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- Unvanquished 0.51 Windows x86_64 Dec 4 2018
- cmdline:
- [FS] Lib path: E:\Games\unvanquished_0.51.1
- [FS] Home path: C:\Users\Liam\Documents\My Games\Unvanquished
- [FS] Pak search path: E:\Games\unvanquished_0.51.1\pkg
- [FS] Pak search path: C:\Users\Liam\Documents\My Games\Unvanquished\pkg
- Starting crash logging server
- [FS] Loading pak 'E:\Games\unvanquished_0.51.1\pkg/unvanquished_0.51.1.dpk'...
- [FS] Loading pak 'E:\Games\unvanquished_0.51.1\pkg/tex-common_2.1.dpk'...
- [FS] Loading pak 'E:\Games\unvanquished_0.51.1\pkg/res-players_0.51.dpk'...
- [FS] Loading pak 'E:\Games\unvanquished_0.51.1\pkg/res-weapons_0.51.dpk'...
- [FS] Loading pak 'E:\Games\unvanquished_0.51.1\pkg/res-buildables_0.51.dpk'...
- [FS] Loading pak 'E:\Games\unvanquished_0.51.1\pkg/res-voices_0.51.dpk'...
- [FS] Loading pak 'E:\Games\unvanquished_0.51.1\pkg/res-soundtrack_0.51.dpk'...
- [FS] Loading pak 'E:\Games\unvanquished_0.51.1\pkg/res-legacy_0.51.dpk'...
- execing 'default.cfg'
- ^3Warn: Couldn't read conhistory: No such file or directory
- ----- Client Initialization -----
- Loading RSA keys from pubkey
- Daemon RSA public-key found.
- ----- Client Initialization Complete -----
- Calling GetRefAPI…
- SDL_Init( SDL_INIT_VIDEO )...
- Using SDL Version 2.0.3
- SDL using driver "windows"
- Initializing OpenGL display
- Display aspect: 1.250
- ...setting mode -2:
- 1280 1024
- The change will take effect after restart.
- ^3Warn: GLEW version < 2.0.0 doesn't support GL core profiles
- Using 24 Color bits, 24 depth, 8 stencil display.
- Using GLEW 1.12.0
- Using enhanced (GL3) Renderer in GL 3.x mode...
- Available modes: '720x576 1280x1024 640x480 800x600 1024x768 1152x864 1280x960 720x480 1280x800 1280x768 1280x720 '
- GL_RENDERER: GeForce GT 220/PCIe/SSE2
- Detected graphics driver class 'OpenGL 3+'
- Detected graphics hardware class 'generic'
- Initializing OpenGL extensions
- ...ignoring GL_ARB_debug_output
- ...found shading language version 330
- ...using GL_ARB_half_float_pixel
- ...using GL_ARB_texture_float
- ...using GL_EXT_gpu_shader4
- ...using GL_EXT_texture_integer
- ...using GL_ARB_texture_rg
- ...using GL_EXT_texture_filter_anisotropic
- ...using GL_ARB_half_float_vertex
- ...using GL_ARB_framebuffer_object
- ...using GL_ARB_get_program_binary
- ...GL_ARB_buffer_storage not found
- ...using GL_ARB_uniform_buffer_object
- ...using GL_ARB_map_buffer_range
- ...using GL_ARB_sync
- glsl shaders took 349 msec to build
- GL_VENDOR: NVIDIA Corporation
- GL_RENDERER: GeForce GT 220/PCIe/SSE2
- GL_VERSION: 3.3.0
- GL_SHADING_LANGUAGE_VERSION: 3.30 NVIDIA via Cg compiler
- GL_MAX_VERTEX_UNIFORM_COMPONENTS 4096
- ^x0f0Using OpenGL 3.x context
- Using GPU vertex skinning with max 233 bones in a single pass
- Extracting VM module cgame-x86_64.nexe from E:\Games\unvanquished_0.51.1\pkg/unvanquished_0.51.1.dpk...
- Loading VM module cgame-x86_64.nexe...
- ^3Warn: Error during initialization: IPC: Failed to receive message: The pipe has been ended.
- [FS] Loading pak 'E:\Games\unvanquished_0.51.1\pkg/unvanquished_0.51.1.dpk'...
- [FS] Loading pak 'E:\Games\unvanquished_0.51.1\pkg/tex-common_2.1.dpk'...
- [FS] Loading pak 'E:\Games\unvanquished_0.51.1\pkg/res-players_0.51.dpk'...
- [FS] Loading pak 'E:\Games\unvanquished_0.51.1\pkg/res-weapons_0.51.dpk'...
- [FS] Loading pak 'E:\Games\unvanquished_0.51.1\pkg/res-buildables_0.51.dpk'...
- [FS] Loading pak 'E:\Games\unvanquished_0.51.1\pkg/res-voices_0.51.dpk'...
- [FS] Loading pak 'E:\Games\unvanquished_0.51.1\pkg/res-soundtrack_0.51.dpk'...
- [FS] Loading pak 'E:\Games\unvanquished_0.51.1\pkg/res-legacy_0.51.dpk'...
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