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Mapellicane

Client side logs

Feb 11th, 2021
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  1. 68.690 Factorio initialised
  2. 68.736 Joining game IP ADDR:({XXXX:34197})
  3. 68.736 Info UDPSocket.cpp:33: Opening socket
  4. 68.741 Info ClientMultiplayerManager.cpp:591: UpdateTick(4294967295) changing state from(Ready) to(Connecting)
  5. 78.928 Error ClientMultiplayerManager.cpp:100: MultiplayerManager failed: multiplayer.not-received-connection-accept-reply
  6. 78.928 Info ClientMultiplayerManager.cpp:591: UpdateTick(4294967295) changing state from(Connecting) to(InitializationFailed)
  7. 82.110 Info ClientMultiplayerManager.cpp:207: Quitting multiplayer connection.
  8. 82.111 Info ClientMultiplayerManager.cpp:591: UpdateTick(4294967295) changing state from(InitializationFailed) to(Disconnected)
  9. 82.206 Info UDPSocket.cpp:218: Closing socket
  10. 82.206 Info UDPSocket.cpp:248: Socket closed
  11. 84.110 Joining game IP ADDR:({XXXXX:34197})
  12. 84.110 Info UDPSocket.cpp:33: Opening socket
  13. 84.111 Info ClientMultiplayerManager.cpp:591: UpdateTick(4294967295) changing state from(Ready) to(Connecting)
  14. 84.792 Connection refused
  15. 84.792 Info ClientMultiplayerManager.cpp:207: Quitting multiplayer connection.
  16. 84.792 Info ClientMultiplayerManager.cpp:591: UpdateTick(4294967295) changing state from(Connecting) to(Disconnected)
  17. 84.879 Info UDPSocket.cpp:218: Closing socket
  18. 84.879 Info UDPSocket.cpp:248: Socket closed
  19. 88.091 Joining game IP ADDR:({XXXXX:34197})
  20. 88.091 Info UDPSocket.cpp:33: Opening socket
  21. 88.092 Info ClientMultiplayerManager.cpp:591: UpdateTick(4294967295) changing state from(Ready) to(Connecting)
  22. 88.309 Info UnparsedNetworkMessage.cpp:91: Invalid packet (type ServerToClientHeartbeat) received from IP ADDR:({XXXX:34197}): invalid state (WaitingForAccept) for packet type
  23. 88.309 Info UnparsedNetworkMessage.cpp:91: Invalid packet (type ServerToClientHeartbeat) received from IP ADDR:({XXXX:34197}): invalid state (WaitingForAccept) for packet type
  24. 98.076 Info UnparsedNetworkMessage.cpp:91: Invalid packet (type ServerToClientHeartbeat) received from IP ADDR:({XXXX:34197}): invalid state (WaitingForAccept) for packet type
  25. ..... //continues for many many lines
  26. 98.109 Info UnparsedNetworkMessage.cpp:91: Invalid packet (type ServerToClientHeartbeat) received from IP ADDR:({XXXX:34197}): invalid state (WaitingForAccept) for packet type
  27. 98.142 Info UnparsedNetworkMessage.cpp:91: Invalid packet (type ServerToClientHeartbeat) received from IP ADDR:({XXXX:34197}): invalid state (WaitingForAccept) for packet type
  28. 98.175 Info UnparsedNetworkMessage.cpp:91: Invalid packet (type ServerToClientHeartbeat) received from IP ADDR:({XXXX:34197}): invalid state (WaitingForAccept) for packet type
  29. 98.192 Error ClientMultiplayerManager.cpp:100: MultiplayerManager failed: multiplayer.not-received-connection-accept-reply
  30. 98.192 Info ClientMultiplayerManager.cpp:591: UpdateTick(4294967295) changing state from(Connecting) to(InitializationFailed)
  31. 103.976 Info ClientMultiplayerManager.cpp:207: Quitting multiplayer connection.
  32. 103.976 Info ClientMultiplayerManager.cpp:591: UpdateTick(4294967295) changing state from(InitializationFailed) to(Disconnected)
  33. 103.986 Info UDPSocket.cpp:218: Closing socket
  34. 103.986 Info UDPSocket.cpp:248: Socket closed
  35. 113.710 Quitting: user-quit.
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