Liamza2314

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Apr 10th, 2019
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  1. Unvanquished 0.51 Windows x86_64 Dec 4 2018
  2. cmdline:
  3. [FS] Lib path: E:\Games\unvanquished_0.51.1
  4. [FS] Home path: C:\Users\Liam\Documents\My Games\Unvanquished
  5. [FS] Pak search path: E:\Games\unvanquished_0.51.1\pkg
  6. [FS] Pak search path: C:\Users\Liam\Documents\My Games\Unvanquished\pkg
  7. Starting crash logging server
  8. [FS] Loading pak 'E:\Games\unvanquished_0.51.1\pkg/unvanquished_0.51.1.dpk'...
  9. [FS] Loading pak 'E:\Games\unvanquished_0.51.1\pkg/tex-common_2.1.dpk'...
  10. [FS] Loading pak 'E:\Games\unvanquished_0.51.1\pkg/res-players_0.51.dpk'...
  11. [FS] Loading pak 'E:\Games\unvanquished_0.51.1\pkg/res-weapons_0.51.dpk'...
  12. [FS] Loading pak 'E:\Games\unvanquished_0.51.1\pkg/res-buildables_0.51.dpk'...
  13. [FS] Loading pak 'E:\Games\unvanquished_0.51.1\pkg/res-voices_0.51.dpk'...
  14. [FS] Loading pak 'E:\Games\unvanquished_0.51.1\pkg/res-soundtrack_0.51.dpk'...
  15. [FS] Loading pak 'E:\Games\unvanquished_0.51.1\pkg/res-legacy_0.51.dpk'...
  16. execing 'default.cfg'
  17. ^3Warn: Couldn't read conhistory: No such file or directory
  18. ----- Client Initialization -----
  19. Loading RSA keys from pubkey
  20. Daemon RSA public-key found.
  21. ----- Client Initialization Complete -----
  22. Calling GetRefAPI…
  23. SDL_Init( SDL_INIT_VIDEO )...
  24. Using SDL Version 2.0.3
  25. SDL using driver "windows"
  26. Initializing OpenGL display
  27. Display aspect: 1.250
  28. ...setting mode -2:
  29. 1280 1024
  30. The change will take effect after restart.
  31. ^3Warn: GLEW version < 2.0.0 doesn't support GL core profiles
  32. Using 24 Color bits, 24 depth, 8 stencil display.
  33. Using GLEW 1.12.0
  34. Using enhanced (GL3) Renderer in GL 3.x mode...
  35. Available modes: '720x576 1280x1024 640x480 800x600 1024x768 1152x864 1280x960 720x480 1280x800 1280x768 1280x720 '
  36. GL_RENDERER: GeForce GT 220/PCIe/SSE2
  37. Detected graphics driver class 'OpenGL 3+'
  38. Detected graphics hardware class 'generic'
  39. Initializing OpenGL extensions
  40. ...ignoring GL_ARB_debug_output
  41. ...found shading language version 330
  42. ...using GL_ARB_half_float_pixel
  43. ...using GL_ARB_texture_float
  44. ...using GL_EXT_gpu_shader4
  45. ...using GL_EXT_texture_integer
  46. ...using GL_ARB_texture_rg
  47. ...using GL_EXT_texture_filter_anisotropic
  48. ...using GL_ARB_half_float_vertex
  49. ...using GL_ARB_framebuffer_object
  50. ...using GL_ARB_get_program_binary
  51. ...GL_ARB_buffer_storage not found
  52. ...using GL_ARB_uniform_buffer_object
  53. ...using GL_ARB_map_buffer_range
  54. ...using GL_ARB_sync
  55. glsl shaders took 349 msec to build
  56. GL_VENDOR: NVIDIA Corporation
  57. GL_RENDERER: GeForce GT 220/PCIe/SSE2
  58. GL_VERSION: 3.3.0
  59. GL_SHADING_LANGUAGE_VERSION: 3.30 NVIDIA via Cg compiler
  60. GL_MAX_VERTEX_UNIFORM_COMPONENTS 4096
  61. ^x0f0Using OpenGL 3.x context
  62. Using GPU vertex skinning with max 233 bones in a single pass
  63. Extracting VM module cgame-x86_64.nexe from E:\Games\unvanquished_0.51.1\pkg/unvanquished_0.51.1.dpk...
  64.  
  65. Loading VM module cgame-x86_64.nexe...
  66. ^3Warn: Error during initialization: IPC: Failed to receive message: The pipe has been ended.
  67.  
  68. [FS] Loading pak 'E:\Games\unvanquished_0.51.1\pkg/unvanquished_0.51.1.dpk'...
  69. [FS] Loading pak 'E:\Games\unvanquished_0.51.1\pkg/tex-common_2.1.dpk'...
  70. [FS] Loading pak 'E:\Games\unvanquished_0.51.1\pkg/res-players_0.51.dpk'...
  71. [FS] Loading pak 'E:\Games\unvanquished_0.51.1\pkg/res-weapons_0.51.dpk'...
  72. [FS] Loading pak 'E:\Games\unvanquished_0.51.1\pkg/res-buildables_0.51.dpk'...
  73. [FS] Loading pak 'E:\Games\unvanquished_0.51.1\pkg/res-voices_0.51.dpk'...
  74. [FS] Loading pak 'E:\Games\unvanquished_0.51.1\pkg/res-soundtrack_0.51.dpk'...
  75. [FS] Loading pak 'E:\Games\unvanquished_0.51.1\pkg/res-legacy_0.51.dpk'...
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