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- AR2Explosion
- CHARACTER m_szMaterialName (offset 4988)
- CAISound
- INTEGER m_iSoundType (offset 4988)
- INTEGER m_iSoundContext (offset 4992)
- INTEGER m_iVolume (offset 4996)
- FLOAT m_flDuration (offset 5000)
- STRING m_iszProxyEntityName (offset 5004)
- INTEGER InputInsertSound (offset 0)
- VOID InputEmitAISound (offset 0)
- CAIWeapon357
- VOID None (offset 0)
- CAIWeaponAR2
- TIME m_flDelayedFire (offset 5720)
- BOOLEAN m_bShotDelayed (offset 5724)
- CAIWeaponCrossbow
- BOOLEAN m_bInZoom (offset 5720)
- BOOLEAN m_bMustReload (offset 5721)
- INTEGER m_nChargeState (offset 5712)
- EHANDLE m_hChargerSprite (offset 5716)
- CAIWeaponPistol
- TIME m_flSoonestPrimaryAttack (offset 5712)
- TIME m_flLastAttackTime (offset 5716)
- FLOAT m_flAccuracyPenalty (offset 5720)
- INTEGER m_nNumShotsFired (offset 5724)
- CAIWeaponRPG
- BOOLEAN m_bInitialStateUpdate (offset 5712)
- BOOLEAN m_bGuiding (offset 5713)
- POSITION_VECTOR m_vecNPCAILaserDot (offset 5716)
- EHANDLE m_hLaserDot (offset 5728)
- EHANDLE m_hMissile (offset 5732)
- EHANDLE m_hLaserMuzzleSprite (offset 5736)
- EHANDLE m_hLaserBeam (offset 5740)
- BOOLEAN m_bHideGuiding (offset 5714)
- CAIWeaponSMG1
- VECTOR m_vecTossVelocity (offset 5728)
- TIME m_flNextGrenadeCheck (offset 5740)
- CAIWeaponShotgun
- BOOLEAN m_bNeedPump (offset 5712)
- BOOLEAN m_bDelayedFire1 (offset 5713)
- BOOLEAN m_bDelayedFire2 (offset 5714)
- CAIWeaponStunStick
- BOOLEAN m_bActive (offset 5712)
- CAI_ActBusyGoal
- FLOAT m_flBusySearchRange (offset 5040)
- BOOLEAN m_bVisibleOnly (offset 5044)
- INTEGER m_iType (offset 5048)
- BOOLEAN m_bAllowCombatActBusyTeleport (offset 5052)
- STRING m_iszSeeEntityName (offset 5056)
- FLOAT m_flSeeEntityTimeout (offset 5060)
- STRING m_iszSafeZoneVolume (offset 5064)
- INTEGER m_iSightMethod (offset 5068)
- FLOAT InputSetBusySearchRange (offset 0)
- STRING InputForceNPCToActBusy (offset 0)
- EHANDLE InputForceThisNPCToActBusy (offset 0)
- EHANDLE InputForceThisNPCToLeave (offset 0)
- CUSTOM m_OnNPCStartedBusy (offset 5072)
- CUSTOM m_OnNPCFinishedBusy (offset 5096)
- CUSTOM m_OnNPCLeft (offset 5120)
- CUSTOM m_OnNPCLostSeeEntity (offset 5144)
- CUSTOM m_OnNPCSeeEnemy (offset 5168)
- CAI_ActBusyQueueGoal
- INTEGER m_iCurrentQueueCount (offset 5192)
- EHANDLE m_hNodes (offset 5196)
- BOOLEAN m_bPlayerBlockedNodes (offset 5276)
- EHANDLE m_hExitNode (offset 5296)
- EHANDLE m_hExitingNPC (offset 5300)
- BOOLEAN m_bForceReachFront (offset 5304)
- STRING m_iszNodes[0] (offset 5308)
- STRING m_iszNodes[1] (offset 5312)
- STRING m_iszNodes[2] (offset 5316)
- STRING m_iszNodes[3] (offset 5320)
- STRING m_iszNodes[4] (offset 5324)
- STRING m_iszNodes[5] (offset 5328)
