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- SetGlobal("isHurt",0)
- SetGlobal("intro", true)
- function EncounterStarting()
- require "Animations/chibi-sayori_anim"
- State("ENEMYDIALOGUE")
- Player.name="MC"
- Audio.Stop()
- end
- function EnemyDialogueStarting()
- if GetGlobal("intro")==true then
- enemies[1].SetVar('currentdialogue', {"Ehe. Wait up, silly..."})
- SetGlobal("intro", false)
- end
- end
- function EnemyDialogueEnding()
- State("ACTIONSELECT")
- BattleDialog={"Sayori calls your name!"}
- Audio.Play()
- nextwaves = { possible_attacks[math.random(#possible_attacks)] }
- end
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