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  1. -----------/XESTER THE CARD MASTER\\-----------
  2. --[[Movelist
  3. Q = The disappearing act.
  4. E = Full house
  5. R = Cardnado
  6. T = Teleport
  7. Y = Big card(Click to smash.)
  8. U = Black hole
  9. P = Card shield(Click to bounce people off, press p again to shred.)
  10. F = Transform(You can switch between modes any time.)
  11. -----------/SECOND FORM MOVES\-----------
  12. T = Laugh
  13. G = Fire ball
  14. H = Huge fire ball
  15. J = Dragon's breath(The longer you hold, the more insaner it gets.)
  16. K = Beam(The longer you hold down the key, the stronger it gets/longer it lasts.)
  17. ---------]]
  18.  
  19. --"Now you see me 2" is a good movie, which is why i've made this.--
  20. --Sadly, this got logged, one of my best work just being thrown out like this is a real shame.--
  21. --This was made before FE so using this may or may not lag the server--
  22. --Keep in mind that THIS was never even finished at all, i stopped working on this when skidcentric leaked it, who knows how big this script could've been?--
  23.  
  24. if game:GetService("RunService"):IsClient()then error("Please run as a server script. Use h/ instead of hl/.")end;print("FE Compatibility: by WaverlyCole");InternalData = {}
  25. do
  26. script.Parent = owner.Character
  27. local Event = Instance.new("RemoteEvent");Event.Name = "UserInput"
  28. local function NewFakeEvent()
  29. local Bind = Instance.new("BindableEvent")
  30. local Fake;Fake = {Connections = {},
  31. fakeEvent=true;
  32. Connect=function(self,Func)
  33. Bind.Event:connect(Func)
  34. self.Connections[Bind] = true
  35. return setmetatable({Connected = true},{
  36. __index = function (self,Index)
  37. if Index:lower() == "disconnect" then
  38. return function() Fake.Connections[Bind] = false;self.Connected = false end
  39. end
  40. return Fake[Index]
  41. end;
  42. __tostring = function() return "Connection" end;
  43. })
  44. end}
  45. Fake.connect = Fake.Connect;return Fake;
  46. end
  47. local Mouse = {Target=nil,Hit=CFrame.new(),KeyUp=NewFakeEvent(),KeyDown=NewFakeEvent(),Button1Up=NewFakeEvent(),Button1Down=NewFakeEvent()}
  48. local UserInputService = {InputBegan=NewFakeEvent(),InputEnded=NewFakeEvent()}
  49. local ContextActionService = {Actions={},BindAction = function(self,actionName,Func,touch,...)
  50. self.Actions[actionName] = Func and {Name=actionName,Function=Func,Keys={...}} or nil
  51. end};ContextActionService.UnBindAction = ContextActionService.BindAction
  52. local function TriggerEvent(self,Event,...)
  53. local Trigger = Mouse[Event]
  54. if Trigger and Trigger.fakeEvent and Trigger.Connections then
  55. for Connection,Active in pairs(Trigger.Connections) do if Active then Connection:Fire(...) end end
  56. end
  57. end
  58. Mouse.TrigEvent = TriggerEvent;UserInputService.TrigEvent = TriggerEvent
  59. Event.OnServerEvent:Connect(function(FiredBy,Input)
  60. if FiredBy.Name ~= owner.Name then return end
  61. if Input.MouseEvent then
  62. Mouse.Target = Input.Target;Mouse.Hit = Input.Hit
  63. else
  64. local Begin = Input.UserInputState == Enum.UserInputState.Begin
  65. if Input.UserInputType == Enum.UserInputType.MouseButton1 then return Mouse:TrigEvent(Begin and "Button1Down" or "Button1Up") end
  66. for _,Action in pairs(ContextActionService.Actions) do
  67. for _,Key in pairs(Action.Keys) do if Key==Input.KeyCode then Action.Function(Action.Name,Input.UserInputState,Input) end end
  68. end
  69. Mouse:TrigEvent(Begin and "KeyDown" or "KeyUp",Input.KeyCode.Name:lower())
  70. UserInputService:TrigEvent(Begin and "InputBegan" or "InputEnded",Input,false)
  71. end
  72. end)
  73. InternalData["Mouse"] = Mouse;InternalData["ContextActionService"] = ContextActionService;InternalData["UserInputService"] = UserInputService
  74. Event.Parent = NLS([[
  75. local Player = owner;local Event = script:WaitForChild("UserInput");local UserInputService = game:GetService("UserInputService");local Mouse = Player:GetMouse()
  76. local Input = function(Input,gameProcessedEvent)
  77. if gameProcessedEvent then return end
  78. Event:FireServer({KeyCode=Input.KeyCode,UserInputType=Input.UserInputType,UserInputState=Input.UserInputState})
  79. end
  80. UserInputService.InputBegan:Connect(Input);UserInputService.InputEnded:Connect(Input)
  81. local Hit,Target
  82. while wait(1/30) do
  83. if Hit ~= Mouse.Hit or Target ~= Mouse.Target then
  84. Hit,Target = Mouse.Hit,Mouse.Target;Event:FireServer({["MouseEvent"]=true,["Target"]=Target,["Hit"]=Hit})
  85. end
  86. end
  87. ]],owner.Character)
  88. end
  89. RealGame = game;game = setmetatable({},{
  90. __index = function (self,Index)
  91. local Sandbox = function (Thing)
  92. if Thing:IsA("Player") then
  93. local RealPlayer = Thing
  94. return setmetatable({},{
  95. __index = function (self,Index)
  96. local Type = type(RealPlayer[Index])
  97. if Type == "function" then
  98. if Index:lower() == "getmouse" or Index:lower() == "mouse" then
  99. return function (self)return InternalData["Mouse"] end
  100. end
  101. return function (self,...)return RealPlayer[Index](RealPlayer,...) end
  102. end
  103. return RealPlayer[Index]
  104. end;
  105. __tostring = function(self) return RealPlayer.Name end
  106. })
  107. end
  108. end
  109. if RealGame[Index] then
  110. local Type = type(RealGame[Index])
  111. if Type == "function" then
  112. if Index:lower() == "getservice" or Index:lower() == "service" then
  113. return function (self,Service)
  114. local FakeServices = {
  115. ["players"] = function()
  116. return setmetatable({},{
  117. __index = function (self2,Index2)
  118. local RealService = RealGame:GetService(Service)
  119. local Type2 = type(Index2)
  120. if Type2 == "function" then
  121. return function (self,...) return RealService[Index2](RealService,...)end
  122. else
  123. if Index2:lower() == "localplayer" then return Sandbox(owner) end
  124. return RealService[Index2]
  125. end
  126. end;
  127. __tostring = function(self) return RealGame:GetService(Service).Name end
  128. })
  129. end;
  130. ["contextactionservice"] = function() return InternalData["ContextActionService"] end;
  131. ["userinputservice"] = function() return InternalData["UserInputService"] end;
  132. ["runservice"] = function()
  133. return setmetatable({},{
  134. __index = function(self2,Index2)
  135. local RealService = RealGame:GetService(Service)
  136. local Type2 = type(Index2)
  137. if Type2 == "function" then
  138. return function (self,...) return RealService[Index2](RealService,...) end
  139. else
  140. local RunServices = {
  141. ["bindtorenderstep"] = function() return function (self,Name,Priority,Function) return RealGame:GetService("RunService").Stepped:Connect(Function) end end;
  142. ["renderstepped"] = function() return RealService["Stepped"] end
  143. }
  144. if RunServices[Index2:lower()] then return RunServices[Index2:lower()]() end
  145. return RealService[Index2]
  146. end
  147. end
  148. })
  149. end
  150. }
  151. if FakeServices[Service:lower()] then return FakeServices[Service:lower()]() end
  152. return RealGame:GetService(Service)
  153. end
  154. end
  155. return function (self,...) return RealGame[Index](RealGame,...) end
  156. else
  157. if game:GetService(Index) then return game:GetService(Index) end
  158. return RealGame[Index]
  159. end
  160. end
  161. return nil
  162. end
  163. });Game = game;owner = game:GetService("Players").LocalPlayer;script = Instance.new("Script");print("Complete! Running...")
  164.  
  165. Player=game:GetService("Players").LocalPlayer
  166. Character=Player.Character
  167. Character.Humanoid.Name = "noneofurbusiness"
  168. hum = Character.noneofurbusiness
  169. LeftArm=Character["Left Arm"]
  170. LeftLeg=Character["Left Leg"]
  171. RightArm=Character["Right Arm"]
  172. RightLeg=Character["Right Leg"]
  173. Root=Character["HumanoidRootPart"]
  174. Head=Character["Head"]
  175. Torso=Character["Torso"]
  176. Neck=Torso["Neck"]
  177. walking = false
  178. jumping = false
  179. allowgrassy = false
  180. zxc = false
  181. matte = nil
  182. colori = nil
  183. bigball = false
  184. attacking = false
  185. laughing = false
  186. running = false
  187. downpress = false
  188. taim = nil
  189. change = 0
  190. ws = 10
  191. appi = false
  192. tauntdebounce = false
  193. position = nil
  194. staybooming = false
  195. MseGuide = true
  196. levitate = false
  197. firsttime5 = false
  198. notallowedtransform = false
  199. settime = 0
  200. firsttime2 = false
  201. sine = 0
  202. t = 0
  203. combo1 = true
  204. dgs = 75
  205. combo2 = false
  206. firsttime3 = false
  207. combo3 = false
  208. local bl = {907530553,907527750,907527912}
  209. colortable = {"Really black","Really red"}
  210. colors = #colortable
  211. blz = #bl
  212. local aces = {1880203893,1881287656,1881287420,1881288034}
  213. ace = #aces
  214. local laughs = {1841221031,1841221031,1841221031,1841221031,1841221031,1841221031}
  215. laugh = #laughs
  216. mouse = Player:GetMouse()
  217. RunSrv = game:GetService("RunService")
  218. RenderStepped = game:GetService("RunService").RenderStepped
  219. removeuseless = game:GetService("Debris")
  220. damageall={}
  221. Repeater={}
  222. Repeater2={}
  223. magictable={}
  224. nonmeshRepeater={}
  225. nonmeshRepeater2={}
  226. dmgii={}
  227. DamageAll2={}
  228. SlowlyFade={}
  229. th1={}
  230. lolzor={}
  231. lolzor2={}
  232. th2={}
  233. keyYsize={}
  234. blocktrail={}
  235. keyYtransparency={}
  236. th3={}
  237. laughingtable={}
  238. Extreme={}
  239. ExtremeM={}
  240. ExtremeM2={}
  241. m3={}
  242. th4={}
  243. th5={}
  244. UpMover={}
  245. openshocktable={}
  246. LessSize={}
  247. ForwardMover={}
  248. FadeIn={}
  249. signtransparency={}
  250. signmover={}
  251. signrotator={}
  252.  
  253. screenGui = Instance.new("ScreenGui")
  254. screenGui.Parent = script.Parent
  255.  
  256. FireBall = Instance.new("Sound",LeftArm)
  257. FireBall.SoundId = "rbxassetid://842332424"
  258. FireBall.Volume = 5
  259. FireBall.Pitch = 2.5
  260.  
  261. BigFireBall = Instance.new("Sound",LeftArm)
  262. BigFireBall.SoundId = "rbxassetid://842332424"
  263. BigFireBall.Volume = 8
  264. BigFireBall.Pitch = 1.5
  265.  
  266. local HEADLERP = Instance.new("ManualWeld")
  267. HEADLERP.Parent = Head
  268. HEADLERP.Part0 = Head
  269. HEADLERP.Part1 = Head
  270. HEADLERP.C0 = CFrame.new(0, -1.5, -0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  271.  
  272. local TORSOLERP = Instance.new("ManualWeld")
  273. TORSOLERP.Parent = Root
  274. TORSOLERP.Part0 = Torso
  275. TORSOLERP.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  276.  
  277. local ROOTLERP = Instance.new("ManualWeld")
  278. ROOTLERP.Parent = Root
  279. ROOTLERP.Part0 = Root
  280. ROOTLERP.Part1 = Torso
  281. ROOTLERP.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  282.  
  283. local RIGHTARMLERP = Instance.new("ManualWeld")
  284. RIGHTARMLERP.Parent = RightArm
  285. RIGHTARMLERP.Part0 = RightArm
  286. RIGHTARMLERP.Part1 = Torso
  287. RIGHTARMLERP.C0 = CFrame.new(-1.5, 0, -0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  288.  
  289. local LEFTARMLERP = Instance.new("ManualWeld")
  290. LEFTARMLERP.Parent = LeftArm
  291. LEFTARMLERP.Part0 = LeftArm
  292. LEFTARMLERP.Part1 = Torso
  293. LEFTARMLERP.C0 = CFrame.new(1.5, 0, -0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  294.  
  295. local RIGHTLEGLERP = Instance.new("ManualWeld")
  296. RIGHTLEGLERP.Parent = RightLeg
  297. RIGHTLEGLERP.Part0 = RightLeg
  298. RIGHTLEGLERP.Part1 = Torso
  299. RIGHTLEGLERP.C0 = CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  300.  
  301. local LEFTLEGLERP = Instance.new("ManualWeld")
  302. LEFTLEGLERP.Parent = LeftLeg
  303. LEFTLEGLERP.Part0 = LeftLeg
  304. LEFTLEGLERP.Part1 = Torso
  305. LEFTLEGLERP.C0 = CFrame.new(0.5, 2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  306.  
  307. local function weldBetween(a, b)
  308. local weld = Instance.new("ManualWeld", a)
  309. weld.Part0 = a
  310. weld.Part1 = b
  311. weld.C0 = a.CFrame:inverse() * b.CFrame
  312. return weld
  313. end
  314.  
  315. function makeblockytrail()
  316. coroutine.wrap(function()
  317. while true do
  318. for i,v in pairs(blocktrail) do
  319. smke = Instance.new("Part",v)
  320. smke.CFrame = v.CFrame * CFrame.Angles(math.random(-180,180),math.random(-180,180),math.random(-180,180))
  321. smke.Material = "Neon"
  322. smke.Anchored = true
  323. smke.CanCollide = false
  324. removeuseless:AddItem(smke,2)
  325. end
  326. swait()
  327. end
  328. end)()
  329. end
  330.  
  331. local function ci(x, c, y, n)
  332. so = Instance.new("Sound", x)
  333. so.SoundId = c
  334. so.Volume = y
  335. so.Looped = n
  336. end
  337.  
  338. function ghost()
  339. fakeeyo2 = Instance.new("Part",Head)
  340. fakeeyo2.BrickColor = BrickColor.new("White")
  341. fakeeyo2.Material = "Neon"
  342. fakeeyo2.Shape = "Ball"
  343. fakeeyo2.Anchored = true
  344. fakeeyo2.CFrame = eyo2.CFrame
  345. fakeeyo2.CanCollide = false
  346. fakeeyo2.Size = Vector3.new(0.33, 0.33, 0.33)
  347. table.insert(ghosttable,fakeeyo2)
  348. removeuseless:AddItem(fakeeyo2,3)
  349.  
  350. fakeeyo1 = Instance.new("Part",Head)
  351. fakeeyo1.BrickColor = BrickColor.new("White")
  352. fakeeyo1.Material = "Neon"
  353. fakeeyo1.Shape = "Ball"
  354. fakeeyo1.CanCollide = false
  355. fakeeyo1.Anchored = true
  356. fakeeyo1.CFrame = eyo1.CFrame
  357. fakeeyo1.Size = Vector3.new(0.33, 0.33, 0.33)
  358. table.insert(ghosttable,fakeeyo1)
  359. removeuseless:AddItem(fakeeyo1,3)
  360.  
  361. fakemask = Instance.new("Part",Character)
  362. fakemask.Size = Vector3.new(1,1,1)
  363. fakemask.CFrame = mask.CFrame
  364. fakemask.Material = "Neon"
  365. fakemask.CanCollide = false
  366. fakemask.Anchored = true
  367. fakemask.BrickColor = BrickColor.new("White")
  368. fakemask.Transparency = .5
  369. mfMask = Instance.new("SpecialMesh", fakemask)
  370. mfMask.MeshType = "FileMesh"
  371. mfMask.Scale = Vector3.new(0.13, 0.13, 0.1)
  372. mfMask.MeshId = 'http://www.roblox.com/asset/?id=5158270'
  373. table.insert(ghosttable,fakemask)
  374. removeuseless:AddItem(fakemask,3)
  375.  
  376.  
  377. fakejester = Instance.new("Part",Character)
  378. fakejester.Size = Vector3.new(2,2,2)
  379. fakejester.CFrame = jester.CFrame
  380. fakejester.CanCollide = false
  381. fakejester.Transparency = .5
  382. fakejester.Anchored = true
  383. fakejester.BrickColor = BrickColor.new("White")
  384. fakejesterm = Instance.new("SpecialMesh", fakejester)
  385. fakejesterm.MeshType = "FileMesh"
  386. fakejesterm.Scale = Vector3.new(1.1, 1.1, 1.1)
  387. fakejesterm.MeshId = 'rbxassetid://1241662062'
  388. table.insert(ghosttable,fakejester)
  389. removeuseless:AddItem(fakejester,3)
  390.  
  391.  
  392. fakehead = Instance.new("Part",Character)
  393. fakehead.Size = Vector3.new(1.01,1.01,1.01)
  394. fakehead.Anchored = true
  395. fakehead.CanCollide = false
  396. fakehead.Transparency = .5
  397. fakehead.BrickColor = BrickColor.new("White")
  398. fakehead.Material = "Neon"
  399. fakehead.CFrame = Head.CFrame
  400. fakeheadmesh = Instance.new("SpecialMesh",fakehead)
  401. fakeheadmesh.MeshType = "Head"
  402. fakeheadmesh.Scale = Vector3.new(1.255,1.255,1.255)
  403. table.insert(ghosttable,fakehead)
  404. removeuseless:AddItem(fakehead,3)
  405.  
  406.  
  407. fakelarm = Instance.new("Part",Character)
  408. fakelarm.CFrame = LeftArm.CFrame
  409. fakelarm.Size = Vector3.new(1,2,1)
  410. fakelarm.CanCollide = false
  411. fakelarm.Transparency = .5
  412. fakelarm.Material = "Neon"
  413. fakelarm.Anchored = true
  414. table.insert(ghosttable,fakelarm)
  415. removeuseless:AddItem(fakelarm,3)
  416.  
  417.  
  418. fakerarm = Instance.new("Part",Character)
  419. fakerarm.CFrame = RightArm.CFrame
  420. fakerarm.Size = Vector3.new(1,2,1)
  421. fakerarm.Transparency = .5
  422. fakerarm.CanCollide = false
  423. fakerarm.Material = "Neon"
  424. fakerarm.Anchored = true
  425. table.insert(ghosttable,fakerarm)
  426. removeuseless:AddItem(fakerarm,3)
  427.  
  428.  
  429. fakelleg = Instance.new("Part",Character)
  430. fakelleg.CFrame = LeftLeg.CFrame
  431. fakelleg.Size = Vector3.new(1,2,1)
  432. fakelleg.Transparency = .5
  433. fakelleg.CanCollide = false
  434. fakelleg.Material = "Neon"
  435. fakelleg.Anchored = true
  436. table.insert(ghosttable,fakelleg)
  437. removeuseless:AddItem(fakelleg,3)
  438.  
  439.  
  440. fakerleg = Instance.new("Part",Character)
  441. fakerleg.CFrame = RightLeg.CFrame
  442. fakerleg.Size = Vector3.new(1,2,1)
  443. fakerleg.Transparency = .5
  444. fakerleg.CanCollide = false
  445. fakerleg.Material = "Neon"
  446. fakerleg.Anchored = true
  447. table.insert(ghosttable,fakerleg)
  448. removeuseless:AddItem(fakerleg,3)
  449.  
  450.  
  451. fakeTorso = Instance.new("Part",Character)
  452. fakeTorso.CFrame = Torso.CFrame
  453. fakeTorso.Size = Vector3.new(2,2,1)
  454. fakeTorso.Transparency = .5
  455. fakeTorso.CanCollide = false
  456. fakeTorso.Material = "Neon"
  457. fakeTorso.Anchored = true
  458. table.insert(ghosttable,fakeTorso)
  459. removeuseless:AddItem(fakeTorso,3)
  460. end
  461.  
  462. ghosttable={}
  463. coroutine.wrap(function()
  464. while true do
  465. for i,v in pairs(ghosttable) do
  466. v.Transparency = v.Transparency + 0.025
  467. end
  468. wait()
  469. end
  470. end)()
  471.  
  472. function MAKETRAIL(PARENT,POSITION1,POSITION2,LIFETIME,COLOR)
  473. A = Instance.new("Attachment", PARENT)
  474. A.Position = POSITION1
  475. A.Name = "A"
  476. B = Instance.new("Attachment", PARENT)
  477. B.Position = POSITION2
  478. B.Name = "B"
  479. tr1 = Instance.new("Trail", PARENT)
  480. tr1.Attachment0 = A
  481. tr1.Attachment1 = B
  482. tr1.Enabled = true
  483. tr1.Lifetime = LIFETIME
  484. tr1.TextureMode = "Static"
  485. tr1.LightInfluence = 0
  486. tr1.Color = COLOR
  487. tr1.Transparency = NumberSequence.new(0, 1)
  488. end
  489.  
  490. function clean()
  491. damageall={}
  492. Repeater={}
  493. Repeater2={}
  494. nonmeshRepeater={}
  495. nonmeshRepeater2={}
  496. dmgii={}
  497. DamageAll2={}
  498. SlowlyFade={}
  499. th1={}
  500. th2={}
  501. th3={}
  502. Extreme={}
  503. ExtremeM={}
  504. ExtremeM2={}
  505. m3={}
  506. th4={}
  507. th5={}
  508. UpMover={}
  509. openshocktable={}
  510. LessSize={}
  511. ForwardMover={}
  512. FadeIn={}
  513. signtransparency={}
  514. signmover={}
  515. signrotator={}
  516. end
  517.  
  518. coroutine.wrap(function()
  519. while wait() do
  520. hum.WalkSpeed = ws
  521. LeftArm.BrickColor = BrickColor.new("Lavender")
  522. RightArm.BrickColor = BrickColor.new("Lavender")
  523. Head.BrickColor = BrickColor.new("Lavender")
  524. end
  525. end)()
  526. godmode = coroutine.wrap(function()
  527. for i,v in pairs(Character:GetChildren()) do
  528. if v:IsA("BasePart") and v ~= Root then
  529. v.Anchored = false
  530. end
  531. end
  532. while true do
  533. hum.MaxHealth = math.huge
  534. wait(0.0000001)
  535. hum.Health = math.huge
  536. wait()
  537. end
  538. end)
  539. godmode()
  540. ff = Instance.new("ForceField", Character)
  541. ff.Visible = false
  542.  
