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- 68.690 Factorio initialised
- 68.736 Joining game IP ADDR:({XXXX:34197})
- 68.736 Info UDPSocket.cpp:33: Opening socket
- 68.741 Info ClientMultiplayerManager.cpp:591: UpdateTick(4294967295) changing state from(Ready) to(Connecting)
- 78.928 Error ClientMultiplayerManager.cpp:100: MultiplayerManager failed: multiplayer.not-received-connection-accept-reply
- 78.928 Info ClientMultiplayerManager.cpp:591: UpdateTick(4294967295) changing state from(Connecting) to(InitializationFailed)
- 82.110 Info ClientMultiplayerManager.cpp:207: Quitting multiplayer connection.
- 82.111 Info ClientMultiplayerManager.cpp:591: UpdateTick(4294967295) changing state from(InitializationFailed) to(Disconnected)
- 82.206 Info UDPSocket.cpp:218: Closing socket
- 82.206 Info UDPSocket.cpp:248: Socket closed
- 84.110 Joining game IP ADDR:({XXXXX:34197})
- 84.110 Info UDPSocket.cpp:33: Opening socket
- 84.111 Info ClientMultiplayerManager.cpp:591: UpdateTick(4294967295) changing state from(Ready) to(Connecting)
- 84.792 Connection refused
- 84.792 Info ClientMultiplayerManager.cpp:207: Quitting multiplayer connection.
- 84.792 Info ClientMultiplayerManager.cpp:591: UpdateTick(4294967295) changing state from(Connecting) to(Disconnected)
- 84.879 Info UDPSocket.cpp:218: Closing socket
- 84.879 Info UDPSocket.cpp:248: Socket closed
- 88.091 Joining game IP ADDR:({XXXXX:34197})
- 88.091 Info UDPSocket.cpp:33: Opening socket
- 88.092 Info ClientMultiplayerManager.cpp:591: UpdateTick(4294967295) changing state from(Ready) to(Connecting)
- 88.309 Info UnparsedNetworkMessage.cpp:91: Invalid packet (type ServerToClientHeartbeat) received from IP ADDR:({XXXX:34197}): invalid state (WaitingForAccept) for packet type
- 88.309 Info UnparsedNetworkMessage.cpp:91: Invalid packet (type ServerToClientHeartbeat) received from IP ADDR:({XXXX:34197}): invalid state (WaitingForAccept) for packet type
- 98.076 Info UnparsedNetworkMessage.cpp:91: Invalid packet (type ServerToClientHeartbeat) received from IP ADDR:({XXXX:34197}): invalid state (WaitingForAccept) for packet type
- ..... //continues for many many lines
- 98.109 Info UnparsedNetworkMessage.cpp:91: Invalid packet (type ServerToClientHeartbeat) received from IP ADDR:({XXXX:34197}): invalid state (WaitingForAccept) for packet type
- 98.142 Info UnparsedNetworkMessage.cpp:91: Invalid packet (type ServerToClientHeartbeat) received from IP ADDR:({XXXX:34197}): invalid state (WaitingForAccept) for packet type
- 98.175 Info UnparsedNetworkMessage.cpp:91: Invalid packet (type ServerToClientHeartbeat) received from IP ADDR:({XXXX:34197}): invalid state (WaitingForAccept) for packet type
- 98.192 Error ClientMultiplayerManager.cpp:100: MultiplayerManager failed: multiplayer.not-received-connection-accept-reply
- 98.192 Info ClientMultiplayerManager.cpp:591: UpdateTick(4294967295) changing state from(Connecting) to(InitializationFailed)
- 103.976 Info ClientMultiplayerManager.cpp:207: Quitting multiplayer connection.
- 103.976 Info ClientMultiplayerManager.cpp:591: UpdateTick(4294967295) changing state from(InitializationFailed) to(Disconnected)
- 103.986 Info UDPSocket.cpp:218: Closing socket
- 103.986 Info UDPSocket.cpp:248: Socket closed
- 113.710 Quitting: user-quit.
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