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  1. # Script edited with Filtration - https://github.com/ben-wallis/Filtration
  2. # ===============================================================================================================
  3. # NeverSink's Indepth Loot Filter - for Path of Exile
  4. # ===============================================================================================================
  5. # VERSION:4.63
  6. # TYPE:5-UBER-STRICT
  7. # STYLE:NORMAL
  8. # AUTHOR:NeverSink
  9. # BUILDNOTES:Filter improved with NeverSink's Filterpolish tool (v0.3)
  10. # ------------------------------------
  11. # LINKS TO THE LATEST VERSION / REPOSITORY:
  12. # ------------------------------------
  13. #
  14. # GET THE LATEST VERSION ON: https://github.com/NeverSinkDev/NeverSink-Filter
  15. # DETAILED EXPLANATIONS: https://goo.gl/oQn4EN
  16. # ------------------------------------
  17. # INSTALLATION / UPDATE :
  18. # ------------------------------------
  19. #
  20. # 0) Please update this filter from my GitHub before each PoE league (at least every 3 month)
  21. # 1) Paste this file into the following folder: %userprofile%/Documents/My Games/Path of Exile
  22. # 2) INGAME: Escape -> Options -> UI -> Scroll down -> Select the filter from the Dropdown box
  23. # ------------------------------------
  24. # CONTACT - if you want to get notifications about updates or just get in touch:
  25. # ------------------------------------
  26. # PLEASE READ THE FAQ ON https://goo.gl/oQn4EN BEFORE ASKING QUESTIONS
  27. #
  28. # REDDIT: NeverSinkDev
  29. # GITHUB: NeverSinkDev
  30. # EMAIL : NeverSinkGaming-at-gmail.com
  31. # TWITTER: @NeverSinkGaming
  32. # ===============================================================================================================
  33. # [WELCOME] TABLE OF CONTENTS + QUICKJUMP TABLE
  34. # ===============================================================================================================
  35. #
  36. # [[0100]] OVERRIDE AREA 1 - Override ALL rules here (includes 6links etc, be careful)
  37. # [[0200]] Recipes, Magic and Normal items (endgame!)
  38. # [0201] 6-Linked items
  39. # [0202] 5-Linked items
  40. # [0203] 6-Socket Items
  41. # [0204] Exclusive bases: Atlas bases, talismans
  42. # [0205] Corrupted Amulets
  43. # [0206] Chancing items
  44. # [0207] Add your own crafting rules here
  45. # [0208] 83/84+ Endgame crafting rules
  46. # [0209] 60+ Crafting rules for 60++ trinkets
  47. # [0210] Warband items
  48. # [0211] Remaining crafting rules - add your own bases here!
  49. # [0212] Chisel recipe items
  50. # [0213] Fishing Rod
  51. # [0214] SRS Crude Bow
  52. # [0215] Chromatic recipe items ("RGB Recipe")
  53. # [0216] Endgame-start 4-links
  54. # [0217] Animate Weapon script - deactivated by default
  55. # [0218] W-soc offhand weapons
  56. # [0219] Sacrificial Garb
  57. # [[0300]] HIDE LAYER 1 - MAGIC AND NORMAL ITEMS
  58. # [[0400]] Currency - PART 1 - Common currency
  59. # [[0500]] OVERRIDE AREA 2 - Override the default rare rulesets here
  60. # [[0600]] RARE ITEMS (ENDGAME)
  61. # [0601] Rare Atlas bases (84+)
  62. # [0602] Rare crafting bases
  63. # [0603] T1 rare items
  64. # [0604] T1.5 rare items
  65. # [0605] T2 rare items
  66. # [0606] Breach Rings
  67. # [0607] Amulets, Jewels, Rings, Belts
  68. # [0608] 1H Daggers
  69. # [0609] 1H Claws
  70. # [0610] 1H Wands
  71. # [0611] 1H Swords and Foils
  72. # [0612] 1H Axes and Maces
  73. # [0613] 1H Sceptres
  74. # [0614] 2H Staves
  75. # [0615] 2H Swords, Axes, Maces
  76. # [0616] 2H Bows
  77. # [0617] AR: Gloves, Boots, Helmets
  78. # [0618] AR: Body Armors
  79. # [0619] OH: Shields
  80. # [0620] OH: Quivers
  81. # [0621] Rare endgame items - remaining rules
  82. # [[0700]] HIDE LAYER 2 - RARE ITEMS (65+ ONLY FOR NON-REGULAR VERSIONS)
  83. # [[0800]] OVERRIDE AREA 3 - Override Map, Gem and Flask drops here
  84. # [[0900]] Gems
  85. # [0901] Value gems
  86. # [0902] Other gems
  87. # [[1000]] FLASKS (Endgame rules)
  88. # [[1100]] HIDE LAYER 3: Random Endgame Flasks
  89. # [[1200]] Maps, fragments and labyrinth items
  90. # [1201] Unique Maps
  91. # [1202] Labyrinth items, Offerings
  92. # [1203] Top tier maps (T15-16)
  93. # [1204] High tier maps(T11-14)
  94. # [1205] Mid tier maps (T6-10)
  95. # [1206] Low tier maps (T1-T5)
  96. # [1207] Map fragments
  97. # [[1300]] Currency - PART 2 - Rare currency
  98. # [1301] Regular Rare Currency
  99. # [1302] Top Currency
  100. # [1303] Essence Tier List
  101. # [1304] Special items
  102. # [[1400]] Currency - PART 3 - Divination cards (yes the strange sorting is intended)
  103. # [1401] Exceptions to prevent ident. mistakes
  104. # [1402] T1 - Top tier cards
  105. # [1403] T2 - Great cards
  106. # [1404] T3 - Decent cards
  107. # [1405] T5 - Format trash tier cards... before
  108. # [1406] T4 - ...showing the remaining cards
  109. # [[1500]] Currency - PART 4 - remaining items
  110. # [[1600]] Leaguestones - Tierlists
  111. # [[1700]] Uniques!
  112. # [1701] Exceptions
  113. # [1702] Tier 1 uniques
  114. # [1703] Tier 2 uniques
  115. # [1704] Multi-Unique bases.
  116. # [1705] Prophecy-Material Uniques
  117. # [1706] Random Uniques
  118. # [[1800]] Exceptions - Quest Items etc.
  119. # [[1900]] OVERRIDE AREA 4 - Insert your custom leveling adjustments here
  120. # [[2000]] LEVELING - Flasks
  121. # [2001] Hide outdated flasks
  122. # [2002] Hybrid flasks (normal)
  123. # [2003] Hybrid flasks (magic)
  124. # [2004] Life/Mana Flask - Normal (Kudos to Antnee)
  125. # [2005] Life/Mana Flask - Magic (Kudos to Antnee)
  126. # [2006] Show remaining flasks
  127. # [[2100]] LEVELING - RARES
  128. # [2101] Leveling rares - tier list
  129. # [2102] Leveling rares - remaining rules
  130. # [[2200]] LEVELING - Useful items
  131. # [2201] Leveling RGB Exceptions 3L
  132. # [2202] Jewellery & Helpful leveling and racing gear
  133. # [2203] Caster weapons
  134. # [2204] Linked gear
  135. # [2205] 20% quality items for those strange people who want them
  136. # [[2300]] Levelling - normal and magic item progression
  137. # [2301] Normal items - First 12 levels - exceptions
  138. # [2302] Normal weapons - progression
  139. # [2303] Magic items - progression
  140. # [[2400]] HIDE LAYER 5 - Remaining Items
  141. # [[2500]] CATCHALL - if you see pink items - send me a mail please - should never happen
  142. # [[2600]] Special thanks to!
  143. # ===============================================================================================================
  144. # [[0100]] OVERRIDE AREA 1 - Override ALL rules here (includes 6links etc, be careful)
  145. # ===============================================================================================================
  146. # ===============================================================================================================
  147. # [[0200]] Recipes, Magic and Normal items (endgame!)
  148. # ===============================================================================================================
  149. # ------------------------------------
  150. # [0201] 6-Linked items
  151. # ------------------------------------
  152. # Extremely rare, valuable drops. At worst a divine orb.
  153.  
  154. Show # 6 - Links
  155. Rarity <= Rare
  156. LinkedSockets = 6
  157. SetTextColor 255 0 0 # TEXTCOLOR: T1 items: currency, 6L, fishing rod
  158. SetBackgroundColor 255 255 255 # BACKGROUND: T1 Global High Value Drop
  159. SetBorderColor 255 0 0 # BORDERCOLOR: T1 items: currency, 6L, fishing rod
  160. SetFontSize 45
  161. PlayAlertSound 6 300
  162.  
  163. Show # 5 - Links
  164. Rarity < Unique
  165. LinkedSockets = 5
  166. SetBorderColor 0 255 255 # BORDERCOLOR: Cosmetic: 5L
  167. SetFontSize 40
  168. PlayAlertSound 2 300
  169.  
  170. Show # 6 - Sockets %TB - 6S - Rare - Armors
  171. ItemLevel >= 84
  172. Rarity <= Rare
  173. Sockets = 6
  174. BaseType "Assassin's Garb" "Glorious Plate" "Astral Plate" "Vaal Regalia" "Zodiac Leather"
  175. SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
  176. SetBorderColor 255 255 0 # BORDERCOLOR: Crafting: T1
  177. SetFontSize 43
  178. PlayAlertSound 2 300
  179.  
  180. Show # 6 - Sockets %TB - 6S - Rare - Weapons
  181. ItemLevel >= 83
  182. Rarity <= Rare
  183. Sockets = 6
  184. BaseType "Harbinger Bow" "Vaal Axe" "Coronal Maul" "Exquisite Blade"
  185. SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
  186. SetBorderColor 255 255 0 # BORDERCOLOR: Crafting: T1
  187. SetFontSize 42
  188. PlayAlertSound 2 300
  189.  
  190. Show # 6 - Sockets
  191. ItemLevel >= 75
  192. Rarity = Rare
  193. Sockets = 6
  194. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  195. SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
  196. SetBorderColor 250 250 250 # BORDERCOLOR: Recipes: top component / very strong leveling highlight
  197. SetFontSize 40
  198. PlayAlertSound 2 300
  199.  
  200. Show # 6 - Sockets
  201. Rarity <= Rare
  202. Sockets = 6
  203. SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
  204. SetBorderColor 250 250 250 # BORDERCOLOR: Recipes: top component / very strong leveling highlight
  205. SetFontSize 40
  206. PlayAlertSound 2 300
  207.  
  208. Show # $crafting %TB - Top - Atlas - Bases
  209. ItemLevel >= 84
  210. Rarity < Rare
  211. BaseType "Steel Ring" "Opal Ring" "Crystal Belt"
  212. SetBackgroundColor 100 75 0 # BACKGROUND: T1 Atlas bases
  213. SetBorderColor 255 125 0 # BORDERCOLOR: T1 Atlas bases
  214. SetFontSize 45
  215. PlayAlertSound 6 300
  216.  
  217. Show # $crafting %TB - Top - Atlas - Bases
  218. Rarity < Rare
  219. BaseType "Steel Ring" "Opal Ring" "Crystal Belt"
  220. SetBackgroundColor 100 75 0 # BACKGROUND: T1 Atlas bases
  221. SetBorderColor 255 125 0 # BORDERCOLOR: T1 Atlas bases
  222. SetFontSize 42
  223. PlayAlertSound 2 300
  224.  
  225. Show # $crafting %TB - Atlas - Bases
  226. ItemLevel >= 84
  227. Rarity < Rare
  228. BaseType "Blue Pearl Amulet" "Marble Amulet" "Vanguard Belt" "Bone Helmet" "Two-Toned Boots" "Spiked Gloves" "Gripped Gloves" "Fingerless Silk Gloves"
  229. SetBorderColor 255 125 0 # BORDERCOLOR: T1 Atlas bases
  230. SetFontSize 42
  231.  
  232. Show # %TB - Talisman
  233. Rarity < Unique
  234. Class "Amulets"
  235. BaseType "Talisman"
  236. SetBackgroundColor 0 0 0 # BACKGROUND: T6-10 maps, currency, talismans
  237. SetBorderColor 109 200 130 # BORDERCOLOR: Cosmetic: Talisman
  238. SetFontSize 40
  239. PlayAlertSound 2 300
  240.  
  241. Show # $lead to gold bases %TC - Corrupted - Bases
  242. Rarity = Normal
  243. BaseType "Leather Belt"
  244. SetTextColor 74 230 58
  245. SetBackgroundColor 0 0 0
  246. SetBorderColor 74 230 58 # BORDERCOLOR: Warband Item
  247. SetFontSize 42
  248. PlayAlertSound 3 79
  249.  
  250. Show # $crafting %TB - T1 - Crafting
  251. ItemLevel >= 84
  252. Rarity < Rare
  253. BaseType "Onyx" "Diamond Ring" "Prismatic" "Titanium Spirit Shield" "Hubris Circlet" "Sorcerer Boots" "Sorcerer Gloves" "Vaal Regalia" "Two-Stone"
  254. SetBorderColor 255 255 0 # BORDERCOLOR: Crafting: T1
  255. SetFontSize 40
  256.  
  257. Hide # $trinkets, jewels %H4
  258. Rarity <= Magic
  259. Class "Jewel"
  260. SetTextColor 0 100 255 # TEXTCOLOR: Jewel: Magic
  261. SetBackgroundColor 0 20 40 # BACKGROUND: Jewel: Magic
  262. SetBorderColor 0 75 250 # BORDERCOLOR: Cosmetic: Magic Jewels
  263. SetFontSize 36
  264.  
  265. Hide # %TC - Ele - Warband - Bases
  266. ItemLevel > 68
  267. Rarity = Magic
  268. Class "Helmets" "Boots"
  269. SetBorderColor 129 15 213 200 # BORDERCOLOR: Warband Item
  270. SetFontSize 34
  271.  
  272. Hide # %TC - Chaos - Warband - Bases
  273. ItemLevel > 68
  274. Rarity = Magic
  275. Class "Daggers" "Wands" "Sceptres"
  276. SetBorderColor 129 15 213 200 # BORDERCOLOR: Warband Item
  277. SetFontSize 34
  278.  
  279. Show # %TC - Secret
  280. Class "Fishing Rod"
  281. SetTextColor 255 0 0 # TEXTCOLOR: T1 items: currency, 6L, fishing rod
  282. SetBackgroundColor 255 255 255 # BACKGROUND: T1 Global High Value Drop
  283. SetBorderColor 255 0 0 # BORDERCOLOR: T1 items: currency, 6L, fishing rod
  284. SetFontSize 45
  285. PlayAlertSound 6 300
  286.  
  287. Hide # $rgb, small %H3
  288. ItemLevel >= 65
  289. Rarity < Rare
  290. Width <= 2
  291. Height <= 2
  292. SocketGroup "RGB"
  293. SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
  294. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  295. SetFontSize 36
  296.  
  297. Hide # $rgb, small %H3
  298. ItemLevel >= 65
  299. Rarity < Rare
  300. Width <= 1
  301. Height <= 3
  302. SocketGroup "RGB"
  303. SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
  304. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  305. SetFontSize 36
  306.  
  307. Hide # $rgb, bulky %H1
  308. ItemLevel >= 65
  309. Rarity < Rare
  310. Width >= 2
  311. Height >= 4
  312. SocketGroup "RGB"
  313. SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
  314. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  315. SetFontSize 30
  316.  
  317. Hide # $rgb %H2
  318. ItemLevel >= 65
  319. Rarity < Rare
  320. SocketGroup "RGB"
  321. SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
  322. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  323. SetFontSize 32
  324.  
  325. Show # $crafting, exception %TB - Special - AlwaysShow - Bases
  326. Rarity <= Rare
  327. BaseType "Sacrificial Garb"
  328. SetTextColor 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  329. SetBorderColor 0 150 0 150 # BORDERCOLOR: T2 Chancing
  330.  
  331. Hide # Minimize junk instead of hiding (if "Show") %TC - Junkable
  332. ItemLevel > 60
  333. Rarity < Rare
  334. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Body Armour" "Gloves" "Boots" "Helmets" "Quivers" "Daggers" "Shields" "Belts" "Rings" "Amulets"
  335. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  336. SetBorderColor 0 0 0 100 # BORDERCOLOR: Cosmetic: Junk
  337. SetFontSize 18
  338.  
  339. Show # %TB - Currency - T4
  340. Class "Currency"
  341. BaseType "Orb of Alteration" "Chromatic Orb" "Jeweller's Orb"
  342. SetTextColor 210 178 135 # TEXTCOLOR: Low currency T1
  343. SetBackgroundColor 0 0 0 # BACKGROUND: T6-10 maps, currency, talismans
  344. SetBorderColor 213 159 100 200 # BORDERCOLOR: T1 LOW currency
  345. SetFontSize 40
  346.  
