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- # This default action priority list is automatically created based on your character.
- # It is a attempt to provide you with a action list that is both simple and practicable,
- # while resulting in a meaningful and good simulation. It may not result in the absolutely highest possible dps.
- # Feel free to edit, adapt and improve it to your own needs.
- # SimulationCraft is always looking for updates and improvements to the default action lists.
- # Executed before combat begins. Accepts non-harmful actions only.
- actions.precombat=flask
- actions.precombat+=/augmentation
- actions.precombat+=/food
- # Snapshot raid buffed stats before combat begins and pre-potting is done.
- actions.precombat+=/snapshot_stats
- actions.precombat+=/potion
- actions.precombat+=/marked_for_death,precombat_seconds=5,if=raid_event.adds.in>40
- actions.precombat+=/stealth,if=(!equipped.pocketsized_computation_device|!cooldown.cyclotronic_blast.duration|raid_event.invulnerable.exists)
- actions.precombat+=/roll_the_bones,precombat_seconds=2
- actions.precombat+=/slice_and_dice,precombat_seconds=2
- actions.precombat+=/adrenaline_rush,precombat_seconds=1,if=(!equipped.pocketsized_computation_device|!cooldown.cyclotronic_blast.duration|raid_event.invulnerable.exists)
- actions.precombat+=/use_item,name=azsharas_font_of_power
- actions.precombat+=/use_item,effect_name=cyclotronic_blast,if=!raid_event.invulnerable.exists
- # Executed every time the actor is available.
- # Restealth if possible (no vulnerable enemies in combat)
- actions=stealth
- # Reroll for 2+ buffs with Loaded Dice up. Otherwise reroll for 2+ or Grand Melee or Ruthless Precision.
- actions+=/variable,name=rtb_reroll,value=rtb_buffs<2&(buff.loaded_dice.up|!buff.grand_melee.up&!buff.ruthless_precision.up)
- # Reroll for 2+ buffs or Ruthless Precision with Deadshot or Ace up your Sleeve.
- actions+=/variable,name=rtb_reroll,op=set,if=azerite.deadshot.enabled|azerite.ace_up_your_sleeve.enabled,value=rtb_buffs<2&(buff.loaded_dice.up|buff.ruthless_precision.remains<=cooldown.between_the_eyes.remains)
- # 2+ Snake Eyes: Always reroll for 2+ buffs.
- actions+=/variable,name=rtb_reroll,op=set,if=azerite.snake_eyes.rank>=2,value=rtb_buffs<2
- # 2+ Snake Eyes: Do not reroll with 2+ stacks of the Snake Eyes buff (1+ stack with Broadside up).
- actions+=/variable,name=rtb_reroll,op=reset,if=azerite.snake_eyes.rank>=2&buff.snake_eyes.stack>=2-buff.broadside.up
- # With Blade Flurry up, ignore rules above and take everything that is 2+ (not counting SaC) or single BS, GM, RP
- actions+=/variable,name=rtb_reroll,op=set,if=buff.blade_flurry.up,value=rtb_buffs-buff.skull_and_crossbones.up<2&(buff.loaded_dice.up|!buff.grand_melee.up&!buff.ruthless_precision.up&!buff.broadside.up)
- actions+=/variable,name=ambush_condition,value=combo_points.deficit>=2+2*(talent.ghostly_strike.enabled&cooldown.ghostly_strike.remains<1)+buff.broadside.up&energy>60&!buff.skull_and_crossbones.up&!buff.keep_your_wits_about_you.up
- actions+=/variable,name=bte_condition,value=buff.ruthless_precision.up|(azerite.deadshot.enabled|azerite.ace_up_your_sleeve.enabled)&buff.roll_the_bones.up
- # With multiple targets, this variable is checked to decide whether some CDs should be synced with Blade Flurry
- actions+=/variable,name=blade_flurry_sync,value=spell_targets.blade_flurry<2&raid_event.adds.in>20|buff.blade_flurry.up
- actions+=/call_action_list,name=stealth,if=stealthed.all
- actions+=/call_action_list,name=cds
- # Finish at maximum CP. Substract one for each Broadside and Opportunity when Quick Draw is selected and MfD is not ready after the next second. Always max BtE with 2+ Ace.
- actions+=/run_action_list,name=finish,if=combo_points>=cp_max_spend-(buff.broadside.up+buff.opportunity.up)*(talent.quick_draw.enabled&(!talent.marked_for_death.enabled|cooldown.marked_for_death.remains>1))*(azerite.ace_up_your_sleeve.rank<2|!cooldown.between_the_eyes.up|!buff.roll_the_bones.up)
- actions+=/call_action_list,name=build
- actions+=/arcane_torrent,if=energy.deficit>=15+energy.regen
- actions+=/arcane_pulse
- actions+=/lights_judgment
- actions+=/bag_of_tricks
- # Builders
- # Use Pistol Shot if it won't cap combo points and the Oppotunity buff is up. Avoid using when Keep Your Wits stacks are high unless the Deadshot buff is also up.