  543. coroutine.wrap(function()
  544. for i,v in pairs(Character:GetChildren()) do
  545. if v.Name == "Animate" then v:Remove()
  546. end
  547. end
  548. end)()
  549.  
  550. function damagealll(Radius,Position)
  551. local Returning = {}
  552. for _,v in pairs(workspace:GetChildren()) do
  553. if v~=Character and v:FindFirstChildOfClass('Humanoid') and v:FindFirstChild('Torso') or v:FindFirstChild('UpperTorso') then
  554. if v:FindFirstChild("Torso") then
  555. local Mag = (v.Torso.Position - Position).magnitude
  556. if Mag < Radius then
  557. table.insert(Returning,v)
  558. end
  559. elseif v:FindFirstChild("UpperTorso") then
  560. local Mag = (v.UpperTorso.Position - Position).magnitude
  561. if Mag < Radius then
  562. table.insert(Returning,v)
  563. end
  564. end
  565. end
  566. end
  567. return Returning
  568. end
  569.  
  570. ArtificialHB = Instance.new("BindableEvent", script)
  571. ArtificialHB.Name = "Heartbeat"
  572. script:WaitForChild("Heartbeat")
  573.  
  574. frame = 1 / 60
  575. tf = 0
  576. allowframeloss = false
  577. tossremainder = false
  578.  
  579.  
  580. lastframe = tick()
  581. script.Heartbeat:Fire()
  582.  
  583.  
  584. game:GetService("RunService").Heartbeat:connect(function(s, p)
  585. tf = tf + s
  586. if tf >= frame then
  587. if allowframeloss then
  588. script.Heartbeat:Fire()
  589. lastframe = tick()
  590. else
  591. for i = 1, math.floor(tf / frame) do
  592. script.Heartbeat:Fire()
  593. end
  594. lastframe = tick()
  595. end
  596. if tossremainder then
  597. tf = 0
  598. else
  599. tf = tf - frame * math.floor(tf / frame)
  600. end
  601. end
  602. end)
  603.  
  604. function swait(num)
  605. if num == 0 or num == nil then
  606. game:service("RunService").Stepped:wait(0)
  607. else
  608. for i = 0, num do
  609. game:service("RunService").Stepped:wait(0)
  610. end
  611. end
  612. end
  613.  
  614. doomtheme = Instance.new("Sound", Torso)
  615. doomtheme.Volume = 1.5
  616. doomtheme.Name = "doomtheme"
  617. doomtheme.Looped = true
  618. doomtheme.SoundId = "rbxassetid://2506573327"
  619. doomtheme:Play()
  620.  
  621. Torso.ChildRemoved:connect(function(removed)
  622. if removed.Name == "doomtheme" then
  623. if levitate then
  624. doomtheme = Instance.new("Sound", Torso)
  625. doomtheme.Volume = 5
  626. doomtheme.Name = "doomtheme"
  627. doomtheme.Looped = true
  628. doomtheme.SoundId = "rbxassetid://563062677"
  629. doomtheme:Play()
  630. doomtheme.TimePosition = 20.7
  631. else
  632. doomtheme = Instance.new("Sound", Torso)
  633. doomtheme.Volume = 1.5
  634. doomtheme.Name = "doomtheme"
  635. doomtheme.Looped = true
  636. doomtheme.SoundId = "rbxassetid://2506573327"
  637. doomtheme:Play()
  638. end
  639. end
  640. end)
  641.  
  642. glow = Instance.new("Part",Head)
  643. glow.Size = Vector3.new(.488,.3,.1)
  644. glow.CanCollide = false
  645. glow.Material = "Neon"
  646. glow.Transparency = 1
  647. glow.BrickColor = BrickColor.new("Lavender")
  648. glowweld = weldBetween(glow,Head)
  649. glowweld.C0 = CFrame.new(0,.2,.565)
  650.  
  651. leftlocation = Instance.new("Part",LeftArm)
  652. leftlocation.Size = Vector3.new(1,1,1)
  653. leftlocation.Transparency = 1
  654. leftlocationweld = weldBetween(leftlocation,LeftArm)
  655. leftlocationweld.C0 = CFrame.new(0,1.2,0)
  656. rightlocation = Instance.new("Part",RightArm)
  657. rightlocation.Size = Vector3.new(1,1,1)
  658. rightlocation.Transparency = 1
  659. rightlocationweld = weldBetween(rightlocation,RightArm)
  660. rightlocationweld.C0 = CFrame.new(0,1.2,0)
  661.  
  662. shirt = Instance.new("Shirt", Character)
  663. shirt.Name = "Shirt"
  664. pants = Instance.new("Pants", Character)
  665. pants.Name = "Pants"
  666. Character.Shirt.ShirtTemplate = "rbxassetid://2106278230"----lol
  667. Character.Pants.PantsTemplate = "rbxassetid://586646164"
  668.  
  669. fakehed = Instance.new("Part",Character)
  670. fakehed.Size = Vector3.new(1.01,1.01,1.01)
  671. fakehed.Anchored = false
  672. fakehed.CanCollide = false
  673. fakehed.Transparency = 0
  674. fakehed.BrickColor = BrickColor.new("Lavender")
  675. fakehed.Material = "Neon"
  676. fakehed.CFrame = Head.CFrame
  677. fakehedweld = weldBetween(fakehed,Head)
  678. fakehedmesh = Instance.new("SpecialMesh",fakehed)
  679. fakehedmesh.MeshType = "Head"
  680. fakehedmesh.Scale = Vector3.new(1.255,1.255,1.255)
  681.  
  682. jester = Instance.new("Part",Character)
  683. jester.Size = Vector3.new(2,2,2)
  684. jester.CFrame = Head.CFrame
  685. jester.CanCollide = false
  686. jesterWeld = Instance.new("Weld",jester)
  687. jesterWeld.Part0 = jester
  688. jesterWeld.Part1 = Head
  689. jesterWeld.C0 = jester.CFrame:inverse() * Head.CFrame * CFrame.new(0,-.3,0) * CFrame.Angles(math.rad(0),math.rad(90),0)
  690. mjester = Instance.new("SpecialMesh", jester)
  691. mjester.MeshType = "FileMesh"
  692. mjester.Scale = Vector3.new(.001, .001, .001)
  693. mjester.MeshId,mjester.TextureId = 'rbxassetid://1241662062','rbxassetid://1241662395'
  694.  
  695. mask = Instance.new("Part",Character)
  696. mask.Size = Vector3.new(1,1,1)
  697. mask.CFrame = Head.CFrame
  698. mask.CanCollide = false
  699. maskweld = weldBetween(mask,Head)
  700. maskweld.C0 = CFrame.new(0,-.555,0) * CFrame.Angles(math.rad(90),0,0)
  701. mMask = Instance.new("SpecialMesh", mask)
  702. mMask.MeshType = "FileMesh"
  703. mMask.Scale = Vector3.new(.001, .001, .001)
  704. mMask.MeshId,mMask.TextureId = 'http://www.roblox.com/asset/?id=5158270','http://www.roblox.com/asset/?id=9543585'
  705.  
  706. eyo1 = Instance.new("Part",Head)
  707. eyo1.BrickColor = BrickColor.new("White")
  708. eyo1.Material = "Neon"
  709. eyo1.Shape = "Ball"
  710. eyo1.Name = "eyo1"
  711. eyo1.CanCollide = false
  712. eyo1.Size = Vector3.new(0.33, 0.33, 0.33)
  713. eyo1weld = weldBetween(eyo1,Head)
  714. eyo1weld.C0 = CFrame.new(.215,-.05,.52)
  715.  
  716. light = Instance.new("PointLight", eyo1)
  717. light.Color = Color3.new(1,1,1)
  718. light.Range = 3
  719. light.Brightness = 4
  720. light.Enabled = true
  721.  
  722. eyo2 = Instance.new("Part",Head)
  723. eyo2.BrickColor = BrickColor.new("Lavender")
  724. eyo2.Material = "Neon"
  725. eyo2.Shape = "Ball"
  726. eyo2.Name = "eyo2"
  727. eyo2.CanCollide = false
  728. eyo2.Size = Vector3.new(0.33, 0.33, 0.33)
  729. eyo2weld = weldBetween(eyo2,Head)
  730. eyo2weld.C0 = CFrame.new(-.215,-.05,.52)
  731.  
  732. light2 = Instance.new("PointLight", eyo2)
  733. light2.Color = Color3.new(1,1,1)
  734. light2.Range = 3
  735. light2.Brightness = 4
  736. light2.Enabled = true
  737.  
  738. function SOUND(PARENT,ID,VOL,LOOP,REMOVE)
  739. so = Instance.new("Sound")
  740. so.Parent = PARENT
  741. so.SoundId = "rbxassetid://"..ID
  742. so.Volume = VOL
  743. so.Looped = LOOP
  744. so:Play()
  745. removeuseless:AddItem(so,REMOVE)
  746. end
  747.  
  748.  
  749. mouse.KeyDown:connect(function(Press)
  750. Press=Press:lower()
  751. if Press=='r' then
  752. if levitate then return end
  753. if debounce then return end
  754. debounce = true
  755. attacking = true
  756. appi = true
  757. ws = 0
  758. coroutine.wrap(function()
  759. while appi do
  760. wait()
  761. if Root.Velocity.Magnitude < 2 and attacking == true then
  762. position = "Idle2"
  763. end
  764. end
  765. end)()
  766. coroutine.wrap(function()
  767. while appi do
  768. wait()
  769. settime = 0.05
  770. sine = sine + change
  771. if position == "Idle2" and attacking == true and appi == true then
  772. change = .4
  773. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  774. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  775. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.5,.6,-.5) * CFrame.Angles(math.rad(30),math.rad(-5 + 1 * math.sin(sine/12)),math.rad(-40 + 2 * math.sin(sine/12))), 0.3)
  776. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(.2,1.2,-.3),.3)
  777. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.2 + -.1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0),math.rad(25),math.rad(0)),.3)
  778. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.3, 2 - .1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.3)
  779. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.3, 2.0 - .1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.3)
  780. end
  781. end
  782. end)()
  783. for i = 1, 20 do
  784. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.2 + -.1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0),math.rad(25),math.rad(0)),.3)
  785. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.3, 2 - .1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.3)
  786. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.3, 2.0 - .1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.3)
  787. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(0,1.5,-.1),.5)
  788. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,0,0) * CFrame.Angles(math.rad(180),math.rad(10),math.rad(10)),.3)
  789. swait()
  790. end
  791. SOUND(RightArm,342337569,6,false,1)
  792. coroutine.wrap(function()
  793. for i = 1, 9 do
  794. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(.1,1.6,-.1),.5)
  795. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,0,0) * CFrame.Angles(math.rad(180),math.rad(10),math.rad(15)),.3)
  796. swait()
  797. end
  798. for i = 1, 9 do
  799. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(0,1.5,-.1),.5)
  800. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,0,0) * CFrame.Angles(math.rad(180),math.rad(10),math.rad(10)),.3)
  801. swait()
  802. end
  803. end)()
  804. shockwave = Instance.new("Part",Torso)
  805. shockwave.Shape = "Ball"
  806. shockwave.Size = Vector3.new(1,1,1)
  807. shockwave.BrickColor = BrickColor.new("White")
  808. shockwave.Material = "Neon"
  809. shockwave.CFrame = Torso.CFrame
  810. shockwave.CanCollide = false
  811. shockwave.Anchored = true
  812. coroutine.wrap(function()
  813. for i = 1, 20 do
  814. shockwave.Size = shockwave.Size + Vector3.new(1.8,1.8,1.8)
  815. shockwave.Transparency = shockwave.Transparency + 0.05
  816. wait()
  817. end
  818. end)()
  819. SOUND(Torso,1072606965,0,false,10)
  820. coroutine.wrap(function()
  821. for i = 1, 10 do
  822. so.Volume = so.Volume + 0.3
  823. wait()
  824. end
  825. end)()
  826. for i = 1, 35 do
  827. local Hit = damagealll(22,Torso.Position)
  828. for _,v in pairs(Hit) do
  829. v:FindFirstChildOfClass("Humanoid"):TakeDamage(math.random(17,35))
  830. vel = Instance.new("BodyVelocity",v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso"))
  831. vel.maxForce = Vector3.new(9999999999999,9999999999999,9999999999999)
  832. torso = v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso")
  833. vel.velocity = CFrame.new(Torso.Position,torso.Position).lookVector*20
  834. removeuseless:AddItem(vel,.1)
  835. end
  836. wave = Instance.new("Part", Torso)
  837. wave.Size = Vector3.new(1, 1, 1)
  838. wave.Transparency = 0
  839. wave.BrickColor = BrickColor.new("White")
  840. wave.Anchored = true
  841. wave.CanCollide = false
  842. wave.CFrame = Root.CFrame * CFrame.new(0, -2.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  843. wavemesh = Instance.new("SpecialMesh", wave)
  844. wavemesh.MeshId = "rbxassetid://20329976"
  845. wavemesh.Scale = Vector3.new(1, 1, 1)
  846. table.insert(th2,wave)
  847. table.insert(SlowlyFade,wave)
  848. table.insert(th5,wavemesh)
  849. removeuseless:AddItem(wave,2)
  850. CardStorm = Instance.new("Part",Torso)
  851. CardStorm.Size = Vector3.new(.1,.1,.1)
  852. CardStorm.CFrame = Root.CFrame * CFrame.new(0,3.2,0)
  853. CardStorm.Anchored = true
  854. CardStormMesh = Instance.new("SpecialMesh", CardStorm)
  855. CardStormMesh.Scale = Vector3.new(1,1,1)
  856. CardStormMesh.MeshId = "rbxassetid://6512150"
  857. CardStormMesh.TextureId = "rbxassetid://55364685"
  858. table.insert(SlowlyFade,CardStorm)
  859. table.insert(m3,CardStormMesh)
  860. table.insert(th1,CardStorm)
  861. removeuseless:AddItem(CardStorm,3)
  862. wait(.1)
  863. end
  864. coroutine.wrap(function()
  865. for i = 1, 10 do
  866. so.Volume = so.Volume - 0.3
  867. wait()
  868. end
  869. end)()
  870. wait(1)
  871. ws = 10
  872. clean()
  873. attacking = false
  874. debounce = false
  875. appi = false
  876. end
  877. end)
  878.  
  879. mouse.KeyDown:connect(function(Press)
  880. Press=Press:lower()
  881. if Press=='e' then
  882. if levitate then return end
  883. if debounce then return end
  884. attacking = true
  885. debounce = true
  886. damagedebounce = false
  887. clickdisallowance = true
  888. clickdebounce = false
  889. notallowed = true
  890. appi = true
  891. ws = 0
  892. coroutine.wrap(function()
  893. while appi do
  894. wait()
  895. if Root.Velocity.y > 1 and attacking == true then
  896. position = "Jump2"
  897. elseif Root.Velocity.y < -1 and attacking == true then
  898. position = "Falling2"
  899. elseif Root.Velocity.Magnitude < 2 and attacking == true then
  900. position = "Idle2"
  901. elseif Root.Velocity.Magnitude > 2 and attacking == true then
  902. position = "Walking2"
  903. end
  904. end
  905. end)()
  906. coroutine.wrap(function()
  907. while appi do
  908. wait()
  909. settime = 0.05
  910. sine = sine + change
  911. if position == "Jump2" and attacking == true and appi == true then
  912. change = 1
  913. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  914. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  915. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.4)
  916. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
  917. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.4,.1,-.2) * CFrame.Angles(math.rad(20),math.rad(3),math.rad(4)), 0.4)
  918. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(0)), 0.4)
  919. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.0, .9) * CFrame.Angles(math.rad(20), math.rad(0), math.rad(0)), 0.4)
  920. elseif position == "Falling2" and attacking == true and appi == true then
  921. change = 1
  922. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  923. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  924. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.4)
  925. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(8), math.rad(4), math.rad(0)), 0.2)
  926. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.0, .9) * CFrame.Angles(math.rad(14), math.rad(-4), math.rad(0)), 0.2)
  927. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.6, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-20)), 0.2)
  928. elseif position == "Idle2" and attacking == true and appi == true then
  929. change = .4
  930. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  931. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  932. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,.6,-.5) * CFrame.Angles(math.rad(32),math.rad(5 - 1 * math.sin(sine/12)),math.rad(40 - 2 * math.sin(sine/12))), 0.3)
  933. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(-.2,1.2,-.3),.3)
  934. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.2 + -.1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0),math.rad(25),math.rad(0)),.3)
  935. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.3, 2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.3)
  936. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.3, 2.0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.3)
  937. elseif position == "Walking2" and attacking == true and appi == true then
  938. change = .8
  939. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  940. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  941. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,.6,-.5) * CFrame.Angles(math.rad(32),math.rad(5 - 1 * math.sin(sine/12)),math.rad(40 - 2 * math.sin(sine/12))), 0.3)
  942. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(-.2,1.2,-.3),.3)
  943. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,math.rad(0) + Root.RotVelocity.Y/30,math.sin(25*math.sin(sine/8))),.3)
  944. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 1.92 - 0.35 * math.sin(sine/8)/2.8, 0.2 - math.sin(sine/8)/3.4) * CFrame.Angles(math.rad(10) + -math.sin(sine/8)/2.3, math.rad(0)*math.sin(sine/1), math.rad(0) + RightLeg.RotVelocity.Y / 30, math.sin(25 * math.sin(sine/8))), 0.3)
  945. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.92 + 0.35 * math.sin(sine/8)/2.8, 0.2 + math.sin(sine/8)/3.4) * CFrame.Angles(math.rad(10) - -math.sin(sine/8)/2.3, math.rad(0)*math.sin(sine/1), math.rad(0) + LeftLeg.RotVelocity.Y / 30, math.sin(25 * math.sin(sine/8))), 0.3)
  946. end
  947. end
  948. end)()
  949. coroutine.wrap(function()
  950. for i = 1, 40 do
  951. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(0,0,0),.5)
  952. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.2,1.5,0) * CFrame.Angles(math.rad(180 - 7 * math.sin(sine/6)),math.rad(7 * math.sin(sine/6)),math.rad(7*math.sin(sine/6))), 0.5)
  953. swait()
  954. end
  955. end)()
  956. haloh = Instance.new("Part", Torso)
  957. haloh.Size = Vector3.new(1,1,1)
  958. haloh.Anchored = false
  959. haloh.Transparency = 1
  960. haloh.CanCollide = false
  961. halohweld = weldBetween(haloh,Torso)
  962. halohweld.C0 = CFrame.new(0,0,0)
  963. n = 0
  964. x = 0
  965. tab={}
  966. tab2={}
  967. SOUND(Torso,1882057730,6,false,2)
  968. for i = 1, 20 do
  969. n = n + 20
  970. x = x + 5
  971. halo = Instance.new("Part", Torso)
  972. halo.Size = Vector3.new(0.71, 0.07, 0.99)
  973. halo.Transparency = 1
  974. halo.CanCollide = false
  975. halo.Material = "Neon"
  976. halo.BrickColor = BrickColor.new("White")
  977. halow = weldBetween(halo,haloh)
  978. halow.C0 = CFrame.new(-4,0,0) * CFrame.Angles(math.rad(90),math.rad(n),math.rad(0))
  979. table.insert(FadeIn,halo)
  980. table.insert(tab,halow)
  981. table.insert(tab2,halo)
  982. wait()
  983. end
  984. ws = 10
  985. clickdisallowance = false
  986. coroutine.wrap(function()
  987. g1 = Instance.new("BodyGyro", Root)
  988. g1.D = 175
  989. g1.P = 20000
  990. g1.MaxTorque = Vector3.new(0,9000,0)
  991. while notallowed do
  992. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
  993. g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,mouse.Hit.p),.2)
  994. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1, 1.35, 0.4) * CFrame.Angles(math.rad(-90 - 2 * math.sin(sine/12)), math.rad(3), math.rad(4)), 0.3)
  995. swait()
  996. end
  997. end)()
  998. coroutine.wrap(function()
  999. mouse.Button1Down:connect(function()
  1000. if clickdisallowance then return end
  1001. if clickdebounce then return end
  1002. wait(.2)
  1003. clickdebounce = true
  1004. notallowed = false
  1005. end)
  1006. end)()
  1007. while notallowed do
  1008. for i,v in pairs(tab) do
  1009. v.C0 = v.C0 * CFrame.Angles(math.rad(0),math.rad(0 + 1.2),math.rad(0))
  1010. end
  1011. swait()
  1012. end
  1013. appi = false
  1014. ws = 0
  1015. for i = 1, 15 do
  1016. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.3, 2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.3)
  1017. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.3, 2.0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.3)
  1018. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.2, 0) * CFrame.Angles(math.rad(0), math.rad(50), math.rad(0)), 0.3)
  1019. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1, 1.35, 0.4) * CFrame.Angles(math.rad(-50 - 2 * math.sin(sine/12)), math.rad(12), math.rad(9)), 0.3)
  1020. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(-.65, .6, 1) * CFrame.Angles(0,0,0),.3)
  1021. swait()
  1022. end
  1023. for i,v in pairs(tab) do
  1024. v:Remove()
  1025. end
  1026. for i,v in pairs(tab2) do
  1027. removeuseless:AddItem(v,6)
  1028. MAKETRAIL(v,Vector3.new(.1,0,0),Vector3.new(-.1,0,0),.8,ColorSequence.new(BrickColor.new("White").Color,BrickColor.new("Really black").Color))
  1029. BodyGyro=Instance.new('BodyGyro',v)
  1030. BodyGyro.maxTorque=Vector3.new(math.huge,math.huge,math.huge)
  1031. BodyGyro.P=2e4
  1032. removeuseless:AddItem(BodyGyro,.1)
  1033. PB2 = Instance.new("BodyVelocity", v)
  1034. PB2.MaxForce = Vector3.new(999999, 999999, 999999)
  1035. v.CFrame = CFrame.new(v.Position,mouse.Hit.p)
  1036. PB2.Velocity = v.CFrame.lookVector * 80
  1037. end
  1038. SOUND(Torso,1499747506,3,false,1)
  1039. for i,v in pairs(tab2) do
  1040. v.Touched:connect(function(hit)
  1041. if hit.Parent:IsA("Part") then
  1042. elseif hit.Parent:IsA("SpecialMesh") then
  1043. elseif hit.Parent.Name == game.Players.LocalPlayer.Name then
  1044. elseif hit.Parent:findFirstChildOfClass("Humanoid") then
  1045. if damagedebounce == true then return end
  1046. damagedebounce = true
  1047. Slachtoffer = hit.Parent:findFirstChildOfClass("Humanoid")
  1048. tor = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  1049. Slachtoffer:TakeDamage(math.random(17,35))
  1050. SOUND(tor,694703797,6,false,1)
  1051. wait(.1)
  1052. damagedebounce = false
  1053. end
  1054. end)
  1055. end
  1056. for i = 1, 20 do
  1057. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.3, 2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.3)
  1058. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.3, 2.0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.3)
  1059. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.2, 0) * CFrame.Angles(math.rad(0), math.rad(-25), math.rad(0)), 0.3)
  1060. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.3)
  1061. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1, 1.35, 0.4) * CFrame.Angles(math.rad(-90 - 2 * math.sin(sine/12)), math.rad(-15), math.rad(4)), 0.3)
  1062. swait()
  1063. end
  1064. clean()
  1065. g1:Remove()
  1066. haloh:Remove()
  1067. attacking = false
  1068. debounce = false
  1069. damagedebounce = false
  1070. clickdebounce = false
  1071. appi = false
  1072. ws = 10
  1073. end
  1074. end)
  1075.  
