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- [ParseCmdLine] command-line args: "spring.exe"
- Using configuration source: "C:\Spiele\spring-96.0\springsettings.cfg"
- Available log sections: KeyBindings, AutohostInterface, Net, CSMFGroundTextures, RoamMeshDrawer, BumpWater, DynWater, SkyBox, DecalsDrawerGL4, FarTextureHandler, Model, Piece, ModelDrawer, OBJParser, WorldObjectModelRenderer, Shader, Texture, Font, GroundMoveType, Path, UnitScript, CregSerializer, ArchiveScanner, VFS, Sound, LuaSocket
- Enabled log sections: Sound(LOG_LEVEL_INFO)
- Enable or disable log sections using the LogSections configuration key
- or the SPRING_LOG_SECTIONS environment variable (both comma separated).
- Use "none" to disable the default log sections.
- LogOutput initialized.
- Spring 96.0
- Build date/time: Jan 3 2014 14:01:37
- Build environment: boost-105300, GNU libstdc++ version 20130531
- Compiler: gcc-4.8.1
- OS: Microsoft Windows
- Microsoft Windows Vista Home Premium Edition, 32-bit Service Pack 2 (build 6002)
- Intel(R) Core(TM)2 CPU 6320 @ 1.86GHz; 3069MB RAM, 3502MB pagefile
- OS: 32bit native mode
- [CMyMath::Init] CPU SSE mask: 124, flags:
- SSE 1.0: 1, SSE 2.0: 1
- SSE 3.0: 1, SSSE 3.0: 1
- SSE 4.1: 0, SSE 4.2: 0
- SSE 4.0A: 0, SSE 5.0A: 0
- using streflop SSE FP-math mode, CPU supports SSE instructions
- Supported Video modes: 1280x1024, 1280x960, 1280x800, 1280x768, 1280x720, 1152x864, 1024x768, 848x480, 800x600, 720x576, 720x480, 640x480
- [SetSDLVideoMode] video mode set to 1280x1024/32bit (windowed)
- [WatchDogInstall] Installed (HangTimeout: 10sec)
- [ThreadPool::SetThreadCount][1] #wanted=2 #current=1
- [ThreadPool::SetThreadCount][2] #threads=1
- [DataDirs] Portable Mode!
- Using read-write data directory: C:\Spiele\spring-96.0\
- Using read-only data directory: C:\Users\dell\Documents\My Games\Spring\
- Using read-only data directory: C:\Spiele\springcontent\
- Scanning: C:\Spiele\springcontent\maps
- Scanning: C:\Spiele\springcontent\base
- Scanning: C:\Spiele\springcontent\games
- Scanning: C:\Spiele\springcontent\packages
- Scanning: C:\Users\dell\Documents\My Games\Spring\maps
- Scanning: C:\Users\dell\Documents\My Games\Spring\packages
- Scanning: C:\Spiele\spring-96.0\maps
- Scanning: C:\Spiele\spring-96.0\base
- Scanning: C:\Spiele\spring-96.0\games
- [ThreadPool::SetThreadCount][1] #wanted=1 #current=2
- [ThreadPool::SetThreadCount][2] #threads=0
- [Threading] Main thread CPU affinity mask set: 3
- [f=0000000] SDL version: 1.2.10
- [f=0000000] GL version: 2.1.8545 Release
- [f=0000000] GL vendor: ATI Technologies Inc.
- [f=0000000] GL renderer: Radeon X1300/X1550 Series
- [f=0000000] GLSL version: 1.20
- [f=0000000] GLEW version: 1.5.8
- [f=0000000] Video RAM: total 209MB, available 209MB
- [f=0000000] GL info:
- haveARB: 1, haveGLSL: 1, ATI hacks: 1
- FBO support: 1, NPOT-texture support: 0, 24bit Z-buffer support: 0
- maximum texture size: 4096, compress MIP-map textures: 0
- maximum SmoothPointSize: 63, maximum vec4 varying/attributes: 11/16
- maximum drawbuffers: 4, maximum recommended indices/vertices: 16384/2147483647
- number of UniformBufferBindings: 0 (0kB)
- [f=0000000] Using VSync
- [f=0000000] Joysticks found: 1
- [f=0000000] Using joystick 0: Microsoft-PC-Joysticktreiber
- [f=0000000] [Initialize] CPU Clock: win32::TimeGetTime
- [f=0000000] [Initialize] CPU Cores: 2
- [f=0000000] [Sound] OpenAL info:
- [f=0000000] [Sound] Available Devices:
- [f=0000000] [Sound] DirectSound Software
- [f=0000000] [Sound] Device: DirectSound Software
- [f=0000000] [Sound] Vendor: OpenAL Community
- [f=0000000] [Sound] Version: 1.1 ALSOFT 1.11.753
- [f=0000000] [Sound] Renderer: OpenAL Soft
- [f=0000000] [Sound] AL Extensions: AL_EXTX_buffer_sub_data AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_OFFSET AL_EXTX_sample_buffer_object AL_EXT_source_distance_model AL_LOKI_quadriphonic
- [f=0000000] [Sound] ALC Extensions: ALC_ENUMERATE_ALL_EXT ALC_ENUMERATION_EXT ALC_EXT_CAPTURE ALC_EXT_disconnect ALC_EXT_EFX ALC_EXTX_thread_local_context
- [f=0000000] [Sound] EFX Enabled: no
- [f=0000000] [Sound] Max Sounds: 128
- [f=0000000] Connecting to local server
- [f=0000000] PreGame::StartServer: 13 ms
- [f=0000000] Using map: AlienDesert
- [f=0000000] Using game: Kernel Panic 4.6
- [f=0000000] Using game archive: kernel_panic_4.6.sd7
- [f=0000000] recording demo: demos/20140312_012956_AlienDesert_96.sdf
- [f=0000000] PreGame::GameDataReceived: 30 ms
- [f=0000000] [PreGame::UpdateClientNet] user number 0 (team 0, allyteam 0)
- [f=0000000] [LuaIntro] Searching for new Widgets
- [f=0000000] [LuaIntro] Scanning: LuaIntro/Addons/
- [f=0000000] [LuaIntro] Scanning: LuaIntro/Widgets/
- [f=0000000] [LuaIntro] Scanning: LuaIntro/SystemAddons/
- [f=0000000] [LuaIntro] Scanning: LuaIntro/SystemWidgets/
- [f=0000000] [LuaIntro] Scanning: LuaIntro/chili/
- [f=0000000] [LuaIntro] Found new widget "SpringLogo"
- [f=0000000] [LuaIntro] Found new widget "LoadTexture"
- [f=0000000] [LuaIntro] Found new widget "Circuit Growth"
- [f=0000000] [LuaIntro] Found new widget "LoadProgress"
- [f=0000000] [LuaIntro] Found new widget "Main"
- [f=0000000] [LuaIntro] Found new widget "Music"
- [f=0000000] [LuaIntro] Loading widgets <>=vfs **=raw ()=unknown
- [f=0000000] [LuaIntro] Loading widget: Circuit Growth <circuitgrowth.lua>
- [f=0000000] [LuaIntro] Loading widget: LoadProgress <loadprogress.lua>
- [f=0000000] [LuaIntro] LuaIntro v1.0 (Lua 5.1)
- [f=0000000] Warning: Couldn't create an offscreen GL context: wglCreateContextAttribsARB failed!
- [f=0000000] Parsing Map Information
- [f=0000000] Loading SMF
- [f=0000000] Loading Map (38 MB)
- [f=0000000] Loading Radar Icons
- [f=0000000] Loading GameData Definitions
- [f=0000000] Loading all definitions: 0.064000
- [f=0000000] Game::LoadDefs (GameData): 84 ms
- [f=0000000] Loading Sound Definitions
- [f=0000000] [Sound] parsed 6 sounds from gamedata/sounds.lua
- [f=0000000] Game::LoadDefs (Sound): 45 ms
- [f=0000000] Creating Smooth Height Mesh
- [f=0000000] SmoothHeightMesh::MakeSmoothMesh: 177 ms
- [f=0000000] Creating QuadField & CEGs
- [f=0000000] [CDamageArrayHandler] number of ArmorDefs: 13
- [f=0000000] [RegisterAssimpModelFormats] supported Assimp model formats: *.3ds;*.blend;*.dae;*.lwo;
- [f=0000000] Creating Unit Textures
- [f=0000000] Creating Sky
- [f=0000000] Loading Weapon Definitions
- [f=0000000] Warning: WeaponDef (homebaseshieldbad) The "isShield" tag has been removed. Use the weaponType="Shield" tag instead!
- [f=0000000] Warning: WeaponDef (homebaseshieldgood) The "isShield" tag has been removed. Use the weaponType="Shield" tag instead!
- [f=0000000] Warning: WeaponDef (minifacshieldbad) The "isShield" tag has been removed. Use the weaponType="Shield" tag instead!
- [f=0000000] Warning: WeaponDef (minifacshieldgood) The "isShield" tag has been removed. Use the weaponType="Shield" tag instead!
- [f=0000000] Loading Unit Definitions
- [f=0000000] Loading Feature Definitions
- [f=0000000] Reading Estimate PathCosts [8]
- [f=0000000] Reading Estimate PathCosts [32]
- [f=0000000] [CPathManager] pathing data checksum: 7fd82f2d
- [f=0000000] [IPathManager::GetInstance] using DEFAULT path-manager
- [f=0000000] Initializing Map Features
- [f=0000000] Creating ShadowHandler & DecalHandler
- [f=0000000] FBO::maxSamples: 6
- [f=0000000] Creating GroundDrawer
- [f=0000000] Loading Map Tiles
- [f=0000000] Loading Square Textures
- [f=0000000] CSMFGroundTextures::ConvolveHeightMap: 3 ms
- [f=0000000] Switching to ROAM Mesh Rendering
- [f=0000000] Creating TreeDrawer
- [f=0000000] Creating ProjectileDrawer & UnitDrawer
- [f=0000000] Creating Projectile Textures
- [f=0000000] Creating Water
- [f=0000000] Game::LoadInterface (Camera&Mouse): 160 ms
- [f=0000000] Game::LoadInterface (Console): 1 ms
- [f=0000000] Error: KeySet: Bad keysym: mouse3
- [f=0000000] [KeyBindings] Warning: Bind: could not parse key: mouse3
- [f=0000000] Loading LuaRules
- [f=0000000] Loaded SYNCED gadget: Color Wars! <colorwars.lua>
- [f=0000000] Loaded SYNCED gadget: Force LUA UI <luaui_force.lua>
- [f=0000000] Loaded SYNCED gadget: Game Over <game_over.lua>
- [f=0000000] Loaded SYNCED gadget: Hand autobuild <hand_autobuild.lua>
- [f=0000000] Loaded SYNCED gadget: Has Taken The Lead <taken_the_lead.lua>
- [f=0000000] Loaded SYNCED gadget: Kernel Panic K.O.T.H. <koth.lua>
- [f=0000000] Loaded SYNCED gadget: Kernel Panic S.O.S. <sos.lua>
- [f=0000000] Loaded SYNCED gadget: Pre-placed Minifacs <preplaced.lua>
- [f=0000000] Loaded SYNCED gadget: Spawn <game_spawn.lua>
- [f=0000000] Loaded SYNCED gadget: Spawn Units <spawn_units.lua>
- [f=0000000] Loaded SYNCED gadget: Start Point Remover Gadget <init_start_point_remover_gadget.lua>
- [f=0000000] Loaded SYNCED gadget: kpunittypes.lua <kpunittypes.lua>
- [f=0000000] Loaded SYNCED gadget: new_cmd_id.lua <new_cmd_id.lua>
- [f=0000000] Loaded SYNCED gadget: Touhou Build <touhou_build.lua>
- [f=0000000] Metal: [255-0]
- [f=0000000] Loaded SYNCED gadget: Metal To Geo converter <metaltogeo.lua>
- [f=0000000] Loaded SYNCED gadget: set Alpha Threshold <set_alpha_threshold.lua>
- [f=0000000] Loaded SYNCED gadget: Pseudo Orders <pseudo_orders.lua>
- [f=0000000] Loaded SYNCED gadget: Burrow <burrow.lua>
- [f=0000000] Loaded SYNCED gadget: UnitAutoHold <autohold.lua>
- [f=0000000] Loaded SYNCED gadget: Airstrike <airstrike.lua>
- [f=0000000] Loaded SYNCED gadget: Area Denial <areadenial.lua>
- [f=0000000] Loaded SYNCED gadget: Bombard <bug_bombard.lua>
- [f=0000000] Loaded SYNCED gadget: Infection <infection.lua>
- [f=0000000] Loaded SYNCED gadget: Kernel boost <kernelboost.lua>
- [f=0000000] Loaded SYNCED gadget: LuaCOB <luacob.lua>
- [f=0000000] Loaded SYNCED gadget: Network Arc Effect <network_arceffect.lua>
- [f=0000000] Loaded SYNCED gadget: Network Buffer <network_buffer.lua>
- [f=0000000] Loaded SYNCED gadget: Network Build <network_build.lua>
- [f=0000000] Loaded SYNCED gadget: Special Attack <specialattack.lua>
- [f=0000000] Loaded SYNCED gadget: Launcher <launcher.lua>
- [f=0000000] Loaded SYNCED gadget: Network Dispatch <network_dispatch.lua>
- [f=0000000] Loaded SYNCED gadget: Network Enter <network_enter.lua>
- [f=0000000] Loaded SYNCED gadget: Flow Speed <network_flowspeed.lua>
- [f=0000000] Loaded SYNCED gadget: Network Reflectorshield <network_reflectorshield.lua>
- [f=0000000] Loaded SYNCED gadget: Armor Bonus <armor_bonus.lua>
- [f=0000000] Loaded SYNCED gadget: Kernel Panic O.N.S. <ons.lua>
- [f=0000000] Loaded SYNCED gadget: Invasion AI <kpai_invasion.lua>
- [f=0000000] Loaded SYNCED gadget: Kernel Panic AI <kpai.lua>
- [f=0000000] Loaded SYNCED gadget: Fair KPAI <kpai_fair.lua>
- [f=0000000] Loaded SYNCED gadget: Regenerative AI <regenai.lua>
- [f=0000000] Loaded SYNCED gadget: Evilless <evilless.lua>
- [f=0000000] Loaded SYNCED gadget: Shoot'n'Run <shoot_n_run.lua>
- [f=0000000] Loaded SYNCED gadget: Lua hotfixes <hotfixes.lua>
- [f=0000000] Loaded UNSYNCED gadget: Color Wars! <colorwars.lua>
- [f=0000000] Loaded UNSYNCED gadget: Force LUA UI <luaui_force.lua>
- [f=0000000] Loaded UNSYNCED gadget: Game Over <game_over.lua>
- [f=0000000] Loaded UNSYNCED gadget: Hand autobuild <hand_autobuild.lua>
- [f=0000000] Loaded UNSYNCED gadget: Has Taken The Lead <taken_the_lead.lua>
- [f=0000000] Loaded UNSYNCED gadget: Kernel Panic K.O.T.H. <koth.lua>
- [f=0000000] Loaded UNSYNCED gadget: Kernel Panic S.O.S. <sos.lua>
- [f=0000000] Loaded UNSYNCED gadget: Pre-placed Minifacs <preplaced.lua>
- [f=0000000] Loaded UNSYNCED gadget: Spawn Units <spawn_units.lua>
- [f=0000000] Loaded UNSYNCED gadget: Start Point Remover Gadget <init_start_point_remover_gadget.lua>
- [f=0000000] Loaded UNSYNCED gadget: kpunittypes.lua <kpunittypes.lua>
- [f=0000000] Loaded UNSYNCED gadget: new_cmd_id.lua <new_cmd_id.lua>
- [f=0000000] Loaded UNSYNCED gadget: Touhou Build <touhou_build.lua>
- [f=0000000] Loaded UNSYNCED gadget: set Alpha Threshold <set_alpha_threshold.lua>
- [f=0000000] Loaded UNSYNCED gadget: Pseudo Orders <pseudo_orders.lua>
- [f=0000000] Loaded UNSYNCED gadget: Burrow <burrow.lua>
- [f=0000000] Loaded UNSYNCED gadget: UnitAutoHold <autohold.lua>
- [f=0000000] Loaded UNSYNCED gadget: Airstrike <airstrike.lua>
- [f=0000000] Loaded UNSYNCED gadget: Area Denial <areadenial.lua>
- [f=0000000] Loaded UNSYNCED gadget: Bombard <bug_bombard.lua>
- [f=0000000] Loaded UNSYNCED gadget: Infection <infection.lua>
- [f=0000000] Loaded UNSYNCED gadget: LuaCOB <luacob.lua>
- [f=0000000] Loaded UNSYNCED gadget: Network Arc Effect <network_arceffect.lua>
- [f=0000000] Loaded UNSYNCED gadget: Network Buffer <network_buffer.lua>
- [f=0000000] Loaded UNSYNCED gadget: Network Build <network_build.lua>
- [f=0000000] Loaded UNSYNCED gadget: Special Attack <specialattack.lua>
- [f=0000000] Loaded UNSYNCED gadget: Launcher <launcher.lua>
- [f=0000000] Loaded UNSYNCED gadget: Network Dispatch <network_dispatch.lua>
- [f=0000000] Loaded UNSYNCED gadget: Network Enter <network_enter.lua>
- [f=0000000] Loaded UNSYNCED gadget: Network Reflectorshield <network_reflectorshield.lua>
- [f=0000000] Loaded UNSYNCED gadget: Armor Bonus <armor_bonus.lua>
- [f=0000000] Loaded UNSYNCED gadget: Kernel Panic O.N.S. <ons.lua>
- [f=0000000] Loaded UNSYNCED gadget: Invasion AI <kpai_invasion.lua>
- [f=0000000] Loaded UNSYNCED gadget: Kernel Panic AI <kpai.lua>
- [f=0000000] Loaded UNSYNCED gadget: Fair KPAI <kpai_fair.lua>
- [f=0000000] Loaded UNSYNCED gadget: Regenerative AI <regenai.lua>
- [f=0000000] Loaded UNSYNCED gadget: Evilless <evilless.lua>
- [f=0000000] Loaded UNSYNCED gadget: Shoot'n'Run <shoot_n_run.lua>
- [f=0000000] Loaded UNSYNCED gadget: Lua hotfixes <hotfixes.lua>
- [f=0000000] Loading LuaGaia
- [f=0000000] Loading LuaUI
- [f=0000000] LuaSocketEnabled: yes
- [f=0000000] Using LUAUI_DIRNAME = LuaUI/
- [f=0000000] Reloaded ctrlpanel from file: LuaUI/ctrlpanel.txt
- [f=0000000] LuaUI: bound F11 to the widget selector
- [f=0000000] LuaUI: bound CTRL+F11 to tweak mode
- [f=0000000] Auto support enabled
- [f=0000000] Auto cloak enabled
- [f=0000000] Auto attack enabled
- [f=0000000] Auto retreat enabled
- [f=0000000] Auto fire avoidance enabled
- [f=0000000] Legion size depth 2 width 3
- [f=0000000] Bombardment width 4 depth 1
- [f=0000000] Group air size 4
- [f=0000000] Group land size 6
- [f=0000000] Warning: [ReturnFalse] isCommander - deprecated field!
- [f=0000000] Warning: [ReturnFalse] isCommander - deprecated field!
- [f=0000000] Warning: [ReturnFalse] isCommander - deprecated field!
- [f=0000000] Warning: [ReturnFalse] isCommander - deprecated field!
- [f=0000000] Warning: [ReturnFalse] isCommander - deprecated field!
- [f=0000000] Warning: [ReturnFalse] isCommander - deprecated field!
- [f=0000000] Warning: [ReturnFalse] isCommander - deprecated field!
- [f=0000000] Warning: [ReturnFalse] isCommander - deprecated field!
- [f=0000000] Warning: [ReturnFalse] isCommander - deprecated field!
- [f=0000000] Warning: [ReturnFalse] isCommander - deprecated field!
- [f=0000000] Warning: [ReturnFalse] isCommander - deprecated field!
- [f=0000000] Warning: [ReturnFalse] isCommander - deprecated field!
- [f=0000000] Warning: [ReturnFalse] isCommander - deprecated field!
- [f=0000000] Warning: [ReturnFalse] isCommander - deprecated field!
- [f=0000000] Warning: [ReturnFalse] isCommander - deprecated field!
- [f=0000000] Warning: [ReturnFalse] isCommander - deprecated field!
- [f=0000000] Warning: [ReturnFalse] isCommander - deprecated field!
- [f=0000000] Warning: [ReturnFalse] isCommander - deprecated field!
- [f=0000000] Warning: [ReturnFalse] isCommander - deprecated field!
- [f=0000000] Warning: [ReturnFalse] isCommander - deprecated field!
- [f=0000000] Warning: [ReturnFalse] isCommander - deprecated field!
- [f=0000000] Warning: [ReturnFalse] isCommander - deprecated field!
- [f=0000000] Warning: [ReturnFalse] isCommander - deprecated field!
- [f=0000000] Warning: [ReturnFalse] isCommander - deprecated field!
- [f=0000000] Warning: [ReturnFalse] isCommander - deprecated field!
- [f=0000000] Warning: [ReturnFalse] isCommander - deprecated field!
- [f=0000000] Warning: [ReturnFalse] isCommander - deprecated field!
- [f=0000000] Warning: [ReturnFalse] isCommander - deprecated field!
- [f=0000000] Warning: [ReturnFalse] isCommander - deprecated field!
- [f=0000000] Warning: [ReturnFalse] isCommander - deprecated field!
- [f=0000000] Warning: [ReturnFalse] isCommander - deprecated field!
- [f=0000000] Warning: [ReturnFalse] isCommander - deprecated field!
- [f=0000000] Warning: [ReturnFalse] isCommander - deprecated field!
- [f=0000000] Warning: [ReturnFalse] isCommander - deprecated field!
- [f=0000000] Warning: [ReturnFalse] isCommander - deprecated field!
- [f=0000000] Warning: [ReturnFalse] isCommander - deprecated field!
- [f=0000000] Warning: [ReturnFalse] isCommander - deprecated field!
- [f=0000000] Warning: [ReturnFalse] isCommander - deprecated field!
- [f=0000000] Warning: [ReturnFalse] isCommander - deprecated field!
- [f=0000000] Warning: [ReturnFalse] isCommander - deprecated field!
- [f=0000000] Warning: [ReturnFalse] isCommander - deprecated field!
- [f=0000000] Warning: [ReturnFalse] isCommander - deprecated field!
- [f=0000000] Warning: [ReturnFalse] isCommander - deprecated field!
- [f=0000000] Warning: [ReturnFalse] isCommander - deprecated field!
- [f=0000000] Warning: [ReturnFalse] isCommander - deprecated field!
- [f=0000000] Warning: [ReturnFalse] isCommander - deprecated field!
- [f=0000000] Warning: [ReturnFalse] isCommander - deprecated field!
- [f=0000000] Warning: [ReturnFalse] isCommander - deprecated field!
- [f=0000000] Warning: [ReturnFalse] isCommander - deprecated field!
- [f=0000000] Warning: [ReturnFalse] isCommander - deprecated field!
- [f=0000000] Warning: [ReturnFalse] isCommander - deprecated field!
- [f=0000000] Warning: [ReturnFalse] isCommander - deprecated field!
- [f=0000000] Warning: [ReturnFalse] isCommander - deprecated field!
- [f=0000000] Warning: [ReturnFalse] isCommander - deprecated field!
- [f=0000000] Warning: [ReturnFalse] isCommander - deprecated field!
- [f=0000000] Warning: [ReturnFalse] isCommander - deprecated field!
- [f=0000000] Warning: [ReturnFalse] isCommander - deprecated field!
- [f=0000000] Warning: [ReturnFalse] isCommander - deprecated field!
- [f=0000000] Warning: [ReturnFalse] isCommander - deprecated field!
- [f=0000000] Warning: [ReturnFalse] isCommander - deprecated field!
- [f=0000000] Warning: [ReturnFalse] isCommander - deprecated field!
- [f=0000000] Warning: [ReturnFalse] isCommander - deprecated field!
- [f=0000000] Warning: [ReturnFalse] isCommander - deprecated field!
- [f=0000000] Warning: [ReturnFalse] isCommander - deprecated field!
- [f=0000000] Warning: [ReturnFalse] isCommander - deprecated field!
- [f=0000000] Warning: [ReturnFalse] isCommander - deprecated field!
- [f=0000000] Warning: [ReturnFalse] isCommander - deprecated field!
- [f=0000000] Warning: [ReturnFalse] isCommander - deprecated field!
- [f=0000000] Warning: [ReturnFalse] isCommander - deprecated field!
- [f=0000000] Warning: [ReturnFalse] isCommander - deprecated field!
- [f=0000000] Warning: [ReturnFalse] isCommander - deprecated field!
- [f=0000000] Warning: [ReturnFalse] isCommander - deprecated field!
- [f=0000000] Warning: [ReturnFalse] isCommander - deprecated field!
- [f=0000000] Warning: [ReturnFalse] isCommander - deprecated field!
- [f=0000000] Warning: [ReturnFalse] isCommander - deprecated field!
- [f=0000000] Warning: [ReturnFalse] isCommander - deprecated field!
- [f=0000000] Warning: [ReturnFalse] isCommander - deprecated field!
- [f=0000000] Warning: [ReturnFalse] isCommander - deprecated field!
- [f=0000000] Warning: [ReturnFalse] isCommander - deprecated field!
- [f=0000000] Warning: [ReturnFalse] isCommander - deprecated field!
- [f=0000000] Warning: [ReturnFalse] isCommander - deprecated field!
- [f=0000000] Warning: [ReturnFalse] isCommander - deprecated field!
- [f=0000000] Warning: [ReturnFalse] isCommander - deprecated field!
- [f=0000000] Warning: [ReturnFalse] isCommander - deprecated field!
- [f=0000000] Warning: [ReturnFalse] isCommander - deprecated field!
- [f=0000000] Warning: [ReturnFalse] isCommander - deprecated field!
- [f=0000000] Warning: [ReturnFalse] isCommander - deprecated field!
- [f=0000000] Warning: [ReturnFalse] isCommander - deprecated field!
- [f=0000000] Warning: [ReturnFalse] isCommander - deprecated field!
- [f=0000000] Warning: [ReturnFalse] isCommander - deprecated field!
- [f=0000000] Warning: [ReturnFalse] isCommander - deprecated field!
- [f=0000000] Warning: [ReturnFalse] isCommander - deprecated field!
- [f=0000000] Warning: [ReturnFalse] isCommander - deprecated field!
- [f=0000000] Warning: [ReturnFalse] isCommander - deprecated field!
- [f=0000000] Warning: [ReturnFalse] isCommander - deprecated field!
- [f=0000000] Warning: [ReturnFalse] isCommander - deprecated field!
- [f=0000000] Warning: [ReturnFalse] isCommander - deprecated field!
- [f=0000000] Warning: [ReturnFalse] isCommander - deprecated field!
- [f=0000000] Warning: [ReturnFalse] isCommander - deprecated field!
- [f=0000000] Warning: [ReturnFalse] isCommander - deprecated field!
- [f=0000000] Warning: [ReturnFalse] isCommander - deprecated field!
- [f=0000000] Warning: [ReturnFalse] isCommander - deprecated field!
- [f=0000000] Warning: [ReturnFalse] isCommander - deprecated field!
- [f=0000000] Warning: [ReturnFalse] isCommander - deprecated field!
- [f=0000000] Warning: [ReturnFalse] isCommander - deprecated field!
- [f=0000000] Warning: [ReturnFalse] isCommander - deprecated field!
- [f=0000000] Warning: [ReturnFalse] isCommander - deprecated field!
- [f=0000000] Warning: [ReturnFalse] isCommander - deprecated field!
- [f=0000000] Warning: [ReturnFalse] isCommander - deprecated field!
- [f=0000000] Warning: [ReturnFalse] isCommander - deprecated field!
- [f=0000000] Spiral points 89
- [f=0000000] Reloaded ctrlpanel from file: LuaUI/Widgets/KP_CtrlPanel.txt
- [f=0000000] Sound is disabled!
- [f=0000000] LuaUI v0.3
- [f=0000000] Initializing PathCache
- [f=0000000] Finalizing
- [f=0000000] Loaded DecalsDrawer: Legacy
- [f=0000000] Removing, Hide commands
- [f=0000000] Removing, Keep Morpheds Selected
- [f=0000000] Removing, Kernel Panic Build Bar
- [f=0000000] Removing, Kernel Panic Console Commands
- [f=0000000] Removing, Kernel Panic MidKnight's tooltip background
- [f=0000000] Removing, Kernel Panic autospam
- [f=0000000] Removing, Write GameState
- [f=0000000] Removing, Auto Battle v7.0
- [f=0000000] Removing, Kernel Panic Default Commands
- [f=0000000] Removing, Kernel Panic Geos Highlight
- [f=0000000] Removing, TeamDiedMessages
- [f=0000000] Removing, Kernel Panic Automatic Tip Dispenser
- [f=0000000] Removing, Kernel Panic Tooltip
- [f=0000000] The line below may complain about 'w' being nil, that is normal, and a result of my closing all widgets.
- [f=0000000] Error: LuaUI::RunCallIn: error = 2, DrawScreenEffects, [string "LuaUI/widgets.lua"]:1294: attempt to index local 'w' (a nil value)
- [f=0000000] Connection attempt from knorke
- [f=0000000] -> Version: 96.0
- [f=0000000] -> Connection established (given id 0)
- [f=0000000] Player knorke finished loading and is now ingame
- [f=0000000] GameID: 94aa1f530d4b4f3aa1a08a751cdf4421
- [f=0000000]
- [f=0000000]
- [f=0000000]
- [f=0000001] Skirmish AI "Enemy" (ID:0, Short-Name:"NullAI", Version:"0.1") took over control of team 1
- [f=0000065] Spring Direct Launch 2: I am about to write "Kernel_Panic_script.txt"
- [f=0000065] Spring Direct Launch 2: I have now written "Kernel_Panic_script.txt"
- [f=0000065] Spring Direct Launch 2: Wanting to reload "Kernel_Panic_script.txt"
- [f=0000065]
- <<BEGIN DUMPING TRIMMED>>
- [f=0000065]
- [GAME]
- {
- GameType=Kernel Panic 4.6;
- Mapname=pacman;
- [MODOPTIONS]
- {
- FullScript=script.sav;
- nowalls=1;
- nospecials=0;
- ons=1;
- sos=0;
- colorwars=0;
- preplaced=0;
- homf=0;
- GameMode=1;
- ghostedbuildings=1;
- fixedallies=0;
- MaxUnits=512;
- MinSpeed=0.1;
- MaxSpeed=10;
- StartMetal=1024;
- StartEnergy=1024;
- LauncherName=Spring Direct Launch 2 widget;
- LauncherVersion=2.8;
- DateTime=Wednesday 12 March 2014 at 01:30:14;
- }
- OnlyLocal=1;
- HostPort=0;
- IsHost=1;
- StartPosType=0;
- MyPlayerNum=0;
- MyPlayerName=Player;
- NumPlayers=1;
- NumUsers=3;
- NumTeams=3;
- NumAllyTeams=2;
- [PLAYER0]
- {
- name=Player;
- Team=0;
- Spectator=0;
- }
- [AI1]
- {
- Name=Kernel Panic AI (Enemy #1);
- ShortName=Kernel Panic AI;
- Team=1;
- Host=0;
- }
- [AI2]
- {
- Name=Kernel Panic AI (Friend #1);
- ShortName=Kernel Panic AI;
- Team=2;
- Host=0;
- }
- [TEAM0]
- {
- TeamLeader=0;
- AllyTeam=0;
- Handicap=0;
- Side=Network;
- RGBColor=0.2715417444706 0.027451038360596 1;
- }
- [TEAM1]
- {
- TeamLeader=0;
- AllyTeam=1;
- Handicap=0;
- noons=1;
- Side=Hacker;
- RGBColor=0.26274514198303 1 0.44199925661087;
- AIDLL=Kernel Panic AI;
- }
- [TEAM2]
- {
- TeamLeader=0;
- AllyTeam=0;
- Handicap=0;
- noons=1;
- Side=Network;
- RGBColor=0.91764706373215 0.2159169614315 0;
- AIDLL=Kernel Panic AI;
- }
- [ALLYTEAM0]
- {
- NumAllies=0;
- }
- [ALLYTEAM1]
- {
- NumAllies=0;
- }
- NumRestrictions=0;
- [RESTRICT]
- {
- }
- }
- [f=0000065]
- <<END DUMPING TRIMMED>>
- [f=0000065] Making infolog.txt copy into infolog.bak.txt
- [f=0000065] Spring Direct Launch 2: Ok, calling Spring.Restart("","[GAME]{..}") now!
- [f=0000065] [Sound] [~CSound][1] soundThread=02975850
- [f=0000065] [Sound] [~CSound][2]
- [f=0000065] [Sound] [~CSound][3]
- [f=0000065] Error: [Spring.Restart] error Invalid argument
- [f=0000065] Spring Direct Launch 2: Just called Spring.Restart("","[GAME]{..}")
- [f=0000065] Spring Direct Launch 2: Wait, we shouldn't be here, should have restarted or crashed or quitted by now.
- [f=0000066] Error: Spring 96.0 has crashed.
- [f=0000066] Error: DLL information:
- [f=0000066] Error: 0x00400000 spring
- [f=0000066] Error: 0x77b80000 ntdll
- [f=0000066] Error: 0x77cb0000 kernel32
- [f=0000066] Error: 0x77a60000 ADVAPI32
- [f=0000066] Error: 0x767d0000 RPCRT4
- [f=0000066] Error: 0x739d0000 GLU32
- [f=0000066] Error: 0x76460000 msvcrt
- [f=0000066] Error: 0x736a0000 OPENGL32
- [f=0000066] Error: 0x76620000 GDI32
- [f=0000066] Error: 0x77800000 USER32
- [f=0000066] Error: 0x733e0000 DDRAW
- [f=0000066] Error: 0x74ac0000 DCIMAN32
- [f=0000066] Error: 0x77670000 SETUPAPI
- [f=0000066] Error: 0x76510000 OLEAUT32
- [f=0000066] Error: 0x76280000 ole32
- [f=0000066] Error: 0x74450000 dwmapi
- [f=0000066] Error: 0x76240000 IMAGEHLP
- [f=0000066] Error: 0x76b50000 SHELL32
- [f=0000066] Error: 0x768a0000 SHLWAPI
- [f=0000066] Error: 0x74b70000 WINMM
- [f=0000066] Error: 0x74b30000 OLEACC
- [f=0000066] Error: 0x77b30000 WS2_32
- [f=0000066] Error: 0x76270000 NSI
- [f=0000066] Error: 0x10000000 DevIL
- [f=0000066] Error: 0x72050000 MSVCP80
- [f=0000066] Error: 0x71430000 MSVCR80
- [f=0000066] Error: 0x6b600000 OpenAL32
- [f=0000066] Error: 0x70780000 vorbisfile
- [f=0000066] Error: 0x68140000 ogg
- [f=0000066] Error: 0x64cc0000 vorbis
- [f=0000066] Error: 0x62e80000 zlib1
- [f=0000066] Error: 0x66fc0000 freetype6
- [f=0000066] Error: 0x62aa0000 glew32
- [f=0000066] Error: 0x00260000 SDL
- [f=0000066] Error: 0x7c340000 MSVCR71
- [f=0000066] Error: 0x77b60000 IMM32
- [f=0000066] Error: 0x76700000 MSCTF
- [f=0000066] Error: 0x766f0000 LPK
- [f=0000066] Error: 0x765a0000 USP10
- [f=0000066] Error: 0x74de0000 comctl32
- [f=0000066] Error: 0x6cef0000 dsound
- [f=0000066] Error: 0x75540000 POWRPROF
- [f=0000066] Error: 0x763d0000 CLBCatQ
- [f=0000066] Error: 0x747a0000 MMDevApi
- [f=0000066] Error: 0x751c0000 WINTRUST
- [f=0000066] Error: 0x75b70000 CRYPT32
- [f=0000066] Error: 0x75cd0000 MSASN1
- [f=0000066] Error: 0x760f0000 USERENV
- [f=0000066] Error: 0x760d0000 Secur32
- [f=0000066] Error: 0x6dca0000 wdmaud
- [f=0000066] Error: 0x6e380000 ksuser
- [f=0000066] Error: 0x74b00000 AVRT
- [f=0000066] Error: 0x6f4a0000 AUDIOSES
- [f=0000066] Error: 0x6e450000 audioeng
- [f=0000066] Error: 0x761a0000 PSAPI
- [f=0000066] Error: 0x6e030000 msacm32
- [f=0000066] Error: 0x6e010000 MSACM32
- [f=0000066] Error: 0x6e000000 midimap
- [f=0000066] Error: 0x69030000 atioglxx
- [f=0000066] Error: 0x75900000 VERSION
- [f=0000066] Error: 0x044d0000 atiadlxx
- [f=0000066] Error: 0x724d0000 DINPUT
- [f=0000066] Error: 0x75120000 HID
- [f=0000066] Error: 0x62b40000 AIInterface
- [f=0000066] Error: 0x6e340000 SkirmishAI
- [f=0000066] Error: 0x67530000 dbghelp
- [f=0000066] Error: Exception: Access violation (0xc0000005)
- [f=0000066] Error: Exception Address: 0x00426336
- [f=0000066] Error: Stacktrace for Spring 96.0:
- [f=0000066] Error: (0) C:\Spiele\spring-96.0\spring.exe [0x00426336]
- [f=0000066] Error: (1) C:\Spiele\spring-96.0\spring.exe [0x0050EA36]
- [f=0000066] Error: (2) C:\Spiele\spring-96.0\spring.exe [0x0042F3F9]
- [f=0000066] Error: (3) C:\Spiele\spring-96.0\spring.exe [0x00887CA4]
- [f=0000066] Error: (4) C:\Spiele\spring-96.0\spring.exe [0x008968A4]
- [f=0000066] Error: (5) C:\Spiele\spring-96.0\spring.exe [0x00872956]
- [f=0000066] Error: (6) C:\Spiele\spring-96.0\spring.exe [0x0087376C]
- [f=0000066] Error: (7) C:\Spiele\spring-96.0\spring.exe [0x0087398D]
- [f=0000066] Error: (8) C:\Spiele\spring-96.0\spring.exe [0x00401402]
- [f=0000066] Error: (9) C:\Windows\system32\kernel32.dll(BaseThreadInitThunk+0x12) [0x77CFD2E9]
- [f=0000066] Error: (10) C:\Windows\system32\ntdll.dll(RtlInitializeExceptionChain+0x63) [0x77BC1603]
- [f=0000066] Error: (11) C:\Windows\system32\ntdll.dll(RtlInitializeExceptionChain+0x36) [0x77BC15D6]
- [f=0000066] Error: [ErrorMessageBox][1] msg="Spring has crashed:
- Access violation.
- A stacktrace has been written to:
- C:\Spiele\spring-96.0\infolog.txt" IsMainThread()=1 fromMain=0
- [f=0000066] Error: [ErrorMessageBox][2]
- [f=0000066] [SpringApp::ShutDown][1]
- [f=0000066] [ThreadPool::SetThreadCount][1] #wanted=0 #current=1
- [f=0000066] [ThreadPool::SetThreadCount][2] #threads=0
- [f=0000066] [SpringApp::ShutDown][2]
- [f=0000066] [~CGame][1]
- [f=0000066] [~CGame][2]
- [f=0000066] [~CGame][3]
- [f=0000066] [~CGame][4]
- [f=0000066] [~CGame][5]
- [f=0000066] [~CGame][6]
- [f=0000066] [~CGame][7]
- [f=0000066] [~CGame][8]
- [f=0000066] [CCollisionHandler] dis-/continuous tests: 0/0
- [f=0000066] [~CGame][9]
- [f=0000066] [~CGame][10]
- [f=0000066] [~CPathCache(24x16)] cacheHits=0 hitPercentage=0% numHashColls=0 maxCacheSize=0
- [f=0000066] [~CPathCache(24x16)] cacheHits=0 hitPercentage=0% numHashColls=0 maxCacheSize=0
- [f=0000066] [~CPathCache(96x64)] cacheHits=0 hitPercentage=0% numHashColls=0 maxCacheSize=0
- [f=0000066] [~CPathCache(96x64)] cacheHits=0 hitPercentage=0% numHashColls=0 maxCacheSize=0
- [f=0000066] Statistics for RectangleOptimizer: 0%
- [f=0000066] Statistics for RectangleOptimizer: 0%
- [f=0000066] [~CGame][11]
- [f=0000066] [~CGame][12]
- [f=0000066] [~CGame][13]
- [f=0000066] [~CGame][14]
- [f=0000066] [~CGame][15]
- [f=0000066] [~CGameServer][1]
- [f=0000066] [~CGameServer][2]
- [f=0000066] [~CGame][16]
- [f=0000066] [~CGame][17]
- [f=0000066] [SpringApp::ShutDown][3]
- [f=0000066] [SpringApp::ShutDown][4]
- [f=0000066] Statistics for local connection:
- Received: 619 bytes
- Sent: 727 bytes
- [f=0000066] Writing demo: demos/20140312_012956_AlienDesert_96.sdf
- [f=0000066] [SpringApp::ShutDown][5]
- [f=0000066] [SpringApp::ShutDown][6]
- [f=0000066] [SpringApp::ShutDown][7]
- [f=0000066] [SpringApp::ShutDown][8]
- [f=0000066] [SpringApp::ShutDown][9]
- [SpringApp::ShutDown][10]
- [SpringApp::ShutDown][11]
- [WatchDog::Uninstall][1] hangDetectorThread=02975810
- [WatchDog::Uninstall][2]
- [WatchDog::Uninstall][3]
- [SpringApp::ShutDown][12]
- Error: [ErrorMessageBox][3]
- Error: [ErrorMessageBox][4]
- Fatal: Spring: Unhandled exception
- Spring has crashed:
- Access violation.
- A stacktrace has been written to:
- C:\Spiele\spring-96.0\infolog.txt
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