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Andy_Cyril4

Via Ochemata: A Jumpchain project

Jun 4th, 2015
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  1. Via Ochemata: A Jumpchain project
  2.  
  3. This project is a subset of the Primordial Principle Generation project. In short, it is a methodology for endless improvement of all abilities, supernatural or otherwise, and therefore all facets of one's being.
  4.  
  5. "Never contract friendship with a man that is not better than thyself" Confucius
  6.  
  7. 1. Procedure
  8.  
  9. To begin with, we must Ensoul all perks-all of them-into sentient beings. Where this is impossible due to a perk being non-magical in nature Conjoin Conjures will be deployed to use another magic system such as MGNQ magic, DF magic or Kanka to externalise a physical ability into being applicable for Conjoined Conjures. At this point, all Ensouled being should be gathered into an isolated space within the world-self, wherein Time Manipulation, Lunar Dial, Natural Nature (Time), Lumen Sage powers and other time abilities should be used to make the time within one's world-self run much, much quicker than it does on the outside.
  10.  
  11. At this point, the perks Body of a Mind/Mind of a Body from Smite and Magic Body from Elona become relevant. Real Eater and Conjoined Conjures may be applied to one of these for the following procedure, namely changing one into a sympathetic magic link to one of the Ensouled beings in order for their traits to stack with your own by defining them magically as an extension of yourself. Alternatively it /may/ be possible to design a spell emulating these perks to perform a similar function via Altar of Spellmaking and the Spellmaker perk from Elder Scrolls tying the Ensouled beings' capabilities to our own; it is unclear how plausible that is. Alternatively alternatively, a clause within the Contract of My Own Self may enable automatic transfer of the traits.
  12.  
  13. As a final measure, we must firstly use Zoat, Geneforge and Pikmin technology/magic as well as Sufficiently Analysed Magic and various science perks such as Tech Tree, The Maddest Science Yet, Fulmigati's Magnum Opus, Strong Spark and Newton is Rolling In His Grave to devise a means of creating biological technology that can harness and produce Glamour by being integrated with goblin fruit. Then we shall use HYDRA Blueprints to fuse this form of technology with Iji nanomachines, a perpetual energy machine, an orgel of origins and hindu demigod cybernetics in order for integration into the Ensould's bodies. Should this prove insufficient to enable the usage of contracts by the Ensouled it is hoped their induction into the Contract of My Own Self should enable them to do so.
  14.  
  15. The final step is to formally induct the perks into a contract and court of our devising, using Pact Binder: The Court of Perfection. Knowledge of voodoo and similar powers can be brought into play at this point-such as The Deal Maker from Disney and knowledge gained from Lucifer Morningstar in DC Jump as well as contract manipulation such as Faust Schmaust, Pledgesmith, Legal Upgrade, Contract Law, Crazy Theme: The Law, to enhance one's ability to negotiate with aspects of reality. Exploitation Now will help make the most of any loopholes/potential gains from these contracts without negative repercussions for ourself.
  16.  
  17. The net effect: By using certain clauses in the Contract of Perfection the Ensouled can permanently enhance themselves, and then via sympathetic magic link we shall gain access to their new and improved abilities, and with time control perks being applied internally in order to simulate a hyperbolic time chamber to enable more rapid use of the contract from the perspective of anyone outside the isolated space within ourself. Fulmigati's Magnum Opus exists to elevate the process above magic or science, decreasing the possibility of it being disrupted by forces that damage either or of those factors-although Corruptive Influence and Anathema (Anti-Spiral Force) will also prove useful for this by respectively aligning all aspects of the world-self into accord with our will and by quashing incoming supernatural forces with cold fire.
  18.  
  19. The following are the basic contracts of the relevant courts, excluding sub-clauses, addendums and other magical legalese tacked on over centuries.
  20.  
  21. 2. Contract of Perfection
  22.  
  23. * Vision of Perfection
  24. -Instantly determines the optimal means to accomplish a simple task, like a workout routine. Each subsequent clause increases the duration and clarity of this clause's effect, better enabling users to see the path to victory
  25. -Wyrd+Investigation+Occult
  26. -Ban: If the user forsakes the task after using this contract and does not sincerely try to achieve it until the task is rendered null i.e. it is impossible to work out at a specific gym because it has been trashed by firebreathing space whales, the clause is unable to be used for a period depending on the value of the task to the user, with a minimum of one hour and a maximum of 24 hours
  27.  
  28. ** Two Steps Forward
  29. -Temporarily increases the energy efficiency, casting time, power output or breadth of an ability; only one can be chosen for each activation of this clause, and other similarly specific aspects of an ability can be increased thusly. The following dice roll determines the duration of this effect, with each success representing 1 hour of usage.
