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holoVersus Music Contribution Guide

Oct 13th, 2023 (edited)
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  1. Interested in contributing music to holoVersus? Read this first!
  2.  
  3. /////////////////////////////////////////////////////////////////////////////
  4.  
  5. Q:
  6. How do I contribute music?
  7. A:
  8. You can send it to my email: [email protected].
  9.  
  10. Q:
  11. Do I get paid?
  12. A:
  13. Haha no. You get paid in exposure. Send me a name/handle you would like to be credited as and I will drop it into the game.
  14.  
  15. Q:
  16. What kind of music are you looking for?
  17. A:
  18. High intensity music for action games, of course. I will appreciate it if the music is Hololive related, such as remixes of Hololive's songs. Original music will probably be approved on a case-by-case basis, but even small connections to Hololive helps (my theme for Lamy only has a single part taken from one of her original songs and the rest of the theme is original).
  19.  
  20. Q:
  21. What genres are you looking for?
  22. A:
  23. Any is probably fine. Having a soundtrack of inconsistent genres may be janky, but I feel having a little indie jank in indie games to be pretty neat. Well, I don't really like things like dubstep, but if it sounds good enough it is probably fine.
  24.  
  25. Q:
  26. How long should the music be?
  27. A:
  28. Hmm... perhaps longer than 2.5 minutes? I am not too sure really.
  29.  
  30. Q:
  31. What format should the music be in?
  32. A:
  33. holoVersus uses OGG files, so it should be in OGG format.
  34. holoVersus also uses 48000 Hz sample/mix rate (Godot causes audio issues if the sample rates of the game and audio device differs), so try to mix the music in 48000 Hz as well to be safe. I don't think the mix rate of the music itself really matters actually, but eh, better to play it safe.
  35.  
  36. Q:
  37. Can I make music for characters/stages that already have music?
  38. A:
  39. Of course! I have no problem with characters/stages having multiple themes (a random one will be picked).
  40.  
  41. Q:
  42. Can I make music for characters/stages not in the game?
  43. A:
  44. Sure! I could probably find ways to use them (using them for the "Grid" stage, using them in random stage select, having them in the random selection for main menu/character select/game result screens).
  45.  
  46. Q:
  47. I am not sure if my music is good enough...
  48. A:
  49. Eh, I have pretty low standards.
  50.  
  51.  
  52. /////////////////////////////////////////////////////////////////////////////
  53.  
  54. To help with looping your music, here is a loop tester I wrote:
  55. https://drive.google.com/file/d/19P758udISC8_vOLjsWE23BCbPY2irdfI
  56.  
  57. Yes, it's an executable, you will have to let it through all your security. Don't worry, it's not malware. Trust me dammit.
  58.  
  59. How to use the loop tester:
  60. 1. Find and load your OGG file.
  61. 2. "Loop End" shows the time position (in seconds, decimals allowed) to make the next loop starts when reached.
  62. 3. "Loop Start" shows the time position loops start at, the first loop will always start at time = 0.
  63. 4. holoVersus' audio system does not stop the previous loop when playing the next loop, so if there are remaining parts of the song after "Loop End", toggle "Fade out remaining parts of old loop when looping".
  64.  
  65. Please send me the Loop Start position, Loop End position, and whether "Fade out" is toggled as well. Thanks!
  66.  
  67. /////////////////////////////////////////////////////////////////////////////
  68.  
  69. Disclaimer:
  70. holoVersus is a project I started to teach myself how to code. I work on it on and off and it may never be "done", which is also why the game is open-source. Please don't curse me if you contributed to the project and it dies.
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