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Jan 19th, 2019
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  1. client
  2.  
  3. addEventHandler("onClientResourceStart",resourceRoot,function()
  4. local myShader,tecName = dxCreateShader("shader.fx")
  5. local myImage = dxCreateTexture("mm.png")
  6. dxSetShaderValue(myShader,"Tex",myImage)
  7. engineApplyShaderToWorldTexture(myShader,"panlantic_128")
  8. end)
  9.  
  10. shader.fx
  11.  
  12. texture Tex;
  13.  
  14. technique shit
  15. {
  16. pass P0
  17. {
  18. Texture[0] = Tex;
  19. AlphaBlendEnable = TRUE;
  20. }
  21. }
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