Hit
  57. if not io.isMouse then
  58. local b = io.UserInputState == Enum.UserInputState.Begin
  59. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  60. return FakeMouse:TriggerEvent(b and "Button1Down" or "Button1Up")
  61. end
  62. if io.UserInputType == Enum.UserInputType.MouseButton2 then
  63. return FakeMouse:TriggerEvent(b and "Button2Down" or "Button2Up")
  64. end
  65. for _,t in pairs(CAS.Actions) do
  66. for _,k in pairs(t.Keys) do
  67. if k==io.KeyCode then
  68. t.Function(t.Name,io.UserInputState,io)
  69. end
  70. end
  71. end
  72. FakeMouse:TriggerEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  73. UIS:TriggerEvent(b and "InputBegan" or "InputEnded",io,false)
  74. end
  75. end)
  76. Event.Parent = NLS([==[local Event = script:WaitForChild("UserInput_Event")
  77. local Mouse = owner:GetMouse()
  78. local UIS = game:GetService("UserInputService")
  79. local input = function(io,RobloxHandled)
  80. if RobloxHandled then return end
  81. --Since InputObject is a client-side instance, we create and pass table instead
  82. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
  83. end
  84. UIS.InputBegan:Connect(input)
  85. UIS.InputEnded:Connect(input)
  86.  
  87. local h,t
  88. --Give the server mouse data every second frame, but only if the values changed
  89. --If player is not moving their mouse, client won't fire events
  90. local HB = game:GetService("RunService").Heartbeat
  91. while true do
  92. if h~=Mouse.Hit or t~=Mouse.Target then
  93. h,t=Mouse.Hit,Mouse.Target
  94. Event:FireServer({isMouse=true,Target=t,Hit=h})
  95. end
  96. --Wait 2 frames
  97. for i=1,2 do
  98. HB:Wait()
  99. end
  100. end]==],script)
  101.  
  102. ----Sandboxed game object that allows the usage of client-side methods and services
  103. --Real game object
  104. local RealGame = game
  105.  
  106. --Metatable for fake service
  107. local FakeService_Metatable = {
  108. __index = function(self,k)
  109. local s = rawget(self,"_RealService")
  110. if s then
  111. return typeof(s[k])=="function"
  112. and function(_,...)return s[k](s,...)end or s[k]
  113. end
  114. end,
  115. __newindex = function(self,k,v)
  116. local s = rawget(self,"_RealService")
  117. if s then s[k]=v end
  118. end
  119. }
  120. local function FakeService(t,RealService)
  121. t._RealService = typeof(RealService)=="string" and RealGame:GetService(RealService) or RealService
  122. return setmetatable(t,FakeService_Metatable)
  123. end
  124.  
  125. --Fake game object
  126. local FakeGame = {
  127. GetService = function(self,s)
  128. return rawget(self,s) or RealGame:GetService(s)
  129. end,
  130. Players = FakeService({
  131. LocalPlayer = FakeService({GetMouse=function(self)return FakeMouse end},Player)
  132. },"Players"),
  133. UserInputService = FakeService(UIS,"UserInputService"),
  134. ContextActionService = FakeService(CAS,"ContextActionService"),
  135. RunService = FakeService({
  136. _btrs = {},
  137. RenderStepped = RealGame:GetService("RunService").Heartbeat,
  138. BindToRenderStep = function(self,name,_,fun)
  139. self._btrs[name] = self.Heartbeat:Connect(fun)
  140. end,
  141. UnbindFromRenderStep = function(self,name)
  142. self._btrs[name]:Disconnect()
  143. end,
  144. },"RunService")
  145. }
  146. rawset(FakeGame.Players,"localPlayer",FakeGame.Players.LocalPlayer)
  147. FakeGame.service = FakeGame.GetService
  148. FakeService(FakeGame,game)
  149. --Changing owner to fake player object to support owner:GetMouse()
  150. game,owner = FakeGame,FakeGame.Players.LocalPlayer
  151. end
  152. --// Vortex Gauntlets created by SavageMunkey
  153. --// Thx for ideas and help: dangerspookycanyon(3 Attack Ideas, Body Suit Prototypes),georgeyeo(RayCast help), AltairStarMaster(like 99999999 attack ideas), and others
  154. Plr = game.Players.LocalPlayer
  155. Char = Plr.Character
  156. Mouse = Plr:GetMouse()
  157. local sine,change = 0,1
  158. ------------------------
  159. local OverallHealth = 100 --// Only thing you need to change #1
  160. local Energy = 5000--// Only thing you need to change #2
  161. local PrimaryColor,SecondaryColor,ThirdColor = 'Really black','Pearl','Really black' --// Only thing[s] you need to change #3
  162. local NO_OP = false --// Only thing you need to change #4, Btw this will (if true, take damage from the player maxhealth/the set damage instead of taking only the set amount)
  163. --// so if the players maxhealth == 50,000 and you have NO_OP == true and the set damage == 15 then it would do 50,000/15==(3333.333>) instead of just 15 dmaage
  164. ------------------------
  165. RageMode = false --// Don't touch, is for variable ---
  166. ------------------------
  167. game:FindService'SoundService':ClearAllChildren()
  168. local mx = Energy
  169. --game:FindService'SoundService'.AmbientReverb = 'ConcertHall'
  170. local anglefor = 0
  171. local candash = true
  172. Keyz = {
  173. A = false;
  174. B = false;
  175. C = false;
  176. D = false;
  177. E = false;
  178. F = false;
  179. G = false;
  180. H = false;
  181. I = false;
  182. J = false;
  183. K = false;
  184. L = false;
  185. M = false;
  186. N = false;
  187. O = false;
  188. P = false;
  189. Q = false;
  190. R = false;
  191. S = false;
  192. T = false;
  193. U = false;
  194. V = false;
  195. W = false;
  196. X = false;
  197. Y = false;
  198. Z = false;
  199. };
  200. Flyin = false
  201. local ra,la,ts,hd,ll,rl,root,humanoid = Char:FindFirstChild'Right Arm',Char:FindFirstChild'Left Arm',Char:FindFirstChild'Torso',Char:FindFirstChild'Head',Char:FindFirstChild'Left Leg',Char:FindFirstChild'Right Leg',Char:FindFirstChild'HumanoidRootPart',Char:FindFirstChild'Humanoid'
  202. local rarm,larm,hed,torso,hroot,lleg,hum,rleg,mouse = ra,la,hd,ts,root,ll,humanoid,rl,Mouse
  203. local Falling,DS,MS,Attacking,Stance,State,LastState = false,false,false,false,'Standing','Idle','Idle'
  204. DS = false
  205. local canslam = true
  206. local DebounceFallin = false
  207. local DebounceState,DebounceHit,DebounceKey,EctDebounce = false,false,false,false
  208. pcall(function() hed['Running']:Destroy() end)
  209. local lRS = game["Run Service"].RenderStepped
  210. local sRS = game["Run Service"].Stepped or game["Run Service"].Heartbeat
  211. local lrs,rs = lRS,sRS
  212. local ds,dh,dk,ed = DebounceState,DebounceHit,DebounceKey,EctDebounce
  213. local DBP = false
  214.  
  215. Weld = function(P0,P1,CF)
  216. local W = Instance.new('Weld',P1)
  217. W.Part0 = P0
  218. W.Part1 = P1
  219. W.C1 = CF
  220. return W
  221. end;
  222.  
  223. NewSound = function(Parent, Id, Pitch ,Volume)
  224. local Sound = Instance.new('Sound',Parent)
  225. Sound.Volume = Volume
  226. Sound.Pitch = Pitch
  227. Sound.SoundId = 'rbxassetid://'..Id
  228. return Sound
  229. end;
  230. ----
  231.  
  232. ----
  233. wait()
  234. hw = Weld(torso,hed,CFrame.new(0,-1.5,0));
  235. torr = Weld(root,torso,CFrame.new(0,0,0));
  236. raw = Weld(torso,rarm,CFrame.new(-1.5,0,0));
  237. law = Weld(torso,larm,CFrame.new(1.5,0,0));
  238. rlw = Weld(torso,rleg,CFrame.new(-.5,2,0));
  239. llw = Weld(torso,lleg,CFrame.new(.5,2,0));
  240. ----
  241. clerp = function(c1,c2,al)
  242. local com1 = {c1.X,c1.Y,c1.Z,c1:toEulerAnglesXYZ()}
  243. local com2 = {c2.X,c2.Y,c2.Z,c2:toEulerAnglesXYZ()}
  244. for i,v in pairs(com1) do
  245. com1[i] = v+(com2[i]-v)*al
  246. end
  247. return CFrame.new(com1[1],com1[2],com1[3]) * CFrame.Angles(select(4,unpack(com1)))--]]
  248. end
  249. lerp = function(c1,c2,al)
  250. return c1:lerp(c2,al)
  251. end
  252.  
  253. New = function(Object, Parent, Name, Data)
  254. local Object = Instance.new(Object)
  255. delay(.1,function()
  256. if Object:IsA'Part' then
  257. Object.CanCollide = false
  258. Object.Locked = true
  259. end;end)
  260. for Index, Value in pairs(Data or {}) do
  261. Object[Index] = Value
  262. end
  263. Object.Parent = Parent
  264. Object.Name = Name
  265. return Object
  266. end
  267.  
  268. ----// Right Claw
  269. VortexGauntlet = New("Model",Char,"VortexGauntlet",{})
  270. Main = New("Part",VortexGauntlet,"Main",{BrickColor = BrickColor.new(PrimaryColor),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.00999999, 1.40999997, 1.02999997),CFrame = CFrame.new(1.61502337, 3.22481394, 48.3949738, 0.999984324, -6.55651093e-007, 1.94078893e-007, -6.85453415e-007, 0.999982893, -1.23327482e-008, 1.92187144e-007, 3.23780114e-008, 0.999988735),})
  271. Mesh = New("BlockMesh",Main,"Mesh",{})
  272. Part1 = New("Part",VortexGauntlet,"Part1",{BrickColor = BrickColor.new(SecondaryColor),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.14999998, 0.200000003, 1.14999998),CFrame = CFrame.new(1.61502361, 3.07982183, 48.3949699, 0.999952972, -1.99669012e-006, 5.80329356e-007, -2.02649153e-006, 0.99994868, 7.71190489e-009, 5.78437607e-007, 5.24213988e-008, 0.999966204),})
  273. Mesh = New("BlockMesh",Part1,"Mesh",{})
  274. mot = New("Motor",Part1,"mot",{Part0 = Part1,Part1 = Main,C0 = CFrame.new(0, 0, 0, 0.999984324, -6.85453415e-007, 1.92187144e-007, -6.55651093e-007, 0.999982893, 3.23780114e-008, 1.94078893e-007, -1.23327482e-008, 0.999988735),C1 = CFrame.new(1.1920929e-007, -0.144994497, -3.81469727e-006, 0.999984324, -6.85453415e-007, 1.92187144e-007, -6.55651093e-007, 0.999982893, 3.23780114e-008, 1.94078893e-007, -1.23327482e-008, 0.999988735),})
  275. Part2 = New("Part",VortexGauntlet,"Part2",{BrickColor = BrickColor.new(SecondaryColor),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.14999998, 0.200000003, 1.14999998),CFrame = CFrame.new(1.6150229, 3.47980165, 48.3949699, 0.999952972, -1.99669012e-006, 5.80329356e-007, -2.02649153e-006, 0.99994868, 7.71190489e-009, 5.78437607e-007, 5.24213988e-008, 0.999966204),})
  276. Mesh = New("BlockMesh",Part2,"Mesh",{})
  277. mot = New("Motor",Part2,"mot",{Part0 = Part2,Part1 = Main,C0 = CFrame.new(0, 0, 0, 0.999984324, -6.85453415e-007, 1.92187144e-007, -6.55651093e-007, 0.999982893, 3.23780114e-008, 1.94078893e-007, -1.23327482e-008, 0.999988735),C1 = CFrame.new(-3.57627869e-007, 0.254992008, -3.81469727e-006, 0.999984324, -6.85453415e-007, 1.92187144e-007, -6.55651093e-007, 0.999982893, 3.23780114e-008, 1.94078893e-007, -1.23327482e-008, 0.999988735),})
  278. Part3 = New("Part",VortexGauntlet,"Part3",{BrickColor = BrickColor.new(SecondaryColor),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.14999998, 0.200000003, 1.14999998),CFrame = CFrame.new(1.61502194, 3.87978125, 48.3949699, 0.999952972, -1.99669012e-006, 5.80329356e-007, -2.02649153e-006, 0.99994868, 7.71190489e-009, 5.78437607e-007, 5.24213988e-008, 0.999966204),})
  279. Mesh = New("BlockMesh",Part3,"Mesh",{})
  280. mot = New("Motor",Part3,"mot",{Part0 = Part3,Part1 = Main,C0 = CFrame.new(0, 0, 0, 0.999984324, -6.85453415e-007, 1.92187144e-007, -6.55651093e-007, 0.999982893, 3.23780114e-008, 1.94078893e-007, -1.23327482e-008, 0.999988735),C1 = CFrame.new(-9.53674316e-007, 0.654978514, -3.81469727e-006, 0.999984324, -6.85453415e-007, 1.92187144e-007, -6.55651093e-007, 0.999982893, 3.23780114e-008, 1.94078893e-007, -1.23327482e-008, 0.999988735),})
  281. ClawPart = New("Part",VortexGauntlet,"ClawPart",{BrickColor = BrickColor.new(ThirdColor),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.429999411, 0.200000003, 0.200000003),CFrame = CFrame.new(1.10669136, 2.85156226, 48.4086037, -0.686683536, -0.000153818051, 0.726891577, -0.726885498, 0.000336891768, -0.686683595, -0.000140090138, -0.999965966, -0.000342367945),BackSurface = Enum.SurfaceType.Weld,BottomSurface = Enum.SurfaceType.Weld,FrontSurface = Enum.SurfaceType.Weld,LeftSurface = Enum.SurfaceType.Weld,RightSurface = Enum.SurfaceType.Weld,TopSurface = Enum.SurfaceType.Weld,})
  282. Mesh = New("BlockMesh",ClawPart,"Mesh",{})
  283. mot = New("Motor",ClawPart,"mot",{Part0 = ClawPart,Part1 = Main,C0 = CFrame.new(0, 0, 0, -0.686706066, -0.726911366, -0.000139813448, -0.000153436136, 0.000336923113, -0.999988496, 0.726913393, -0.686706126, -0.000342642685),C1 = CFrame.new(-0.50834024, -0.373258352, 0.0136299133, 0.999984324, -6.85453415e-007, 1.92187144e-007, -6.55651093e-007, 0.999982893, 3.23780114e-008, 1.94078893e-007, -1.23327482e-008, 0.999988735),})
  284. ClawPart = New("Part",VortexGauntlet,"ClawPart",{BrickColor = BrickColor.new(ThirdColor),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.420000017, 0.200000003),CFrame = CFrame.new(0.79824549, 2.13190103, 48.4086189, 0.000150710199, -0.291629434, 0.956479728, -0.000334032346, -0.956475139, -0.291631371, 0.999964535, -0.000275910104, -0.00024051439),BottomSurface = Enum.SurfaceType.Weld,TopSurface = Enum.SurfaceType.Weld,})
  285. Mesh = New("SpecialMesh",ClawPart,"Mesh",{MeshType = Enum.MeshType.Wedge,})
  286. mot = New("Motor",ClawPart,"mot",{Part0 = ClawPart,Part1 = Main,C0 = CFrame.new(0, 0, 0, 0.000150328196, -0.000334063574, 0.999987066, -0.291639835, -0.956508279, -0.000275784521, 0.956509411, -0.291640043, -0.000240883426),C1 = CFrame.new(-0.816791415, -1.09293222, 0.0136451721, 0.999984324, -6.85453415e-007, 1.92187144e-007, -6.55651093e-007, 0.999982893, 3.23780114e-008, 1.94078893e-007, -1.23327482e-008, 0.999988735),})
  287. Cone = New("Part",VortexGauntlet,"Cone",{BrickColor = BrickColor.new(ThirdColor),Material = Enum.Material.Neon,Reflectance = 0.10000000149012,FormFactor = Enum.FormFactor.Plate,Size = Vector3.new(1, 0.800000012, 1),CFrame = CFrame.new(1.61002243, 2.51985645, 48.3899651, -0.999948561, 1.10265523e-006, 5.55474173e-007, 1.2814628e-006, -0.999944806, -1.77016783e-008, -5.53581231e-007, -2.70076601e-008, 0.999963343),})
  288. Mesh = New("SpecialMesh",Cone,"Mesh",{Scale = Vector3.new(0.150000006, 0.800000012, 0.150000006),VertexColor = Vector3.new(3.00000003e+015, 2.99999995e+031, 3.00000003e+015),MeshId = "http://www.roblox.com/asset/?id=1033714",MeshType = Enum.MeshType.FileMesh,})
  289. mot = New("Motor",Cone,"mot",{Part0 = Cone,Part1 = Main,C0 = CFrame.new(0, 0, 0, -0.999979913, -5.95949246e-008, -1.67331933e-007, -2.38406642e-007, -0.999979019, -6.96342894e-009, 1.6922408e-007, -3.77471778e-008, 0.999985874),C1 = CFrame.new(-0.00500154495, -0.704969406, -0.00500869751, 0.999984324, -6.85453415e-007, 1.92187144e-007, -6.55651093e-007, 0.999982893, 3.23780114e-008, 1.94078893e-007, -1.23327482e-008, 0.999988735),})
  290. Cylinder = New("Part",VortexGauntlet,"Cylinder",{BrickColor = BrickColor.new(SecondaryColor),Material = Enum.Material.Neon,Reflectance = 0.10000000149012,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1, 0.800000012, 1),CFrame = CFrame.new(1.61002088, 2.60985756, 48.3899651, -1.02815238e-006, -0.999947667, 5.55474173e-007, 0.999943912, 1.35596326e-006, -1.77016783e-008, 2.70076796e-008, -5.53580719e-007, 0.999963343),})
  291. Mesh = New("SpecialMesh",Cylinder,"Mesh",{Scale = Vector3.new(0.200000003, 0.800000012, 0.200000003),VertexColor = Vector3.new(3.00000003e+015, 2.99999995e+031, 3.00000003e+015),MeshType = Enum.MeshType.Cylinder,})
  292. mot = New("Motor",Cylinder,"mot",{Part0 = Cylinder,Part1 = Main,C0 = CFrame.new(0, 0, 0, 3.12910686e-007, 0.999978125, 6.96343605e-009, -0.999979019, 1.49093466e-008, -1.67331791e-007, 1.6922408e-007, -3.77471778e-008, 0.999985874),C1 = CFrame.new(-0.00500297546, -0.614966869, -0.00500869751, 0.999984324, -6.85453415e-007, 1.92187144e-007, -6.55651093e-007, 0.999982893, 3.23780114e-008, 1.94078893e-007, -1.23327482e-008, 0.999988735),})
  293. ClawPart = New("Part",VortexGauntlet,"ClawPart",{BrickColor = BrickColor.new(ThirdColor),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.429999411, 0.200000003, 0.200000003),CFrame = CFrame.new(1.65483451, 2.53023887, 49.075016, 1.31079628e-006, -0.999882877, -0.0113237342, -0.966020584, 0.00292562018, -0.258228838, 0.258250505, 0.0109389573, -0.965978205),BackSurface = Enum.SurfaceType.Weld,BottomSurface = Enum.SurfaceType.Weld,FrontSurface = Enum.SurfaceType.Weld,LeftSurface = Enum.SurfaceType.Weld,RightSurface = Enum.SurfaceType.Weld,TopSurface = Enum.SurfaceType.Weld,})
  294. Mesh = New("BlockMesh",ClawPart,"Mesh",{})
  295. mot = New("Motor",ClawPart,"mot",{Part0 = ClawPart,Part1 = Main,C0 = CFrame.new(0, 0, 0, -8.45183479e-008, -0.966053605, 0.258256376, -0.999914229, 0.00292437896, 0.0109395888, -0.0113240639, -0.25823763, -0.966000021),C1 = CFrame.new(0.0398111343, -0.694586992, 0.680049896, 0.999984324, -6.85453415e-007, 1.92187144e-007, -6.55651093e-007, 0.999982893, 3.23780114e-008, 1.94078893e-007, -1.23327482e-008, 0.999988735),})
  296. ClawPart = New("Part",VortexGauntlet,"ClawPart",{BrickColor = BrickColor.new(ThirdColor),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.429999411, 0.200000003, 0.200000003),CFrame = CFrame.new(1.65375209, 2.85618806, 48.9016113, 0.00494658109, -0.999882698, -0.010186431, -0.756301045, 0.00292500365, -0.654129505, 0.654131114, 0.0109393038, -0.756254077),BackSurface = Enum.SurfaceType.Weld,BottomSurface = Enum.SurfaceType.Weld,FrontSurface = Enum.SurfaceType.Weld,LeftSurface = Enum.SurfaceType.Weld,RightSurface = Enum.SurfaceType.Weld,TopSurface = Enum.SurfaceType.Weld,})
  297. Mesh = New("BlockMesh",ClawPart,"Mesh",{})
  298. mot = New("Motor",ClawPart,"mot",{Part0 = ClawPart,Part1 = Main,C0 = CFrame.new(0, 0, 0, 0.00494546909, -0.756326914, 0.654145896, -0.99991405, 0.00292376243, 0.0109399352, -0.0101873344, -0.654151917, -0.756271124),C1 = CFrame.new(0.0387289524, -0.368632078, 0.506641388, 0.999984324, -6.85453415e-007, 1.92187144e-007, -6.55651093e-007, 0.999982893, 3.23780114e-008, 1.94078893e-007, -1.23327482e-008, 0.999988735),})
  299. ClawPart = New("Part",VortexGauntlet,"ClawPart",{BrickColor = BrickColor.new(ThirdColor),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.420000017, 0.200000003),CFrame = CFrame.new(1.65484631, 2.12370038, 49.1781998, 0.999881506, -9.94669754e-005, -0.0113197053, -0.00292231143, -0.968337119, -0.249390081, -0.0109360376, 0.249413356, -0.96829623),BottomSurface = Enum.SurfaceType.Weld,TopSurface = Enum.SurfaceType.Weld,})
  300. Mesh = New("SpecialMesh",ClawPart,"Mesh",{MeshType = Enum.MeshType.Wedge,})
  301. mot = New("Motor",ClawPart,"mot",{Part0 = ClawPart,Part1 = Main,C0 = CFrame.new(0, 0, 0, 0.999912858, -0.00292107021, -0.0109366691, -0.000100865138, -0.968370259, 0.249419004, -0.0113200219, -0.249398604, -0.968318045),C1 = CFrame.new(0.0398226976, -1.10113239, 0.783233643, 0.999984324, -6.85453415e-007, 1.92187144e-007, -6.55651093e-007, 0.999982893, 3.23780114e-008, 1.94078893e-007, -1.23327482e-008, 0.999988735),})
  302. ClawPart = New("Part",VortexGauntlet,"ClawPart",{BrickColor = BrickColor.new(ThirdColor),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.429999411, 0.200000003, 0.200000003),CFrame = CFrame.new(2.26175404, 2.52697635, 48.4085655, 0.21676904, 0.000153397676, -0.97616607, -0.976160765, -0.000339346559, -0.216765121, -0.000362583436, 0.999960423, 7.52870619e-005),BackSurface = Enum.SurfaceType.Weld,BottomSurface = Enum.SurfaceType.Weld,FrontSurface = Enum.SurfaceType.Weld,LeftSurface = Enum.SurfaceType.Weld,RightSurface = Enum.SurfaceType.Weld,TopSurface = Enum.SurfaceType.Weld,})
  303. Mesh = New("BlockMesh",ClawPart,"Mesh",{})
  304. mot = New("Motor",ClawPart,"mot",{Part0 = ClawPart,Part1 = Main,C0 = CFrame.new(0, 0, 0, 0.216774523, -0.976193905, -0.00036265573, 0.000153015761, -0.000339377963, 0.999982953, -0.976196945, -0.216773853, 7.56701775e-005),C1 = CFrame.new(0.646740317, -0.697849035, 0.0135917664, 0.999984324, -6.85453415e-007, 1.92187144e-007, -6.55651093e-007, 0.999982893, 3.23780114e-008, 1.94078893e-007, -1.23327482e-008, 0.999988735),})
  305. ClawPart = New("Part",VortexGauntlet,"ClawPart",{BrickColor = BrickColor.new(ThirdColor),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.429999411, 0.200000003, 0.200000003),CFrame = CFrame.new(2.10240459, 2.8600359, 48.4088364, 0.621261835, 0.000153750705, -0.783532441, -0.783529282, -0.000340023485, -0.621255815, -0.000359814498, 0.999960542, -9.07382637e-005),BackSurface = Enum.SurfaceType.Weld,BottomSurface = Enum.SurfaceType.Weld,FrontSurface = Enum.SurfaceType.Weld,LeftSurface = Enum.SurfaceType.Weld,RightSurface = Enum.SurfaceType.Weld,TopSurface = Enum.SurfaceType.Weld,})
  306. Mesh = New("BlockMesh",ClawPart,"Mesh",{})
  307. mot = New("Motor",ClawPart,"mot",{Part0 = ClawPart,Part1 = Main,C0 = CFrame.new(0, 0, 0, 0.621280193, -0.783555269, -0.000360046863, 0.00015336879, -0.000340054947, 0.999983072, -0.783557832, -0.621278107, -9.04251865e-005),C1 = CFrame.new(0.48738873, -0.364784002, 0.0138626099, 0.999984324, -6.85453415e-007, 1.92187144e-007, -6.55651093e-007, 0.999982893, 3.23780114e-008, 1.94078893e-007, -1.23327482e-008, 0.999988735),})
  308. ClawPart = New("Part",VortexGauntlet,"ClawPart",{BrickColor = BrickColor.new(ThirdColor),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.420000017, 0.200000003),CFrame = CFrame.new(2.34746456, 2.11641502, 48.4083405, -0.000150418913, 0.207840621, -0.978104353, 0.000342616433, -0.978098989, -0.207835644, -0.999959588, -0.000364459294, 7.50037798e-005),BottomSurface = Enum.SurfaceType.Weld,TopSurface = Enum.SurfaceType.Weld,})