  347. Hide # %H4 %TB - Currency - T5
  348. Class "Currency"
  349. BaseType "Orb of Transmutation" "Blacksmith's Whetstone" "Alchemy Shard"
  350. SetBackgroundColor 0 0 0 # BACKGROUND: T6-10 maps, currency, talismans
  351. SetBorderColor 190 178 135 110 # BORDERCOLOR: T2 LOW currency
  352. SetFontSize 36
  353.  
  354. Hide # %H3 %TB - Currency - T6
  355. Class "Currency"
  356. BaseType "Armourer's Scrap" "Orb of Augmentation" "Alteration Shard"
  357. SetTextColor 170 158 130 220 # TEXTCOLOR: Low currency T3
  358. SetBackgroundColor 0 0 0 # BACKGROUND: T6-10 maps, currency, talismans
  359. SetBorderColor 60 50 30 # BORDERCOLOR: T3 LOW currency
  360.  
  361. Hide # %H3 %TB - Currency - T7
  362. Class "Currency"
  363. BaseType "Portal Scroll" "Scroll of Wisdom"
  364. SetTextColor 170 158 130 220 # TEXTCOLOR: Low currency T3
  365. SetBackgroundColor 0 0 0 # BACKGROUND: T6-10 maps, currency, talismans
  366. SetBorderColor 60 50 30 # BORDERCOLOR: T3 LOW currency
  367.  
  368. Show # $crafting, egc, top %TB - Top - Atlas - Bases
  369. ItemLevel >= 84
  370. Rarity = Rare
  371. BaseType "Steel Ring" "Opal Ring" "Crystal Belt"
  372. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  373. SetBackgroundColor 100 75 0 # BACKGROUND: T1 Atlas bases
  374. SetBorderColor 255 125 0 # BORDERCOLOR: T1 Atlas bases
  375. SetFontSize 44
  376. PlayAlertSound 6 300
  377.  
  378. Show # $crafting, egc, top %TB - Atlas - Bases
  379. ItemLevel >= 84
  380. Rarity = Rare
  381. BaseType "Blue Pearl Amulet" "Marble Amulet" "Vanguard Belt" "Bone Helmet" "Two-Toned Boots" "Spiked Gloves" "Gripped Gloves" "Fingerless Silk Gloves"
  382. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  383. SetBackgroundColor 100 75 0 # BACKGROUND: T1 Atlas bases
  384. SetBorderColor 255 125 0 # BORDERCOLOR: T1 Atlas bases
  385. SetFontSize 44
  386. PlayAlertSound 2 300
  387.  
  388. Show # $topcrafting, ilvl84 %TB - T1 - Crafting
  389. ItemLevel >= 84
  390. Rarity = Rare
  391. BaseType "Onyx Amulet" "Diamond" "Prismatic" "Titanium Spirit Shield" "Hubris Circlet" "Sorcerer Boots" "Sorcerer Gloves" "Vaal Regalia" "Two-Stone"
  392. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  393. SetBackgroundColor 30 90 45 225 # BACKGROUND: Rares - Basetype - Great
  394. SetBorderColor 255 255 0 # BORDERCOLOR: Crafting: T1
  395. SetFontSize 42
  396.  
  397. Show # $crafting, egc, top %TB - Top - Atlas - Bases
  398. ItemLevel >= 75
  399. Rarity = Rare
  400. BaseType "Steel Ring" "Opal Ring" "Crystal Belt"
  401. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  402. SetBackgroundColor 100 75 0 # BACKGROUND: T1 Atlas bases
  403. SetBorderColor 255 125 0 # BORDERCOLOR: T1 Atlas bases
  404. SetFontSize 42
  405. PlayAlertSound 2 300
  406.  
  407. Show # $crafting, egc, top %TB - Top - Atlas - Bases
  408. Rarity = Rare
  409. BaseType "Steel Ring" "Opal Ring" "Crystal Belt"
  410. SetBackgroundColor 100 75 0 # BACKGROUND: T1 Atlas bases
  411. SetBorderColor 255 125 0 # BORDERCOLOR: T1 Atlas bases
  412. SetFontSize 44
  413. PlayAlertSound 2 300
  414.  
  415. Show # $crafting, egc, top %TB - Atlas - Bases
  416. ItemLevel >= 75
  417. Rarity = Rare
  418. BaseType "Blue Pearl Amulet" "Marble Amulet" "Vanguard Belt" "Bone Helmet" "Two-Toned Boots" "Spiked Gloves" "Gripped Gloves" "Fingerless Silk Gloves"
  419. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  420. SetBackgroundColor 30 90 45 225 # BACKGROUND: Rares - Basetype - Great
  421. SetBorderColor 255 125 0 200 # BORDERCOLOR: T2 Atlas bases
  422. SetFontSize 40
  423.  
  424. Show # $crafting, egc, top %TB - Atlas - Bases
  425. Rarity = Rare
  426. BaseType "Blue Pearl Amulet" "Marble Amulet" "Vanguard Belt" "Bone Helmet" "Two-Toned Boots" "Spiked Gloves" "Gripped Gloves" "Fingerless Silk Gloves"
  427. SetBackgroundColor 30 90 45 225 # BACKGROUND: Rares - Basetype - Great
  428. SetBorderColor 255 125 0 200 # BORDERCOLOR: T2 Atlas bases
  429. SetFontSize 40
  430.  
  431. Hide # $great, weapons, small %TB - RARE - T1 - WepSmall
  432. ItemLevel >= 75
  433. Rarity = Rare
  434. BaseType "Ambusher" "Platinum Kris" "Imbued Wand" "Skean" "Ezomyte Dagger"
  435. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  436. SetBackgroundColor 30 90 45 225 # BACKGROUND: Rares - Basetype - Great
  437. SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Amazing basetype)
  438. SetFontSize 40
  439.  
  440. Hide # $great, weapons, small %TB - RARE - T1 - WepSmall
  441. Rarity = Rare
  442. BaseType "Ambusher" "Platinum Kris" "Imbued Wand" "Skean" "Ezomyte Dagger"
  443. SetBackgroundColor 30 90 45 225 # BACKGROUND: Rares - Basetype - Great
  444. SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Amazing basetype)
  445. SetFontSize 40
  446.  
  447. Hide # $great, armor, small %TB - RARE - T1 - ArmSmall
  448. ItemLevel >= 75
  449. Rarity = Rare
  450. BaseType "Hubris Circlet" "Sorcerer Boots" "Sorcerer Gloves" "Titanium Spirit Shield" "Harmonic Spirit Shield"
  451. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  452. SetBackgroundColor 30 90 45 225 # BACKGROUND: Rares - Basetype - Great
  453. SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Amazing basetype)
  454. SetFontSize 40
  455.  
  456. Hide # $great, armor, small %TB - RARE - T1 - ArmSmall
  457. Rarity = Rare
  458. BaseType "Hubris Circlet" "Sorcerer Boots" "Sorcerer Gloves" "Titanium Spirit Shield" "Harmonic Spirit Shield"
  459. SetBackgroundColor 30 90 45 225 # BACKGROUND: Rares - Basetype - Great
  460. SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Amazing basetype)
  461. SetFontSize 40
  462.  
  463. Hide # $great, armor, bulky %TB - RARE - T1 - Arm
  464. ItemLevel >= 75
  465. Rarity = Rare
  466. BaseType "Vaal Regalia"
  467. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  468. SetBackgroundColor 30 90 45 225 # BACKGROUND: Rares - Basetype - Great
  469. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Highlight good drops
  470. SetFontSize 40
  471.  
  472. Hide # $great, armor, bulky %TB - RARE - T1 - Arm
  473. Rarity = Rare
  474. BaseType "Vaal Regalia"
  475. SetBackgroundColor 30 90 45 225 # BACKGROUND: Rares - Basetype - Great
  476. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Highlight good drops
  477. SetFontSize 40
  478.  
  479. Hide # $great, armor, small %HB4 %TB - RARE - T1.5 - Arm
  480. ItemLevel >= 75
  481. Rarity = Rare
  482. BaseType "Titan Gauntlets" "Lion Pelt" "Slink Boots" "Titan Greaves" "Royal Burgonet" "Slink Gloves" "Arcanist Slippers" "Arcanist Gloves" "Mind Cage"
  483. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  484. SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Amazing basetype)
  485. SetFontSize 40
  486.  
  487. Hide # $great, armor, small %HB4 %TB - RARE - T1.5 - Arm
  488. Rarity = Rare
  489. BaseType "Titan Gauntlets" "Lion Pelt" "Slink Boots" "Titan Greaves" "Royal Burgonet" "Slink Gloves" "Arcanist Slippers" "Arcanist Gloves" "Mind Cage"
  490. SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Amazing basetype)
  491. SetFontSize 40
  492.  
  493. Hide # $great, tiny, breach
  494. ItemLevel >= 75
  495. Rarity <= Rare
  496. Class "Rings"
  497. BaseType "Breach"
  498. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  499. SetBackgroundColor 65 20 80 # BACKGROUND: Breach
  500. SetBorderColor 130 25 255 # BORDERCOLOR: Breach - accent
  501. SetFontSize 36
  502.  
  503. Hide # $great, tiny, breach
  504. Rarity <= Rare
  505. Class "Rings"
  506. BaseType "Breach"
  507. SetBackgroundColor 65 20 80 # BACKGROUND: Breach
  508. SetBorderColor 130 25 255 # BORDERCOLOR: Breach - accent
  509. SetFontSize 36
  510.  
  511. Show # $trinkets, jewels, tiny %TC - Rare - Jewels
  512. Rarity = Rare
  513. Class "Jewel"
  514. SetTextColor 255 255 0 # TEXTCOLOR: Jewel: Rare
  515. SetBackgroundColor 75 75 0 # BACKGROUND: Jewel: Rare
  516. SetBorderColor 255 255 0 # BORDERCOLOR: Crafting: T1
  517. SetFontSize 40
  518.  
  519. Show # $great, tiny %TC - Rare - Trinkets
  520. ItemLevel >= 75
  521. Rarity = Rare
  522. Class "Amulets"
  523. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  524. SetBackgroundColor 30 90 45 225 # BACKGROUND: Rares - Basetype - Great
  525. SetBorderColor 25 235 25 # BORDERCOLOR: Rares - Size - Tiny, special base
  526. SetFontSize 40
  527.  
  528. Show # $great, tiny %TC - Rare - Trinkets
  529. Rarity = Rare
  530. Class "Rings" "Amulets" "Belts"
  531. SetBackgroundColor 30 90 45 225 # BACKGROUND: Rares - Basetype - Great
  532. SetBorderColor 25 235 25 # BORDERCOLOR: Rares - Size - Tiny, special base
  533. SetFontSize 40
  534.  
  535. Hide # $bad, small, autosmall %H1 %TD - Rare - Bad - Claws
  536. ItemLevel >= 75
  537. DropLevel < 57
  538. Rarity = Rare
  539. Class "Claws"
  540. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  541. SetBackgroundColor 120 20 20 150 # BACKGROUND: Rares - Basetypes - Bad.
  542. SetBorderColor 150 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Bad basetype)
  543. SetFontSize 30
  544.  
  545. Hide # $bad, small, autosmall %H1 %TD - Rare - Bad - Claws
  546. ItemLevel >= 65
  547. DropLevel < 57
  548. Rarity = Rare
  549. Class "Claws"
  550. SetBackgroundColor 120 20 20 150 # BACKGROUND: Rares - Basetypes - Bad.
  551. SetBorderColor 150 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Bad basetype)
  552. SetFontSize 30
  553.  
  554. Hide # $bad, small %H1 %TD - Rare - Bad - Swords
  555. ItemLevel >= 75
  556. DropLevel <= 56
  557. Rarity = Rare
  558. Width <= 1
  559. Height <= 4
  560. Class "One Hand Swords"
  561. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  562. SetBackgroundColor 120 20 20 150 # BACKGROUND: Rares - Basetypes - Bad.
  563. SetBorderColor 150 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Bad basetype)
  564. SetFontSize 30
  565.  
  566. Hide # $bad %H1 %TD - Rare - Bad - Swords
  567. ItemLevel >= 75
  568. DropLevel <= 56
  569. Rarity = Rare
  570. Class "One Hand Swords"
  571. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  572. SetBackgroundColor 120 20 20 150 # BACKGROUND: Rares - Basetypes - Bad.
  573. SetBorderColor 0 0 0 220 # BORDERCOLOR: Rares - Size - OK (+Bad base)
  574. SetFontSize 28
  575.  
  576. Hide # $bad, small %H1 %TD - Rare - Bad - Swords
  577. ItemLevel >= 65
  578. DropLevel <= 56
  579. Rarity = Rare
  580. Width <= 1
  581. Height <= 4
  582. Class "One Hand Swords"
  583. SetBackgroundColor 120 20 20 150 # BACKGROUND: Rares - Basetypes - Bad.
  584. SetBorderColor 150 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Bad basetype)
  585. SetFontSize 30
  586.  
  587. Hide # $bad %H1 %TD - Rare - Bad - Swords
  588. ItemLevel >= 65
  589. DropLevel <= 56
  590. Rarity = Rare
  591. Class "One Hand Swords"
  592. SetBackgroundColor 120 20 20 150 # BACKGROUND: Rares - Basetypes - Bad.
  593. SetBorderColor 0 0 0 220 # BORDERCOLOR: Rares - Size - OK (+Bad base)
  594. SetFontSize 28
  595.  
  596. Hide # $bad, small %H1 %TD - Rare - Bad - Maces - Axes
  597. ItemLevel >= 75
  598. DropLevel <= 57
  599. Rarity = Rare
  600. Width <= 1
  601. Height <= 3
  602. Class "One Hand Maces" "One Hand Axes"
  603. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  604. SetBackgroundColor 120 20 20 150 # BACKGROUND: Rares - Basetypes - Bad.
  605. SetBorderColor 150 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Bad basetype)
  606. SetFontSize 30
  607.  
  608. Hide # $bad %H1 %TD - Rare - Bad - Maces - Axes
  609. ItemLevel >= 75
  610. DropLevel <= 57
  611. Rarity = Rare
  612. Class "One Hand Maces" "One Hand Axes"
  613. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  614. SetBackgroundColor 120 20 20 150 # BACKGROUND: Rares - Basetypes - Bad.
  615. SetBorderColor 0 0 0 220 # BORDERCOLOR: Rares - Size - OK (+Bad base)
  616. SetFontSize 28
  617.  
  618. Hide # $bad, small %H1 %TD - Rare - Bad - Maces - Axes
  619. ItemLevel >= 65
  620. DropLevel <= 57
  621. Rarity = Rare
  622. Width <= 1
  623. Height <= 3
  624. Class "One Hand Maces" "One Hand Axes"
  625. SetBackgroundColor 120 20 20 150 # BACKGROUND: Rares - Basetypes - Bad.
  626. SetBorderColor 150 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Bad basetype)
  627. SetFontSize 30
  628.  
  629. Hide # $bad %H1 %TD - Rare - Bad - Maces - Axes
  630. ItemLevel >= 65
  631. DropLevel <= 57
  632. Rarity = Rare
  633. Class "One Hand Maces" "One Hand Axes"
  634. SetBackgroundColor 120 20 20 150 # BACKGROUND: Rares - Basetypes - Bad.
  635. SetBorderColor 0 0 0 220 # BORDERCOLOR: Rares - Size - OK (+Bad base)
  636. SetFontSize 28
  637.  
  638. Hide # $bad, bulky %H1 %TD - Rare - Bad - Staves
  639. ItemLevel >= 75
  640. DropLevel <= 58
  641. Rarity = Rare
  642. Class "Staves"
  643. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  644. SetBackgroundColor 120 20 20 150 # BACKGROUND: Rares - Basetypes - Bad.
  645. SetBorderColor 0 0 0 220 # BORDERCOLOR: Rares - Size - OK (+Bad base)
  646. SetFontSize 24
  647.  
  648. Hide # $bad, bulky %H1 %TD - Rare - Bad - Staves
  649. ItemLevel >= 65
  650. DropLevel <= 58
  651. Rarity = Rare
  652. Class "Staves"
  653. SetBackgroundColor 120 20 20 150 # BACKGROUND: Rares - Basetypes - Bad.
  654. SetBorderColor 0 0 0 220 # BORDERCOLOR: Rares - Size - OK (+Bad base)
  655. SetFontSize 24
  656.  
  657. Hide # $bad, bulky %H1 %TD - Rare - Bad - 2H - Axes - Maces - Swords
  658. ItemLevel >= 75
  659. DropLevel <= 59
  660. Rarity = Rare
  661. Class "Two Hand"
  662. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  663. SetBackgroundColor 120 20 20 150 # BACKGROUND: Rares - Basetypes - Bad.
  664. SetBorderColor 0 0 0 220 # BORDERCOLOR: Rares - Size - OK (+Bad base)
  665. SetFontSize 24
  666.  