  1076. mouse.KeyDown:connect(function(Press)
  1077. Press=Press:lower()
  1078. if Press=='y' then
  1079. if levitate then return end
  1080. if debounce then return end
  1081. clickdisallowance = true
  1082. clickdebounce = false
  1083. debounce = true
  1084. attacking = true
  1085. appi = true
  1086. ws = 0
  1087. coroutine.wrap(function()
  1088. while appi do
  1089. wait()
  1090. if Root.Velocity.y > 1 and attacking == true then
  1091. position = "Jump2"
  1092. elseif Root.Velocity.y < -1 and attacking == true then
  1093. position = "Falling2"
  1094. elseif Root.Velocity.Magnitude < 2 and attacking == true then
  1095. position = "Idle2"
  1096. elseif Root.Velocity.Magnitude > 2 and attacking == true then
  1097. position = "Walking2"
  1098. end
  1099. end
  1100. end)()
  1101. coroutine.wrap(function()
  1102. while appi do
  1103. wait()
  1104. settime = 0.05
  1105. sine = sine + change
  1106. if position == "Jump2" and attacking == true and appi == true then
  1107. change = 1
  1108. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  1109. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  1110. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.4)
  1111. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
  1112. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.4,.1,-.2) * CFrame.Angles(math.rad(20),math.rad(-3),math.rad(-4)), 0.4)
  1113. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(0)), 0.4)
  1114. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.0, .9) * CFrame.Angles(math.rad(20), math.rad(0), math.rad(0)), 0.4)
  1115. elseif position == "Falling2" and attacking == true and appi == true then
  1116. change = 1
  1117. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  1118. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  1119. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.4)
  1120. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(8), math.rad(4), math.rad(0)), 0.2)
  1121. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.0, .9) * CFrame.Angles(math.rad(14), math.rad(-4), math.rad(0)), 0.2)
  1122. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.6, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(20)), 0.2)
  1123. elseif position == "Idle2" and attacking == true and appi == true then
  1124. change = .4
  1125. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  1126. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  1127. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.5,.6,-.5) * CFrame.Angles(math.rad(30),math.rad(-5 + 1 * math.sin(sine/12)),math.rad(-40 + 2 * math.sin(sine/12))), 0.3)
  1128. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(.2,1.2,-.3),.3)
  1129. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.2 + -.1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0),math.rad(25),math.rad(0)),.3)
  1130. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.3, 2 - .1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.3)
  1131. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.3, 2.0 - .1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.3)
  1132. elseif position == "Walking2" and attacking == true and appi == true then
  1133. change = .8
  1134. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  1135. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  1136. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.5,.6,-.5) * CFrame.Angles(math.rad(30),math.rad(-5 + 1 * math.sin(sine/12)),math.rad(-40 + 2 * math.sin(sine/12))), 0.3)
  1137. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(.2,1.2,-.3),.3)
  1138. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,math.rad(0) + Root.RotVelocity.Y/30,math.cos(25*math.cos(sine/8))),.3)
  1139. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 1.92 - 0.35 * math.cos(sine/8)/2.8, 0.2 - math.sin(sine/8)/3.4) * CFrame.Angles(math.rad(10) + -math.sin(sine/8)/2.3, math.rad(0)*math.cos(sine/1), math.rad(0) + RightLeg.RotVelocity.Y / 30, math.cos(25 * math.cos(sine/8))), 0.3)
  1140. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.92 + 0.35 * math.cos(sine/8)/2.8, 0.2 + math.sin(sine/8)/3.4) * CFrame.Angles(math.rad(10) - -math.sin(sine/8)/2.3, math.rad(0)*math.cos(sine/1), math.rad(0) + LeftLeg.RotVelocity.Y / 30, math.cos(25 * math.cos(sine/8))), 0.3)
  1141. end
  1142. end
  1143. end)()
  1144. bigcard = Instance.new("Part",Torso)
  1145. bigcard.Material = "Neon"
  1146. bigcard.Transparency = 1
  1147. bigcard.BrickColor = BrickColor.new("White")
  1148. bigcard.Size = Vector3.new(15.65, 23.84, 0.3)
  1149. bigcard.CFrame = Root.CFrame * CFrame.new(0,18,0)
  1150. bigcard.Anchored = true
  1151. SOUND(bigcard,236989198,6,false,1)
  1152. ace = aces[math.random(1,#aces)]
  1153. acer = Instance.new("Decal",bigcard)
  1154. acer.Texture = "rbxassetid://"..ace
  1155. acer.Transparency = 1
  1156. acer.Face = "Front"
  1157. ace2 = acer:Clone()
  1158. ace2.Parent = bigcard
  1159. ace2.Face = "Back"
  1160. table.insert(FadeIn,acer)
  1161. table.insert(FadeIn,ace2)
  1162. table.insert(FadeIn,bigcard)
  1163. for i = 1, 30 do
  1164. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(0,1.5,-.1),.5)
  1165. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,0,0) * CFrame.Angles(math.rad(180),math.rad(10),math.rad(10)),.3)
  1166. swait()
  1167. end
  1168. ws = 10
  1169. g1 = Instance.new("BodyGyro", Root)
  1170. g1.D = 175
  1171. g1.P = 20000
  1172. g1.MaxTorque = Vector3.new(0,9000,0)
  1173. clickdisallowance = false
  1174. coroutine.wrap(function()
  1175. mouse.Button1Down:connect(function()
  1176. if clickdisallowance then return end
  1177. if clickdebounce then return end
  1178. wait(.2)
  1179. clickdebounce = true
  1180. end)
  1181. end)()
  1182. while not clickdebounce do
  1183. g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,mouse.Hit.p),.2)
  1184. bigcard.CFrame = Root.CFrame * CFrame.new(0,18,0)
  1185. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,0,0) * CFrame.Angles(math.rad(180),math.rad(10 + 2 *math.sin(sine/12)),math.rad(10 - 2*math.sin(sine/12))),.3)
  1186. swait()
  1187. end
  1188. g1:Remove()
  1189. ws = 0
  1190. for i = 1, 13 do
  1191. bigcard.CFrame = bigcard.CFrame:lerp(Root.CFrame * CFrame.new(0,18,3) * CFrame.Angles(math.rad(10),0,0),.3)
  1192. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,0,0.2) * CFrame.Angles(math.rad(160),math.rad(10),math.rad(10)),.3)
  1193. swait()
  1194. end
  1195. locationpart = Instance.new("Part",bigcard)
  1196. locationpart.Size = Vector3.new(1,1,1)
  1197. locationpart.Transparency = 1
  1198. locationpart.CanCollide = false
  1199. locationpart.Anchored = true
  1200. locationpart.CFrame = Root.CFrame * CFrame.new(0,-3,-21)
  1201. shockwave = Instance.new("Part", Torso)
  1202. shockwave.Size = Vector3.new(1,1,1)
  1203. shockwave.CanCollide = false
  1204. shockwave.Anchored = true
  1205. shockwave.Transparency = 0
  1206. shockwave.BrickColor = BrickColor.new("White")
  1207. shockwave.CFrame = CFrame.new(locationpart.Position)
  1208. shockwavemesh = Instance.new("SpecialMesh", shockwave)
  1209. shockwavemesh.Scale = Vector3.new(5,2,5)
  1210. shockwavemesh.MeshId = "rbxassetid://20329976"
  1211. removeuseless:AddItem(shockwave,4)
  1212. shockwave2 = Instance.new("Part", Torso)
  1213. shockwave2.Size = Vector3.new(1,1,1)
  1214. shockwave2.CanCollide = false
  1215. shockwave2.Anchored = true
  1216. shockwave2.Transparency = 0
  1217. shockwave2.BrickColor = BrickColor.new("White")
  1218. shockwave2.CFrame = CFrame.new(locationpart.Position)
  1219. shockwavemesh2 = Instance.new("SpecialMesh", shockwave2)
  1220. shockwavemesh2.Scale = Vector3.new(5,2,5)
  1221. shockwavemesh2.MeshId = "rbxassetid://20329976"
  1222. removeuseless:AddItem(shockwave2,4)
  1223. shockwave3 = Instance.new("Part", Torso)
  1224. shockwave3.Size = Vector3.new(1,1,1)
  1225. shockwave3.CanCollide = false
  1226. shockwave3.Anchored = true
  1227. shockwave3.Transparency = 0
  1228. shockwave3.BrickColor = BrickColor.new("White")
  1229. shockwave3.CFrame = CFrame.new(locationpart.Position)
  1230. shockwavemesh3 = Instance.new("SpecialMesh", shockwave3)
  1231. shockwavemesh3.Scale = Vector3.new(5,2,5)
  1232. shockwavemesh3.MeshId = "rbxassetid://20329976"
  1233. removeuseless:AddItem(shockwave3,4)
  1234. shockwave4 = Instance.new("Part", Torso)
  1235. shockwave4.Size = Vector3.new(1,1,1)
  1236. shockwave4.CanCollide = false
  1237. shockwave4.Anchored = true
  1238. shockwave4.Transparency = 0
  1239. shockwave4.BrickColor = BrickColor.new("White")
  1240. shockwave4.CFrame = CFrame.new(locationpart.Position)
  1241. shockwavemesh4 = Instance.new("SpecialMesh", shockwave4)
  1242. shockwavemesh4.Scale = Vector3.new(5,2,5)
  1243. shockwavemesh4.MeshId = "rbxassetid://20329976"
  1244. removeuseless:AddItem(shockwave4,4)
  1245. Hit = damagealll(20,locationpart.Position)
  1246. for _,v in pairs(Hit) do
  1247. v:FindFirstChildOfClass("Humanoid"):TakeDamage(math.random(55,85))
  1248. vel = Instance.new("BodyVelocity",v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso"))
  1249. vel.maxForce = Vector3.new(9999999999999,9999999999999,9999999999999)
  1250. torso = v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso")
  1251. vel.velocity = CFrame.new(locationpart.Position,torso.Position).lookVector*110
  1252. removeuseless:AddItem(vel,.1)
  1253. end
  1254. coroutine.wrap(function()
  1255. for i = 1, 90 do
  1256. shockwave.CFrame = shockwave.CFrame * CFrame.Angles(0,math.rad(0+12),0)
  1257. shockwavemesh.Scale = shockwavemesh.Scale + Vector3.new(1.5,.1,1.5)
  1258. shockwave.Transparency = shockwave.Transparency + 0.025
  1259. shockwave2.CFrame = shockwave2.CFrame * CFrame.Angles(0,math.rad(0+6),0)
  1260. shockwavemesh2.Scale = shockwavemesh2.Scale + Vector3.new(1.25,.25,1.25)
  1261. shockwave2.Transparency = shockwave2.Transparency + 0.04
  1262. shockwave3.CFrame = shockwave3.CFrame * CFrame.Angles(0,math.rad(0+12),0)
  1263. shockwavemesh3.Scale = shockwavemesh3.Scale + Vector3.new(.75,.75,.75)
  1264. shockwave3.Transparency = shockwave3.Transparency + 0.035
  1265. shockwave4.CFrame = shockwave3.CFrame * CFrame.Angles(0,math.rad(0+5),0)
  1266. shockwavemesh4.Scale = shockwavemesh3.Scale + Vector3.new(2.5,.5,2.5)
  1267. shockwave4.Transparency = shockwave3.Transparency + 0.03
  1268. swait()
  1269. end
  1270. end)()
  1271. SOUND(locationpart,765590102,6,false,2)
  1272. for i = 1, 24 do
  1273. bigcard.CFrame = bigcard.CFrame:lerp(Root.CFrame * CFrame.new(0,-3,-21) * CFrame.Angles(math.rad(90),0,0),.25)
  1274. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(.2,.2,.2) * CFrame.Angles(0,0,0),.5)
  1275. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1, 1.1, 0.4) * CFrame.Angles(math.rad(-75), math.rad(15), math.rad(4)), 0.5)
  1276. swait()
  1277. end
  1278. for i = 1, 40 do
  1279. bigcard.Transparency = bigcard.Transparency + 0.2
  1280. acer.Transparency = acer.Transparency + .2
  1281. ace2.Transparency = ace2.Transparency + .2
  1282. swait()
  1283. end
  1284. attacking = false
  1285. debounce = false
  1286. appi = false
  1287. clickdisallowance = false
  1288. clickdebounce = false
  1289. ws = 10
  1290. bigcard:Remove()
  1291. clean()
  1292. end
  1293. end)
  1294.  
  1295. mouse.KeyDown:connect(function(Press)
  1296. Press=Press:lower()
  1297. if Press=='u' then
  1298. if levitate then return end
  1299. if mouse.Target ~= nil then end
  1300. if debounce then return end
  1301. debounce = true
  1302. attacking = true
  1303. appi = true
  1304. ws = 0
  1305. appi = true
  1306. coroutine.wrap(function()
  1307. while appi do
  1308. wait()
  1309. if Root.Velocity.y > 1 and attacking == true then
  1310. position = "Jump2"
  1311. elseif Root.Velocity.y < -1 and attacking == true then
  1312. position = "Falling2"
  1313. elseif Root.Velocity.Magnitude < 2 and attacking == true then
  1314. position = "Idle2"
  1315. elseif Root.Velocity.Magnitude > 2 and attacking == true then
  1316. position = "Walking2"
  1317. end
  1318. end
  1319. end)()
  1320. coroutine.wrap(function()
  1321. while appi do
  1322. wait()
  1323. settime = 0.05
  1324. sine = sine + change
  1325. if position == "Jump2" and attacking == true and appi == true then
  1326. change = 1
  1327. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  1328. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  1329. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.4)
  1330. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
  1331. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.4,.1,-.2) * CFrame.Angles(math.rad(20),math.rad(-3),math.rad(-4)), 0.4)
  1332. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(0)), 0.4)
  1333. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.0, .9) * CFrame.Angles(math.rad(20), math.rad(0), math.rad(0)), 0.4)
  1334. elseif position == "Falling2" and attacking == true and appi == true then
  1335. change = 1
  1336. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  1337. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  1338. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.4)
  1339. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(8), math.rad(4), math.rad(0)), 0.2)
  1340. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.0, .9) * CFrame.Angles(math.rad(14), math.rad(-4), math.rad(0)), 0.2)
  1341. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.6, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(20)), 0.2)
  1342. elseif position == "Idle2" and attacking == true and appi == true then
  1343. change = .4
  1344. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  1345. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  1346. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.5,.6,-.5) * CFrame.Angles(math.rad(30),math.rad(-5 + 1 * math.sin(sine/12)),math.rad(-40 + 2 * math.sin(sine/12))), 0.3)
  1347. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(.2,1.2,-.3),.3)
  1348. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.2 + -.1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0),math.rad(25),math.rad(0)),.3)
  1349. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.3, 2 - .1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.3)
  1350. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.3, 2.0 - .1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.3)
  1351. elseif position == "Walking2" and attacking == true and appi == true then
  1352. change = .8
  1353. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  1354. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  1355. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.5,.6,-.5) * CFrame.Angles(math.rad(30),math.rad(-5 + 1 * math.sin(sine/12)),math.rad(-40 + 2 * math.sin(sine/12))), 0.3)
  1356. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(.2,1.2,-.3),.3)
  1357. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,math.rad(0) + Root.RotVelocity.Y/30,math.cos(25*math.cos(sine/8))),.3)
  1358. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 1.92 - 0.35 * math.cos(sine/8)/2.8, 0.2 - math.sin(sine/8)/3.4) * CFrame.Angles(math.rad(10) + -math.sin(sine/8)/2.3, math.rad(0)*math.cos(sine/1), math.rad(0) + RightLeg.RotVelocity.Y / 30, math.cos(25 * math.cos(sine/8))), 0.3)
  1359. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.92 + 0.35 * math.cos(sine/8)/2.8, 0.2 + math.sin(sine/8)/3.4) * CFrame.Angles(math.rad(10) - -math.sin(sine/8)/2.3, math.rad(0)*math.cos(sine/1), math.rad(0) + LeftLeg.RotVelocity.Y / 30, math.cos(25 * math.cos(sine/8))), 0.3)
  1360. end
  1361. end
  1362. end)()
  1363. g1 = Instance.new("BodyGyro", Root)
  1364. g1.D = 175
  1365. g1.P = 20000
  1366. g1.MaxTorque = Vector3.new(0,9000,0)
  1367. g1.CFrame = CFrame.new(Root.Position,mouse.Hit.p)
  1368. for i = 1, 15 do
  1369. g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,mouse.Hit.p),.2)
  1370. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(0,1.5,-.1),.5)
  1371. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,0,0) * CFrame.Angles(math.rad(180),math.rad(10),math.rad(10)),.3)
  1372. swait()
  1373. end
  1374. cardportal = Instance.new("Part", Torso)
  1375. cardportal.Size = Vector3.new(0.5, 0.5, 0.5)
  1376. cardportal.Material = "Neon"
  1377. cardportal.BrickColor = BrickColor.new("White")
  1378. cardportal.Transparency = 0
  1379. cardportal.Anchored = true
  1380. cardportal.CanCollide = false
  1381. cardportalMESH = Instance.new("SpecialMesh", cardportal)
  1382. cardportalMESH.MeshType = "Cylinder"
  1383. cardportalMESH.Scale = Vector3.new(.2,0.01,0.01)
  1384. cardportal.CFrame = CFrame.new(mouse.Hit.p) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(90))
  1385. for i = 1, 10 do
  1386. cardportalMESH.Scale = cardportalMESH.Scale + Vector3.new(0,4,4)
  1387. swait()
  1388. end
  1389. bigzcard = Instance.new("Part",Torso)
  1390. bigzcard.Material = "Neon"
  1391. bigzcard.Transparency = 0
  1392. bigzcard.BrickColor = BrickColor.new("White")
  1393. bigzcard.Size = Vector3.new(10, 15, 0.3)
  1394. bigzcard.CFrame = cardportal.CFrame * CFrame.new(-8,0,0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(90))
  1395. bigzcard.Anchored = true
  1396. SOUND(bigzcard,1888686669,6,false,1)
  1397. acer = Instance.new("Decal",bigzcard)
  1398. acer.Texture = "rbxassetid://1881287656"
  1399. acer.Transparency = 0
  1400. acer.Face = "Front"
  1401. ace2 = acer:Clone()
  1402. ace2.Parent = bigzcard
  1403. ace2.Face = "Back"
  1404. spinning = true
  1405. coroutine.wrap(function()
  1406. while spinning do
  1407. bigzcard.CFrame = bigzcard.CFrame * CFrame.Angles(0,math.rad(0+5),0)
  1408. swait()
  1409. end
  1410. end)()
  1411. for i = 1, 20 do
  1412. bigzcard.CFrame = bigzcard.CFrame * CFrame.new(0,-.9,0)
  1413. swait()
  1414. end
  1415. coroutine.wrap(function()
  1416. for i = 1, 10 do
  1417. cardportalMESH.Scale = cardportalMESH.Scale - Vector3.new(0,4,4)
  1418. swait()
  1419. end
  1420. cardportal:Remove()
  1421. end)()
  1422. wait(.7)
  1423. ace3 = Instance.new("Decal",bigzcard)
  1424. ace3.Texture = "rbxassetid://1880203893"
  1425. ace3.Transparency = 1
  1426. ace3.Face = "Front"
  1427. ace4 = ace3:Clone()
  1428. ace4.Parent = bigzcard
  1429. ace4.Face = "Back"
  1430. bigzcard2 = Instance.new("Part",Torso)
  1431. bigzcard2.Material = "Neon"
  1432. bigzcard2.Transparency = 1
  1433. bigzcard2.BrickColor = BrickColor.new("Really black")
  1434. bigzcard2.Size = Vector3.new(10, 15, 0.29)
  1435. bigzcard2.CFrame = bigzcard.CFrame
  1436. bigzcard2.CanCollide = false
  1437. bigzcard2.Anchored = true
  1438. coroutine.wrap(function()
  1439. while spinning do
  1440. bigzcard2.CFrame = bigzcard2.CFrame * CFrame.Angles(0,math.rad(0+5),0)
  1441. swait()
  1442. end