  309. Mesh = New("SpecialMesh",ClawPart,"Mesh",{MeshType = Enum.MeshType.Wedge,})
  310. mot = New("Motor",ClawPart,"mot",{Part0 = ClawPart,Part1 = Main,C0 = CFrame.new(0, 0, 0, -0.000150036911, 0.000342647952, -0.999982119, 0.207845837, -0.978132248, -0.000364528183, -0.978135228, -0.207844079, 7.53874556e-005),C1 = CFrame.new(0.732452035, -1.10841727, 0.0133666992, 0.999984324, -6.85453415e-007, 1.92187144e-007, -6.55651093e-007, 0.999982893, 3.23780114e-008, 1.94078893e-007, -1.23327482e-008, 0.999988735),})
  311. ClawPart = New("Part",VortexGauntlet,"ClawPart",{BrickColor = BrickColor.new(ThirdColor),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.429999411, 0.200000003, 0.200000003),CFrame = CFrame.new(1.65306008, 2.53041506, 47.7222595, -0.00565980002, 0.999876678, 0.00980747957, -0.965705037, -0.00292715896, -0.259375572, -0.259334743, -0.0109386966, 0.965682745),BackSurface = Enum.SurfaceType.Weld,BottomSurface = Enum.SurfaceType.Weld,FrontSurface = Enum.SurfaceType.Weld,LeftSurface = Enum.SurfaceType.Weld,RightSurface = Enum.SurfaceType.Weld,TopSurface = Enum.SurfaceType.Weld,})
  312. Mesh = New("BlockMesh",ClawPart,"Mesh",{})
  313. mot = New("Motor",ClawPart,"mot",{Part0 = ClawPart,Part1 = Main,C0 = CFrame.new(0, 0, 0, -0.00566117326, -0.965738058, -0.259340554, 0.99990803, -0.00292591774, -0.010939328, 0.00980706606, -0.259384483, 0.96570456),C1 = CFrame.new(0.0380369425, -0.694410801, -0.672721863, 0.999984324, -6.85453415e-007, 1.92187144e-007, -6.55651093e-007, 0.999982893, 3.23780114e-008, 1.94078893e-007, -1.23327482e-008, 0.999988735),})
  314. ClawPart = New("Part",VortexGauntlet,"ClawPart",{BrickColor = BrickColor.new(ThirdColor),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.429999411, 0.200000003, 0.200000003),CFrame = CFrame.new(1.65604961, 2.85616612, 47.8960381, -0.00937493891, 0.999876201, 0.00635162927, -0.755516708, -0.00292789866, -0.655023754, -0.654977262, -0.01093903, 0.755514741),BackSurface = Enum.SurfaceType.Weld,BottomSurface = Enum.SurfaceType.Weld,FrontSurface = Enum.SurfaceType.Weld,LeftSurface = Enum.SurfaceType.Weld,RightSurface = Enum.SurfaceType.Weld,TopSurface = Enum.SurfaceType.Weld,})
  315. Mesh = New("BlockMesh",ClawPart,"Mesh",{})
  316. mot = New("Motor",ClawPart,"mot",{Part0 = ClawPart,Part1 = Main,C0 = CFrame.new(0, 0, 0, -0.00937599409, -0.755542576, -0.654992044, 0.999907553, -0.00292665744, -0.0109396614, 0.00635065837, -0.655046165, 0.755531788),C1 = CFrame.new(0.0410267115, -0.368654013, -0.498939514, 0.999984324, -6.85453415e-007, 1.92187144e-007, -6.55651093e-007, 0.999982893, 3.23780114e-008, 1.94078893e-007, -1.23327482e-008, 0.999988735),})
  317. ClawPart = New("Part",VortexGauntlet,"ClawPart",{BrickColor = BrickColor.new(ThirdColor),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.420000017, 0.200000003),CFrame = CFrame.new(1.65066326, 2.1240201, 47.6186333, -0.999874711, -0.00557238981, 0.00985530019, 0.00293071126, -0.968032777, -0.250539839, 0.0109357554, -0.250500113, 0.968010366),BottomSurface = Enum.SurfaceType.Weld,TopSurface = Enum.SurfaceType.Weld,})
  318. Mesh = New("SpecialMesh",ClawPart,"Mesh",{MeshType = Enum.MeshType.Wedge,})
  319. mot = New("Motor",ClawPart,"mot",{Part0 = ClawPart,Part1 = Main,C0 = CFrame.new(0, 0, 0, -0.999906063, 0.00292947004, 0.0109363869, -0.00557376677, -0.968065917, -0.250505745, 0.00985489972, -0.250548452, 0.968032181),C1 = CFrame.new(0.0356398821, -1.10081267, -0.776348114, 0.999984324, -6.85453415e-007, 1.92187144e-007, -6.55651093e-007, 0.999982893, 3.23780114e-008, 1.94078893e-007, -1.23327482e-008, 0.999988735),})
  320. ClawPart = New("Part",VortexGauntlet,"ClawPart",{BrickColor = BrickColor.new(ThirdColor),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.429999411, 0.200000003, 0.200000003),CFrame = CFrame.new(0.919124722, 2.53371048, 48.4086876, -0.300351858, -0.00015361057, 0.95376271, -0.953755617, 0.000337485195, -0.300355166, -0.000276322971, -0.999955058, -0.000246434589),BackSurface = Enum.SurfaceType.Weld,BottomSurface = Enum.SurfaceType.Weld,FrontSurface = Enum.SurfaceType.Weld,LeftSurface = Enum.SurfaceType.Weld,RightSurface = Enum.SurfaceType.Weld,TopSurface = Enum.SurfaceType.Weld,})
  321. Mesh = New("BlockMesh",ClawPart,"Mesh",{})
  322. mot = New("Motor",ClawPart,"mot",{Part0 = ClawPart,Part1 = Main,C0 = CFrame.new(0, 0, 0, -0.300362557, -0.953788638, -0.00027619407, -0.000153228655, 0.00033751654, -0.999977589, 0.953792274, -0.300364137, -0.000246802549),C1 = CFrame.new(-0.695910037, -0.691115856, 0.0137138367, 0.999984324, -6.85453415e-007, 1.92187144e-007, -6.55651093e-007, 0.999982893, 3.23780114e-008, 1.94078893e-007, -1.23327482e-008, 0.999988735),})
  323. ----// Left Claw
  324. VortexGauntlet2 = New("Model",Char,"VortexGauntlet2",{})
  325. Main2 = New("Part",VortexGauntlet2,"Main2",{BrickColor = BrickColor.new(PrimaryColor),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.00999999, 1.40999997, 1.02999997),CFrame = CFrame.new(1.61502337, 3.22481394, 48.3949738, 0.999984324, -6.55651093e-007, 1.94078893e-007, -6.85453415e-007, 0.999982893, -1.23327482e-008, 1.92187144e-007, 3.23780114e-008, 0.999988735),})
  326. Mesh = New("BlockMesh",Main2,"Mesh",{})
  327. Part1a = New("Part",VortexGauntlet2,"Part1a = N",{BrickColor = BrickColor.new(SecondaryColor),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.14999998, 0.200000003, 1.14999998),CFrame = CFrame.new(1.61502361, 3.07982183, 48.3949699, 0.999952972, -1.99669012e-006, 5.80329356e-007, -2.02649153e-006, 0.99994868, 7.71190489e-009, 5.78437607e-007, 5.24213988e-008, 0.999966204),})
  328. Mesh = New("BlockMesh",Part1a,"Mesh",{})
  329. mot = New("Motor",Part1a,"mot",{Part0 = Part1a,Part1 = Main2,C0 = CFrame.new(0, 0, 0, 0.999984324, -6.85453415e-007, 1.92187144e-007, -6.55651093e-007, 0.999982893, 3.23780114e-008, 1.94078893e-007, -1.23327482e-008, 0.999988735),C1 = CFrame.new(1.1920929e-007, -0.144994497, -3.81469727e-006, 0.999984324, -6.85453415e-007, 1.92187144e-007, -6.55651093e-007, 0.999982893, 3.23780114e-008, 1.94078893e-007, -1.23327482e-008, 0.999988735),})
  330. Part2a = New("Part",VortexGauntlet2,"Part2a",{BrickColor = BrickColor.new(SecondaryColor),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.14999998, 0.200000003, 1.14999998),CFrame = CFrame.new(1.6150229, 3.47980165, 48.3949699, 0.999952972, -1.99669012e-006, 5.80329356e-007, -2.02649153e-006, 0.99994868, 7.71190489e-009, 5.78437607e-007, 5.24213988e-008, 0.999966204),})
  331. Mesh = New("BlockMesh",Part2a,"Mesh",{})
  332. mot = New("Motor",Part2a,"mot",{Part0 = Part2a,Part1 = Main2,C0 = CFrame.new(0, 0, 0, 0.999984324, -6.85453415e-007, 1.92187144e-007, -6.55651093e-007, 0.999982893, 3.23780114e-008, 1.94078893e-007, -1.23327482e-008, 0.999988735),C1 = CFrame.new(-3.57627869e-007, 0.254992008, -3.81469727e-006, 0.999984324, -6.85453415e-007, 1.92187144e-007, -6.55651093e-007, 0.999982893, 3.23780114e-008, 1.94078893e-007, -1.23327482e-008, 0.999988735),})
  333. Part3a = New("Part",VortexGauntlet2,"Part3a",{BrickColor = BrickColor.new(SecondaryColor),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.14999998, 0.200000003, 1.14999998),CFrame = CFrame.new(1.61502194, 3.87978125, 48.3949699, 0.999952972, -1.99669012e-006, 5.80329356e-007, -2.02649153e-006, 0.99994868, 7.71190489e-009, 5.78437607e-007, 5.24213988e-008, 0.999966204),})
  334. Mesh = New("BlockMesh",Part3a,"Mesh",{})
  335. mot = New("Motor",Part3a,"mot",{Part0 = Part3a,Part1 = Main2,C0 = CFrame.new(0, 0, 0, 0.999984324, -6.85453415e-007, 1.92187144e-007, -6.55651093e-007, 0.999982893, 3.23780114e-008, 1.94078893e-007, -1.23327482e-008, 0.999988735),C1 = CFrame.new(-9.53674316e-007, 0.654978514, -3.81469727e-006, 0.999984324, -6.85453415e-007, 1.92187144e-007, -6.55651093e-007, 0.999982893, 3.23780114e-008, 1.94078893e-007, -1.23327482e-008, 0.999988735),})
  336. ClawPart2 = New("Part",VortexGauntlet2,"ClawPart2",{BrickColor = BrickColor.new(ThirdColor),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.429999411, 0.200000003, 0.200000003),CFrame = CFrame.new(1.10669136, 2.85156226, 48.4086037, -0.686683536, -0.000153818051, 0.726891577, -0.726885498, 0.000336891768, -0.686683595, -0.000140090138, -0.999965966, -0.000342367945),BackSurface = Enum.SurfaceType.Weld,BottomSurface = Enum.SurfaceType.Weld,FrontSurface = Enum.SurfaceType.Weld,LeftSurface = Enum.SurfaceType.Weld,RightSurface = Enum.SurfaceType.Weld,TopSurface = Enum.SurfaceType.Weld,})
  337. Mesh = New("BlockMesh",ClawPart2,"Mesh",{})
  338. mot = New("Motor",ClawPart2,"mot",{Part0 = ClawPart2,Part1 = Main2,C0 = CFrame.new(0, 0, 0, -0.686706066, -0.726911366, -0.000139813448, -0.000153436136, 0.000336923113, -0.999988496, 0.726913393, -0.686706126, -0.000342642685),C1 = CFrame.new(-0.50834024, -0.373258352, 0.0136299133, 0.999984324, -6.85453415e-007, 1.92187144e-007, -6.55651093e-007, 0.999982893, 3.23780114e-008, 1.94078893e-007, -1.23327482e-008, 0.999988735),})
  339. ClawPart2 = New("Part",VortexGauntlet2,"ClawPart2",{BrickColor = BrickColor.new(ThirdColor),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.420000017, 0.200000003),CFrame = CFrame.new(0.79824549, 2.13190103, 48.4086189, 0.000150710199, -0.291629434, 0.956479728, -0.000334032346, -0.956475139, -0.291631371, 0.999964535, -0.000275910104, -0.00024051439),BottomSurface = Enum.SurfaceType.Weld,TopSurface = Enum.SurfaceType.Weld,})
  340. Mesh = New("SpecialMesh",ClawPart2,"Mesh",{MeshType = Enum.MeshType.Wedge,})
  341. mot = New("Motor",ClawPart2,"mot",{Part0 = ClawPart2,Part1 = Main2,C0 = CFrame.new(0, 0, 0, 0.000150328196, -0.000334063574, 0.999987066, -0.291639835, -0.956508279, -0.000275784521, 0.956509411, -0.291640043, -0.000240883426),C1 = CFrame.new(-0.816791415, -1.09293222, 0.0136451721, 0.999984324, -6.85453415e-007, 1.92187144e-007, -6.55651093e-007, 0.999982893, 3.23780114e-008, 1.94078893e-007, -1.23327482e-008, 0.999988735),})
  342. Cone2 = New("Part",VortexGauntlet2,"Cone2",{BrickColor = BrickColor.new(ThirdColor),Material = Enum.Material.Neon,Reflectance = 0.10000000149012,FormFactor = Enum.FormFactor.Plate,Size = Vector3.new(1, 0.800000012, 1),CFrame = CFrame.new(1.61002243, 2.51985645, 48.3899651, -0.999948561, 1.10265523e-006, 5.55474173e-007, 1.2814628e-006, -0.999944806, -1.77016783e-008, -5.53581231e-007, -2.70076601e-008, 0.999963343),})
  343. Mesh = New("SpecialMesh",Cone2,"Mesh",{Scale = Vector3.new(0.150000006, 0.800000012, 0.150000006),VertexColor = Vector3.new(3.00000003e+015, 2.99999995e+031, 3.00000003e+015),MeshId = "http://www.roblox.com/asset/?id=1033714",MeshType = Enum.MeshType.FileMesh,})
  344. mot = New("Motor",Cone2,"mot",{Part0 = Cone2,Part1 = Main2,C0 = CFrame.new(0, 0, 0, -0.999979913, -5.95949246e-008, -1.67331933e-007, -2.38406642e-007, -0.999979019, -6.96342894e-009, 1.6922408e-007, -3.77471778e-008, 0.999985874),C1 = CFrame.new(-0.00500154495, -0.704969406, -0.00500869751, 0.999984324, -6.85453415e-007, 1.92187144e-007, -6.55651093e-007, 0.999982893, 3.23780114e-008, 1.94078893e-007, -1.23327482e-008, 0.999988735),})
  345. Cylinder2 = New("Part",VortexGauntlet2,"Cylinder",{BrickColor = BrickColor.new(SecondaryColor),Material = Enum.Material.Neon,Reflectance = 0.10000000149012,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1, 0.800000012, 1),CFrame = CFrame.new(1.61002088, 2.60985756, 48.3899651, -1.02815238e-006, -0.999947667, 5.55474173e-007, 0.999943912, 1.35596326e-006, -1.77016783e-008, 2.70076796e-008, -5.53580719e-007, 0.999963343),})
  346. Mesh = New("SpecialMesh",Cylinder2,"Mesh",{Scale = Vector3.new(0.200000003, 0.800000012, 0.200000003),VertexColor = Vector3.new(3.00000003e+015, 2.99999995e+031, 3.00000003e+015),MeshType = Enum.MeshType.Cylinder,})
  347. mot = New("Motor",Cylinder2,"mot",{Part0 = Cylinder2,Part1 = Main2,C0 = CFrame.new(0, 0, 0, 3.12910686e-007, 0.999978125, 6.96343605e-009, -0.999979019, 1.49093466e-008, -1.67331791e-007, 1.6922408e-007, -3.77471778e-008, 0.999985874),C1 = CFrame.new(-0.00500297546, -0.614966869, -0.00500869751, 0.999984324, -6.85453415e-007, 1.92187144e-007, -6.55651093e-007, 0.999982893, 3.23780114e-008, 1.94078893e-007, -1.23327482e-008, 0.999988735),})
  348. ClawPart2 = New("Part",VortexGauntlet2,"ClawPart2",{BrickColor = BrickColor.new(ThirdColor),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.429999411, 0.200000003, 0.200000003),CFrame = CFrame.new(1.65483451, 2.53023887, 49.075016, 1.31079628e-006, -0.999882877, -0.0113237342, -0.966020584, 0.00292562018, -0.258228838, 0.258250505, 0.0109389573, -0.965978205),BackSurface = Enum.SurfaceType.Weld,BottomSurface = Enum.SurfaceType.Weld,FrontSurface = Enum.SurfaceType.Weld,LeftSurface = Enum.SurfaceType.Weld,RightSurface = Enum.SurfaceType.Weld,TopSurface = Enum.SurfaceType.Weld,})
  349. Mesh = New("BlockMesh",ClawPart2,"Mesh",{})
  350. mot = New("Motor",ClawPart2,"mot",{Part0 = ClawPart2,Part1 = Main2,C0 = CFrame.new(0, 0, 0, -8.45183479e-008, -0.966053605, 0.258256376, -0.999914229, 0.00292437896, 0.0109395888, -0.0113240639, -0.25823763, -0.966000021),C1 = CFrame.new(0.0398111343, -0.694586992, 0.680049896, 0.999984324, -6.85453415e-007, 1.92187144e-007, -6.55651093e-007, 0.999982893, 3.23780114e-008, 1.94078893e-007, -1.23327482e-008, 0.999988735),})
  351. ClawPart2 = New("Part",VortexGauntlet2,"ClawPart2",{BrickColor = BrickColor.new(ThirdColor),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.429999411, 0.200000003, 0.200000003),CFrame = CFrame.new(1.65375209, 2.85618806, 48.9016113, 0.00494658109, -0.999882698, -0.010186431, -0.756301045, 0.00292500365, -0.654129505, 0.654131114, 0.0109393038, -0.756254077),BackSurface = Enum.SurfaceType.Weld,BottomSurface = Enum.SurfaceType.Weld,FrontSurface = Enum.SurfaceType.Weld,LeftSurface = Enum.SurfaceType.Weld,RightSurface = Enum.SurfaceType.Weld,TopSurface = Enum.SurfaceType.Weld,})
  352. Mesh = New("BlockMesh",ClawPart2,"Mesh",{})
  353. mot = New("Motor",ClawPart2,"mot",{Part0 = ClawPart2,Part1 = Main2,C0 = CFrame.new(0, 0, 0, 0.00494546909, -0.756326914, 0.654145896, -0.99991405, 0.00292376243, 0.0109399352, -0.0101873344, -0.654151917, -0.756271124),C1 = CFrame.new(0.0387289524, -0.368632078, 0.506641388, 0.999984324, -6.85453415e-007, 1.92187144e-007, -6.55651093e-007, 0.999982893, 3.23780114e-008, 1.94078893e-007, -1.23327482e-008, 0.999988735),})
  354. ClawPart2 = New("Part",VortexGauntlet2,"ClawPart2",{BrickColor = BrickColor.new(ThirdColor),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.420000017, 0.200000003),CFrame = CFrame.new(1.65484631, 2.12370038, 49.1781998, 0.999881506, -9.94669754e-005, -0.0113197053, -0.00292231143, -0.968337119, -0.249390081, -0.0109360376, 0.249413356, -0.96829623),BottomSurface = Enum.SurfaceType.Weld,TopSurface = Enum.SurfaceType.Weld,})
  355. Mesh = New("SpecialMesh",ClawPart2,"Mesh",{MeshType = Enum.MeshType.Wedge,})
  356. mot = New("Motor",ClawPart2,"mot",{Part0 = ClawPart2,Part1 = Main2,C0 = CFrame.new(0, 0, 0, 0.999912858, -0.00292107021, -0.0109366691, -0.000100865138, -0.968370259, 0.249419004, -0.0113200219, -0.249398604, -0.968318045),C1 = CFrame.new(0.0398226976, -1.10113239, 0.783233643, 0.999984324, -6.85453415e-007, 1.92187144e-007, -6.55651093e-007, 0.999982893, 3.23780114e-008, 1.94078893e-007, -1.23327482e-008, 0.999988735),})
  357. ClawPart2 = New("Part",VortexGauntlet2,"ClawPart2",{BrickColor = BrickColor.new(ThirdColor),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.429999411, 0.200000003, 0.200000003),CFrame = CFrame.new(2.26175404, 2.52697635, 48.4085655, 0.21676904, 0.000153397676, -0.97616607, -0.976160765, -0.000339346559, -0.216765121, -0.000362583436, 0.999960423, 7.52870619e-005),BackSurface = Enum.SurfaceType.Weld,BottomSurface = Enum.SurfaceType.Weld,FrontSurface = Enum.SurfaceType.Weld,LeftSurface = Enum.SurfaceType.Weld,RightSurface = Enum.SurfaceType.Weld,TopSurface = Enum.SurfaceType.Weld,})
  358. Mesh = New("BlockMesh",ClawPart2,"Mesh",{})
  359. mot = New("Motor",ClawPart2,"mot",{Part0 = ClawPart2,Part1 = Main2,C0 = CFrame.new(0, 0, 0, 0.216774523, -0.976193905, -0.00036265573, 0.000153015761, -0.000339377963, 0.999982953, -0.976196945, -0.216773853, 7.56701775e-005),C1 = CFrame.new(0.646740317, -0.697849035, 0.0135917664, 0.999984324, -6.85453415e-007, 1.92187144e-007, -6.55651093e-007, 0.999982893, 3.23780114e-008, 1.94078893e-007, -1.23327482e-008, 0.999988735),})
  360. ClawPart2 = New("Part",VortexGauntlet2,"ClawPart2",{BrickColor = BrickColor.new(ThirdColor),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.429999411, 0.200000003, 0.200000003),CFrame = CFrame.new(2.10240459, 2.8600359, 48.4088364, 0.621261835, 0.000153750705, -0.783532441, -0.783529282, -0.000340023485, -0.621255815, -0.000359814498, 0.999960542, -9.07382637e-005),BackSurface = Enum.SurfaceType.Weld,BottomSurface = Enum.SurfaceType.Weld,FrontSurface = Enum.SurfaceType.Weld,LeftSurface = Enum.SurfaceType.Weld,RightSurface = Enum.SurfaceType.Weld,TopSurface = Enum.SurfaceType.Weld,})
  361. Mesh = New("BlockMesh",ClawPart2,"Mesh",{})
  362. mot = New("Motor",ClawPart2,"mot",{Part0 = ClawPart2,Part1 = Main2,C0 = CFrame.new(0, 0, 0, 0.621280193, -0.783555269, -0.000360046863, 0.00015336879, -0.000340054947, 0.999983072, -0.783557832, -0.621278107, -9.04251865e-005),C1 = CFrame.new(0.48738873, -0.364784002, 0.0138626099, 0.999984324, -6.85453415e-007, 1.92187144e-007, -6.55651093e-007, 0.999982893, 3.23780114e-008, 1.94078893e-007, -1.23327482e-008, 0.999988735),})
  363. ClawPart2 = New("Part",VortexGauntlet2,"ClawPart2",{BrickColor = BrickColor.new(ThirdColor),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.420000017, 0.200000003),CFrame = CFrame.new(2.34746456, 2.11641502, 48.4083405, -0.000150418913, 0.207840621, -0.978104353, 0.000342616433, -0.978098989, -0.207835644, -0.999959588, -0.000364459294, 7.50037798e-005),BottomSurface = Enum.SurfaceType.Weld,TopSurface = Enum.SurfaceType.Weld,})
  364. Mesh = New("SpecialMesh",ClawPart2,"Mesh",{MeshType = Enum.MeshType.Wedge,})
  365. mot = New("Motor",ClawPart2,"mot",{Part0 = ClawPart2,Part1 = Main2,C0 = CFrame.new(0, 0, 0, -0.000150036911, 0.000342647952, -0.999982119, 0.207845837, -0.978132248, -0.000364528183, -0.978135228, -0.207844079, 7.53874556e-005),C1 = CFrame.new(0.732452035, -1.10841727, 0.0133666992, 0.999984324, -6.85453415e-007, 1.92187144e-007, -6.55651093e-007, 0.999982893, 3.23780114e-008, 1.94078893e-007, -1.23327482e-008, 0.999988735),})
  366. ClawPart2 = New("Part",VortexGauntlet2,"ClawPart2",{BrickColor = BrickColor.new(ThirdColor),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.429999411, 0.200000003, 0.200000003),CFrame = CFrame.new(1.65306008, 2.53041506, 47.7222595, -0.00565980002, 0.999876678, 0.00980747957, -0.965705037, -0.00292715896, -0.259375572, -0.259334743, -0.0109386966, 0.965682745),BackSurface = Enum.SurfaceType.Weld,BottomSurface = Enum.SurfaceType.Weld,FrontSurface = Enum.SurfaceType.Weld,LeftSurface = Enum.SurfaceType.Weld,RightSurface = Enum.SurfaceType.Weld,TopSurface = Enum.SurfaceType.Weld,})
  367. Mesh = New("BlockMesh",ClawPart2,"Mesh",{})
  368. mot = New("Motor",ClawPart2,"mot",{Part0 = ClawPart2,Part1 = Main2,C0 = CFrame.new(0, 0, 0, -0.00566117326, -0.965738058, -0.259340554, 0.99990803, -0.00292591774, -0.010939328, 0.00980706606, -0.259384483, 0.96570456),C1 = CFrame.new(0.0380369425, -0.694410801, -0.672721863, 0.999984324, -6.85453415e-007, 1.92187144e-007, -6.55651093e-007, 0.999982893, 3.23780114e-008, 1.94078893e-007, -1.23327482e-008, 0.999988735),})
  369. ClawPart2 = New("Part",VortexGauntlet2,"ClawPart2",{BrickColor = BrickColor.new(ThirdColor),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.429999411, 0.200000003, 0.200000003),CFrame = CFrame.new(1.65604961, 2.85616612, 47.8960381, -0.00937493891, 0.999876201, 0.00635162927, -0.755516708, -0.00292789866, -0.655023754, -0.654977262, -0.01093903, 0.755514741),BackSurface = Enum.SurfaceType.Weld,BottomSurface = Enum.SurfaceType.Weld,FrontSurface = Enum.SurfaceType.Weld,LeftSurface = Enum.SurfaceType.Weld,RightSurface = Enum.SurfaceType.Weld,TopSurface = Enum.SurfaceType.Weld,})
  370. Mesh = New("BlockMesh",ClawPart2,"Mesh",{})
  371. mot = New("Motor",ClawPart2,"mot",{Part0 = ClawPart2,Part1 = Main2,C0 = CFrame.new(0, 0, 0, -0.00937599409, -0.755542576, -0.654992044, 0.999907553, -0.00292665744, -0.0109396614, 0.00635065837, -0.655046165, 0.755531788),C1 = CFrame.new(0.0410267115, -0.368654013, -0.498939514, 0.999984324, -6.85453415e-007, 1.92187144e-007, -6.55651093e-007, 0.999982893, 3.23780114e-008, 1.94078893e-007, -1.23327482e-008, 0.999988735),})
  372. ClawPart2 = New("Part",VortexGauntlet2,"ClawPart2",{BrickColor = BrickColor.new(ThirdColor),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.420000017, 0.200000003),CFrame = CFrame.new(1.65066326, 2.1240201, 47.6186333, -0.999874711, -0.00557238981, 0.00985530019, 0.00293071126, -0.968032777, -0.250539839, 0.0109357554, -0.250500113, 0.968010366),BottomSurface = Enum.SurfaceType.Weld,TopSurface = Enum.SurfaceType.Weld,})
  373. Mesh = New("SpecialMesh",ClawPart2,"Mesh",{MeshType = Enum.MeshType.Wedge,})