  667. Hide # $bad, bulky %H1 %TD - Rare - Bad - 2H - Axes - Maces - Swords
  668. ItemLevel >= 65
  669. DropLevel <= 59
  670. Rarity = Rare
  671. Class "Two Hand"
  672. SetBackgroundColor 120 20 20 150 # BACKGROUND: Rares - Basetypes - Bad.
  673. SetBorderColor 0 0 0 220 # BORDERCOLOR: Rares - Size - OK (+Bad base)
  674. SetFontSize 24
  675.  
  676. Hide # $bad, bulky %H1 %TD - Rare - Bad - Bows
  677. ItemLevel >= 75
  678. DropLevel <= 50
  679. Rarity = Rare
  680. Class "Bows"
  681. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  682. SetBackgroundColor 120 20 20 150 # BACKGROUND: Rares - Basetypes - Bad.
  683. SetBorderColor 0 0 0 220 # BORDERCOLOR: Rares - Size - OK (+Bad base)
  684. SetFontSize 24
  685.  
  686. Hide # $bad, bulky %H1 %TD - Rare - Bad - Bows
  687. ItemLevel >= 65
  688. DropLevel <= 50
  689. Rarity = Rare
  690. Class "Bows"
  691. SetBackgroundColor 120 20 20 150 # BACKGROUND: Rares - Basetypes - Bad.
  692. SetBorderColor 0 0 0 220 # BORDERCOLOR: Rares - Size - OK (+Bad base)
  693. SetFontSize 24
  694.  
  695. Hide # $bad, small, autosmall %H1 %TD - Rare - Bad - SmallArmor
  696. ItemLevel >= 75
  697. DropLevel <= 15
  698. Rarity = Rare
  699. Class "Gloves" "Boots" "Helmets"
  700. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  701. SetBackgroundColor 120 20 20 150 # BACKGROUND: Rares - Basetypes - Bad.
  702. SetBorderColor 150 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Bad basetype)
  703. SetFontSize 30
  704.  
  705. Hide # $bad, small, autosmall %H1 %TD - Rare - Bad - SmallArmor
  706. ItemLevel >= 65
  707. DropLevel <= 15
  708. Rarity = Rare
  709. Class "Gloves" "Boots" "Helmets"
  710. SetBackgroundColor 120 20 20 150 # BACKGROUND: Rares - Basetypes - Bad.
  711. SetBorderColor 150 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Bad basetype)
  712. SetFontSize 30
  713.  
  714. Hide # ok, hybrid %H1 %TB - Rare - Hybrid - Exceptions
  715. ItemLevel >= 75
  716. Rarity = Rare
  717. Class "Body Armour"
  718. BaseType "Dragonscale Doublet" "Blood Raiment" "Full Dragonscale" "Elegant Ringmail" "Varnished Coat" "Conquest Chainmail" "Desert Brigandine"
  719. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  720. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  721. SetFontSize 30
  722.  
  723. Hide # ok, hybrid %H1 %TB - Rare - Hybrid - Exceptions
  724. ItemLevel >= 65
  725. Rarity = Rare
  726. Class "Body Armour"
  727. BaseType "Dragonscale Doublet" "Blood Raiment" "Full Dragonscale" "Elegant Ringmail" "Varnished Coat" "Conquest Chainmail" "Desert Brigandine"
  728. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  729. SetFontSize 30
  730.  
  731. Hide # $bad %H1 %TD - Rare - Bad - Armor
  732. ItemLevel >= 75
  733. DropLevel <= 47
  734. Rarity = Rare
  735. Class "Body Armour"
  736. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  737. SetBackgroundColor 120 20 20 150 # BACKGROUND: Rares - Basetypes - Bad.
  738. SetBorderColor 0 0 0 220 # BORDERCOLOR: Rares - Size - OK (+Bad base)
  739. SetFontSize 26
  740.  
  741. Hide # $bad %H1 %TD - Rare - Bad - Armor
  742. ItemLevel >= 65
  743. DropLevel <= 47
  744. Rarity = Rare
  745. Class "Body Armour"
  746. SetBackgroundColor 120 20 20 150 # BACKGROUND: Rares - Basetypes - Bad.
  747. SetBorderColor 0 0 0 220 # BORDERCOLOR: Rares - Size - OK (+Bad base)
  748. SetFontSize 26
  749.  
  750. Hide # $bad, small %H1 %TD - Rare - Bad - Shields
  751. ItemLevel >= 75
  752. DropLevel <= 52
  753. Rarity = Rare
  754. Width <= 2
  755. Height <= 2
  756. Class "Shields"
  757. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  758. SetBackgroundColor 120 20 20 150 # BACKGROUND: Rares - Basetypes - Bad.
  759. SetBorderColor 150 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Bad basetype)
  760. SetFontSize 30
  761.  
  762. Hide # $bad %H1 %TD - Rare - Bad - Shields
  763. ItemLevel >= 75
  764. DropLevel <= 52
  765. Rarity = Rare
  766. Class "Shields"
  767. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  768. SetBackgroundColor 120 20 20 150 # BACKGROUND: Rares - Basetypes - Bad.
  769. SetBorderColor 0 0 0 220 # BORDERCOLOR: Rares - Size - OK (+Bad base)
  770. SetFontSize 30
  771.  
  772. Hide # $bad, small %H1 %TD - Rare - Bad - Shields
  773. ItemLevel >= 65
  774. DropLevel <= 52
  775. Rarity = Rare
  776. Width <= 2
  777. Height <= 2
  778. Class "Shields"
  779. SetBackgroundColor 120 20 20 150 # BACKGROUND: Rares - Basetypes - Bad.
  780. SetBorderColor 150 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Bad basetype)
  781. SetFontSize 30
  782.  
  783. Hide # $bad %H1 %TD - Rare - Bad - Shields
  784. ItemLevel >= 65
  785. DropLevel <= 52
  786. Rarity = Rare
  787. Class "Shields"
  788. SetBackgroundColor 120 20 20 150 # BACKGROUND: Rares - Basetypes - Bad.
  789. SetBorderColor 0 0 0 220 # BORDERCOLOR: Rares - Size - OK (+Bad base)
  790. SetFontSize 26
  791.  
  792. Hide # $ok, bulky %H1 %TC - Rareable
  793. ItemLevel >= 75
  794. Rarity = Rare
  795. Width >= 2
  796. Height >= 4
  797. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Body Armour" "Gloves" "Boots" "Helmets" "Quivers" "Daggers" "Shields" "Belts" "Rings" "Amulets"
  798. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  799. SetBackgroundColor 0 0 0 225 # BACKGROUND: Rares - Basetype - OK
  800. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  801. SetFontSize 26
  802.  
  803. Hide # $ok, bulky %H1 %TC - Rareable
  804. ItemLevel >= 75
  805. Rarity = Rare
  806. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Body Armour" "Gloves" "Boots" "Helmets" "Quivers" "Daggers" "Shields" "Belts" "Rings" "Amulets"
  807. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  808. SetBackgroundColor 0 0 0 225 # BACKGROUND: Rares - Basetype - OK
  809. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  810. SetFontSize 30
  811.  
  812. Hide # $ok, bulky %H1 %TC - Rareable
  813. ItemLevel >= 75
  814. Rarity = Rare
  815. Width >= 2
  816. Height >= 4
  817. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Body Armour" "Gloves" "Boots" "Helmets" "Quivers" "Daggers" "Shields" "Belts" "Rings" "Amulets"
  818. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  819. SetBackgroundColor 0 0 0 225 # BACKGROUND: Rares - Basetype - OK
  820. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  821. SetFontSize 26
  822.  
  823. Hide # Hide remaining rare endgame items (note: on the regular version this line never happens) %TC - Rareable - Junkable
  824. ItemLevel >= 75
  825. Rarity = Rare
  826. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Body Armour" "Gloves" "Boots" "Helmets" "Quivers" "Daggers" "Shields"
  827. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  828. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  829. SetBorderColor 0 0 0 100 # BORDERCOLOR: Cosmetic: Junk
  830. SetFontSize 26
  831.  
  832. Hide # Hide remaining rare endgame items (note: on the regular version this line never happens) %TC - Rareable - Junkable
  833. ItemLevel >= 65
  834. Rarity = Rare
  835. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Body Armour" "Gloves" "Boots" "Helmets" "Quivers" "Daggers" "Shields"
  836. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  837. SetBorderColor 0 0 0 100 # BORDERCOLOR: Cosmetic: Junk
  838. SetFontSize 26
  839.  
  840. Show # %TB - Qual - Top - Gem
  841. Quality >= 15
  842. Class "Gems"
  843. BaseType "Empower" "Enlighten"
  844. SetTextColor 30 200 200 # TEXTCOLOR: T1 Gem
  845. SetBackgroundColor 255 255 255 # BACKGROUND: T1 Global High Value Drop
  846. SetBorderColor 30 150 180 # BORDERCOLOR: T1 Gems
  847. SetFontSize 45
  848. PlayAlertSound 6 300
  849.  
  850. Show
  851. Quality >= 20
  852. Class "Gems"
  853. SetTextColor 30 200 200 # TEXTCOLOR: T1 Gem
  854. SetBackgroundColor 255 255 255 # BACKGROUND: T1 Global High Value Drop
  855. SetBorderColor 30 150 180 # BORDERCOLOR: T1 Gems
  856. SetFontSize 45
  857.  
  858. Show # Drop only good gems %TB - Top - Gem
  859. Class "Gems"
  860. BaseType "Portal" "Empower" "Enlighten" "Vaal Haste" "Vaal Discipline" "Item Quantity" "Vaal Breach"
  861. SetTextColor 30 200 200 # TEXTCOLOR: T1 Gem
  862. SetBorderColor 30 150 180 # BORDERCOLOR: T1 Gems
  863. SetFontSize 42
  864.  
  865. Show
  866. Quality >= 14
  867. Class "Gems"
  868. SetTextColor 30 200 200 # TEXTCOLOR: T1 Gem
  869. SetBorderColor 30 150 180 # BORDERCOLOR: T1 Gems
  870. SetFontSize 40
  871. PlayAlertSound 2 300
  872.  
  873. Show
  874. Quality >= 1
  875. Class "Gems"
  876. SetBorderColor 30 150 180 150 # BORDERCOLOR: T2 Gems
  877. SetFontSize 38
  878.  
  879. Show # Drop only meh gems %TB - DropOnly - Gem
  880. Class "Gems"
  881. BaseType "Detonate Mines" "Added Chaos Damage" "Vaal" "Enhance"
  882. SetBorderColor 30 150 180 150 # BORDERCOLOR: T2 Gems
  883. SetFontSize 38
  884.  
  885. Hide # %H2
  886. Class "Gems"
  887. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  888. SetFontSize 34
  889.  
  890. Hide # $flask, recipe, glass, top %H4
  891. Quality = 20
  892. Rarity = Normal
  893. BaseType "Flask"
  894. SetTextColor 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  895. SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
  896. SetBorderColor 250 250 250 # BORDERCOLOR: Recipes: top component / very strong leveling highlight
  897. SetFontSize 38
  898.  
  899. Hide # $flask, recipe, glass, top %H4
  900. Quality = 20
  901. Rarity = Magic
  902. BaseType "Flask"
  903. SetTextColor 100 100 255 # TEXTCOLOR: Magic Items: Strong Highlight
  904. SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
  905. SetBorderColor 250 250 250 # BORDERCOLOR: Recipes: top component / very strong leveling highlight
  906. SetFontSize 38
  907.  
  908. Hide # $flask, recipe, glass %H4
  909. ItemLevel < 60
  910. Quality >= 15
  911. Rarity <= Magic
  912. BaseType "Flask"
  913. SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
  914. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  915. SetFontSize 40
  916.  
  917. Show # $flask, utility, lvl, top %TB - T1 - Leveling - Flask
  918. ItemLevel >= 5
  919. ItemLevel < 60
  920. Quality >= 1
  921. Rarity <= Magic
  922. BaseType "Quicksilver Flask" "Silver Flask" "Bismuth Flask" "Basalt Flask" "Granite Flask" "Diamond Flask"
  923. SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
  924. SetBorderColor 250 250 250 # BORDERCOLOR: Recipes: top component / very strong leveling highlight
  925. SetFontSize 42
  926.  
  927. Show # $flask, utility, lvl %TB - T1 - Leveling - Flask
  928. ItemLevel < 60
  929. Rarity <= Magic
  930. BaseType "Quicksilver Flask" "Silver Flask" "Bismuth Flask" "Basalt Flask" "Granite Flask" "Diamond Flask"
  931. SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
  932. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  933. SetFontSize 40
  934.  
  935. Show # $flask, recipe, glass
  936. ItemLevel < 60
  937. Quality > 1
  938. Rarity <= Magic
  939. BaseType "Flask"
  940. SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
  941. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  942. SetFontSize 38
  943.  
  944. Show # $flask, utility
  945. ItemLevel < 67
  946. Rarity <= Magic
  947. Class "Utility Flasks"
  948. SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
  949. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  950.  
  951. Hide # $flask
  952. ItemLevel >= 69
  953. Rarity <= Magic
  954. BaseType "Flask"
  955. SetFontSize 20
  956.  
  957. Show # Maps:Unique - T1 - only museum is needed, but legacy might have some surprises.
  958. Rarity = Unique
  959. Class "Maps"
  960. BaseType "Chateau Map" "Museum Map" "Courtyard Map"
  961. SetTextColor 175 96 37 # TEXTCOLOR: Uniques
  962. SetBackgroundColor 255 255 255 # BACKGROUND: T1 Global High Value Drop
  963. SetBorderColor 175 96 37 # BORDERCOLOR: Unique Item
  964. SetFontSize 45
  965. PlayAlertSound 6 300
  966.  
  967. Show # Maps:Unique
  968. Rarity = Unique
  969. Class "Maps"
  970. SetBorderColor 175 96 37 # BORDERCOLOR: Unique Item
  971. SetFontSize 42
  972. PlayAlertSound 4 300
  973.  
  974. Show # %TB - OfferingToTheGoddess
  975. BaseType "Offering to the Goddess"
  976. SetTextColor 0 0 0 # TEXTCOLOR: Cosmetic: Black Text
  977. SetBackgroundColor 180 0 0 # BACKGROUND: Fragments - valuable
  978. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  979. SetFontSize 42
  980. PlayAlertSound 4 300
  981.  
  982. Show
  983. Class "Labyrinth"
  984. SetTextColor 74 230 58 # TEXTCOLOR: Labyrinth, Quest, Shaper Orbs
  985. SetBorderColor 74 230 58 # BORDERCOLOR: Labyrinth, Quest, Shaper Orbs
  986. SetFontSize 42
  987.  
  988. Show # Maps:T16 %TB - Maps - T16
  989. Class "Maps"
  990. BaseType "Forge of the Phoenix Map" "Maze of the Minotaur Map" "Lair of the Hydra Map" "Pit of the Chimera Map" "Vaal Temple Map"
  991. SetTextColor 100 0 122 # TEXTCOLOR: Cosmetic: T16 guardian maps
  992. SetBackgroundColor 255 255 255 # BACKGROUND: T1 Global High Value Drop
  993. SetBorderColor 100 0 255 # BORDERCOLOR: Cosmetic: T16 guardian maps
  994. SetFontSize 45
  995. PlayAlertSound 6 300
  996.  
  997. Show # Maps:T15
  998. DropLevel >= 82
  999. Class "Maps"
  1000. SetTextColor 0 0 0 # TEXTCOLOR: Cosmetic: Black Text
  1001. SetBackgroundColor 255 255 255 # BACKGROUND: T1 Global High Value Drop
  1002. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Highlight good drops
  1003. SetFontSize 45
  1004. PlayAlertSound 6 300
  1005.  
  1006. Show # Maps:T14
  1007. DropLevel >= 81
  1008. Class "Maps"
  1009. SetTextColor 0 0 0 # TEXTCOLOR: Cosmetic: Black Text
  1010. SetBackgroundColor 200 200 200 # BACKGROUND: T11-T14 maps
  1011. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Highlight good drops
  1012. SetFontSize 45
  1013. PlayAlertSound 4 300
  1014.  
  1015. Show # Maps:T13
  1016. DropLevel >= 80
  1017. Class "Maps"
  1018. SetTextColor 0 0 0 # TEXTCOLOR: Cosmetic: Black Text
  1019. SetBackgroundColor 200 200 200 # BACKGROUND: T11-T14 maps
  1020. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Highlight good drops
  1021. SetFontSize 44
  1022. PlayAlertSound 4 300
  1023.  
  1024. Show # Maps:T12
  1025. DropLevel >= 79
  1026. Class "Maps"
  1027. SetTextColor 0 0 0 # TEXTCOLOR: Cosmetic: Black Text
  1028. SetBackgroundColor 200 200 200 # BACKGROUND: T11-T14 maps
  1029. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Highlight good drops
  1030. SetFontSize 43
  1031. PlayAlertSound 4 300
  1032.  
