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- change(#2) [ self(#1).dead ]
- change(#3) [ self(#2).dead ]
- change(#1) [ self(#3).dead ]
- ability(魔法劍) [ enemy.aura(格檔).exists ]
- ability(靈魂衝擊) [round=1]
- ability(虹吸血靈) [enemy(#1).active&enemy(#1).hp<521]
- ability(魔法劍) [ enemy.hp<492 & enemy.type=飛行 ]
- ability(魔法劍) [ enemy.hp<328 & !enemy.aura(蜷伏).exists ]
- ability(魔法劍) [ enemy.hp<164 ]
- ability(虹吸血靈) [self.hp<900]
- ability(靈魂衝擊)
- ability(虹吸血靈)
- ability(魔法劍)
- quit
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