  30. -Wyrd+Intelligence+Crafts
  31. -Ban: For anywhere between 1 week (worst possible roll) or until dusk or dawn (best possible roll), the power is sealed irrevocably and cannot be used in any circumstances as it "incubates" in a platonic realm of conceptual perfection after; any adverse side effects to the user are their own cross to bear. However, should more successes be rolled than failures FOR EACH STAT LISTED in the roll, the user may choose to retain the increases as a permanent effect.
  32.  
  33. *** Gains That Never Were
  34. -So long as two or more perks are sufficiently similar in effect e.g. a Contract of the Forge illusion and a Goblin Contract illusion, training one will automatically improve the other(s) by a proportional amount; more complex or powerful skills will only improve proportionally to the effort put in the sole skill being trained by an individual activation of the clause.
  35. -Wyrd+Resolve+Athletics
  36. -Ban: The user must construct a large mandala from sacred woad representing all the powers involved before using the clause interacting with each other, around the perimeter of the area wherein said training occurs
  37.  
  38. **** Rookie of the Year
  39. -Enables gains provided by the other clauses the next time one of them are activated to become multiplicative rather than additive during training OR once per day provides a "dice bonus" equivalent to the following roll
  40. -Wyrd+Wits+Occult
  41. -Ban: Privilege to access this contract is dealt out in "charges" earned, which can be stored indefinitely. The user must undergo a very specific ritualistic killing of a True Fae. This involves anointing it with arcane oils such that it represents a popular celebrity (Gary Busey is usually a good benchmark) and slaying it in an otherspace defined as the world of dreams using a dream-construct symbolically appropriate to the ability being trained in an almost dadaist manner. The complexities of the ritual may be learned and streamlined with time, but the summoning must always begin in the physical plane of existence.
  42.  
  43. ***** The Stars Reach For You
  44. -At this point, Vision of Perfection is essentially a preview of an "ideal" form of an ability, which in some cases can start to look like a completely different ability. This lets the user try to dissolve the boundary between the current and "ideal" form of that ability in order to gain the "ideal" form's benefits; the roll determines the extent to which traits are successfully assimilated this way, with all of the following stats needing to be maxed out and to roll maximum numbers in order to fully emulate the "ideal" form of the ability. Should the "ideal" ability be completely emulated Vision to Perfection envisions a different "ideal" ability to emulate
  45. -Wyrd+Resolve+Occult
  46. -Ban: User must be completely outside what is considered "the known universe" by the majority of existing sentient entities in order to use this clause
  47.  
  48. 3. Contract of My Own Self
  49.  
  50. * Perfected Principle of Stasis
  51. -The user gains the ability to make things stay the same on metaphysical, conceptual and absolute levels by drawing from the power of Anon's partially awakened Origin. However the magnitude and precision of this ability is limited by the number of clauses a user already owns in this contract: A user with only access to the Rank 1 clause could only affect things they are in direct contact with or objects/entities smaller than or the same size as and of equivalent puissance to themselves which they can directly observe.
  52. -Wyrd+Willpower+Resolve
  53. -Catch: The user has paid their energy tax to the world-self on time
  54. -Ban: The user is frozen in space-time
  55.  
  56. ** Living Mirror of Heaven
  57. -The user can manifest a fraction of Anon's Reality Marble-body upon the physical world, essentially creating a localised softening of physical laws through which aspects of Anon's reality marble can be evoked. With only the Rank 2 clause fundamental aspects of reality or metaphysics cannot be shunted aside or ignored, or otherwise bypassed to instantgank or instantly resolve conflicts; rather the clause manifests Stand-like spiritual conjurations to effect warped reality, though the clause's scope is still limited to what essentially boil down to summons. More abstract or fundamental alterations require signing the 4th clause. After signing the 3rd clause, this clause aligns the user so closely with Anon's fundamental identity that they are able to design conceptual attacks through it e.g. briefly assuming Anon's inhuman perception to detect Mystic Lines of Life Perception
  58. -Wyrd+Willpower+Resolve
  59. -Catch: The user makes a conscious attempt to minimise collateral damage and maximise efficiency when using this clause
  60. -Ban: The user starts losing aggravated health levels equal to the roll attempted with this power
  61.  