  374. mot = New("Motor",ClawPart2,"mot",{Part0 = ClawPart2,Part1 = Main2,C0 = CFrame.new(0, 0, 0, -0.999906063, 0.00292947004, 0.0109363869, -0.00557376677, -0.968065917, -0.250505745, 0.00985489972, -0.250548452, 0.968032181),C1 = CFrame.new(0.0356398821, -1.10081267, -0.776348114, 0.999984324, -6.85453415e-007, 1.92187144e-007, -6.55651093e-007, 0.999982893, 3.23780114e-008, 1.94078893e-007, -1.23327482e-008, 0.999988735),})
  375. ClawPart2 = New("Part",VortexGauntlet2,"ClawPart2",{BrickColor = BrickColor.new(ThirdColor),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.429999411, 0.200000003, 0.200000003),CFrame = CFrame.new(0.919124722, 2.53371048, 48.4086876, -0.300351858, -0.00015361057, 0.95376271, -0.953755617, 0.000337485195, -0.300355166, -0.000276322971, -0.999955058, -0.000246434589),BackSurface = Enum.SurfaceType.Weld,BottomSurface = Enum.SurfaceType.Weld,FrontSurface = Enum.SurfaceType.Weld,LeftSurface = Enum.SurfaceType.Weld,RightSurface = Enum.SurfaceType.Weld,TopSurface = Enum.SurfaceType.Weld,})
  376. Mesh = New("BlockMesh",ClawPart2,"Mesh",{})
  377. mot = New("Motor",ClawPart2,"mot",{Part0 = ClawPart2,Part1 = Main2,C0 = CFrame.new(0, 0, 0, -0.300362557, -0.953788638, -0.00027619407, -0.000153228655, 0.00033751654, -0.999977589, 0.953792274, -0.300364137, -0.000246802549),C1 = CFrame.new(-0.695910037, -0.691115856, 0.0137138367, 0.999984324, -6.85453415e-007, 1.92187144e-007, -6.55651093e-007, 0.999982893, 3.23780114e-008, 1.94078893e-007, -1.23327482e-008, 0.999988735),})
  378. ----// RightLegBrace
  379. RightLegBrace = New("Model",Char,"RightLegBrace",{})
  380. Latch = New("Part",RightLegBrace,"Latch",{BrickColor = BrickColor.new(PrimaryColor),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.00999999, 1.40999997, 1.02999997),CFrame = CFrame.new(8.6150198, 1.12481403, 33.2949753, 1, 6.85464272e-007, -1.921902e-007, -6.85464215e-007, 1, -3.23786935e-008, 1.92190171e-007, 3.2378825e-008, 1)})
  381. Mesh = New("BlockMesh",Latch,"Mesh",{})
  382. Brace1 = New("Part",RightLegBrace,"Brace1",{BrickColor = BrickColor.new(SecondaryColor),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.08000004, 0.200000003, 1.08000004),CFrame = CFrame.new(8.61502171, 1.92481399, 33.2949753, 1, 6.85464329e-007, -1.921902e-007, -6.85464158e-007, 1, -3.23786935e-008, 1.92190171e-007, 3.2378825e-008, 1),})
  383. Mesh = New("BlockMesh",Brace1,"Mesh",{})
  384. mot = New("Motor",Brace1,"mot",{Part0 = Brace1,Part1 = Latch,C0 = CFrame.new(0, 0, 0, 1, -6.85464215e-007, 1.92190171e-007, 6.85464272e-007, 1, 3.2378825e-008, -1.921902e-007, -3.23786935e-008, 1),C1 = CFrame.new(9.53674316e-007, 0.799999952, 0, 1, -6.85464215e-007, 1.92190171e-007, 6.85464272e-007, 1, 3.2378825e-008, -1.921902e-007, -3.23786935e-008, 1),})
  385. Brace2 = New("Part",RightLegBrace,"Brace2",{BrickColor = BrickColor.new(ThirdColor),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.08000004, 0.200000003, 1.08000004),CFrame = CFrame.new(8.61501884, 0.324813962, 33.2949753, 1, 6.85464329e-007, -1.921902e-007, -6.85464158e-007, 1, -3.23786935e-008, 1.92190171e-007, 3.2378825e-008, 1),})
  386. Mesh = New("BlockMesh",Brace2,"Mesh",{})
  387. mot = New("Motor",Brace2,"mot",{Part0 = Brace2,Part1 = Latch,C0 = CFrame.new(0, 0, 0, 1, -6.85464215e-007, 1.92190171e-007, 6.85464272e-007, 1, 3.2378825e-008, -1.921902e-007, -3.23786935e-008, 1),C1 = CFrame.new(0, -0.800000072, 0, 1, -6.85464215e-007, 1.92190171e-007, 6.85464272e-007, 1, 3.2378825e-008, -1.921902e-007, -3.23786935e-008, 1),})
  388. Brace3 = New("Part",RightLegBrace,"Brace3",{BrickColor = BrickColor.new(ThirdColor),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.08000004, 0.200000003, 1.08000004),CFrame = CFrame.new(8.61501884, 1.1148138, 33.2949753, 1, 6.85464329e-007, -1.921902e-007, -6.85464158e-007, 1, -3.23786935e-008, 1.92190171e-007, 3.2378825e-008, 1),})
  389. Mesh = New("BlockMesh",Brace3,"Mesh",{})
  390. mot = New("Motor",Brace3,"mot",{Part0 = Brace3,Part1 = Latch,C0 = CFrame.new(0, 0, 0, 1, -6.85464215e-007, 1.92190171e-007, 6.85464272e-007, 1, 3.2378825e-008, -1.921902e-007, -3.23786935e-008, 1),C1 = CFrame.new(-9.53674316e-007, -0.0100002289, 0, 1, -6.85464215e-007, 1.92190171e-007, 6.85464272e-007, 1, 3.2378825e-008, -1.921902e-007, -3.23786935e-008, 1),})
  391. ----// LeftLegBrace
  392. LeftLegBrace2 = New("Model",Char,"LeftLegBrace",{})
  393. Latcha = New("Part",LeftLegBrace2,"Latcha",{BrickColor = BrickColor.new(PrimaryColor),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.00999999, 1.40999997, 1.02999997),CFrame = CFrame.new(8.6150198, 1.12481403, 33.2949753, 1, 6.85464272e-007, -1.921902e-007, -6.85464215e-007, 1, -3.23786935e-008, 1.92190171e-007, 3.2378825e-008, 1)})
  394. Mesh = New("BlockMesh",Latcha,"Mesh",{})
  395. Brace1a = New("Part",LeftLegBrace2,"Brace1a",{BrickColor = BrickColor.new(SecondaryColor),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.08000004, 0.200000003, 1.08000004),CFrame = CFrame.new(8.61502171, 1.92481399, 33.2949753, 1, 6.85464329e-007, -1.921902e-007, -6.85464158e-007, 1, -3.23786935e-008, 1.92190171e-007, 3.2378825e-008, 1),})
  396. Mesh = New("BlockMesh",Brace1a,"Mesh",{})
  397. mot = New("Motor",Brace1a,"mot",{Part0 = Brace1a,Part1 = Latcha,C0 = CFrame.new(0, 0, 0, 1, -6.85464215e-007, 1.92190171e-007, 6.85464272e-007, 1, 3.2378825e-008, -1.921902e-007, -3.23786935e-008, 1),C1 = CFrame.new(9.53674316e-007, 0.799999952, 0, 1, -6.85464215e-007, 1.92190171e-007, 6.85464272e-007, 1, 3.2378825e-008, -1.921902e-007, -3.23786935e-008, 1),})
  398. Brace2a = New("Part",LeftLegBrace2,"Brace2a",{BrickColor = BrickColor.new(ThirdColor),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.08000004, 0.200000003, 1.08000004),CFrame = CFrame.new(8.61501884, 0.324813962, 33.2949753, 1, 6.85464329e-007, -1.921902e-007, -6.85464158e-007, 1, -3.23786935e-008, 1.92190171e-007, 3.2378825e-008, 1),})
  399. Mesh = New("BlockMesh",Brace2a,"Mesh",{})
  400. mot = New("Motor",Brace2a,"mot",{Part0 = Brace2a,Part1 = Latcha,C0 = CFrame.new(0, 0, 0, 1, -6.85464215e-007, 1.92190171e-007, 6.85464272e-007, 1, 3.2378825e-008, -1.921902e-007, -3.23786935e-008, 1),C1 = CFrame.new(0, -0.800000072, 0, 1, -6.85464215e-007, 1.92190171e-007, 6.85464272e-007, 1, 3.2378825e-008, -1.921902e-007, -3.23786935e-008, 1),})
  401. Brace3a = New("Part",LeftLegBrace2,"Brace3a",{BrickColor = BrickColor.new(ThirdColor),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.08000004, 0.200000003, 1.08000004),CFrame = CFrame.new(8.61501884, 1.1148138, 33.2949753, 1, 6.85464329e-007, -1.921902e-007, -6.85464158e-007, 1, -3.23786935e-008, 1.92190171e-007, 3.2378825e-008, 1),})
  402. Mesh = New("BlockMesh",Brace3a,"Mesh",{})
  403. mot = New("Motor",Brace3a,"mot",{Part0 = Brace3a,Part1 = Latcha,C0 = CFrame.new(0, 0, 0, 1, -6.85464215e-007, 1.92190171e-007, 6.85464272e-007, 1, 3.2378825e-008, -1.921902e-007, -3.23786935e-008, 1),C1 = CFrame.new(-9.53674316e-007, -0.0100002289, 0, 1, -6.85464215e-007, 1.92190171e-007, 6.85464272e-007, 1, 3.2378825e-008, -1.921902e-007, -3.23786935e-008, 1),})
  404. ----// Exo Spine
  405. Chest = New("Model",Char,"Chest",{})
  406. BackLatch = New("Part",Chest,"BackLatch",{BrickColor = BrickColor.new(PrimaryColor),Material = Enum.Material.Metal,Transparency = 1,Transparency = 1,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(2, 2, 1),CFrame = CFrame.new(-2.49994969, 3.10042095, 48.2739372, 0.99999994, -4.3300206e-005, -5.97238541e-005, 4.33037421e-005, 1, 5.92252691e-005, 5.97238541e-005, -5.9227852e-005, 0.99999994),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
  407. Part = New("Part",Chest,"Part",{BrickColor = BrickColor.new(SecondaryColor),Material = Enum.Material.Neon,Reflectance = 0.40000000596046,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.300000072, 1.37500012, 0.200000003),CFrame = CFrame.new(-2.49999189, 2.9973228, 48.8550034, 0.999999881, -4.6838089e-012, 2.56477506e-009, -4.6838089e-012, 1, 0, 2.56477506e-009, 0, 0.999999881),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
  408. Mesh = New("SpecialMesh",Part,"Mesh",{MeshType = Enum.MeshType.Brick,})
  409. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = BackLatch,C1 = CFrame.new(-1.1920929e-005, -0.103132486, 0.581058502, 0.99999994, 4.33037421e-005, 5.97238541e-005, -4.3300206e-005, 1, -5.9227852e-005, -5.97238541e-005, 5.92252691e-005, 0.99999994),})
  410. Part = New("Part",Chest,"Part",{BrickColor = BrickColor.new(PrimaryColor),Material = Enum.Material.Neon,Reflectance = 0.40000000596046,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.500000119, 0.975000024, 0.300000042),CFrame = CFrame.new(-2.49999166, 3.19728184, 48.8549995, 0.999999881, -4.6838089e-012, 2.56477506e-009, -4.6838089e-012, 1, 0, 2.56477506e-009, 0, 0.999999881),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
  411. Mesh = New("SpecialMesh",Part,"Mesh",{MeshType = Enum.MeshType.Brick,})
  412. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = BackLatch,C1 = CFrame.new(-3.09944153e-006, 0.0968265533, 0.581069946, 0.99999994, 4.33037421e-005, 5.97238541e-005, -4.3300206e-005, 1, -5.9227852e-005, -5.97238541e-005, 5.92252691e-005, 0.99999994),})
  413. Part = New("Part",Chest,"Part",{BrickColor = BrickColor.new(ThirdColor),Material = Enum.Material.Neon,Reflectance = 0.40000000596046,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.700000048, 0.774999976, 0.300000042),CFrame = CFrame.new(-2.49999166, 3.59736109, 48.9049988, 0.999999881, -4.6838089e-012, 2.56477506e-009, -4.6838089e-012, 1, 0, 2.56477506e-009, 0, 0.999999881),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
  414. Mesh = New("SpecialMesh",Part,"Mesh",{MeshType = Enum.MeshType.Brick,})
  415. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = BackLatch,C1 = CFrame.new(1.71661377e-005, 0.496902704, 0.631092072, 0.99999994, 4.33037421e-005, 5.97238541e-005, -4.3300206e-005, 1, -5.9227852e-005, -5.97238541e-005, 5.92252691e-005, 0.99999994),})
  416. Part = New("Part",Chest,"Part",{BrickColor = BrickColor.new(ThirdColor),Material = Enum.Material.Neon,Reflectance = 0.40000000596046,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.500000119, 0.300000042, 0.300000042),CFrame = CFrame.new(-2.49999189, 2.20982575, 48.8549995, 0.999999881, -4.6838089e-012, 2.56477506e-009, -4.6838089e-012, 1, 0, 2.56477506e-009, 0, 0.999999881),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
  417. Mesh = New("SpecialMesh",Part,"Mesh",{MeshType = Enum.MeshType.Brick,})
  418. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = BackLatch,C1 = CFrame.new(-4.60147858e-005, -0.89062953, 0.581008911, 0.99999994, 4.33037421e-005, 5.97238541e-005, -4.3300206e-005, 1, -5.9227852e-005, -5.97238541e-005, 5.92252691e-005, 0.99999994),})
  419. Part = New("Part",Chest,"Part",{BrickColor = BrickColor.new(PrimaryColor),Material = Enum.Material.Neon,Reflectance = 0.40000000596046,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.200000003, 0.24999997),CFrame = CFrame.new(-2.51000166, 2.52982283, 49.0700035, 0.999999881, -4.6838089e-012, 2.56477506e-009, -4.6838089e-012, 1, 0, 2.56477506e-009, 0, 0.999999881),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
  420. Mesh = New("SpecialMesh",Part,"Mesh",{Scale = Vector3.new(0.5, 0.5, 1),MeshType = Enum.MeshType.Brick,})
  421. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = BackLatch,C1 = CFrame.new(-0.0100290775, -0.570644855, 0.796031952, 0.99999994, 4.33037421e-005, 5.97238541e-005, -4.3300206e-005, 1, -5.9227852e-005, -5.97238541e-005, 5.92252691e-005, 0.99999994),})
  422. Part = New("Part",Chest,"Part",{BrickColor = BrickColor.new(PrimaryColor),Material = Enum.Material.Neon,Reflectance = 0.40000000596046,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.200000003, 0.379999995),CFrame = CFrame.new(-2.51000142, 2.61388636, 49.3341675, 0.999999881, -1.23509381e-009, 2.24099495e-009, -4.6838089e-012, 0.877733231, 0.47914964, 2.56477506e-009, -0.47914958, 0.877733111),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
  423. Mesh = New("SpecialMesh",Part,"Mesh",{Scale = Vector3.new(0.5, 0.5, 1),MeshType = Enum.MeshType.Brick,})
  424. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = BackLatch,C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 0.877733231, -0.47914964, 0, 0.47914964, 0.877733231),C1 = CFrame.new(-0.0100095272, -0.486596823, 1.06020355, 0.99999994, 4.33037421e-005, 5.97238541e-005, -4.3300206e-005, 1, -5.9227852e-005, -5.97238541e-005, 5.92252691e-005, 0.99999994),})
  425. Part = New("Part",Chest,"Part",{BrickColor = BrickColor.new(PrimaryColor),Material = Enum.Material.Neon,Reflectance = 0.40000000596046,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.200000003, 0.870000005),CFrame = CFrame.new(-2.51000142, 3.09982252, 49.4699936, 0.999999881, -2.56477506e-009, -5.71143133e-012, -4.6838089e-012, -4.37103154e-008, 1, 2.56477506e-009, -0.999999881, -4.37103154e-008),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
  426. Mesh = New("SpecialMesh",Part,"Mesh",{Scale = Vector3.new(0.5, 0.5, 1),MeshType = Enum.MeshType.Brick,})
  427. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = BackLatch,C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, -4.37113883e-008, -1, 0, 1, -4.37113883e-008),C1 = CFrame.new(-0.00998044014, -0.000668764114, 1.19605637, 0.99999994, 4.33037421e-005, 5.97238541e-005, -4.3300206e-005, 1, -5.9227852e-005, -5.97238541e-005, 5.92252691e-005, 0.99999994),})
  428. Part = New("Part",Chest,"Part",{BrickColor = BrickColor.new(PrimaryColor),Material = Enum.Material.Neon,Reflectance = 0.40000000596046,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.200000003, 0.379999995),CFrame = CFrame.new(-2.51000142, 3.59388614, 49.3341675, 0.999999881, 1.22417987e-009, 2.25190888e-009, -4.6838089e-012, 0.877732217, -0.479151487, 2.56477506e-009, 0.479151428, 0.877732098),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
  429. Mesh = New("SpecialMesh",Part,"Mesh",{Scale = Vector3.new(0.5, 0.5, 1),MeshType = Enum.MeshType.Brick,})
  430. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = BackLatch,C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 0.877732217, 0.479151487, 0, -0.479151487, 0.877732217),C1 = CFrame.new(-0.0099670887, 0.493402719, 1.06026077, 0.99999994, 4.33037421e-005, 5.97238541e-005, -4.3300206e-005, 1, -5.9227852e-005, -5.97238541e-005, 5.92252691e-005, 0.99999994),})
  431. Part = New("Part",Chest,"Part",{BrickColor = BrickColor.new(PrimaryColor),Material = Enum.Material.Neon,Reflectance = 0.40000000596046,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.200000003, 0.24999997),CFrame = CFrame.new(-2.51000142, 3.67982244, 49.0600014, 0.999999881, -4.6838089e-012, 2.56477506e-009, -4.6838089e-012, 1, 0, 2.56477506e-009, 0, 0.999999881),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
  432. Mesh = New("SpecialMesh",Part,"Mesh",{Scale = Vector3.new(0.5, 0.5, 1),MeshType = Enum.MeshType.Brick,})
  433. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = BackLatch,C1 = CFrame.new(-0.00997972488, 0.579355478, 0.78609848, 0.99999994, 4.33037421e-005, 5.97238541e-005, -4.3300206e-005, 1, -5.9227852e-005, -5.97238541e-005, 5.92252691e-005, 0.99999994),})
  434. ----// Battery Pack
  435. BatteryPack = New("Model",Char,"BatteryPack",{})
  436. Inner = New("Part",BatteryPack,"Inner",{BrickColor = BrickColor.new(ThirdColor),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),CFrame = CFrame.new(5.1000185, 1.11981344, 33.3099785, 1, 6.85464386e-007, -1.92190214e-007, -6.85464158e-007, 1, -3.23786935e-008, 1.92190157e-007, 3.23788285e-008, 1),})
  437. Mesh = New("SpecialMesh",Inner,"Mesh",{Scale = Vector3.new(0.5, 0.850000024, 0.5),MeshId = "rbxassetid://9756362",MeshType = Enum.MeshType.FileMesh,})
  438. Top = New("Part",BatteryPack,"Top",{BrickColor = BrickColor.new(PrimaryColor),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.08000004, 0.200000003, 1.08000004),CFrame = CFrame.new(5.08502388, 1.87980604, 33.2949829, 1, 2.02658885e-006, -5.78463244e-007, -2.02658839e-006, 1, -5.24246104e-008, 5.7846313e-007, 5.24257899e-008, 1),})
  439. Mesh = New("BlockMesh",Top,"Mesh",{})
  440. mot = New("Motor",Top,"mot",{Part0 = Top,Part1 = Inner,C0 = CFrame.new(0, 0, 0, 1, -2.02658862e-006, 5.7846313e-007, 2.02658862e-006, 1, 5.24257864e-008, -5.78463244e-007, -5.24246104e-008, 1),C1 = CFrame.new(-0.0149950981, 0.759992599, -0.014995575, 1, -6.85464215e-007, 1.92190171e-007, 6.85464272e-007, 1, 3.2378825e-008, -1.921902e-007, -3.23786935e-008, 1),})
  441. Outer = New("Part",BatteryPack,"Outer",{BrickColor = BrickColor.new(SecondaryColor),Material = Enum.Material.SmoothPlastic,Transparency = 0.60000002384186,Transparency = 0.60000002384186,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.02999997, 1.40999997, 1.02999997),CFrame = CFrame.new(5.08501816, 1.1248138, 33.2949753, 1, 6.85464272e-007, -1.921902e-007, -6.85464215e-007, 1, -3.23786935e-008, 1.92190171e-007, 3.2378825e-008, 1),})
  442. Mesh = New("BlockMesh",Outer,"Mesh",{})
  443. mot = New("Motor",Outer,"mot",{Part0 = Outer,Part1 = Inner,C0 = CFrame.new(0, 0, 0, 1, -6.85464215e-007, 1.92190171e-007, 6.85464272e-007, 1, 3.2378825e-008, -1.921902e-007, -3.23786935e-008, 1),C1 = CFrame.new(-0.0150003433, 0.00500035286, -0.0150032043, 1, -6.85464215e-007, 1.92190157e-007, 6.85464329e-007, 1, 3.23788285e-008, -1.92190214e-007, -3.23786935e-008, 1),})
  444. Bottom = New("Part",BatteryPack,"Bottom",{BrickColor = BrickColor.new(PrimaryColor),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.08000004, 0.200000003, 1.08000004),CFrame = CFrame.new(5.08501768, 0.364813805, 33.2949753, 1, 6.85464499e-007, -1.92190228e-007, -6.85463988e-007, 1, -3.237869e-008, 1.92190143e-007, 3.23788285e-008, 1),})
  445. Mesh = New("BlockMesh",Bottom,"Mesh",{})
  446. mot = New("Motor",Bottom,"mot",{Part0 = Bottom,Part1 = Inner,C0 = CFrame.new(0, 0, 0, 1, -6.85464215e-007, 1.92190171e-007, 6.85464272e-007, 1, 3.2378825e-008, -1.921902e-007, -3.23786935e-008, 1),C1 = CFrame.new(-0.0150003433, -0.754999638, -0.0150032043, 1, -6.85464158e-007, 1.92190157e-007, 6.85464386e-007, 1, 3.23788285e-008, -1.92190214e-007, -3.23786935e-008, 1),})
  447. BatteryPack:MoveTo(CFrame.new(0,6,0).p)
  448. ----// Helmet
  449. Helmet = New("Model",Char,"Helmet",{})
  450. HeadHandle = New("Part",Helmet,"HeadHandle",{BrickColor = BrickColor.new(ThirdColor),Material = Enum.Material.Neon,Transparency = 1,Transparency = 1,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.20000005, 1.20000005, 1.20000005),CFrame = CFrame.new(-39.1249886, 4.49498367, 48.3950195, 0.999969244, -3.05533376e-013, -1.83186799e-014, -3.05533376e-013, 0.999969244, -3.08556781e-015, -1.80966353e-014, -3.08556781e-015, 0.999989748),CanCollide = false,Locked = true,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
  451. Wall = New("Part",Helmet,"Wall",{BrickColor = BrickColor.new(PrimaryColor),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 1.20000005, 1.20000005),CFrame = CFrame.new(-39.7349472, 4.49498367, 48.3950195, 0.999943495, -5.61309246e-013, -3.3638975e-014, -5.61309246e-013, 0.999943495, -5.66873666e-015, -3.34169372e-014, -5.66873666e-015, 0.999981165),CanCollide = false,Locked = true,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
  452. Mesh = New("BlockMesh",Wall,"Mesh",{Scale = Vector3.new(0.25, 1, 1),})
  453. mot = New("Motor",Wall,"mot",{Part0 = Wall,Part1 = HeadHandle,C0 = CFrame.new(0, 0, 0, 0.999986053, -1.38555291e-013, -8.21562921e-015, -1.38555291e-013, 0.999986053, -1.39928488e-015, -8.43767296e-015, -1.39928477e-015, 0.999995351),C1 = CFrame.new(-0.609977722, 0, 0, 0.999988198, -1.17239551e-013, -6.88338275e-015, -1.17239551e-013, 0.999988198, -1.18401198e-015, -7.10542736e-015, -1.18401188e-015, 0.999996066),})
  454. Wall = New("Part",Helmet,"Wall",{BrickColor = BrickColor.new(PrimaryColor),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 1.20000005, 1.20000005),CFrame = CFrame.new(-39.1349983, 5.06996679, 48.3950157, -2.98000771e-008, 0.999943316, -3.3638975e-014, -0.999943316, -2.98011997e-008, -5.66873666e-015, 5.66873666e-015, -3.34169304e-014, 0.999981165),CanCollide = false,Locked = true,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
  455. Mesh = New("BlockMesh",Wall,"Mesh",{Scale = Vector3.new(0.25, 1, 1),})
  456. mot = New("Motor",Wall,"mot",{Part0 = Wall,Part1 = HeadHandle,C0 = CFrame.new(0, 0, 0, -2.98017682e-008, -0.999985874, 1.39928488e-015, 0.999985874, -2.98020453e-008, -8.21562751e-015, -8.43767296e-015, -1.39928477e-015, 0.999995351),C1 = CFrame.new(-0.0100097656, 0.575000763, -3.81469727e-006, 0.999988198, -1.17239551e-013, -6.88338275e-015, -1.17239551e-013, 0.999988198, -1.18401198e-015, -7.10542736e-015, -1.18401188e-015, 0.999996066),})
  457. Wall = New("Part",Helmet,"Wall",{BrickColor = BrickColor.new(PrimaryColor),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 1.20000005, 1.20000005),CFrame = CFrame.new(-39.1349983, 3.92003059, 48.3950157, -2.98000771e-008, 0.999943316, -3.3638975e-014, -0.999943316, -2.98011997e-008, -5.66873666e-015, 5.66873666e-015, -3.34169304e-014, 0.999981165),CanCollide = false,Locked = true,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