- STRING m_iszNodes[6] (offset 5332)
- STRING m_iszNodes[7] (offset 5336)
- STRING m_iszNodes[8] (offset 5340)
- STRING m_iszNodes[9] (offset 5344)
- STRING m_iszNodes[10] (offset 5348)
- STRING m_iszNodes[11] (offset 5352)
- STRING m_iszNodes[12] (offset 5356)
- STRING m_iszNodes[13] (offset 5360)
- STRING m_iszNodes[14] (offset 5364)
- STRING m_iszNodes[15] (offset 5368)
- STRING m_iszNodes[16] (offset 5372)
- STRING m_iszNodes[17] (offset 5376)
- STRING m_iszNodes[18] (offset 5380)
- STRING m_iszNodes[19] (offset 5384)
- STRING m_iszExitNode (offset 5388)
- INTEGER InputPlayerStartedBlocking (offset 0)
- INTEGER InputPlayerStoppedBlocking (offset 0)
- VOID InputMoveQueueUp (offset 0)
- CUSTOM m_OnQueueMoved (offset 5392)
- CUSTOM m_OnNPCLeftQueue (offset 5416)
- CUSTOM m_OnNPCStartedLeavingQueue (offset 5440)
- VOID CAI_ActBusyQueueGoalQueueThink (offset 0)
- VOID CAI_ActBusyQueueGoalMoveQueueUpThink (offset 0)
- CAI_AllyManager
- INTEGER m_iMaxAllies (offset 4988)
- INTEGER m_iMaxMedics (offset 4992)
- INTEGER m_iAlliesLast (offset 4996)
- INTEGER m_iMedicsLast (offset 5000)
- VOID CAI_AllyManagerWatchCounts (offset 0)
- INTEGER InputSetMaxAllies (offset 0)
- INTEGER InputSetMaxMedics (offset 0)
- VOID InputReplenish (offset 0)
- CUSTOM m_SpawnAlly[ 0 ] (offset 5004)
- CUSTOM m_SpawnAlly[ 1 ] (offset 5028)
- CUSTOM m_SpawnAlly[ 2 ] (offset 5052)
- CUSTOM m_SpawnAlly[ 3 ] (offset 5076)
- CUSTOM m_SpawnAlly[ 4 ] (offset 5100)
- CUSTOM m_SpawnAlly[ 5 ] (offset 5124)
- CUSTOM m_SpawnAlly[ 6 ] (offset 5148)
- CUSTOM m_SpawnAlly[ 7 ] (offset 5172)
- CUSTOM m_SpawnAlly[ 8 ] (offset 5196)
- CUSTOM m_SpawnAlly[ 9 ] (offset 5220)
- CUSTOM m_SpawnMedicAlly (offset 5244)
- CUSTOM m_OnZeroAllies (offset 5268)
- CUSTOM m_OnZeroMedicAllies (offset 5292)
- CAI_AllySpeechManager
- EMBEDDED m_ConceptCategoryTimers (offset 4988) [1 properties]:
- TIME m_next (offset 4988)
- CUSTOM m_ConceptTimers (offset 5000)
- CAI_AssaultGoal
- STRING m_RallyPoint (offset 5040)
- INTEGER m_AssaultCue (offset 5044)
- INTEGER m_RallySelectMethod (offset 5048)
- VOID InputBeginAssault (offset 0)
- CAI_BaseActor
- INTEGER m_fLatchedPositions (offset 9100)
- VECTOR m_latchedEyeOrigin (offset 9104)
- VECTOR m_latchedEyeDirection (offset 9116)
- VECTOR m_latchedHeadDirection (offset 9128)
- VECTOR m_goalHeadDirection (offset 9140)
- FLOAT m_goalHeadInfluence (offset 9152)
- FLOAT m_goalSpineYaw (offset 9156)
- FLOAT m_goalBodyYaw (offset 9160)
- VECTOR m_goalHeadCorrection (offset 9164)
- TIME m_flBlinktime (offset 9176)
- EHANDLE m_hLookTarget (offset 9180)
- CUSTOM m_lookQueue (offset 9184)
- CUSTOM m_randomLookQueue (offset 9224)
- CUSTOM m_syntheticLookQueue (offset 9204)