  62. *** Multiversal Border of Eternity
  63. -The user assumes upon themself a miniscule fraction of Anon's multiversal nature, channeled through his Origin. This clause grants control over spatial distortions, summoning and transplanar effects. Weaponisation of portals with micron-thin edges, punching a faraway target as long as they are able to be sensed, categorical direction control, rapid teleportation and turning corridors into mobius strips are all possible with this clause, which as before scales in potential with the number of clauses signed. After signing the 4th clause, this clause enables the creation of conceptual defences e.g. by simultaneously existing in a state of quantum uncertainty both within Anon's world-self and in one other location, and "respawning" at the other location whenever one iteration is killed
  64. -Wyrd+Willpower+Resolve
  65. -Catch: The user is acting to defend one of Anon's interests or advance one of his goals
  66. -Ban: The user experiences extreme, inescapable misfortune
  67.  
  68. **** All Selves As One
  69. -This clause has four main subclauses: The first renders the user into a beacon, transmitter and amplifier for corruption, telepathic powers, psionics, AT-Fields and similar effects straddling the division between mind, body and soul possessed by Anon. While they use the ability they are exempted from the its effects. The second subclause enables users to emulate a number of Anon's perks and effects granted from backgrounds equal to the following roll multiplied by the number of clauses they have signed with Anon; each time a being expends glamour on this clause they gain a package of these powers, and each time they use it again they may "reroll" the package granted thusly. The third subclause enables instantaneous transmission of anything Anon knows to the subsouls, and the fourth subclause enables the opposite to occur, transferring powers from the user to Anon
  70. -Wyrd+Willpower+Resolve
  71. -Catch: The user has willingly agreed to forfeit either free will or control of their actions to Anon
  72. -Ban: All clauses for this court share a common secondary Ban based on this one: Attempts to use these clauses against Anon, or fail to use them through inaction, or use them to benefit a third party in any way in a manner which will inconvenience Anon or his goals (several more lines of recursive legalese omitted) will result in the power failing to activate. However, the primary ban of this power is that the user automatically forfeits their free will or soul to Anon
  73.  
  74. ***** Anti-Spiral Epic Panoply
  75. -This clause enables the user to generate and utilise divinely efficient metaphysical structures; the exact specifics vary greatly between individual users but the aesthetics are always themed around stark utility, kaleidoscopic halos and hyperdimensional geometry. All uses of this clause benefit from Anon's versions of Anathema, The Noble Eightfold Path and Theming (Anti-Spiral). These structures are forged of the user's own soul imbued with Anon's power, greatly increasing the efficiency and thus overall capability of all their capabilities to a level comparable with the 8 Gates technique. Moreover the use of this clause uses magical resonance to draw on Anon's transdimensional divine machinery; simply put, it overcharges the other clauses by acting as a portal straight into a living multiverse's ley lines, aligning themselves with Anon's soul-collective. Feats such as coating a solar system in an Anti-AT Field, transmuting a planet into non-neutonian fluid and the creation of Warpfire elementals are all possible, being based upon the multiverse body of Anon being actualised in miniature to substitute baseline reality for a duration of hours equal to the roll for this clause. The more power and the longer a user wields through this clause the more they put themself at risk from the raw, undiluted energy they are channeling. In short the clause enables the user to temporarily become a conduit to Anon so that they can wield a fraction of his cosmic power like a scalpel.
  76. -Wyrd+Willpower+Resolve
  77. -Catch: The user is fighting a member/members of the Spiral Races as defined under (unnecessary legalese redacted) or an eldritch abomination has defined by (more magical contract stuff)
  78. -Ban: The user is caught in the epicenter of a quantum uncertainty event. Barring unusual circumstances this spells cessation of existence
  79.  
  80. Notes
  81. -A separate contract will include a grandfather clause reverting the more powerful perks to our own usage in the event of our 3CDs'/2CDs' untimely death
  82. -The perpetual Glamour-producing technology will be integrated into our world-self as well in order to ensure we can use the contracts freely too. Were we /not/ a sentient multiverse, we would use Universal Adaptor to convert a similar form of energy such as materia, Warp energy, mantra or "friendship" as per Chroma Jump into Glamour.
  83. -It is unclear whether the "Any extradimensional space" clause of Fairy Garden in Changeling covers yourself should you become an extradimensional space at some point
  84. -Considering how Iron turned on the True Fae for screwing them out of a deal it is considered /extremely unadvisable/ to use Real Eater on a Contract. We may strike a hard bargain and bend the rules a little, but we won't outright break them and we pay what's owed in the end.
  85. -Unfortunately it is also completely unclear as to how many "gains" this methodology would provide with each use.
  86. -The True Fae sacrificed to create the Contract of Perfection had an actor going by the name of Ebony D'arkness Dementia Raven Way, and appears to be a dark haired teenage girl dressed in goth clothing with slit wrists and fishnets. For some reason its prop is a Delorean DMC-12. Its realm is a simulacrum of Hogwarts' School of Witchcraft and Wizardry, and its wisps appear to be braindamaged caricatures of Harry Potter characters.
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