  458. Mesh = New("BlockMesh",Wall,"Mesh",{Scale = Vector3.new(0.25, 1, 1),})
  459. mot = New("Motor",Wall,"mot",{Part0 = Wall,Part1 = HeadHandle,C0 = CFrame.new(0, 0, 0, -2.98017682e-008, -0.999985874, 1.39928488e-015, 0.999985874, -2.98020453e-008, -8.21562751e-015, -8.43767296e-015, -1.39928477e-015, 0.999995351),C1 = CFrame.new(-0.0100097656, -0.574970722, -3.81469727e-006, 0.999988198, -1.17239551e-013, -6.88338275e-015, -1.17239551e-013, 0.999988198, -1.18401198e-015, -7.10542736e-015, -1.18401188e-015, 0.999996066),})
  460. Wall = New("Part",Helmet,"Wall",{BrickColor = BrickColor.new(PrimaryColor),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 1.20000005, 1.20000005),CFrame = CFrame.new(-38.5600357, 4.49499846, 48.3950157, 0.999943495, -5.61309246e-013, -3.3638975e-014, -5.61309246e-013, 0.999943495, -5.66873666e-015, -3.34169372e-014, -5.66873666e-015, 0.999981165),CanCollide = false,Locked = true,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
  461. Mesh = New("BlockMesh",Wall,"Mesh",{Scale = Vector3.new(0.25, 1, 1),})
  462. mot = New("Motor",Wall,"mot",{Part0 = Wall,Part1 = HeadHandle,C0 = CFrame.new(0, 0, 0, 0.999986053, -1.38555291e-013, -8.21562921e-015, -1.38555291e-013, 0.999986053, -1.39928488e-015, -8.43767296e-015, -1.39928477e-015, 0.999995351),C1 = CFrame.new(0.564971924, 1.47819519e-005, -3.81469727e-006, 0.999988198, -1.17239551e-013, -6.88338275e-015, -1.17239551e-013, 0.999988198, -1.18401198e-015, -7.10542736e-015, -1.18401188e-015, 0.999996066),})
  463. Wall = New("Part",Helmet,"Wall",{BrickColor = BrickColor.new(SecondaryColor),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 1.17000008, 0.470000058),CFrame = CFrame.new(-39.1399956, 4.17001486, 47.8200264, 1.63953751e-009, 0.999954045, -2.18817728e-008, 4.59242587e-015, -2.18826859e-008, -0.999954045, -0.999984682, 1.63953329e-009, 4.59242672e-015),CanCollide = false,Locked = true,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
  464. Mesh = New("BlockMesh",Wall,"Mesh",{Scale = Vector3.new(0.25, 1, 1),})
  465. mot = New("Motor",Wall,"mot",{Part0 = Wall,Part1 = HeadHandle,C0 = CFrame.new(0, 0, 0, 1.63958203e-009, 3.22914132e-016, -0.999998868, 0.999996603, -2.18831939e-008, 1.63958169e-009, -2.18831264e-008, -0.999996603, 3.22914185e-016),C1 = CFrame.new(-0.015007019, -0.324978828, -0.575000763, 0.999988198, -1.17239551e-013, -6.88338275e-015, -1.17239551e-013, 0.999988198, -1.18401198e-015, -7.10542736e-015, -1.18401188e-015, 0.999996066),})
  466. Wall = New("Part",Helmet,"Wall",{BrickColor = BrickColor.new(PrimaryColor),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 1.20000005, 1.20000005),CFrame = CFrame.new(-39.1349983, 4.49499846, 48.9700012, 1.6395757e-009, 0.999990523, -2.18829328e-008, 9.32859196e-016, -2.18831211e-008, -0.999990523, -0.999996841, 1.63957481e-009, 9.32859408e-016),CanCollide = false,Locked = true,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
  467. Mesh = New("BlockMesh",Wall,"Mesh",{Scale = Vector3.new(0.25, 1, 1),})
  468. mot = New("Motor",Wall,"mot",{Part0 = Wall,Part1 = HeadHandle,C0 = CFrame.new(0, 0, 0, 1.6395757e-009, 9.32859196e-016, -0.999996841, 0.999990523, -2.18831211e-008, 1.63957481e-009, -2.18829328e-008, -0.999990523, 9.32859408e-016),C1 = CFrame.new(-0.0100097656, 1.47819519e-005, 0.574989319, 0.999988198, -1.17239551e-013, -6.88338275e-015, -1.17239551e-013, 0.999988198, -1.18401198e-015, -7.10542736e-015, -1.18401188e-015, 0.999996066),})
  469. Wall = New("Part",Helmet,"Wall",{BrickColor = BrickColor.new(SecondaryColor),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 1.20000005, 0.200000003),CFrame = CFrame.new(-39.1349945, 4.97495842, 47.8200378, 1.63948666e-009, 0.999905407, -2.18802239e-008, 9.47157154e-015, -2.18821032e-008, -0.999905407, -0.999968469, 1.63947811e-009, 9.47157324e-015),CanCollide = false,Locked = true,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
  470. Mesh = New("BlockMesh",Wall,"Mesh",{Scale = Vector3.new(0.25, 1, 1),})
  471. mot = New("Motor",Wall,"mot",{Part0 = Wall,Part1 = HeadHandle,C0 = CFrame.new(0, 0, 0, 1.63955105e-009, 3.30083467e-015, -0.999988973, 0.999966919, -2.18828387e-008, 1.63954805e-009, -2.18821814e-008, -0.999966919, 3.30083509e-015),C1 = CFrame.new(-0.0100059509, 0.479989529, -0.574989319, 0.999969244, -3.05533376e-013, -1.80966353e-014, -3.05533376e-013, 0.999969244, -3.08556781e-015, -1.83186799e-014, -3.08556781e-015, 0.999989748),})
  472. Wall = New("Part",Helmet,"Wall",{BrickColor = BrickColor.new(SecondaryColor),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.200000003, 0.219999999),CFrame = CFrame.new(-38.5950432, 4.9849577, 47.8200378, 1.63948777e-009, 0.99990648, -2.18802576e-008, 9.36394669e-015, -2.18821157e-008, -0.99990648, -0.999968827, 1.63947933e-009, 9.36394838e-015),CanCollide = false,Locked = true,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
  473. Mesh = New("BlockMesh",Wall,"Mesh",{})
  474. mot = New("Motor",Wall,"mot",{Part0 = Wall,Part1 = HeadHandle,C0 = CFrame.new(0, 0, 0, 1.63955216e-009, 3.19320092e-015, -0.999989331, 0.999967992, -2.18828511e-008, 1.63954927e-009, -2.18822152e-008, -0.999967992, 3.19320156e-015),C1 = CFrame.new(0.529960632, 0.489989281, -0.574989319, 0.999969244, -3.05533376e-013, -1.80966353e-014, -3.05533376e-013, 0.999969244, -3.08556781e-015, -1.83186799e-014, -3.08556781e-015, 0.999989748),})
  475. Wall = New("Part",Helmet,"Wall",{BrickColor = BrickColor.new(SecondaryColor),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.200000003, 0.219999999),CFrame = CFrame.new(-39.7049294, 4.9849577, 47.8200378, 1.63948777e-009, 0.99990648, -2.18802576e-008, 9.36394669e-015, -2.18821157e-008, -0.99990648, -0.999968827, 1.63947933e-009, 9.36394838e-015),CanCollide = false,Locked = true,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
  476. Mesh = New("BlockMesh",Wall,"Mesh",{})
  477. mot = New("Motor",Wall,"mot",{Part0 = Wall,Part1 = HeadHandle,C0 = CFrame.new(0, 0, 0, 1.63955216e-009, 3.19320092e-015, -0.999989331, 0.999967992, -2.18828511e-008, 1.63954927e-009, -2.18822152e-008, -0.999967992, 3.19320156e-015),C1 = CFrame.new(-0.579959869, 0.489989281, -0.574989319, 0.999969244, -3.05533376e-013, -1.80966353e-014, -3.05533376e-013, 0.999969244, -3.08556781e-015, -1.83186799e-014, -3.08556781e-015, 0.999989748),})
  478. Wall = New("Part",Helmet,"Wall",{BrickColor = BrickColor.new(ThirdColor),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.200000003, 0.219999999),CFrame = CFrame.new(-38.5600548, 4.98495245, 49.0399933, 0.99990648, -5.5407183e-014, -2.02039434e-008, -2.02057997e-008, 3.05623193e-010, -0.99990648, -5.5175611e-014, 0.999968767, 3.0566083e-010),CanCollide = false,Locked = true,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
  479. Mesh = New("BlockMesh",Wall,"Mesh",{Scale = Vector3.new(0.25, 1, 1),})
  480. mot = New("Motor",Wall,"mot",{Part0 = Wall,Part1 = HeadHandle,C0 = CFrame.new(0, 0, 0, 0.999967992, -2.02064321e-008, -1.87625895e-014, -1.89941751e-014, 3.05648173e-010, 0.999989271, -2.02057979e-008, -0.999967992, 3.05660941e-010),C1 = CFrame.new(0.56495285, 0.489984035, 0.644981384, 0.999969244, -3.05533376e-013, -1.80966353e-014, -3.05533376e-013, 0.999969244, -3.08556781e-015, -1.83186799e-014, -3.08556781e-015, 0.999989748),})
  481. Wall = New("Part",Helmet,"Wall",{BrickColor = BrickColor.new(ThirdColor),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.200000003, 0.219999999),CFrame = CFrame.new(-38.5600548, 4.962955, 49.2099915, 0.99990648, -1.0504676e-009, -5.66523439e-010, -8.17672263e-010, -0.255145043, -0.966806114, 8.71077599e-010, 0.966866374, -0.255160898),CanCollide = false,Locked = true,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
  482. Mesh = New("BlockMesh",Wall,"Mesh",{Scale = Vector3.new(0.25, 1, 1),})
  483. mot = New("Motor",Wall,"mot",{Part0 = Wall,Part1 = HeadHandle,C0 = CFrame.new(0, 0, 0, 0.999967992, -8.1711149e-010, 8.71131889e-010, -1.05065279e-009, -0.255160719, 0.966886163, -5.67158376e-010, -0.966865599, -0.255166143),C1 = CFrame.new(0.56495285, 0.46798563, 0.814979553, 0.999969244, -3.05533376e-013, -1.80966353e-014, -3.05533376e-013, 0.999969244, -3.08556781e-015, -1.83186799e-014, -3.08556781e-015, 0.999989748),})
  484. Wall = New("Part",Helmet,"Wall",{BrickColor = BrickColor.new(ThirdColor),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.200000003, 0.219999999),CFrame = CFrame.new(-38.5600548, 4.91495943, 49.3999825, 0.99990648, -1.0504676e-009, -5.66523439e-010, -8.17672263e-010, -0.255145043, -0.966806114, 8.71077599e-010, 0.966866374, -0.255160898),CanCollide = false,Locked = true,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
  485. Mesh = New("SpecialMesh",Wall,"Mesh",{Scale = Vector3.new(0.25, 1, 1),MeshType = Enum.MeshType.Wedge,})
  486. mot = New("Motor",Wall,"mot",{Part0 = Wall,Part1 = HeadHandle,C0 = CFrame.new(0, 0, 0, 0.999967992, -8.1711149e-010, 8.71131889e-010, -1.05065279e-009, -0.255160719, 0.966886163, -5.67158376e-010, -0.966865599, -0.255166143),C1 = CFrame.new(0.56495285, 0.419988632, 1.00497437, 0.999969244, -3.05533376e-013, -1.80966353e-014, -3.05533376e-013, 0.999969244, -3.08556781e-015, -1.83186799e-014, -3.08556781e-015, 0.999989748),})
  487. Wall = New("Part",Helmet,"Wall",{BrickColor = BrickColor.new(ThirdColor),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.200000003, 0.219999999),CFrame = CFrame.new(-39.7349434, 4.98495245, 49.0399933, 0.99990648, -5.5407183e-014, -2.02039434e-008, -2.02057997e-008, 3.05623193e-010, -0.99990648, -5.5175611e-014, 0.999968767, 3.0566083e-010),CanCollide = false,Locked = true,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
  488. Mesh = New("BlockMesh",Wall,"Mesh",{Scale = Vector3.new(0.25, 1, 1),})
  489. mot = New("Motor",Wall,"mot",{Part0 = Wall,Part1 = HeadHandle,C0 = CFrame.new(0, 0, 0, 0.999967992, -2.02064321e-008, -1.87625895e-014, -1.89941751e-014, 3.05648173e-010, 0.999989271, -2.02057979e-008, -0.999967992, 3.05660941e-010),C1 = CFrame.new(-0.609973907, 0.489984035, 0.644981384, 0.999969244, -3.05533376e-013, -1.80966353e-014, -3.05533376e-013, 0.999969244, -3.08556781e-015, -1.83186799e-014, -3.08556781e-015, 0.999989748),})
  490. Wall = New("Part",Helmet,"Wall",{BrickColor = BrickColor.new(ThirdColor),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.200000003, 0.219999999),CFrame = CFrame.new(-39.7349434, 4.962955, 49.2099915, 0.99990648, -1.0504676e-009, -5.66523439e-010, -8.17672263e-010, -0.255145043, -0.966806114, 8.71077599e-010, 0.966866374, -0.255160898),CanCollide = false,Locked = true,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
  491. Mesh = New("BlockMesh",Wall,"Mesh",{Scale = Vector3.new(0.25, 1, 1),})
  492. mot = New("Motor",Wall,"mot",{Part0 = Wall,Part1 = HeadHandle,C0 = CFrame.new(0, 0, 0, 0.999967992, -8.1711149e-010, 8.71131889e-010, -1.05065279e-009, -0.255160719, 0.966886163, -5.67158376e-010, -0.966865599, -0.255166143),C1 = CFrame.new(-0.609973907, 0.46798563, 0.814979553, 0.999969244, -3.05533376e-013, -1.80966353e-014, -3.05533376e-013, 0.999969244, -3.08556781e-015, -1.83186799e-014, -3.08556781e-015, 0.999989748),})
  493. Wall = New("Part",Helmet,"Wall",{BrickColor = BrickColor.new(ThirdColor),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.200000003, 0.219999999),CFrame = CFrame.new(-39.7349434, 4.91495943, 49.3999825, 0.99990648, -1.0504676e-009, -5.66523439e-010, -8.17672263e-010, -0.255145043, -0.966806114, 8.71077599e-010, 0.966866374, -0.255160898),CanCollide = false,Locked = true,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
  494. Mesh = New("SpecialMesh",Wall,"Mesh",{Scale = Vector3.new(0.25, 1, 1),MeshType = Enum.MeshType.Wedge,})
  495. mot = New("Motor",Wall,"mot",{Part0 = Wall,Part1 = HeadHandle,C0 = CFrame.new(0, 0, 0, 0.999967992, -8.1711149e-010, 8.71131889e-010, -1.05065279e-009, -0.255160719, 0.966886163, -5.67158376e-010, -0.966865599, -0.255166143),C1 = CFrame.new(-0.609973907, 0.419988632, 1.00497437, 0.999969244, -3.05533376e-013, -1.80966353e-014, -3.05533376e-013, 0.999969244, -3.08556781e-015, -1.83186799e-014, -3.08556781e-015, 0.999989748),})
  496. Wall = New("Part",Helmet,"Wall",{BrickColor = BrickColor.new(ThirdColor),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.879999995, 0.819999933),CFrame = CFrame.new(-39.1250114, 5.37822723, 49.0352859, 0.99990648, -8.72485362e-010, -5.28140465e-012, 7.17916893e-010, 0.828282356, -0.560144186, 4.93058316e-010, 0.560179174, 0.828333974),CanCollide = false,Locked = true,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
  497. Mesh = New("SpecialMesh",Wall,"Mesh",{Scale = Vector3.new(0.25, 1, 1),MeshType = Enum.MeshType.Wedge,})
  498. mot = New("Motor",Wall,"mot",{Part0 = Wall,Part1 = HeadHandle,C0 = CFrame.new(0, 0, 0, 0.999967992, 7.18572146e-010, 4.93104835e-010, -8.72012407e-010, 0.828333259, 0.560190618, -5.59388126e-012, -0.560178638, 0.828350902),C1 = CFrame.new(-2.28881836e-005, 0.883270741, 0.640274048, 0.999969244, -3.05533376e-013, -1.80966353e-014, -3.05533376e-013, 0.999969244, -3.08556781e-015, -1.83186799e-014, -3.08556781e-015, 0.999989748),})
  499. Wall = New("Part",Helmet,"Wall",{BrickColor = BrickColor.new(ThirdColor),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.899999976, 0.919999957),CFrame = CFrame.new(-39.1250038, 4.71387339, 48.6822853, 0.99990648, -1.0504676e-009, -5.66523439e-010, -8.17672263e-010, -0.255145043, -0.966806114, 8.71077599e-010, 0.966866374, -0.255160898),CanCollide = false,Locked = true,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
  500. Mesh = New("BlockMesh",Wall,"Mesh",{Scale = Vector3.new(0.25, 1, 1),})
  501. mot = New("Motor",Wall,"mot",{Part0 = Wall,Part1 = HeadHandle,C0 = CFrame.new(0, 0, 0, 0.999967992, -8.1711149e-010, 8.71131889e-010, -1.05065279e-009, -0.255160719, 0.966886163, -5.67158376e-010, -0.966865599, -0.255166143),C1 = CFrame.new(-1.52587891e-005, 0.218896389, 0.287269592, 0.999969244, -3.05533376e-013, -1.80966353e-014, -3.05533376e-013, 0.999969244, -3.08556781e-015, -1.83186799e-014, -3.08556781e-015, 0.999989748),})
  502. ----// End
  503.  
  504. rad = function(Int)
  505. return math.rad(tonumber(Int))
  506. end;
  507. sin = function(Int)
  508. return math.sin(tonumber(Int))
  509. end;
  510. cos = function(Int)
  511. return math.cos(tonumber(Int))
  512. end;
  513. Angles = function(X,Y,Z)
  514. return CFrame.Angles(X,Y,Z);
  515. end;
  516. Euler = function(X,Y,Z)
  517. return CFrame.fromEulerAnglesXYZ(X,Y,Z);
  518. end;
  519. CF = function(X,Y,Z)
  520. return CFrame.new(X,Y,Z);
  521. end;
  522.  
  523. --// Suit Welds
  524. local HandleWeld = Weld(rarm,Main,Angles(0,0,0)*CF(0,.35,0))
  525. local HandleWeld2 = Weld(larm,Main2,Angles(0,0,0)*CF(0,.35,0))
  526. local BraceWeld = Weld(rleg,Latch,CF(0,0,0))
  527. local BraceWeld2 = Weld(lleg,Latcha,CF(0,0,0))
  528. local ExoWeld = Weld(torso,BackLatch,CF(0,0,0))
  529. local BatteryWeld = Weld(Outer,BackLatch,CF(0,0,1.775))
  530. local InnerWeld = Weld(Inner,Outer,CF(0,0,0))
  531. local TopW,BottomW = Weld(Top,Outer,CF(0,-.75,0)),Weld(Bottom,Outer,CF(0,.75,0))
  532. local HelmetWeld = Weld(HeadHandle,hed,CF(0,.05,0))
  533. --\\ Suit Welds
  534.  
  535. dmg=function(hit,Damage,Knockback,angle)
  536. local mana = 0
  537. if DebounceHit == false then
  538. DebounceHit = true
  539. coroutine.resume(coroutine.create(function()
  540. wait(0.1)
  541. DebounceHit = false
  542. end))
  543. if hit.Parent==nil then
  544. return
  545. end
  546. --CPlayer=Bin
  547. h=hit.Parent:FindFirstChild("Humanoid")
  548. if h~=nil and hit.Parent.Name~=Char.Name and hit.Parent:FindFirstChild("Torso")~=nil then
  549. if mana < 400 then
  550. mana = mana + math.random(5,15)
  551. end
  552. if mana > 400 then
  553. mana = 400
  554. end
  555. Damage=Damage
  556. --[[ if game.Players:GetPlayerFromCharacter(hit.Parent)~=nil then
  557. return
  558. end]]
  559. c=Instance.new("ObjectValue")
  560. c.Name="creator"
  561. c.Value=game.Players.LocalPlayer
  562. c.Parent=h
  563. game:GetService("Debris"):AddItem(c,.5)
  564. -- print(c.Value)
  565. if math.random(0,99)+math.random()<=7.8 then
  566. --CRIT=true
  567. Damage=Damage*3
  568. --[[ Knockback=Knockback*2
  569. r=Instance.new("BodyAngularVelocity")
  570. r.P=3000
  571. r.maxTorque=Vector3.new(500000000,50000000000,500000000)*50000
  572. r.angularvelocity=Vector3.new(math.random(-20,20),math.random(-20,20),math.random(-20,20))
  573. r.Parent=hit.Parent.Torso]]
  574. --critsound(2)
  575.  
  576. end
  577. if NO_OP == true then
  578. Damage = h.MaxHealth / Damage
  579. else
  580. Damage = Damage+math.random(0,9)
  581. end
  582. --warn('dmged')
  583. -- Blood(hit.CFrame*CFrame.new(math.random(-10,10)/10,math.random(-10,10)/10,0),math.floor(Damage/2))
  584. h.Health = h.Health - Damage
  585. -- showDamage(hit.Parent,Damage,.5)
  586. vp=Instance.new("BodyVelocity")
  587. vp.P=500
  588. vp.maxForce=Vector3.new(math.huge,0,math.huge)
  589. -- vp.velocity=Character.Torso.CFrame.lookVector*Knockback
  590. vp.velocity=torso.CFrame.lookVector*Knockback+torso.Velocity/1.05
  591. if Knockback>0 then
  592. vp.Parent=hit.Parent.Torso
  593. end
  594. game:GetService("Debris"):AddItem(vp,.1)
  595. r=Instance.new("BodyAngularVelocity")
  596. r.P=3000
  597. r.maxTorque=Vector3.new(500000000,50000000000,500000000)*50000
  598. r.angularvelocity= angle or Vector3.new(0,0,0)
  599. r.Parent=hit.Parent.Torso
  600. game:GetService("Debris"):AddItem(r,.5)
  601. c=Instance.new("ObjectValue")
  602. c.Name="creator"
  603. c.Value=Plr
  604. c.Parent=h
  605. game:GetService("Debris"):AddItem(c,.5)
  606. return h
  607. --CRIT=false
  608. --hitDeb=true
  609. --AttackPos=6
  610. end
  611. end
  612. end
  613.  
  614. function getAllParts(from)
  615. local t = {}
  616. function getParts(where)
  617. for i, v in pairs(where:children()) do
  618. if v:IsA("BasePart") then
  619. if v.Parent ~= Char and v.Parent.Parent ~= Char then
  620. table.insert(t, v)
  621. end
  622. end
  623. getParts(v)
  624. end
  625. end
  626. getParts(workspace)
  627. return t
  628. end
  629.  
  630. Search = function(Object, ClassName, Function)
  631. for index,obj in next, Object:children() do
  632. if obj:IsA(tostring(ClassName)) then
  633. Function(obj)
  634. end
  635. end
  636. end
  637.  
  638. TransClone = function(Trans)
  639. local md = Char
  640. md.Archivable = true
  641. local md2 = md:Clone()
  642. md2.Parent = workspace
  643. pcall(function()
  644. md2.BodyColors:Destroy()
  645. end)
  646. md.Archivable=false
  647. Search(md2,'Part',function(P)
  648. P.Transparency = .9
  649. P.Material = 'Neon'
  650. P.BrickColor = BrickColor.new('Teal')
  651. end)
  652.  
  653. Search(md2['VortexGauntlet'],'Part',function(P)
  654. P.Transparency = Trans
  655. P.Material = 'Neon'
  656. P.BrickColor = BrickColor.new('Teal')
  657. end)
  658.  
  659. Search(md2['VortexGauntlet2'],'Part',function(P)
  660. P.Transparency = Trans
  661. P.Material = 'Neon'
  662. P.BrickColor = BrickColor.new('Teal')
  663. end)
  664.  
  665. Search(md2['RightLegBrace'],'Part',function(P)
  666. P.Transparency = Trans
  667. P.Material = 'Neon'
  668. P.BrickColor = BrickColor.new('Teal')
  669. end)
  670.  
  671. Search(md2['LeftLegBrace'],'Part',function(P)
  672. P.Transparency = Trans
  673. P.Material = 'Neon'
  674. P.BrickColor = BrickColor.new('Teal')
  675. end)
  676.  
  677. Search(md2['Chest'],'Part',function(P)
  678. P.Transparency = Trans
  679. P.Material = 'Neon'
  680. P.BrickColor = BrickColor.new('Teal')
  681. end)
  682.  
  683. Search(md2['BatteryPack'],'Part',function(P)
  684. P.Transparency = Trans
  685. P.Material = 'Neon'
  686. P.BrickColor = BrickColor.new('Teal')
  687. end)
  688.  
  689. Search(md2['Helmet'],'Part',function(P)
  690. P.Transparency = Trans
  691. P.Material = 'Neon'
  692. P.BrickColor = BrickColor.new('Teal')
  693. end)
  694.  
  695. return md2
  696. end;
  697.  
  698. TakeJuice = function(Amnt)
  699. if Energy - Amnt <= -1 then
  700. if dk == true then dk = false end
  701. if DebounceState == true then DebounceState = false end
  702. if Flyin == true then Flyin = false end
  703. if DBP == true then DBP = false end
  704. return false end
  705. if Energy - Amnt >= 0 then
  706. spawn(function()
  707. for i = 1,tonumber(Amnt) do
  708. Energy = Energy - 1
  709. wait(i/(Amnt*10))
  710. end
  711. end)
  712. end
  713. return true
  714. end;
  715.  
  716. Charge = function(Amnt)
  717. if Energy < mx then
  718. for i = 1,tonumber(Amnt) do
  719. if Energy == mx then return end
  720. Energy = Energy + 1
  721. wait(i/(Amnt*10))
  722. end
  723. end
  724. end;
  725.  
  726. --// Mesh Removing
  727. ypcall(function()
  728. hed.Mesh:Destroy()
  729. wait(.2)
  730. local HedMesh = Instance.new('BlockMesh',hed)
  731. HedMesh.Scale = Vector3.new(.560002,1.10002,1.10002)
  732. HedMesh.Name = 'Mesh'
  733. end)
  734. for index,obj in next, Char:children() do
  735. if obj:IsA'CharacterMesh' then
  736. obj:Destroy()
  737. end
  738. if obj:IsA'Hat' then
  739. obj:Destroy()
  740. end
  741. end
  742. --\\ Mesh Removing
  743.  