- TIME m_flNextRandomLookTime (offset 9244)
- STRING m_iszExpressionScene (offset 9248)
- EHANDLE m_hExpressionSceneEnt (offset 9252)
- TIME m_flNextRandomExpressionTime (offset 9256)
- STRING m_iszIdleExpression (offset 9264)
- STRING m_iszAlertExpression (offset 9268)
- STRING m_iszCombatExpression (offset 9272)
- STRING m_iszDeathExpression (offset 9276)
- INTEGER m_ParameterBodyYaw (offset 9280)
- INTEGER m_ParameterSpineYaw (offset 9284)
- INTEGER m_ParameterNeckTrans (offset 9288)
- INTEGER m_ParameterHeadYaw (offset 9292)
- INTEGER m_ParameterHeadPitch (offset 9296)
- INTEGER m_ParameterHeadRoll (offset 9300)
- INTEGER m_FlexweightBodyRightLeft (offset 9304)
- INTEGER m_FlexweightChestRightLeft (offset 9308)
- INTEGER m_FlexweightHeadForwardBack (offset 9312)
- INTEGER m_FlexweightHeadRightLeft (offset 9316)
- INTEGER m_FlexweightHeadUpDown (offset 9320)
- INTEGER m_FlexweightHeadTilt (offset 9324)
- INTEGER m_ParameterGestureHeight (offset 9328)
- INTEGER m_ParameterGestureWidth (offset 9332)
- INTEGER m_FlexweightGestureUpDown (offset 9336)
- INTEGER m_FlexweightGestureRightLeft (offset 9340)
- FLOAT m_flAccumYawDelta (offset 9092)
- FLOAT m_flAccumYawScale (offset 9096)
- FLOAT m_flextarget (offset 9344)
- BOOLEAN m_bDontUseSemaphore (offset 9600)
- STRING m_iszExpressionOverride (offset 9260)
- EMBEDDED m_pExpresser (offset 9604) [6 properties]:
- CUSTOM m_ConceptHistories (offset 9612)
- TIME m_flStopTalkTime (offset 9648)
- TIME m_flStopTalkTimeWithoutDelay (offset 9652)
- TIME m_flBlockedTalkTime (offset 9656)
- INTEGER m_voicePitch (offset 9660)
- TIME m_flLastTimeAcceptedSpeak (offset 9664)
- STRING InputSetExpressionOverride (offset 0)
- CAI_BaseFlyingBot
- VECTOR m_vCurrentVelocity (offset 9056)
- VECTOR m_vCurrentAngularVelocity (offset 9068)
- VECTOR m_vCurrentBanking (offset 9080)
- VECTOR m_vNoiseMod (offset 9092)
- FLOAT m_fHeadYaw (offset 9104)
- VECTOR m_vLastPatrolDir (offset 9108)
- CAI_BaseNPC
- EMBEDDED m_ScheduleState (offset 7680) [9 properties]:
- INTEGER iCurTask (offset 7680)
- INTEGER fTaskStatus (offset 7684)
- TIME timeStarted (offset 7688)
- TIME timeCurTaskStarted (offset 7692)
- INTEGER taskFailureCode (offset 7696)
- INTEGER iTaskInterrupt (offset 7700)
- BOOLEAN bTaskRanAutomovement (offset 7704)
- BOOLEAN bTaskUpdatedYaw (offset 7705)
- BOOLEAN bScheduleWasInterrupted (offset 7706)
- INTEGER m_IdealSchedule (offset 7676)
- INTEGER m_failSchedule (offset 7708)
- BOOLEAN m_bUsingStandardThinkTime (offset 7713)
- TIME m_flLastRealThinkTime (offset 7716)
- TIME m_flTimePingEffect (offset 9048)
- BOOLEAN m_bForceConditionsGather (offset 7868)
- BOOLEAN m_bConditionsGathered (offset 7869)
- BOOLEAN m_bSkippedChooseEnemy (offset 7870)