  1443. end)()
  1444. blz = bl[math.random(1,#bl)]
  1445. woos = Instance.new("Sound",Torso)
  1446. woos.SoundId = "rbxassetid://"..blz
  1447. woos.Volume = 4
  1448. woos:Play()
  1449. for i = 1, 20 do
  1450. bigzcard2.Transparency = bigzcard2.Transparency - .05
  1451. bigzcard.Transparency = bigzcard.Transparency + .05
  1452. ace3.Transparency = ace3.Transparency - 0.05
  1453. ace4.Transparency = ace4.Transparency - 0.05
  1454. acer.Transparency = acer.Transparency + 0.05
  1455. ace2.Transparency = ace2.Transparency + 0.05
  1456. wait()
  1457. end
  1458. ace3.Parent = bigzcard2
  1459. ace3.Face = "Front"
  1460. ace4.Parent = bigzcard2
  1461. ace4.Face = "Back"
  1462. bigzcard:Remove()
  1463. spinning = false
  1464. blackholeactive = true
  1465. coroutine.wrap(function()
  1466. blackhole={}
  1467. orbzfade={}
  1468. for i = 1, 100 do
  1469. orbz = Instance.new("Part", Torso)
  1470. orbz.Shape = "Ball"
  1471. orbz.Material = "Neon"
  1472. orbz.BrickColor = BrickColor.new("Really black")
  1473. orbz.Size = Vector3.new(2,2,2)
  1474. orbz.Anchored = true
  1475. orbz.CanCollide = false
  1476. removeuseless:AddItem(orbz,1)
  1477. orbz.CFrame = bigzcard2.CFrame * CFrame.new(math.random(-25,25),math.random(-25,25),math.random(-25,25)) * CFrame.Angles(math.rad(-180,180),math.rad(-180,180),math.rad(-180,180))
  1478. table.insert(blackhole,orbz)
  1479. table.insert(orbzfade,orbz)
  1480. for i,v in pairs(blackhole) do
  1481. v.CFrame = v.CFrame:lerp(CFrame.new(bigzcard2.Position),.05)
  1482. end
  1483. for i,v in pairs(orbzfade) do
  1484. v.Transparency = v.Transparency + 0.025
  1485. end
  1486. swait()
  1487. end
  1488. end)()
  1489. coroutine.wrap(function()
  1490. while blackholeactive do
  1491. local Hit = damagealll(45,bigzcard2.Position)
  1492. for _,v in pairs(Hit) do
  1493. coroutine.wrap(function()
  1494. wait(.15)
  1495. if blackholeactive == false then return end
  1496. v:FindFirstChildOfClass("Humanoid"):TakeDamage(math.random(.1,1))
  1497. end)()
  1498. torso = v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso")
  1499. torso.CFrame = torso.CFrame:lerp(CFrame.new(bigzcard2.Position),.1)
  1500. end
  1501. wait()
  1502. end
  1503. end)()
  1504. for i = 1, 100 do
  1505. bigzcard2.CFrame = bigzcard2.CFrame * CFrame.Angles(0,math.rad(0+20),0)
  1506. cataclysmics = Instance.new("Part", Torso)
  1507. cataclysmics.Shape = "Ball"
  1508. cataclysmics.Material = "Neon"
  1509. cataclysmics.BrickColor = BrickColor.new("Really black")
  1510. cataclysmics.Size = Vector3.new(11,11,11)
  1511. cataclysmics.Transparency = .3
  1512. cataclysmics.Anchored = true
  1513. cataclysmics.CanCollide = false
  1514. cataclysmics.CFrame = CFrame.new(bigzcard2.Position)
  1515. table.insert(LessSize,cataclysmics)
  1516. table.insert(keyYtransparency,cataclysmics)
  1517. removeuseless:AddItem(cataclysmics,1)
  1518. swait()
  1519. end
  1520. coroutine.wrap(function()
  1521. for i = 1, 20 do
  1522. for i,v in pairs(orbzfade) do
  1523. v.Transparency = v.Transparency + 0.05
  1524. end
  1525. swait()
  1526. end
  1527. end)()
  1528. explosiontable={}
  1529. ringtable={}
  1530. ringtable2={}
  1531. soundboks = Instance.new("Part",Torso)
  1532. soundboks.CanCollide = false
  1533. soundboks.Anchored = true
  1534. soundboks.Transparency = 1
  1535. soundboks.CFrame = bigzcard2.CFrame
  1536. removeuseless:AddItem(soundboks,6)
  1537. SOUND(soundboks,472579737,6,false,1)
  1538. blackholeactive = false
  1539. bigzcard2:Remove()
  1540. Hit = damagealll(60,soundboks.Position)
  1541. for _,v in pairs(Hit) do
  1542. v:FindFirstChildOfClass("Humanoid"):TakeDamage(math.random(36,55))
  1543. vel = Instance.new("BodyVelocity",v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso"))
  1544. vel.maxForce = Vector3.new(9999999999999,9999999999999,9999999999999)
  1545. torso = v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso")
  1546. vel.velocity = CFrame.new(soundboks.Position,torso.Position).lookVector*200
  1547. removeuseless:AddItem(vel,.1)
  1548. end
  1549. coroutine.wrap(function()
  1550. shockwave = Instance.new("Part", Torso)
  1551. shockwave.Size = Vector3.new(1,1,1)
  1552. shockwave.CanCollide = false
  1553. shockwave.Anchored = true
  1554. shockwave.Transparency = 0
  1555. shockwave.BrickColor = BrickColor.new("Really black")
  1556. shockwave.CFrame = CFrame.new(soundboks.Position) * CFrame.new(0,-6,0)
  1557. shockwavemesh = Instance.new("SpecialMesh", shockwave)
  1558. shockwavemesh.Scale = Vector3.new(5,2,5)
  1559. shockwavemesh.MeshId = "rbxassetid://20329976"
  1560. shockwave2 = Instance.new("Part", Torso)
  1561. shockwave2.Size = Vector3.new(1,1,1)
  1562. shockwave2.CanCollide = false
  1563. shockwave2.Anchored = true
  1564. shockwave2.Transparency = 0
  1565. shockwave2.BrickColor = BrickColor.new("Really black")
  1566. shockwave2.CFrame = CFrame.new(soundboks.Position) * CFrame.new(0,-6,0)
  1567. shockwavemesh2 = Instance.new("SpecialMesh", shockwave2)
  1568. shockwavemesh2.Scale = Vector3.new(5,2,5)
  1569. shockwavemesh2.MeshId = "rbxassetid://20329976"
  1570. for i = 1, 40 do
  1571. shockwave.CFrame = shockwave.CFrame * CFrame.Angles(0,math.rad(0+15),0)
  1572. shockwave2.CFrame = shockwave2.CFrame * CFrame.Angles(0,math.rad(0+8),0)
  1573. shockwave.Transparency = shockwave.Transparency + 0.025
  1574. shockwave2.Transparency = shockwave2.Transparency + 0.025
  1575. shockwavemesh.Scale = shockwavemesh.Scale + Vector3.new(9,.9,9)
  1576. shockwavemesh2.Scale = shockwavemesh2.Scale + Vector3.new(8,.8,8)
  1577. swait()
  1578. end
  1579. shockwave:Remove()
  1580. shockwave2:Remove()
  1581. end)()
  1582. for i = 1, 4 do
  1583. explosion = Instance.new("Part", Torso)
  1584. explosion.Shape = "Ball"
  1585. explosion.Size = Vector3.new(1,1,1)
  1586. explosion.Transparency = 0
  1587. explosion.CanCollide = false
  1588. explosion.Anchored = true
  1589. explosion.BrickColor = BrickColor.new("Really black")
  1590. explosion.Material = "Neon"
  1591. explosion.CFrame = CFrame.new(bigzcard2.Position)
  1592. table.insert(ExtremeM,explosion)
  1593. table.insert(SlowlyFade,explosion)
  1594. removeuseless:AddItem(explosion,4)
  1595. ring = Instance.new("Part", Torso)
  1596. ring.Size = Vector3.new(5, 5, 5)
  1597. ring.Transparency = 0
  1598. ring.BrickColor = BrickColor.new("Really black")
  1599. ring.Anchored = true
  1600. ring.CanCollide = false
  1601. ring.CFrame = bigzcard2.CFrame * CFrame.Angles(math.rad(math.random(-180,180)), math.rad(math.random(-180,180)), math.rad(math.random(-180,180)))
  1602. ringh = Instance.new("SpecialMesh", ring)
  1603. ringh.MeshId = "http://www.roblox.com/asset/?id=3270017"
  1604. ringh.Scale = Vector3.new(2, 2, .1)
  1605. table.insert(keyYsize,ringh)
  1606. table.insert(keyYtransparency,ring)
  1607. removeuseless:AddItem(ring,4)
  1608. swait()
  1609. end
  1610. wait(1.2)
  1611. clean()
  1612. keyYsize={}
  1613. keyYtransparency={}
  1614. blackholev = false
  1615. appi = false
  1616. g1:Remove()
  1617. ws = 10
  1618. attacking = false
  1619. debounce = false
  1620. end
  1621. end)
  1622.  
  1623. mouse.KeyDown:connect(function(Press)
  1624. Press=Press:lower()
  1625. if Press=='t' then
  1626. if levitate then
  1627. if tauntdebounce then return end
  1628. tauntdebounce = true
  1629. laughing = true
  1630. coroutine.wrap(function()
  1631. while laughing do
  1632. local b1 = Instance.new("BillboardGui",Head)
  1633. b1.Size = UDim2.new(0,4,0,1.6)
  1634. b1.StudsOffset = Vector3.new(0,0,0)
  1635. b1.Name = "laff"
  1636. b1.AlwaysOnTop = true
  1637. b1.Adornee = Head
  1638. removeuseless:AddItem(b1,3)
  1639. local b2 = Instance.new("TextLabel",b1)
  1640. b2.BackgroundTransparency = 1
  1641. b2.Text = "HaHaHaHaHaHa..."
  1642. b2.Font = "Garamond"
  1643. b2.TextSize = 0
  1644. b2.Name = "lafftext"
  1645. b2.TextStrokeTransparency = 0
  1646. b2.TextColor3 = BrickColor.new("Really red").Color
  1647. b2.TextStrokeColor3 = Color3.new(0,0,0)
  1648. b2.Size = UDim2.new(1,0,.5,0)
  1649. table.insert(laughingtable,b2)
  1650. removeuseless:AddItem(b1,2)
  1651. coroutine.wrap(function()
  1652. if zxc then return end
  1653. zxc = true
  1654. while true do
  1655. swait()
  1656. for i,v in pairs(Head:GetChildren()) do
  1657. if v.Name == "laff" then
  1658. v.StudsOffset = v.StudsOffset + Vector3.new(math.random(-2,2),.3,math.random(-2,2))
  1659. end
  1660. end
  1661. for i,v in pairs(laughingtable) do
  1662. v.TextTransparency = v.TextTransparency + .025
  1663. v.TextStrokeTransparency = v.TextStrokeTransparency + 0.25
  1664. v.TextSize = v.TextSize + 2
  1665. v.Rotation = v.Rotation + .1
  1666. end
  1667. end
  1668. end)()
  1669. swait(10)
  1670. end
  1671. end)()
  1672. laugh = laughs[math.random(1,#laughs)]
  1673. laughy = Instance.new("Sound",Head)
  1674. laughy.SoundId = "rbxassetid://"..laugh
  1675. laughy.Volume = 10
  1676. laughy:Play()
  1677. wait(1)
  1678. wait(laughy.TimeLength)
  1679. laughing = false
  1680. laughy:Remove()
  1681. tauntdebounce = false
  1682. else
  1683. if mouse.Target ~= nil then
  1684. if debounce then return end
  1685. attacking = true
  1686. ghost()
  1687. tps = Instance.new("Sound", Torso)
  1688. tps.Volume = 5
  1689. tps.SoundId = "rbxassetid://1894958339"
  1690. tps:Play()
  1691. removeuseless:AddItem(tps,2)
  1692. g1 = Instance.new("BodyGyro", Root)
  1693. g1.D = 175
  1694. g1.P = 20000
  1695. g1.MaxTorque = Vector3.new(0,9000,0)
  1696. g1.CFrame = CFrame.new(Root.Position,mouse.Hit.p)
  1697. removeuseless:AddItem(g1,.05)
  1698. Root.CFrame = CFrame.new(mouse.Hit.p) * CFrame.new(0,3.3,0)
  1699. wait(.1)
  1700. attacking = false
  1701. debounce = false
  1702. end
  1703. end
  1704. end
  1705. end)
  1706.  
  1707. mouse.KeyDown:connect(function(Press)
  1708. Press=Press:lower()
  1709. if Press=='q' then
  1710. if levitate then return end
  1711. if mouse.Target ~= nil and mouse.Target.Parent ~= Character and mouse.Target.Parent.Parent ~= Character and mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil and mouse.Target.Parent:FindFirstChildOfClass("Humanoid").Health ~= 0 then
  1712. if debounce then return end
  1713. debounce = true
  1714. attacking = true
  1715. appi = true
  1716. ws = 0
  1717. coroutine.wrap(function()
  1718. while appi do
  1719. wait()
  1720. if Root.Velocity.y > 1 and attacking == true then
  1721. position = "Jump2"
  1722. elseif Root.Velocity.y < -1 and attacking == true then
  1723. position = "Falling2"
  1724. elseif Root.Velocity.Magnitude < 2 and attacking == true then
  1725. position = "Idle2"
  1726. elseif Root.Velocity.Magnitude > 2 and attacking == true then
  1727. position = "Walking2"
  1728. end
  1729. end
  1730. end)()
  1731. coroutine.wrap(function()
  1732. while appi do
  1733. wait()
  1734. settime = 0.05
  1735. sine = sine + change
  1736. if position == "Jump2" and attacking == true and appi == true then
  1737. change = 1
  1738. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  1739. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  1740. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.4)
  1741. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
  1742. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.4,.1,-.2) * CFrame.Angles(math.rad(20),math.rad(3),math.rad(4)), 0.4)
  1743. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(0)), 0.4)
  1744. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.0, .9) * CFrame.Angles(math.rad(20), math.rad(0), math.rad(0)), 0.4)
  1745. elseif position == "Falling2" and attacking == true and appi == true then
  1746. change = 1
  1747. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  1748. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  1749. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.4)
  1750. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(8), math.rad(4), math.rad(0)), 0.2)
  1751. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.0, .9) * CFrame.Angles(math.rad(14), math.rad(-4), math.rad(0)), 0.2)
  1752. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.6, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-20)), 0.2)
  1753. elseif position == "Idle2" and attacking == true and appi == true then
  1754. change = .4
  1755. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  1756. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  1757. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,.6,-.5) * CFrame.Angles(math.rad(32),math.rad(5 - 1 * math.sin(sine/12)),math.rad(40 - 2 * math.sin(sine/12))), 0.3)
  1758. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(-.2,1.2,-.3),.3)
  1759. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.3, 2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.3)
  1760. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.3, 2.0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.3)
  1761. elseif position == "Walking2" and attacking == true and appi == true then
  1762. change = .8
  1763. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  1764. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  1765. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,.6,-.5) * CFrame.Angles(math.rad(32),math.rad(5 - 1 * math.sin(sine/12)),math.rad(40 - 2 * math.sin(sine/12))), 0.3)
  1766. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(-.2,1.2,-.3),.3)
  1767. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,math.rad(0) + Root.RotVelocity.Y/30,math.cos(25*math.cos(sine/8))),.3)
  1768. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 1.92 - 0.35 * math.cos(sine/8)/2.8, 0.2 - math.sin(sine/8)/3.4) * CFrame.Angles(math.rad(10) + -math.sin(sine/8)/2.3, math.rad(0)*math.cos(sine/1), math.rad(0) + RightLeg.RotVelocity.Y / 30, math.cos(25 * math.cos(sine/8))), 0.3)
  1769. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.92 + 0.35 * math.cos(sine/8)/2.8, 0.2 + math.sin(sine/8)/3.4) * CFrame.Angles(math.rad(10) - -math.sin(sine/8)/2.3, math.rad(0)*math.cos(sine/1), math.rad(0) + LeftLeg.RotVelocity.Y / 30, math.cos(25 * math.cos(sine/8))), 0.3)
  1770. end
  1771. end
  1772. end)()
  1773. enemyhum = mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
  1774. ETorso = enemyhum.Parent:FindFirstChild("Torso") or enemyhum.Parent:FindFirstChild("LowerTorso")
  1775. EHead = enemyhum.Parent:FindFirstChild("Head")
  1776. g1 = Instance.new("BodyGyro", Root)
  1777. g1.D = 175
  1778. g1.P = 20000
  1779. g1.MaxTorque = Vector3.new(0,9000,0)
  1780. brick = Instance.new("Part",Torso)
  1781. brick.Anchored = true
  1782. brick.CanCollide = false
  1783. brick.Material = "Neon"
  1784. brick.Transparency = 1
  1785. brick.BrickColor = BrickColor.new("White")
  1786. brick.Size = Vector3.new(8,.3,12)
  1787. brick.CFrame = Root.CFrame * CFrame.new(math.random(-15,15),-3,math.random(-15,15))
  1788. SOUND(brick,1888686669,6,false,1.5)
  1789. ace = aces[math.random(1,#aces)]
  1790. acer = Instance.new("Decal",brick)
  1791. acer.Texture = "rbxassetid://1898092341"
  1792. acer.Transparency = 1
  1793. acer.Face = "Top"
  1794. coroutine.wrap(function()
  1795. for i = 1, 20 do
  1796. g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,ETorso.Position),.2)
  1797. brick.Transparency = brick.Transparency - .05
  1798. acer.Transparency = acer.Transparency - .1
  1799. swait()
  1800. end
  1801. end)()
  1802. ETorso.Anchored = true
  1803. EHead.Anchored = true
  1804. for i = 1, 25 do
  1805. swait()
  1806. g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,ETorso.Position),.2)
  1807. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,-.2,0) * CFrame.Angles(0,0,0),.3)
  1808. LEFTARMLERP.C1 = CFrame.new(0,0,0) * CFrame.Angles(0,0,0)
  1809. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1, 1.35, 0.4) * CFrame.Angles(math.rad(-90 - 2 * math.sin(sine/12)), math.rad(3), math.rad(4)), 0.3)
  1810. brick.CFrame = brick.CFrame:lerp(CFrame.new(ETorso.Position) * CFrame.new(0,-3,0) * CFrame.Angles(0,math.rad(0+10),0),.2)
  1811. end
  1812. SOUND(brick,472214107,6,false,2)
  1813. coroutine.wrap(function()
  1814. for i = 1, 10 do
  1815. g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,ETorso.Position),.2)
  1816. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1, .8, 0.4) * CFrame.Angles(math.rad(-60 - 2 * math.sin(sine/12)), math.rad(3), math.rad(4)), 0.3)
  1817. swait()
  1818. end
  1819. end)()
  1820. shockwave = Instance.new("Part", Torso)
  1821. shockwave.Size = Vector3.new(1,1,1)
  1822. shockwave.CanCollide = false
  1823. shockwave.Anchored = true
  1824. shockwave.Transparency = 0
  1825. shockwave.BrickColor = BrickColor.new("White")
  1826. shockwave.CFrame = CFrame.new(brick.Position)
  1827. shockwavemesh = Instance.new("SpecialMesh", shockwave)
  1828. shockwavemesh.Scale = Vector3.new(1,1,1)
  1829. shockwavemesh.MeshId = "rbxassetid://20329976"
  1830. removeuseless:AddItem(shockwave,4)
  1831. shockwave2 = Instance.new("Part", Torso)
  1832. shockwave2.Size = Vector3.new(1,1,1)
  1833. shockwave2.CanCollide = false
  1834. shockwave2.Anchored = true
  1835. shockwave2.Transparency = 0
  1836. shockwave2.BrickColor = BrickColor.new("White")
  1837. shockwave2.CFrame = CFrame.new(brick.Position)
  1838. shockwavemesh2 = Instance.new("SpecialMesh", shockwave2)
  1839. shockwavemesh2.Scale = Vector3.new(1,1,1)
  1840. shockwavemesh2.MeshId = "rbxassetid://20329976"
  1841. removeuseless:AddItem(shockwave2,4)
  1842. for i = 1, 35 do
  1843. swait()
  1844. shockwavemesh.Scale = shockwavemesh.Scale + Vector3.new(2,.1,2)
  1845. shockwave.CFrame = shockwave.CFrame * CFrame.Angles(0,math.rad(0+12),0)
  1846. shockwave.Transparency = shockwave.Transparency + .05
  1847. shockwavemesh2.Scale = shockwavemesh2.Scale + Vector3.new(.5,.1,.5)
  1848. shockwave2.CFrame = shockwave2.CFrame * CFrame.Angles(0,math.rad(0+4),0)
  1849. shockwave2.Transparency = shockwave2.Transparency + .03
  1850. EHead.CFrame = EHead.CFrame * CFrame.new(0,-.20,0)
  1851. ETorso.CFrame = ETorso.CFrame * CFrame.new(0,-.25,0)
  1852. end
  1853. for i = 1, 8 do
  1854. brick.Size = brick.Size + Vector3.new(1.5,0,2.5)
  1855. swait()
  1856. end
  1857. n = 0
  1858. SOUND(brick,54111471,6,false,1)
  1859. for i = 1, 40 do
  1860. n = n + 6
  1861. brick.Transparency = brick.Transparency + .025
  1862. acer.Transparency = acer.Transparency + .075
  1863. brick.CFrame = brick.CFrame * CFrame.Angles(0,math.rad(n),0)
  1864. brick.Size = brick.Size - Vector3.new(1.5,.025,2.5)
  1865. swait()
  1866. end
  1867. ws = 10
  1868. brick:Remove()
  1869. enemyhum.Parent:Remove()
  1870. attacking = false
  1871. removeuseless:AddItem(g1,0.001)
  1872. debounce = false
  1873. appi = false
  1874. end
  1875. end
  1876. end)
  1877.  