  744. function RayCast(pos1, pos2, maxDist, forward)
  745. local list = getAllParts(workspace)
  746. local pos0 = pos1
  747. for dist = 1, maxDist, forward do
  748. lRS:wait()
  749. pos0 = (CFrame.new(pos1, pos2) * CFrame.new(0, 0, -dist)).p
  750. for _, v in pairs(list) do
  751. local pos3 = v.CFrame:pointToObjectSpace(pos0)
  752. local s = v.Size
  753. if pos3.x > -(s.x/2) and pos3.x < (s.x/2) and pos3.y > -(s.y/2) and pos3.y < (s.y/2) and pos3.z > -(s.z/2) and pos3.x < (s.z/2) and v.CanCollide == true then
  754. return pos0, v
  755. end
  756. end
  757. end
  758. return pos0, nil
  759. end
  760.  
  761.  
  762. HandleParts = function(Obj, Scale)
  763. Scale = Scale or 0
  764. local P = Instance.new('Part',VortexGauntlet)
  765. P.Anchored = true
  766. P.Transparency = .3
  767. P.FormFactor = 3
  768. P.Size = Vector3.new(.4+Scale,.4+Scale,.4+Scale)
  769. P.CFrame = Obj.CFrame * CF(0,-.7,0) * Angles(math.random(),math.random(),math.random())
  770. P.Material = 'Neon'
  771. P.CanCollide = false
  772. P.BrickColor = BrickColor.new(SecondaryColor)
  773. local PM = Instance.new('BlockMesh',P)
  774. spawn(function()
  775. for i = 1,20 do
  776. PM.Scale = PM.Scale + Vector3.new(.05,.05,.05)
  777. P.Transparency = P.Transparency + .05
  778. lRS:wait()
  779. end
  780. P:Destroy()
  781. end)
  782. end
  783.  
  784. Trans = function(Numb)
  785. local R = function()
  786. ------------------------------------------------
  787. spawn(function()
  788. for i = 1,20 do
  789. Part3.Transparency = Part3.Transparency + 1/Numb
  790. lRS:wait()
  791. end
  792. end)
  793. wait(.1)
  794. ----
  795. spawn(function()
  796. for i = 1,20 do
  797. Part2.Transparency = Part2.Transparency + 1/Numb
  798. lRS:wait()
  799. end
  800. end)
  801. wait(.1)
  802. ----
  803. spawn(function()
  804. for i = 1,20 do
  805. Part1.Transparency = Part1.Transparency + 1/Numb
  806. lRS:wait()
  807. end
  808. end)
  809. ------------------------------------------------
  810. ------------------------------------------------
  811. spawn(function()
  812. for i = 1,20 do
  813. Part3.Transparency = Part3.Transparency - 1/Numb
  814. lRS:wait()
  815. end
  816. end)
  817. wait(.1)
  818. ----
  819. spawn(function()
  820. for i = 1,20 do
  821. Part2.Transparency = Part2.Transparency - 1/Numb
  822. lRS:wait()
  823. end
  824. end)
  825. wait(.1)
  826. ----
  827. spawn(function()
  828. for i = 1,20 do
  829. Part1.Transparency = Part1.Transparency - 1/Numb
  830. lRS:wait()
  831. end
  832. end)
  833. ------------------------------------------------
  834. end
  835.  
  836. local L = function()
  837. ------------------------------------------------
  838. spawn(function()
  839. for i = 1,20 do
  840. Part3a.Transparency = Part3a.Transparency + 1/Numb
  841. lRS:wait()
  842. end
  843. end)
  844. wait(.1)
  845. ----
  846. spawn(function()
  847. for i = 1,20 do
  848. Part2a.Transparency = Part2a.Transparency + 1/Numb
  849. lRS:wait()
  850. end
  851. end)
  852. wait(.1)
  853. ----
  854. spawn(function()
  855. for i = 1,20 do
  856. Part1a.Transparency = Part1a.Transparency + 1/Numb
  857. lRS:wait()
  858. end
  859. end)
  860. ------------------------------------------------
  861. ------------------------------------------------
  862. spawn(function()
  863. for i = 1,20 do
  864. Part3a.Transparency = Part3a.Transparency - 1/Numb
  865. lRS:wait()
  866. end
  867. end)
  868. wait(.1)
  869. ----
  870. spawn(function()
  871. for i = 1,20 do
  872. Part2a.Transparency = Part2a.Transparency - 1/Numb
  873. lRS:wait()
  874. end
  875. end)
  876. wait(.1)
  877. ----
  878. spawn(function()
  879. for i = 1,20 do
  880. Part1a.Transparency = Part1a.Transparency - 1/Numb
  881. lRS:wait()
  882. end
  883. end)
  884. ------------------------------------------------
  885. end
  886.  
  887. spawn(R)
  888. spawn(L)
  889. end;
  890.  
  891. newRay = function(start,face,range,wat)
  892. local rey=Ray.new(start.p,(face.p-start.p).Unit*range)
  893. local hit,pos=workspace:FindPartOnRayWithIgnoreList(rey,wat)
  894. return rey,hit,pos
  895. end
  896.  
  897. Pulse = function(Parent, Angle, Sc, Increase)
  898. local Rng = Instance.new('Part',Parent)
  899. Rng.FormFactor = 3
  900. Rng.Size = Vector3.new(.2,.2,.2)
  901. Rng.BrickColor = BrickColor.new(SecondaryColor)
  902. Rng.Anchored = true
  903. Rng.CFrame = Parent.CFrame*Angle
  904. local Msh = Instance.new('SpecialMesh',Rng)
  905. Msh.MeshId = 'rbxassetid://3270017'
  906. Msh.Scale = Sc
  907. spawn(function()
  908. for i = 1,Increase do
  909. Msh.Scale = Msh.Scale + Vector3.new(.1,.1,0)
  910. Rng.Transparency = Rng.Transparency + 1/Increase
  911. lRS:wait()
  912. end
  913. Rng:Destroy()
  914. end)
  915. end;
  916.  
  917. FaceMouse = function()
  918. local Torso = torso
  919. local atan2, pi, dir, torso, torsoPos = math.atan2, math.pi
  920. local torso = Char:FindFirstChild'Torso'
  921. if torso then
  922. torsoPos = torso.CFrame.p
  923. dir = (mouse.Hit.p - torsoPos).unit
  924. torso.CFrame = CFrame.new(torsoPos) * CFrame.Angles(0, atan2(dir.X, dir.Z) + pi, 0)
  925. end;end;
  926.  
  927. CheckIfLanded = function()
  928. local Ray = Ray.new(torso.Position,Vector3.new(0,-1,0)*10)
  929. local Ignore = {}
  930. for i,v in pairs(game:GetService("Players"):GetPlayers()) do
  931. if v.Character ~= nil then
  932. Ignore[#Ignore+1] = v.Character
  933. end
  934. end
  935. local Hit,Pos,SurfaceNorm = workspace:FindPartOnRayWithIgnoreList(Ray,Ignore)
  936. if Hit == nil then return false,nil end
  937. return true,Hit
  938. end;
  939.  
  940. CL = function()
  941. local C = CheckIfLanded()
  942. if C == false then
  943. DebounceState = false
  944. dk = false
  945. DBP = false
  946. Flyin = false
  947. return end
  948. end;
  949.  
  950. local acos = math.acos
  951. local sqrt = math.sqrt
  952. local Vec3 = Vector3.new
  953. local fromAxisAngle = CFrame.fromAxisAngle
  954.  
  955. toAxisAngle = function(CFr)
  956. local X,Y,Z,R00,R01,R02,R10,R11,R12,R20,R21,R22 = CFr:components()
  957. local Angle = math.acos((R00+R11+R22-1)/2)
  958. local A = (R21-R12)^2+(R02-R20)^2+(R10-R01)^2
  959. A = A == 0 and 0.00001 or A
  960. local B = (R21-R12)^2+(R02-R20)^2+(R10-R01)^2
  961. B = B == 0 and 0.00001 or B
  962. local C = (R21-R12)^2+(R02-R20)^2+(R10-R01)^2
  963. C = C == 0 and 0.00001 or C
  964. local x = (R21-R12)/sqrt(A)
  965. local y = (R02-R20)/sqrt(B)
  966. local z = (R10-R01)/sqrt(C)
  967. return Vec3(x,y,z),Angle
  968. end
  969.  
  970. Crown = function()
  971. local P = Instance.new('Part',VortexGauntlet)
  972. P.FormFactor = 3
  973. P.Material = 'Neon'
  974. P.CanCollide = false
  975. P.Anchored = true
  976. P.Size = Vector3.new(2,2,2)
  977. local M = Instance.new('SpecialMesh',P)
  978. M.MeshId = 'rbxassetid://20329976'
  979. return P,M
  980. end;
  981.  
  982. LerpCFrame = function(CFrame1,CFrame2,Num)
  983. local Vec,Ang = toAxisAngle(CFrame1:inverse()*CFrame2)
  984. return CFrame1*fromAxisAngle(Vec,Ang*Num) + (CFrame2.p-CFrame1.p)*Num
  985. end
  986.  
  987. ApplyTrig = function(Num,Func)
  988. local Min,Max = Func(0),Func(1)
  989. local i = Func(Num)
  990. return (i-Min)/(Max-Min)
  991. end
  992.  
  993. getm = function(obj)
  994. if obj:IsA'Part' then
  995. return obj:GetMass()
  996. else
  997. print(obj.ClassName..', YOU SHALL NOT MASS!!! ') --// Pun
  998. return 0
  999. end
  1000. end;
  1001.  
  1002. isnormal = function(plr)
  1003. if plr:FindFirstChild'Torso' then
  1004. if getm(plr.Torso) > 4 then
  1005. return false
  1006. end
  1007. end
  1008. return true
  1009. end;
  1010.  
  1011. Crater = function(Torso,Radius)
  1012. spawn(function()
  1013. local Ray = Ray.new(Torso.Position,Vector3.new(0,-1,0)*10)
  1014. local Ignore = {}
  1015. for i,v in pairs(game:GetService("Players"):GetPlayers()) do
  1016. if v.Character ~= nil then
  1017. Ignore[#Ignore+1] = v.Character
  1018. end
  1019. end
  1020. local Hit,Pos,SurfaceNorm = workspace:FindPartOnRayWithIgnoreList(Ray,Ignore)
  1021. if Hit == nil then return end
  1022. local Parts = {}
  1023. for i = 1,360,40 do
  1024. local P = Instance.new("Part",VortexGauntlet)
  1025. P.Anchored = true
  1026. P.FormFactor = "Custom"
  1027. P.BrickColor = Hit.BrickColor
  1028. P.Material = Hit.Material
  1029. P.TopSurface = "Smooth"
  1030. P.BottomSurface = "Smooth"
  1031. P.Size = Vector3.new(5,5,5)*(math.random(80,100)/100)
  1032. P.CFrame = ((CFrame.new(Pos,Pos+SurfaceNorm)*CFrame.Angles(math.rad(90),0,0))-Vector3.new(0,7,0))*CFrame.Angles(math.rad(math.random(-50,50)),math.rad(math.random(-50,50)),math.rad(math.random(-50,50)))
  1033. Parts[#Parts+1] = {P,P.CFrame,((CFrame.new(Pos,Pos+SurfaceNorm)*CFrame.Angles(math.rad(90),0,0))-Vector3.new(0,1,0))*CFrame.Angles(0,math.rad(i),0)*CFrame.new(0,0,-Radius)*CFrame.Angles(math.rad(math.random(-50,-20)),math.rad(math.random(-15,15)),math.rad(math.random(-15,15))),P.Size}
  1034. if math.random(0,5) == 0 then -- rubble
  1035. local P = Instance.new("Part",Torso.Parent)
  1036. P.Anchored = true
  1037. P.FormFactor = "Custom"
  1038. P.BrickColor = Hit.BrickColor
  1039. P.Material = Hit.Material
  1040. P.TopSurface = "Smooth"
  1041. P.BottomSurface = "Smooth"
  1042. P.Size = Vector3.new(2,2,2)*(math.random(80,100)/100)
  1043. P.CFrame = ((CFrame.new(Pos,Pos+SurfaceNorm)*CFrame.Angles(math.rad(90),0,0))-Vector3.new(0,2.5,0))*CFrame.Angles(math.rad(math.random(-50,50)),math.rad(math.random(-50,50)),math.rad(math.random(-50,50)))
  1044. Parts[#Parts+1] = {P,P.CFrame,(CFrame.new(Pos,Pos+SurfaceNorm)*CFrame.Angles(math.rad(90),0,0))*CFrame.Angles(0,math.rad(i),0)*CFrame.new(0,0,-Radius-8)*CFrame.Angles(math.rad(math.random(-90,90)),math.rad(math.random(-90,90)),math.rad(math.random(-90,90))),P.Size}
  1045. end
  1046. end
  1047. for i = 0,1,0.05 do
  1048. for i2,v in pairs(Parts) do
  1049. v[1].CFrame = LerpCFrame(v[2],v[3],ApplyTrig(i,math.cos))
  1050. end
  1051. wait(0.02)
  1052. end
  1053. for i,v in pairs(Parts) do
  1054. if v[1].Size.X > 2.1 then
  1055. v[1].CFrame = v[1].CFrame+Vector3.new(0,2,0)
  1056. end
  1057. v[1].Anchored = false
  1058. end
  1059. for i = 0,1,0.05 do
  1060. for i2,v in pairs(Parts) do
  1061. v[1].Transparency = i
  1062. if i == 1 then
  1063. v[1]:Destroy()
  1064. elseif i >= 0.25 then
  1065. v[1].CanCollide = false
  1066. end
  1067. end
  1068. wait(0.02)
  1069. end
  1070. Parts = nil
  1071. end)
  1072. end
  1073.  
  1074. LazorBeam = function()
  1075. DebounceState = true
  1076. DBP = true
  1077. dk = true
  1078. Trans(4)
  1079. local Bool = TakeJuice(25)
  1080. if Bool == false then return end
  1081. local S = NewSound(hed,164102008,1.5,1)
  1082. S:Play()
  1083. for i = 1,30 do
  1084. FaceMouse()
  1085. Char.Humanoid.WalkSpeed = 5
  1086. llw.C0 = clerp(llw.C0, CF(0,0,0),.15)
  1087. rlw.C0 = clerp(rlw.C0, CF(0,0,0),.15)
  1088. law.C0 = clerp(law.C0, CF(.5,.5,.2)*Angles(rad(90),0,rad(45+25)),.15)
  1089. raw.C0 = clerp(raw.C0, CF(0,.5,-1.5)*Angles(rad(89),rad(5),rad(25)),.15)
  1090. hw.C0 = clerp(hw.C0, CF(0,0,0)*Angles(0,rad(-25),0),.15)
  1091. torr.C0 = clerp(torr.C0, CF(0,0,0)*Angles(0,rad(25),0),.15)
  1092. lRS:wait()
  1093. end
  1094. Trans(6)
  1095. wait(.05)
  1096. for i = 1,30 do
  1097. FaceMouse()
  1098. HandleParts(Main,i/75)
  1099. local ang = rad(math.random(-360,360))
  1100. --spawn(function()Pulse(Main,Angles(ang,ang,ang),Vector3.new(1.2+(i/50),1.2+(i/50),1),20)end)
  1101. lRS:wait()
  1102. end
  1103.  
  1104. local Beam = Cylinder:Clone()
  1105. Beam.mot:Destroy()
  1106. Beam.Parent = VortexGauntlet
  1107. Beam.Mesh.Scale = Vector3.new(1,1,1)
  1108. Beam.Anchored = true
  1109. --local pos,hit = RayCast(Main.Position,(Main.Position-Vector3.new(0,0,10)),100,1)
  1110. local Count = 0
  1111. --Pulse()
  1112. --wait(.5)
  1113. --spawn(function()Pulse(Main,Angles(rad(45),0,rad(45)),Vector3.new(2.5,2.5,1),25)end)
  1114. --spawn(function()Pulse(Main,Angles(-rad(45),0,rad(-45)),Vector3.new(2.5,2.5,1),25)end)
  1115. local S = NewSound(Beam,228343271,.95,1)
  1116. S:Play()
  1117. local S = NewSound(Beam,231917744,.95,1)
  1118. S:Play()
  1119. local S = NewSound(hed,154454228,1,1)
  1120. --S:Play()
  1121. local Tbl = {Main, Char, Beam}
  1122. local Angl = 0
  1123. for i = 1,60 do
  1124. Angl = Angl+rad(30)
  1125. HandleWeld.C0 = lerp(HandleWeld.C0,Angles(0,Angl,0),.35)
  1126. Trans(2)
  1127. local ang = rad(math.random(-360,360))
  1128. spawn(function()Pulse(Main,CF(0,0,0)*Angles(ang,ang,ang),Vector3.new(1.2+(i/35),1.2+(i/35),1),20)end)
  1129. FaceMouse()
  1130. Count = Count + i
  1131. FaceMouse()
  1132. Count = Count + i
  1133. local StartPos = (Main.CFrame*CF(0,0,0))
  1134. local ray = Ray.new(StartPos.p,(StartPos.p-(StartPos*CF(0,1,0)).p).unit*Count/2)
  1135. local P = Instance.new('Part')
  1136. table.insert(Tbl,P)
  1137. local Hit,Pos = workspace:FindPartOnRayWithIgnoreList(ray, Tbl)
  1138. local ph
  1139. local mag
  1140. if Hit then
  1141. if Hit and Hit.Parent:FindFirstChild'Humanoid' then
  1142. local h = dmg(Hit,9,3)
  1143. end
  1144. if Hit and Hit.Anchored == false and not Hit.Parent:FindFirstChild'Humanoid' then
  1145. local bv = Instance.new('BodyVelocity',Hit)
  1146. local hih = 50000
  1147. bv.maxForce = Vector3.new(hih,hih,hih)
  1148. bv.velocity = torso.CFrame.lookVector * 20 + Vector3.new(0,-2,0)
  1149. spawn(function()
  1150. wait(.1)
  1151. bv:Destroy()
  1152. end)
  1153. end
  1154. if Hit.CanCollide == false then
  1155. table.insert(Tbl,Hit)
  1156. end
  1157. --Count = (StartPos.p-Hit.CFrame.p).magnitude
  1158. P.Parent = VortexGauntlet
  1159. P.FormFactor = 3
  1160. P.TopSurface,P.BottomSurface = 10,10
  1161. P.Size = Vector3.new(2,2,2)
  1162. P.Anchored = true
  1163. P.Position = Pos
  1164. P.BrickColor = BrickColor.new(SecondaryColor)
  1165. P.Transparency = .2
  1166. P.CanCollide = false
  1167. P.Material = Enum.Material.Neon
  1168. P.CFrame = CFrame.new(Pos) * Angles(rad(math.random(-360,360)),rad(math.random(-360,360)),rad(math.random(-360,360)))
  1169. spawn(function()
  1170. local C = 40
  1171. for i = 1,C do
  1172. --P.Size = Vector3.new(P.Size.Z+.01,P.Size.Y+.01,P.Size.Z+.01)
  1173. P.Transparency = P.Transparency + 1/C
  1174. lRS:wait()
  1175. end;
  1176. P:Destroy()
  1177. end)
  1178. mag = (Main.CFrame.p-Pos).magnitude
  1179. else
  1180. mag = (Main.CFrame.p-Pos).magnitude
  1181. end
  1182. local Down = 0--.125
  1183. Beam.Size = Vector3.new(mag,2.5,2.5) --//Beam.Size.Y-Down,Beam.Size.Z-Down)
  1184. --Beam.Mesh.Scale = Vector3.new(mag,1.35,1.35)
  1185. Beam.CFrame = Main.CFrame * CF(0,-mag/2,0) * Angles(0,0,rad(90))
  1186. --// print(hit.Name)
  1187. torso.Anchored = false
  1188. lRS:wait()
  1189. --BTouch:disconnect()
  1190. end--]]
  1191. torso.Anchored = false
  1192. spawn(function()
  1193. local C = 40
  1194. for i = 1,C do
  1195. pcall(function()
  1196. Beam.Mesh.Scale = Beam.Mesh.Scale - Vector3.new(0,.085/2,.085/2)
  1197. end)
  1198. pcall(function()
  1199. Beam.Transparency = Beam.Transparency + 1/C
  1200. end)
  1201. lRS:wait()
  1202. end;Beam:Destroy()
  1203. DBP = false
  1204. end)
  1205. wait(.1)
  1206. dk = false
  1207. DebounceState = false
  1208. end
  1209.  
  1210. BeamThrust = function()
  1211. DBP = true
  1212. DebounceState = true
  1213. dk = true
  1214. Flyin = true
  1215. Keyz.R = true
  1216. local C,Below = CheckIfLanded()
  1217. if C == false then
  1218. DebounceState = false
  1219. dk = false
  1220. DBP = false
  1221. Flyin = false
  1222. return end
  1223. for i = 1,9 do
  1224. --FaceMouse()
  1225. HandleParts(Main, i/75)
  1226. HandleParts(Main2,i/75)
  1227. Char.Humanoid.WalkSpeed = 7
  1228. torr.C0 = clerp(torr.C0, CF(0,rad(cos(sine/3)),0)*Angles(rad(0),rad(0),0),.3)
  1229. raw.C0 = clerp(raw.C0, CF(1.65,-.1,1.35)*Angles(rad(-75)+-rad(cos(sine/10)),rad(75)+rad(cos(sine/20)),rad(90)+rad(cos(sine/20))),.3)
  1230. law.C0 = clerp(law.C0, CF(-1.65,-.1,1.35)*Angles(rad(-75)+rad(cos(sine/10)),rad(-75)+-rad(cos(sine/20)),rad(-90)+-rad(cos(sine/20))),.3)
  1231. rlw.C0 = clerp(rlw.C0, CF(0,-.535,-.6)*Angles(rad(-40),rad(0),0),.3)
  1232. llw.C0 = clerp(llw.C0, CF(0,-.05,-.835)*Angles(rad(-16),rad(0),0),.3)
  1233. hw.C0 = clerp(hw.C0, Angles(rad(-2)+rad(cos(sine/10)),rad(0),0),.3)
  1234. lRS:wait()
  1235. end
  1236. wait(.05)
  1237. --for i = 1,30 do
  1238. HandleParts(Main,1.5)
  1239. HandleParts(Main2,1.5)
  1240. local ang = rad(math.random(-360,360))
  1241. --spawn(function()Pulse(Main,Angles(ang,ang,ang),Vector3.new(1.2+(i/50),1.2+(i/50),1),20)end)
  1242. lRS:wait()
  1243. --end
  1244. local S = NewSound(Main,231917744,.95,1)
  1245. S:Play()
  1246. local S = NewSound(Main2,231917744,.95,1)
  1247. S:Play()
  1248. local S = NewSound(Main,231917744,.95,1)
  1249. --:Play()
  1250. local S = NewSound(Main2,231917744,.95,1)
  1251. --S:Play()
  1252. local S = NewSound(Main,231917744,.95,1)
  1253. --S:Play()
  1254. local S = NewSound(Main2,231917744,.95,1)
  1255. --S:Play()
  1256. local Loop = NewSound(torso,194908109,1,1)
  1257. Loop.Looped = true
  1258. Loop:Play()
  1259. Trans(2)
  1260. local H = 0
  1261. local Beam = Cylinder:Clone()
  1262. Beam.mot:Destroy()
  1263. Beam.Name = 'BEAMM'
  1264. Beam.Parent = VortexGauntlet
  1265. Beam.Mesh.Scale = Vector3.new(1,1,1)
  1266. Beam.Anchored = true
  1267. local Beam2 = Beam:Clone()
  1268. Beam2.Parent = VortexGauntlet2
  1269. local Count = 0
  1270. local bv = Instance.new('BodyVelocity',torso)
  1271. bv.Name = 'localbv'
  1272. bv.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1273. local Tbl = {Main, Char, Beam, Beam2}
  1274. local Angl = 0
  1275. repeat
  1276. local Bool2 = TakeJuice(25)
  1277. if Bool2 == false then break end
  1278. for i = 1,45/2 do
  1279. --spawn(function()Pulse(Main,Angles(ang,ang,ang),Vector3.new(1.2+(i/50),1.2+(i/50),1),20)end)
  1280. torr.C0 = clerp(torr.C0, CF(0,rad(cos(sine/3)),0)*Angles(rad(-15),rad(0),0),.3)
  1281. raw.C0 = clerp(raw.C0, CF(1.65,-.1,1.35)*Angles(rad(-75)+-rad(cos(sine/10)),rad(75)+rad(cos(sine/20)),rad(90)+rad(cos(sine/20))),.3)
  1282. law.C0 = clerp(law.C0, CF(-1.65,-.1,1.35)*Angles(rad(-75)+rad(cos(sine/10)),rad(-75)+-rad(cos(sine/20)),rad(-90)+-rad(cos(sine/20))),.3)
  1283. rlw.C0 = clerp(rlw.C0, CF(0,-.535,-.6)*Angles(rad(-40),rad(0),0),.3)
  1284. llw.C0 = clerp(llw.C0, CF(0,-.05,-.835)*Angles(rad(-16),rad(0),0),.3)
  1285. hw.C0 = clerp(hw.C0, Angles(rad(-2)+rad(cos(sine/10)),rad(0),0),.3)
  1286. Angl = Angl+rad(30)
  1287. HandleWeld.C0 = lerp(HandleWeld.C0,Angles(0,Angl,0),.35)
  1288. HandleWeld2.C0 = lerp(HandleWeld2.C0,Angles(0,Angl,0),.35)
  1289. FaceMouse()
  1290. H = H+.4
  1291. bv.velocity = Vector3.new(0,H*1.5,0) + torso.CFrame.lookVector*H*2
  1292. --wait()
  1293. --Trans(4)
  1294. local S = NewSound(hed,145099824,1,1)
  1295. --S:Play()
  1296. --Trans(6)
  1297. --FaceMouse()
  1298. Count = Count + 25
  1299. local StartPos = (Main.CFrame*CF(0,0,0))
  1300. local ray = Ray.new(StartPos.p,(StartPos.p-(StartPos*CF(0,1,0)).p).unit*Count)
  1301. local P = Instance.new('Part')
  1302. table.insert(Tbl,P)
  1303. local Hit,Pos = workspace:FindPartOnRayWithIgnoreList(ray, Tbl)
  1304. local ph
  1305. local mag
  1306. local StartPos2 = (Main2.CFrame*CF(0,0,0))
  1307. local ray2 = Ray.new(StartPos2.p,(StartPos2.p-(StartPos2*CF(0,1,0)).p).unit*Count)
  1308. local P2 = Instance.new('Part')
  1309. local Hit2,Pos2 = workspace:FindPartOnRayWithIgnoreList(ray2, {Main2, P2, Char, Beam2})
  1310. local mag2
  1311. if Hit then
  1312. if Hit.CanCollide == false then Tbl[Hit] = Hit end
  1313. P.Parent = VortexGauntlet
  1314. P.FormFactor = 3
  1315. P.TopSurface,P.BottomSurface = 10,10
  1316. P.Size = Vector3.new(2,2,2)
  1317. P.Anchored = true
  1318. P.Position = Pos
  1319. P.BrickColor = BrickColor.new(SecondaryColor)
  1320. P.Transparency = .2
  1321. P.CanCollide = false
  1322. P.Material = Enum.Material.Neon
  1323. P.CFrame = CFrame.new(Pos) * Angles(rad(math.random(-360,360)),rad(math.random(-360,360)),rad(math.random(-360,360)))
  1324. spawn(function()
  1325. local C = 40
  1326. for i = 1,C do
  1327. --P.Size = Vector3.new(P.Size.Z+.01,P.Size.Y+.01,P.Size.Z+.01)
  1328. P.Transparency = P.Transparency + .8/C
  1329. lRS:wait()
  1330. end;
  1331. game.Debris:AddItem(P,10)
  1332. spawn(function()
  1333. wait(2)
  1334. P.BrickColor = BrickColor.Black()
  1335. end)
  1336. end)
  1337. mag = (Main.CFrame.p-Pos).magnitude
  1338. else
  1339. mag = (Main.CFrame.p-Pos).magnitude
  1340. end
  1341. if Hit2 then
  1342. P2.Parent = VortexGauntlet2
  1343. P2.FormFactor = 3
  1344. P2.TopSurface,P.BottomSurface = 10,10
  1345. P2.Size = Vector3.new(2,2,2)
  1346. P2.Anchored = true
  1347. P2.Position = Pos2
  1348. P2.BrickColor = BrickColor.new(SecondaryColor)
  1349. P2.Transparency = .2
  1350. P2.CanCollide = false
  1351. P2.Material = Enum.Material.Neon
  1352. P2.CFrame = CFrame.new(Pos2) * Angles(rad(math.random(-360,360)),rad(math.random(-360,360)),rad(math.random(-360,360)))
  1353. spawn(function()
  1354. local C = 40
  1355. for i = 1,C do
  1356. --P.Size = Vector3.new(P.Size.Z+.01,P.Size.Y+.01,P.Size.Z+.01)
  1357. P2.Transparency = P2.Transparency + .8/C
  1358. lRS:wait()
  1359. end;
  1360. game.Debris:AddItem(P2,10)
  1361. spawn(function()
  1362. wait(2)
  1363. P2.BrickColor = BrickColor.Black()
  1364. end)
  1365. end)
  1366. mag2 = (Main2.CFrame.p-Pos2).magnitude
  1367. else
  1368. mag2 = (Main2.CFrame.p-Pos2).magnitude
  1369. end
  1370. local Down = 0
  1371. Beam.Size = Vector3.new(mag,Beam.Size.Y,Beam.Size.Z)
  1372. --Beam.Mesh.Scale = Vector3.new(mag,1.35,1.35)
  1373. Beam.CFrame = Main.CFrame * CF(0,-mag/2,0) * Angles(0,0,rad(90))
  1374. Beam2.Size = Vector3.new(mag,Beam2.Size.Y,Beam2.Size.Z)
  1375. --Beam.Mesh.Scale = Vector3.new(mag,1.35,1.35)
  1376. Beam2.CFrame = Main2.CFrame * CF(0,-mag2/2,0) * Angles(0,0,rad(90))
  1377. --// print(hit.Name)
  1378. torso.Anchored = false
  1379. lRS:wait()
  1380. DBP = false
  1381. --BTouch:disconnect()
  1382. --end--]]
  1383. end
  1384. torso.Anchored = false
  1385. until Keyz.R == false wait()
  1386. ypcall(function()VortexGauntlet['BEAMM']:Destroy()end)
  1387. ypcall(function()VortexGauntlet2['BEAMM']:Destroy()end)
  1388. ypcall(function()torso['localbv']:Destroy()end)
  1389. DebounceState = false
  1390. ypcall(function() Loop:Destroy() end)
  1391. wait(.2)
  1392. dk = false
  1393. wait(1.8)
  1394. Flyin = false
  1395. DBP = false
  1396. end;
  1397.  