- INTEGER m_NPCState (offset 7872)
- INTEGER m_IdealNPCState (offset 7880)
- TIME m_flLastStateChangeTime (offset 7876)
- INTEGER m_Efficiency (offset 7884)
- INTEGER m_MoveEfficiency (offset 7888)
- TIME m_flNextDecisionTime (offset 7892)
- INTEGER m_SleepState (offset 7896)
- INTEGER m_SleepFlags (offset 7900)
- FLOAT m_flWakeRadius (offset 7904)
- BOOLEAN m_bWakeSquad (offset 7908)
- TICK m_nWakeTick (offset 7912)
- CUSTOM m_Activity (offset 7916)
- CUSTOM m_translatedActivity (offset 7920)
- CUSTOM m_IdealActivity (offset 7924)
- CUSTOM m_IdealTranslatedActivity (offset 7932)
- CUSTOM m_IdealWeaponActivity (offset 7936)
- INTEGER m_nIdealSequence (offset 7928)
- EMBEDDED m_pSenses (offset 7948) [10 properties]:
- FLOAT m_LookDist (offset 7956)
- FLOAT m_LastLookDist (offset 7960)
- TIME m_TimeLastLook (offset 7964)
- INTEGER m_iSensingFlags (offset 8056)
- CUSTOM m_SeenHighPriority (offset 7972)
- CUSTOM m_SeenNPCs (offset 7992)
- CUSTOM m_SeenMisc (offset 8012)
- TIME m_TimeLastLookHighPriority (offset 8044)
- TIME m_TimeLastLookNPCs (offset 8048)
- TIME m_TimeLastLookMisc (offset 8052)
- EMBEDDED m_pLockedBestSound (offset 7952) [11 properties]:
- EHANDLE m_hOwner (offset 7952)
- INTEGER m_iVolume (offset 7960)
- FLOAT m_flOcclusionScale (offset 7964)
- INTEGER m_iType (offset 7968)
- BOOLEAN m_bNoExpirationTime (offset 7982)
- TIME m_flExpireTime (offset 7976)
- SHORT m_iNext (offset 7980)
- INTEGER m_ownerChannelIndex (offset 7984)
- POSITION_VECTOR m_vecOrigin (offset 7988)
- BOOLEAN m_bHasOwner (offset 8000)
- EHANDLE m_hTarget (offset 7956)
- EHANDLE m_hEnemy (offset 7956)
- TIME m_flTimeEnemyAcquired (offset 7960)
- EHANDLE m_hTargetEnt (offset 7964)
- EMBEDDED m_GiveUpOnDeadEnemyTimer (offset 7968) [2 properties]:
- FLOAT m_minInterval (offset 7976)
- FLOAT m_maxInterval (offset 7980)
- EMBEDDED m_FailChooseEnemyTimer (offset 7984) [1 properties]:
- TIME m_next (offset 7984)
- INTEGER m_EnemiesSerialNumber (offset 7988)
- TIME m_flAcceptableTimeSeenEnemy (offset 7992)
- EMBEDDED m_UpdateEnemyPosTimer (offset 7996) [1 properties]:
- TIME m_next (offset 7996)
- VECTOR m_vecCommandGoal (offset 8000)
- EMBEDDED m_CommandMoveMonitor (offset 8012) [2 properties]:
- POSITION_VECTOR m_vMark (offset 8012)
- FLOAT m_flMarkTolerance (offset 8024)
- TIME m_flSoundWaitTime (offset 9020)
- INTEGER m_nSoundPriority (offset 9024)
- TIME m_flIgnoreDangerSoundsUntil (offset 9028)
- INTEGER m_afCapability (offset 8092)
- TIME m_flMoveWaitFinished (offset 8096)
- EHANDLE m_hOpeningDoor (offset 8100)
- EMBEDDED m_pNavigator (offset 8124) [20 properties]:
- INTEGER m_navType (offset 8136)
- EMBEDDED m_pPath (offset 8160) [19 properties]:
- FLOAT m_goalTolerance (offset 8164)