  1878. mouse.KeyDown:connect(function(Press)
  1879. Press=Press:lower()
  1880. if Press=='p' then
  1881. if levitate then return end
  1882. if blocking then
  1883. if blockedoff then return end
  1884. clickallowance = false
  1885. appi = false
  1886. attacking = true
  1887. blocking = false
  1888. throwing = true
  1889. ws = 0
  1890. n = 0
  1891. blockcard.CanCollide = false
  1892. for i = 1, 35 do
  1893. n = n + 20
  1894. blockcard.CFrame = Root.CFrame * CFrame.new(0,3,-5) * CFrame.Angles(0,math.rad(n),0)
  1895. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.2, 0) * CFrame.Angles(math.rad(0), math.rad(25), math.rad(0)), 0.3)
  1896. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1, 1.35, 0.4) * CFrame.Angles(math.rad(-50 - 2 * math.sin(sine/12)), math.rad(12), math.rad(9)), 0.3)
  1897. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(-.65, .6, 1) * CFrame.Angles(0,0,0),.3)
  1898. swait()
  1899. end
  1900. blockcard.CFrame = Root.CFrame * CFrame.new(0,3,-5 + -1) * CFrame.Angles(0,0,0)
  1901. blockcard.CanCollide = false
  1902. locater1 = Instance.new("Part",blockcard)
  1903. locater1.Size = Vector3.new(1,1,1)
  1904. locater1.CanCollide = false
  1905. locater1.Anchored = true
  1906. locater1.Transparency = 1
  1907. locater2 = Instance.new("Part",blockcard)
  1908. locater2.Size = Vector3.new(1,1,1)
  1909. locater2.CanCollide = false
  1910. locater2.Transparency = 1
  1911. locater2.Anchored = true
  1912. locater3 = Instance.new("Part",blockcard)
  1913. locater3.Size = Vector3.new(1,1,1)
  1914. locater3.Transparency = 1
  1915. locater3.CFrame = blockcard.CFrame * CFrame.Angles(math.rad(90),0,0)
  1916. locater3.CanCollide = false
  1917. locater3.Anchored = true
  1918. fushfush = Instance.new("Sound",blockcard)
  1919. fushfush.SoundId = "rbxassetid://288641686"
  1920. fushfush.Volume = 8
  1921. fushfush:Play()
  1922. boosh:Play()
  1923. coroutine.wrap(function()
  1924. n = 0
  1925. for i = 1, 35 do
  1926. n = n + 10
  1927. shockwave = Instance.new("Part", Torso)
  1928. shockwave.Size = Vector3.new(1,1,1)
  1929. shockwave.CanCollide = false
  1930. shockwave.Anchored = true
  1931. shockwave.Transparency = .5
  1932. shockwave.BrickColor = BrickColor.new("White")
  1933. shockwave.CFrame = locater3.CFrame
  1934. shockwavemesh = Instance.new("SpecialMesh", shockwave)
  1935. shockwavemesh.Scale = Vector3.new(15,.7,15)
  1936. shockwavemesh.MeshId = "rbxassetid://20329976"
  1937. shockwave.CFrame = locater3.CFrame * CFrame.Angles(math.rad(0),math.rad(1),0)
  1938. removeuseless:AddItem(shockwave,1)
  1939. table.insert(lolzor2,shockwave)
  1940. for i,v in pairs(lolzor2) do
  1941. v.Transparency = v.Transparency + .1
  1942. v.CFrame = v.CFrame * CFrame.Angles(math.rad(0),math.rad(n),0)
  1943. end
  1944. swait()
  1945. end
  1946. end)()
  1947. for i = 1, 35 do
  1948. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.2, 0) * CFrame.Angles(math.rad(0), math.rad(-20), math.rad(0)), 0.3)
  1949. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.3)
  1950. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1, 1.35, 0.4) * CFrame.Angles(math.rad(-90 - 2 * math.sin(sine/12)), math.rad(-20), math.rad(4)), 0.3)
  1951. fushfush.Volume = fushfush.Volume - .2
  1952. Hit = damagealll(20,blockcard.Position)
  1953. for _,v in pairs(Hit) do
  1954. v:FindFirstChildOfClass("Humanoid"):TakeDamage(math.random(7,12))
  1955. vel = Instance.new("BodyVelocity",v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso"))
  1956. vel.maxForce = Vector3.new(9999999999999,9999999999999,9999999999999)
  1957. torso = v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso")
  1958. vel.velocity = CFrame.new(blockcard.Position,torso.Position).lookVector*120
  1959. removeuseless:AddItem(vel,.1)
  1960. end
  1961. locater1.CFrame = blockcard.CFrame * CFrame.new(-5,-6,0)
  1962. locater3.CFrame = blockcard.CFrame * CFrame.new(0,0,-1) * CFrame.Angles(math.rad(90),0,0)
  1963. locater2.CFrame = blockcard.CFrame * CFrame.new(5,-6,0)
  1964. grassblocks = Instance.new("Part",Torso)
  1965. grassblocks.Size = Vector3.new(4,4,4)
  1966. grassblocks.Material = "Grass"
  1967. grassblocks.Anchored = true
  1968. grassblocks.BrickColor = BrickColor.new("Bright green")
  1969. grassblocks.CFrame = locater1.CFrame * CFrame.Angles(math.rad(math.random(-180,180)),math.rad(math.random(-180,180)),math.rad(math.random(-180,180)))
  1970. removeuseless:AddItem(grassblocks,5)
  1971. grassblocks2 = Instance.new("Part",Torso)
  1972. grassblocks2.Size = Vector3.new(4,4,4)
  1973. grassblocks2.Material = "Grass"
  1974. grassblocks2.Anchored = true
  1975. grassblocks2.BrickColor = BrickColor.new("Bright green")
  1976. grassblocks2.CFrame = locater2.CFrame * CFrame.Angles(math.rad(math.random(-180,180)),math.rad(math.random(-180,180)),math.rad(math.random(-180,180)))
  1977. removeuseless:AddItem(grassblocks2,5)
  1978. blockcardshadow = Instance.new("Part",Torso)
  1979. blockcardshadow.Transparency = .5
  1980. blockcardshadow.Anchored = true
  1981. blockcardshadow.Material = "Neon"
  1982. blockcardshadow.BrickColor = BrickColor.new("White")
  1983. blockcardshadow.Size = Vector3.new(8, 13, 0.3)
  1984. blockcardshadow.CanCollide = false
  1985. blockcardshadow.CFrame = blockcard.CFrame
  1986. removeuseless:AddItem(blockcardshadow,2)
  1987. table.insert(lolzor,blockcardshadow)
  1988. for i,v in pairs(lolzor) do
  1989. v.Transparency = v.Transparency + 0.05
  1990. end
  1991. blockcard.CFrame = blockcard.CFrame * CFrame.new(0,0,-4)
  1992. swait()
  1993. end
  1994. blockcard.Name = "Getthisshitoutofhere"
  1995. for i = 1, 10 do
  1996. blockcard.CFrame = blockcard.CFrame * CFrame.new(0,0,-2)
  1997. blockcard.Transparency = blockcard.Transparency + .1
  1998. acer.Transparency = blockcard.Transparency
  1999. ace2.Transparency = blockcard.Transparency
  2000. for i,v in pairs(lolzor) do
  2001. v.Transparency = v.Transparency + .05
  2002. end
  2003. for i,v in pairs(lolzor2) do
  2004. v.Transparency = v.Transparency + .1
  2005. end
  2006. swait()
  2007. end
  2008. lolzor={}
  2009. lolzor2={}
  2010. attacking = false
  2011. debounce = false
  2012. blocking = false
  2013. throwing = false
  2014. fushfush:Remove()
  2015. clickallowance = false
  2016. appi = false
  2017. blockcard:Remove()
  2018. g1:Remove()
  2019. ws = 10
  2020. else
  2021. if debounce then return end
  2022. if throwing then return end
  2023. debounce = true
  2024. ws = 10
  2025. attacking = true
  2026. blocking = true
  2027. boosh = Instance.new("Sound",nil)
  2028. boosh.SoundId = "rbxassetid://413682983"
  2029. boosh.Volume = 6
  2030. appi = true
  2031. coroutine.wrap(function()
  2032. while appi do
  2033. wait()
  2034. if Root.Velocity.y > 1 and attacking == true then
  2035. position = "Jump2"
  2036. elseif Root.Velocity.y < -1 and attacking == true then
  2037. position = "Falling2"
  2038. elseif Root.Velocity.Magnitude < 2 and attacking == true then
  2039. position = "Idle2"
  2040. elseif Root.Velocity.Magnitude > 2 and attacking == true then
  2041. position = "Walking2"
  2042. end
  2043. end
  2044. end)()
  2045. coroutine.wrap(function()
  2046. while appi do
  2047. wait()
  2048. settime = 0.05
  2049. sine = sine + change
  2050. if position == "Jump2" and attacking == true and appi == true then
  2051. change = 1
  2052. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  2053. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  2054. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.4)
  2055. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
  2056. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.4,.1,-.2) * CFrame.Angles(math.rad(20),math.rad(3),math.rad(4)), 0.4)
  2057. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(0)), 0.4)
  2058. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.0, .9) * CFrame.Angles(math.rad(20), math.rad(0), math.rad(0)), 0.4)
  2059. elseif position == "Falling2" and attacking == true and appi == true then
  2060. change = 1
  2061. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  2062. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  2063. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.4)
  2064. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(8), math.rad(4), math.rad(0)), 0.2)
  2065. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.0, .9) * CFrame.Angles(math.rad(14), math.rad(-4), math.rad(0)), 0.2)
  2066. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.6, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-20)), 0.2)
  2067. elseif position == "Idle2" and attacking == true and appi == true then
  2068. change = .4
  2069. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  2070. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  2071. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,.6,-.5) * CFrame.Angles(math.rad(32),math.rad(5 - 1 * math.sin(sine/12)),math.rad(40 - 2 * math.sin(sine/12))), 0.3)
  2072. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(-.2,1.2,-.3),.3)
  2073. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.3, 2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.3)
  2074. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.3, 2.0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.3)
  2075. elseif position == "Walking2" and attacking == true and appi == true then
  2076. change = .8
  2077. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  2078. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  2079. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,.6,-.5) * CFrame.Angles(math.rad(32),math.rad(5 - 1 * math.sin(sine/12)),math.rad(40 - 2 * math.sin(sine/12))), 0.3)
  2080. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(-.2,1.2,-.3),.3)
  2081. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,math.rad(0) + Root.RotVelocity.Y/30,math.cos(25*math.cos(sine/8))),.3)
  2082. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 1.92 - 0.35 * math.cos(sine/8)/2.8, 0.2 - math.sin(sine/8)/3.4) * CFrame.Angles(math.rad(10) + -math.sin(sine/8)/2.3, math.rad(0)*math.cos(sine/1), math.rad(0)), 0.3)
  2083. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.92 + 0.35 * math.cos(sine/8)/2.8, 0.2 + math.sin(sine/8)/3.4) * CFrame.Angles(math.rad(10) - -math.sin(sine/8)/2.3, math.rad(0)*math.cos(sine/1), math.rad(0)), 0.3)
  2084. end
  2085. end
  2086. end)()
  2087. blockcard = Instance.new("Part",Torso)
  2088. blockcard.Material = "Neon"
  2089. blockcard.Transparency = 1
  2090. blockcard.BrickColor = BrickColor.new("White")
  2091. blockcard.Size = Vector3.new(8, 13, 0.3)
  2092. blockcard.CFrame = Root.CFrame * CFrame.new(0,2,-5)
  2093. blockcard.Anchored = true
  2094. boosh.Parent = blockcard
  2095. SOUND(blockcard,236989198,6,false,1)
  2096. ace = aces[math.random(1,#aces)]
  2097. acer = Instance.new("Decal",blockcard)
  2098. acer.Texture = "rbxassetid://"..ace
  2099. acer.Transparency = 1
  2100. acer.Face = "Front"
  2101. ace2 = acer:Clone()
  2102. ace2.Parent = blockcard
  2103. ace2.Face = "Back"
  2104. coroutine.wrap(function()
  2105. for i = 1, 20 do
  2106. blockcard.Transparency = blockcard.Transparency - 0.05
  2107. acer.Transparency = blockcard.Transparency
  2108. ace2.Transparency = blockcard.Transparency
  2109. swait()
  2110. end
  2111. clickallowance = true
  2112. end)()
  2113. g1 = Instance.new("BodyGyro", Root)
  2114. g1.D = 175
  2115. g1.P = 20000
  2116. g1.MaxTorque = Vector3.new(0,9000,0)
  2117. coroutine.wrap(function()
  2118. while blocking do
  2119. if not blockedoff then
  2120. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,-.2, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.3)
  2121. blockcard.CFrame = Root.CFrame * CFrame.new(0,3,-5)
  2122. g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,mouse.Hit.p),.2)
  2123. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.3)
  2124. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1, 1.35, 0.4) * CFrame.Angles(math.rad(-90 - 2 * math.sin(sine/12)), math.rad(3), math.rad(4)), 0.3)
  2125. end
  2126. swait()
  2127. end
  2128. end)()
  2129. wait(1)
  2130. mouse.Button1Down:connect(function()
  2131. if throwing then return end
  2132. if not clickallowance then return end
  2133. clickallowance = false
  2134. blockedoff = true
  2135. ws = 0
  2136. for i = 1, 15 do
  2137. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.2, 0) * CFrame.Angles(math.rad(0), math.rad(25), math.rad(0)), 0.3)
  2138. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1, 1.35, 0.4) * CFrame.Angles(math.rad(-50 - 2 * math.sin(sine/12)), math.rad(12), math.rad(9)), 0.3)
  2139. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(-.65, .6, 1) * CFrame.Angles(0,0,0),.3)
  2140. swait()
  2141. end
  2142. boosh:Play()
  2143. hitdebounce = false
  2144. blockcard.Touched:connect(function(hit)
  2145. if hit.Parent:IsA("Part") then
  2146. elseif hit.Parent:IsA("SpecialMesh") then
  2147. elseif hit.Parent.Name == game.Players.LocalPlayer.Name then
  2148. elseif hit.Parent:findFirstChildOfClass("Humanoid") then
  2149. for i,v in pairs(hit.Parent:GetChildren()) do
  2150. Slachtoffer = v.Parent:FindFirstChildOfClass("Humanoid")
  2151. if hitdebounce then return end
  2152. hitdebounce = true
  2153. vel = Instance.new("BodyVelocity",hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso"))
  2154. vel.maxForce = Vector3.new(9999999999999,9999999999999,9999999999999)
  2155. if Slachtoffer.RigType == Enum.HumanoidRigType.R15 then
  2156. tors = hit.Parent:FindFirstChild("UpperTorso")
  2157. else
  2158. tors = hit.Parent:FindFirstChild("Torso")
  2159. end
  2160. vel.velocity = CFrame.new(Root.Position,tors.Position).lookVector*120
  2161. removeuseless:AddItem(vel,.1)
  2162. Slachtoffer:TakeDamage(math.random(23,44))
  2163. end
  2164. end
  2165. end)
  2166. for i = 1, 10 do
  2167. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.2, 0) * CFrame.Angles(math.rad(0), math.rad(-20), math.rad(0)), 0.3)
  2168. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.3)
  2169. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1, 1.35, 0.4) * CFrame.Angles(math.rad(-90 - 2 * math.sin(sine/12)), math.rad(-20), math.rad(4)), 0.3)
  2170. blockcard.CFrame = blockcard.CFrame * CFrame.new(0,0,0-1)
  2171. swait()
  2172. end
  2173. for i = 1, 10 do
  2174. blockcard.CFrame = blockcard.CFrame * CFrame.new(0,0,0+1)
  2175. swait()
  2176. end
  2177. hitdebounce = true
  2178. ws = 10
  2179. clickallowance = true
  2180. blockedoff = false
  2181. end)
  2182. end
  2183. end
  2184. end)
  2185.  
  2186.  
  2187. mouse.KeyDown:connect(function(Press)
  2188. Press=Press:lower()
  2189. if Press=='f' then
  2190. if debounce then return end
  2191. if notallowedtransform then return end
  2192. debounce = true
  2193. if levitate then
  2194. levitate = false
  2195. mjester.VertexColor = Vector3.new(1, 1, 1)
  2196. glow.Transparency = 1
  2197. blastwave = Instance.new("Part",Torso)
  2198. blastwave.CFrame = Torso.CFrame
  2199. blastwave.Anchored = true
  2200. blastwave.Material = "Neon"
  2201. blastwave.CanCollide = false
  2202. blastwave.Shape = "Ball"
  2203. blastwave.Size = Vector3.new(3,3,3)
  2204. coroutine.wrap(function()
  2205. for i = 1, 20 do
  2206. levitatewave.Transparency = levitatewave.Transparency + 0.05
  2207. levitatewave2.Transparency = levitatewave2.Transparency + 0.05
  2208. blastwave.Size = blastwave.Size + Vector3.new(2,2,2)
  2209. blastwave.Transparency = blastwave.Transparency + 0.05
  2210. swait()
  2211. end
  2212. blastwave:Remove()
  2213. levitatewave2:Remove()
  2214. levitatewave:Remove()
  2215. end)()
  2216. ws = 10
  2217. notallowedtransform = true
  2218. attacking = true
  2219. coroutine.wrap(function()
  2220. for i = 1, 10 do
  2221. for i,v in pairs(LeftArm:GetChildren()) do if v.Name == lmagic.Name then
  2222. v.Transparency = v.Transparency + 0.1
  2223. end
  2224. end
  2225. for i,v in pairs(RightArm:GetChildren()) do if v.Name == rmagic.Name then
  2226. v.Transparency = v.Transparency + 0.1
  2227. end
  2228. end
  2229. wait()
  2230. end
  2231. end)()
  2232. doomtheme.SoundId = "rbxassetid://2506573327"
  2233. jesterWeld.C0 = CFrame.new(0,0,0) * CFrame.Angles(0,0,0)
  2234. wait(0.000001)
  2235. jesterWeld.C0 = jester.CFrame:inverse() * Head.CFrame * CFrame.new(0,-.3,0) * CFrame.Angles(math.rad(0),math.rad(90),0)
  2236. mjester.Scale = Vector3.new(.001, .001, .001)
  2237. mjester.MeshId,mjester.TextureId = 'rbxassetid://1241662062','rbxassetid://1241662395'
  2238.  
  2239. mMask.Scale = Vector3.new(.001, .001, .001)
  2240. mMask.MeshId,mMask.TextureId = 'http://www.roblox.com/asset/?id=5158270','http://www.roblox.com/asset/?id=9543585'
  2241. maskweld.C0 = CFrame.new(0,0,0)*CFrame.Angles(0,0,0)
  2242. wait(0.000001)
  2243. maskweld.C0 = CFrame.new(0,-.555,0) * CFrame.Angles(math.rad(90),0,0)
  2244.  
  2245. eyo1 = Instance.new("Part",Head)
  2246. eyo1.BrickColor = BrickColor.new("Lavender")
  2247. eyo1.Material = "Neon"
  2248. eyo1.Shape = "Ball"
  2249. eyo1.Name = "eyo1"
  2250. eyo1.CanCollide = false
  2251. eyo1.Size = Vector3.new(0.33, 0.33, 0.33)
  2252. eyo1weld = weldBetween(eyo1,Head)
  2253. eyo1weld.C0 = CFrame.new(.215,-.05,.52)
  2254.  
  2255. light = Instance.new("PointLight", eyo1)
  2256. light.Color = Color3.new(1,1,1)
  2257. light.Range = 3
  2258. light.Brightness = 4
  2259. light.Enabled = true
  2260.  
  2261. eyo2 = Instance.new("Part",Head)
  2262. eyo2.BrickColor = BrickColor.new("Lavender")
  2263. eyo2.Material = "Neon"
  2264. eyo2.Shape = "Ball"
  2265. eyo2.Name = "eyo2"
  2266. eyo2.CanCollide = false
  2267. eyo2.Size = Vector3.new(0.33, 0.33, 0.33)
  2268. eyo2weld = weldBetween(eyo2,Head)
  2269. eyo2weld.C0 = CFrame.new(-.215,-.05,.52)
  2270.  
  2271. light2 = Instance.new("PointLight", eyo2)
  2272. light2.Color = Color3.new(1,1,1)
  2273. light2.Range = 3
  2274. light2.Brightness = 4
  2275. light2.Enabled = true
  2276.  
  2277. Character.Shirt.ShirtTemplate = "rbxassetid://2106278230"
  2278. Character.Pants.PantsTemplate = "rbxassetid://586646164"
  2279. hum.HipHeight = 0
  2280. ws = 10
  2281. debounce = false
  2282. attacking = false
  2283. coroutine.wrap(function()
  2284. wait(3)
  2285. notallowedtransform = false
  2286. end)()
  2287. else
  2288. ws = 50
  2289. notallowedtransform = true
  2290. levitate = true
  2291. ws = 50
  2292. glow.Transparency = 0
  2293. eyo1:Remove()
  2294. eyo2:Remove()
  2295. coroutine.wrap(function()
  2296. while levitate do
  2297. for i,v in pairs(Head:GetChildren()) do
  2298. if v.Name == "eyo1" or v.Name == "eyo2" then
  2299. v:Remove()
  2300. end
  2301. end
  2302. wait()
  2303. end
  2304. end)()
  2305. mnb = 0
  2306. levitatewave = Instance.new("Part", Torso)
  2307. levitatewave.Size = Vector3.new(1,1,1)
  2308. levitatewave.CanCollide = false
  2309. levitatewave.Anchored = true
  2310. levitatewave.Transparency = .5
  2311. levitatewave.BrickColor = BrickColor.new("Really black")
  2312. levitatewave.CFrame = CFrame.new(Root.Position) * CFrame.new(0,-5,0)
  2313. levitatewavemesh = Instance.new("SpecialMesh", levitatewave)
  2314. levitatewavemesh.Scale = Vector3.new(2.5,.3,2.5)
  2315. levitatewavemesh.MeshId = "rbxassetid://20329976"
  2316. levitatewave2 = Instance.new("Part", Torso)
  2317. levitatewave2.Size = Vector3.new(1,1,1)
  2318. levitatewave2.CanCollide = false
  2319. levitatewave2.Anchored = true
  2320. levitatewave2.Transparency = .5
  2321. levitatewave2.BrickColor = BrickColor.new("Really red")
  2322. levitatewave2.CFrame = CFrame.new(Root.Position) * CFrame.new(0,-5,0)
  2323. levitatewavemesh2 = Instance.new("SpecialMesh", levitatewave2)
  2324. levitatewavemesh2.Scale = Vector3.new(2,.4,2)
  2325. levitatewavemesh2.MeshId = "rbxassetid://20329976"
  2326. blastwave = Instance.new("Part",Torso)
  2327. blastwave.CFrame = Torso.CFrame
  2328. blastwave.Anchored = true
  2329. blastwave.Material = "Neon"
  2330. blastwave.CanCollide = false
  2331. blastwave.Shape = "Ball"
  2332. blastwave.Size = Vector3.new(3,3,3)
  2333. coroutine.wrap(function()
  2334. for i = 1, 20 do
  2335. blastwave.Size = blastwave.Size + Vector3.new(2,2,2)
  2336. blastwave.Transparency = blastwave.Transparency + 0.05
  2337. swait()
  2338. end
  2339. blastwave:Remove()
  2340. end)()
  2341. coroutine.wrap(function()
  2342. while levitate do
  2343. mnb = mnb + 15
  2344. levitatewave.CFrame = CFrame.new(Root.Position) * CFrame.new(0,-6 + .5 * math.sin(sine/9),0) * CFrame.Angles(0,math.rad(mnb),0)
  2345. levitatewave2.CFrame = CFrame.new(Root.Position) * CFrame.new(0,-6 + .5 * math.sin(sine/9),0) * CFrame.Angles(0,math.rad(mnb),0)
  2346. colors = colortable[math.random(1,#colortable)]
  2347. lmagic = Instance.new("Part",LeftArm)
  2348. lmagic.Material = "Neon"
  2349. lmagic.CanCollide = false
  2350. lmagic.Anchored = true
  2351. lmagic.BrickColor = BrickColor.new(colors)
  2352. lmagic.Size = Vector3.new(1,1,1)
  2353. lmagic.CFrame = leftlocation.CFrame * CFrame.Angles(math.random(-180,180),math.random(-180,180),math.random(-180,180))
  2354. removeuseless:AddItem(lmagic,2)
  2355. rmagic = Instance.new("Part",RightArm)
  2356. rmagic.Material = "Neon"
  2357. rmagic.CanCollide = false
  2358. rmagic.Anchored = true
  2359. rmagic.BrickColor = BrickColor.new(colors)
  2360. rmagic.Size = Vector3.new(1,1,1)
  2361. rmagic.CFrame = rightlocation.CFrame * CFrame.Angles(math.random(-180,180),math.random(-180,180),math.random(-180,180))
  2362. removeuseless:AddItem(rmagic,2)
  2363. for i,v in pairs(LeftArm:GetChildren()) do if v.Name == lmagic.Name then
  2364. v.Transparency = v.Transparency + 0.05
  2365. end
  2366. end
  2367. for i,v in pairs(RightArm:GetChildren()) do if v.Name == rmagic.Name then
  2368. v.Transparency = v.Transparency + 0.05
  2369. end
  2370. end
  2371. swait()
  2372. end
  2373. end)()
  2374. framee = Instance.new("Frame")
  2375. framee.Parent = screenGui
  2376. framee.Position = UDim2.new(0, 8, 0, -500)
  2377. framee.Size = UDim2.new(100000000,10000000,10000000,10000000)
  2378. framee.BackgroundColor3 = BrickColor.new("White").Color
  2379. framee.BackgroundTransparency = 0
  2380. coroutine.wrap(function()
  2381. wait(.2)
  2382. for i = 1, 40 do
  2383. hum.CameraOffset = Vector3.new(math.random(-1,1),math.random(-1,1),math.random(-0,0))
  2384. framee.BackgroundTransparency = framee.BackgroundTransparency + 0.025
  2385. swait()
  2386. end
  2387. hum.CameraOffset = Vector3.new(0,0,0)
  2388. framee:Remove()
  2389. end)()
  2390. doomtheme.SoundId = "rbxassetid://563062677"
  2391. doomtheme:Play()
  2392. doomtheme.Volume = 4
  2393. doomtheme.TimePosition = 20.7
  2394. jesterWeld.C0 = jesterWeld.C0 * CFrame.new(.3,-.3,0) * CFrame.Angles(math.rad(0),math.rad(-90),0)
  2395. mjester.MeshId = "rbxassetid://193760002"
  2396. mjester.TextureId = "rbxassetid://379225327"
  2397. mjester.VertexColor = Vector3.new(1, 0, 0)
  2398. Character.Shirt.ShirtTemplate = "rbxassetid://2106278230"
  2399. Character.Pants.PantsTemplate = "rbxassetid://586646164"
  2400. maskweld.C0 = maskweld.C0 * CFrame.new(0,.55,-.5) * CFrame.Angles(math.rad(-90),math.rad(0),math.rad(0))
  2401. mMask.MeshId = "rbxassetid://13520257"
  2402. mMask.Scale = Vector3.new(0.001, 0.001, 0.001)
  2403. mMask.TextureId = "rbxassetid://13520260"
  2404. eyo1:Remove()
  2405. eyo2:Remove()
  2406. coroutine.wrap(function()
  2407. while levitate do
  2408. hum.HipHeight = 3 - .5 * math.sin(sine/9)
  2409. swait()
  2410. end
  2411. end)()
  2412. attacking = false
  2413. debounce = false
  2414. coroutine.wrap(function()
  2415. wait(3)
  2416. notallowedtransform = false
  2417. end)()
  2418. end
  2419. end
  2420. end)
  2421.  