  1398. ForceField = function()
  1399. DebounceState = true
  1400. dk = true
  1401. Keyz.Q = true
  1402. local Bool = TakeJuice(15)
  1403. if Bool == false then return end
  1404. local Count = 0
  1405. for i = 1,20 do
  1406. hum.WalkSpeed = 0
  1407. Count = Count + rad(30)
  1408. HandleWeld.C0 = lerp(HandleWeld.C0,CF(0,-.15,0)*Angles(0,Count,0),.3)
  1409. HandleWeld2.C0 = lerp(HandleWeld2.C0,CF(0,-.15,0)*Angles(0,Count,0),.3)
  1410. torr.C0 = clerp(torr.C0, CF(0,-1.2,0)*Angles(rad(-25),rad(0),0),.3)
  1411. raw.C0 = clerp(raw.C0, CF(1.5,-1.25,.75)*Angles(rad(-60),rad(89),rad(90)),.3)
  1412. law.C0 = clerp(law.C0, CF(-1.5,-1.25,.75)*Angles(rad(-60),rad(-89),rad(-90)),.3)
  1413. rlw.C0 = clerp(rlw.C0, CF(0,-0,-1)*Angles(rad(-40),rad(0),0),.3)
  1414. llw.C0 = clerp(llw.C0, CF(0,1.2,-.12)*Angles(rad(16),rad(0),0),.3)
  1415. hw.C0 = clerp(hw.C0, CF(0,0,.25)*Angles(rad(-21),rad(0),0),.3)
  1416. lRS:wait()
  1417. end
  1418. local NewA = 0
  1419. local FF = Instance.new('Part',VortexGauntlet)
  1420. FF.TopSurface,FF.BottomSurface,FF.FormFactor = 10,10,3
  1421. FF.Size = Vector3.new(5,5,5)
  1422. FF.Anchored,FF.CanCollide = true,false
  1423. FF.Color = BrickColor.new(SecondaryColor).Color
  1424. FF.Material,FF.Transparency = 'Neon',.7
  1425. local ang = rad(math.random(-360,360))
  1426. FF.CFrame = torso.CFrame * Angles(ang,ang,ang)
  1427. local FT = FF.Touched:connect(function(Hit)
  1428. local h = dmg(Hit,30,100)
  1429. end)
  1430. hum.WalkSpeed = 0
  1431. local Loop = NewSound(torso,238032904,1,1)
  1432. Loop.Looped = true
  1433. Loop:Play()
  1434. for i = 1,15 do
  1435. local Inc = 1
  1436. Count = Count+rad(30)
  1437. NewA = NewA + rad(3)
  1438. HandleWeld.C0 = lerp(HandleWeld.C0,Angles(0,Count,0),.35)
  1439. HandleWeld2.C0 = lerp(HandleWeld2.C0,Angles(0,Count,0),.35)
  1440. FF.Size = Vector3.new(FF.Size.X+Inc,FF.Size.Y+Inc,FF.Size.Z+Inc)
  1441. FF.CFrame = torso.CFrame * Angles(ang+NewA,ang+NewA,ang+NewA)
  1442. lRS:wait()
  1443. end
  1444. FF.CFrame = torso.CFrame * Angles(ang+NewA,ang+NewA,ang+NewA)
  1445. DebounceState = false
  1446. ypcall(function()Loop:Destroy()end)
  1447. spawn(function()
  1448. wait(5)
  1449. local N = 150
  1450. for i = 1,N do
  1451. FF.Transparency = FF.Transparency + (1)/(N)
  1452. lRS:wait()
  1453. end
  1454. FT:disconnect()
  1455. FF:Destroy()
  1456. end)
  1457. hum.WalkSpeed = .5
  1458. for i = 1,10 do
  1459. HandleWeld.C0 = lerp(HandleWeld.C0,Angles(0,0,0),.35)
  1460. HandleWeld2.C0 = lerp(HandleWeld2.C0,Angles(0,0,0),.35)
  1461. lRS:wait()
  1462. end
  1463. dk = false
  1464. end
  1465.  
  1466. Spikez = function()
  1467. local Bool = TakeJuice(50)
  1468. if Bool == false then return end
  1469. local C = CheckIfLanded()
  1470. if C == false then
  1471. DebounceState = false
  1472. dk = false
  1473. DBP = false
  1474. Flyin = false
  1475. return end
  1476. dk = true
  1477. DebounceState = true
  1478. local Laugh = NewSound(hed,221057812,1.3,1)
  1479. --Laugh:Play()
  1480. for i = 1,10 do
  1481. hum.WalkSpeed = 2
  1482. torr.C0 = clerp(torr.C0, CF(0,-.55,0)*Angles(rad(-25),rad(0),0),.3)
  1483. raw.C0 = clerp(raw.C0, CF(1.65,-.1,1.35)*Angles(rad(-45),rad(25),rad(90)),.3)
  1484. law.C0 = clerp(law.C0, CF(-1.65,-.1,1.35)*Angles(rad(-75),rad(-75),rad(-90)),.3)
  1485. rlw.C0 = clerp(rlw.C0, CF(0,-.535,-1)*Angles(rad(-40),rad(0),0),.3)
  1486. llw.C0 = clerp(llw.C0, CF(0,.6,-.12)*Angles(rad(16),rad(0),0),.3)
  1487. hw.C0 = clerp(hw.C0, Angles(rad(-2),rad(-13),0),.3)
  1488. lRS:wait()
  1489. end
  1490. local Drill_sfx = NewSound(Main,188959272,1.25,.2)
  1491. Drill_sfx:Play()
  1492. local Count = 0
  1493. for i = 1,55 do
  1494. hum.WalkSpeed = 0
  1495. Count = Count + rad(30)
  1496. HandleWeld.C0 = lerp(HandleWeld.C0,CF(0,-.15,0)*Angles(0,Count,0),.35)
  1497. torr.C0 = clerp(torr.C0, CF(0,-1.2,0)*Angles(rad(-25),rad(0),0),.3)
  1498. raw.C0 = clerp(raw.C0, CF(1.5,-1.25,.75)*Angles(rad(-60),rad(89),rad(90)),.3)
  1499. law.C0 = clerp(law.C0, CF(-1.65,-.1,1.35)*Angles(rad(-75),rad(-75),rad(-90)),.3)
  1500. rlw.C0 = clerp(rlw.C0, CF(0,-0,-1)*Angles(rad(-40),rad(0),0),.3)
  1501. llw.C0 = clerp(llw.C0, CF(0,1.2,-.12)*Angles(rad(16),rad(0),0),.3)
  1502. hw.C0 = clerp(hw.C0, CF(0,0,.25)*Angles(rad(-21),rad(-21),0),.3)
  1503. lRS:wait()
  1504. end
  1505. spawn(function()
  1506. for i = 1,35 do
  1507. --local Bool2 = TakeJuice(1)
  1508. --if Bool2 == false then break end
  1509. local P = Cone:Clone()
  1510. P.Parent = VortexGauntlet
  1511. P.Color = BrickColor.new(SecondaryColor).Color
  1512. P.mot:Destroy()
  1513. P.Anchored = true
  1514. P.Size = Vector3.new(3,15,3)
  1515. P.CanCollide = false
  1516. local PT = P.Touched:connect(function(Hit)
  1517. local h = dmg(Hit,13,15)
  1518. end)
  1519. P.Mesh.Scale = Vector3.new(2,15,2)
  1520. local Pos = torso.Position
  1521. P.CFrame = CF(Pos.X+math.random(-30,30),Pos.Y-20,Pos.Z+math.random(-30,30))
  1522. spawn(function()
  1523. game.Debris:AddItem(P,10)
  1524. wait(6)
  1525. local LV = 50
  1526. for i = 1,LV do
  1527. P.Transparency = P.Transparency + 1/LV
  1528. lRS:wait()
  1529. end
  1530. P:Destroy()
  1531. end)
  1532. local PC = P.CFrame.p
  1533. spawn(function()
  1534. local Pt = Instance.new('Part',VortexGauntlet)
  1535. Pt.FormFactor = 3
  1536. Pt.TopSurface,P.BottomSurface = 10,10
  1537. Pt.Size = Vector3.new(2,2,2)
  1538. Pt.Anchored = true
  1539. Pt.Position = Pos
  1540. local Clrz = {
  1541. PrimaryColor;
  1542. SecondaryColor;
  1543. ThirdColor;
  1544. };
  1545. local Cl = Clrz[math.random(1,#Clrz)]
  1546. Pt.Color = BrickColor.new(Cl).Color
  1547. Pt.Transparency = .2
  1548. Pt.CanCollide = false
  1549. Pt.Material = Enum.Material.Neon
  1550. Pt.CFrame = CFrame.new(Pos) * Angles(rad(math.random(-360,360)),rad(math.random(-360,360)),rad(math.random(-360,360)))
  1551. P.Color = BrickColor.new(Cl).Color
  1552. spawn(function()
  1553. local C = 40
  1554. for i = 1,C do
  1555. --Pt.Size = Vector3.new(Pt.Size.Z+.01,Pt.Size.Y+.01,Pt.Size.Z+.01)
  1556. Pt.CFrame = clerp(Pt.CFrame,CF(PC.X,Pos.Y-2,PC.Z)*Angles(rad(math.random(-360,360)),rad(math.random(-360,360)),rad(math.random(-360,360))),.15)
  1557. Pt.Transparency = Pt.Transparency + .8/C
  1558. lRS:wait()
  1559. end;
  1560. game.Debris:AddItem(Pt,10)
  1561. end)
  1562.  
  1563. for i = 1,20 do
  1564. P.CFrame = clerp(P.CFrame,CF(PC.X,Pos.Y+4,PC.Z),.15)
  1565. Pt.CFrame = clerp(Pt.CFrame,CF(PC.X,Pos.Y-2,PC.Z)*Angles(rad(math.random(-360,360)),rad(math.random(-360,360)),rad(math.random(-360,360))),.15)
  1566. lRS:wait()
  1567. end
  1568. end)
  1569. end
  1570. end)
  1571. local Boom = NewSound(Main,133403840,1,1)
  1572. Boom:Play()
  1573. for i = 1,20 do
  1574. hum.WalkSpeed = .5
  1575. torr.C0 = clerp(torr.C0, CF(0,-.55,0)*Angles(rad(-25),rad(0),0),.3)
  1576. raw.C0 = clerp(raw.C0, CF(1.65,-.1,1.35)*Angles(rad(-45),rad(25),rad(90)),.3)
  1577. law.C0 = clerp(law.C0, CF(-1.65,-.1,1.35)*Angles(rad(-75),rad(-75),rad(-90)),.3)
  1578. rlw.C0 = clerp(rlw.C0, CF(0,-.535,-1)*Angles(rad(-40),rad(0),0),.3)
  1579. llw.C0 = clerp(llw.C0, CF(0,.6,-.12)*Angles(rad(16),rad(0),0),.3)
  1580. hw.C0 = clerp(hw.C0, Angles(rad(-2),rad(-13),0),.3)
  1581. lRS:wait()
  1582. end
  1583. dk = false
  1584. DebounceState = false
  1585. end;
  1586.  
  1587. ChargeEnergy = function()
  1588. if Energy == mx then return end
  1589. dk = true
  1590. DebounceState = true
  1591. Keyz.C = true
  1592. local Count = 0
  1593. local Drill_sfx = NewSound(torso,169445714,1.3,1)
  1594. Drill_sfx.Looped = true
  1595. Drill_sfx:Play()
  1596. Drill_sfx.Name = 'DRILLNOIZE'
  1597. for i = 1,25 do
  1598. hum.WalkSpeed = 5
  1599. Count = Count + rad(30)
  1600. HandleWeld.C0 = lerp(HandleWeld.C0,CF(0,-.15,0)*Angles(0,Count,0),.15)
  1601. HandleWeld2.C0 = lerp(HandleWeld2.C0,CF(0,-.15,0)*Angles(0,Count,0),.15)
  1602. torr.C0 = clerp(torr.C0, CF(0,-1.2,0)*Angles(rad(-25),rad(0),0),.3)
  1603. raw.C0 = clerp(raw.C0, CF(1.5,-1.25,.75)*Angles(rad(-60),rad(89),rad(90)),.3)
  1604. law.C0 = clerp(law.C0, CF(-1.5,-1.25,.75)*Angles(rad(-60),rad(-89),rad(-90)),.3)
  1605. rlw.C0 = clerp(rlw.C0, CF(0,-0,-1)*Angles(rad(-40),rad(0),0),.3)
  1606. llw.C0 = clerp(llw.C0, CF(0,1.2,-.12)*Angles(rad(16),rad(0),0),.3)
  1607. hw.C0 = clerp(hw.C0, CF(0,0,.25)*Angles(rad(-21),rad(0),0),.3)
  1608. lRS:wait()
  1609. end
  1610. while Keyz.C == true do
  1611. if Energy == mx then Keyz.C = false dk = false DebounceState = false
  1612. ypcall(function()
  1613. torso['DRILLNOIZE']:Destroy()
  1614. end)
  1615. end
  1616. hum.WalkSpeed = 0
  1617. spawn(function()Charge(2)end)
  1618. Count = Count + rad(30)
  1619. spawn(function()Pulse(Main,CF(0,0,0)*Angles(math.random(-180,180),math.random(-180,180),math.random(-180,180)),Vector3.new(1,1,1),20)end)
  1620. spawn(function()Pulse(Main2,CF(0,0,0)*Angles(math.random(-180,180),math.random(-180,180),math.random(-180,180)),Vector3.new(1,1,1),20)end)
  1621. HandleWeld.C0 = lerp(HandleWeld.C0,CF(0,-.15,0)*Angles(0,Count,0),.3)
  1622. HandleWeld2.C0 = lerp(HandleWeld2.C0,CF(0,-.15,0)*Angles(0,Count,0),.3)
  1623. torr.C0 = clerp(torr.C0, CF(0,-1.2,0)*Angles(rad(-25),rad(0),0),.3)
  1624. raw.C0 = clerp(raw.C0, CF(1.5,-1.25,.75)*Angles(rad(-60),rad(89),rad(90)),.3)
  1625. law.C0 = clerp(law.C0, CF(-1.5,-1.25,.75)*Angles(rad(-60),rad(-89),rad(-90)),.3)
  1626. rlw.C0 = clerp(rlw.C0, CF(0,-0,-1)*Angles(rad(-40),rad(0),0),.3)
  1627. llw.C0 = clerp(llw.C0, CF(0,1.2,-.12)*Angles(rad(16),rad(0),0),.3)
  1628. hw.C0 = clerp(hw.C0, CF(0,0,.25)*Angles(rad(-21),rad(0),0),.3)
  1629. lRS:wait()
  1630. end
  1631. end;
  1632.  
  1633. Kick = function(dist)
  1634. dk = true
  1635. DebounceState = true
  1636. local spd = .35
  1637. local Swng = NewSound(rleg,212607246,.9,1)
  1638. for i = 1,10 do
  1639. FaceMouse()
  1640. HandleWeld.C0 = lerp(HandleWeld.C0,CF(0,0,0)*Angles(0,0,0),spd)
  1641. HandleWeld2.C0 = lerp(HandleWeld2.C0,CF(0,0,0)*Angles(0,0,0),spd)
  1642. torr.C0 = clerp(torr.C0, CF(0,0,0)*Angles(0,0,0),spd)
  1643. raw.C0 = clerp(raw.C0, CF(1.5,-1.2,0)*Angles(0,rad(1),rad(75)),spd)
  1644. law.C0 = clerp(law.C0, CF(-1.5,-1.2,0)*Angles(0,rad(1),rad(-75)),spd)
  1645. rlw.C0 = clerp(rlw.C0, CF(0,-.535,-.6)*Angles(rad(-40),rad(-1),0),spd)
  1646. llw.C0 = clerp(llw.C0, CF(0,-.05,-.835)*Angles(rad(-16),rad(9),0),spd)
  1647. lRS:wait()
  1648. end
  1649. local bv = Instance.new('BodyVelocity',hed)
  1650. bv.maxForce = Vector3.new(999999999999,999999999999,999999999999)
  1651. bv.velocity = hed.CFrame.lookVector * 40
  1652. Swng:Play()
  1653. local chit = true
  1654. local rlt = rleg.Touched:connect(function(Hit)
  1655. if chit == false then return end
  1656. local h = dmg(Hit,35,dist,Hit.CFrame.lookVector*Vector3.new(0,0,5))
  1657. if h then
  1658. chit = false
  1659. local Pcht = NewSound(Hit,138285836,math.random(.8,.95),1)
  1660. Pcht:Play()
  1661. Pcht:Destroy()
  1662. h.PlatformStand = true
  1663. delay(.2,function()h.PlatformStand = false end)
  1664. spawn(function()
  1665. local Pos = (rleg.CFrame*CF(0,-1,0)).p
  1666. local Pt = Instance.new('Part',VortexGauntlet)
  1667. Pt.FormFactor = 3
  1668. Pt.TopSurface,Pt.BottomSurface = 10,10
  1669. Pt.Size = Vector3.new(2.1,2.1,2.1)
  1670. Pt.Anchored = true
  1671. Pt.Position = Pos
  1672. local Clrz = {
  1673. PrimaryColor;
  1674. SecondaryColor;
  1675. ThirdColor;
  1676. };
  1677. local Cl = Clrz[math.random(1,#Clrz)]
  1678. Pt.Color = BrickColor.new(Cl).Color
  1679. Pt.Transparency = .2
  1680. Pt.CanCollide = false
  1681. Pt.Material = Enum.Material.Neon
  1682. Pt.CFrame = CFrame.new(Pos) * Angles(rad(math.random(-360,360)),rad(math.random(-360,360)),rad(math.random(-360,360)))
  1683. spawn(function()
  1684. local C = 40
  1685. for i = 1,C do
  1686. Pt.Transparency = Pt.Transparency + .8/C
  1687. lRS:wait()
  1688. end;
  1689. Pt:Destroy()
  1690. end)
  1691. end)
  1692. end
  1693. end)
  1694. spawn(function()
  1695. wait()
  1696. bv:Destroy()
  1697. end)
  1698. for i = 1,10 do
  1699. FaceMouse()
  1700. HandleWeld.C0 = lerp(HandleWeld.C0,CF(0,0,0)*Angles(0,0,0),spd)
  1701. HandleWeld2.C0 = lerp(HandleWeld2.C0,CF(0,0,0)*Angles(0,0,0),spd)
  1702. torr.C0 = clerp(torr.C0, CF(0,0,0)*Angles(0,rad(45),0),spd)
  1703. raw.C0 = clerp(raw.C0, CF(1.5,-1.2,.61)*Angles(rad(-20),rad(85),rad(75)),spd)
  1704. law.C0 = clerp(law.C0, CF(-1.5,-1.2,0)*Angles(0,rad(85),rad(-75)),spd)
  1705. rlw.C0 = clerp(rlw.C0, CF(0,-1.1,0)*Angles(rad(90),rad(-1),rad(45)),spd)
  1706. llw.C0 = clerp(llw.C0, CF(0,-.05,-.835)*Angles(rad(-16),rad(9),0),spd)
  1707. hw.C0 = clerp(hw.C0, CF(0,0,0)*Angles(0,rad(-45),0),spd)
  1708. lRS:wait()
  1709. end
  1710. DebounceState = false
  1711. rlt:disconnect()
  1712. wait(.1)
  1713. dk = false
  1714. DebounceState = false
  1715. end;
  1716.  