- CUSTOM m_activity (offset 8168)
- EHANDLE m_target (offset 8176)
- INTEGER m_sequence (offset 8172)
- VECTOR m_vecTargetOffset (offset 8180)
- FLOAT m_waypointTolerance (offset 8192)
- CUSTOM m_arrivalActivity (offset 8196)
- INTEGER m_arrivalSequence (offset 8200)
- BOOLEAN m_bGoalPosSet (offset 8208)
- POSITION_VECTOR m_goalPos (offset 8212)
- BOOLEAN m_bGoalTypeSet (offset 8224)
- INTEGER m_goalType (offset 8228)
- INTEGER m_goalFlags (offset 8232)
- TIME m_routeStartTime (offset 8236)
- VECTOR m_goalDirection (offset 8240)
- EHANDLE m_goalDirectionTarget (offset 8252)
- FLOAT m_goalSpeed (offset 8256)
- EHANDLE m_goalSpeedTarget (offset 8260)
- FLOAT m_goalStoppingDistance (offset 8264)
- BOOLEAN m_bValidateActivitySpeed (offset 8180)
- BOOLEAN m_bCalledStartMove (offset 8181)
- BOOLEAN m_fNavComplete (offset 8140)
- BOOLEAN m_bNotOnNetwork (offset 8182)
- BOOLEAN m_bLastNavFailed (offset 8141)
- TIME m_flNextSimplifyTime (offset 8184)
- BOOLEAN m_bForcedSimplify (offset 8188)
- TIME m_flLastSuccessfulSimplifyTime (offset 8192)
- TIME m_flTimeLastAvoidanceTriangulate (offset 8196)
- FLOAT m_timePathRebuildMax (offset 8200)
- FLOAT m_timePathRebuildDelay (offset 8204)
- TIME m_timePathRebuildFail (offset 8208)
- TIME m_timePathRebuildNext (offset 8212)
- BOOLEAN m_fRememberStaleNodes (offset 8216)
- BOOLEAN m_bNoPathcornerPathfinds (offset 8217)
- BOOLEAN m_bLocalSucceedOnWithinTolerance (offset 8218)
- EHANDLE m_hBigStepGroundEnt (offset 8248)
- EHANDLE m_hLastBlockingEnt (offset 8252)
- EMBEDDED m_pLocalNavigator (offset 8128) [1 properties]:
- VOID None (offset 8128)
- EMBEDDED m_pPathfinder (offset 8132) [1 properties]:
- TIME m_flLastStaleLinkCheckTime (offset 8144)
- EMBEDDED m_pMoveProbe (offset 8136) [2 properties]:
- BOOLEAN m_bIgnoreTransientEntities (offset 8144)
- EHANDLE m_hLastBlockingEnt (offset 8152)
- EMBEDDED m_pMotor (offset 8140) [8 properties]:
- FLOAT m_IdealYaw (offset 8160)
- FLOAT m_YawSpeed (offset 8164)
- VECTOR m_vecVelocity (offset 8168)
- VECTOR m_vecAngularVelocity (offset 8180)
- INTEGER m_nDismountSequence (offset 8192)
- VECTOR m_vecDismount (offset 8196)
- CUSTOM m_facingQueue (offset 8208)
- BOOLEAN m_bYawLocked (offset 8232)
- CUSTOM m_UnreachableEnts (offset 8104)
- EHANDLE m_hInteractionPartner (offset 8048)
- EHANDLE m_hLastInteractionTestTarget (offset 8052)
- EHANDLE m_hForcedInteractionPartner (offset 8028)
- TIME m_flForcedInteractionTimeout (offset 8044)
- POSITION_VECTOR m_vecForcedWorldPosition (offset 8032)
- BOOLEAN m_bCannotDieDuringInteraction (offset 8056)
- INTEGER m_iInteractionState (offset 8060)
- INTEGER m_iInteractionPlaying (offset 8064)
- CUSTOM m_ScriptedInteractions (offset 8068)
