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- #if UNITY_EDITOR
- using UnityEditor;
- public class DisableMaterialImport : AssetPostprocessor
- {
- public void OnPreprocessModel()
- {
- ModelImporter modelImporter = (ModelImporter)base.assetImporter;
- if (modelImporter != null)
- {
- modelImporter.importMaterials = false;
- }
- }
- }
- #endif
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