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- PROPOSED CHANGES
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- 1. Remove "every area is a dungeon" rule
- 2. Limit # of heals to 10 (any type of HP or PP heal counts and is allowed; this includes centers, heals inside dungeons, PP restoring items, PP Ups, HP restoring items, and healing moves. PP Maxes count as 3 heals to avoid being too broken)
- 3. Unban Flamethrower, Thunderbolt, Full Restore, PP Max, and many healing moves
- 4. Allow unlimited use of Viridian and Pewter Marts (they sell Potion/Antidote/Paralyz Heal/Awakening/Burn Heal)
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- Skill IronMON problems and solutions
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- PROBLEM: Difficult to understand/follow the dungeon rule
- SOLUTION: Instead of "every area is a dungeon," just limit # of centers
- PROBLEM: Every area is a full clear unless you get statused
- SOLUTION: Allow 10 HP/PP heals for the whole run (any type of HP or PP heal counts and is allowed; this includes centers, heals inside dungeons, PP restoring items, PP Ups, HP restoring items, and healing moves. PP Maxes count as 3 heals to avoid being too broken)
- PROBLEM: The Elite Four is too easy
- SOLUTION: Allow 10 HP/PP heals for the whole run (forces skipping trainers because of low HP/PP)
- PROBLEM: Random statuses (especially contact statuses) kill otherwise good Pokemon
- SOLUTION: Allow Viridian and Pewter Marts
- PROBLEM: Max Elixir is too broken
- SOLUTION: Allow 10 HP/PP heals for the whole run (forces you to skip a center as a result, so you would likely only want this on E4 for specific mons)
- PROBLEM: Too many arbitrary item/move bans
- SOLUTION: Unban Flamethrower, Thunderbolt, Full Restore, PP Max, and many healing moves
- PROBLEM: Some high-power are too broken/too obvious for Move Tutor selection
- SOLUTION: Allow 10 HP/PP heals for the whole run, thus nerfing the 5-15 PP high-power moves
- PROBLEM: Giga Drain is potentially broken
- SOLUTION: Count it as one of the 10 heals
- PROBLEM: Full Restores are too obvious to purchase
- SOLUTION: Allow 10 HP/PP heals for the whole run (forces you to skip a center as a result, so you would likely only use for Brock/E4)
- PROBLEM: Forest shop is arbitrary
- SOLUTION: None, because it's more important to be able to candy/stone to avoid early luck-based deaths, plus there's skill in choosing your items
- PROBLEM: Glass cannons were too dominant
- SOLUTION: They're hurt by the lower E4 level than most mons
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- NEW PROBLEM: Too much time spent routing heal timings
- EVALUATION: TBD (needs testing)
- NEW PROBLEM: Very few people will run this
- EVALUATION: Likely true for any ruleset not created by Pie, and especially true for any skill-based run, so not much we can do
- NEW PROBLEM: Extrasensory is by far the best move
- EVALUATION: Awkward, but it's only broken for Psychic mons pre-E4, and 30 PP doesn't carry entire sections
- NEW PROBLEM: Too hard to find a good mon
- EVALUATION: Probably still reasonable because of stones, candies, and additional item flexibility
- NEW PROBLEM: Too similar to Survival
- EVALUATION: Move tutor and lack of arbitrary rules make it much better in theory (needs to be play tested first)
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