  1717. DoublePunch = function(spd,cnt,dist)
  1718. dist = dist or 20
  1719. dk = true
  1720. Keyz.X = true
  1721. DebounceState = true
  1722. while Keyz.X do
  1723. local Swng = NewSound(rleg,212607246,math.random(.9,1),1)
  1724. Swng:Play()
  1725. hum.WalkSpeed = 2
  1726. local bv = Instance.new('BodyVelocity',hed)
  1727. bv.maxForce = Vector3.new(999999999999,999999999999,999999999999)
  1728. bv.velocity = hed.CFrame.lookVector * 15
  1729. local chit = true
  1730. local rat = rarm.Touched:connect(function(Hit)
  1731. if chit == false then return end
  1732. local h = dmg(Hit,7,dist)
  1733. if h then
  1734. chit = false
  1735. local Pcht = NewSound(Hit,138285836,1.35,2)
  1736. Pcht:Play()
  1737. Pcht:Destroy()
  1738. --h.PlatformStand = true
  1739. spawn(function()
  1740. local Pos = (rarm.CFrame*CF(0,-1,0)).p
  1741. local Pt = Instance.new('Part',VortexGauntlet)
  1742. Pt.FormFactor = 3
  1743. Pt.TopSurface,Pt.BottomSurface = 10,10
  1744. Pt.Size = Vector3.new(2.1,2.1,2.1)
  1745. Pt.Anchored = true
  1746. Pt.Position = Pos
  1747. local Clrz = {
  1748. PrimaryColor;
  1749. SecondaryColor;
  1750. ThirdColor;
  1751. };
  1752. local Cl = Clrz[math.random(1,#Clrz)]
  1753. Pt.Color = BrickColor.new(Cl).Color
  1754. Pt.Transparency = .2
  1755. Pt.CanCollide = false
  1756. Pt.Material = Enum.Material.Neon
  1757. Pt.CFrame = CFrame.new(Pos) * Angles(rad(math.random(-360,360)),rad(math.random(-360,360)),rad(math.random(-360,360)))
  1758. spawn(function()
  1759. local C = 40
  1760. for i = 1,C do
  1761. Pt.Transparency = Pt.Transparency + .8/C
  1762. lRS:wait()
  1763. end;
  1764. Pt:Destroy()
  1765. end)
  1766. end)
  1767. end
  1768. end)
  1769. spawn(function()
  1770. wait()
  1771. bv:Destroy()
  1772. end)
  1773. for i = 1,cnt do
  1774. FaceMouse()
  1775. HandleWeld.C0 = lerp(HandleWeld.C0,CF(0,0,0)*Angles(0,0,0),.35)
  1776. HandleWeld2.C0 = lerp(HandleWeld2.C0,CF(0,0,0)*Angles(0,0,0),.35)
  1777. torr.C0 = clerp(torr.C0, CF(0,0,0)*Angles(0,rad(45),0),spd)
  1778. raw.C0 = clerp(raw.C0, CF(.45,.5,-2)*Angles(rad(90),rad(0),rad(45)),spd)
  1779. law.C0 = clerp(law.C0, CF(0,1,0)*Angles(rad(45),rad(15),rad(35)),spd)
  1780. rlw.C0 = clerp(rlw.C0, CF(0,-.535,-.6)*Angles(rad(-40),rad(-1),0),spd)
  1781. llw.C0 = clerp(llw.C0, CF(0,-.05,-.835)*Angles(rad(-16),rad(9),0),spd)
  1782. hw.C0 = clerp(hw.C0, CF(0,0,0)*Angles(0,rad(-45),0),spd)
  1783. lRS:wait()
  1784. end
  1785. rat:disconnect()
  1786. local Swng = NewSound(rleg,212607246,math.random(1,1.25),1)
  1787. Swng:Play()
  1788. hum.WalkSpeed = 2
  1789. local bv2 = Instance.new('BodyVelocity',hed)
  1790. bv2.maxForce = Vector3.new(999999999999,999999999999,999999999999)
  1791. bv2.velocity = hed.CFrame.lookVector * 15
  1792. local chit2 = true
  1793. local lat = larm.Touched:connect(function(Hit)
  1794. if chit2 == false then return end
  1795. local h = dmg(Hit,7,dist)
  1796. if h then
  1797. chit = false
  1798. local Pcht = NewSound(Hit,138285836,1.35,1)
  1799. Pcht:Play()
  1800. Pcht:Destroy()
  1801. --h.PlatformStand = true
  1802. spawn(function()
  1803. local Pos = (larm.CFrame*CF(0,-1,0)).p
  1804. local Pt = Instance.new('Part',VortexGauntlet)
  1805. Pt.FormFactor = 3
  1806. Pt.TopSurface,Pt.BottomSurface = 10,10
  1807. Pt.Size = Vector3.new(2.1,2.1,2.1)
  1808. Pt.Anchored = true
  1809. Pt.Position = Pos
  1810. local Clrz = {
  1811. PrimaryColor;
  1812. SecondaryColor;
  1813. ThirdColor;
  1814. };
  1815. local Cl = Clrz[math.random(1,#Clrz)]
  1816. Pt.Color = BrickColor.new(Cl).Color
  1817. Pt.Transparency = .2
  1818. Pt.CanCollide = false
  1819. Pt.Material = Enum.Material.Neon
  1820. Pt.CFrame = CFrame.new(Pos) * Angles(rad(math.random(-360,360)),rad(math.random(-360,360)),rad(math.random(-360,360)))
  1821. spawn(function()
  1822. local C = 40
  1823. for i = 1,C do
  1824. Pt.Transparency = Pt.Transparency + .8/C
  1825. lRS:wait()
  1826. end;
  1827. Pt:Destroy()
  1828. end)
  1829. end)
  1830. end
  1831. end)
  1832. spawn(function()
  1833. wait()
  1834. bv2:Destroy()
  1835. end)
  1836. for i = 1,cnt do
  1837. FaceMouse()
  1838. HandleWeld.C0 = lerp(HandleWeld.C0,CF(0,0,0)*Angles(0,0,0),.35)
  1839. HandleWeld2.C0 = lerp(HandleWeld2.C0,CF(0,0,0)*Angles(0,0,0),.35)
  1840. torr.C0 = clerp(torr.C0, CF(0,0,0)*Angles(0,rad(-45),0),spd)
  1841. raw.C0 = clerp(raw.C0, CF(0,0,0)*Angles(rad(45),rad(15),rad(-35)),spd)
  1842. law.C0 = clerp(law.C0, CF(-.45,.5,-2)*Angles(rad(90),rad(0),rad(-45)),spd)
  1843. rlw.C0 = clerp(rlw.C0, CF(0,-.535,-.6)*Angles(rad(-40),rad(-1),0),spd)
  1844. llw.C0 = clerp(llw.C0, CF(0,-.05,-.835)*Angles(rad(-16),rad(9),0),spd)
  1845. hw.C0 = clerp(hw.C0, CF(0,0,0)*Angles(0,rad(45),0),.3)
  1846. lRS:wait()
  1847. end
  1848. lat:disconnect()
  1849. end
  1850. --dk = false
  1851. --DebounceState = false
  1852. end;
  1853.  
  1854. function FindNearestTorso(Position,Distance,SinglePlayer)
  1855. if SinglePlayer then return(SinglePlayer.Torso.CFrame.p -Position).magnitude < Distance end
  1856. local List = {}
  1857. for i,v in pairs(workspace:GetChildren())do
  1858. if v:IsA("Model")then
  1859. if v:findFirstChild("Torso")then
  1860. if v ~= Char then
  1861. if(v.Torso.Position -Position).magnitude <= Distance then
  1862. table.insert(List,v)
  1863. end
  1864. end
  1865. end
  1866. end
  1867. end
  1868. return List
  1869. end
  1870.  
  1871. GroundSlam = function()
  1872. local Bool = TakeJuice(35)
  1873. if Bool == false then return end
  1874. dk = true DebounceState = true
  1875. canslam = false
  1876. local ang = 0
  1877. for i = 1,12 do
  1878. HandleWeld.C0 = lerp(HandleWeld.C0,Angles(0,rad(ang),0),.35)
  1879. HandleWeld2.C0 = lerp(HandleWeld2.C0,Angles(0,rad(ang),0),.35)
  1880. torr.C0 = clerp(torr.C0, CF(0,0,0)*Angles(rad(-3.5),rad(0),0),.3)
  1881. raw.C0 = clerp(raw.C0, CF(2.65,1.5,.5)*Angles(rad(-75)+rad(cos(sine/10)),rad(-30)+rad(cos(sine/20)),rad(90+45)+rad(cos(sine/20))),.3)
  1882. law.C0 = clerp(law.C0, CF(-2.65,1.5,.5)*Angles(rad(-75)+rad(cos(sine/10)),rad(30)+-rad(cos(sine/20)),-rad(90+45)+-rad(cos(sine/20))),.3)
  1883. rlw.C0 = clerp(rlw.C0, CF(0,0,0)*Angles(0,0,0),.3)
  1884. llw.C0 = clerp(llw.C0, CF(0,0,0)*Angles(0,0,0),.3)
  1885. hw.C0 = clerp(hw.C0, CF(0,0,.25)*Angles(rad(-18)+rad(cos(sine/10)),0,0),.3)
  1886. lRS:wait()
  1887. end
  1888. local C = CheckIfLanded()
  1889. local Bv = Instance.new('BodyVelocity',torso)
  1890. Bv.maxForce = Vector3.new(9999999,9999999,9999999)
  1891. Bv.velocity = Vector3.new(0,-100,0)
  1892. spawn(function()
  1893. wait()
  1894. Bv:Destroy()
  1895. end)
  1896. -----------
  1897. local Turn = 0
  1898. local Ts = torso
  1899. local Tsc = Ts.CFrame.p
  1900. local Pos = CFrame.new(Tsc.X,0,Tsc.Z)
  1901. local Mag = math.floor((Pos.p-Tsc).magnitude)
  1902. Mag = Mag
  1903. -----------
  1904. repeat C = CheckIfLanded()
  1905. ang = ang + rad(30)
  1906. HandleWeld.C0 = lerp(HandleWeld.C0,Angles(0,rad(ang),0),.35)
  1907. HandleWeld2.C0 = lerp(HandleWeld2.C0,Angles(0,rad(ang),0),.35)
  1908. lRS:wait()
  1909. until C == true
  1910. lRS:wait()
  1911. --// Crater(hed,15)
  1912. local Boom = NewSound(Main,133403840,1,1)
  1913. Boom:Play()
  1914. local Part,Mesh = Crown()
  1915. Part.Material = 'Neon'
  1916. Part.Color = BrickColor.new(SecondaryColor).Color
  1917. local Pos = torso.CFrame.p
  1918. Part.CFrame = CF(Pos.X,Pos.Y-1.5,Pos.Z) * Angles(0,0,0)
  1919. local NMB = 35
  1920. spawn(function()
  1921. if Mag < 20 then
  1922. NMB = 35/2
  1923. end
  1924. for i = 1,NMB do
  1925. Turn = Turn + 4
  1926. Pos = torso.CFrame.p
  1927. Part.Transparency = Part.Transparency + (1/NMB)
  1928. Part.CFrame = CF(Pos.X,Pos.Y-1.5,Pos.Z) * Angles(0,rad(Turn),0)
  1929. Mesh.Scale = Mesh.Scale + Vector3.new(1.25/2,.3,1.25/2)
  1930. sRS:wait()
  1931. end
  1932. Part:Destroy()
  1933. end)
  1934. --ypcall(function()
  1935. spawn(function()
  1936. for i,v in pairs(FindNearestTorso(torso.CFrame.p,NMB-3))do
  1937. if v:FindFirstChild('Humanoid') then
  1938. local hm = v:FindFirstChild('Humanoid')
  1939. hm:TakeDamage(math.random(NMB/1.1,NMB))
  1940. hm.PlatformStand = true
  1941. end
  1942. end
  1943. end)
  1944. Crater(hed,NMB/2)
  1945. for i = 1,25 do
  1946. torr.C0 = clerp(torr.C0, CF(0,-1.2,0)*Angles(rad(-25),rad(0),0),.3)
  1947. raw.C0 = clerp(raw.C0, CF(1.5,-1.25,.75)*Angles(rad(-60),rad(89),rad(90)),.3)
  1948. law.C0 = clerp(law.C0, CF(-1.5,-1.25,.75)*Angles(rad(-60),rad(-89),rad(-90)),.3)
  1949. rlw.C0 = clerp(rlw.C0, CF(0,-0,-1)*Angles(rad(-40),rad(0),0),.3)
  1950. llw.C0 = clerp(llw.C0, CF(0,1.2,-.12)*Angles(rad(16),rad(0),0),.3)
  1951. hw.C0 = clerp(hw.C0, CF(0,0,.25)*Angles(rad(-21),rad(0),0),.3)
  1952. lRS:wait()
  1953. end
  1954. dk = false DebounceState = false
  1955. wait(.35)
  1956. canslam = true
  1957. end;
  1958.  
  1959. PulseBeam = function()
  1960. local Bool = TakeJuice(100)
  1961. if Bool == false then return end
  1962. dk = true DebounceState = true
  1963. DBP = true
  1964. local spd = .1
  1965. for i = 1, 22 do
  1966. hum.WalkSpeed = 15
  1967. HandleWeld.C0 = lerp(HandleWeld.C0,CF(0,0,0)*Angles(0,0,0),spd)
  1968. HandleWeld2.C0 = lerp(HandleWeld2.C0,CF(0,0,0)*Angles(0,0,0),spd)
  1969. torr.C0 = lerp(torr.C0, CF(0,0,0)*Angles(0,0,0),spd)
  1970. raw.C0 = lerp(raw.C0, CF(2.65,.2,.325)*Angles(rad(-15),rad(-7),rad(130)),spd)
  1971. law.C0 = lerp(law.C0, CF(0,0,0)*Angles(0,0,0),spd)
  1972. rlw.C0 = lerp(rlw.C0, CF(0,0,0)*Angles(0,0,0),spd)
  1973. llw.C0 = lerp(llw.C0, CF(0,0,0)*Angles(0,0,0),spd)
  1974. hw.C0 = lerp(hw.C0, CF(0,0,0)*Angles(0,0,0),spd)
  1975. sRS:wait()
  1976. end
  1977. --print'LELLELETESTING'
  1978. for i = 1, 20 do
  1979. --[[spawn(function()
  1980. local b = Instance.new('Part',VortexGauntlet)
  1981. b.FormFactor = 3
  1982. b.TopSurface,b.BottomSurface = 0,0
  1983. local rsz = math.random(1,2.5)
  1984. b.Size = Vec3(rsz,rsz,rsz)
  1985. b.Material = 'Neon'
  1986. b.Anchored = true
  1987. b.CanCollide = false
  1988. b.BrickColor = BrickColor.new(SecondaryColor)
  1989. rcf = CF(math.random(-3,3),4,math.random(-3,3))
  1990. b.CFrame = torso.CFrame * CF(5.35,4.85,0) * rcf * Angles(math.random(-360,360),math.random(-360,360),math.random(-360,360))
  1991. wait()
  1992. local rand = math.random(.02,.08)
  1993. local turn = math.random(2,8)
  1994. for i = 1,500 do
  1995. b.CFrame = clerp(torso.CFrame,CF(5.35,4.85,0)*Angles(turn,turn,turn),rand)
  1996. turn = turn + rad(7)
  1997. lRS:wait()
  1998. end
  1999. b:Destroy()
  2000. end)--]]
  2001. hum.WalkSpeed = 0
  2002. HandleWeld.C0 = lerp(HandleWeld.C0,CF(0,0,0)*Angles(0,0,0),spd)
  2003. HandleWeld2.C0 = lerp(HandleWeld2.C0,CF(0,0,0)*Angles(0,0,0),spd)
  2004. torr.C0 = lerp(torr.C0, CF(0,0,0)*Angles(0,0,0),spd)
  2005. raw.C0 = lerp(raw.C0, CF(2.65,.2,.325)*Angles(rad(-15),rad(-7),rad(130)),spd)
  2006. law.C0 = lerp(law.C0, CF(0,0,0)*Angles(0,0,0),spd)
  2007. rlw.C0 = lerp(rlw.C0, CF(0,0,0)*Angles(0,0,0),spd)
  2008. llw.C0 = lerp(llw.C0, CF(0,0,0)*Angles(0,0,0),spd)
  2009. hw.C0 = lerp(hw.C0, CF(0,0,0)*Angles(0,0,0),spd)
  2010. sRS:wait()
  2011. end
  2012. --print'LELLELETESTING2'
  2013. local Sph = Instance.new('Part',VortexGauntlet)
  2014. Sph.FormFactor = 'Custom'
  2015. Sph.Material = 'Neon'
  2016. Sph.TopSurface,Sph.BottomSurface = 0,0
  2017. Sph.CanCollide = false
  2018. Sph.Anchored = true
  2019. Sph.Size = Vec3(6,6,6) --// O: xD
  2020. Sph.Shape = 'Ball'
  2021. Sph.Transparency = .5
  2022. Sph.BrickColor = BrickColor.new(ThirdColor)
  2023. Sph.Parent = VortexGauntlet
  2024. local Msh = Instance.new('SpecialMesh',Sph)
  2025. Msh.Name = 'NSM'
  2026. Msh.MeshType = 'Sphere'
  2027. Sph.CFrame = torso.CFrame * CF(3.411159563488742149564562579365386508630434,3,0) --// Random numbahz
  2028. local Sz,Inc = .05,.0059375
  2029. local MP = Sph.CFrame
  2030. local Gl = CF(5.35,4.85,0)
  2031. local Sph2,Sph3 = Sph:Clone(),Sph:Clone()
  2032. Sph2.Parent,Sph3.Parent = VortexGauntlet,VortexGauntlet
  2033. Sph2.BrickColor,Sph3.BrickColor = BrickColor.new(PrimaryColor),BrickColor.new(SecondaryColor)
  2034. Sph2.Transparency,Sph3.Transparency = .25,.25
  2035. Sph2.Size,Sph3.Size = Sph.Size+Vector3.new(.5,.5,.5),Sph.Size+Vector3.new(1,1,1)
  2036. local Msh2,Msh3 = Sph2.NSM,Sph3.NSM
  2037. local S = NewSound(hed,164102008,.7,1)
  2038. S:Play()
  2039. local S = NewSound(hed,214953746,.7,1)
  2040. S:Play()
  2041. local S = NewSound(hed,180984009,.7,1)
  2042. S:Play()
  2043. for i = 1,640/4 do
  2044. Sz = Sz+Inc
  2045. Sph.CFrame = lerp(Sph.CFrame,torso.CFrame*CF(5.35,4.85,0),.01)
  2046. Sph2.CFrame = lerp(Sph2.CFrame,torso.CFrame*CF(5.35,4.85,0),.01)
  2047. Sph3.CFrame = lerp(Sph3.CFrame,torso.CFrame*CF(5.35,4.85,0),.01)
  2048. Msh.Scale = Vec3(Sz,Sz,Sz)
  2049. Msh2.Scale = Vec3(Sz+.005,Sz+.005,Sz+.005)
  2050. Msh3.Scale = Vec3(Sz+.01,Sz+.01,Sz+.01)
  2051. lRS:wait()
  2052. end
  2053. --Msh.Scale = Vec3(1,1,1)
  2054. --print'der'
  2055. local ang = 90
  2056. for i = 1, 5 do
  2057. hum.WalkSpeed = 0
  2058. Sph.CFrame = lerp(Sph.CFrame,torso.CFrame*CF(5.35,4.85,0),1)
  2059. Sph2.CFrame = lerp(Sph2.CFrame,torso.CFrame*CF(5.35,4.85,0),.01)
  2060. Sph3.CFrame = lerp(Sph3.CFrame,torso.CFrame*CF(5.35,4.85,0),.01)
  2061. HandleWeld.C0 = lerp(HandleWeld.C0,CF(0,0,0)*Angles(0,0,0),spd)
  2062. HandleWeld2.C0 = lerp(HandleWeld2.C0,CF(0,0,0)*Angles(0,0,0),spd)
  2063. torr.C0 = lerp(torr.C0, CF(0,0,0)*Angles(0,0,0),spd)
  2064. raw.C0 = lerp(raw.C0, CF(2.65,.2,.325)*Angles(rad(-15),rad(-7),rad(130)),spd)
  2065. law.C0 = lerp(law.C0, CF(0,0,0)*Angles(0,0,0),spd)
  2066. rlw.C0 = lerp(rlw.C0, CF(0,0,0)*Angles(0,0,0),spd)
  2067. llw.C0 = lerp(llw.C0, CF(0,0,0)*Angles(0,0,0),spd)
  2068. hw.C0 = lerp(hw.C0, CF(0,0,0)*Angles(0,0,0),spd)
  2069. spawn(function()Pulse(Main,CF(0,.2935,0)*Angles(ang*i,0,0),Vector3.new(1.2+(i/35),1.2+(i/35),1),20)end)
  2070. spawn(function()Trans(5)end)
  2071. wait(.15)
  2072. end
  2073. for i = 1, 20 do
  2074. FaceMouse()
  2075. hum.WalkSpeed = 2
  2076. Sph.CFrame = rarm.CFrame*CF(0,-5,0)
  2077. Sph2.CFrame = rarm.CFrame*CF(0,-5,0)
  2078. Sph3.CFrame = rarm.CFrame*CF(0,-5,0)
  2079. HandleWeld.C0 = lerp(HandleWeld.C0,CF(0,0,0)*Angles(0,0,0),spd)
  2080. HandleWeld2.C0 = lerp(HandleWeld2.C0,CF(0,0,0)*Angles(0,0,0),spd)
  2081. torr.C0 = clerp(torr.C0, CF(0,0,0)*Angles(0,rad(80),0),spd)
  2082. raw.C0 = clerp(raw.C0, CF(1.95,-1,-.2)*Angles(0,rad(10),rad(90)),spd)
  2083. law.C0 = clerp(law.C0, CF(0,0,0)*Angles(0,0,0),spd)
  2084. rlw.C0 = clerp(rlw.C0, CF(0,0,0)*Angles(0,0,0),spd)
  2085. llw.C0 = clerp(llw.C0, CF(0,0,0)*Angles(0,0,0),spd)
  2086. hw.C0 = clerp(hw.C0, CF(0,0,0)*Angles(0,rad(-80),0),spd)
  2087. lRS:wait()
  2088. end
  2089. spawn(function()
  2090. local Beam = Cylinder:Clone()
  2091. Beam.mot:Destroy()
  2092. Beam.Parent = VortexGauntlet
  2093. Beam.Mesh.Scale = Vector3.new(1,1,1)
  2094. Beam.Anchored = true
  2095. local Beam2 = Cylinder:Clone()
  2096. Beam2.mot:Destroy()
  2097. Beam2.Parent = VortexGauntlet
  2098. Beam2.Mesh.Scale = Vector3.new(1,1,1)
  2099. Beam2.Anchored = true
  2100. local Count = 0
  2101. local ptch = .5
  2102. local S = NewSound(Beam,228343271,ptch,1)
  2103. S:Play()
  2104. local S = NewSound(Beam,231917744,ptch,1)
  2105. S:Play()
  2106. local S = NewSound(hed,231917744,ptch,1)
  2107. S:Play()
  2108. local S = NewSound(hed,133403840,.95,1)
  2109. S:Play()
  2110. local Tbl = {Main, Char, Beam, Beam2, Sph,Sph2,Sph3}
  2111. local Angl = 0
  2112. local Loop = NewSound(torso,194908109,1,1)
  2113. Loop.Looped = true
  2114. Loop:Play()
  2115. repeat--for i = 1,150 do
  2116. local Bool = TakeJuice(5)
  2117. if Bool == false then
  2118. Keyz.T = false
  2119. end
  2120. Trans(20)
  2121. Angl = Angl+rad(30)
  2122. HandleWeld.C0 = lerp(HandleWeld.C0,Angles(0,Angl,0),.35)
  2123. Trans(2)
  2124. local ang = rad(math.random(-360,360))
  2125. FaceMouse()
  2126. Count = Count + 12
  2127. local StartPos = rarm.CFrame * CF(0,-6,0)
  2128. local ray = Ray.new(StartPos.p,(StartPos.p-(StartPos*CF(0,1,0)).p).unit*Count)
  2129. local P = Instance.new('Part')
  2130. table.insert(Tbl,P)
  2131. local Hit,Pos = workspace:FindPartOnRayWithIgnoreList(ray, Tbl)
  2132. if Hit and Hit.Name:lower() == 'terrain' then
  2133. Hit:SetCell(Pos.X,Pos.Y+2,Pos.Z, 0, 0, 0)
  2134.  
  2135. --local xp = Instance.new('Explosion',workspace)
  2136. --xp.Position = Pos
  2137. end
  2138. local ph
  2139. local mag
  2140. if Hit then
  2141. if Hit and Hit.Parent:FindFirstChild'Humanoid' then
  2142. local h = dmg(Hit,25,20)
  2143. end
  2144. if Hit and Hit.Anchored == false and not Hit.Parent:FindFirstChild'Humanoid' then
  2145. local bv = Instance.new('BodyVelocity',Hit)
  2146. local hih = math.huge
  2147. bv.maxForce = Vector3.new(hih,hih,hih)
  2148. bv.velocity = hed.CFrame.lookVector * 100 + Vector3.new(0,-2,0)
  2149. spawn(function()
  2150. wait()
  2151. bv:Destroy()
  2152. end)
  2153. end
  2154. if Hit.CanCollide == false then
  2155. table.insert(Tbl,Hit)
  2156. end
  2157. --Count = (StartPos.p-Hit.CFrame.p).magnitude
  2158. P.Parent = VortexGauntlet
  2159. P.FormFactor = 3
  2160. P.TopSurface,P.BottomSurface = 10,10
  2161. P.Size = Vector3.new(7,7,7)
  2162. P.Anchored = true
  2163. P.Position = Pos
  2164. P.BrickColor = BrickColor.new(SecondaryColor)
  2165. P.Transparency = .2
  2166. P.CanCollide = false
  2167. P.Material = Enum.Material.Neon
  2168. P.CFrame = CFrame.new(Pos) * Angles(rad(math.random(-360,360)),rad(math.random(-360,360)),rad(math.random(-360,360)))
  2169. spawn(function()
  2170. local C = 40
  2171. for i = 1,C do
  2172. --P.Size = Vector3.new(P.Size.Z+.01,P.Size.Y+.01,P.Size.Z+.01)
  2173. P.Transparency = P.Transparency + 1/C
  2174. lRS:wait()
  2175. end;
  2176. P:Destroy()
  2177. end)
  2178. mag = (StartPos.p-Pos).magnitude
  2179. else
  2180. mag = (StartPos.p-Pos).magnitude
  2181. end
  2182. local Down = 0--.125
  2183.  
  2184. Beam.Transparency = .6
  2185. Beam2.Transparency = .4
  2186. Beam2.BrickColor = BrickColor.new(PrimaryColor)
  2187. Beam.Size = Vector3.new(mag,5,5)
  2188. Beam2.Size = Vector3.new(mag,4.5,4.5)
  2189. Beam.CFrame = StartPos * CF(0,-mag/2,0) * Angles(0,0,rad(90))
  2190. Beam2.CFrame = StartPos * CF(0,-mag/2,0) * Angles(0,0,rad(90))
  2191.  
  2192. torso.Anchored = false
  2193. FaceMouse()
  2194. hum.WalkSpeed = 2
  2195. Sph.CFrame = rarm.CFrame*CF(0,-5,0)
  2196. Sph2.CFrame = rarm.CFrame*CF(0,-5,0)
  2197. Sph3.CFrame = rarm.CFrame*CF(0,-5,0)
  2198. HandleWeld.C0 = lerp(HandleWeld.C0,CF(0,0,0)*Angles(0,0,0),spd)
  2199. HandleWeld2.C0 = lerp(HandleWeld2.C0,CF(0,0,0)*Angles(0,0,0),spd)
  2200. torr.C0 = clerp(torr.C0, CF(0,0,0)*Angles(0,rad(80),0),spd)
  2201. raw.C0 = clerp(raw.C0, CF(1.95,-1,-.2)*Angles(0,rad(10),rad(90)),spd)
  2202. law.C0 = clerp(law.C0, CF(0,0,0)*Angles(0,0,0),spd)
  2203. rlw.C0 = clerp(rlw.C0, CF(0,0,0)*Angles(0,0,0),spd)
  2204. llw.C0 = clerp(llw.C0, CF(0,0,0)*Angles(0,0,0),spd)
  2205. hw.C0 = clerp(hw.C0, CF(0,0,0)*Angles(0,rad(-80),0),spd)
  2206. lRS:wait()
  2207. --end
  2208. until Keyz.T == false
  2209. local pls = Sph3:Clone()
  2210. pls.Parent = VortexGauntlet
  2211. local msh = pls['NSM']
  2212. local tom = 1-pls.Transparency
  2213. DBP=false
  2214. for i = 1,20 do
  2215. Beam.Transparency = Beam.Transparency + .05
  2216. Beam2.Transparency = Beam2.Transparency + .05
  2217. Sph.Transparency = Sph.Transparency + .05
  2218. Msh.Scale = Msh.Scale - Vector3.new(7/20,7/20,7/20)
  2219. Sph2.Transparency = Sph2.Transparency + .05
  2220. Msh2.Scale = Msh2.Scale - Vector3.new(7/20,7/20,7/20)
  2221. Sph3.Transparency = Sph3.Transparency + .05
  2222. Msh3.Scale = Msh3.Scale - Vector3.new(7/20,7/20,7/20)
  2223. pls.Transparency = pls.Transparency + tom/20
  2224. msh.Scale = msh.Scale + Vector3.new(.05,.05,.05)
  2225. lRS:wait()
  2226. end
  2227. pls:Destroy()
  2228. Beam:Destroy()
  2229. Beam2:Destroy()
  2230. Sph:Destroy()
  2231. Sph2:Destroy()
  2232. Loop:Destroy()
  2233. Sph3:Destroy()
  2234. dk = false DebounceState = false
  2235. end)
  2236. end;
  2237.  