- FLOAT m_flInteractionYaw (offset 8088)
- EMBEDDED m_CheckOnGroundTimer (offset 8152) [1 properties]:
- TIME m_next (offset 8152)
- VECTOR m_vDefaultEyeOffset (offset 8156)
- TIME m_flNextEyeLookTime (offset 8168)
- FLOAT m_flEyeIntegRate (offset 8172)
- POSITION_VECTOR m_vEyeLookTarget (offset 8176)
- POSITION_VECTOR m_vCurEyeTarget (offset 8188)
- EHANDLE m_hEyeLookTarget (offset 8200)
- FLOAT m_flHeadYaw (offset 8204)
- FLOAT m_flHeadPitch (offset 8208)
- FLOAT m_flOriginalYaw (offset 8212)
- BOOLEAN m_bInAScript (offset 8216)
- INTEGER m_scriptState (offset 8220)
- EHANDLE m_hCine (offset 8224)
- CUSTOM m_ScriptArrivalActivity (offset 8228)
- STRING m_strScriptArrivalSequence (offset 8232)
- TIME m_flSceneTime (offset 8236)
- STRING m_iszSceneCustomMoveSeq (offset 8240)
- INTEGER m_afMemory (offset 8248)
- EHANDLE m_hEnemyOccluder (offset 8252)
- FLOAT m_flSumDamage (offset 8256)
- TIME m_flLastDamageTime (offset 8260)
- TIME m_flLastPlayerDamageTime (offset 8264)
- TIME m_flLastSawPlayerTime (offset 8268)
- TIME m_flLastAttackTime (offset 8272)
- TIME m_flLastEnemyTime (offset 8276)
- TIME m_flNextWeaponSearchTime (offset 8280)
- STRING m_iszPendingWeapon (offset 8284)
- BOOLEAN m_bIgnoreUnseenEnemies (offset 8288)
- EMBEDDED m_ShotRegulator (offset 8292) [10 properties]:
- TIME m_flNextShotTime (offset 8292)
- BOOLEAN m_bInRestInterval (offset 8296)
- SHORT m_nBurstShotsRemaining (offset 8298)
- SHORT m_nMinBurstShots (offset 8300)
- SHORT m_nMaxBurstShots (offset 8302)
- FLOAT m_flMinRestInterval (offset 8304)
- FLOAT m_flMaxRestInterval (offset 8308)
- FLOAT m_flMinBurstInterval (offset 8312)
- FLOAT m_flMaxBurstInterval (offset 8316)
- BOOLEAN m_bDisabled (offset 8320)
- INTEGER m_iDesiredWeaponState (offset 8324)
- STRING m_SquadName (offset 8332)
- INTEGER m_iMySquadSlot (offset 8336)
- STRING m_strHintGroup (offset 8340)
- BOOLEAN m_bHintGroupNavLimiting (offset 8344)
- EMBEDDED m_pTacticalServices (offset 8348) [1 properties]:
- BOOLEAN m_bAllowFindLateralLos (offset 8364)
- TIME m_flWaitFinished (offset 8352)
- TIME m_flNextFlinchTime (offset 8356)
- TIME m_flNextDodgeTime (offset 8360)
- EMBEDDED m_MoveAndShootOverlay (offset 8364) [4 properties]:
- BOOLEAN m_bMovingAndShooting (offset 8372)
- BOOLEAN m_bNoShootWhileMove (offset 8373)
- FLOAT m_initialDelay (offset 8376)
- TIME m_flSuspendUntilTime (offset 8380)
- POSITION_VECTOR m_vecLastPosition (offset 8384)
- POSITION_VECTOR m_vSavePosition (offset 8396)
- POSITION_VECTOR m_vInterruptSavePosition (offset 8408)
- EHANDLE m_pHintNode (offset 8420)
- INTEGER m_cAmmoLoaded (offset 8424)
- FLOAT m_flDistTooFar (offset 8428)
- EHANDLE m_hGoalEnt (offset 8144)
- TIME m_flTimeLastMovement (offset 8148)