  1033. Show # Maps:T11
  1034. DropLevel >= 78
  1035. Class "Maps"
  1036. SetTextColor 0 0 0 # TEXTCOLOR: Cosmetic: Black Text
  1037. SetBackgroundColor 200 200 200 # BACKGROUND: T11-T14 maps
  1038. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Highlight good drops
  1039. SetFontSize 42
  1040. PlayAlertSound 4 300
  1041.  
  1042. Show # Maps:T10
  1043. DropLevel >= 77
  1044. Class "Maps"
  1045. SetBackgroundColor 0 0 0 # BACKGROUND: T6-10 maps, currency, talismans
  1046. SetFontSize 40
  1047. PlayAlertSound 4 300
  1048.  
  1049. Show # Maps:T9 - OnLevel
  1050. ItemLevel < 83
  1051. DropLevel >= 76
  1052. Class "Maps"
  1053. SetBackgroundColor 0 0 0 # BACKGROUND: T6-10 maps, currency, talismans
  1054. SetFontSize 40
  1055. PlayAlertSound 4 300
  1056.  
  1057. Show # Maps:T9
  1058. DropLevel >= 76
  1059. Class "Maps"
  1060. BaseType "Shaped"
  1061. SetBackgroundColor 0 0 0 # BACKGROUND: T6-10 maps, currency, talismans
  1062. SetFontSize 38
  1063. PlayAlertSound 4 300
  1064.  
  1065. Hide # Maps:T9 %H4
  1066. DropLevel >= 76
  1067. Class "Maps"
  1068. SetTextColor 150 150 150 # TEXTCOLOR: Outleveled Maps
  1069. SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
  1070. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  1071. SetFontSize 36
  1072.  
  1073. Show # Maps:T8 - OnLevel
  1074. ItemLevel < 82
  1075. DropLevel >= 75
  1076. Class "Maps"
  1077. SetBackgroundColor 0 0 0 # BACKGROUND: T6-10 maps, currency, talismans
  1078. SetFontSize 40
  1079. PlayAlertSound 4 300
  1080.  
  1081. Show # Maps:T8
  1082. DropLevel >= 75
  1083. Class "Maps"
  1084. BaseType "Shaped"
  1085. SetBackgroundColor 0 0 0 # BACKGROUND: T6-10 maps, currency, talismans
  1086. SetFontSize 38
  1087. PlayAlertSound 4 300
  1088.  
  1089. Hide # Maps:T8 %H4
  1090. DropLevel >= 75
  1091. Class "Maps"
  1092. SetTextColor 150 150 150 # TEXTCOLOR: Outleveled Maps
  1093. SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
  1094. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  1095. SetFontSize 36
  1096.  
  1097. Show # Maps:T7 - OnLevel
  1098. ItemLevel < 81
  1099. DropLevel >= 74
  1100. Class "Maps"
  1101. SetBackgroundColor 0 0 0 # BACKGROUND: T6-10 maps, currency, talismans
  1102. SetFontSize 40
  1103. PlayAlertSound 4 300
  1104.  
  1105. Show # Maps:T7
  1106. DropLevel >= 74
  1107. Class "Maps"
  1108. BaseType "Shaped"
  1109. SetBackgroundColor 0 0 0 # BACKGROUND: T6-10 maps, currency, talismans
  1110. SetFontSize 38
  1111. PlayAlertSound 4 300
  1112.  
  1113. Hide # Maps:T7 %H4
  1114. DropLevel >= 74
  1115. Class "Maps"
  1116. SetTextColor 150 150 150 # TEXTCOLOR: Outleveled Maps
  1117. SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
  1118. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  1119. SetFontSize 36
  1120.  
  1121. Show # Maps:T6 - OnLevel
  1122. ItemLevel < 80
  1123. DropLevel >= 73
  1124. Class "Maps"
  1125. SetBackgroundColor 0 0 0 # BACKGROUND: T6-10 maps, currency, talismans
  1126. SetFontSize 39
  1127. PlayAlertSound 4 300
  1128.  
  1129. Show # Maps:T6
  1130. DropLevel >= 73
  1131. Class "Maps"
  1132. BaseType "Shaped"
  1133. SetBackgroundColor 0 0 0 # BACKGROUND: T6-10 maps, currency, talismans
  1134. SetFontSize 38
  1135. PlayAlertSound 4 300
  1136.  
  1137. Hide # Maps:T6 %H4
  1138. DropLevel >= 73
  1139. Class "Maps"
  1140. SetTextColor 150 150 150 # TEXTCOLOR: Outleveled Maps
  1141. SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
  1142. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  1143. SetFontSize 36
  1144.  
  1145. Show # Maps:T5 - OnLevel
  1146. ItemLevel < 79
  1147. DropLevel >= 72
  1148. Class "Maps"
  1149. SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
  1150. SetFontSize 38
  1151. PlayAlertSound 4 300
  1152.  
  1153. Hide # Maps:T5 %H3
  1154. DropLevel >= 72
  1155. Class "Maps"
  1156. SetTextColor 150 150 150 # TEXTCOLOR: Outleveled Maps
  1157. SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
  1158. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  1159. SetFontSize 34
  1160.  
  1161. Show # Maps:T4 - OnLevel
  1162. ItemLevel < 78
  1163. DropLevel >= 71
  1164. Class "Maps"
  1165. SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
  1166. SetFontSize 37
  1167. PlayAlertSound 4 300
  1168.  
  1169. Hide # Maps:T4 %H3
  1170. DropLevel >= 71
  1171. Class "Maps"
  1172. SetTextColor 150 150 150 # TEXTCOLOR: Outleveled Maps
  1173. SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
  1174. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  1175. SetFontSize 34
  1176.  
  1177. Show # Maps:T3 - OnLevel
  1178. ItemLevel < 77
  1179. DropLevel >= 70
  1180. Class "Maps"
  1181. SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
  1182. SetFontSize 37
  1183. PlayAlertSound 4 300
  1184.  
  1185. Hide # Maps:T3 %H3
  1186. DropLevel >= 70
  1187. Class "Maps"
  1188. SetTextColor 150 150 150 # TEXTCOLOR: Outleveled Maps
  1189. SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
  1190. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  1191. SetFontSize 34
  1192.  
  1193. Show # Maps:T2 - OnLevel
  1194. ItemLevel < 76
  1195. DropLevel = 69
  1196. Class "Maps"
  1197. SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
  1198. SetFontSize 36
  1199. PlayAlertSound 4 300
  1200.  
  1201. Hide # Maps:T2 %H3
  1202. DropLevel = 69
  1203. Class "Maps"
  1204. SetTextColor 150 150 150 # TEXTCOLOR: Outleveled Maps
  1205. SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
  1206. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  1207. SetFontSize 34
  1208.  
  1209. Show # Maps:T1 - OnLevel
  1210. ItemLevel < 75
  1211. DropLevel < 69
  1212. Class "Maps"
  1213. SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
  1214. SetFontSize 36
  1215. PlayAlertSound 4 300
  1216.  
  1217. Hide # Maps:T1 %H3
  1218. DropLevel < 69
  1219. Class "Maps"
  1220. SetTextColor 150 150 150 # TEXTCOLOR: Outleveled Maps
  1221. SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
  1222. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  1223. SetFontSize 34
  1224.  
  1225. Show # Safetyline
  1226. Class "Maps"
  1227. SetFontSize 42
  1228. PlayAlertSound 4 300
  1229.  
  1230. Show # "Ancient Reliquary Key" - the following section handles it (it's classified as a ""Misc Map Items" by GGG). No it's not hidden, stop asking me, crazy people.
  1231. Class "Misc Map Items"
  1232. SetTextColor 230 120 0 # TEXTCOLOR: Relic Keys, Breachstones
  1233. SetBackgroundColor 255 255 255 # BACKGROUND: T1 Global High Value Drop
  1234. SetBorderColor 230 120 0 # BORDERCOLOR: Relic Keys, Breachstones
  1235. SetFontSize 45
  1236. PlayAlertSound 6 300
  1237.  
  1238. Show # %TB - Fragments - T1
  1239. Class "Map Fragments"
  1240. BaseType "Mortal Hope" "Mortal Ignorance"
  1241. SetTextColor 0 0 0 # TEXTCOLOR: Cosmetic: Black Text
  1242. SetBackgroundColor 255 255 255 # BACKGROUND: T1 Global High Value Drop
  1243. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Highlight good drops
  1244. SetFontSize 45
  1245. PlayAlertSound 6 300
  1246.  
  1247. Show # %TB - Fragments - T1 - Expected
  1248. Class "Map Fragments"
  1249. BaseType "Fragment of the Phoenix" "Fragment of the Minotaur" "Fragment of the Chimera" "Fragment of the Hydra" "Breachstone"
  1250. SetTextColor 0 0 0 # TEXTCOLOR: Cosmetic: Black Text
  1251. SetBackgroundColor 255 255 255 # BACKGROUND: T1 Global High Value Drop
  1252. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Highlight good drops
  1253. SetFontSize 45
  1254. PlayAlertSound 2 300
  1255.  
  1256. Show # %TB - Fragments - T2
  1257. Class "Map Fragments"
  1258. BaseType "Mortal" "Eber's Key" "Yriel's Key" "Inya's Key" "Volkuur's Key" "Sacrifice at Midnight"
  1259. SetTextColor 0 0 0 # TEXTCOLOR: Cosmetic: Black Text
  1260. SetBackgroundColor 180 0 0 # BACKGROUND: Fragments - valuable
  1261. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Highlight good drops
  1262. SetFontSize 44
  1263. PlayAlertSound 2 300
  1264.  
  1265. Show
  1266. Class "Map Fragments"
  1267. SetTextColor 180 0 0 # TEXTCOLOR: Map fragments
  1268. SetBackgroundColor 0 0 0 # BACKGROUND: T6-10 maps, currency, talismans
  1269. SetBorderColor 180 0 0 # BORDERCOLOR: Fragments: Random
  1270. SetFontSize 38
  1271. PlayAlertSound 2 300
  1272.  
  1273. Show # %TB - Currency - T2
  1274. Class "Currency"
  1275. BaseType "Regal Orb" "Orb of Regret" "Chaos Orb" "Gemcutter's Prism" "Vaal Orb" "Master Cartographer" "Journeyman Cartographer" "Stacked Deck" "Orb of Chance"
  1276. SetTextColor 0 0 0 # TEXTCOLOR: Cosmetic: Black Text
  1277. SetBackgroundColor 249 150 25 # BACKGROUND: T2 Currency
  1278. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Highlight good drops
  1279. SetFontSize 42
  1280. PlayAlertSound 2 300
  1281.  
  1282. Show # %TB - Currency - T3
  1283. Class "Currency"
  1284. BaseType "Blessed Orb" "Orb of Fusing" "Orb of Scouring" "Orb of Alchemy" "Cartographer's Chisel" "Glassblower's Bauble" "Cartographer's Sextant" "Silver Coin"
  1285. SetTextColor 0 0 0 # TEXTCOLOR: Cosmetic: Black Text
  1286. SetBackgroundColor 213 159 0 # BACKGROUND: T3 Currency
  1287. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1288. SetFontSize 42
  1289. PlayAlertSound 2 300
  1290.  
  1291. Show # $top %TB - Currency - T1
  1292. Class "Currency"
  1293. BaseType "Mirror of Kalandra" "Eternal Orb" "Divine Orb" "Exalted Orb" "Albino Rhoa Feather"
  1294. SetTextColor 255 0 0 # TEXTCOLOR: T1 items: currency, 6L, fishing rod
  1295. SetBackgroundColor 255 255 255 # BACKGROUND: T1 Global High Value Drop
  1296. SetBorderColor 255 0 0 # BORDERCOLOR: T1 items: currency, 6L, fishing rod
  1297. SetFontSize 45
  1298. PlayAlertSound 6 300
  1299.  
  1300. Show # %TB - Essence - T1
  1301. Class "Currency"
  1302. BaseType "Shrieking Essence of" "Essence of Hysteria" "Essence of Insanity" "Essence of Horror" "Essence of Delirium" "Deafening Essence of" "Remnant of Corruption"
  1303. SetTextColor 0 0 0 # TEXTCOLOR: Cosmetic: Black Text
  1304. SetBackgroundColor 249 150 50 # BACKGROUND: T2 Currency
  1305. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Highlight good drops
  1306. SetFontSize 42
  1307. PlayAlertSound 2 300
  1308.  
  1309. Show
  1310. Class "Currency"
  1311. BaseType "Screaming Essence of"
  1312. SetTextColor 0 0 0 # TEXTCOLOR: Cosmetic: Black Text
  1313. SetBackgroundColor 15 180 200 # BACKGROUND: Essence LVL5
  1314. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Highlight good drops
  1315. SetFontSize 40
  1316. PlayAlertSound 2 300
  1317.  
  1318. Show
  1319. Class "Currency"
  1320. BaseType "Wailing Essence of"
  1321. SetTextColor 0 0 0 # TEXTCOLOR: Cosmetic: Black Text
  1322. SetBackgroundColor 30 159 200 # BACKGROUND: Essence LVL4
  1323. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Highlight good drops
  1324. SetFontSize 38
  1325. PlayAlertSound 2 300
  1326.  
  1327. Show
  1328. Class "Currency"
  1329. BaseType "Weeping Essence of"
  1330. SetTextColor 0 0 0 # TEXTCOLOR: Cosmetic: Black Text
  1331. SetBackgroundColor 30 159 200 225 # BACKGROUND: Essence LVL3
  1332. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Highlight good drops
  1333. SetFontSize 36
  1334. PlayAlertSound 2 300
  1335.  
  1336. Show
  1337. Class "Currency"
  1338. BaseType "Muttering Essence of"
  1339. SetTextColor 0 0 0 # TEXTCOLOR: Cosmetic: Black Text
  1340. SetBackgroundColor 30 159 200 200 # BACKGROUND: Essence LVL2
  1341. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Highlight good drops
  1342. SetFontSize 36
  1343.  
  1344. Show
  1345. Class "Currency"
  1346. BaseType "Whispering Essence of"
  1347. SetTextColor 0 0 0 # TEXTCOLOR: Cosmetic: Black Text
  1348. SetBackgroundColor 30 159 200 175 # BACKGROUND: Essence LVL1
  1349. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Highlight good drops
  1350. SetFontSize 34
  1351.  
  1352. Show # Blessing
  1353. Class "Currency"
  1354. BaseType "Blessing"
  1355. SetTextColor 130 25 255 # TEXTCOLOR: Breach Currency
  1356. SetBackgroundColor 255 255 255 # BACKGROUND: T1 Global High Value Drop
  1357. SetBorderColor 130 25 255 # BORDERCOLOR: Breach - accent
  1358. SetFontSize 45
  1359. PlayAlertSound 6 300
  1360.  
  1361. Show # %TB - Fragments - T1
  1362. Class "Stackable Currency"
  1363. BaseType "Splinter of Chayula"
  1364. SetTextColor 255 235 235 # TEXTCOLOR: Breach Currency
  1365. SetBackgroundColor 65 20 80 # BACKGROUND: Breach
  1366. SetBorderColor 130 25 255 # BORDERCOLOR: Breach - accent
  1367. SetFontSize 40
  1368. PlayAlertSound 2 100
  1369.  
  1370. Show
  1371. Class "Currency"
  1372. BaseType "Perandus Coin"
  1373. SetTextColor 255 178 135 # TEXTCOLOR: Perandus Coins
  1374. SetBorderColor 255 178 135 135 # BORDERCOLOR: Perandus Coin
  1375. SetFontSize 38
  1376.  
  1377. Show # %TB - Currency - NonDrop1
  1378. Class "Currency"
  1379. BaseType "Unshaping Orb" "Cartographer's Seal"
  1380. SetTextColor 0 0 0 # TEXTCOLOR: Cosmetic: Black Text
  1381. SetBackgroundColor 249 150 50 # BACKGROUND: T2 Currency
  1382. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Highlight good drops
  1383. SetFontSize 42
  1384. PlayAlertSound 2 300
  1385.  
  1386. Show # %TB - Currency - NonDrop2
  1387. Class "Currency"
  1388. BaseType "Prophecy"
  1389. SetTextColor 0 0 0 # TEXTCOLOR: Cosmetic: Black Text
  1390. SetBackgroundColor 159 15 213 # BACKGROUND: Itemized Prophecy
  1391. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Highlight good drops
  1392. SetFontSize 40
  1393. PlayAlertSound 2 300
  1394.  
  1395. Show # %TB - Divination - Exception
  1396. Class "Divination"
  1397. BaseType "The Wolf's Shadow"
  1398. SetTextColor 0 0 0 # TEXTCOLOR: Cosmetic: Black Text
  1399. SetBackgroundColor 145 215 230 225 # BACKGROUND: T4 Divination
  1400. SetBorderColor 0 100 150 # BORDERCOLOR: Cosmetic: T4 Divination
  1401. SetFontSize 38
  1402. PlayAlertSound 2 300
  1403.  
