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- void Cheat::Draw(){
- ...
- APlayerCameraManager cameraManager = localPlayerController.GetCameraManager();
- Container::local.CameraInfo = cameraManager.GetCameraCachePOV();
- }
- struct FMinimalViewInfo
- {
- struct FVector Location;
- struct FRotator Rotation;
- float FOV;
- };
- class APlayerCameraManager : public AActor {
- public:
- APlayerCameraManager(uint64_t p_address) : AActor(p_address) {}
- FMinimalViewInfo GetCameraCachePOV() {
- return MemoryManager::Read<FMinimalViewInfo>(address + 0x1A30 + 0x0010);
- }
- };
- class APlayerController : public AController {
- public:
- APlayerController(uint64_t p_address) : AController(p_address) {}
- APlayerCameraManager GetCameraManager() {
- return APlayerCameraManager(address + 0x03E0);
- }
- };
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