- STRING m_spawnEquipment (offset 8432)
- BOOLEAN m_fNoDamageDecal (offset 8436)
- EHANDLE m_hStoredPathTarget (offset 8440)
- POSITION_VECTOR m_vecStoredPathGoal (offset 8444)
- INTEGER m_nStoredPathType (offset 8456)
- INTEGER m_fStoredPathFlags (offset 8460)
- BOOLEAN m_bDidDeathCleanup (offset 8472)
- BOOLEAN m_bCrouchDesired (offset 8982)
- BOOLEAN m_bForceCrouch (offset 8983)
- BOOLEAN m_bIsCrouching (offset 8984)
- BOOLEAN m_bPerformAvoidance (offset 9032)
- BOOLEAN m_bIsMoving (offset 9033)
- BOOLEAN m_bFadeCorpse (offset 9034)
- INTEGER m_iDeathPose (offset 7940)
- INTEGER m_iDeathFrame (offset 7944)
- BOOLEAN m_bCheckContacts (offset 8981)
- BOOLEAN m_bSpeedModActive (offset 9036)
- INTEGER m_iSpeedModRadius (offset 9040)
- INTEGER m_iSpeedModSpeed (offset 9044)
- EHANDLE m_hEnemyFilter (offset 8464)
- STRING m_iszEnemyFilterName (offset 8468)
- BOOLEAN m_bImportanRagdoll (offset 9035)
- BOOLEAN m_bPlayerAvoidState (offset 9052)
- CUSTOM m_OnDamaged (offset 8476)
- CUSTOM m_OnDeath (offset 8500)
- CUSTOM m_OnHalfHealth (offset 8524)
- CUSTOM m_OnFoundEnemy (offset 8548)
- CUSTOM m_OnLostEnemyLOS (offset 8572)
- CUSTOM m_OnLostEnemy (offset 8596)
- CUSTOM m_OnFoundPlayer (offset 8620)
- CUSTOM m_OnLostPlayerLOS (offset 8644)
- CUSTOM m_OnLostPlayer (offset 8668)
- CUSTOM m_OnHearWorld (offset 8692)
- CUSTOM m_OnHearPlayer (offset 8716)
- CUSTOM m_OnHearCombat (offset 8740)
- CUSTOM m_OnDamagedByPlayer (offset 8764)
- CUSTOM m_OnDamagedByPlayerSquad (offset 8788)
- CUSTOM m_OnDenyCommanderUse (offset 8812)
- CUSTOM m_OnRappelTouchdown (offset 8836)
- CUSTOM m_OnWake (offset 8884)
- CUSTOM m_OnSleep (offset 8860)
- CUSTOM m_OnForcedInteractionStarted (offset 8908)
- CUSTOM m_OnForcedInteractionAborted (offset 8932)
- CUSTOM m_OnForcedInteractionFinished (offset 8956)
- STRING InputSetRelationship (offset 0)
- STRING InputSetEnemyFilter (offset 0)
- INTEGER InputSetHealth (offset 0)
- VOID InputBeginRappel (offset 0)
- STRING InputSetSquad (offset 0)
- VOID InputWake (offset 0)
- STRING InputForgetEntity (offset 0)
- FLOAT InputIgnoreDangerSounds (offset 0)
- VOID InputBreak (offset 0)
- VOID InputStartScripting (offset 0)
- VOID InputStopScripting (offset 0)
- VOID InputGagEnable (offset 0)
- VOID InputGagDisable (offset 0)
- VOID InputInsideTransition (offset 0)
- VOID InputOutsideTransition (offset 0)
- VOID InputActivateSpeedModifier (offset 0)
- VOID InputDisableSpeedModifier (offset 0)
- INTEGER InputSetSpeedModifierRadius (offset 0)
- INTEGER InputSetSpeedModifierSpeed (offset 0)
- VOID InputHolsterWeapon (offset 0)
- VOID InputHolsterAndDestroyWeapon (offset 0)
- VOID InputUnholsterWeapon (offset 0)
- STRING InputForceInteractionWithNPC (offset 0)