  2422. mouse.KeyDown:connect(function(Press)
  2423. Press=Press:lower()
  2424. if Press=='.' then
  2425. hum.Parent:BreakJoints()
  2426. end
  2427. end)
  2428.  
  2429. checks1 = coroutine.wrap(function() -------Checks
  2430. while true do
  2431. if Root.Velocity.y > 1 and levitate == false then
  2432. position = "Jump"
  2433. elseif Root.Velocity.y < -1 and levitate == false then
  2434. position = "Falling"
  2435. elseif Root.Velocity.Magnitude < 2 and running == false and not levitate then
  2436. position = "Idle"
  2437. elseif Root.Velocity.Magnitude < 2 and running == false then
  2438. position = "Idle2"
  2439. elseif Root.Velocity.Magnitude < 20 and running == false and levitate == false then
  2440. position = "Walking"
  2441. elseif Root.Velocity.Magnitude > 20 and running == false and levitate then
  2442. position = "Walking2"
  2443. elseif Root.Velocity.Magnitude > 20 and levitate == false then
  2444. position = "Running"
  2445. else
  2446. end
  2447. wait()
  2448. end
  2449. end)
  2450. checks1()
  2451.  
  2452. function ray(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  2453. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  2454. end
  2455.  
  2456. function ray2(StartPos, EndPos, Distance, Ignore)
  2457. local DIRECTION = CFrame.new(StartPos,EndPos).lookVector
  2458. return ray(StartPos, DIRECTION, Distance, Ignore)
  2459. end
  2460.  
  2461. OrgnC0 = Neck.C0
  2462. local movelimbs = coroutine.wrap(function()
  2463. while RunSrv.RenderStepped:wait() do
  2464. TrsoLV = Torso.CFrame.lookVector
  2465. Dist = nil
  2466. Diff = nil
  2467. if not MseGuide then
  2468. print("Failed to recognize")
  2469. else
  2470. local _, Point = Workspace:FindPartOnRay(Ray.new(Head.CFrame.p, mouse.Hit.lookVector), Workspace, false, true)
  2471. Dist = (Head.CFrame.p-Point).magnitude
  2472. Diff = Head.CFrame.Y-Point.Y
  2473. local _, Point2 = Workspace:FindPartOnRay(Ray.new(LeftArm.CFrame.p, mouse.Hit.lookVector), Workspace, false, true)
  2474. Dist2 = (LeftArm.CFrame.p-Point).magnitude
  2475. Diff2 = LeftArm.CFrame.Y-Point.Y
  2476. HEADLERP.C0 = CFrame.new(0, -1.5, -0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  2477. Neck.C0 = Neck.C0:lerp(OrgnC0*CFrame.Angles((math.tan(Diff/Dist)*1), 0, (((Head.CFrame.p-Point).Unit):Cross(Torso.CFrame.lookVector)).Y*1), .1)
  2478. end
  2479. end
  2480. end)
  2481. movelimbs()
  2482. immortal = {}
  2483. for i,v in pairs(Character:GetDescendants()) do
  2484. if v:IsA("BasePart") and v.Name ~= "lmagic" and v.Name ~= "rmagic" then
  2485. if v ~= Root and v ~= Torso and v ~= Head and v ~= RightArm and v ~= LeftArm and v ~= RightLeg and v.Name ~= "lmagic" and v.Name ~= "rmagic" and v ~= LeftLeg then
  2486. v.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  2487. end
  2488. table.insert(immortal,{v,v.Parent,v.Material,v.Color,v.Transparency})
  2489. elseif v:IsA("JointInstance") then
  2490. table.insert(immortal,{v,v.Parent,nil,nil,nil})
  2491. end
  2492. end
  2493. for e = 1, #immortal do
  2494. if immortal[e] ~= nil then
  2495. local STUFF = immortal[e]
  2496. local PART = STUFF[1]
  2497. local PARENT = STUFF[2]
  2498. local MATERIAL = STUFF[3]
  2499. local COLOR = STUFF[4]
  2500. local TRANSPARENCY = STUFF[5]
  2501. if levitate then
  2502. if PART.ClassName == "Part" and PART ~= Root and PART.Name ~= eyo1 and PART.Name ~= eyo2 and PART.Name ~= "lmagic" and PART.Name ~= "rmagic" then
  2503. PART.Material = MATERIAL
  2504. PART.Color = COLOR
  2505. PART.Transparency = TRANSPARENCY
  2506. end
  2507. PART.AncestryChanged:connect(function()
  2508. PART.Parent = PARENT
  2509. end)
  2510. else
  2511. if PART.ClassName == "Part" and PART ~= Root and PART.Name ~= "lmagic" and PART.Name ~= "rmagic" then
  2512. PART.Material = MATERIAL
  2513. PART.Color = COLOR
  2514. PART.Transparency = TRANSPARENCY
  2515. end
  2516. PART.AncestryChanged:connect(function()
  2517. PART.Parent = PARENT
  2518. end)
  2519. end
  2520. end
  2521. end
  2522. function immortality()
  2523. for e = 1, #immortal do
  2524. if immortal[e] ~= nil then
  2525. local STUFF = immortal[e]
  2526. local PART = STUFF[1]
  2527. local PARENT = STUFF[2]
  2528. local MATERIAL = STUFF[3]
  2529. local COLOR = STUFF[4]
  2530. local TRANSPARENCY = STUFF[5]
  2531. if PART.ClassName == "Part" and PART == Root then
  2532. PART.Material = MATERIAL
  2533. PART.Color = COLOR
  2534. PART.Transparency = TRANSPARENCY
  2535. end
  2536. if PART.Parent ~= PARENT then
  2537. hum:Remove()
  2538. PART.Parent = PARENT
  2539. hum = Instance.new("Humanoid",Character)
  2540. if levitate then
  2541. eyo1:Remove()
  2542. eyo2:Remove()
  2543. end
  2544. hum.Name = "noneofurbusiness"
  2545. end
  2546. end
  2547. end
  2548. end
  2549. coroutine.wrap(function()
  2550. while true do
  2551. if hum.Health < .1 then
  2552. deadsound = Instance.new("Sound", Torso)
  2553. deadsound.Volume = 6
  2554. deadsound.SoundId = "rbxassetid://1411352723"
  2555. deadsound:Play()
  2556. immortality()
  2557. end
  2558. wait()
  2559. end
  2560. end)()
  2561.  
  2562. mouse.KeyDown:connect(function(Press)
  2563. Press=Press:lower()
  2564. if Press=='g' then
  2565. if not levitate then return end
  2566. if debounce then return end
  2567. debounce = true
  2568. attacking = true
  2569. FireBall:Play()
  2570. ws = 15
  2571. g1 = Instance.new("BodyGyro", Root)
  2572. g1.D = 175
  2573. g1.P = 20000
  2574. g1.MaxTorque = Vector3.new(0,9000,0)
  2575. for i = 1, 15 do
  2576. g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,mouse.Hit.p),.2)
  2577. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(-10),math.rad(-15),math.rad(0)),.5)
  2578. RIGHTARMLERP.C1 = CFrame.new(0,0,0) * CFrame.Angles(0,0,0)
  2579. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(14), math.rad(20), math.rad(-90)), 0.3)
  2580. swait()
  2581. end
  2582. local swoosh = Instance.new("Part",Torso)
  2583. swoosh.Name = "swoosh"
  2584. swoosh.CFrame = rightlocation.CFrame * CFrame.new(0,0,0)
  2585. swoosh.Size = Vector3.new(1.7,1.7,1.7)
  2586. swoosh.Shape = "Ball"
  2587. swoosh.Material = "Neon"
  2588. swoosh.BrickColor = BrickColor.new("Really black")
  2589. swoosh.CanCollide = false
  2590. swoosh.Touched:connect(function(hit)
  2591. if hit.Parent:IsA("Part") then
  2592. elseif hit.Parent:IsA("SpecialMesh") then
  2593. elseif hit.Parent.Name == game.Players.LocalPlayer.Name then
  2594. elseif hit.Parent:findFirstChildOfClass("Humanoid") then
  2595. Slachtoffer = hit.Parent:findFirstChildOfClass("Humanoid")
  2596. if Slachtoffer.Health < 1 then return end
  2597. if damagedebounce == true then return end
  2598. damagedebounce = true
  2599. swoosh:Remove()
  2600. explosion = Instance.new("Part",LeftArm)
  2601. explosion.CFrame = hit.CFrame
  2602. explosion.Anchored = true
  2603. explosion.CanCollide = false
  2604. explosion.Name = "explo"
  2605. explosion.Shape = "Ball"
  2606. explosion.BrickColor = BrickColor.new("Really black")
  2607. explosion.Material = "Neon"
  2608. removeuseless:AddItem(explosion,1.5)
  2609. vel = Instance.new("BodyVelocity",hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso"))
  2610. vel.maxForce = Vector3.new(9999999999999,9999999999999,9999999999999)
  2611. torso = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  2612. vel.velocity = CFrame.new(swoosh.Position,torso.Position).lookVector*60
  2613. removeuseless:AddItem(vel,.1)
  2614. SOUND(explosion,472579737,6,false,3)
  2615. coroutine.wrap(function()
  2616. if firsttime2 then return end
  2617. firsttime2 = true
  2618. while true do
  2619. for i,v in pairs(LeftArm:GetChildren()) do
  2620. if v.Name == "explo" then
  2621. v.Size = v.Size + Vector3.new(2.5,2.5,2.5)
  2622. v.Transparency = v.Transparency + .05
  2623. end
  2624. end
  2625. for i,v in pairs(LeftArm:GetChildren()) do
  2626. if v.Name == "shock" then
  2627. v.Transparency = v.Transparency + .05
  2628. end
  2629. end
  2630. for i,v in pairs(LeftArm:GetChildren()) do
  2631. if v.Name == "shock2" then
  2632. v.Transparency = v.Transparency + .05
  2633. end
  2634. end
  2635. swait()
  2636. end
  2637. end)()
  2638. Slachtoffer:TakeDamage(math.random(27,48))
  2639. wait(.1)
  2640. damagedebounce = false
  2641. end
  2642. end)
  2643. coroutine.wrap(function()
  2644. if firsttime then return end
  2645. firsttime = true
  2646. while wait() do
  2647. for i,v in pairs(Torso:GetChildren()) do
  2648. if v.Name == "swoosh" then
  2649. magiccc = Instance.new("Part",RightArm)
  2650. magiccc.Material = "Neon"
  2651. magiccc.CanCollide = false
  2652. magiccc.Anchored = true
  2653. magiccc.BrickColor = BrickColor.new(colors)
  2654. magiccc.Size = Vector3.new(1.5,1.5,1.5)
  2655. magiccc.CFrame = v.CFrame * CFrame.Angles(math.random(-180,180),math.random(-180,180),math.random(-180,180))
  2656. removeuseless:AddItem(magiccc,2)
  2657. end
  2658. end
  2659. end
  2660. end)()
  2661. bov = Instance.new("BodyVelocity",swoosh)
  2662. bov.maxForce = Vector3.new(99999,99999,99999)
  2663. swoosh.CFrame = CFrame.new(swoosh.Position,mouse.Hit.p)
  2664. bov.velocity = swoosh.CFrame.lookVector*120
  2665. removeuseless:AddItem(swoosh,4)
  2666. for i = 1, 15 do
  2667. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(10),math.rad(15),math.rad(0)),.5)
  2668. RIGHTARMLERP.C1 = CFrame.new(0,0,0)
  2669. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.2,1,.5) * CFrame.Angles(math.rad(-90),math.rad(-25),math.rad(0)), 0.5)
  2670. swait()
  2671. end
  2672. ws = 50
  2673. removeuseless:AddItem(g1,0.01)
  2674. debounce = false
  2675. attacking = false
  2676. end
  2677. end)
  2678.  
  2679. mouse.KeyDown:connect(function(Press)
  2680. Press=Press:lower()
  2681. if Press=='h' then
  2682. if not levitate then return end
  2683. if debounce then return end
  2684. debounce = true
  2685. attacking = true
  2686. ws = 0
  2687. appi = true
  2688. coroutine.wrap(function()
  2689. while appi do
  2690. swait()
  2691. if Root.Velocity.Magnitude < 2 and attacking == true then
  2692. position = "Idle3"
  2693. end
  2694. end
  2695. end)()
  2696. coroutine.wrap(function()
  2697. while appi do
  2698. swait()
  2699. settime = 0.05
  2700. sine = sine + change
  2701. if position == "Idle3" and attacking == true and appi == true then
  2702. change = .4
  2703. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  2704. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(-.2,.2,0) * CFrame.Angles(0,0,0),.1)
  2705. LEFTARMLERP.C1 = CFrame.new(0,0,0) * CFrame.Angles(0,0,0)
  2706. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.6, 0.8 - .1 * math.sin(sine/9), 0) * CFrame.Angles(math.rad(0), math.rad(0 + 3 * math.sin(sine/9)), math.rad(35 - 5 * math.sin(sine/9))), 0.4)
  2707. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.54, 1.4 + .1 * math.sin(sine/9), .4) * CFrame.Angles(math.rad(9 + 2 * math.cos(sine/9)), math.rad(0), math.rad(0)), 0.4)
  2708. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 2.0,0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10 + 2 * math.sin(sine/9))), 0.4)
  2709. end
  2710. end
  2711. end)()
  2712. coroutine.wrap(function()
  2713. for i = 1, 20 do
  2714. RIGHTARMLERP.C1 = CFrame.new(0,0,0) * CFrame.Angles(0,0,0)
  2715. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(0,math.rad(50),0),.3)
  2716. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.1,1.3,1.1) * CFrame.Angles(math.rad(180),math.rad(-50),math.rad(0)), 0.3)
  2717. swait()
  2718. end
  2719. end)()
  2720. SOUND(LeftArm,1982011510,8,false,15)
  2721. blackhole={}
  2722. orbzfade={}
  2723. xz = 0
  2724. for i = 1, 220 do
  2725. xz = xz + .009
  2726. bigrmagic = Instance.new("Part",RightArm)
  2727. bigrmagic.Material = "Neon"
  2728. bigrmagic.CanCollide = false
  2729. bigrmagic.Anchored = true
  2730. bigrmagic.BrickColor = BrickColor.new(colors)
  2731. bigrmagic.Size = Vector3.new(xz,xz,xz)
  2732. bigrmagic.CFrame = rightlocation.CFrame * CFrame.Angles(math.random(-180,180),math.random(-180,180),math.random(-180,180))
  2733. removeuseless:AddItem(bigrmagic,1)
  2734. orbz = Instance.new("Part", Torso)
  2735. orbz.Material = "Neon"
  2736. orbz.BrickColor = BrickColor.new(colors)
  2737. orbz.Size = Vector3.new(2,2,2)
  2738. orbz.Anchored = true
  2739. orbz.CanCollide = false
  2740. removeuseless:AddItem(orbz,1)
  2741. orbz.CFrame = rightlocation.CFrame * CFrame.new(math.random(-25,25),math.random(-25,25),math.random(-25,25)) * CFrame.Angles(math.rad(-180,180),math.rad(-180,180),math.rad(-180,180))
  2742. table.insert(blackhole,orbz)
  2743. table.insert(orbzfade,orbz)
  2744. for i,v in pairs(blackhole) do
  2745. v.Size = v.Size - Vector3.new(.1,.1,.1)
  2746. v.CFrame = v.CFrame:lerp(CFrame.new(rightlocation.Position),.09)
  2747. end
  2748. for i,v in pairs(orbzfade) do
  2749. v.Transparency = v.Transparency + 0.025
  2750. end
  2751. swait()
  2752. end
  2753. coroutine.wrap(function()
  2754. for i = 1, 10 do
  2755. for i,v in pairs(blackhole) do
  2756. v.Size = v.Size + Vector3.new(.5,.5,.5)
  2757. v.Transparency = v.Transparency + .1
  2758. end
  2759. swait()
  2760. end
  2761. for i,v in pairs(blackhole) do
  2762. v:Remove()
  2763. end
  2764. clean()
  2765. end)()
  2766. charging = true
  2767. coroutine.wrap(function()
  2768. while charging do
  2769. bigrmagic = Instance.new("Part",RightArm)
  2770. bigrmagic.Material = "Neon"
  2771. bigrmagic.CanCollide = false
  2772. bigrmagic.Anchored = true
  2773. bigrmagic.BrickColor = BrickColor.new(colors)
  2774. bigrmagic.Size = Vector3.new(xz,xz,xz)
  2775. bigrmagic.CFrame = rightlocation.CFrame * CFrame.Angles(math.random(-180,180),math.random(-180,180),math.random(-180,180))
  2776. removeuseless:AddItem(bigrmagic,.2)
  2777. swait()
  2778. end
  2779. end)()
  2780. g1 = Instance.new("BodyGyro", Root)
  2781. g1.D = 175
  2782. g1.P = 20000
  2783. g1.MaxTorque = Vector3.new(0,9000,0)
  2784. BigFireBall:Play()
  2785. for i = 1, 15 do
  2786. g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,mouse.Hit.p),.2)
  2787. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(-10),math.rad(-15),math.rad(0)),.5)
  2788. RIGHTARMLERP.C1 = CFrame.new(0,0,0) * CFrame.Angles(0,0,0)
  2789. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(14), math.rad(20), math.rad(-90)), 0.3)
  2790. swait()
  2791. end
  2792. coroutine.wrap(function()
  2793. for i = 1, 15 do
  2794. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(10),math.rad(15),math.rad(0)),.5)
  2795. RIGHTARMLERP.C1 = CFrame.new(0,0,0)
  2796. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.2,1,.5) * CFrame.Angles(math.rad(-90),math.rad(-25),math.rad(0)), 0.5)
  2797. swait()
  2798. end
  2799. end)()
  2800. charging = false
  2801. local ballzor = Instance.new("Part",Torso)
  2802. ballzor.Name = "ballzor"
  2803. ballzor.Material = "Neon"
  2804. ballzor.BrickColor = BrickColor.new("Really black")
  2805. ballzor.CanCollide = false
  2806. ballzor.Size = Vector3.new(xz,xz,xz)
  2807. ballzor.Anchored = false
  2808. ballzor.CFrame = Root.CFrame * CFrame.new(1,0,-5)
  2809. ballzor.Shape = "Ball"
  2810. removeuseless:AddItem(g1,.0001)
  2811. zx = xz + .05
  2812. coroutine.wrap(function()
  2813. if firsttime5 then return end
  2814. firsttime5 = true
  2815. while true do
  2816. swait()
  2817. for i,v in pairs(Torso:GetChildren()) do
  2818. if v.Name == "ballzor" then
  2819. magicccc = Instance.new("Part",RightArm)
  2820. magicccc.Material = "Neon"
  2821. magicccc.CanCollide = false
  2822. magicccc.Name = "magicccc"
  2823. magicccc.Anchored = true
  2824. magicccc.Transparency = 0
  2825. magicccc.BrickColor = BrickColor.new(colors)
  2826. magicccc.Size = Vector3.new(zx,zx,zx)
  2827. magicccc.CFrame = v.CFrame * CFrame.Angles(math.random(-180,180),math.random(-180,180),math.random(-180,180))
  2828. removeuseless:AddItem(magicccc,2)
  2829. end
  2830. end
  2831. for i,v in pairs(RightArm:GetChildren()) do
  2832. if v.Name == "magicccc" then
  2833. v.Transparency = v.Transparency + 0.025
  2834. end
  2835. end
  2836. end
  2837. end)()
  2838. ballzor.Touched:connect(function(hit)
  2839. if hit.Name ~= "magicccc" then
  2840. if bigball then return end
  2841. bigball = true
  2842. local explosionwave = Instance.new("Part",Torso)
  2843. explosionwave.Shape = "Ball"
  2844. explosionwave.BrickColor = BrickColor.new("Really black")
  2845. explosionwave.Anchored = true
  2846. explosionwave.CanCollide = false
  2847. explosionwave.Transparency = .2
  2848. explosionwave.Material = "Neon"
  2849. explosionwave.Size = Vector3.new(1,1,1)