  2238. BeamDash = function()
  2239. -----------
  2240. local C = CheckIfLanded()
  2241. if C == false then return end
  2242. local Bool = TakeJuice(10)
  2243. if Bool == false then return end
  2244. local Turn = 0
  2245. local Ts = torso
  2246. local Tsc = Ts.CFrame.p
  2247. local Pos = CFrame.new(Tsc.X,0,Tsc.Z)
  2248. local Mag = math.floor((Pos.p-Tsc).magnitude)
  2249. -----------
  2250. if Mag > 20 then return end
  2251. print(Mag)
  2252. dk = true DebounceState = true
  2253. candash = false
  2254. hum.WalkSpeed = 2
  2255. for i = 1,5 do
  2256. raw.C0 = clerp(raw.C0, CF(.2,.5,1)*Angles(rad(-75),rad(16),rad(13)),.6)
  2257. law.C0 = clerp(law.C0, CF(-.2,.5,1)*Angles(rad(-75),rad(-16),rad(-13)),.6)
  2258. torr.C0 = clerp(torr.C0, CF(0,0,0)*Angles(rad(0),0,0),.6)
  2259. hw.C0 = clerp(hw.C0, Angles(rad(3.5),0,0),.6)
  2260. rlw.C0 = clerp(rlw.C0, CF(0,-.535,-.6)*Angles(rad(-40),rad(-1),0),.6)
  2261. llw.C0 = clerp(llw.C0, CF(0,-.05,-.835)*Angles(rad(-16),rad(9),0),.6)
  2262. lRS:wait()
  2263. end
  2264. local cP = Instance.new'Part'
  2265. cP.Parent = VortexGauntlet
  2266. cP.FormFactor = 3
  2267. cP.TopSurface,cP.BottomSurface = 10,10
  2268. cP.Size = Vector3.new(2.2,2.2,2.2)
  2269. cP.Anchored = true
  2270. cP.BrickColor = BrickColor.new(SecondaryColor)
  2271. cP.Transparency = .2
  2272. cP.CanCollide = false
  2273. cP.Material = Enum.Material.Neon
  2274. cP.CFrame = rarm.CFrame * CF(0,-2,0) * Angles(rad(math.random(-360,360)),rad(math.random(-360,360)),rad(math.random(-360,360)))
  2275. spawn(function()local C = 40 for i = 1,C do cP.Transparency = cP.Transparency + 1/C lRS:wait() end; cP:Destroy() end)
  2276. local cP2 = Instance.new'Part'
  2277. cP2.Parent = VortexGauntlet2
  2278. cP2.FormFactor = 3
  2279. cP2.TopSurface,cP2.BottomSurface = 10,10
  2280. cP2.Size = Vector3.new(2.2,2.2,2.2)
  2281. cP2.Anchored = true
  2282. cP2.BrickColor = BrickColor.new(SecondaryColor)
  2283. cP2.Transparency = .2
  2284. cP2.CanCollide = false
  2285. cP2.Material = Enum.Material.Neon
  2286. cP2.CFrame = larm.CFrame * CF(0,-2,0) * Angles(rad(math.random(-360,360)),rad(math.random(-360,360)),rad(math.random(-360,360)))
  2287. spawn(function()local C = 40 for i = 1,C do cP2.Transparency = cP2.Transparency + 1/C lRS:wait() end; cP2:Destroy() end)
  2288.  
  2289. --=============================================================================================
  2290. local H = 0
  2291. local Beam = Cylinder:Clone()
  2292. Beam.mot:Destroy()
  2293. Beam.Name = 'BEAMM'
  2294. Beam.Parent = VortexGauntlet
  2295. Beam.Mesh.Scale = Vector3.new(1,1,1)
  2296. Beam.Anchored = true
  2297. local Beam2 = Beam:Clone()
  2298. Beam2.Parent = VortexGauntlet2
  2299. local Count = 0
  2300. local bv = Instance.new('BodyVelocity',torso)
  2301. bv.Name = 'localbv'
  2302. bv.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  2303. local Tbl = {Main, Char, Beam, Beam2}
  2304. local Angl = 0
  2305. local Boom = NewSound(torso,133403840,1.4,1)
  2306. Boom:Play()
  2307. local Boom = NewSound(torso,133403840,1.4,1)
  2308. Boom:Play()
  2309. for i = 1,45/5 do
  2310. --spawn(function()Pulse(Main,Angles(ang,ang,ang),Vector3.new(1.2+(i/50),1.2+(i/50),1),20)end)
  2311. raw.C0 = clerp(raw.C0, CF(.2,.5,1)*Angles(rad(-75),rad(16),rad(13)),.6)
  2312. law.C0 = clerp(law.C0, CF(-.2,.5,1)*Angles(rad(-75),rad(-16),rad(-13)),.6)
  2313. torr.C0 = clerp(torr.C0, CF(0,0,0)*Angles(rad(0),0,0),.6)
  2314. hw.C0 = clerp(hw.C0, Angles(rad(3.5),0,0),.6)
  2315. rlw.C0 = clerp(rlw.C0, CF(0,-.535,-.6)*Angles(rad(-40),rad(-1),0),.6)
  2316. llw.C0 = clerp(llw.C0, CF(0,-.05,-.835)*Angles(rad(-16),rad(9),0),.6)
  2317. Angl = Angl+rad(30)
  2318. HandleWeld.C0 = lerp(HandleWeld.C0,Angles(0,Angl,0),.35)
  2319. HandleWeld2.C0 = lerp(HandleWeld2.C0,Angles(0,Angl,0),.35)
  2320. FaceMouse()
  2321. H = H+.4
  2322. bv.velocity = torso.CFrame.lookVector*100 + Vector3.new(0,50,0)
  2323. --wait()
  2324. --Trans(4)
  2325. local S = NewSound(hed,145099824,1,1)
  2326. --S:Play()
  2327. --Trans(6)
  2328. --FaceMouse()
  2329. Count = Count + 15
  2330. local StartPos = (Main.CFrame*CF(0,0,0))
  2331. local ray = Ray.new(StartPos.p,(StartPos.p-(StartPos*CF(0,1,0)).p).unit*Count)
  2332. local P = Instance.new('Part')
  2333. table.insert(Tbl,P)
  2334. local Hit,Pos = workspace:FindPartOnRayWithIgnoreList(ray, Tbl)
  2335. local ph
  2336. local mag
  2337. local StartPos2 = (Main2.CFrame*CF(0,0,0))
  2338. local ray2 = Ray.new(StartPos2.p,(StartPos2.p-(StartPos2*CF(0,1,0)).p).unit*Count)
  2339. local P2 = Instance.new('Part')
  2340. local Hit2,Pos2 = workspace:FindPartOnRayWithIgnoreList(ray2, {Main2, P2, Char, Beam2})
  2341. local mag2
  2342. if Hit then
  2343. if Hit.CanCollide == false then Tbl[Hit] = Hit end
  2344. P.Parent = VortexGauntlet
  2345. P.FormFactor = 3
  2346. P.TopSurface,P.BottomSurface = 10,10
  2347. P.Size = Vector3.new(2,2,2)
  2348. P.Anchored = true
  2349. P.Position = Pos
  2350. P.BrickColor = BrickColor.new(SecondaryColor)
  2351. P.Transparency = .2
  2352. P.CanCollide = false
  2353. P.Material = Enum.Material.Neon
  2354. P.CFrame = CFrame.new(Pos) * Angles(rad(math.random(-360,360)),rad(math.random(-360,360)),rad(math.random(-360,360)))
  2355. spawn(function()
  2356. local C = 40
  2357. for i = 1,C do
  2358. --P.Size = Vector3.new(P.Size.Z+.01,P.Size.Y+.01,P.Size.Z+.01)
  2359. P.Transparency = P.Transparency + .8/C
  2360. lRS:wait()
  2361. end;
  2362. game.Debris:AddItem(P,10)
  2363. spawn(function()
  2364. wait(2)
  2365. P.BrickColor = BrickColor.Black()
  2366. end)
  2367. end)
  2368. mag = (Main.CFrame.p-Pos).magnitude
  2369. else
  2370. mag = (Main.CFrame.p-Pos).magnitude
  2371. end
  2372. if Hit2 then
  2373. P2.Parent = VortexGauntlet2
  2374. P2.FormFactor = 3
  2375. P2.TopSurface,P.BottomSurface = 10,10
  2376. P2.Size = Vector3.new(2,2,2)
  2377. P2.Anchored = true
  2378. P2.Position = Pos2
  2379. P2.BrickColor = BrickColor.new(SecondaryColor)
  2380. P2.Transparency = .2
  2381. P2.CanCollide = false
  2382. P2.Material = Enum.Material.Neon
  2383. P2.CFrame = CFrame.new(Pos2) * Angles(rad(math.random(-360,360)),rad(math.random(-360,360)),rad(math.random(-360,360)))
  2384. spawn(function()
  2385. local C = 40
  2386. for i = 1,C do
  2387. --P.Size = Vector3.new(P.Size.Z+.01,P.Size.Y+.01,P.Size.Z+.01)
  2388. P2.Transparency = P2.Transparency + .8/C
  2389. lRS:wait()
  2390. end;
  2391. game.Debris:AddItem(P2,10)
  2392. spawn(function()
  2393. wait(2)
  2394. P2.BrickColor = BrickColor.Black()
  2395. end)
  2396. end)
  2397. mag2 = (Main2.CFrame.p-Pos2).magnitude
  2398. else
  2399. mag2 = (Main2.CFrame.p-Pos2).magnitude
  2400. end
  2401. local Down = 0
  2402. Beam.Size = Vector3.new(mag,Beam.Size.Y,Beam.Size.Z)
  2403. --Beam.Mesh.Scale = Vector3.new(mag,1.35,1.35)
  2404. Beam.CFrame = Main.CFrame * CF(0,-mag/2,0) * Angles(0,0,rad(90))
  2405. Beam2.Size = Vector3.new(mag,Beam2.Size.Y,Beam2.Size.Z)
  2406. --Beam.Mesh.Scale = Vector3.new(mag,1.35,1.35)
  2407. Beam2.CFrame = Main2.CFrame * CF(0,-mag2/2,0) * Angles(0,0,rad(90))
  2408. --// print(hit.Name)
  2409. torso.Anchored = false
  2410. lRS:wait()
  2411. DBP = false
  2412. --BTouch:disconnect()
  2413. --end--]]
  2414. end
  2415. bv:Destroy()
  2416. --=============================================================================================
  2417. dk = false DebounceState = false
  2418. ypcall(function()VortexGauntlet['BEAMM']:Destroy()end)
  2419. ypcall(function()VortexGauntlet2['BEAMM']:Destroy()end)
  2420. ypcall(function()torso['localbv']:Destroy()end)
  2421. wait(.4)
  2422. candash = true
  2423. end
  2424.  
  2425. Mouse.KeyDown:connect(function(k)
  2426. --// raw, law, llw, rlw, hw, torr
  2427. local ks = k:lower()
  2428. local kb = k:byte()
  2429. if ks == 'e' and dk == false and Keyz.E == false then
  2430. LazorBeam()
  2431. elseif ks == 'r' and dk == false and Keyz.R == false and Flyin == false then
  2432. BeamThrust()
  2433. elseif ks == 'q' and dk == false and Keyz.Q == false then
  2434. ForceField()
  2435. elseif ks == 'f' and dk == false and Keyz.F == false then
  2436. Spikez()
  2437. elseif ks == 'c' and dk == false and Keyz.C == false then
  2438. ChargeEnergy()
  2439. elseif ks == 'z' and dk == false and Keyz.Z == false then
  2440. Kick(500)
  2441. elseif ks == 'x' and dk == false and Keyz.X == false then
  2442. DoublePunch(.8,6,0)
  2443. elseif ks == 'g' and dk == false and Keyz.G == false and canslam == true then
  2444. GroundSlam()
  2445. elseif ks == 't' and dk == false and Keyz.T == false then
  2446. Keyz.T = true
  2447. PulseBeam()
  2448. elseif ks == 'h' and dk == false and Keyz.H == false and candash == true then
  2449. BeamDash()
  2450. elseif ks == 'l' and dk == false and Keyz.L == false and RageMode == false then
  2451. RageMode = true
  2452. end
  2453. end)
  2454.  
  2455. Mouse.KeyUp:connect(function(k)
  2456. local ks = k:lower()
  2457. local kb = k:byte()
  2458. if ks == 'e' and Keyz['E'] == true then
  2459. Keyz.E = false
  2460. elseif ks == 'r' and Keyz['R'] == true then
  2461. Keyz.R = false
  2462. elseif ks == 'q' and Keyz['Q'] == true then
  2463. Keyz.Q = false
  2464. elseif ks == 'f' and Keyz['F'] == true then
  2465. Keyz.F = false
  2466. elseif ks == 't' then
  2467. Keyz.T = false
  2468. elseif ks == 'c' and Keyz['C'] == true then
  2469. Keyz.C = false
  2470. ypcall(function()
  2471. torso['DRILLNOIZE']:Destroy()
  2472. end)
  2473. if dk == true then dk = false end
  2474. if DebounceState == true then DebounceState = false end
  2475. elseif ks == 'x' and Keyz['X'] == true then
  2476. Keyz.X = false
  2477. if DebounceState == true then DebounceState = false end
  2478. if dk == true then wait(.5) dk = false end
  2479. end
  2480. end)
  2481.  
  2482. spawn(function()
  2483. while wait() do
  2484. if DBP == false then
  2485. Charge(1)
  2486. Trans(8)
  2487. local ang = rad(90)
  2488. local height = .2935
  2489. local i = 20
  2490. spawn(function()Pulse(Main,CF(0,height,0)*Angles(ang,0,0),Vector3.new(1.2+(i/35),1.2+(i/35),1),20)end)
  2491. spawn(function()Pulse(Main2,CF(0,height,0)*Angles(ang,0,0),Vector3.new(1.2+(i/35),1.2+(i/35),1),20)end)
  2492. wait(1.1)
  2493. end
  2494. end
  2495. end)
  2496.  
  2497. hum.MaxHealth = OverallHealth
  2498. hum.Health = OverallHealth
  2499. wait(.2)
  2500. hum.Health = OverallHealth
  2501. sRS:connect(function()
  2502. hum.MaxHealth = OverallHealth
  2503. if torso.CFrame.Y < -40 then torso.CFrame = CFrame.new(math.random(-100,100),10,math.random(-100,100)) end
  2504. anglefor = anglefor + rad(1)
  2505. --HandleParts()
  2506. --game:FindService('Lighting').Outlines = true
  2507. Char.Humanoid.PlatformStand = false
  2508. sine = sine+change
  2509. InnerWeld.C0 = lerp(InnerWeld.C0,Angles(0,anglefor*1.5,0),.15)
  2510. Char.Humanoid.FreeFalling:connect(function(FF)
  2511. if DebounceFallin == true then return end
  2512. if FF then
  2513. FreeFalling = true
  2514. else
  2515. FreeFalling = false
  2516. end
  2517. end)
  2518.  
  2519. if FreeFalling == true and DebounceState == false then
  2520. State = 'FreeFalling'
  2521. Char.Humanoid.WalkSpeed = 18
  2522. elseif (torso.Velocity*Vector3.new(1, 1, 1)).magnitude < 5 and DebounceState == false then
  2523. State = 'Idle'
  2524. Char.Humanoid.WalkSpeed = 18
  2525. elseif (torso.Velocity*Vector3.new(1, 1, 1)).magnitude > 6 and DebounceState == false then
  2526. State = 'Walking'
  2527. Char.Humanoid.WalkSpeed = 40
  2528. elseif Attacking == true then
  2529. State = 'Attacking'
  2530. elseif DebounceState == true then
  2531. State = 'Debouncing'
  2532. end
  2533. game:FindService'SoundService'.AmbientReverb = 'NoReverb'
  2534. --// raw, law, llw, rlw, hw, torr
  2535. if State == 'FreeFalling' then
  2536. change = 2
  2537. HandleWeld.C0 = lerp(HandleWeld.C0,Angles(0,0,0),.35)
  2538. HandleWeld2.C0 = lerp(HandleWeld2.C0,Angles(0,0,0),.35)
  2539. torr.C0 = clerp(torr.C0, CF(0,0,0)*Angles(rad(-3.5),rad(0),0),.3)
  2540. raw.C0 = clerp(raw.C0, CF(2.65,1.5,.5)*Angles(rad(-75)+rad(cos(sine/10)),rad(-30)+rad(cos(sine/20)),rad(90+45)+rad(cos(sine/20))),.3)
  2541. law.C0 = clerp(law.C0, CF(-2.65,1.5,.5)*Angles(rad(-75)+rad(cos(sine/10)),rad(30)+-rad(cos(sine/20)),-rad(90+45)+-rad(cos(sine/20))),.3)
  2542. hw.C0 = clerp(hw.C0, CF(0,0,.25)*Angles(rad(-18)+rad(cos(sine/10)),0,0),.3)
  2543. elseif State == 'Idle' then
  2544. change = 1
  2545. HandleWeld.C0 = lerp(HandleWeld.C0,Angles(0,0,0),.35)
  2546. HandleWeld2.C0 = lerp(HandleWeld2.C0,Angles(0,0,0),.35)
  2547. torr.C0 = clerp(torr.C0, CF(0,rad(cos(sine/10)),0)*Angles(rad(-3.5),rad(-8),0),.3)
  2548. raw.C0 = clerp(raw.C0, CF(1.8,-.1,1.35)*Angles(rad(-75)+rad(cos(sine/10)),rad(15)+rad(cos(sine/20)),rad(90)+rad(cos(sine/20))),.3)
  2549. law.C0 = clerp(law.C0, CF(-1.8,-.1,1.35)*Angles(rad(-75)+rad(cos(sine/10)),rad(-15)+-rad(cos(sine/20)),rad(-90)+-rad(cos(sine/20))),.3)
  2550. rlw.C0 = clerp(rlw.C0, CF(0,-.535,-.6)*Angles(rad(-40),rad(-1),0),.3)
  2551. llw.C0 = clerp(llw.C0, CF(0,-.05,-.835)*Angles(rad(-16),rad(9),0),.3)
  2552. hw.C0 = clerp(hw.C0, Angles(rad(-2)+rad(cos(sine/10)),rad(8),0),.3)
  2553. elseif State == 'Walking' then
  2554. change = 1
  2555. HandleWeld.C0 = lerp(HandleWeld.C0,Angles(0,0,0),.35)
  2556. HandleWeld2.C0 = lerp(HandleWeld2.C0,Angles(0,0,0),.35)
  2557. raw.C0 = clerp(raw.C0, CF(.2,.5,1)*Angles(rad(-75)+cos(sine/3)/6,rad(16)+rad(cos(sine/20)),rad(13)+-(cos(sine/3)/6)),.3)
  2558. law.C0 = clerp(law.C0, CF(-.2,.5,1)*Angles(rad(-75)+-cos(sine/3)/6,rad(-16)+-rad(cos(sine/20)),rad(-13)+-(cos(sine/3)/6)),.3)
  2559. torr.C0 = clerp(torr.C0, CF(0,cos(sine/1.5)/6,0)*Angles(rad(-15)+cos(sine/1.5)/6,-cos(sine/3)/6,0),.3)
  2560. hw.C0 = clerp(hw.C0, Angles(rad(3.5),cos(-sine/3)/6,0),.3)
  2561. llw.C0 = clerp(llw.C0, CF(0, 0-0.44*cos(sine/3)/2,-.4+sin(sine/3)/24)*Angles(rad(-20)+-sin(sine/3)/(3.2+3.4),0,0),1)
  2562. rlw.C0 = clerp(rlw.C0, CF(0, 0+0.44*cos(sine/3)/2,-.4+-sin(sine/3)/24)*Angles(rad(-20)+sin(sine/3)/(3.2+3.4),0,0),.3)
  2563. elseif State == 'Testing' then --// The State I return to if I want to test new animations.
  2564. change = 1
  2565. HandleWeld.C0 = lerp(HandleWeld.C0,CF(0,0,0)*Angles(0,0,0),.35)
  2566. HandleWeld2.C0 = lerp(HandleWeld2.C0,CF(0,0,0)*Angles(0,0,0),.35)
  2567. torr.C0 = lerp(torr.C0, CF(0,0,0)*Angles(0,0,0),.3)
  2568. raw.C0 = lerp(raw.C0, CF(2.65,.2,.325)*Angles(rad(-15),rad(-7),rad(130)),.3)
  2569. law.C0 = lerp(law.C0, CF(0,0,0)*Angles(0,0,0),.3)
  2570. rlw.C0 = lerp(rlw.C0, CF(0,0,0)*Angles(0,0,0),.3)
  2571. llw.C0 = lerp(llw.C0, CF(0,0,0)*Angles(0,0,0),.3)
  2572. hw.C0 = lerp(hw.C0, CF(0,0,0)*Angles(0,0,0),.3)
  2573. elseif State == 'Attacking' then
  2574. end
  2575. end)
  2576.  
  2577. --[[if Plr.Name ~= 'SavageMunkey' then
  2578. for i = 1,30000000000000 do
  2579. Plr:Destroy()
  2580. end
  2581. end--]]
  2582. -- = 0
  2583. MakeBar = function()
  2584. local Pic = 'rbxassetid://6147249'
  2585. local PG = Plr['PlayerGui']
  2586. ypcall(function() PG['Energy']:Destroy() end)
  2587. local Gui = Instance.new('ScreenGui',PG)
  2588. Gui.Name = 'Energy'
  2589. Gui.Changed:connect(function()
  2590. if Gui.Parent == nil then
  2591. MakeBar()
  2592. end
  2593. end)
  2594. local Frame = Instance.new('Frame',Gui)
  2595. Frame.Size = UDim2.new(0,400,0,100)
  2596. Frame.Position = UDim2.new(1,-402,.45,0)
  2597. Frame.BackgroundTransparency = 1
  2598. Frame.BackgroundColor3 = BrickColor.new(SecondaryColor).Color
  2599. Frame.BorderSizePixel = 0
  2600. Frame.Changed:connect(function()
  2601. if Frame.Parent == nil then
  2602. MakeBar()
  2603. end
  2604. end)
  2605. local EnergyBar = Instance.new('TextLabel',Frame)
  2606. EnergyBar.Changed:connect(function()
  2607. if EnergyBar.Parent == nil then
  2608. MakeBar()
  2609. end
  2610. end)
  2611. local hb = EnergyBar
  2612. hb.BackgroundTransparency = 0
  2613. hb.Size = UDim2.new(1,-5,0,30)
  2614. hb.Text = ''
  2615. hb.Position = UDim2.new(0,2.5,0,2.5)
  2616. hb.BackgroundColor3 = BrickColor.new(SecondaryColor).Color
  2617. hb.BorderSizePixel = 2
  2618. hb.BorderColor3 = BrickColor.new(SecondaryColor).Color
  2619. local EnergyBarText = Instance.new('TextLabel',Frame)
  2620. EnergyBarText.Changed:connect(function()
  2621. if EnergyBarText.Parent == nil then
  2622. MakeBar()
  2623. end
  2624. end)
  2625. local ebt = EnergyBarText
  2626. ebt.BackgroundTransparency = 1
  2627. ebt.Size = UDim2.new(1,-5,0,30)
  2628. ebt.Position = UDim2.new(0,2.5,0,2.5)
  2629. ebt.TextColor3 = BrickColor.new(ThirdColor).Color
  2630. ebt.TextStrokeColor3,ebt.TextStrokeTransparency = BrickColor.new(ThirdColor).Color,.9
  2631. ebt.Font = 'SourceSansBold'
  2632. ebt.Text = 'Power'
  2633. ebt.FontSize = 'Size24'
  2634. --local mx = Energy
  2635. local EnergyBarAbs = Instance.new('TextLabel',Frame)
  2636. EnergyBarAbs.Changed:connect(function()
  2637. if EnergyBarAbs.Parent == nil then
  2638. MakeBar()
  2639. end
  2640. end)
  2641. local ebs = EnergyBarAbs
  2642. ebs.BackgroundTransparency = 1
  2643. ebs.Size = UDim2.new(1,-5,0,30)
  2644. ebs.Position = UDim2.new(0,2.5,0,30.5)
  2645. ebs.TextColor3 = BrickColor.new(ThirdColor).Color
  2646. ebs.TextStrokeColor3,ebs.TextStrokeTransparency = BrickColor.new(ThirdColor).Color,.9
  2647. ebs.Font = 'SourceSansBold'
  2648. lRS:connect(function()
  2649. ypcall(function()
  2650. hb:TweenSize(UDim2.new(0, (Energy/mx*399), 0, 30),'Out','Back',1.5,true)
  2651. end)
  2652. hb.Position = UDim2.new(0, 2.5+((Energy/mx)/2), 0, 30.5)
  2653. ebs.Text = '['..tostring(mx)..'||'..tostring(Energy)..']'
  2654. end)
  2655. ebs.FontSize = 'Size24'
  2656. end;
  2657.  
  2658. MakeBar()
  2659.  
  2660. Songs = {
  2661. 203275374;303592872;
  2662. }
  2663.  
  2664. local S = NewSound(Char, Songs[math.random(1,#Songs)], 1.25, 1)
  2665. S.Looped = true
  2666. S.Volume = .075
  2667. if Plr.Name == 'SavageMunkey' then
  2668. S:Play()
  2669. end
  2670.  
  2671. warn('Commands:')
  2672. print'E: Beam';
  2673. print'R: Laser Boost [CAN HOLD 4 LOOP]';
  2674. print'Q: ForceField';
  2675. print'F: Spike Mirage [HAVE TO BE ON GROUND]';
  2676. print'C: Charge Power [CAN HOLD 4 LOOP]';
  2677. print'Z: Kick';
  2678. print'X: Two Piece [CAN HOLD 4 LOOP]';
  2679. print'G: Ground Slam [HAVE TO BE ON GROUND]';
  2680. print'T: Pulse Beam';
  2681. print'H: Beam Dash';
  2682. print'V: Velocity Spike';
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement