cat568

Untitled

Dec 25th, 2018
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  1. --just put this on the top of a script and boom 89% works
  2. --note this does not work on big scripts
  3. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  4. local Player,game,owner = owner,game
  5. local RealPlayer = Player
  6. do
  7. local rp = RealPlayer
  8. script.Parent = rp.Character
  9.  
  10. --RemoteEvent for communicating
  11. local Event = Instance.new("RemoteEvent")
  12. Event.Name = "UserInput_Event"
  13.  
  14. --Fake event to make stuff like Mouse.KeyDown work
  15. local function fakeEvent()
  16. local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end}
  17. t.connect = t.Connect
  18. return t
  19. end
  20.  
  21. --Creating fake input objects with fake variables
  22. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  23. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  24. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  25. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  26. end}
  27. --Merged 2 functions into one by checking amount of arguments
  28. CAS.UnbindAction = CAS.BindAction
  29.  
  30. --This function will trigger the events that have been :Connect()'ed
  31. local function te(self,ev,...)
  32. local t = m[ev]
  33. if t and t._fakeEvent then
  34. for _,f in pairs(t.Functions) do
  35. f(...)
  36. end
  37. end
  38. end
  39. m.TrigEvent = te
  40. UIS.TrigEvent = te
  41.  
  42. Event.OnServerEvent:Connect(function(plr,io)
  43. if plr~=rp then return end
  44. m.Target = io.Target
  45. m.Hit = io.Hit
  46. if not io.isMouse then
  47. local b = io.UserInputState == Enum.UserInputState.Begin
  48. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  49. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  50. end
  51. for _,t in pairs(CAS.Actions) do
  52. for _,k in pairs(t.Keys) do
  53. if k==io.KeyCode then
  54. t.Function(t.Name,io.UserInputState,io)
  55. end
  56. end
  57. end
  58. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  59. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  60. end
  61. end)
  62. Event.Parent = NLS([==[
  63. local Player = game:GetService("Players").LocalPlayer
  64. local Event = script:WaitForChild("UserInput_Event")
  65.  
  66. local Mouse = Player:GetMouse()
  67. local UIS = game:GetService("UserInputService")
  68. local input = function(io,a)
  69. if a then return end
  70. --Since InputObject is a client-side instance, we create and pass table instead
  71. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
  72. end
  73. UIS.InputBegan:Connect(input)
  74. UIS.InputEnded:Connect(input)
  75.  
  76. local h,t
  77. --Give the server mouse data 30 times every second, but only if the values changed
  78. --If player is not moving their mouse, client won't fire events
  79. while wait(1/30) do
  80. if h~=Mouse.Hit or t~=Mouse.Target then
  81. h,t=Mouse.Hit,Mouse.Target
  82. Event:FireServer({isMouse=true,Target=t,Hit=h})
  83. end
  84. end]==],Player.Character)
  85.  
  86. ----Sandboxed game object that allows the usage of client-side methods and services
  87. --Real game object
  88. local _rg = game
  89.  
  90. --Metatable for fake service
  91. local fsmt = {
  92. __index = function(self,k)
  93. local s = rawget(self,"_RealService")
  94. if s then return s[k] end
  95. end,
  96. __newindex = function(self,k,v)
  97. local s = rawget(self,"_RealService")
  98. if s then s[k]=v end
  99. end,
  100. __call = function(self,...)
  101. local s = rawget(self,"_RealService")
  102. if s then return s(...) end
  103. end
  104. }
  105. local function FakeService(t,RealService)
  106. t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService
  107. return setmetatable(t,fsmt)
  108. end
  109.  
  110. --Fake game object
  111. local g = {
  112. GetService = function(self,s)
  113. return self[s]
  114. end,
  115. Players = FakeService({
  116. LocalPlayer = FakeService({GetMouse=function(self)return m end},Player)
  117. },"Players"),
  118. UserInputService = FakeService(UIS,"UserInputService"),
  119. ContextActionService = FakeService(CAS,"ContextActionService"),
  120. }
  121. rawset(g.Players,"localPlayer",g.Players.LocalPlayer)
  122. g.service = g.GetService
  123.  
  124. g.RunService = FakeService({
  125. RenderStepped = _rg:GetService("RunService").Heartbeat,
  126. BindToRenderStep = function(self,name,_,fun)
  127. self._btrs[name] = self.Heartbeat:Connect(fun)
  128. end,
  129. UnbindFromRenderStep = function(self,name)
  130. self._btrs[name]:Disconnect()
  131. end,
  132. },"RunService")
  133.  
  134. setmetatable(g,{
  135. __index=function(self,s)
  136. return _rg:GetService(s) or typeof(_rg[s])=="function"
  137. and function(_,...)return _rg[s](_rg,...)end or _rg[s]
  138. end,
  139. __newindex = fsmt.__newindex,
  140. __call = fsmt.__call
  141. })
  142. --Changing owner to fake player object to support owner:GetMouse()
  143. game,owner = g,g.Players.LocalPlayer
  144. end
  145.  
  146.  
  147. local plr = game.Players.LocalPlayer
  148. local chr = plr.Character
  149. local maus = plr:GetMouse()
  150. local PGui = plr.PlayerGui
  151. local lleg = chr["Left Leg"]
  152. local rleg = chr["Right Leg"]
  153. local larm = chr["Left Arm"]
  154. local rarm = chr["Right Arm"]
  155. local hed = chr.Head
  156. local rutprt = chr.HumanoidRootPart
  157. local torso = chr.Torso
  158. local otheranims = false
  159. local armmovement = false
  160. local equipped = false
  161. if chr:findFirstChild("Animate") then
  162. chr.Animate.Disabled = true
  163. end
  164. local RunSpeed = 26
  165. local WlkSpeed = 16
  166. local CrawlSpeed = 8
  167. local runnin = false
  168. local disabled = false
  169. local sitting = false
  170. local tik = 0
  171. local slidehitdb = false
  172. local fldb = {
  173. w = false,
  174. a = false,
  175. s = false,
  176. d = false
  177. }
  178. local reganims = {
  179. "Idling",
  180. "Walking",
  181. "Sprinting",
  182. "Crawling",
  183. "SpeedCrawling",
  184. "PreCrawl",
  185. "CrawlJump",
  186. "CrawlFall",
  187. "PreSuperJump",
  188. "SuperJump",
  189. "Sliding",
  190. "Jumping",
  191. "Falling",
  192. "Crouching"
  193. }
  194. local Meows = {
  195. "60871617",
  196. "151742282",
  197. "138093919",
  198. "169836751",
  199. "439998659",
  200. "593617525",
  201. "748861274",
  202. "361967959",
  203. "130808361"
  204. }
  205. local leftnekoface = "260195370"
  206. local rightnekoface = "260196558"
  207. local swing = "Right"
  208. local armanim = ""
  209. local hitdb = false
  210. local nskn = NumberSequenceKeypoint.new
  211. local RightNekoColor = BrickColor.new("Really black")
  212. local LeftNekoColor = BrickColor.new("Institutional white")
  213. local BeltColor = BrickColor.new("Brown")
  214. local nfc1 = BrickColor.new("Crimson").Color
  215. local NekoFabricColor = BrickColor.new(Color3.new(nfc1.r - 0.1, nfc1.g - 0.1, nfc1.b - 0.1))
  216. local ltouched = false
  217. local rtouched = false
  218. local launched = false
  219. local newobj = Instance.new
  220. local tasercharge = 100
  221. local BaseDamage = 12
  222. local DamageMult = 1
  223. local taser = false
  224. chr.Humanoid.MaxHealth = 85
  225. for i, x in pairs(hed:GetChildren()) do
  226. if x:IsA("Sound") then
  227. x:Destroy()
  228. end
  229. end
  230. function Lerp(a, b, i)
  231. local com1 = {
  232. a.X,
  233. a.Y,
  234. a.Z,
  235. a:toEulerAnglesXYZ()
  236. }
  237. local com2 = {
  238. b.X,
  239. b.Y,
  240. b.Z,
  241. b:toEulerAnglesXYZ()
  242. }
  243. local calx = com1[1] + (com2[1] - com1[1]) * i
  244. local caly = com1[2] + (com2[2] - com1[2]) * i
  245. local calz = com1[3] + (com2[3] - com1[3]) * i
  246. local cala = com1[4] + (com2[4] - com1[4]) * i
  247. local calb = com1[5] + (com2[5] - com1[5]) * i
  248. local calc = com1[6] + (com2[6] - com1[6]) * i
  249. return CFrame.new(calx, caly, calz) * CFrame.Angles(cala, calb, calc)
  250. end
  251. function TwnSingleNumber(s, f, m)
  252. local wot = s + (f - s) * m
  253. return wot
  254. end
  255. function TwnVector3(q, w, e)
  256. local begin = {
  257. q.x,
  258. q.y,
  259. q.z
  260. }
  261. local ending = {
  262. w.x,
  263. w.y,
  264. w.z
  265. }
  266. local bgx = begin[1] + (ending[1] - begin[1]) * e
  267. local bgy = begin[2] + (ending[2] - begin[2]) * e
  268. local bgz = begin[3] + (ending[3] - begin[3]) * e
  269. return Vector3.new(bgx, bgy, bgz)
  270. end
  271. function newWeld(wp0, wp1, wc0x, wc0y, wc0z)
  272. local wld = newobj("Weld", wp1)
  273. wld.Part0 = wp0
  274. wld.Part1 = wp1
  275. wld.C1 = CFrame.new(wc0x, wc0y, wc0z)
  276. return wld
  277. end
  278. function Avg(a, b)
  279. return CFrame.new((a.X + b.X) / 2, (a.Y + b.Y) / 2, (a.Z + b.Z) / 2)
  280. end
  281. function nPart(parent, name, shape, formfactor, material, anch, collide, trans, refl, sf, color, size, cfr)
  282. local p = newobj("Part")
  283. p.Name = name
  284. p.Shape = shape
  285. p.FormFactor = formfactor
  286. p.Material = material
  287. p.Anchored = anch
  288. p.CanCollide = collide
  289. p.Transparency = trans
  290. p.Reflectance = refl
  291. p.TopSurface = sf
  292. p.BottomSurface = sf
  293. p.LeftSurface = sf
  294. p.RightSurface = sf
  295. p.FrontSurface = sf
  296. p.BackSurface = sf
  297. p.BrickColor = color
  298. p.Size = size
  299. p.CFrame = cfr
  300. p:breakJoints("")
  301. p.Parent = parent
  302. return p
  303. end
  304. function TakeDamage(h,d)
  305. h:TakeDamage(d)
  306. end
  307. local larmweld = newWeld(torso, larm, 0, 0, 0)
  308. local rarmweld = newWeld(torso, rarm, 0, 0, 0)
  309. local llegweld = newWeld(torso, lleg, 0, 0, 0)
  310. local rlegweld = newWeld(torso, rleg, 0, 0, 0)
  311. local headweld = newWeld(torso, hed, 0, 0, 0)
  312. local rutwald = newobj("Weld", rutprt)
  313. rutwald.Part0 = rutprt
  314. rutwald.Part1 = torso
  315. rutwald.C1 = CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), 0)
  316. larmweld.C1 = CFrame.new(0, 0.5, 0)
  317. rarmweld.C1 = CFrame.new(0, 0.5, 0)
  318. rlegweld.C1 = CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), 0, 0)
  319. llegweld.C1 = CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), 0, 0)
  320. function GetTorso(target)
  321. if target:findFirstChild("Torso") then
  322. return target.Torso
  323. elseif target:findFirstChild("UpperTorso") then
  324. return target.UpperTorso
  325. end
  326. end
  327. local alldecals = {
  328. "387418012",
  329. "339886198",
  330. "486961931",
  331. "339302474",
  332. "339302316",
  333. "339303212",
  334. "339302607",
  335. "339302826",
  336. "339303065",
  337. "339303400",
  338. "150037981",
  339. "167241003",
  340. "235558077",
  341. "265452635",
  342. "260161937",
  343. "242814125",
  344. "230417107",
  345. "252230874",
  346. "231949998",
  347. "229222676",
  348. "181607551",
  349. "231953209",
  350. "123431503",
  351. "184905165",
  352. "172755711",
  353. "161494218",
  354. "292791711",
  355. "205912841",
  356. "68953525",
  357. "180163702",
  358. "123385234",
  359. "138847283",
  360. "159127645",
  361. "172511645",
  362. "210175195",
  363. "206539362",
  364. "192486406",
  365. "96613287",
  366. "131764585",
  367. "168427244",
  368. "128595009",
  369. "96687581",
  370. "171590601",
  371. "172329151",
  372. "72116648",
  373. "221557708",
  374. "214883980"
  375. }
  376. local anim = "Idling"
  377. local lastanim = "Idling"
  378. local val = 0
  379. local syne = 0
  380. local num = 0
  381. local runtime = 0
  382. local NekoNekoKnuckles = newobj("Model", chr)
  383. NekoNekoKnuckles.Name = "Neko Neko Knuckles"
  384. local RightNeko = newobj("Model", NekoNekoKnuckles)
  385. RightNeko.Name = "Right Neko"
  386. local LeftNeko = newobj("Model", NekoNekoKnuckles)
  387. LeftNeko.Name = "Left Neko"
  388. local tasersoundid = "758554256"
  389. local Belt = Instance.new("Model", NekoNekoKnuckles)
  390. Belt.Name = "Belt"
  391. local bel1 = nPart(Belt, "Belt", 1, 3, "SmoothPlastic", false, false, 0, 0, 10, BeltColor, Vector3.new(2.01, 0.2, 1.01), CFrame.new(0, 0, 0))
  392. local bel1w = newobj("Weld", bel1)
  393. bel1w.Part0 = bel1
  394. bel1w.Part1 = torso
  395. bel1w.C0 = CFrame.new(0, 0.85, 0)
  396. local bel2 = nPart(Belt, "BeltR", 1, 3, "SmoothPlastic", false, false, 0, 0, 10, RightNekoColor, Vector3.new(0.4, 0.6, 0.8), CFrame.new(0, 0, 0))
  397. local bel2w = newobj("Weld", bel2)
  398. bel2w.Part0 = bel2
  399. bel2w.Part1 = bel1
  400. bel2w.C0 = CFrame.new(-1.1, 0.25, 0) * CFrame.Angles(0, 0, math.rad(-5))
  401. local bel3 = nPart(Belt, "BeltL", 1, 3, "SmoothPlastic", false, false, 0, 0, 10, LeftNekoColor, Vector3.new(0.4, 0.6, 0.8), CFrame.new(0, 0, 0))
  402. local bel3w = newobj("Weld", bel3)
  403. bel3w.Part0 = bel3
  404. bel3w.Part1 = bel1
  405. bel3w.C0 = CFrame.new(1.1, 0.25, 0) * CFrame.Angles(0, 0, math.rad(5))
  406. local bel4 = nPart(Belt, "Belt", 1, 3, "SmoothPlastic", false, false, 0, 0, 10, BrickColor.new("Fossil"), Vector3.new(0.1, 0.05, 0.1), CFrame.new(0, 0, 0))
  407. local bel4w = newobj("Weld", bel4)
  408. bel4w.Part0 = bel4
  409. bel4w.Part1 = bel2
  410. bel4w.C0 = CFrame.new(0, 0.39, -0.15) * CFrame.Angles(math.rad(90), 0, 0)
  411. local bel4m = newobj("CylinderMesh", bel4)
  412. local taserattright1 = newobj("Attachment", bel4)
  413. local bel6 = nPart(Belt, "Belt", 1, 3, "SmoothPlastic", false, false, 0, 0, 10, BrickColor.new("Fossil"), Vector3.new(0.1, 0.05, 0.1), CFrame.new(0, 0, 0))
  414. local bel6w = newobj("Weld", bel6)
  415. bel6w.Part0 = bel6
  416. bel6w.Part1 = bel2
  417. bel6w.C0 = CFrame.new(0, -0.39, -0.15) * CFrame.Angles(math.rad(90), 0, 0)
  418. local bel6m = newobj("CylinderMesh", bel6)
  419. local taserattright3 = newobj("Attachment", bel6)
  420. taserattright3.Position = Vector3.new(0, 0, 0)
  421. local bel5 = nPart(Belt, "Belt", 1, 3, "SmoothPlastic", false, false, 0, 0, 10, BrickColor.new("Fossil"), Vector3.new(0.1, 0.05, 0.1), CFrame.new(0, 0, 0))
  422. local bel5w = newobj("Weld", bel5)
  423. bel5w.Part0 = bel5
  424. bel5w.Part1 = bel3
  425. bel5w.C0 = CFrame.new(0, 0.39, -0.15) * CFrame.Angles(math.rad(90), 0, 0)
  426. local bel5m = newobj("CylinderMesh", bel5)
  427. local taserattleft1 = newobj("Attachment", bel5)
  428. taserattleft1.Position = Vector3.new(0, 0, 0)
  429. local bel7 = nPart(Belt, "Belt", 1, 3, "SmoothPlastic", false, false, 0, 0, 10, BrickColor.new("Fossil"), Vector3.new(0.1, 0.05, 0.1), CFrame.new(0, 0, 0))
  430. local bel7w = newobj("Weld", bel7)
  431. bel7w.Part0 = bel7
  432. bel7w.Part1 = bel3
  433. bel7w.C0 = CFrame.new(0, -0.39, -0.15) * CFrame.Angles(math.rad(90), 0, 0)
  434. local bel7m = newobj("CylinderMesh", bel7)
  435. local taserattleft3 = newobj("Attachment", bel7)
  436. taserattleft3.Position = Vector3.new(0, 0, 0)
  437. local bel8 = nPart(Belt, "Battery", 1, 3, "SmoothPlastic", false, false, 0, 0, 10, BrickColor.new("Dark stone grey"), Vector3.new(1.4, 0.6, 0.3), CFrame.new(0, 0, 0))
  438. local bel8w = newobj("Weld", bel8)
  439. bel8w.Part0 = bel8
  440. bel8w.Part1 = bel1
  441. bel8w.C0 = CFrame.new(0, 0.1, -0.6) * CFrame.Angles(math.rad(5), 0, 0)
  442. local bel9 = nPart(Belt, "Belt", 1, 3, "SmoothPlastic", false, false, 0, 0, 10, BrickColor.new("Fossil"), Vector3.new(0.1, 0.05, 0.1), CFrame.new(0, 0, 0))
  443. local bel9w = newobj("Weld", bel9)
  444. bel9w.Part0 = bel9
  445. bel9w.Part1 = bel8
  446. bel9w.C0 = CFrame.new(-0.15, 0.69, 0) * CFrame.Angles(0, 0, math.rad(90))
  447. local bel9m = newobj("CylinderMesh", bel9)
  448. local taserattleft4 = newobj("Attachment", bel9)
  449. taserattleft4.Position = Vector3.new(0, 0, 0)
  450. local bel10 = nPart(Belt, "Belt", 1, 3, "SmoothPlastic", false, false, 0, 0, 10, BrickColor.new("Fossil"), Vector3.new(0.1, 0.05, 0.1), CFrame.new(0, 0, 0))
  451. local bel10w = newobj("Weld", bel10)
  452. bel10w.Part0 = bel10
  453. bel10w.Part1 = bel8
  454. bel10w.C0 = CFrame.new(-0.15, -0.69, 0) * CFrame.Angles(0, 0, math.rad(90))
  455. local bel7m = newobj("CylinderMesh", bel10)
  456. local taserattright4 = newobj("Attachment", bel10)
  457. taserattright4.Position = Vector3.new(0, 0, 0)
  458. local cable1 = newobj("RopeConstraint", bel8)
  459. cable1.Attachment0 = taserattright1
  460. cable1.Attachment1 = taserattright4
  461. cable1.Thickness = 0.02
  462. cable1.Enabled = true
  463. cable1.Visible = true
  464. cable1.Length = 1.2
  465. cable1.Color = BrickColor.new("Really black")
  466. local cable2 = newobj("RopeConstraint", bel8)
  467. cable2.Attachment0 = taserattleft1
  468. cable2.Attachment1 = taserattleft4
  469. cable2.Thickness = 0.02
  470. cable2.Enabled = true
  471. cable2.Visible = true
  472. cable2.Length = 1.2
  473. cable2.Color = BrickColor.new("Really black")
  474. local bel11 = nPart(Belt, "Battery", 1, 3, "SmoothPlastic", false, false, 0, 0, 10, BrickColor.new("Really red"), Vector3.new(1.3, 0.1, 0.1), CFrame.new(0, 0, 0))
  475. local bel11w = newobj("Weld", bel11)
  476. bel11w.Part0 = bel11
  477. bel11w.Part1 = bel8
  478. bel11w.C0 = CFrame.new(0, 0.2, -0.11)
  479. local gu = Instance.new("SurfaceGui", bel8)
  480. gu.Name = "BatteryIndicator"
  481. gu.Adornee = bel11
  482. gu.Face = "Back"
  483. gu.CanvasSize = Vector2.new(3000, 1000)
  484. local tb = Instance.new("TextLabel", gu)
  485. tb.Name = "Battery"
  486. tb.Size = UDim2.new(1, 0, 1, 0)
  487. tb.Position = UDim2.new(0, 0, 0, 0)
  488. tb.TextTransparency = 1
  489. tb.BackgroundTransparency = 0
  490. tb.BorderSizePixel = 0
  491. tb.TextStrokeTransparency = 1
  492. tb.Text = ""
  493. tb.Rotation = 0
  494. tb.BackgroundColor3 = Color3.new(0, 0.5, 0.1)
  495. local rn1 = nPart(RightNeko, "RightHandle", 1, 3, "SmoothPlastic", false, false, 0, 0, 10, NekoFabricColor, Vector3.new(1.01, 1.3, 1.01), CFrame.new(0, 0, 0))
  496. local rn1w = newobj("Weld", rn1)
  497. rn1w.Part0 = rn1
  498. rn1w.Part1 = rarm
  499. rn1w.C0 = CFrame.new(0, 0.4, 0)
  500. local rn2 = nPart(RightNeko, "RightHandle", 1, 3, "SmoothPlastic", false, false, 0, 0, 10, RightNekoColor, Vector3.new(1.05, 0.3, 1.05), CFrame.new(0, 0, 0))
  501. local rn2w = newobj("Weld", rn2)
  502. rn2w.Part0 = rn2
  503. rn2w.Part1 = rn1
  504. rn2w.C0 = CFrame.new(0, -0.6, 0)
  505. local rn5 = nPart(RightNeko, "RightHandle", 1, 3, "SmoothPlastic", false, false, 0, 0, 10, RightNekoColor, Vector3.new(0.5, 0.3, 0.2), CFrame.new(0, 0, 0))
  506. local rn5w = newobj("Weld", rn5)
  507. rn5w.Part0 = rn5
  508. rn5w.Part1 = rn1
  509. rn5w.C0 = CFrame.new(0, -0.3, 0.415)
  510. local rn6 = nPart(RightNeko, "RightHandle", 1, 3, "SmoothPlastic", false, false, 0, 0, 10, RightNekoColor, Vector3.new(1.05, 0.3, 0.4), CFrame.new(0, 0, 0))
  511. local rn6w = newobj("Weld", rn6)
  512. rn6w.Part0 = rn6
  513. rn6w.Part1 = rn1
  514. rn6w.C0 = CFrame.new(0, -0.3, 0)
  515. local rn7 = nPart(RightNeko, "RightHandle", 1, 3, "SmoothPlastic", false, false, 0, 0, 10, RightNekoColor, Vector3.new(0.5, 1.05, 0.5), CFrame.new(0, 0, 0))
  516. local rn7w = newobj("Weld", rn7)
  517. rn7w.Part0 = rn7
  518. rn7w.Part1 = rn1
  519. rn7w.C0 = CFrame.new(0.2, 0, 0) * CFrame.Angles(0, 0, math.rad(90))
  520. local rn7m = newobj("CylinderMesh", rn7)
  521. local rnbell = nPart(RightNeko, "RightBell", 1, 3, "SmoothPlastic", false, false, 0, 0.4, 10, BrickColor.new("New Yeller"), Vector3.new(0.25, 0.25, 0.15), CFrame.new(0, 0, 0))
  522. local rnbellw = newobj("Weld", rnbell)
  523. rnbellw.Part0 = rnbell
  524. rnbellw.Part1 = rn1
  525. rnbellw.C0 = CFrame.new(0, -0.15, 0.5)
  526. local rnbellm = newobj("SpecialMesh", rnbell)
  527. rnbellm.MeshType = "Sphere"
  528. local rnbellp2 = nPart(RightNeko, "RightBellSetting", 1, 3, "SmoothPlastic", false, false, 0, 0.4, 10, BrickColor.new("New Yeller"), Vector3.new(0.28, 0.05, 0.28), CFrame.new(0, 0, 0))
  529. local rnbellw2 = newobj("Weld", rnbellp2)
  530. rnbellw2.Part0 = rnbellp2
  531. rnbellw2.Part1 = rn1
  532. rnbellw2.C0 = CFrame.new(0, -0.5, -0.15) * CFrame.Angles(math.rad(90), 0, 0)
  533. local rnbellm2 = newobj("CylinderMesh", rnbellp2)
  534. local rnbellp3 = nPart(RightNeko, "RightBellTop", 1, 3, "SmoothPlastic", false, false, 0, 0.4, 10, BrickColor.new("New Yeller"), Vector3.new(0.05, 0.13, 0.1), CFrame.new(0, 0, 0))
  535. local rnbellw3 = newobj("Weld", rnbellp3)
  536. rnbellw3.Part0 = rnbellp3
  537. rnbellw3.Part1 = rn1
  538. rnbellw3.C0 = CFrame.new(0, -0.15, 0.53)
  539. local rnbf = newobj("PointLight", rnbell)
  540. rnbf.Shadows = true
  541. rnbf.Range = 10
  542. rnbf.Brightness = 3
  543. rnbf.Enabled = false
  544. local rnding = newobj("Sound", rnbell)
  545. rnding.SoundId = "http://www.roblox.com/asset?id=138134386"
  546. rnding.Volume = 0.2
  547. local rn3 = nPart(RightNeko, "RightHead", 1, 3, "SmoothPlastic", false, false, 0, 0, 10, RightNekoColor, Vector3.new(1.45, 1.4, 1.45), CFrame.new(0, 0, 0))
  548. local rn3w = newobj("Weld", rn3)
  549. local taserattright2 = newobj("Attachment", rn3)
  550. taserattright2.Position = Vector3.new(0, 0.3, 0.45)
  551. local tasercon = newobj("RopeConstraint", rn3)
  552. tasercon.Attachment0 = taserattright1
  553. tasercon.Attachment1 = taserattright3
  554. tasercon.Thickness = 0.02
  555. tasercon.Enabled = true
  556. tasercon.Visible = true
  557. tasercon.Length = 3.4
  558. tasercon.Color = RightNekoColor
  559. rn3w.Part0 = rn3
  560. rn3w.Part1 = rn1
  561. rn3w.C0 = CFrame.new(0, 0.55, 0)
  562. local rn3m = newobj("SpecialMesh", rn3)
  563. rn3m.MeshType = "Sphere"
  564. local rnfang1 = nPart(RightNeko, "RightFang", 1, 3, "SmoothPlastic", false, false, 0, 0, 10, BrickColor.new("Fossil"), Vector3.new(0.2, 0.2, 0.2), CFrame.new(0, 0, 0))
  565. local rnfang1w = newobj("Weld", rnfang1)
  566. rnfang1w.Part0 = rnfang1
  567. rnfang1w.Part1 = rn3
  568. rnfang1w.C0 = CFrame.new(0.1, -0.36, -0.56) * CFrame.Angles(math.rad(-110), 0, 0)
  569. local rnfang1m = newobj("SpecialMesh", rnfang1)
  570. rnfang1m.MeshId = "http://www.roblox.com/asset/?id=1033714"
  571. rnfang1m.Scale = Vector3.new(0.03, 0.12, 0.03)
  572. local rnfang2 = nPart(RightNeko, "RightFang", 1, 3, "SmoothPlastic", false, false, 0, 0, 10, BrickColor.new("Fossil"), Vector3.new(0.2, 0.2, 0.2), CFrame.new(0, 0, 0))
  573. local rnfang2w = newobj("Weld", rnfang2)
  574. rnfang2w.Part0 = rnfang2
  575. rnfang2w.Part1 = rn3
  576. rnfang2w.C0 = CFrame.new(-0.1, -0.36, -0.56) * CFrame.Angles(math.rad(-110), 0, 0)
  577. local rnfang2m = newobj("SpecialMesh", rnfang2)
  578. rnfang2m.MeshId = "http://www.roblox.com/asset/?id=1033714"
  579. rnfang2m.Scale = Vector3.new(0.03, 0.12, 0.03)
  580. local rnface = newobj("Decal", rn3)
  581. rnface.Texture = "http://www.roblox.com/asset?id=" .. rightnekoface
  582. rnface.Face = "Bottom"
  583. local rnpunch = newobj("Sound", rn3)
  584. rnpunch.SoundId = "http://www.roblox.com/asset?id=146163534"
  585. rnpunch.Volume = 0.3
  586. local ratt1 = newobj("Attachment", rn3)
  587. ratt1.Position = Vector3.new(0.35, -0.5, 0)
  588. local ratt2 = newobj("Attachment", rn3)
  589. ratt2.Position = Vector3.new(-0.35, -0.5, 0)
  590. local rartrail = newobj("Trail", rn3)
  591. rartrail.Attachment0 = ratt1
  592. rartrail.Attachment1 = ratt2
  593. rartrail.Transparency = NumberSequence.new({
  594. nskn(0, 0.66, 0),
  595. nskn(1, 1, 0)
  596. })
  597. rartrail.Lifetime = 0.123
  598. local ratt3 = newobj("Attachment", rn3)
  599. ratt3.Position = Vector3.new(0, 0, 0)
  600. local ratt4 = newobj("Attachment", rn1)
  601. ratt4.Position = Vector3.new(0, -0.4, 0)
  602. local rspring = newobj("SpringConstraint", rn1)
  603. rspring.Attachment0 = ratt3
  604. rspring.Attachment1 = ratt4
  605. rspring.Coils = 8
  606. rspring.Visible = true
  607. rspring.LimitsEnabled = true
  608. rspring.Enabled = true
  609. rspring.MaxLength = 80
  610. rspring.Color = rn3.BrickColor
  611. rspring.Thickness = 0.2
  612. rspring.FreeLength = 4
  613. rspring.Stiffness = 30
  614. rspring.Radius = 0.5
  615. rspring.Damping = 0
  616. local rn4 = nPart(RightNeko, "RightEars", 1, 3, "SmoothPlastic", false, false, 0, 0, 10, RightNekoColor, Vector3.new(1.575, 0.2, 1.575), CFrame.new(0, 0, 0))
  617. local rn4w = newobj("Weld", rn4)
  618. rn4w.Part0 = rn4
  619. rn4w.Part1 = rn3
  620. rn4w.C0 = CFrame.new(-0.04, -0.6, 0.15) * CFrame.Angles(math.rad(90), 0, 0)
  621. local rn4m = newobj("SpecialMesh", rn4)
  622. rn4m.Scale = Vector3.new(1, 0.7, 1)
  623. rn4m.MeshId = "http://www.roblox.com/asset?id=1374148"
  624. rn4m.TextureId = "http://www.roblox.com/asset?id=14817175"
  625. local ln1 = nPart(LeftNeko, "LeftHandle", 1, 3, "SmoothPlastic", false, false, 0, 0, 10, NekoFabricColor, Vector3.new(1.01, 1.3, 1.01), CFrame.new(0, 0, 0))
  626. local ln1w = newobj("Weld", ln1)
  627. ln1w.Part0 = ln1
  628. ln1w.Part1 = larm
  629. ln1w.C0 = CFrame.new(0, 0.4, 0)
  630. local ln2 = nPart(LeftNeko, "LeftHandle", 1, 3, "SmoothPlastic", false, false, 0, 0, 10, LeftNekoColor, Vector3.new(1.05, 0.3, 1.05), CFrame.new(0, 0, 0))
  631. local ln2w = newobj("Weld", ln2)
  632. ln2w.Part0 = ln2
  633. ln2w.Part1 = ln1
  634. ln2w.C0 = CFrame.new(0, -0.6, 0)
  635. local ln5 = nPart(LeftNeko, "LeftHandle", 1, 3, "SmoothPlastic", false, false, 0, 0, 10, LeftNekoColor, Vector3.new(0.5, 0.3, 0.2), CFrame.new(0, 0, 0))
  636. local ln5w = newobj("Weld", ln5)
  637. ln5w.Part0 = ln5
  638. ln5w.Part1 = ln1
  639. ln5w.C0 = CFrame.new(0, -0.3, 0.415)
  640. local ln6 = nPart(LeftNeko, "LeftHandle", 1, 3, "SmoothPlastic", false, false, 0, 0, 10, LeftNekoColor, Vector3.new(1.05, 0.3, 0.4), CFrame.new(0, 0, 0))
  641. local ln6w = newobj("Weld", ln6)
  642. ln6w.Part0 = ln6
  643. ln6w.Part1 = ln1
  644. ln6w.C0 = CFrame.new(0, -0.3, 0)
  645. local ln7 = nPart(LeftNeko, "LeftHandle", 1, 3, "SmoothPlastic", false, false, 0, 0, 10, LeftNekoColor, Vector3.new(0.5, 1.05, 0.5), CFrame.new(0, 0, 0))
  646. local ln7w = newobj("Weld", ln7)
  647. ln7w.Part0 = ln7
  648. ln7w.Part1 = ln1
  649. ln7w.C0 = CFrame.new(0.2, 0, 0) * CFrame.Angles(0, 0, math.rad(90))
  650. local ln7m = newobj("CylinderMesh", ln7)
  651. local lnbell = nPart(LeftNeko, "LeftBell", 1, 3, "SmoothPlastic", false, false, 0, 0.4, 10, BrickColor.new("New Yeller"), Vector3.new(0.25, 0.25, 0.15), CFrame.new(0, 0, 0))
  652. local lnbellw = newobj("Weld", lnbell)
  653. lnbellw.Part0 = lnbell
  654. lnbellw.Part1 = ln1
  655. lnbellw.C0 = CFrame.new(0, -0.15, 0.5)
  656. local lnbellm = newobj("SpecialMesh", lnbell)
  657. lnbellm.MeshType = "Sphere"
  658. local lnbellp2 = nPart(LeftNeko, "LeftBellSetting", 1, 3, "SmoothPlastic", false, false, 0, 0.4, 10, BrickColor.new("New Yeller"), Vector3.new(0.28, 0.05, 0.28), CFrame.new(0, 0, 0))
  659. local lnbellw2 = newobj("Weld", lnbellp2)
  660. lnbellw2.Part0 = lnbellp2
  661. lnbellw2.Part1 = ln1
  662. lnbellw2.C0 = CFrame.new(0, -0.5, -0.15) * CFrame.Angles(math.rad(90), 0, 0)
  663. local lnbellm2 = newobj("CylinderMesh", lnbellp2)
  664. local lnbellp3 = nPart(LeftNeko, "LeftBellTop", 1, 3, "SmoothPlastic", false, false, 0, 0.4, 10, BrickColor.new("New Yeller"), Vector3.new(0.05, 0.13, 0.1), CFrame.new(0, 0, 0))
  665. local lnbellw3 = newobj("Weld", lnbellp3)
  666. lnbellw3.Part0 = lnbellp3
  667. lnbellw3.Part1 = ln1
  668. lnbellw3.C0 = CFrame.new(0, -0.15, 0.53)
  669. local lnbf = newobj("PointLight", lnbell)
  670. lnbf.Shadows = true
  671. lnbf.Range = 10
  672. lnbf.Brightness = 3
  673. lnbf.Enabled = false
  674. local lnding = newobj("Sound", lnbell)
  675. lnding.SoundId = "http://www.roblox.com/asset?id=138134386"
  676. lnding.Volume = 0.2
  677. local ln3 = nPart(LeftNeko, "LeftHead", 1, 3, "SmoothPlastic", false, false, 0, 0, 10, LeftNekoColor, Vector3.new(1.45, 1.4, 1.45), CFrame.new(0, 0, 0))
  678. local ln3w = newobj("Weld", ln3)
  679. local taserattleft2 = newobj("Attachment", ln3)
  680. taserattleft2.Position = Vector3.new(0, 0.3, 0.45)
  681. local tasercon2 = newobj("RopeConstraint", ln3)
  682. tasercon2.Attachment0 = taserattleft1
  683. tasercon2.Attachment1 = taserattleft3
  684. tasercon2.Thickness = 0.02
  685. tasercon2.Enabled = true
  686. tasercon2.Visible = true
  687. tasercon2.Length = 3.4
  688. tasercon2.Color = LeftNekoColor
  689. ln3w.Part0 = ln3
  690. ln3w.Part1 = ln1
  691. ln3w.C0 = CFrame.new(0, 0.55, 0)
  692. local ln3m = newobj("SpecialMesh", ln3)
  693. ln3m.MeshType = "Sphere"
  694. local lnface = newobj("Decal", ln3)
  695. lnface.Texture = "http://www.roblox.com/asset?id=" .. leftnekoface
  696. lnface.Face = "Bottom"
  697. local lnpunch = newobj("Sound", ln3)
  698. lnpunch.SoundId = "http://www.roblox.com/asset?id=146163534"
  699. lnpunch.Volume = 0.3
  700. local latt1 = newobj("Attachment", ln3)
  701. latt1.Position = Vector3.new(0.35, -0.5, 0)
  702. local latt2 = newobj("Attachment", ln3)
  703. latt2.Position = Vector3.new(-0.35, -0.5, 0)
  704. local lartrail = newobj("Trail", ln3)
  705. lartrail.Attachment0 = latt1
  706. lartrail.Attachment1 = latt2
  707. lartrail.Transparency = NumberSequence.new({
  708. nskn(0, 0.66, 0),
  709. nskn(1, 1, 0)
  710. })
  711. lartrail.Lifetime = 0.123
  712. local lnfang1 = nPart(LeftNeko, "LeftFang", 1, 3, "SmoothPlastic", false, false, 0, 0, 10, BrickColor.new("Fossil"), Vector3.new(0.2, 0.2, 0.2), CFrame.new(0, 0, 0))
  713. local lnfang1w = newobj("Weld", lnfang1)
  714. lnfang1w.Part0 = lnfang1
  715. lnfang1w.Part1 = ln3
  716. lnfang1w.C0 = CFrame.new(0.1, -0.42, -0.522) * CFrame.Angles(math.rad(-110), 0, 0)
  717. local lnfang1m = newobj("SpecialMesh", lnfang1)
  718. lnfang1m.MeshId = "http://www.roblox.com/asset/?id=1033714"
  719. lnfang1m.Scale = Vector3.new(0.03, 0.12, 0.03)
  720. local lnfang2 = nPart(LeftNeko, "LeftFang", 1, 3, "SmoothPlastic", false, false, 0, 0, 10, BrickColor.new("Fossil"), Vector3.new(0.2, 0.2, 0.2), CFrame.new(0, 0, 0))
  721. local lnfang2w = newobj("Weld", lnfang2)
  722. lnfang2w.Part0 = lnfang2
  723. lnfang2w.Part1 = ln3
  724. lnfang2w.C0 = CFrame.new(-0.1, -0.42, -0.522) * CFrame.Angles(math.rad(-110), 0, 0)
  725. local lnfang2m = newobj("SpecialMesh", lnfang2)
  726. lnfang2m.MeshId = "http://www.roblox.com/asset/?id=1033714"
  727. lnfang2m.Scale = Vector3.new(0.03, 0.12, 0.03)
  728. local latt3 = newobj("Attachment", ln3)
  729. latt3.Position = Vector3.new(0, 0, 0)
  730. local latt4 = newobj("Attachment", ln1)
  731. latt4.Position = Vector3.new(0, -0.4, 0)
  732. local lspring = newobj("SpringConstraint", ln1)
  733. lspring.Attachment0 = latt3
  734. lspring.Attachment1 = latt4
  735. lspring.Coils = 8
  736. lspring.Visible = true
  737. lspring.LimitsEnabled = true
  738. lspring.Enabled = true
  739. lspring.MaxLength = 80
  740. lspring.Color = ln3.BrickColor
  741. lspring.Thickness = 0.2
  742. lspring.FreeLength = 4
  743. lspring.Stiffness = 30
  744. lspring.Radius = 0.5
  745. lspring.Damping = 0
  746. local ln4 = nPart(LeftNeko, "LeftEars", 1, 3, "SmoothPlastic", false, false, 0, 0, 10, LeftNekoColor, Vector3.new(1.575, 0.2, 1.575), CFrame.new(0, 0, 0))
  747. local ln4w = newobj("Weld", ln4)
  748. ln4w.Part0 = ln4
  749. ln4w.Part1 = ln3
  750. ln4w.C0 = CFrame.new(-0.04, -0.6, 0.15) * CFrame.Angles(math.rad(90), 0, 0)
  751. local ln4m = newobj("SpecialMesh", ln4)
  752. ln4m.Scale = Vector3.new(1, 0.7, 1)
  753. ln4m.MeshId = "http://www.roblox.com/asset?id=1374148"
  754. ln4m.TextureId = "http://www.roblox.com/asset?id=59596104"
  755. function GetHumanoidFromPart(prt)
  756. local hyoom
  757. if prt and prt.Parent and prt.Parent.Parent then
  758. for i, x in pairs(prt.Parent:GetChildren()) do
  759. if x:IsA("Humanoid") then
  760. hyoom = x
  761. end
  762. end
  763. if hyoom and prt.Parent:IsA("Model") and prt.Parent ~= chr then
  764. return hyoom
  765. end
  766. end
  767. end
  768. function GetRPFromPart(prt)
  769. local RP, RP2
  770. if prt and prt.Parent and prt.Parent.Parent then
  771. RP = prt.Parent:findFirstChild("HumanoidRootPart")
  772. RP2 = prt.Parent.Parent:findFirstChild("HumanoidRootPart")
  773. if RP then
  774. return RP
  775. elseif not RP and RP2 then
  776. return RP2
  777. end
  778. end
  779. end
  780. local rhitdb = false
  781. local lhitdb = false
  782. rn3.Touched:connect(function(hit)
  783. if hit and hit.Parent and not rhitdb and swing == "Right" and (armanim == "RightSwing2" or armanim == "RightSwing1" or armanim == "Launching") then
  784. do
  785. local enhum = GetHumanoidFromPart(hit)
  786. local rootpart = GetRPFromPart(hit)
  787. if enhum then
  788. local nyaa = newobj("Sound", rn3)
  789. nyaa.SoundId = "http://www.roblox.com/asset?id=" .. Meows[math.random(1, #Meows)]
  790. nyaa.Pitch = math.random(80, 120) * 0.01
  791. nyaa:Play("")
  792. if taser and tasercharge >= 20 and not launched then
  793. do
  794. local tasers = newobj("Sound", rn3)
  795. tasers.SoundId = "http://www.roblox.com/asset?id=" .. tasersoundid
  796. tasers.Pitch = 0.8
  797. tasers.Volume = 0.9
  798. tasers:Play("")
  799. tasercharge = tasercharge - 20
  800. enhum.PlatformStand = true
  801. local ht = enhum.Changed:connect(function(tz)
  802. if tz == "PlatformStand" then
  803. enhum.PlatformStand = true
  804. end
  805. end)
  806. if rootpart then
  807. rootpart.Velocity = rootpart.Velocity + (rutprt.CFrame * CFrame.new(0, 1, -1)).p - rutprt.CFrame.p.unit * 25
  808. end
  809. spawn(function()
  810. wait(".35")
  811. ht:disconnect("")
  812. enhum.PlatformStand = false
  813. end)
  814. game:service("Debris"):AddItem(tasers, 1)
  815. end
  816. end
  817. rnpunch:Play("")
  818. game:service("Debris"):AddItem(nyaa, 2)
  819. rhitdb = true
  820. TakeDamage(enhum, BaseDamage * DamageMult)
  821. spawn(function()
  822. wait(0.7)
  823. rhitdb = false
  824. end)
  825. end
  826. end
  827. end
  828. end)
  829. ln3.Touched:connect(function(hit)
  830. if hit and hit.Parent and not lhitdb and swing == "Left" and (armanim == "LeftSwing2" or armanim == "LeftSwing1" or armanim == "Launching") then
  831. do
  832. local enhum = GetHumanoidFromPart(hit)
  833. if enhum then
  834. local nyaa = newobj("Sound", ln3)
  835. nyaa.SoundId = "http://www.roblox.com/asset?id=" .. Meows[math.random(1, #Meows)]
  836. nyaa.Pitch = math.random(80, 120) * 0.01
  837. nyaa:Play("")
  838. lnpunch:Play("")
  839. if taser and tasercharge >= 20 and not launched then
  840. do
  841. local tasers = newobj("Sound", ln3)
  842. tasers.SoundId = "http://www.roblox.com/asset?id=" .. tasersoundid
  843. tasers.Pitch = 0.8
  844. tasers.Volume = 0.9
  845. tasers:Play("")
  846. tasercharge = tasercharge - 20
  847. enhum.PlatformStand = true
  848. local ht = enhum.Changed:connect(function(tz)
  849. if tz == "PlatformStand" then
  850. enhum.PlatformStand = true
  851. end
  852. end)
  853. spawn(function()
  854. wait(".35")
  855. ht:disconnect("")
  856. enhum.PlatformStand = false
  857. end)
  858. game:service("Debris"):AddItem(tasers, 1)
  859. end
  860. end
  861. game:service("Debris"):AddItem(nyaa, 2)
  862. lhitdb = true
  863. TakeDamage(enhum, BaseDamage * DamageMult)
  864. spawn(function()
  865. wait(0.7)
  866. lhitdb = false
  867. end)
  868. end
  869. end
  870. end
  871. end)
  872. maus.KeyDown:connect(function(kei)
  873. if string.byte(kei) == 48 and not otheranims and not sitting and not disabled then
  874. runnin = true
  875. end
  876. if kei == "w" then
  877. fldb.w = true
  878. end
  879. if kei == "a" then
  880. fldb.a = true
  881. end
  882. if kei == "s" then
  883. fldb.s = true
  884. end
  885. if kei == "d" then
  886. fldb.d = true
  887. end
  888. if string.byte(kei) == 50 and not crawling then
  889. if crouching then
  890. otheranims = false
  891. crouching = false
  892. chr.Humanoid.WalkSpeed = 18
  893. elseif not crouching and not otheranims then
  894. otheranims = true
  895. crouching = true
  896. anim = "Crouching"
  897. end
  898. end
  899. if kei == "l" then
  900. rnbf.Enabled = not rnbf.Enabled
  901. lnbf.Enabled = not lnbf.Enabled
  902. end
  903. if kei == "e" and not otheranims and not armmovement and not disabled and not lit and not crawling then
  904. otheranims = true
  905. anim = "PreSuperJump"
  906. chr.Humanoid.WalkSpeed = 0
  907. jumpcharge = true
  908. end
  909. if kei == "f" and not otheranims and not armmovement and not launched and not disabled and not crawling and not lit and equipped then
  910. armmovement = true
  911. launchcharge = true
  912. armanim = "LaunchCharge"
  913. end
  914. if kei == "r" and not otheranims and not armmovement and not launched and not disabled then
  915. if taser then
  916. taser = false
  917. tasercon.Attachment1 = taserattright3
  918. tasercon2.Attachment1 = taserattleft3
  919. elseif not taser and tasercharge >= 20 then
  920. taser = true
  921. tasercon.Attachment1 = taserattright2
  922. tasercon2.Attachment1 = taserattleft2
  923. end
  924. end
  925. if kei == "c" and not armmovement and not sitting and not disabled and not jumpcharge then
  926. if (torso.Velocity * Vector3.new(1, 0, 1)).magnitude >= RunSpeed - 2.5 and not otheranims and not crawling then
  927. otheranims = true
  928. anim = "Sliding"
  929. do
  930. local tempvelocity = newobj("BodyVelocity", rutprt)
  931. tempvelocity.Name = "TemporaryVelocity"
  932. tempvelocity.maxForce = Vector3.new(math.huge, 0, math.huge)
  933. tempvelocity.velocity = (rutprt.CFrame * CFrame.new(0, 0, -1)).p - rutprt.CFrame.p.unit * RunSpeed
  934. coroutine.resume(coroutine.create(function()
  935. local totesvelocity = RunSpeed
  936. repeat
  937. if (tempvelocity.velocity * Vector3.new(1, 1, 1)).magnitude <= 10 then
  938. tempvelocity:destroy("")
  939. runnin = false
  940. crawling = true
  941. chr.Humanoid.WalkSpeed = 8
  942. elseif (tempvelocity.velocity * Vector3.new(1, 1, 1)).magnitude > 10 then
  943. totesvelocity = totesvelocity - 1.2 * (RunSpeed / 100)
  944. tempvelocity.velocity = (rutprt.CFrame * CFrame.new(0, 0, -1)).p - rutprt.CFrame.p.unit * totesvelocity
  945. end
  946. wait("")
  947. until tempvelocity.Parent == nil
  948. end))
  949. end
  950. elseif (torso.Velocity * Vector3.new(1, 0, 1)).magnitude <= RunSpeed - 2 then
  951. if not crawling then
  952. otheranims = true
  953. anim = "PreCrawl"
  954. wait(".2")
  955. crawling = true
  956. chr.Humanoid.WalkSpeed = 8
  957. elseif crawling then
  958. crawling = false
  959. otheranims = false
  960. chr.Humanoid.WalkSpeed = WlkSpeed
  961. end
  962. end
  963. end
  964. end)
  965. maus.KeyUp:connect(function(kei)
  966. if string.byte(kei) == 48 and not otheranims and not sitting and not disabled then
  967. runnin = false
  968. end
  969. if kei == "w" then
  970. fldb.w = false
  971. end
  972. if kei == "a" then
  973. fldb.a = false
  974. end
  975. if kei == "s" then
  976. fldb.s = false
  977. end
  978. if kei == "d" then
  979. fldb.d = false
  980. end
  981. if kei == "c" and rutprt:findFirstChild("TemporaryVelocity") and otheranims then
  982. otheranims = false
  983. rutprt.TemporaryVelocity:destroy("")
  984. end
  985. if kei == "f" and launchcharge and armmovement and not launched and not crawling and not jumpcharge and not otheranims then
  986. launchcharge = false
  987. launched = true
  988. armanim = "Launching"
  989. DamageMult = 1.5
  990. do
  991. local oldat1 = tasercon.Attachment1
  992. local oldat2 = tasercon2.Attachment1
  993. tasercon.Attachment1 = nil
  994. tasercon2.Attachment1 = nil
  995. rn3w.Parent = nil
  996. ln3w.Parent = nil
  997. rn3w.Part0 = nil
  998. ln3w.Part0 = nil
  999. rspring.Parent = nil
  1000. lspring.Parent = nil
  1001. rn3.CanCollide = true
  1002. ln3.CanCollide = true
  1003. wait("0")
  1004. rn3.Velocity = (rutprt.CFrame * CFrame.new(-1, 0.4, -2).p - rutprt.CFrame.p).unit * 100
  1005. ln3.Velocity = (rutprt.CFrame * CFrame.new(1, 0.4, -2).p - rutprt.CFrame.p).unit * 100
  1006. wait("")
  1007. rspring.Parent = rn3
  1008. lspring.Parent = ln3
  1009. spawn(function()
  1010. wait(0.7)
  1011. rn3.CanCollide = false
  1012. ln3.CanCollide = false
  1013. tasercon.Attachment1 = oldat1
  1014. tasercon2.Attachment1 = oldat2
  1015. rn3w.Parent = rn3
  1016. ln3w.Parent = ln3
  1017. ln3w.Part0 = ln3
  1018. ln3w.Part1 = ln1
  1019. ln3w.C0 = CFrame.new(0, 0.55, 0)
  1020. rn3w.Part0 = rn3
  1021. rn3w.Part1 = rn1
  1022. rn3w.C0 = CFrame.new(0, 0.55, 0)
  1023. if launchhitdb then
  1024. launchhitdb = false
  1025. end
  1026. armmovement = false
  1027. wait("2.5")
  1028. ltouched = false
  1029. rtouched = false
  1030. launched = false
  1031. end)
  1032. end
  1033. end
  1034. if kei == "e" and otheranims and jumpcharge and not crawling then
  1035. if runnin then
  1036. chr.Humanoid.WalkSpeed = RunSpeed
  1037. else
  1038. chr.Humanoid.WalkSpeed = WlkSpeed
  1039. end
  1040. local rei = Ray.new(rleg.CFrame.p, (rleg.CFrame * CFrame.new(0, 1.25, 0)).p - rleg.CFrame.p.unit * -3)
  1041. local parthit, point = Workspace:FindPartOnRay(rei, chr)
  1042. if parthit and point and parthit.CanCollide then
  1043. chr.Humanoid.Jump = true
  1044. anim = "SuperJump"
  1045. local aasdd = newobj("BodyVelocity", rutprt)
  1046. aasdd.maxForce = Vector3.new(0, 1 / 0, 0)
  1047. aasdd.velocity = Vector3.new(0, jumpheight, 0)
  1048. game:service("Debris"):AddItem(aasdd, 0.05)
  1049. jumpcharge = false
  1050. otheranims = false
  1051. else
  1052. otheranims = false
  1053. jumpheight = 10
  1054. end
  1055. end
  1056. end)
  1057. local funcrt, funclt
  1058. maus.Button1Down:connect(function()
  1059. if not otheranims and not sitting and not disabled and not armmovement and equipped then
  1060. if taser and tasercharge >= 20 then
  1061. DamageMult = 0.8
  1062. else
  1063. DamageMult = 1
  1064. end
  1065. armmovement = true
  1066. armanim = swing .. "Swing1"
  1067. wait(0.22)
  1068. armanim = swing .. "Swing2"
  1069. if swing == "Right" then
  1070. rnding:Play()
  1071. spawn(function()
  1072. wait(0.6)
  1073. rnding:Stop()
  1074. end)
  1075. else
  1076. lnding:Play()
  1077. spawn(function()
  1078. wait(0.6)
  1079. lnding:Stop()
  1080. end)
  1081. end
  1082. wait(0.15)
  1083. armmovement = false
  1084. if swing == "Right" then
  1085. swing = "Left"
  1086. else
  1087. swing = "Right"
  1088. end
  1089. end
  1090. end)
  1091. chr.Humanoid.Changed:connect(function(chng)
  1092. if (crouching or disabled) and chng == "Jump" then
  1093. chr.Humanoid.Jump = false
  1094. end
  1095. end)
  1096. game:service("RunService").RenderStepped:connect(function()
  1097. tasercharge = tasercharge + 0.04
  1098. if tasercharge < 0 then
  1099. tasercharge = 0
  1100. end
  1101. if tasercharge > 100 then
  1102. tasercharge = 100
  1103. end
  1104. tb.Size = UDim2.new(tasercharge / 100, 0, 1, 0)
  1105. if anim ~= "PreCrawl" and (anim ~= "IdleCrawl" or armanim == "Digging") and anim ~= "Sliding" and anim ~= "Jumping" and anim ~= "Falling" then
  1106. syne = syne + 0.95
  1107. end
  1108. chr.Humanoid.CameraOffset = rutprt.CFrame:toObjectSpace(hed.CFrame).p + Vector3.new(0, -1.25, 0)
  1109. if not otheranims then
  1110. if 1 > (torso.Velocity * Vector3.new(1, 0, 1)).magnitude and not dnc and not chr.Humanoid.Jump then
  1111. anim = "Idling"
  1112. chr.Humanoid.JumpPower = 54
  1113. elseif 1 < (rutprt.Velocity * Vector3.new(1, 0, 1)).magnitude and (rutprt.Velocity * Vector3.new(1, 0, 1)).magnitude < RunSpeed - 5 and not chr.Humanoid.Jump then
  1114. anim = "Walking"
  1115. dnc = false
  1116. chr.Humanoid.JumpPower = 56
  1117. elseif (torso.Velocity * Vector3.new(1, 0, 1)).magnitude > RunSpeed - 10 and not chr.Humanoid.Jump then
  1118. anim = "Sprinting"
  1119. dnc = false
  1120. chr.Humanoid.JumpPower = 62
  1121. end
  1122. if torso.Velocity.y > 4 then
  1123. anim = "Jumping"
  1124. dnc = false
  1125. elseif torso.Velocity.y < -4 then
  1126. anim = "Falling"
  1127. dnc = false
  1128. end
  1129. end
  1130. local rpvl = (torso.Velocity * Vector3.new(1, 0, 1)).magnitude / RunSpeed
  1131. local rpvl2 = (torso.Velocity * Vector3.new(1, 0, 1)).magnitude
  1132. if otheranims and crawling then
  1133. if 1 > (torso.Velocity * Vector3.new(1, 0, 1)).magnitude and not chr.Humanoid.Jump then
  1134. anim = "IdleCrawl"
  1135. chr.Humanoid.JumpPower = 0
  1136. elseif 1 < (torso.Velocity * Vector3.new(1, 0, 1)).magnitude and (torso.Velocity * Vector3.new(1, 0, 1)).magnitude < 12 and not chr.Humanoid.Jump then
  1137. anim = "Crawling"
  1138. idled = false
  1139. chr.Humanoid.JumpPower = 38
  1140. elseif 1 < (torso.Velocity * Vector3.new(1, 0, 1)).magnitude and (torso.Velocity * Vector3.new(1, 0, 1)).magnitude > 12 and not chr.Humanoid.Jump then
  1141. anim = "SpeedCrawling"
  1142. idled = false
  1143. chr.Humanoid.JumpPower = 46
  1144. end
  1145. end
  1146. if otheranims and crawling then
  1147. if torso.Velocity.y > 2 then
  1148. anim = "CrawlJump"
  1149. elseif torso.Velocity.y < -6 then
  1150. anim = "CrawlFall"
  1151. end
  1152. end
  1153. if anim ~= lastanim then
  1154. runtime = 0
  1155. end
  1156. if not armmovement and not equipped then
  1157. rn1w.Part1 = torso
  1158. rn1w.C1 = CFrame.new(0.4, -0.3, 0.6) * CFrame.Angles(math.rad(-11), math.rad(183), math.rad(85))
  1159. ln1w.Part1 = torso
  1160. ln1w.C1 = CFrame.new(-0.4, -1, 0.6) * CFrame.Angles(math.rad(11), math.rad(-183), math.rad(-85))
  1161. else
  1162. rn1w.Part1 = rarm
  1163. rn1w.C1 = CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1164. ln1w.Part1 = larm
  1165. ln1w.C1 = CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1166. end
  1167. lastanim = anim
  1168. local idlesineinc = 32.5
  1169. if anim == "Idling" then
  1170. if not armmovement and not equipped then
  1171. rarmweld.C0 = Lerp(rarmweld.C0, CFrame.new(1.5, 0.525 + math.cos(syne / idlesineinc) / 25, 0) * CFrame.Angles(0, 0, math.rad(10)), 0.1)
  1172. larmweld.C0 = Lerp(larmweld.C0, CFrame.new(-1.5, 0.525 + math.cos(syne / idlesineinc) / 25, 0) * CFrame.Angles(0, 0, math.rad(-10)), 0.1)
  1173. elseif not armmovement and equipped then
  1174. rarmweld.C0 = Lerp(rarmweld.C0, CFrame.new(1.2, 0.4 + math.cos(syne / idlesineinc) / 25, 0.1) * CFrame.Angles(math.rad(105), math.rad(-15), math.rad(-20)), 0.1)
  1175. larmweld.C0 = Lerp(larmweld.C0, CFrame.new(-1.1, 0.2 + math.cos(syne / idlesineinc) / 25, -0.65) * CFrame.Angles(math.rad(90), math.rad(10), math.rad(15)), 0.1)
  1176. end
  1177. llegweld.C0 = Lerp(llegweld.C0, CFrame.new(-0.55, -1.9 - math.cos(syne / idlesineinc) / 20, math.cos(syne / idlesineinc) / 35) * CFrame.Angles(-(math.cos(syne / idlesineinc) / 35), 0, math.rad(-2.5)), 0.1)
  1178. rlegweld.C0 = Lerp(rlegweld.C0, CFrame.new(0.55, -1.9 - math.cos(syne / idlesineinc) / 20, math.cos(syne / idlesineinc) / 35) * CFrame.Angles(-(math.cos(syne / idlesineinc) / 35), 0, math.rad(2.5)), 0.1)
  1179. headweld.C0 = Lerp(headweld.C0, CFrame.new(0, 1.5 + math.cos(syne / idlesineinc) / 50, -math.cos(syne / idlesineinc) / 60) * CFrame.Angles(-math.cos(syne / idlesineinc) / 60, 0, 0), 0.1)
  1180. rutwald.C0 = Lerp(rutwald.C0, CFrame.new(0, -0.1 + math.cos(syne / idlesineinc) / 20, 0) * CFrame.Angles(math.cos(syne / idlesineinc) / 35 + math.rad(0), math.rad(0), math.rad(0)), 0.1)
  1181. end
  1182. if anim == "Walking" then
  1183. if not armmovement and not equipped then
  1184. rarmweld.C0 = Lerp(rarmweld.C0, CFrame.new(1.5, 0.525, -0.1) * CFrame.Angles(math.cos(syne / 6) / 1.25, -(math.cos(syne / 6) / 10) + math.rad(5), -(math.cos(syne / 6.75) / 10) + math.rad(8)), 0.1)
  1185. larmweld.C0 = Lerp(larmweld.C0, CFrame.new(-1.5, 0.525, -0.1) * CFrame.Angles(-(math.cos(syne / 6) / 1.25), -(math.cos(syne / 6) / 10) - math.rad(5), -(math.cos(syne / 6.75) / 10) - math.rad(8)), 0.1)
  1186. elseif not armmovement and equipped then
  1187. rarmweld.C0 = Lerp(rarmweld.C0, CFrame.new(1.4, 0.425, -0.2) * CFrame.Angles(math.rad(40), math.rad(10), math.rad(5)), 0.1)
  1188. larmweld.C0 = Lerp(larmweld.C0, CFrame.new(-1.4, 0.425, -0.2) * CFrame.Angles(math.rad(40), math.rad(-10), math.rad(-5)), 0.1)
  1189. end
  1190. llegweld.C0 = Lerp(llegweld.C0, CFrame.new(-0.515, -1.8 - math.sin(syne / 6) / 4 + math.sin(rutprt.RotVelocity.y / 2) / 13, -(math.cos(syne / 6) / 1.125) - 0.15) * CFrame.Angles(math.cos(syne / 6) / 1.125 + math.rad(5), 0, math.rad(-1)), 0.1)
  1191. rlegweld.C0 = Lerp(rlegweld.C0, CFrame.new(0.515, -1.8 + math.sin(syne / 6) / 4 - math.sin(rutprt.RotVelocity.y / 2) / 13, math.cos(syne / 6) / 1.125 - 0.15) * CFrame.Angles(-(math.cos(syne / 6) / 1.125) + math.rad(5), 0, math.rad(1)), 0.1)
  1192. headweld.C0 = Lerp(headweld.C0, CFrame.new(0, 1.5 + math.cos(syne / 20) / 50, 0) * CFrame.Angles(-math.cos(syne / 3) / 20 + math.rad(2), -math.cos(syne / 6) / 10, 0), 0.1)
  1193. rutwald.C0 = Lerp(rutwald.C0, CFrame.new(0, -0.2 + math.cos(syne / 3.375) / 20, math.cos(syne / 3) / 5) * CFrame.Angles(math.cos(syne / 3) / 20 + math.rad(-10), math.cos(syne / 6) / 8, -math.cos(syne / 6) / 25 + math.sin(rutprt.RotVelocity.y / 2) / 6), 0.1)
  1194. end
  1195. if anim == "Sprinting" then
  1196. if not armmovement and not equipped then
  1197. rarmweld.C0 = Lerp(rarmweld.C0, CFrame.new(1.5, 0.525, math.cos(syne / 4) / 15) * CFrame.Angles(-math.cos(syne / 2.5) / 5 + math.rad(-55), 0, math.rad(12.5)), 0.1)
  1198. larmweld.C0 = Lerp(larmweld.C0, CFrame.new(-1.5, 0.525, -math.cos(syne / 4) / 15) * CFrame.Angles(-math.cos(syne / 2.5) / 5 + math.rad(-55), 0, math.rad(-12.5)), 0.1)
  1199. elseif not armmovement and equipped then
  1200. rarmweld.C0 = Lerp(rarmweld.C0, CFrame.new(1.4, 0.5, -0.1) * CFrame.Angles(math.rad(-5), math.rad(10), math.rad(35)), 0.1)
  1201. larmweld.C0 = Lerp(larmweld.C0, CFrame.new(-1.4, 0.5, -0.1) * CFrame.Angles(math.rad(-5), math.rad(-10), math.rad(-35)), 0.1)
  1202. end
  1203. llegweld.C0 = Lerp(llegweld.C0, CFrame.new(-0.55 + math.cos(syne / 4) / 20, -1.4 - math.sin(syne / 4) / 2.4 + math.sin(rutprt.RotVelocity.y / 2) / 8, -(math.cos(syne / 4) * 2.5) - 0.125) * CFrame.Angles(math.cos(syne / 4) * 2.1 + math.rad(-8), 0, math.rad(-2.5)), 0.1)
  1204. rlegweld.C0 = Lerp(rlegweld.C0, CFrame.new(0.55 - math.cos(syne / 4) / 20, -1.4 + math.sin(syne / 4) / 2.4 - math.sin(rutprt.RotVelocity.y / 2) / 8, math.cos(syne / 4) * 2.5 - 0.125) * CFrame.Angles(-(math.cos(syne / 4) * 2.1) + math.rad(-8), 0, math.rad(2.5)), 0.1)
  1205. headweld.C0 = Lerp(headweld.C0, CFrame.new(0, 1.55 + math.cos(syne / 20) / 50, 0) * CFrame.Angles(-math.cos(syne / 2.5) / 10 + math.rad(20), -math.cos(syne / 2.5) / 8, 0), 0.1)
  1206. rutwald.C0 = Lerp(rutwald.C0, CFrame.new(0, -0.27 + math.cos(syne / 2.5) / 5, math.cos(syne / 2.5)) * CFrame.Angles(math.cos(syne / 2.5) / 6 + math.rad(-25), math.cos(syne / 2.5) / 8, math.cos(syne / 4) / 15 + math.sin(rutprt.RotVelocity.y / 3) / 2.5), 0.1)
  1207. chr.Humanoid.CameraOffset = rutprt.CFrame:toObjectSpace(hed.CFrame).p + Vector3.new(math.cos(syne / 2.5) / 30, -1.3 - math.cos(syne / 5) / 25, -0.1)
  1208. end
  1209. if anim == "Jumping" then
  1210. if not armmovement then
  1211. rarmweld.C0 = Lerp(rarmweld.C0, CFrame.new(1.5, 0.525, 0) * CFrame.Angles(math.rad(10), 0, math.rad(50)), 0.1)
  1212. larmweld.C0 = Lerp(larmweld.C0, CFrame.new(-1.5, 0.525, 0) * CFrame.Angles(math.rad(10), 0, math.rad(-50)), 0.1)
  1213. end
  1214. llegweld.C0 = Lerp(llegweld.C0, CFrame.new(-0.55, -1.4, 0) * CFrame.Angles(math.rad(-17.5), 0, math.rad(-2.5)), 0.1)
  1215. rlegweld.C0 = Lerp(rlegweld.C0, CFrame.new(0.55, -1.1, -0.1) * CFrame.Angles(math.rad(-17.5), 0, math.rad(2.5)), 0.1)
  1216. headweld.C0 = Lerp(headweld.C0, CFrame.new(0, 1.5 + math.cos(syne / 20) / 50, 0) * CFrame.Angles(math.cos(syne / 20) / 40, 0, 0), 0.1)
  1217. rutwald.C0 = Lerp(rutwald.C0, CFrame.new(0, -0.1 + math.cos(syne / 20) / 20, 0) * CFrame.Angles(-rpvl * chr.Humanoid.JumpPower / 58 / 1.5, math.rad(0), math.rad(0)), 0.1)
  1218. end
  1219. if anim == "Falling" then
  1220. if not armmovement then
  1221. rarmweld.C0 = Lerp(rarmweld.C0, CFrame.new(1.5, 0.525, 0) * CFrame.Angles(math.rad(10), 0, math.rad(70)), 0.035)
  1222. larmweld.C0 = Lerp(larmweld.C0, CFrame.new(-1.5, 0.525, 0) * CFrame.Angles(math.rad(10), 0, math.rad(-70)), 0.035)
  1223. end
  1224. llegweld.C0 = Lerp(llegweld.C0, CFrame.new(-0.55, -1.2, 0) * CFrame.Angles(math.rad(-14), 0, math.rad(-2.5)), 0.035)
  1225. rlegweld.C0 = Lerp(rlegweld.C0, CFrame.new(0.55, -1.9, 0) * CFrame.Angles(math.rad(0), 0, math.rad(2.5)), 0.035)
  1226. headweld.C0 = Lerp(headweld.C0, CFrame.new(0, 1.5, -0.3) * CFrame.Angles(math.rad(-40), 0, 0), 0.035)
  1227. rutwald.C0 = Lerp(rutwald.C0, CFrame.new(0, -1, 0) * CFrame.Angles(rpvl / 3, math.rad(0), math.rad(0)), 0.1)
  1228. end
  1229. if anim == "Sliding" then
  1230. if equipped then
  1231. rarmweld.C0 = Lerp(rarmweld.C0, CFrame.new(1.4 - math.sin(rutprt.RotVelocity.y / 2) / 9, 0.535, 0.5 + math.sin(rutprt.RotVelocity.y / 2) / 3) * CFrame.Angles(math.rad(-65), 0, math.rad(-15)), 0.17)
  1232. larmweld.C0 = Lerp(larmweld.C0, CFrame.new(-1.5, 0.525, -0.2 - math.sin(rutprt.RotVelocity.y / 2) / 3) * CFrame.Angles(math.rad(-120) - math.sin(rutprt.RotVelocity.y / 2) / 7, 0, math.rad(-40)), 0.17)
  1233. llegweld.C0 = Lerp(llegweld.C0, CFrame.new(-0.55, -1 + math.sin(rutprt.RotVelocity.y / 2) / 3, -0.125) * CFrame.Angles(math.rad(-17.5) - math.sin(rutprt.RotVelocity.y / 2) / 9, 0, math.rad(-2.5)), 0.17)
  1234. rlegweld.C0 = Lerp(rlegweld.C0, CFrame.new(0.55, -1.6 - math.sin(rutprt.RotVelocity.y / 2) / 4, 0.15) * CFrame.Angles(math.rad(-10) + math.sin(rutprt.RotVelocity.y / 2) / 9, 0, math.rad(2.5)), 0.17)
  1235. headweld.C0 = Lerp(headweld.C0, CFrame.new(0, 1.5, -0.6) * CFrame.Angles(math.rad(-50), math.rad(-18), math.rad(-10)), 0.17)
  1236. rutwald.C0 = Lerp(rutwald.C0, CFrame.new(0, -1.5, 0) * CFrame.Angles(math.rad(65), math.rad(30) + math.sin(rutprt.RotVelocity.y / 2) / 3, math.rad(0)), 0.17)
  1237. else
  1238. rarmweld.C0 = Lerp(rarmweld.C0, CFrame.new(1.4 - math.sin(rutprt.RotVelocity.y / 2) / 9, 0.535, 0.5 + math.sin(rutprt.RotVelocity.y / 2) / 3) * CFrame.Angles(math.rad(-60), 0, math.rad(-15)), 0.17)
  1239. larmweld.C0 = Lerp(larmweld.C0, CFrame.new(-1.5, 0.525, -0.2 - math.sin(rutprt.RotVelocity.y / 2) / 3) * CFrame.Angles(math.rad(-105) - math.sin(rutprt.RotVelocity.y / 2) / 7, 0, math.rad(-40)), 0.17)
  1240. llegweld.C0 = Lerp(llegweld.C0, CFrame.new(-0.55, -1 + math.sin(rutprt.RotVelocity.y / 2) / 3, -0.125) * CFrame.Angles(math.rad(-17.5) - math.sin(rutprt.RotVelocity.y / 2) / 9, 0, math.rad(-2.5)), 0.17)
  1241. rlegweld.C0 = Lerp(rlegweld.C0, CFrame.new(0.55, -1.6 - math.sin(rutprt.RotVelocity.y / 2) / 4, 0.15) * CFrame.Angles(math.rad(-10) + math.sin(rutprt.RotVelocity.y / 2) / 9, 0, math.rad(2.5)), 0.17)
  1242. headweld.C0 = Lerp(headweld.C0, CFrame.new(0, 1.5, -0.6) * CFrame.Angles(math.rad(-50), math.rad(-8), math.rad(-10)), 0.17)
  1243. rutwald.C0 = Lerp(rutwald.C0, CFrame.new(0, -1.7, 0) * CFrame.Angles(math.rad(70), math.rad(20) + math.sin(rutprt.RotVelocity.y / 2) / 3, math.rad(0)), 0.17)
  1244. end
  1245. end
  1246. if armmovement then
  1247. if armanim == "RightSwing1" then
  1248. rarmweld.C0 = Lerp(rarmweld.C0, CFrame.new(1.4, 0.25 + math.cos(syne / idlesineinc) / 25, 1.2) * CFrame.Angles(math.rad(95), math.rad(-15), math.rad(15)), 0.25)
  1249. larmweld.C0 = Lerp(larmweld.C0, CFrame.new(-1.2, 0.35 + math.cos(syne / idlesineinc) / 25, 0) * CFrame.Angles(math.rad(45), math.rad(10), math.rad(10)), 0.25)
  1250. end
  1251. if armanim == "RightSwing2" then
  1252. rarmweld.C0 = Lerp(rarmweld.C0, CFrame.new(0.8, 0.3 + math.cos(syne / idlesineinc) / 25, -0.8) * CFrame.Angles(math.rad(95), math.rad(15), math.rad(-15)), 0.55)
  1253. larmweld.C0 = Lerp(larmweld.C0, CFrame.new(-1.2, 0.45 + math.cos(syne / idlesineinc) / 25, 0) * CFrame.Angles(math.rad(45), math.rad(10), math.rad(-10)), 0.55)
  1254. end
  1255. if armanim == "LeftSwing1" then
  1256. larmweld.C0 = Lerp(larmweld.C0, CFrame.new(-1.4, 0.25 + math.cos(syne / idlesineinc) / 25, 1.2) * CFrame.Angles(math.rad(95), math.rad(10), math.rad(15)), 0.25)
  1257. rarmweld.C0 = Lerp(rarmweld.C0, CFrame.new(1.2, 0.35 + math.cos(syne / idlesineinc) / 25, 0) * CFrame.Angles(math.rad(45), math.rad(10), math.rad(10)), 0.25)
  1258. end
  1259. if armanim == "LeftSwing2" then
  1260. larmweld.C0 = Lerp(larmweld.C0, CFrame.new(-0.8, 0.3 + math.cos(syne / idlesineinc) / 25, -0.8) * CFrame.Angles(math.rad(95), math.rad(-15), math.rad(15)), 0.55)
  1261. rarmweld.C0 = Lerp(rarmweld.C0, CFrame.new(1.2, 0.45 + math.cos(syne / idlesineinc) / 25, 0) * CFrame.Angles(math.rad(45), math.rad(10), math.rad(10)), 0.55)
  1262. end
  1263. if armanim == "Digging" then
  1264. rarmweld.C0 = Lerp(rarmweld.C0, CFrame.new(1.15 - math.cos(syne * 0.6) / 8, 1.2 + math.cos(syne * 0.6) * 0.6, -0.1) * CFrame.Angles(math.rad(179), 0, math.rad(-15)), 0.6)
  1265. larmweld.C0 = Lerp(larmweld.C0, CFrame.new(-1.15 - math.cos(syne * 0.6) / 8, 1.2 - math.cos(syne * 0.6) * 0.6, -0.1) * CFrame.Angles(math.rad(179), 0, math.rad(15)), 0.6)
  1266. end
  1267. if armanim == "LaunchCharge" then
  1268. larmweld.C0 = Lerp(larmweld.C0, CFrame.new(-1.45, 0.3 + math.cos(syne / idlesineinc) / 25, 0.8) * CFrame.Angles(math.rad(95), math.rad(10), math.rad(-15)), 0.5)
  1269. rarmweld.C0 = Lerp(rarmweld.C0, CFrame.new(1.45, 0.3 + math.cos(syne / idlesineinc) / 25, 0.8) * CFrame.Angles(math.rad(95), math.rad(-10), math.rad(15)), 0.5)
  1270. end
  1271. if armanim == "Launching" then
  1272. larmweld.C0 = Lerp(larmweld.C0, CFrame.new(-1.35, 0.3 + math.cos(syne / idlesineinc) / 25, -0.4) * CFrame.Angles(math.rad(95), math.rad(10), math.rad(15)), 0.5)
  1273. rarmweld.C0 = Lerp(rarmweld.C0, CFrame.new(1.35, 0.3 + math.cos(syne / idlesineinc) / 25, -0.4) * CFrame.Angles(math.rad(95), math.rad(-10), math.rad(-15)), 0.5)
  1274. end
  1275. else
  1276. armanim = "Empty"
  1277. end
  1278. if jumpcharge and 100 > jumpheight then
  1279. jumpheight = jumpheight + 2.5
  1280. elseif not jumpcharge then
  1281. jumpheight = 5
  1282. end
  1283. if anim == "PreSuperJump" then
  1284. rarmweld.C0 = Lerp(rarmweld.C0, CFrame.new(1.5, 0.525, 0) * CFrame.Angles(math.rad(10), 0, math.rad(50)), 0.06)
  1285. larmweld.C0 = Lerp(larmweld.C0, CFrame.new(-1.5, 0.525, 0) * CFrame.Angles(math.rad(10), 0, math.rad(-50)), 0.06)
  1286. llegweld.C0 = Lerp(llegweld.C0, CFrame.new(-0.55, -1, 0.3) * CFrame.Angles(math.rad(-40), 0, math.rad(-2.5)), 0.06)
  1287. rlegweld.C0 = Lerp(rlegweld.C0, CFrame.new(0.55, -0.6, -0.65) * CFrame.Angles(math.rad(10), 0, math.rad(2.5)), 0.06)
  1288. headweld.C0 = Lerp(headweld.C0, CFrame.new(0, 1.5, 0.3) * CFrame.Angles(math.rad(40), 0, 0), 0.06)
  1289. rutwald.C0 = Lerp(rutwald.C0, CFrame.new(0, -1.6, 0.2) * CFrame.Angles(math.rad(-14), math.rad(0), math.rad(0)), 0.06)
  1290. end
  1291. if anim == "SuperJump" then
  1292. rarmweld.C0 = Lerp(rarmweld.C0, CFrame.new(1.4, 0.525, 0) * CFrame.Angles(math.rad(-10), 0, math.rad(20)), 0.1)
  1293. larmweld.C0 = Lerp(larmweld.C0, CFrame.new(-1.4, 0.525, 0) * CFrame.Angles(math.rad(-10), 0, math.rad(-20)), 0.1)
  1294. llegweld.C0 = Lerp(llegweld.C0, CFrame.new(-0.55, -1.8, 0) * CFrame.Angles(math.rad(-2.5), 0, math.rad(-2.5)), 0.2)
  1295. rlegweld.C0 = Lerp(rlegweld.C0, CFrame.new(0.55, -1.8, 0) * CFrame.Angles(math.rad(-2.5), 0, math.rad(2.5)), 0.2)
  1296. headweld.C0 = Lerp(headweld.C0, CFrame.new(0, 1.5, 0.3) * CFrame.Angles(math.rad(30), 0, 0), 0.1)
  1297. rutwald.C0 = Lerp(rutwald.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(5), math.rad(0), math.rad(0)), 0.1)
  1298. chr.Humanoid.Jump = true
  1299. end
  1300. if anim == "Crouching" then
  1301. if not armmovement then
  1302. rarmweld.C0 = Lerp(rarmweld.C0, CFrame.new(1.4, 0.35, -0.225) * CFrame.Angles(math.rad(70), 0, math.rad(-15)), 0.075)
  1303. larmweld.C0 = Lerp(larmweld.C0, CFrame.new(-1.4, 0.35, -0.225) * CFrame.Angles(math.rad(70), 0, math.rad(15)), 0.075)
  1304. end
  1305. llegweld.C0 = Lerp(llegweld.C0, CFrame.new(-0.5, -0.55, -1) * CFrame.Angles(math.rad(40), 0, math.rad(0)), 0.075)
  1306. rlegweld.C0 = Lerp(rlegweld.C0, CFrame.new(0.5, -0.65, -1.275) * CFrame.Angles(math.rad(60), 0, math.rad(0)), 0.075)
  1307. headweld.C0 = Lerp(headweld.C0, CFrame.new(0, 1.5, 0) * CFrame.Angles(math.rad(5), 0, 0), 0.05)
  1308. rutwald.C0 = Lerp(rutwald.C0, CFrame.new(0, -2, 0) * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(0)), 0.075)
  1309. end
  1310. if anim == "PreCrawl" then
  1311. if not armmovement then
  1312. rarmweld.C0 = Lerp(rarmweld.C0, CFrame.new(1.45, 0.9, -0.175) * CFrame.Angles(math.rad(150), 0, math.rad(-25)), 0.2)
  1313. larmweld.C0 = Lerp(larmweld.C0, CFrame.new(-1.45, 0.9, -0.175) * CFrame.Angles(math.rad(150), 0, math.rad(25)), 0.2)
  1314. end
  1315. llegweld.C0 = Lerp(llegweld.C0, CFrame.new(-0.5, -1.6, -0.1) * CFrame.Angles(math.rad(-10), 0, math.rad(0)), 0.2)
  1316. rlegweld.C0 = Lerp(rlegweld.C0, CFrame.new(0.5, -1.6, -0.1) * CFrame.Angles(math.rad(-10), 0, math.rad(0)), 0.2)
  1317. headweld.C0 = Lerp(headweld.C0, CFrame.new(0, 1.35, 0.25) * CFrame.Angles(math.rad(72.5), 0, 0), 0.2)
  1318. rutwald.C0 = Lerp(rutwald.C0, CFrame.new(0, -2.3, 0) * CFrame.Angles(math.rad(-80), math.rad(0), math.rad(0)), 0.2)
  1319. end
  1320. if crawling then
  1321. if anim == "Crawling" then
  1322. if not armmovement then
  1323. rarmweld.C0 = Lerp(rarmweld.C0, CFrame.new(1.25, 1 - math.cos(syne / 10) / 2 - math.sin(rutprt.RotVelocity.y / 2) / 7, -0.35 + math.cos(syne / 10) / 6) * CFrame.Angles(math.rad(155) + math.sin(syne / 10) / 7, 0, math.rad(-25) + math.cos(syne / 10) / 13), 0.175)
  1324. larmweld.C0 = Lerp(larmweld.C0, CFrame.new(-1.25, 1 + math.cos(syne / 10) / 2 + math.sin(rutprt.RotVelocity.y / 2) / 7, -0.35 - math.cos(syne / 10) / 6) * CFrame.Angles(math.rad(165) - math.sin(syne / 10) / 7, 0, math.rad(25) - math.cos(syne / 10) / 13), 0.175)
  1325. end
  1326. llegweld.C0 = Lerp(llegweld.C0, CFrame.new(-0.525, -1.5 - math.cos(syne / 10) / 3 + math.sin(rutprt.RotVelocity.y / 2) / 7, -0.3 + math.sin(syne / 10) / 5) * CFrame.Angles(math.rad(-5) - math.cos(syne / 10) / 9, 0, -math.cos(syne / 10) / 15), 0.175)
  1327. rlegweld.C0 = Lerp(rlegweld.C0, CFrame.new(0.525, -1.5 + math.cos(syne / 10) / 3 - math.sin(rutprt.RotVelocity.y / 2) / 7, -0.3 - math.sin(syne / 10) / 5) * CFrame.Angles(math.rad(-5) + math.cos(syne / 10) / 9, 0, -math.cos(syne / 10) / 15), 0.175)
  1328. headweld.C0 = Lerp(headweld.C0, CFrame.new(0, 1.35, math.cos(syne / 30) / 20 + 0.25) * CFrame.Angles(math.cos(syne / 30) / 25 + math.rad(75), 0, 0), 0.175)
  1329. rutwald.C0 = Lerp(rutwald.C0, CFrame.new(0, -2.1, 0) * CFrame.Angles(math.rad(-82) + math.cos(syne / 5) / 12, math.cos(syne / 10) / 15 - math.sin(rutprt.RotVelocity.y / 2) / 7, math.cos(syne / 5) / 15), 0.15)
  1330. end
  1331. if anim == "CrawlJump" then
  1332. rarmweld.C0 = Lerp(rarmweld.C0, CFrame.new(1.35, 0.4, -0.175) * CFrame.Angles(math.rad(10), 0, math.rad(15)), 0.15)
  1333. larmweld.C0 = Lerp(larmweld.C0, CFrame.new(-1.35, 0.4, -0.175) * CFrame.Angles(math.rad(10), 0, math.rad(-15)), 0.15)
  1334. llegweld.C0 = Lerp(llegweld.C0, CFrame.new(-0.5, -1.8, -0.1) * CFrame.Angles(math.rad(-30), 0, math.rad(0)), 0.15)
  1335. rlegweld.C0 = Lerp(rlegweld.C0, CFrame.new(0.5, -1.8, -0.1) * CFrame.Angles(math.rad(-30), 0, math.rad(0)), 0.15)
  1336. headweld.C0 = Lerp(headweld.C0, CFrame.new(0, 1.35, 0.25) * CFrame.Angles(math.rad(55), 0, 0), 0.15)
  1337. rutwald.C0 = Lerp(rutwald.C0, CFrame.new(0, -2.1, 0) * CFrame.Angles(math.rad(-50), math.rad(0), math.rad(0)), 0.15)
  1338. end
  1339. if anim == "CrawlFall" then
  1340. rarmweld.C0 = Lerp(rarmweld.C0, CFrame.new(1.35, 1.2, -0.175) * CFrame.Angles(math.rad(170), 0, math.rad(-10)), 0.15)
  1341. larmweld.C0 = Lerp(larmweld.C0, CFrame.new(-1.35, 1.2, -0.175) * CFrame.Angles(math.rad(170), 0, math.rad(10)), 0.15)
  1342. llegweld.C0 = Lerp(llegweld.C0, CFrame.new(-0.5, -1.5, -0.3) * CFrame.Angles(math.rad(5), 0, math.rad(0)), 0.15)
  1343. rlegweld.C0 = Lerp(rlegweld.C0, CFrame.new(0.5, -1.5, -0.3) * CFrame.Angles(math.rad(5), 0, math.rad(0)), 0.15)
  1344. headweld.C0 = Lerp(headweld.C0, CFrame.new(0, 1.35, 0.3) * CFrame.Angles(math.rad(90), 0, 0), 0.15)
  1345. rutwald.C0 = Lerp(rutwald.C0, CFrame.new(0, -2, 0) * CFrame.Angles(math.rad(-110), math.rad(0), math.rad(0)), 0.15)
  1346. end
  1347. end
  1348. if crouching then
  1349. chr.Humanoid.WalkSpeed = 0
  1350. end
  1351. if runnin and not disabled and not otheranims and not sitting then
  1352. chr.Humanoid.WalkSpeed = RunSpeed
  1353. elseif not runnin and not disabled and not otheranims and not sitting then
  1354. chr.Humanoid.WalkSpeed = WlkSpeed
  1355. elseif not runnin and not disabled and otheranims and crawling and not sitting then
  1356. chr.Humanoid.WalkSpeed = CrawlSpeed
  1357. end
  1358. end)
  1359. local hp = newobj("HopperBin", plr.Backpack)
  1360. hp.Name = "Neko Neko Knuckles"
  1361. hp.TextureId = "rbxassetid://985312942"
  1362. hp.Selected:connect(function()
  1363. equipped = true
  1364. end)
  1365. hp.Deselected:connect(function()
  1366. equipped = false
  1367. end)
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