  1404. Show # %TB - Divination - T1
  1405. Class "Divination"
  1406. BaseType "House of Mirrors" "The Doctor" "The Fiend" "Hunter's Reward" "The Dragon's Heart" "Mawr Blaidd" "The Last One Standing" "The Offering" "The Ethereal" "The Queen" "Abandoned Wealth" "The Brittle Emperor" "The Immortal" "The Artist" "Wealth and Power" "Pride Before the Fall" "The Enlightened" "The King's Heart" "Bowyer's Dream" "The Hunger" "The Celestial Justicar" "Spark and the Flame" "Polymath"
  1407. SetTextColor 0 0 255 # TEXTCOLOR: Cosmetic: T1 Divination card
  1408. SetBackgroundColor 255 255 255 # BACKGROUND: T1 Global High Value Drop
  1409. SetBorderColor 0 0 255 # BORDERCOLOR: Cosmetic: T1 and T2 Divination
  1410. SetFontSize 45
  1411. PlayAlertSound 6 300
  1412.  
  1413. Show # %TB - Divination - T2
  1414. Class "Divination"
  1415. BaseType "Chaotic Disposition" "The Void" "The Cartographer" "The Dapper Prodigy" "The Vast" "The Dark Mage" "Last Hope" "The Valkyrie" "The Sephirot" "The Hoarder" "The Chains that Bind" "The Warlord" "The Aesthete" "Saint's Treasure" "The Thaumaturgist" "Heterochromia" "The Porcupine" "The Stormcaller" "The Soul" "Emperor of Purity"
  1416. SetTextColor 0 0 0 # TEXTCOLOR: Cosmetic: Black Text
  1417. SetBackgroundColor 100 250 250 245 # BACKGROUND: T2 Divination
  1418. SetBorderColor 255 255 0 # BORDERCOLOR: Crafting: T1
  1419. SetFontSize 44
  1420. PlayAlertSound 2 300
  1421.  
  1422. Show # %TB - Divination - T3
  1423. Class "Divination"
  1424. BaseType "The Road to Power" "The Arena Champion" "The Gladiator" "Glimmer of Hope" "The Tyrant" "The Union" "The Risk" "The Trial" "Scholar of the Seas" "Lucky Deck" "Humility" "The Penitent" "The Penitent" "The Surveyor" "Lysah's Respite" "The Inventor" "The Jester" "Vinia's Token" "Rats" "The Wrath" "Hope" "Treasure Hunter" "The Explorer" "The Body" "Jack in the Box" "The Traitor" "Valley of Steel Boxes" "Wolven King's Bite" "Wretched" "The Opulent" "Might is Right" "The Fletcher" "The Forsaken" "The Formless Sea" "The Demoness" "Time-Lost Relic" "The Wolf" "Earth Drinker" "Standoff" "Merciless Armament"
  1425. SetTextColor 0 0 0 # TEXTCOLOR: Cosmetic: Black Text
  1426. SetBackgroundColor 50 220 240 235 # BACKGROUND: T3 Divination
  1427. SetBorderColor 0 0 255 # BORDERCOLOR: Cosmetic: T1 and T2 Divination
  1428. SetFontSize 40
  1429. PlayAlertSound 2 300
  1430.  
  1431. Hide # %H3 %TB - Divination - T5
  1432. Class "Divination"
  1433. BaseType "Carrion Crow" "Other Cheek" "Hermit" "King's Blade" "Thunderous Skies" "Metalsmith's Gift"
  1434. SetTextColor 0 0 0 # TEXTCOLOR: Cosmetic: Black Text
  1435. SetBackgroundColor 175 215 230 180 # BACKGROUND: T5 Divination
  1436. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1437. SetFontSize 32
  1438.  
  1439. Show
  1440. Class "Divination"
  1441. SetTextColor 0 0 0 # TEXTCOLOR: Cosmetic: Black Text
  1442. SetBackgroundColor 145 215 230 225 # BACKGROUND: T4 Divination
  1443. SetBorderColor 0 100 150 # BORDERCOLOR: Cosmetic: T4 Divination
  1444. SetFontSize 38
  1445. PlayAlertSound 2 300
  1446.  
  1447. Hide # %H2 %TB - Currency - T8
  1448. Class "Currency"
  1449. BaseType "Scroll Fragment" "Transmutation Shard"
  1450. SetTextColor 170 158 130 165 # TEXTCOLOR: Low currency T4
  1451. SetFontSize 28
  1452.  
  1453. Hide # %H3
  1454. Class "Currency"
  1455. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Highlight good drops
  1456.  
  1457. Show # %TB - Leaguestone - Value
  1458. ItemLevel >= 67
  1459. Rarity = Magic
  1460. Class "Leaguestone"
  1461. BaseType "Perandus" "Breach" "Nemesis" "Bloodline"
  1462. SetTextColor 50 0 100 # TEXTCOLOR: LeagueStone Magic
  1463. SetBackgroundColor 90 240 140 # BACKGROUND: LeagueStone T1
  1464. SetBorderColor 50 0 100 # BORDERCOLOR: LeagueStone Magic
  1465. SetFontSize 45
  1466. PlayAlertSound 2 300
  1467.  
  1468. Show
  1469. Rarity >= Magic
  1470. Class "Leaguestone"
  1471. SetTextColor 50 0 100 # TEXTCOLOR: LeagueStone Magic
  1472. SetBackgroundColor 100 220 145 # BACKGROUND: LeagueStone T2
  1473. SetBorderColor 50 0 100 # BORDERCOLOR: LeagueStone Magic
  1474. SetFontSize 42
  1475. PlayAlertSound 2 300
  1476.  
  1477. Show # %TB - Leaguestone - Value
  1478. ItemLevel >= 67
  1479. Rarity = Normal
  1480. Class "Leaguestone"
  1481. BaseType "Perandus" "Breach" "Nemesis" "Bloodline"
  1482. SetTextColor 0 0 0 # TEXTCOLOR: Cosmetic: Black Text
  1483. SetBackgroundColor 100 220 145 # BACKGROUND: LeagueStone T2
  1484. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Highlight good drops
  1485. SetFontSize 42
  1486. PlayAlertSound 2 300
  1487.  
  1488. Show
  1489. Rarity = Normal
  1490. Class "Leaguestone"
  1491. SetTextColor 0 0 0 # TEXTCOLOR: Cosmetic: Black Text
  1492. SetBackgroundColor 70 160 100 230 # BACKGROUND: LeagueStone T3
  1493. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Highlight good drops
  1494. SetFontSize 40
  1495. PlayAlertSound 2 300
  1496.  
  1497. Show
  1498. Rarity = Unique
  1499. SocketGroup "WWWWWW"
  1500. BaseType "Simple Robe"
  1501. SetTextColor 0 0 0 # TEXTCOLOR: Cosmetic: Black Text
  1502. SetBackgroundColor 175 96 37 # BACKGROUND: T2 unique
  1503. SetBorderColor 175 96 37 # BORDERCOLOR: Unique Item
  1504. SetFontSize 45
  1505. PlayAlertSound 6 300
  1506.  
  1507. Show # 6 - Links
  1508. Rarity = Unique
  1509. LinkedSockets = 6
  1510. SetTextColor 175 96 37 # TEXTCOLOR: Uniques
  1511. SetBackgroundColor 255 255 255 # BACKGROUND: T1 Global High Value Drop
  1512. SetBorderColor 175 96 37 # BORDERCOLOR: Unique Item
  1513. SetFontSize 45
  1514. PlayAlertSound 6 300
  1515.  
  1516. Show # %TB - Uniques - T1 - Flasks
  1517. Rarity = Unique
  1518. BaseType "Stibnite Flask" "Ruby Flask" "Topaz Flask" "Sapphire Flask" "Silver Flask"
  1519. SetTextColor 175 96 37 # TEXTCOLOR: Uniques
  1520. SetBackgroundColor 255 255 255 # BACKGROUND: T1 Global High Value Drop
  1521. SetBorderColor 175 96 37 # BORDERCOLOR: Unique Item
  1522. SetFontSize 45
  1523. PlayAlertSound 6 300
  1524.  
  1525. Show # %TB - Uniques - T1 - Wep
  1526. Rarity = Unique
  1527. BaseType "Void Axe" "Prophecy Wand" "Jewelled Foil" "Royal Axe" "Cutlass"
  1528. SetTextColor 175 96 37 # TEXTCOLOR: Uniques
  1529. SetBackgroundColor 255 255 255 # BACKGROUND: T1 Global High Value Drop
  1530. SetBorderColor 175 96 37 # BORDERCOLOR: Unique Item
  1531. SetFontSize 45
  1532. PlayAlertSound 6 300
  1533.  
  1534. Show # %TB - Uniques - T1 - Arm
  1535. Rarity = Unique
  1536. BaseType "Sorcerer Boots" "Occultist's Vestment" "Crusader Boots" "Rawhide Boots" "Ezomyte Tower Shield" "Deicide Mask" "Glorious Plate" "Ezomyte Burgonet" "Assassin's Garb"
  1537. SetTextColor 175 96 37 # TEXTCOLOR: Uniques
  1538. SetBackgroundColor 255 255 255 # BACKGROUND: T1 Global High Value Drop
  1539. SetBorderColor 175 96 37 # BORDERCOLOR: Unique Item
  1540. SetFontSize 45
  1541. PlayAlertSound 6 300
  1542.  
  1543. Show # %TB - Uniques - T1 - Misc
  1544. Rarity = Unique
  1545. BaseType "Greatwolf Talisman"
  1546. SetTextColor 175 96 37 # TEXTCOLOR: Uniques
  1547. SetBackgroundColor 255 255 255 # BACKGROUND: T1 Global High Value Drop
  1548. SetBorderColor 175 96 37 # BORDERCOLOR: Unique Item
  1549. SetFontSize 45
  1550. PlayAlertSound 6 300
  1551.  
  1552. Show # 5 - Links
  1553. Rarity = Unique
  1554. LinkedSockets = 5
  1555. SetTextColor 0 0 0 # TEXTCOLOR: Cosmetic: Black Text
  1556. SetBackgroundColor 175 96 37 # BACKGROUND: T2 unique
  1557. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Highlight good drops
  1558. SetFontSize 45
  1559. PlayAlertSound 6 300
  1560.  
  1561. Show # %TB - Uniques - T2 - Flasks
  1562. Rarity = Unique
  1563. BaseType "Granite Flask" "Bismuth Flask"
  1564. SetTextColor 0 0 0 # TEXTCOLOR: Cosmetic: Black Text
  1565. SetBackgroundColor 175 96 37 # BACKGROUND: T2 unique
  1566. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Highlight good drops
  1567. SetFontSize 42
  1568. PlayAlertSound 6 300
  1569.  
  1570. Show # %TB - Uniques - T2 - Wep
  1571. Rarity = Unique
  1572. BaseType "Granite Flask" "Fiend Dagger" "Imperial Staff" "Carnal Sceptre" "Siege Axe" "Abyssal Axe" "Sacrificial Garb" "Ritual Sceptre" "Judgement Staff" "Vaal Sceptre" "Imperial Maul" "Steelhead" "Carnal Sceptre" "Terror Maul"
  1573. SetTextColor 0 0 0 # TEXTCOLOR: Cosmetic: Black Text
  1574. SetBackgroundColor 175 96 37 # BACKGROUND: T2 unique
  1575. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Highlight good drops
  1576. SetFontSize 42
  1577. PlayAlertSound 6 300
  1578.  
  1579. Show # %TB - Uniques - T2 - Arm
  1580. Rarity = Unique
  1581. BaseType "Jingling Spirit Shield" "Savant's Robe" "Gladiator Plate" "Vaal Regalia" "Sacrificial Garb" "Archon Kite Shield" "Legion Gloves" "Raven Mask" "Champion Kite Shield" "Nightmare Bascinet" "Clasped Mitts" "Wyrmscale Doublet"
  1582. SetTextColor 0 0 0 # TEXTCOLOR: Cosmetic: Black Text
  1583. SetBackgroundColor 175 96 37 # BACKGROUND: T2 unique
  1584. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Highlight good drops
  1585. SetFontSize 42
  1586. PlayAlertSound 6 300
  1587.  
  1588. Show # %TB - Uniques - T2 - Misc
  1589. Rarity = Unique
  1590. BaseType "Gold Ring" "Crystal Belt" "Citrine Amulet"
  1591. SetTextColor 0 0 0 # TEXTCOLOR: Cosmetic: Black Text
  1592. SetBackgroundColor 175 96 37 # BACKGROUND: T2 unique
  1593. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Highlight good drops
  1594. SetFontSize 42
  1595. PlayAlertSound 6 300
  1596.  
  1597. Show # %TB - MultiBase - Uniques
  1598. Rarity = Unique
  1599. BaseType "Ebony Tower Shield" "Onyx Amulet" "Goathide Boots" "Two-Stone Ring"
  1600. SetTextColor 0 0 0 # TEXTCOLOR: Cosmetic: Black Text
  1601. SetBackgroundColor 175 96 37 # BACKGROUND: T2 unique
  1602. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Highlight good drops
  1603. SetFontSize 42
  1604.  
  1605. Show # %TB - Uniques - Fated
  1606. Rarity = Unique
  1607. BaseType "Leather Belt"
  1608. SetTextColor 255 255 255 # TEXTCOLOR: Uniques
  1609. SetBackgroundColor 128 0 128 # BACKGROUND: Uniques: Prophecy Base
  1610. SetBorderColor 255 255 255 # BORDERCOLOR: Cosmetic: Fated Uniques
  1611. SetFontSize 45
  1612. PlayAlertSound 4 79
  1613.  
  1614. Show # %TB - Uniques - Fated
  1615. Rarity = Unique
  1616. BaseType "Iron Ring" "Coral Ring" "Jade Amulet" "Plate Vest" "Ornate Sword" "Scholar Boots" "Iron Staff" "Spiraled Wand" "Sledgehammer" "Long Bow" "Crude Bow" "Royal Bow" "Woodsplitter" "Jade Hatchet" "Painted Buckler" "Plank Kite Shield" "War Buckler" "Gilded Sallet" "Iron Hat" "Vine Circlet" "Goathide Gloves" "Coral Amulet" "Fire Arrow Quiver" "Serrated Arrow Quiver" "Death Bow"
  1617. SetTextColor 175 96 37 # TEXTCOLOR: Uniques
  1618. SetBackgroundColor 15 0 25 # BACKGROUND: Uniques: Prophecy Base
  1619. SetBorderColor 100 37 255 200 # BORDERCOLOR: Cosmetic: Fated Uniques
  1620. SetFontSize 40
  1621. PlayAlertSound 1 79
  1622.  
  1623. Show # T3
  1624. Rarity = Unique
  1625. SetTextColor 175 96 37 # TEXTCOLOR: Uniques
  1626. SetBackgroundColor 0 0 0 # BACKGROUND: T6-10 maps, currency, talismans
  1627. SetBorderColor 175 96 37 # BORDERCOLOR: Unique Item
  1628. SetFontSize 40
  1629. PlayAlertSound 1 79
  1630.  
  1631. Show # %TB - Uniques - Fated
  1632. Rarity = Unique
  1633. BaseType "Leather Belt"
  1634. SetTextColor 0 0 0 # TEXTCOLOR: Uniques
  1635. SetBackgroundColor 255 255 255 # BACKGROUND: Uniques: Prophecy Base
  1636. SetBorderColor 0 0 255 # BORDERCOLOR: Cosmetic: Fated Uniques
  1637. SetFontSize 45
  1638. PlayAlertSound 5 87
  1639.  
  1640. Show
  1641. Class "Quest"
  1642. BaseType "Shaper's Orb"
  1643. SetBorderColor 74 230 58 # BORDERCOLOR: Labyrinth, Quest, Shaper Orbs
  1644. SetFontSize 44
  1645. PlayAlertSound 2 300
  1646.  
  1647. Show
  1648. Class "Quest"
  1649. SetBorderColor 74 230 58 # BORDERCOLOR: Labyrinth, Quest, Shaper Orbs
  1650. SetFontSize 40
  1651.  
  1652. Show # $flask, lvl
  1653. ItemLevel >= 35
  1654. Class "Life Flask" "Mana Flask"
  1655. BaseType "Flask"
  1656. BaseType "Small" "Medium" "Large" "Greater" "Grand"
  1657. SetFontSize 20
  1658.  
  1659. Show # $flask, lvl
  1660. ItemLevel >= 53
  1661. Class "Life Flask" "Mana Flask"
  1662. BaseType "Flask"
  1663. BaseType "Giant" "Colossal" "Sacred"
  1664. SetFontSize 20
  1665.  
  1666. Show # $flask, lvl
  1667. ItemLevel <= 15
  1668. Rarity = Normal
  1669. Class "Hybrid Flask"
  1670. BaseType "Small"
  1671. SetTextColor 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  1672. SetBorderColor 100 100 100 # BORDERCOLOR: Leveling: strong highlight
  1673. SetFontSize 38
  1674.  