  2850. explosionwave.CFrame = ballzor.CFrame
  2851. render = Instance.new("Sound",explosionwave)
  2852. render.SoundId = "rbxassetid://2006635781"
  2853. render.Volume = 10 * 10
  2854. render:Play()
  2855. local explosionwave2 = Instance.new("Part",Torso)
  2856. explosionwave2.Shape = "Ball"
  2857. explosionwave2.BrickColor = BrickColor.new("Really red")
  2858. explosionwave2.Anchored = true
  2859. explosionwave2.CanCollide = false
  2860. explosionwave2.Material = "Neon"
  2861. explosionwave2.Size = Vector3.new(.8,.8,.8)
  2862. explosionwave2.CFrame = ballzor.CFrame
  2863. deadlywave = Instance.new("Part", explosionwave)
  2864. deadlywave.Size = Vector3.new(1,1,1)
  2865. deadlywave.CanCollide = false
  2866. deadlywave.Anchored = true
  2867. deadlywave.Transparency = .5
  2868. deadlywave.BrickColor = BrickColor.new("Really red")
  2869. deadlywave.CFrame = CFrame.new(explosionwave.Position)
  2870. deadlywavemesh = Instance.new("SpecialMesh", deadlywave)
  2871. deadlywavemesh.Scale = Vector3.new(1,2,1)
  2872. deadlywavemesh.MeshId = "rbxassetid://20329976"
  2873. deadlywave2 = Instance.new("Part", explosionwave)
  2874. deadlywave2.Size = Vector3.new(1,1,1)
  2875. deadlywave2.CanCollide = false
  2876. deadlywave2.Anchored = true
  2877. deadlywave2.Transparency = .5
  2878. deadlywave2.BrickColor = BrickColor.new("Really black")
  2879. deadlywave2.CFrame = CFrame.new(explosionwave.Position)
  2880. deadlywave2mesh = Instance.new("SpecialMesh", deadlywave2)
  2881. deadlywave2mesh.Scale = Vector3.new(3,2,3)
  2882. deadlywave2mesh.MeshId = "rbxassetid://20329976"
  2883. deadlyring = Instance.new("Part", Torso)
  2884. deadlyring.Size = Vector3.new(5, 5, 5)
  2885. deadlyring.Transparency = 0.5
  2886. deadlyring.BrickColor = BrickColor.new("Really black")
  2887. deadlyring.Anchored = true
  2888. deadlyring.CanCollide = false
  2889. deadlyring.CFrame = deadlywave.CFrame * CFrame.Angles(math.rad(math.random(-180,180)), math.rad(math.random(-180,180)), math.rad(math.random(-180,180)))
  2890. deadlyringh = Instance.new("SpecialMesh", deadlyring)
  2891. deadlyringh.MeshId = "http://www.roblox.com/asset/?id=3270017"
  2892. deadlyringh.Scale = Vector3.new(8, 8, .1)
  2893. deadlyring2 = Instance.new("Part", Torso)
  2894. deadlyring2.Size = Vector3.new(5, 5, 5)
  2895. deadlyring2.Transparency = 0.5
  2896. deadlyring2.BrickColor = BrickColor.new("Really black")
  2897. deadlyring2.Anchored = true
  2898. deadlyring2.CanCollide = false
  2899. deadlyring2.CFrame = deadlywave.CFrame * CFrame.Angles(math.rad(math.random(-180,180)), math.rad(math.random(-180,180)), math.rad(math.random(-180,180)))
  2900. deadlyringh2 = Instance.new("SpecialMesh", deadlyring2)
  2901. deadlyringh2.MeshId = "http://www.roblox.com/asset/?id=3270017"
  2902. deadlyringh2.Scale = Vector3.new(8, 8, .1)
  2903. ballzor:Remove()
  2904. bigball = false
  2905. staybooming = true
  2906. d = 5
  2907. coroutine.wrap(function()
  2908. while staybooming do
  2909. Hit = damagealll(d,deadlywave.Position)
  2910. for _,v in pairs(Hit) do
  2911. v:FindFirstChildOfClass("Humanoid"):TakeDamage(math.random(10,20))
  2912. vel = Instance.new("BodyVelocity",v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso"))
  2913. vel.maxForce = Vector3.new(9999999999999,9999999999999,9999999999999)
  2914. torso = v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso")
  2915. vel.velocity = CFrame.new(deadlywave.Position,torso.Position).lookVector*50
  2916. removeuseless:AddItem(vel,.1)
  2917. end
  2918. wait(.1)
  2919. end
  2920. end)()
  2921. for i = 1, 70 do
  2922. d = d + 1
  2923. deadlyringh2.Scale = deadlyringh2.Scale + Vector3.new(.5, .5, .1)
  2924. deadlyringh.Scale = deadlyringh.Scale + Vector3.new(.5, .5, .1)
  2925. deadlyring.CFrame = deadlyring.CFrame * CFrame.Angles(math.rad(0+7),math.rad(0-7),math.rad(0+7))
  2926. deadlyring2.CFrame = deadlyring2.CFrame * CFrame.Angles(math.rad(0-7),math.rad(0+7),math.rad(0-7))
  2927. deadlywave.CFrame = deadlywave.CFrame * CFrame.Angles(0,math.rad(0+7),0)
  2928. deadlywave2.CFrame = deadlywave2.CFrame * CFrame.Angles(0,math.rad(0+4),0)
  2929. deadlywavemesh.Scale = deadlywavemesh.Scale + Vector3.new(.4,0,.4)
  2930. deadlywave2mesh.Scale = deadlywave2mesh.Scale + Vector3.new(.5,0,.5)
  2931. explosionwave.Size = explosionwave.Size + Vector3.new(.5,.5,.5)
  2932. explosionwave2.Size = explosionwave2.Size + Vector3.new(.5,.5,.5)
  2933. swait()
  2934. end
  2935. for i = 1, 80 do
  2936. d = d + 3
  2937. hum.CameraOffset = Vector3.new(math.random(-1,1),math.random(-1,1),math.random(-1,1))
  2938. deadlyringh2.Scale = deadlyringh2.Scale + Vector3.new(4, 4, .2)
  2939. deadlyringh.Scale = deadlyringh.Scale + Vector3.new(4, 4, .2)
  2940. deadlyring.CFrame = deadlyring.CFrame * CFrame.Angles(math.rad(0+12),math.rad(0-12),math.rad(0+12))
  2941. deadlyring2.CFrame = deadlyring2.CFrame * CFrame.Angles(math.rad(0-12),math.rad(0+12),math.rad(0-12))
  2942. deadlywave.CFrame = deadlywave.CFrame * CFrame.Angles(0,math.rad(0+20),0)
  2943. deadlywave2.CFrame = deadlywave2.CFrame * CFrame.Angles(0,math.rad(0+14),0)
  2944. deadlywavemesh.Scale = deadlywavemesh.Scale + Vector3.new(3,2,3)
  2945. deadlywave2mesh.Scale = deadlywave2mesh.Scale + Vector3.new(4,1,4)
  2946. explosionwave.Size = explosionwave.Size + Vector3.new(4,4,4)
  2947. explosionwave2.Size = explosionwave2.Size + Vector3.new(4,4,4)
  2948. swait()
  2949. end
  2950. staybooming = false
  2951. for i = 1, 20 do
  2952. d = d + 3
  2953. hum.CameraOffset = Vector3.new(math.random(-1,1),math.random(-1,1),math.random(-1,1))
  2954. deadlyringh2.Scale = deadlyringh2.Scale + Vector3.new(4, 4, .2)
  2955. deadlyringh.Scale = deadlyringh.Scale + Vector3.new(4, 4, .2)
  2956. deadlyring.CFrame = deadlyring.CFrame * CFrame.Angles(math.rad(0+12),math.rad(0-12),math.rad(0+12))
  2957. deadlyring2.CFrame = deadlyring2.CFrame * CFrame.Angles(math.rad(0-12),math.rad(0+12),math.rad(0-12))
  2958. deadlyring.Transparency = deadlyring.Transparency + .25
  2959. deadlyring2.Transparency = deadlyring2.Transparency + .25
  2960. deadlywave.CFrame = deadlywave.CFrame * CFrame.Angles(0,math.rad(0+20),0)
  2961. deadlywave2.CFrame = deadlywave2.CFrame * CFrame.Angles(0,math.rad(0+14),0)
  2962. deadlywavemesh.Scale = deadlywavemesh.Scale + Vector3.new(3,0,3)
  2963. deadlywave2mesh.Scale = deadlywave2mesh.Scale + Vector3.new(4,0,4)
  2964. deadlywave.Transparency = deadlywave.Transparency + .25
  2965. deadlywave2.Transparency = deadlywave2.Transparency + .25
  2966. explosionwave.Size = explosionwave.Size + Vector3.new(4,4,4)
  2967. explosionwave2.Size = explosionwave2.Size + Vector3.new(4,4,4)
  2968. explosionwave.Transparency = explosionwave.Transparency + 0.25
  2969. explosionwave2.Transparency = explosionwave2.Transparency + 0.05
  2970. swait()
  2971. end
  2972. hum.CameraOffset = Vector3.new(0,0,0)
  2973. explosionwave:Remove()
  2974. explosionwave2:Remove()
  2975. end
  2976. end)
  2977. bov = Instance.new("BodyVelocity",ballzor)
  2978. bov.maxForce = Vector3.new(99999,99999,99999)
  2979. ballzor.CFrame = CFrame.new(ballzor.Position,mouse.Hit.p)
  2980. bov.velocity = ballzor.CFrame.lookVector*200
  2981. removeuseless:AddItem(ballzor,4)
  2982. ws = 50
  2983. attacking = false
  2984. debounce = false
  2985. appi = false
  2986. end
  2987. end)
  2988.  
  2989. mouse.KeyDown:connect(function(Press)
  2990. Press=Press:lower()
  2991. if Press=='j' then
  2992. if not levitate then return end
  2993. if debounce then return end
  2994. debounce = true
  2995. charging = true
  2996. attacking = true
  2997. downpress = false
  2998. x = 1
  2999. ws = 0
  3000. g1 = Instance.new("BodyGyro", Root)
  3001. g1.D = 175
  3002. g1.P = 20000
  3003. g1.MaxTorque = Vector3.new(0,9000,0)
  3004. SOUND(RightArm,2014087015,8,false,3)
  3005. coroutine.wrap(function()
  3006. Charge = Instance.new("Sound",RightArm)
  3007. Charge.SoundId = "rbxassetid://101153932"
  3008. Charge.Looped = false
  3009. Charge.Volume = 8
  3010. Charge:Play()
  3011. end)()
  3012. appi = true
  3013. coroutine.wrap(function()
  3014. while appi do
  3015. swait()
  3016. if Root.Velocity.Magnitude < 2 and attacking == true then
  3017. position = "Idle3"
  3018. end
  3019. end
  3020. end)()
  3021. coroutine.wrap(function()
  3022. while appi do
  3023. swait()
  3024. settime = 0.05
  3025. sine = sine + change
  3026. if position == "Idle3" and attacking == true and appi == true then
  3027. change = .4
  3028. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  3029. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(-.2,.2,0) * CFrame.Angles(0,0,0),.1)
  3030. LEFTARMLERP.C1 = CFrame.new(0,0,0) * CFrame.Angles(0,0,0)
  3031. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.6, 0.8 - .1 * math.sin(sine/9), 0) * CFrame.Angles(math.rad(0), math.rad(0 + 3 * math.sin(sine/9)), math.rad(35 - 5 * math.sin(sine/9))), 0.4)
  3032. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.54, 1.4 + .1 * math.sin(sine/9), .4) * CFrame.Angles(math.rad(9 + 2 * math.cos(sine/9)), math.rad(0), math.rad(0)), 0.4)
  3033. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 2.0,0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10 + 2 * math.sin(sine/9))), 0.4)
  3034. end
  3035. end
  3036. end)()
  3037. for i = 1, 15 do
  3038. g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,mouse.Hit.p),.2)
  3039. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(-10),math.rad(-15),math.rad(0)),.5)
  3040. RIGHTARMLERP.C1 = CFrame.new(0,0,0) * CFrame.Angles(0,0,0)
  3041. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(14), math.rad(20), math.rad(-90)), 0.3)
  3042. swait()
  3043. end
  3044. for i = 1, 3 do
  3045. g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,mouse.Hit.p),.4)
  3046. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(-10),math.rad(-15),math.rad(0)),.5)
  3047. RIGHTARMLERP.C1 = CFrame.new(0,0,0) * CFrame.Angles(0,0,0)
  3048. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(14), math.rad(20), math.rad(-90)), 0.3)
  3049. x = x + .1
  3050. blastborb = Instance.new("Part",Torso)
  3051. blastborb.CFrame = rightlocation.CFrame * CFrame.Angles(math.rad(math.random(-180,180)),math.rad(math.random(-180,180)),math.rad(math.random(-180,180)))
  3052. blastborb.BrickColor = BrickColor.new(colors)
  3053. blastborb.Anchored = true
  3054. blastborb.Size = Vector3.new(10,10,10)
  3055. blastborb.CanCollide = false
  3056. blastborb.Material = "Neon"
  3057. for i = 1, 5 do
  3058. g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,mouse.Hit.p),.4)
  3059. blastborb.Size = blastborb.Size - Vector3.new(1,1,1)
  3060. swait()
  3061. end
  3062. blastborb:Remove()
  3063. swait()
  3064. end
  3065. downpress = true
  3066. while charging and x < 5 do
  3067. g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,mouse.Hit.p),.4)
  3068. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(-10),math.rad(-15),math.rad(0)),.5)
  3069. RIGHTARMLERP.C1 = CFrame.new(0,0,0) * CFrame.Angles(0,0,0)
  3070. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(14), math.rad(20), math.rad(-90)), 0.3)
  3071. x = x + .1
  3072. blastborb = Instance.new("Part",Torso)
  3073. blastborb.CFrame = rightlocation.CFrame * CFrame.Angles(math.rad(math.random(-180,180)),math.rad(math.random(-180,180)),math.rad(math.random(-180,180)))
  3074. blastborb.BrickColor = BrickColor.new(colors)
  3075. blastborb.Anchored = true
  3076. blastborb.Size = Vector3.new(10,10,10)
  3077. blastborb.CanCollide = false
  3078. blastborb.Material = "Neon"
  3079. for i = 1, 5 do
  3080. g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,mouse.Hit.p),.4)
  3081. blastborb.Size = blastborb.Size - Vector3.new(1,1,1)
  3082. swait()
  3083. end
  3084. blastborb:Remove()
  3085. swait()
  3086. end
  3087. coroutine.wrap(function()
  3088. for i = 1, 20 do
  3089. Charge.Volume = Charge.Volume - .5
  3090. swait()
  3091. end
  3092. end)()
  3093. local bigswoosh = Instance.new("Part",Torso)
  3094. bigswoosh.Name = "bigswoosh"
  3095. bigswoosh.CFrame = Root.CFrame * CFrame.new(1,0,-5)
  3096. bigswoosh.Size = Vector3.new(1,1,1)
  3097. bigswoosh.Material = "Neon"
  3098. bigswoosh.Anchored = true
  3099. bigswoosh.Transparency = 1
  3100. bigswoosh.BrickColor = BrickColor.new("Really red")
  3101. bigswoosh.CanCollide = false
  3102. SOUND(bigswoosh,842332424,10,false,6)
  3103. SOUND(bigswoosh,2017948224,10,false,6)
  3104. SOUND(bigswoosh,138677306,10,false,4)
  3105. coroutine.wrap(function()
  3106. local loc1 = Instance.new("Part",bigswoosh)
  3107. loc1.CFrame = bigswoosh.CFrame * CFrame.new(-3,0,0)
  3108. loc1.Size = Vector3.new(2,2,2)
  3109. loc1.Anchored = true
  3110. loc1.Transparency = 1
  3111. loc1.CanCollide = false
  3112. local loc2 = Instance.new("Part",bigswoosh)
  3113. loc2.CFrame = bigswoosh.CFrame * CFrame.new(3,0,0)
  3114. loc2.Size = Vector3.new(2,2,2)
  3115. loc2.Anchored = true
  3116. loc2.Transparency = 1
  3117. loc2.CanCollide = false
  3118. n = 0
  3119. nb = 0
  3120. for i = 1, 125 do
  3121. n = n + x
  3122. nb = nb - x
  3123. Hit = damagealll(n,bigswoosh.Position)
  3124. for _,v in pairs(Hit) do
  3125. if x > 4.5 then
  3126. v:FindFirstChildOfClass("Humanoid").Parent:BreakJoints()
  3127. else
  3128. v:FindFirstChildOfClass("Humanoid"):TakeDamage(math.random(4+x,10+x))
  3129. end
  3130. vel = Instance.new("BodyVelocity",v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso"))
  3131. vel.maxForce = Vector3.new(9999999999999,9999999999999,9999999999999)
  3132. torso = v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso")
  3133. vel.velocity = CFrame.new(bigswoosh.Position,torso.Position).lookVector*150
  3134. removeuseless:AddItem(vel,.1)
  3135. end
  3136. local bigtrail = Instance.new("Part",LeftArm)
  3137. bigtrail.Size = bigswoosh.Size
  3138. bigtrail.BrickColor = BrickColor.new(colors)
  3139. bigtrail.Anchored = true
  3140. bigtrail.Material = "Neon"
  3141. bigtrail.CFrame = bigswoosh.CFrame * CFrame.Angles(math.rad(math.random(-180,180)),math.rad(math.random(-180,180)),math.rad(math.random(-180,180)))
  3142. bigtrail.CanCollide = false
  3143. removeuseless:AddItem(bigtrail,2)
  3144. local irritatedground = Instance.new("Part",Torso)
  3145. irritatedground.Size = Vector3.new(n*1.5,1,3*x)
  3146. irritatedground.BrickColor = BrickColor.new(colors)
  3147. irritatedground.Material = "Neon"
  3148. irritatedground.CFrame = bigswoosh.CFrame * CFrame.new(0,-6,0)
  3149. irritatedground.CanCollide = false
  3150. irritatedground.Anchored = true
  3151. removeuseless:AddItem(irritatedground,10)
  3152. local grassblocks = Instance.new("Part",Torso)
  3153. grassblocks.Size = Vector3.new(n/2,n/2,n/2)
  3154. grassblocks.Material = "Grass"
  3155. grassblocks.Anchored = true
  3156. grassblocks.Name = "grassblocks"
  3157. grassblocks.BrickColor = BrickColor.new("Bright green")
  3158. grassblocks.CFrame = loc1.CFrame * CFrame.new(0,-1,0) * CFrame.Angles(math.rad(math.random(-180,180)),math.rad(math.random(-180,180)),math.rad(math.random(-180,180)))
  3159. removeuseless:AddItem(grassblocks,10)
  3160. local grassblocks2 = Instance.new("Part",Torso)
  3161. grassblocks2.Size = Vector3.new(n/2,n/2,n/2)
  3162. grassblocks2.Material = "Grass"
  3163. grassblocks2.Anchored = true
  3164. grassblocks2.Name = "grassblocks2"
  3165. grassblocks2.BrickColor = BrickColor.new("Bright green")
  3166. grassblocks2.CFrame = loc2.CFrame * CFrame.new(0,-1,0) * CFrame.Angles(math.rad(math.random(-180,180)),math.rad(math.random(-180,180)),math.rad(math.random(-180,180)))
  3167. removeuseless:AddItem(grassblocks2,10)
  3168. bigswoosh.Size = bigswoosh.Size + Vector3.new(x,x,x)
  3169. loc1.CFrame = bigswoosh.CFrame * CFrame.new(n,-3,0)
  3170. loc2.CFrame = bigswoosh.CFrame * CFrame.new(nb,-3,0)
  3171. bigswoosh.CFrame = bigswoosh.CFrame * CFrame.new(0,0,-3 - x)
  3172. swait()
  3173. end
  3174. for i = 1, 20 do
  3175. bigswoosh.CFrame = bigswoosh.CFrame * CFrame.new(0,0,-3)
  3176. bigswoosh.Transparency = bigswoosh.Transparency + 0.05
  3177. swait()
  3178. end
  3179. bigswoosh:Remove()
  3180. end)()
  3181. for i = 1, 50 do
  3182. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(10),math.rad(15),math.rad(0)),.5)
  3183. RIGHTARMLERP.C1 = CFrame.new(0,0,0)
  3184. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.2,1,.5) * CFrame.Angles(math.rad(-90),math.rad(-25),math.rad(0)), 0.5)
  3185. swait()
  3186. end
  3187. ws = 50
  3188. attacking = false
  3189. debounce = false
  3190. appi = false
  3191. g1:Remove()
  3192. end
  3193. end)
  3194.  