- actions.build=pistol_shot,if=buff.opportunity.up&(buff.keep_your_wits_about_you.stack<14|buff.deadshot.up|energy<45)
- actions.build+=/sinister_strike
- # Cooldowns
- actions.cds=call_action_list,name=essences,if=!stealthed.all
- actions.cds+=/adrenaline_rush,if=!buff.adrenaline_rush.up&energy.time_to_max>1&(!equipped.azsharas_font_of_power|cooldown.latent_arcana.remains>20)
- # If adds are up, snipe the one with lowest TTD. Use when dying faster than CP deficit or without any CP.
- actions.cds+=/marked_for_death,target_if=min:target.time_to_die,if=raid_event.adds.up&(target.time_to_die<combo_points.deficit|!stealthed.rogue&combo_points.deficit>=cp_max_spend-1)
- # If no adds will die within the next 30s, use MfD on boss without any CP.
- actions.cds+=/marked_for_death,if=raid_event.adds.in>30-raid_event.adds.duration&!stealthed.rogue&combo_points.deficit>=cp_max_spend-1
- # Blade Flurry on 2+ enemies. With adds: Use if they stay for 8+ seconds or if your next charge will be ready in time for the next wave.
- actions.cds+=/blade_flurry,if=spell_targets>=2&!buff.blade_flurry.up&(!raid_event.adds.exists|raid_event.adds.remains>8|raid_event.adds.in>(2-cooldown.blade_flurry.charges_fractional)*25)
- actions.cds+=/ghostly_strike,if=variable.blade_flurry_sync&combo_points.deficit>=1+buff.broadside.up
- actions.cds+=/killing_spree,if=variable.blade_flurry_sync&(energy.time_to_max>5|energy<15)
- actions.cds+=/blade_rush,if=variable.blade_flurry_sync&energy.time_to_max>1
- # Using Vanish/Ambush is only a very tiny increase, so in reality, you're absolutely fine to use it as a utility spell.
- actions.cds+=/vanish,if=!stealthed.all&variable.ambush_condition
- actions.cds+=/shadowmeld,if=!stealthed.all&variable.ambush_condition
- actions.cds+=/potion,if=buff.bloodlust.react|buff.adrenaline_rush.up
- actions.cds+=/blood_fury
- actions.cds+=/berserking
- actions.cds+=/fireblood
- actions.cds+=/ancestral_call
- actions.cds+=/use_item,effect_name=cyclotronic_blast,if=!stealthed.all&buff.adrenaline_rush.down&buff.memory_of_lucid_dreams.down&energy.time_to_max>4&rtb_buffs<5
- actions.cds+=/use_item,name=azsharas_font_of_power,if=!buff.adrenaline_rush.up&!buff.blade_flurry.up&cooldown.adrenaline_rush.remains<15
- # Very roughly rule of thumbified maths below: Use for Inkpod crit, otherwise with AR at 20+ stacks or 10+ with also Blood up.
- actions.cds+=/use_item,name=ashvanes_razor_coral,if=debuff.razor_coral_debuff.down|debuff.conductive_ink_debuff.up&target.health.pct<32&target.health.pct>=30|!debuff.conductive_ink_debuff.up&(debuff.razor_coral_debuff.stack>=20-10*debuff.blood_of_the_enemy.up|target.time_to_die<60)&buff.adrenaline_rush.remains>18
- # Test to delay remote guidance device for bote
- actions.cds+=/use_item,name=remote_guidance_device,if=debuff.blood_of_the_enemy.up|target.time_to_die<=cooldown.blood_of_the_enemy.remains
- # Default fallback for usable items.
- actions.cds+=/use_items,if=buff.bloodlust.react|target.time_to_die<=20|combo_points.deficit<=2
- # Essences
- actions.essences=concentrated_flame,if=energy.time_to_max>1&!buff.blade_flurry.up&(!dot.concentrated_flame_burn.ticking&!action.concentrated_flame.in_flight|full_recharge_time<gcd.max)
- actions.essences+=/blood_of_the_enemy,if=variable.blade_flurry_sync&cooldown.between_the_eyes.up&variable.bte_condition
- actions.essences+=/guardian_of_azeroth
- actions.essences+=/focused_azerite_beam,if=spell_targets.blade_flurry>=2|raid_event.adds.in>60&!buff.adrenaline_rush.up
- actions.essences+=/purifying_blast,if=spell_targets.blade_flurry>=2|raid_event.adds.in>60
- actions.essences+=/the_unbound_force,if=buff.reckless_force.up|buff.reckless_force_counter.stack<10
- actions.essences+=/ripple_in_space
- actions.essences+=/worldvein_resonance
- actions.essences+=/memory_of_lucid_dreams,if=energy<45
- actions.essences+=/reaping_flames,if=target.health.pct>80|target.health.pct<=20|target.time_to_pct_20>30
- # Finishers
- # BtE over RtB rerolls with Deadshot/Ace traits or Ruthless Precision.
- actions.finish=between_the_eyes,if=variable.bte_condition
- actions.finish+=/slice_and_dice,if=buff.slice_and_dice.remains<target.time_to_die&buff.slice_and_dice.remains<(1+combo_points)*1.8
- actions.finish+=/roll_the_bones,if=buff.roll_the_bones.remains<=3|variable.rtb_reroll
- # BtE with the Ace Up Your Sleeve or Deadshot traits.
- actions.finish+=/between_the_eyes,if=azerite.ace_up_your_sleeve.enabled|azerite.deadshot.enabled
- actions.finish+=/dispatch
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