  1675. Show # $flask, lvl
  1676. ItemLevel <= 25
  1677. Rarity = Normal
  1678. Class "Hybrid Flask"
  1679. BaseType "Medium"
  1680. SetTextColor 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  1681. SetBorderColor 100 100 100 # BORDERCOLOR: Leveling: strong highlight
  1682. SetFontSize 38
  1683.  
  1684. Show # $flask, lvl
  1685. ItemLevel <= 35
  1686. Rarity = Normal
  1687. Class "Hybrid Flask"
  1688. BaseType "Large"
  1689. SetTextColor 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  1690. SetBorderColor 100 100 100 # BORDERCOLOR: Leveling: strong highlight
  1691. SetFontSize 38
  1692.  
  1693. Show # $flask, lvl
  1694. ItemLevel <= 45
  1695. Rarity = Normal
  1696. Class "Hybrid Flask"
  1697. BaseType "Colossal"
  1698. SetTextColor 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  1699. SetBorderColor 100 100 100 # BORDERCOLOR: Leveling: strong highlight
  1700. SetFontSize 38
  1701.  
  1702. Show # $flask, lvl
  1703. ItemLevel <= 55
  1704. Rarity = Normal
  1705. Class "Hybrid Flask"
  1706. BaseType "Sacred"
  1707. SetTextColor 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  1708. SetBorderColor 100 100 100 # BORDERCOLOR: Leveling: strong highlight
  1709. SetFontSize 38
  1710.  
  1711. Show # $flask, lvl
  1712. ItemLevel <= 67
  1713. Rarity = Normal
  1714. Class "Hybrid Flask"
  1715. BaseType "Hallowed"
  1716. SetTextColor 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  1717. SetBorderColor 100 100 100 # BORDERCOLOR: Leveling: strong highlight
  1718. SetFontSize 38
  1719.  
  1720. Show # $flask, lvl
  1721. ItemLevel <= 15
  1722. Rarity = Magic
  1723. Class "Hybrid Flask"
  1724. BaseType "Small"
  1725. SetTextColor 100 100 255 # TEXTCOLOR: Magic Items: Strong Highlight
  1726. SetBorderColor 100 100 100 # BORDERCOLOR: Leveling: strong highlight
  1727. SetFontSize 38
  1728.  
  1729. Show # $flask, lvl
  1730. ItemLevel <= 25
  1731. Rarity = Magic
  1732. Class "Hybrid Flask"
  1733. BaseType "Medium"
  1734. SetTextColor 100 100 255 # TEXTCOLOR: Magic Items: Strong Highlight
  1735. SetBorderColor 100 100 100 # BORDERCOLOR: Leveling: strong highlight
  1736. SetFontSize 38
  1737.  
  1738. Show # $flask, lvl
  1739. ItemLevel <= 35
  1740. Rarity = Magic
  1741. Class "Hybrid Flask"
  1742. BaseType "Large"
  1743. SetTextColor 100 100 255 # TEXTCOLOR: Magic Items: Strong Highlight
  1744. SetBorderColor 100 100 100 # BORDERCOLOR: Leveling: strong highlight
  1745. SetFontSize 38
  1746.  
  1747. Show # $flask, lvl
  1748. ItemLevel <= 45
  1749. Rarity = Magic
  1750. Class "Hybrid Flask"
  1751. BaseType "Colossal"
  1752. SetTextColor 100 100 255 # TEXTCOLOR: Magic Items: Strong Highlight
  1753. SetBorderColor 100 100 100 # BORDERCOLOR: Leveling: strong highlight
  1754. SetFontSize 38
  1755.  
  1756. Show # $flask, lvl
  1757. ItemLevel <= 55
  1758. Rarity = Magic
  1759. Class "Hybrid Flask"
  1760. BaseType "Sacred"
  1761. SetTextColor 100 100 255 # TEXTCOLOR: Magic Items: Strong Highlight
  1762. SetBorderColor 100 100 100 # BORDERCOLOR: Leveling: strong highlight
  1763. SetFontSize 38
  1764.  
  1765. Show # $flask, lvl
  1766. ItemLevel <= 66
  1767. Rarity = Magic
  1768. Class "Hybrid Flask"
  1769. BaseType "Hallowed"
  1770. SetTextColor 100 100 255 # TEXTCOLOR: Magic Items: Strong Highlight
  1771. SetBorderColor 100 100 100 # BORDERCOLOR: Leveling: strong highlight
  1772. SetFontSize 38
  1773.  
  1774. Show # $flask, lvl
  1775. ItemLevel <= 5
  1776. Rarity = Normal
  1777. Class "Flasks"
  1778. BaseType "Small"
  1779. SetTextColor 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  1780. SetBorderColor 100 100 100 # BORDERCOLOR: Leveling: strong highlight
  1781. SetFontSize 38
  1782.  
  1783. Show # $flask, lvl
  1784. ItemLevel <= 8
  1785. ItemLevel >= 3
  1786. Rarity = Normal
  1787. Class "Flasks"
  1788. BaseType "Medium"
  1789. SetTextColor 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  1790. SetBorderColor 100 100 100 # BORDERCOLOR: Leveling: strong highlight
  1791. SetFontSize 38
  1792.  
  1793. Show # $flask, lvl
  1794. ItemLevel <= 12
  1795. ItemLevel >= 5
  1796. Rarity = Normal
  1797. Class "Flasks"
  1798. BaseType "Large"
  1799. SetTextColor 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  1800. SetBorderColor 100 100 100 # BORDERCOLOR: Leveling: strong highlight
  1801. SetFontSize 38
  1802.  
  1803. Show # $flask, lvl
  1804. ItemLevel <= 18
  1805. ItemLevel >= 12
  1806. Rarity = Normal
  1807. Class "Flasks"
  1808. BaseType "Greater"
  1809. SetTextColor 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  1810. SetBorderColor 100 100 100 # BORDERCOLOR: Leveling: strong highlight
  1811. SetFontSize 38
  1812.  
  1813. Show # $flask, lvl
  1814. ItemLevel <= 24
  1815. ItemLevel >= 18
  1816. Rarity = Normal
  1817. Class "Flasks"
  1818. BaseType "Grand"
  1819. SetTextColor 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  1820. SetBorderColor 100 100 100 # BORDERCOLOR: Leveling: strong highlight
  1821. SetFontSize 38
  1822.  
  1823. Show # $flask, lvl
  1824. ItemLevel <= 30
  1825. ItemLevel >= 24
  1826. Rarity = Normal
  1827. Class "Flasks"
  1828. BaseType "Giant"
  1829. SetTextColor 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  1830. SetBorderColor 100 100 100 # BORDERCOLOR: Leveling: strong highlight
  1831. SetFontSize 38
  1832.  
  1833. Show # $flask, lvl
  1834. ItemLevel <= 37
  1835. ItemLevel >= 30
  1836. Rarity = Normal
  1837. Class "Flasks"
  1838. BaseType "Colossal"
  1839. SetTextColor 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  1840. SetBorderColor 100 100 100 # BORDERCOLOR: Leveling: strong highlight
  1841. SetFontSize 38
  1842.  
  1843. Show # $flask, lvl
  1844. ItemLevel <= 42
  1845. ItemLevel >= 36
  1846. Rarity = Normal
  1847. Class "Flasks"
  1848. BaseType "Sacred"
  1849. SetTextColor 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  1850. SetBorderColor 100 100 100 # BORDERCOLOR: Leveling: strong highlight
  1851. SetFontSize 38
  1852.  
  1853. Show # $flask, lvl
  1854. ItemLevel <= 48
  1855. ItemLevel >= 42
  1856. Rarity = Normal
  1857. Class "Flasks"
  1858. BaseType "Hallowed"
  1859. SetTextColor 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  1860. SetBorderColor 100 100 100 # BORDERCOLOR: Leveling: strong highlight
  1861. SetFontSize 38
  1862.  
  1863. Show # $flask, lvl
  1864. ItemLevel <= 55
  1865. ItemLevel >= 48
  1866. Rarity = Normal
  1867. Class "Flasks"
  1868. BaseType "Sanctified"
  1869. SetTextColor 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  1870. SetBorderColor 100 100 100 # BORDERCOLOR: Leveling: strong highlight
  1871. SetFontSize 38
  1872.  
  1873. Show # $flask, lvl
  1874. ItemLevel <= 66
  1875. ItemLevel >= 60
  1876. Rarity = Normal
  1877. Class "Flasks"
  1878. BaseType "Divine"
  1879. SetTextColor 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  1880. SetBorderColor 100 100 100 # BORDERCOLOR: Leveling: strong highlight
  1881. SetFontSize 38
  1882.  
  1883. Show # $flask, lvl
  1884. ItemLevel <= 66
  1885. ItemLevel >= 65
  1886. Rarity = Normal
  1887. Class "Flasks"
  1888. BaseType "Eternal"
  1889. SetTextColor 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  1890. SetBorderColor 100 100 100 # BORDERCOLOR: Leveling: strong highlight
  1891. SetFontSize 38
  1892.  
  1893. Show # $flask, lvl
  1894. ItemLevel <= 5
  1895. Rarity = Magic
  1896. Class "Flasks"
  1897. BaseType "Small"
  1898. SetTextColor 100 100 255 # TEXTCOLOR: Magic Items: Strong Highlight
  1899. SetBorderColor 100 100 100 # BORDERCOLOR: Leveling: strong highlight
  1900. SetFontSize 38
  1901.  
  1902. Show # $flask, lvl
  1903. ItemLevel <= 8
  1904. ItemLevel >= 3
  1905. Rarity = Magic
  1906. Class "Flasks"
  1907. BaseType "Medium"
  1908. SetTextColor 100 100 255 # TEXTCOLOR: Magic Items: Strong Highlight
  1909. SetBorderColor 100 100 100 # BORDERCOLOR: Leveling: strong highlight
  1910. SetFontSize 38
  1911.  
  1912. Show # $flask, lvl
  1913. ItemLevel <= 12
  1914. ItemLevel >= 5
  1915. Rarity = Magic
  1916. Class "Flasks"
  1917. BaseType "Large"
  1918. SetTextColor 100 100 255 # TEXTCOLOR: Magic Items: Strong Highlight
  1919. SetBorderColor 100 100 100 # BORDERCOLOR: Leveling: strong highlight
  1920. SetFontSize 38
  1921.  
  1922. Show # $flask, lvl
  1923. ItemLevel <= 18
  1924. ItemLevel >= 12
  1925. Rarity = Magic
  1926. Class "Flasks"
  1927. BaseType "Greater"
  1928. SetTextColor 100 100 255 # TEXTCOLOR: Magic Items: Strong Highlight
  1929. SetBorderColor 100 100 100 # BORDERCOLOR: Leveling: strong highlight
  1930. SetFontSize 38
  1931.  
  1932. Show # $flask, lvl
  1933. ItemLevel <= 24
  1934. ItemLevel >= 18
  1935. Rarity = Magic
  1936. Class "Flasks"
  1937. BaseType "Grand"
  1938. SetTextColor 100 100 255 # TEXTCOLOR: Magic Items: Strong Highlight
  1939. SetBorderColor 100 100 100 # BORDERCOLOR: Leveling: strong highlight
  1940. SetFontSize 38
  1941.  
  1942. Show # $flask, lvl
  1943. ItemLevel <= 30
  1944. ItemLevel >= 24
  1945. Rarity = Magic
  1946. Class "Flasks"
  1947. BaseType "Giant"
  1948. SetTextColor 100 100 255 # TEXTCOLOR: Magic Items: Strong Highlight
  1949. SetBorderColor 100 100 100 # BORDERCOLOR: Leveling: strong highlight
  1950. SetFontSize 38
  1951.  
  1952. Show # $flask, lvl
  1953. ItemLevel <= 37
  1954. ItemLevel >= 30
  1955. Rarity = Magic
  1956. Class "Flasks"
  1957. BaseType "Colossal"
  1958. SetTextColor 100 100 255 # TEXTCOLOR: Magic Items: Strong Highlight
  1959. SetBorderColor 100 100 100 # BORDERCOLOR: Leveling: strong highlight
  1960. SetFontSize 38
  1961.  
  1962. Show # $flask, lvl
  1963. ItemLevel <= 42
  1964. ItemLevel >= 36
  1965. Rarity = Magic
  1966. Class "Flasks"
  1967. BaseType "Sacred"
  1968. SetTextColor 100 100 255 # TEXTCOLOR: Magic Items: Strong Highlight
  1969. SetBorderColor 100 100 100 # BORDERCOLOR: Leveling: strong highlight
  1970. SetFontSize 38
  1971.  
  1972. Show # $flask, lvl
  1973. ItemLevel <= 48
  1974. ItemLevel >= 42
  1975. Rarity = Magic
  1976. Class "Flasks"
  1977. BaseType "Hallowed"
  1978. SetTextColor 100 100 255 # TEXTCOLOR: Magic Items: Strong Highlight
  1979. SetBorderColor 100 100 100 # BORDERCOLOR: Leveling: strong highlight
  1980. SetFontSize 38
  1981.  
  1982. Show # $flask, lvl
  1983. ItemLevel <= 55
  1984. ItemLevel >= 48
  1985. Rarity = Magic
  1986. Class "Flasks"
  1987. BaseType "Sanctified"
  1988. SetTextColor 100 100 255 # TEXTCOLOR: Magic Items: Strong Highlight
  1989. SetBorderColor 100 100 100 # BORDERCOLOR: Leveling: strong highlight
  1990. SetFontSize 38
  1991.  
  1992. Show # $flask, lvl
  1993. ItemLevel <= 67
  1994. ItemLevel >= 60
  1995. Rarity = Magic
  1996. Class "Flasks"
  1997. BaseType "Divine"
  1998. SetTextColor 100 100 255 # TEXTCOLOR: Magic Items: Strong Highlight
  1999. SetBorderColor 100 100 100 # BORDERCOLOR: Leveling: strong highlight
  2000. SetFontSize 38
  2001.  
  2002. Show # $flask, lvl
  2003. ItemLevel <= 66
  2004. ItemLevel >= 65
  2005. Rarity = Magic
  2006. Class "Flasks"
  2007. BaseType "Eternal"
  2008. SetTextColor 100 100 255 # TEXTCOLOR: Magic Items: Strong Highlight
  2009. SetBorderColor 100 100 100 # BORDERCOLOR: Leveling: strong highlight
  2010. SetFontSize 38
  2011.  
  2012. Show # $flask, lvl
  2013. Rarity <= Magic
  2014. BaseType "Flask"
  2015. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  2016. SetFontSize 30
  2017.  
  2018. Show # $leveling, small, autosmall, bhg, great
  2019. ItemLevel < 65
  2020. Rarity = Rare
  2021. LinkedSockets >= 4
  2022. SetBackgroundColor 30 90 45 225 # BACKGROUND: Rares - Basetype - Great
  2023. SetBorderColor 100 255 255 # BORDERCOLOR: Leveling: 4-linked rare
  2024. SetFontSize 40
  2025.  
  2026. Show # $leveling, small, autosmall, bhg, great
  2027. ItemLevel < 30
  2028. Rarity = Rare
  2029. Class "Boots"
  2030. SetBackgroundColor 30 90 45 225 # BACKGROUND: Rares - Basetype - Great
  2031. SetBorderColor 220 220 220 # BORDERCOLOR: Leveling: very useful rares
  2032. SetFontSize 40
  2033.  
  2034. Show # $leveling, small, autosmall, bhg, great
  2035. ItemLevel < 65
  2036. Rarity = Rare
  2037. Class "Boots" "Helmets" "Gloves"
  2038. SetBackgroundColor 30 90 45 225 # BACKGROUND: Rares - Basetype - Great
  2039. SetBorderColor 220 220 220 # BORDERCOLOR: Leveling: very useful rares
  2040. SetFontSize 38
  2041.  
  2042. Show # $leveling, good, exception
  2043. ItemLevel < 65
  2044. Rarity = Rare
  2045. Class "Sceptres" "Daggers" "Wands"
  2046. SetBackgroundColor 30 90 45 225 # BACKGROUND: Rares - Basetype - Great
  2047. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  2048. SetFontSize 38
  2049.  
  2050. Show # $leveling, small, good
  2051. ItemLevel < 10
  2052. Rarity = Rare
  2053. Width <= 1
  2054. Height <= 3
  2055. SetBackgroundColor 30 90 45 # BACKGROUND: Rares - Basetype - Good
  2056. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  2057. SetFontSize 40
  2058.  
  2059. Show # $leveling, small, good
  2060. ItemLevel < 10
  2061. Rarity = Rare
  2062. Width <= 2
  2063. Height <= 2
  2064. SetBackgroundColor 30 90 45 # BACKGROUND: Rares - Basetype - Good
  2065. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  2066. SetFontSize 40
  2067.  
  2068. Show # $leveling, good
  2069. ItemLevel < 10
  2070. Rarity = Rare
  2071. SetBackgroundColor 30 90 45 # BACKGROUND: Rares - Basetype - Good
  2072. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  2073. SetFontSize 38
  2074.  
  2075. Show # $leveling, small, good
  2076. ItemLevel < 15
  2077. DropLevel > 5
  2078. Rarity = Rare
  2079. Width <= 2
  2080. Height <= 2
  2081. SetBackgroundColor 30 90 45 # BACKGROUND: Rares - Basetype - Good
  2082. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  2083. SetFontSize 38
  2084.  
  2085. Show # $leveling, small, good
  2086. ItemLevel < 15
  2087. DropLevel > 5
  2088. Rarity = Rare
  2089. Width <= 1
  2090. Height <= 3
  2091. SetBackgroundColor 30 90 45 # BACKGROUND: Rares - Basetype - Good
  2092. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  2093. SetFontSize 38
  2094.  
  2095. Show # $leveling, good
  2096. ItemLevel < 15
  2097. DropLevel > 5
  2098. Rarity = Rare
  2099. SetBackgroundColor 30 90 45 # BACKGROUND: Rares - Basetype - Good
  2100. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  2101. SetFontSize 35
  2102.  
  2103. Show # $leveling, small, good
  2104. ItemLevel < 20
  2105. DropLevel > 10
  2106. Rarity = Rare
  2107. Width <= 2
  2108. Height <= 2
  2109. SetBackgroundColor 30 90 45 # BACKGROUND: Rares - Basetype - Good
  2110. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  2111. SetFontSize 35
  2112.  
  2113. Show # $leveling, small, good
  2114. ItemLevel < 20
  2115. DropLevel > 10
  2116. Rarity = Rare
  2117. Width <= 1
  2118. Height <= 3
  2119. SetBackgroundColor 30 90 45 # BACKGROUND: Rares - Basetype - Good
  2120. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  2121. SetFontSize 35
  2122.  
  2123. Show # $leveling, good
  2124. ItemLevel < 20
  2125. DropLevel > 10
  2126. Rarity = Rare
  2127. SetBackgroundColor 30 90 45 # BACKGROUND: Rares - Basetype - Good
  2128. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  2129. SetFontSize 30
  2130.  
  2131. Show # $leveling, small, good
  2132. ItemLevel < 25
  2133. DropLevel > 15
  2134. Rarity = Rare
  2135. Width <= 2
  2136. Height <= 2
  2137. SetBackgroundColor 30 90 45 # BACKGROUND: Rares - Basetype - Good
  2138. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  2139. SetFontSize 35
  2140.  
  2141. Show # $leveling, small, good
  2142. ItemLevel < 25
  2143. DropLevel > 15
  2144. Rarity = Rare
  2145. Width <= 1
  2146. Height <= 3
  2147. SetBackgroundColor 30 90 45 # BACKGROUND: Rares - Basetype - Good
  2148. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  2149. SetFontSize 35
  2150.  
  2151. Show # $leveling, good
  2152. ItemLevel < 25
  2153. DropLevel > 15
  2154. Rarity = Rare
  2155. SetBackgroundColor 30 90 45 # BACKGROUND: Rares - Basetype - Good
  2156. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  2157. SetFontSize 30
  2158.  
  2159. Show # $leveling, small, good
  2160. ItemLevel < 30
  2161. DropLevel > 20
  2162. Rarity = Rare
  2163. Width <= 2
  2164. Height <= 2
  2165. SetBackgroundColor 30 90 45 # BACKGROUND: Rares - Basetype - Good
  2166. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  2167. SetFontSize 35
  2168.  
  2169. Show # $leveling, small, good
  2170. ItemLevel < 30
  2171. DropLevel > 20
  2172. Rarity = Rare
  2173. Width <= 1
  2174. Height <= 3
  2175. SetBackgroundColor 30 90 45 # BACKGROUND: Rares - Basetype - Good
  2176. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  2177. SetFontSize 35
  2178.  
  2179. Show # $leveling, good
  2180. ItemLevel < 30
  2181. DropLevel > 20
  2182. Rarity = Rare
  2183. SetBackgroundColor 30 90 45 # BACKGROUND: Rares - Basetype - Good
  2184. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  2185. SetFontSize 30
  2186.  
  2187. Show # $leveling, small, good
  2188. ItemLevel < 35
  2189. DropLevel > 25
  2190. Rarity = Rare
  2191. Width <= 2
  2192. Height <= 2
  2193. SetBackgroundColor 30 90 45 # BACKGROUND: Rares - Basetype - Good
  2194. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  2195. SetFontSize 35
  2196.  
  2197. Show # $leveling, small, good
  2198. ItemLevel < 35
  2199. DropLevel > 25
  2200. Rarity = Rare
  2201. Width <= 1
  2202. Height <= 3
  2203. SetBackgroundColor 30 90 45 # BACKGROUND: Rares - Basetype - Good
  2204. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  2205. SetFontSize 35
  2206.  
  2207. Show # $leveling, good
  2208. ItemLevel < 35
  2209. DropLevel > 25
  2210. Rarity = Rare
  2211. SetBackgroundColor 30 90 45 # BACKGROUND: Rares - Basetype - Good
  2212. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  2213. SetFontSize 30
  2214.  
  2215. Show # $leveling, small, good
  2216. ItemLevel < 40
  2217. DropLevel > 30
  2218. Rarity = Rare
  2219. Width <= 2
  2220. Height <= 2
  2221. SetBackgroundColor 30 90 45 # BACKGROUND: Rares - Basetype - Good
  2222. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  2223. SetFontSize 35
  2224.  
  2225. Show # $leveling, small, good
  2226. ItemLevel < 40
  2227. DropLevel > 30
  2228. Rarity = Rare
  2229. Width <= 1
  2230. Height <= 3
  2231. SetBackgroundColor 30 90 45 # BACKGROUND: Rares - Basetype - Good
  2232. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  2233. SetFontSize 35
  2234.  
  2235. Show # $leveling, good
  2236. ItemLevel < 40
  2237. DropLevel > 30
  2238. Rarity = Rare
  2239. SetBackgroundColor 30 90 45 # BACKGROUND: Rares - Basetype - Good
  2240. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  2241. SetFontSize 30
  2242.  
  2243. Show # $leveling, small, good
  2244. ItemLevel < 45
  2245. DropLevel > 35
  2246. Rarity = Rare
  2247. Width <= 2
  2248. Height <= 2
  2249. SetBackgroundColor 30 90 45 # BACKGROUND: Rares - Basetype - Good
  2250. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  2251. SetFontSize 35
  2252.  
  2253. Show # $leveling, small, good
  2254. ItemLevel < 45
  2255. DropLevel > 35
  2256. Rarity = Rare
  2257. Width <= 1
  2258. Height <= 3
  2259. SetBackgroundColor 30 90 45 # BACKGROUND: Rares - Basetype - Good
  2260. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  2261. SetFontSize 35
  2262.  
  2263. Show # $leveling, good
  2264. ItemLevel < 45
  2265. DropLevel > 35
  2266. Rarity = Rare
  2267. SetBackgroundColor 30 90 45 # BACKGROUND: Rares - Basetype - Good
  2268. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  2269. SetFontSize 30
  2270.  
  2271. Show # $leveling, small, good
  2272. ItemLevel < 50
  2273. DropLevel > 40
  2274. Rarity = Rare
  2275. Width <= 1
  2276. Height <= 3
  2277. SetBackgroundColor 30 90 45 # BACKGROUND: Rares - Basetype - Good
  2278. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  2279. SetFontSize 35
  2280.  
  2281. Show # $leveling, small, good
  2282. ItemLevel < 50
  2283. DropLevel > 40
  2284. Rarity = Rare
  2285. Width <= 2
  2286. Height <= 2
  2287. SetBackgroundColor 30 90 45 # BACKGROUND: Rares - Basetype - Good
  2288. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  2289. SetFontSize 35
  2290.  
  2291. Show # $leveling, good
  2292. ItemLevel < 50
  2293. DropLevel > 40
  2294. Rarity = Rare
  2295. SetBackgroundColor 30 90 45 # BACKGROUND: Rares - Basetype - Good
  2296. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  2297. SetFontSize 30
  2298.  
  2299. Show # $leveling, small, good
  2300. ItemLevel < 55
  2301. DropLevel > 45
  2302. Rarity = Rare
  2303. Width <= 2
  2304. Height <= 2
  2305. SetBackgroundColor 30 90 45 # BACKGROUND: Rares - Basetype - Good
  2306. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  2307. SetFontSize 35
  2308.  
  2309. Show # $leveling, small, good
  2310. ItemLevel < 55
  2311. DropLevel > 45
  2312. Rarity = Rare
  2313. Width <= 1
  2314. Height <= 3
  2315. SetBackgroundColor 30 90 45 # BACKGROUND: Rares - Basetype - Good
  2316. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  2317. SetFontSize 35
  2318.  
  2319. Show # $leveling, good
  2320. ItemLevel < 55
  2321. DropLevel > 45
  2322. Rarity = Rare
  2323. SetBackgroundColor 30 90 45 # BACKGROUND: Rares - Basetype - Good
  2324. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  2325. SetFontSize 30
  2326.  
  2327. Show # $leveling, small, good
  2328. ItemLevel < 60
  2329. DropLevel > 50
  2330. Rarity = Rare
  2331. Width <= 2
  2332. Height <= 2
  2333. SetBackgroundColor 30 90 45 # BACKGROUND: Rares - Basetype - Good
  2334. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  2335. SetFontSize 35
  2336.  
  2337. Show # $leveling, small, good
  2338. ItemLevel < 60
  2339. DropLevel > 50
  2340. Rarity = Rare
  2341. Width <= 1
  2342. Height <= 3
  2343. SetBackgroundColor 30 90 45 # BACKGROUND: Rares - Basetype - Good
  2344. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  2345. SetFontSize 35
  2346.  
  2347. Show # $leveling, good
  2348. ItemLevel < 60
  2349. DropLevel > 50
  2350. Rarity = Rare
  2351. SetBackgroundColor 30 90 45 # BACKGROUND: Rares - Basetype - Good
  2352. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  2353. SetFontSize 30
  2354.  
  2355. Show # $leveling, small, good
  2356. ItemLevel < 65
  2357. DropLevel > 55
  2358. Rarity = Rare
  2359. Width <= 2
  2360. Height <= 2
  2361. SetBackgroundColor 30 90 45 # BACKGROUND: Rares - Basetype - Good
  2362. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  2363. SetFontSize 35
  2364.  
  2365. Show # $leveling, small, good
  2366. ItemLevel < 65
  2367. DropLevel > 55
  2368. Rarity = Rare
  2369. Width <= 1
  2370. Height <= 3
  2371. SetBackgroundColor 30 90 45 # BACKGROUND: Rares - Basetype - Good
  2372. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  2373. SetFontSize 35
  2374.  
  2375. Show # $leveling, good
  2376. ItemLevel < 65
  2377. DropLevel > 55
  2378. Rarity = Rare
  2379. SetBackgroundColor 30 90 45 # BACKGROUND: Rares - Basetype - Good
  2380. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  2381. SetFontSize 30
  2382.  
  2383. Show # $leveling, small
  2384. ItemLevel < 65
  2385. Rarity = Rare
  2386. Width <= 1
  2387. Height <= 3
  2388. SetBackgroundColor 0 0 0 225 # BACKGROUND: Rares - Basetype - OK
  2389. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  2390. SetFontSize 35
  2391.  
  2392. Show # $leveling, small
  2393. ItemLevel < 65
  2394. Rarity = Rare
  2395. Width <= 2
  2396. Height <= 2
  2397. SetBackgroundColor 0 0 0 225 # BACKGROUND: Rares - Basetype - OK
  2398. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  2399. SetFontSize 35
  2400.  
  2401. Show # leveling, ok, small
  2402. ItemLevel < 65
  2403. Rarity = Rare
  2404. Width <= 2
  2405. Height <= 2
  2406. SetBackgroundColor 0 0 0 225 # BACKGROUND: Rares - Basetype - OK
  2407. SetBorderColor 150 150 150 200 # BORDERCOLOR: Rares - Size - Small (+OK basetype)
  2408. SetFontSize 30
  2409.  
  2410. Show # leveling, ok, small
  2411. ItemLevel < 65
  2412. Rarity = Rare
  2413. Width <= 1
  2414. Height <= 3
  2415. SetBackgroundColor 0 0 0 225 # BACKGROUND: Rares - Basetype - OK
  2416. SetBorderColor 150 150 150 200 # BORDERCOLOR: Rares - Size - Small (+OK basetype)
  2417. SetFontSize 30
  2418.  
  2419. Show # leveling, ok
  2420. ItemLevel < 20
  2421. Rarity = Rare
  2422. SetBackgroundColor 0 0 0 225 # BACKGROUND: Rares - Basetype - OK
  2423. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  2424. SetFontSize 35
  2425.  
  2426. Show # leveling, ok
  2427. ItemLevel < 65
  2428. Rarity = Rare
  2429. SetBackgroundColor 0 0 0 225 # BACKGROUND: Rares - Basetype - OK
  2430. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  2431. SetFontSize 32
  2432.  
  2433. Show # $rgb, small, lvl
  2434. ItemLevel < 65
  2435. LinkedSockets = 4
  2436. SocketGroup "RGB"
  2437. Class "Gloves" "Boots" "Helmets" "Body Armour"
  2438. SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
  2439. SetBorderColor 100 100 200 # BORDERCOLOR: Leveling: 4-link
  2440. SetFontSize 40
  2441.  
  2442. Show # $rgb, small, lvl
  2443. ItemLevel < 65
  2444. Width <= 2
  2445. Height <= 2
  2446. SocketGroup "RGB"
  2447. SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
  2448. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  2449. SetFontSize 38
  2450.  
  2451. Show # $rgb, small, lvl
  2452. Width <= 1
  2453. Height <= 3
  2454. SocketGroup "RGB"
  2455. SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
  2456. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  2457. SetFontSize 38
  2458.  
  2459. Show # $rgb, bulky, lvl
  2460. Width >= 2
  2461. Height >= 4
  2462. SocketGroup "RGB"
  2463. SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
  2464. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  2465. SetFontSize 34
  2466.  
  2467. Show # $rgb, lvl
  2468. SocketGroup "RGB"
  2469. SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
  2470. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  2471. SetFontSize 36
  2472.  
  2473. Show # topaz ring for act 2+3 racing %TB - LVL35 - Trinkets
  2474. ItemLevel > 12
  2475. ItemLevel < 35
  2476. Rarity = Normal
  2477. BaseType "Topaz Ring" "Two-Stone"
  2478. SetTextColor 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  2479. SetBorderColor 100 100 100 # BORDERCOLOR: Leveling: strong highlight
  2480. SetFontSize 38
  2481.  
  2482. Show # topaz ring for act 2+3 racing %TB - LVL35 - Trinkets
  2483. ItemLevel > 12
  2484. ItemLevel < 35
  2485. Rarity = Magic
  2486. BaseType "Topaz Ring" "Two-Stone"
  2487. SetTextColor 100 100 255 # TEXTCOLOR: Magic Items: Strong Highlight
  2488. SetBorderColor 100 100 100 # BORDERCOLOR: Leveling: strong highlight
  2489. SetFontSize 38
  2490.  
  2491. Show # $trinkets, lvl %TB - LVL18 - Trinkets
  2492. ItemLevel < 18
  2493. Rarity = Normal
  2494. BaseType "Amber Amulet" "Jade Amulet" "Lapis Amulet"
  2495. SetTextColor 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  2496. SetBorderColor 100 100 100 # BORDERCOLOR: Leveling: strong highlight
  2497. SetFontSize 38
  2498.  
  2499. Show # $trinkets, lvl %TB - LVL18 - Trinkets
  2500. ItemLevel < 18
  2501. Rarity = Magic
  2502. BaseType "Amber Amulet" "Jade Amulet" "Lapis Amulet"
  2503. SetTextColor 100 100 255 # TEXTCOLOR: Magic Items: Strong Highlight
  2504. SetBorderColor 100 100 100 # BORDERCOLOR: Leveling: strong highlight
  2505. SetFontSize 38
  2506.  
  2507. Show # $trinkets, lvl %TB - LVL12 - Trinkets
  2508. ItemLevel < 12
  2509. Rarity = Normal
  2510. BaseType "Coral Ring" "Sapphire Ring" "Leather Belt"
  2511. SetTextColor 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  2512. SetBorderColor 100 100 100 # BORDERCOLOR: Leveling: strong highlight
  2513. SetFontSize 40
  2514.  
  2515. Show # $trinkets, lvl %TB - LVL12 - Trinkets
  2516. ItemLevel < 12
  2517. Rarity = Magic
  2518. BaseType "Coral Ring" "Sapphire Ring" "Leather Belt"
  2519. SetTextColor 100 100 255 # TEXTCOLOR: Magic Items: Strong Highlight
  2520. SetBorderColor 100 100 100 # BORDERCOLOR: Leveling: strong highlight
  2521. SetFontSize 40
  2522.  