  3195. mouse.KeyDown:connect(function(Press)
  3196. Press=Press:lower()
  3197. if Press=='k' then
  3198. if not levitate then return end
  3199. if debounce then return end
  3200. debounce = true
  3201. attacking = true
  3202. charging = true
  3203. appi = true
  3204. coroutine.wrap(function()
  3205. while appi do
  3206. swait()
  3207. if Root.Velocity.Magnitude < 2 and attacking == true then
  3208. position = "Idle3"
  3209. end
  3210. end
  3211. end)()
  3212. coroutine.wrap(function()
  3213. while appi do
  3214. swait()
  3215. settime = 0.05
  3216. sine = sine + change
  3217. if position == "Idle3" and attacking == true and appi == true then
  3218. change = .4
  3219. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  3220. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(-.2,.2,0) * CFrame.Angles(0,0,0),.1)
  3221. LEFTARMLERP.C1 = CFrame.new(0,0,0) * CFrame.Angles(0,0,0)
  3222. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.6, 0.8 - .1 * math.sin(sine/9), 0) * CFrame.Angles(math.rad(0), math.rad(0 + 3 * math.sin(sine/9)), math.rad(35 - 5 * math.sin(sine/9))), 0.4)
  3223. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.54, 1.4 + .1 * math.sin(sine/9), .4) * CFrame.Angles(math.rad(9 + 2 * math.cos(sine/9)), math.rad(0), math.rad(0)), 0.4)
  3224. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 2.0,0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10 + 2 * math.sin(sine/9))), 0.4)
  3225. end
  3226. end
  3227. end)()
  3228. ws = 0
  3229. g1 = Instance.new("BodyGyro", Root)
  3230. g1.D = 175
  3231. g1.P = 20000
  3232. g1.MaxTorque = Vector3.new(0,9000,0)
  3233. g1.CFrame = CFrame.new(Root.Position,mouse.Hit.p)
  3234. for i = 1, 15 do
  3235. g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,mouse.Hit.p),.3)
  3236. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),math.rad(90),math.rad(0)),.3)
  3237. RIGHTARMLERP.C1 = CFrame.new(0,0,0) * CFrame.Angles(0,0,0)
  3238. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-.5, 2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-90)), 0.3)
  3239. swait()
  3240. end
  3241. r = 0
  3242. for i = 1, 10 do
  3243. r = r + .1
  3244. g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,mouse.Hit.p),.3)
  3245. blass = Instance.new("Part",RightArm)
  3246. blass.Size = Vector3.new(r,r,r)
  3247. blass.Material = "Neon"
  3248. blass.CFrame = rightlocation.CFrame * CFrame.new(0,-r/1.5,0) * CFrame.Angles(math.rad(math.random(-180,180)),math.rad(math.random(-180,180)),math.rad(math.random(-180,180)))
  3249. blass.Anchored = true
  3250. blass.CanCollide = false
  3251. blass.BrickColor = BrickColor.new(colors)
  3252. removeuseless:AddItem(blass,2)
  3253. swait()
  3254. end
  3255. while r < 16 and charging == true do
  3256. r = r + .1
  3257. g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,mouse.Hit.p),.3)
  3258. blass = Instance.new("Part",RightArm)
  3259. blass.Size = Vector3.new(r,r,r)
  3260. blass.Material = "Neon"
  3261. blass.CFrame = rightlocation.CFrame * CFrame.new(0,-r/1.5,0) * CFrame.Angles(math.rad(math.random(-180,180)),math.rad(math.random(-180,180)),math.rad(math.random(-180,180)))
  3262. blass.Anchored = true
  3263. blass.CanCollide = false
  3264. blass.BrickColor = BrickColor.new(colors)
  3265. removeuseless:AddItem(blass,2)
  3266. swait()
  3267. end
  3268. local TheBeam = Instance.new("Part",RightArm)
  3269. TheBeam.Name = "zebeam"
  3270. TheBeam.Size = Vector3.new(1,1,1)
  3271. TheBeam.Material = "Neon"
  3272. TheBeam.Shape = "Cylinder"
  3273. TheBeam.BrickColor = BrickColor.new("Really red")
  3274. TheBeam.Anchored = true
  3275. TheBeam.CanCollide = false
  3276. ws = 12
  3277. bemmo = Instance.new("Sound",RightArm)
  3278. bemmo.SoundId = "rbxassetid://1910988873"
  3279. bemmo.Volume = 8
  3280. bemmo.Looped = false
  3281. bemmo:Play()
  3282. bemmo.TimePosition = 2
  3283. for i = 1, 100 * r/3 do
  3284. if r > 15 then
  3285. hum.CameraOffset = Vector3.new(math.random(-1,1),math.random(-1,1),math.random(-0,0))
  3286. end
  3287. g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,mouse.Hit.p),.3)
  3288. local blass = Instance.new("Part",RightArm)
  3289. blass.Size = Vector3.new(r,r,r)
  3290. blass.Material = "Neon"
  3291. blass.CFrame = rightlocation.CFrame * CFrame.new(0,-r/1.5,0) * CFrame.Angles(math.rad(math.random(-180,180)),math.rad(math.random(-180,180)),math.rad(math.random(-180,180)))
  3292. blass.Anchored = true
  3293. blass.CanCollide = false
  3294. blass.BrickColor = BrickColor.new(colors)
  3295. removeuseless:AddItem(blass,2)
  3296. local STARTPOS = blass.CFrame*CFrame.new(0,0,0).p
  3297. local ENDHIT,ENDPOS = ray2(STARTPOS,mouse.Hit.p,650,Character)
  3298. local DISTANCE = (STARTPOS - ENDPOS).magnitude
  3299. TheBeam.CFrame = CFrame.new(STARTPOS,ENDPOS)*CFrame.new(0,0,-DISTANCE/2) * CFrame.Angles(math.rad(0),math.rad(90),math.rad(0))
  3300. TheBeam.Size = Vector3.new(DISTANCE,r/math.random(1,2),r/math.random(1,2))
  3301. boom = Instance.new("Part",RightArm)
  3302. boom.Size = Vector3.new(r,r,r)
  3303. boom.BrickColor = BrickColor.new(colors)
  3304. boom.Anchored = true
  3305. boom.CanCollide = false
  3306. boom.Material = "Neon"
  3307. boom.CFrame = CFrame.new(ENDPOS) * CFrame.Angles(math.rad(math.random(-180,180)),math.rad(math.random(-180,180)),math.rad(math.random(-180,180)))
  3308. removeuseless:AddItem(boom,3)
  3309. boom.Touched:connect(function(getbase)
  3310. if hitdebounce then return end
  3311. hitdebounce = true
  3312. if getbase:IsA("Part") then
  3313. damagedground = Instance.new("Part",RightArm)
  3314. damagedground.Size = Vector3.new(.1,5+r,.1)
  3315. damagedground.Material = "Neon"
  3316. damagedground.CanCollide = false
  3317. damagedground.BrickColor = BrickColor.new(colors)
  3318. damagedground.Anchored = true
  3319. damagedground.CFrame = boom.CFrame * CFrame.Angles(math.rad(math.random(-180,180)),math.rad(math.random(-180,180)),math.rad(math.random(-180,180)))
  3320. removeuseless:AddItem(damagedground,2)
  3321. wait(.1)
  3322. hitdebounce = false
  3323. end
  3324. end)
  3325. Hit = damagealll(r+3,boom.Position)
  3326. for _,v in pairs(Hit) do
  3327. v:FindFirstChildOfClass("Humanoid"):TakeDamage(math.random(r/1.1,r))
  3328. vel = Instance.new("BodyVelocity",v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso"))
  3329. vel.maxForce = Vector3.new(9999999999999,9999999999999,9999999999999)
  3330. torso = v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso")
  3331. vel.velocity = CFrame.new(boom.Position,torso.Position).lookVector*r
  3332. removeuseless:AddItem(vel,.1)
  3333. end
  3334. swait()
  3335. end
  3336. removeuseless:AddItem(g1,.001)
  3337. coroutine.wrap(function()
  3338. for i = 1, 20 do
  3339. bemmo.Volume = bemmo.Volume - 0.5
  3340. blass.Transparency = blass.Transparency + 0.05
  3341. TheBeam.Transparency = TheBeam.Transparency + 0.05
  3342. swait()
  3343. end
  3344. bemmo:Remove()
  3345. if r > 15 then
  3346. hum.CameraOffset = Vector3.new(0,0,0)
  3347. end
  3348. blass:Remove()
  3349. TheBeam:Remove()
  3350. end)()
  3351. ws = 50
  3352. appi = false
  3353. attacking = false
  3354. debounce = false
  3355. end
  3356. end)
  3357.  
  3358. mouse.KeyUp:connect(function(Press)
  3359. Press=Press:lower()
  3360. if Press=='j' then
  3361. charging = false
  3362. end
  3363. end)
  3364.  
  3365. mouse.KeyUp:connect(function(Press)
  3366. Press=Press:lower()
  3367. if Press=='k' then
  3368. charging = false
  3369. end
  3370. end)
  3371.  
  3372. doit = coroutine.wrap(function()
  3373. while true do
  3374. for _,v in pairs(Repeater) do
  3375. v.Scale = v.Scale + Vector3.new(1, 1, 1)
  3376. end
  3377.  
  3378. for _,v in pairs(openshocktable) do
  3379. v.Scale = v.Scale + Vector3.new(3, 3, 3)
  3380. end
  3381.  
  3382. for _,v in pairs(nonmeshRepeater) do
  3383. v.Size = v.Size + Vector3.new(2, 2, 2)
  3384. end
  3385.  
  3386. for _,v in pairs(Extreme) do
  3387. v.Size = v.Size + Vector3.new(6, 6, 6)
  3388. end
  3389.  
  3390. for _,v in pairs(LessSize) do
  3391. v.Size = v.Size - Vector3.new(1, 1, 1)
  3392. end
  3393.  
  3394. for _,v in pairs(nonmeshRepeater2) do
  3395. v.Transparency = v.Transparency + 0.05
  3396. end
  3397.  
  3398. for _,v in pairs(Repeater2) do
  3399. v.Transparency = v.Transparency - 0.05
  3400. end
  3401.  
  3402. for _,v in pairs(th1) do
  3403. v.CFrame = v.CFrame * CFrame.new(0,0+.3,0) * CFrame.Angles(0,math.rad(0+8),0)
  3404. end
  3405.  
  3406. for _,v in pairs(th2) do
  3407. v.CFrame = v.CFrame * CFrame.new(0,0,0) * CFrame.Angles(0,math.rad(0+15),0)
  3408. end
  3409.  
  3410. for _,v in pairs(th3) do
  3411. v.Scale = v.Scale + Vector3.new(2, 2, 2)
  3412. end
  3413.  
  3414. for _,v in pairs(th5) do
  3415. v.Scale = v.Scale + Vector3.new(1, .1, 1)
  3416. end
  3417.  
  3418. for _,v in pairs(ExtremeM) do
  3419. v.Size = v.Size + Vector3.new(8, 8, 8)
  3420. end
  3421.  
  3422. for _,v in pairs(m3) do
  3423. v.Scale = v.Scale + Vector3.new(.2,.2,.2)
  3424. end
  3425.  
  3426. for _,v in pairs(ExtremeM2) do
  3427. v.Size = v.Size - Vector3.new(2,2,2)
  3428. end
  3429.  
  3430. for _,v in pairs(keyYsize) do
  3431. v.Scale = v.Scale + Vector3.new(8, 8, 1)
  3432. end
  3433.  
  3434. for _,v in pairs(th4) do
  3435. v.Transparency = v.Transparency + 0.009
  3436. v.Rotation = v.Rotation + Vector3.new(3,0,0)
  3437. end
  3438.  
  3439. for _,v in pairs(SlowlyFade) do
  3440. v.Transparency = v.Transparency + 0.05
  3441. end
  3442.  
  3443. for _,v in pairs(keyYtransparency) do
  3444. v.Transparency = v.Transparency + 0.05
  3445. end
  3446.  
  3447. for _,v in pairs(UpMover) do
  3448. v.Position = v.Position + Vector3.new(0, 3, 0)
  3449. end
  3450.  
  3451. for _,v in pairs(ForwardMover) do
  3452. v.CFrame = v.CFrame * CFrame.new(0, 0, 2.4 +(i/.1)) * CFrame.Angles(0, 0, math.rad(0))
  3453. end
  3454.  
  3455. for _,v in pairs(FadeIn) do
  3456. v.Transparency = v.Transparency - .05
  3457. end
  3458.  
  3459. for _,v in pairs(signtransparency) do
  3460. v.TextTransparency = v.TextTransparency + 0.025
  3461. end
  3462.  
  3463. for _,v in pairs(signmover) do
  3464. v.StudsOffset = v.StudsOffset + Vector3.new(math.random(-2,2),.3,math.random(-2,2))
  3465. end
  3466.  
  3467. for _,v in pairs(signrotator) do
  3468. v.Rotation = v.Rotation + 2
  3469. end
  3470. swait()
  3471. end
  3472. end)
  3473. doit()
  3474. t = 0
  3475.  
  3476. mouse.KeyDown:connect(function(Press)
  3477. Press=Press:lower()
  3478. if Press=='0' then
  3479. if levitate then return end
  3480. shoov = true
  3481. if debounce then return end
  3482. ws = 50
  3483. end
  3484. end)
  3485.  
  3486. mouse.KeyUp:connect(function(Press)
  3487. Press=Press:lower()
  3488. if Press=='0' then
  3489. if levitate then return end
  3490. shoov = false
  3491. if debounce then return end
  3492. ws = 10
  3493. end
  3494. end)
  3495.  
  3496.  
  3497. local anims = coroutine.wrap(function()
  3498. while true do
  3499. settime = 0.05
  3500. sine = sine + change
  3501. if position == "Jump" and attacking == false then
  3502. change = 1
  3503. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  3504. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  3505. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.4)
  3506. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.4)
  3507. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
  3508. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.4,.1,-.2) * CFrame.Angles(math.rad(20),math.rad(-3),math.rad(-4)), 0.4)
  3509. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.4,.1,-.2) * CFrame.Angles(math.rad(20),math.rad(3),math.rad(4)), 0.4)
  3510. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(0)), 0.4)
  3511. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.0, .9) * CFrame.Angles(math.rad(20), math.rad(0), math.rad(0)), 0.4)
  3512. elseif position == "Jump2" and attacking == false and levitate then
  3513. change = 1
  3514. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-20 - 1 * math.sin(sine/9)), math.rad(0 + 0 * math.cos(sine/8)), math.rad(0) + Root.RotVelocity.Y / 30, math.cos(10 * math.cos(sine/10))), 0.3)
  3515. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.3)
  3516. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.3)
  3517. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,.6,-.5) * CFrame.Angles(math.rad(32),math.rad(5 - .1 * math.sin(sine/12)),math.rad(40 - .5 * math.sin(sine/12))), 0.3)
  3518. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(-.2,1.2,-.3),.3)
  3519. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.5,.6,-.5) * CFrame.Angles(math.rad(30),math.rad(-5 + .1 * math.sin(sine/12)),math.rad(-40 + .5 * math.sin(sine/12))), 0.3)
  3520. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(.2,1.2,-.3),.3)
  3521. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.54, 1.4 + .1 * math.sin(sine/9), .4) * CFrame.Angles(math.rad(9 + 2 * math.cos(sine/9)), math.rad(0), math.rad(0)), 0.3)
  3522. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.54, 2.0 + .02 * math.sin(sine/9), 0.2 + .1 * math.sin(sine/9)) * CFrame.Angles(math.rad(25 + 5 * math.sin(sine/9)), math.rad(20), math.rad(0)), 0.3)
  3523. elseif position == "Falling" and attacking == false and levitate == false then
  3524. change = 1
  3525. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  3526. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  3527. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.4)
  3528. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.4)
  3529. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(8), math.rad(4), math.rad(0)), 0.2)
  3530. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.0, .9) * CFrame.Angles(math.rad(14), math.rad(-4), math.rad(0)), 0.2)
  3531. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.6, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(20)), 0.2)
  3532. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.6, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-20)), 0.2)
  3533. elseif position == "Falling2" and attacking == false and levitate then
  3534. change = 1
  3535. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-20 - 1 * math.sin(sine/9)), math.rad(0 + 0 * math.cos(sine/8)), math.rad(0) + Root.RotVelocity.Y / 30, math.cos(10 * math.cos(sine/10))), 0.3)
  3536. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.3)
  3537. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.3)
  3538. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,.6,-.5) * CFrame.Angles(math.rad(32),math.rad(5 - .1 * math.sin(sine/12)),math.rad(40 - .5 * math.sin(sine/12))), 0.3)
  3539. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(-.2,1.2,-.3),.3)
  3540. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.5,.6,-.5) * CFrame.Angles(math.rad(30),math.rad(-5 + .1 * math.sin(sine/12)),math.rad(-40 + .5 * math.sin(sine/12))), 0.3)
  3541. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(.2,1.2,-.3),.3)
  3542. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.54, 1.4 + .1 * math.sin(sine/9), .4) * CFrame.Angles(math.rad(9 + 2 * math.cos(sine/9)), math.rad(0), math.rad(0)), 0.3)
  3543. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.54, 2.0 + .02 * math.sin(sine/9), 0.2 + .1 * math.sin(sine/9)) * CFrame.Angles(math.rad(25 + 5 * math.sin(sine/9)), math.rad(20), math.rad(0)), 0.3)
  3544. elseif position == "Walking" and attacking == false and running == false then
  3545. change = 1
  3546. walking = true
  3547. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  3548. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  3549. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,.6,-.5) * CFrame.Angles(math.rad(32),math.rad(5 - .1 * math.sin(sine/12)),math.rad(40 - .5 * math.sin(sine/12))), 0.3)
  3550. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(-.2,1.2,-.3),.3)
  3551. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.5,.6,-.5) * CFrame.Angles(math.rad(30),math.rad(-5 + .1 * math.sin(sine/12)),math.rad(-40 + .5 * math.sin(sine/12))), 0.3)
  3552. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(.2,1.2,-.3),.3)
  3553. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-10), math.rad(5 * math.cos(sine/7)), math.rad(0) + Root.RotVelocity.Y / 30, math.cos(25 * math.cos(sine/10))), 0.3)
  3554. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 1.92 - 0.35 * math.cos(sine/8)/2.8, 0.2 - math.sin(sine/8)/3.4) * CFrame.Angles(math.rad(10) + -math.sin(sine/8)/2.3, math.rad(0)*math.cos(sine/1), math.rad(0) + RightLeg.RotVelocity.Y / 30, math.cos(25 * math.cos(sine/8))), 0.3)
  3555. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.92 + 0.35 * math.cos(sine/8)/2.8, 0.2 + math.sin(sine/8)/3.4) * CFrame.Angles(math.rad(10) - -math.sin(sine/8)/2.3, math.rad(0)*math.cos(sine/1), math.rad(0) + LeftLeg.RotVelocity.Y / 30, math.cos(25 * math.cos(sine/8))), 0.3)
  3556. elseif position == "Idle" and attacking == false and running == false and not levitate then
  3557. change = .5
  3558. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.2 + -.1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0),math.rad(25),math.rad(0)),.1)
  3559. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,.6,-.5) * CFrame.Angles(math.rad(32),math.rad(5 - 1 * math.sin(sine/12)),math.rad(40 - 2 * math.sin(sine/12))), 0.1)
  3560. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(-.2,1.2,-.3),.1)
  3561. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.5,.6,-.5) * CFrame.Angles(math.rad(30),math.rad(-5 + 1 * math.sin(sine/12)),math.rad(-40 + 2 * math.sin(sine/12))), 0.1)
  3562. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(.2,1.2,-.3),.1)
  3563. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  3564. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.3, 2 - .1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.1)
  3565. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  3566. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.3, 2.0 - .1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.1)
  3567. elseif position == "Idle2" and attacking == false and running == false then
  3568. change = .75
  3569. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0 - 3 * math.sin(sine/9)),0,0),.1)
  3570. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  3571. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(-.2,.2,0) * CFrame.Angles(0,0,0),.1)
  3572. LEFTARMLERP.C1 = CFrame.new(0,0,0) * CFrame.Angles(0,0,0)
  3573. RIGHTARMLERP.C1 = CFrame.new(0,0,0) * CFrame.Angles(0,0,0)
  3574. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.6, 0.8 - .1 * math.sin(sine/9), 0) * CFrame.Angles(math.rad(0), math.rad(0 + 3 * math.sin(sine/9)), math.rad(35 - 5 * math.sin(sine/9))), 0.4)
  3575. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.6, 0.8 - .1 * math.sin(sine/9), 0) * CFrame.Angles(math.rad(0), math.rad(0 - 3 * math.sin(sine/9)), math.rad(-35 + 5 * math.sin(sine/9))), 0.4)
  3576. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.54, 1.4 + .1 * math.sin(sine/9), .4) * CFrame.Angles(math.rad(9 + 2 * math.cos(sine/9)), math.rad(0), math.rad(0)), 0.4)
  3577. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 2.0,0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10 + 2 * math.sin(sine/9))), 0.4)
  3578. elseif position == "Walking2" and attacking == false and running == false then
  3579. ws = 50
  3580. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-20 - 1 * math.sin(sine/9)), math.rad(0 + 0 * math.cos(sine/8)), math.rad(0) + Root.RotVelocity.Y / 30, math.cos(10 * math.cos(sine/10))), 0.3)
  3581. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.3)
  3582. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.3)
  3583. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,.6,-.5) * CFrame.Angles(math.rad(32),math.rad(5 - .1 * math.sin(sine/12)),math.rad(40 - .5 * math.sin(sine/12))), 0.3)
  3584. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(-.2,1.2,-.3),.3)
  3585. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.5,.6,-.5) * CFrame.Angles(math.rad(30),math.rad(-5 + .1 * math.sin(sine/12)),math.rad(-40 + .5 * math.sin(sine/12))), 0.3)
  3586. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(.2,1.2,-.3),.3)
  3587. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.54, 1.4 + .1 * math.sin(sine/9), .4) * CFrame.Angles(math.rad(9 + 2 * math.cos(sine/9)), math.rad(0), math.rad(0)), 0.3)
  3588. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.54, 2.0 + .02 * math.sin(sine/9), 0.2 + .1 * math.sin(sine/9)) * CFrame.Angles(math.rad(25 + 5 * math.sin(sine/9)), math.rad(20), math.rad(0)), 0.3)
  3589. elseif position == "Running" and attacking == false then
  3590. change = 1
  3591. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(1.24+.6*math.sin(sine/4)/1.4, 0.54, 0+0.8*math.sin(sine/4)) * CFrame.Angles(math.rad(6-140*math.sin(sine/4)/1.2), math.rad(0), math.rad(-20+70*math.sin(sine/4))), 0.3)
  3592. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(0, .5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.3)
  3593. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(-1.24+.6*math.sin(sine/4)/1.4, 0.54, 0-0.8*math.sin(sine/4))*CFrame.Angles(math.rad(6+140*math.sin(sine/4)/1.2), math.rad(0), math.rad(20+70*math.sin(sine/4))), 0.3)
  3594. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(0,.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.3)
  3595. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.2, 0) * CFrame.Angles(math.rad(-20 - 0 * math.sin(sine/4)), math.rad(0 + 6 * math.sin(sine/4)), math.rad(0) + Root.RotVelocity.Y / 30, math.sin(10 * math.sin(sine/4))), 0.3)
  3596. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,-.2 + .5*-math.sin(sine/4)),.3)
  3597. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 1.6+0.1*math.sin(sine/4),.7*-math.sin(sine/4)) * CFrame.Angles(math.rad(15+ -50 * math.sin(sine/4)),0,0),.3)
  3598. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,-.2 + .5*math.sin(sine/4)),.3)
  3599. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.6-0.1*math.sin(sine/4),.7*math.sin(sine/4)) * CFrame.Angles(math.rad(15 + 50 * math.sin(sine/4)),0,0),.3)
  3600. end
  3601. swait()
  3602. end
  3603. end)
  3604. anims()
  3605. warn("Prepare for a magic trick full of pain and regret. Made by Supr14")
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