  2523. Show # $trinkets, lvl %TB - Brutus - Handling - Gear
  2524. ItemLevel <= 9
  2525. Rarity = Normal
  2526. BaseType "Battered Helm" "Leatherscale Boots" "Light Brigandine" "Fishscale Gauntlets" "Light Brigandine" "Scale Vest"
  2527. SetTextColor 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  2528. SetBorderColor 100 100 100 # BORDERCOLOR: Leveling: strong highlight
  2529. SetFontSize 36
  2530.  
  2531. Show # $trinkets, lvl %TB - Brutus - Handling - Gear
  2532. ItemLevel <= 9
  2533. Rarity = Magic
  2534. BaseType "Battered Helm" "Leatherscale Boots" "Light Brigandine" "Fishscale Gauntlets" "Light Brigandine" "Scale Vest"
  2535. SetTextColor 100 100 255 # TEXTCOLOR: Magic Items: Strong Highlight
  2536. SetBorderColor 100 100 100 # BORDERCOLOR: Leveling: strong highlight
  2537. SetFontSize 36
  2538.  
  2539. Show # $trinkets, lvl
  2540. ItemLevel < 15
  2541. Rarity = Normal
  2542. Class "Rings" "Amulets" "Belts"
  2543. SetTextColor 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  2544. SetBorderColor 100 100 100 # BORDERCOLOR: Leveling: strong highlight
  2545. SetFontSize 36
  2546.  
  2547. Show # $trinkets, lvl
  2548. ItemLevel < 20
  2549. Rarity = Magic
  2550. Class "Rings" "Amulets" "Belts"
  2551. SetTextColor 100 100 255 # TEXTCOLOR: Magic Items: Strong Highlight
  2552. SetBorderColor 100 100 100 # BORDERCOLOR: Leveling: strong highlight
  2553. SetFontSize 36
  2554.  
  2555. Show # $trinkets, lvl
  2556. ItemLevel < 35
  2557. Rarity = Normal
  2558. Class "Rings" "Amulets" "Belts"
  2559. SetTextColor 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  2560.  
  2561. Show # $trinkets, lvl
  2562. ItemLevel < 45
  2563. Rarity = Magic
  2564. Class "Rings" "Amulets" "Belts"
  2565. SetTextColor 100 100 255 # TEXTCOLOR: Magic Items: Strong Highlight
  2566. SetBorderColor 100 100 100 # BORDERCOLOR: Leveling: strong highlight
  2567. SetFontSize 34
  2568.  
  2569. Show # $trinkets, lvl, quivers
  2570. ItemLevel <= 66
  2571. Rarity = Magic
  2572. Class "Rings" "Amulets" "Belts" "Quivers"
  2573. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  2574.  
  2575. Show # $lvl, caster
  2576. ItemLevel < 35
  2577. Rarity <= Magic
  2578. LinkedSockets = 3
  2579. Class "Sceptres" "Wands" "Daggers"
  2580. SetBorderColor 100 100 100 # BORDERCOLOR: Leveling: strong highlight
  2581. SetFontSize 36
  2582.  
  2583. Show # $lvl, caster
  2584. ItemLevel < 25
  2585. Rarity = Magic
  2586. Class "Sceptres" "Wands" "Daggers"
  2587. SetBorderColor 100 100 100 # BORDERCOLOR: Leveling: strong highlight
  2588. SetFontSize 36
  2589.  
  2590. Show # $lvl, links
  2591. ItemLevel <= 66
  2592. Rarity = Normal
  2593. LinkedSockets >= 4
  2594. SetTextColor 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  2595. SetBorderColor 100 100 200 # BORDERCOLOR: Leveling: 4-link
  2596. SetFontSize 40
  2597.  
  2598. Show # $lvl, links
  2599. ItemLevel <= 66
  2600. Rarity = Magic
  2601. LinkedSockets >= 4
  2602. SetTextColor 100 100 255 # TEXTCOLOR: Magic Items: Strong Highlight
  2603. SetBorderColor 100 100 200 # BORDERCOLOR: Leveling: 4-link
  2604. SetFontSize 40
  2605.  
  2606. Show # $lvl, links
  2607. ItemLevel <= 25
  2608. Rarity = Normal
  2609. LinkedSockets >= 3
  2610. Class "Gloves" "Boots" "Helmets" "Shields" "Body Armour"
  2611. SetTextColor 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  2612. SetBorderColor 100 100 100 # BORDERCOLOR: Leveling: strong highlight
  2613. SetFontSize 36
  2614.  
  2615. Show # $lvl, links
  2616. ItemLevel <= 25
  2617. Rarity = Magic
  2618. LinkedSockets >= 3
  2619. Class "Gloves" "Boots" "Helmets" "Shields" "Body Armour"
  2620. SetTextColor 100 100 255 # TEXTCOLOR: Magic Items: Strong Highlight
  2621. SetBorderColor 100 100 100 # BORDERCOLOR: Leveling: strong highlight
  2622. SetFontSize 38
  2623.  
  2624. Show # $lvl, small
  2625. ItemLevel < 25
  2626. Rarity = Magic
  2627. Class "Boots"
  2628. SetTextColor 100 100 255 # TEXTCOLOR: Magic Items: Strong Highlight
  2629. SetBorderColor 100 100 100 # BORDERCOLOR: Leveling: strong highlight
  2630. SetFontSize 38
  2631.  
  2632. Show # $lvl, links
  2633. ItemLevel <= 60
  2634. Rarity = Normal
  2635. LinkedSockets >= 3
  2636. Class "Gloves" "Boots" "Helmets" "Shields" "Body Armour"
  2637. SetTextColor 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  2638. SetBorderColor 100 100 100 # BORDERCOLOR: Leveling: strong highlight
  2639.  
  2640. Show # $lvl, links
  2641. ItemLevel <= 60
  2642. Rarity = Magic
  2643. LinkedSockets >= 3
  2644. Class "Gloves" "Boots" "Helmets" "Shields" "Body Armour"
  2645. SetTextColor 100 100 255 # TEXTCOLOR: Magic Items: Strong Highlight
  2646. SetBorderColor 100 100 100 # BORDERCOLOR: Leveling: strong highlight
  2647.  
  2648. Show # $lvl, other
  2649. ItemLevel < 12
  2650. Rarity = Normal
  2651. LinkedSockets >= 3
  2652. SetTextColor 255 255 255 225 # TEXTCOLOR: Early Leveling: Neutral 3Ls
  2653. SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
  2654. SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight
  2655. SetFontSize 36
  2656.  
  2657. Show # $lvl, other
  2658. ItemLevel < 12
  2659. Rarity = Magic
  2660. LinkedSockets >= 3
  2661. SetTextColor 100 100 255 225 # TEXTCOLOR: Early Leveling: Neutral 3Ls (magic)
  2662. SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
  2663. SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight
  2664. SetFontSize 36
  2665.  
  2666. Show # $recipe, quality, lvl, nonmf
  2667. ItemLevel <= 60
  2668. Quality = 20
  2669. Rarity <= Magic
  2670. Class "Body Armour" "Helmets" "Gloves" "Boots" "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Shields"
  2671. SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
  2672. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  2673.  
  2674. Show # $start, lvl, bulky
  2675. ItemLevel < 12
  2676. Rarity = Normal
  2677. Width = 2
  2678. Height >= 3
  2679. Class "Body Armours" "Shields"
  2680. SetTextColor 200 200 200 180 # TEXTCOLOR: Early Leveling: Slowing bases
  2681. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  2682. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  2683.  
  2684. Show # $start, lvl, bulky
  2685. ItemLevel < 12
  2686. Rarity = Normal
  2687. Width = 2
  2688. Height >= 4
  2689. SetTextColor 200 200 200 180 # TEXTCOLOR: Early Leveling: Slowing bases
  2690. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  2691. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  2692.  
  2693. Show # $start, lvl, small
  2694. ItemLevel <= 12
  2695. Rarity = Normal
  2696. Width <= 1
  2697. Height <= 4
  2698. SetTextColor 200 200 200 # TEXTCOLOR: Early Leveling: Small bases
  2699. SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
  2700. SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight
  2701.  
  2702. Show # $start, lvl, small
  2703. ItemLevel <= 12
  2704. Rarity = Normal
  2705. Width <= 2
  2706. Height <= 2
  2707. SetTextColor 200 200 200 # TEXTCOLOR: Early Leveling: Small bases
  2708. SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
  2709. SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight
  2710.  
  2711. Show # $start, lvl
  2712. ItemLevel < 12
  2713. Rarity = Normal
  2714. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  2715. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  2716. SetFontSize 32
  2717.  
  2718. Show # %TC - LVL - Weapons
  2719. ItemLevel < 13
  2720. DropLevel >= 8
  2721. Rarity <= Magic
  2722. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
  2723. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  2724. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  2725. SetFontSize 32
  2726.  
  2727. Show # %TC - LVL - Weapons
  2728. ItemLevel < 14
  2729. DropLevel >= 9
  2730. Rarity <= Magic
  2731. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
  2732. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  2733. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  2734. SetFontSize 32
  2735.  
  2736. Show # %TC - LVL - Weapons
  2737. ItemLevel < 16
  2738. DropLevel >= 11
  2739. Rarity <= Magic
  2740. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
  2741. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  2742. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  2743. SetFontSize 32
  2744.  
  2745. Show # %TC - LVL - Weapons
  2746. ItemLevel < 18
  2747. DropLevel >= 14
  2748. Rarity <= Magic
  2749. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
  2750. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  2751. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  2752. SetFontSize 30
  2753.  
  2754. Show # %TC - LVL - Weapons
  2755. ItemLevel < 20
  2756. DropLevel >= 17
  2757. Rarity <= Magic
  2758. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
  2759. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  2760. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  2761. SetFontSize 30
  2762.  
  2763. Show # %TC - LVL - Weapons
  2764. ItemLevel < 22
  2765. DropLevel >= 19
  2766. Rarity <= Magic
  2767. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
  2768. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  2769. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  2770. SetFontSize 30
  2771.  
  2772. Show # %TC - LVL - Weapons
  2773. ItemLevel < 24
  2774. DropLevel >= 21
  2775. Rarity <= Magic
  2776. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
  2777. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  2778. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  2779. SetFontSize 30
  2780.  
  2781. Show # %TC - LVL - Weapons
  2782. ItemLevel < 26
  2783. DropLevel >= 24
  2784. Rarity <= Magic
  2785. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
  2786. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  2787. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  2788. SetFontSize 30
  2789.  
  2790. Show # %TC - LVL - Weapons
  2791. ItemLevel < 28
  2792. DropLevel >= 26
  2793. Rarity <= Magic
  2794. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
  2795. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  2796. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  2797. SetFontSize 30
  2798.  
  2799. Show # %TC - LVL - Weapons
  2800. ItemLevel < 30
  2801. DropLevel >= 28
  2802. Rarity <= Magic
  2803. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
  2804. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  2805. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  2806. SetFontSize 30
  2807.  
  2808. Show # %TC - LVL - Weapons
  2809. ItemLevel < 32
  2810. DropLevel >= 30
  2811. Rarity <= Magic
  2812. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
  2813. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  2814. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  2815. SetFontSize 30
  2816.  
  2817. Show # %TC - LVL - Weapons
  2818. ItemLevel < 34
  2819. DropLevel >= 32
  2820. Rarity <= Magic
  2821. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
  2822. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  2823. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  2824. SetFontSize 30
  2825.  
  2826. Show # %TC - LVL - Weapons
  2827. ItemLevel < 36
  2828. DropLevel >= 34
  2829. Rarity <= Magic
  2830. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
  2831. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  2832. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  2833. SetFontSize 30
  2834.  
  2835. Show # %TC - LVL - Weapons
  2836. ItemLevel < 38
  2837. DropLevel >= 37
  2838. Rarity <= Magic
  2839. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
  2840. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  2841. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  2842. SetFontSize 30
  2843.  
  2844. Show # %TC - LVL - Weapons
  2845. ItemLevel < 40
  2846. DropLevel >= 39
  2847. Rarity <= Magic
  2848. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
  2849. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  2850. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  2851. SetFontSize 30
  2852.  
  2853. Show # %TC - LVL - Weapons
  2854. ItemLevel < 42
  2855. DropLevel >= 41
  2856. Rarity <= Magic
  2857. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
  2858. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  2859. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  2860. SetFontSize 30
  2861.  
  2862. Show # %TC - LVL - Weapons
  2863. ItemLevel < 48
  2864. DropLevel >= 46
  2865. Rarity <= Magic
  2866. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
  2867. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  2868. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  2869. SetFontSize 30
  2870.  
  2871. Show # %TC - LVL - Weapons
  2872. ItemLevel < 50
  2873. DropLevel >= 48
  2874. Rarity <= Magic
  2875. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
  2876. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  2877. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  2878. SetFontSize 30
  2879.  
  2880. Show # %TC - LVL - Weapons
  2881. ItemLevel < 52
  2882. DropLevel >= 50
  2883. Rarity <= Magic
  2884. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
  2885. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  2886. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  2887. SetFontSize 30
  2888.  
  2889. Show # %TC - LVL - Weapons
  2890. ItemLevel < 54
  2891. DropLevel >= 52
  2892. Rarity <= Magic
  2893. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
  2894. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  2895. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  2896. SetFontSize 30
  2897.  
  2898. Show # %TC - LVL - Weapons
  2899. ItemLevel < 56
  2900. DropLevel >= 54
  2901. Rarity <= Magic
  2902. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
  2903. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  2904. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  2905. SetFontSize 30
  2906.  
  2907. Show # %TC - LVL - Weapons
  2908. ItemLevel < 58
  2909. DropLevel >= 56
  2910. Rarity <= Magic
  2911. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
  2912. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  2913. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  2914. SetFontSize 30
  2915.  
  2916. Show # %TC - LVL - Weapons
  2917. ItemLevel < 62
  2918. DropLevel >= 60
  2919. Rarity <= Magic
  2920. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
  2921. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  2922. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  2923. SetFontSize 30
  2924.  
  2925. Show # %TC - LVL - Weapons
  2926. ItemLevel < 66
  2927. DropLevel >= 65
  2928. Rarity <= Magic
  2929. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
  2930. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  2931. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  2932. SetFontSize 30
  2933.  
  2934. Show # %TC - LVL - Weapons
  2935. ItemLevel < 67
  2936. DropLevel >= 67
  2937. Rarity <= Magic
  2938. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
  2939. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  2940. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  2941. SetFontSize 30
  2942.  
  2943. Show # $start, lvl, bulky
  2944. ItemLevel < 12
  2945. Rarity = Magic
  2946. Width = 2
  2947. Height >= 3
  2948. Class "Body Armours" "Shields"
  2949. SetTextColor 156 156 235 180 # TEXTCOLOR: Early Leveling: Bulky Magic Item
  2950. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  2951. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  2952.  
  2953. Show # $start, lvl, bulky
  2954. ItemLevel < 12
  2955. Rarity = Magic
  2956. Width = 2
  2957. Height >= 4
  2958. SetTextColor 156 156 235 180 # TEXTCOLOR: Early Leveling: Bulky Magic Item
  2959. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  2960. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  2961.  
  2962. Show # $start, lvl, small
  2963. ItemLevel <= 12
  2964. Rarity = Magic
  2965. Width <= 1
  2966. Height <= 4
  2967. SetTextColor 136 136 255 240 # TEXTCOLOR: Early Leveling: Decent magic item
  2968. SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
  2969. SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight
  2970.  
  2971. Show # $start, lvl, small
  2972. ItemLevel <= 12
  2973. Rarity = Magic
  2974. Width <= 2
  2975. Height <= 2
  2976. SetTextColor 136 136 255 240 # TEXTCOLOR: Early Leveling: Decent magic item
  2977. SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
  2978. SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight
  2979.  
  2980. Show # $start, lvl
  2981. ItemLevel < 12
  2982. Rarity = Magic
  2983. SetTextColor 136 136 255 240 # TEXTCOLOR: Early Leveling: Decent magic item
  2984. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  2985. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  2986. SetFontSize 32
  2987.  
  2988. Show
  2989. ItemLevel < 24
  2990. Rarity = Magic
  2991. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  2992. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  2993. SetFontSize 32
  2994.  
  2995. Show
  2996. ItemLevel < 36
  2997. Rarity = Magic
  2998. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  2999. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3000. SetFontSize 26
  3001.  
  3002. Hide # Minimize junk instead of hiding (if "Show") %TC - Junkable
  3003. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Body Armour" "Gloves" "Boots" "Helmets" "Quivers" "Flask" "Daggers" "Shields" "Belts" "Rings" "Amulets"
  3004. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  3005. SetBorderColor 0 0 0 150 # BORDERCOLOR: Cosmetic: Levelling-Trash
  3006. SetFontSize 26
  3007.  
  3008. Show # SafetyLine!
  3009. SetTextColor 255 0 255 # TEXTCOLOR: SAFETY LINE
  3010. SetBorderColor 255 0 255 # BORDERCOLOR: SAFETY LINE
  3011. SetFontSize 45
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