- STRING InputUpdateEnemyMemory (offset 0)
- VOID CAI_BaseNPCNPCUse (offset 0)
- VOID CAI_BaseNPCCallNPCThink (offset 0)
- VOID CAI_BaseNPCCorpseFallThink (offset 0)
- VOID CAI_BaseNPCNPCInitThink (offset 0)
- CAI_BasePhysicsFlyingBot
- VECTOR m_vCurrentVelocity (offset 9060)
- VECTOR m_vCurrentBanking (offset 9072)
- VECTOR m_vNoiseMod (offset 9084)
- FLOAT m_fHeadYaw (offset 9096)
- VECTOR m_vLastPatrolDir (offset 9100)
- CUSTOM m_pMotionController (offset 9112)
- CAI_BattleLine
- STRING m_iszActor (offset 4988)
- BOOLEAN m_fActive (offset 4992)
- BOOLEAN m_fStrict (offset 4993)
- EMBEDDED m_SelfMoveMonitor (offset 4996) [2 properties]:
- POSITION_VECTOR m_vMark (offset 4996)
- FLOAT m_flMarkTolerance (offset 5008)
- VOID InputActivate (offset 0)
- VOID InputDeactivate (offset 0)
- VOID CAI_BattleLineMovementThink (offset 0)
- CAI_ChangeHintGroup
- INTEGER m_iSearchType (offset 4988)
- STRING m_strSearchName (offset 4992)
- STRING m_strNewHintGroup (offset 4996)
- FLOAT m_flRadius (offset 5000)
- BOOLEAN m_bHintGroupNavLimiting (offset 5004)
- VOID InputActivate (offset 0)
- CAI_ChangeTarget
- STRING m_iszNewTarget (offset 4988)
- VOID InputActivate (offset 0)
- CAI_DynamicLink
- INTEGER m_nLinkState (offset 5008)
- INTEGER m_nSrcEditID (offset 4992)
- INTEGER m_nDestEditID (offset 4996)
- INTEGER m_nLinkType (offset 5020)
- BOOLEAN m_bInvertAllow (offset 5016)
- STRING m_strAllowUse (offset 5012)
- VOID InputTurnOn (offset 0)
- VOID InputTurnOff (offset 0)
- CAI_DynamicLinkController
- INTEGER m_nLinkState (offset 5008)
- STRING m_strAllowUse (offset 5012)
- BOOLEAN m_bInvertAllow (offset 5016)
- BOOLEAN m_bUseAirLinkRadius (offset 5017)
- VOID InputTurnOn (offset 0)
- VOID InputTurnOff (offset 0)
- STRING InputSetAllowed (offset 0)
- BOOLEAN InputSetInvert (offset 0)
- CAI_FollowGoal
- INTEGER m_iFormation (offset 5040)
- CAI_GoalEntity
- STRING m_iszActor (offset 4992)
- STRING m_iszGoal (offset 4996)
- BOOLEAN m_fStartActive (offset 5000)
- STRING m_iszConceptModifiers (offset 5008)
- INTEGER m_SearchType (offset 5004)
- CUSTOM m_actors (offset 5012)
- EHANDLE m_hGoalEntity (offset 5032)
- INTEGER m_flags (offset 5036)
- VOID CAI_GoalEntityDelayedRefresh (offset 0)
- VOID InputActivate (offset 0)
- VOID InputUpdateActors (offset 0)
- VOID InputDeactivate (offset 0)
- CAI_Hint
- EMBEDDED m_NodeData (offset 4988) [11 properties]:
- STRING strEntityName (offset 4988)
- SHORT nHintType (offset 5004)
- STRING strGroup (offset 5012)
- INTEGER iDisabled (offset 5016)
- INTEGER nNodeID (offset 5008)
- STRING iszActivityName (offset 5020)
- INTEGER nTargetWCNodeID (offset 5024)
- INTEGER nWCNodeID (offset 5040)
- INTEGER fIgnoreFacing (offset 5028)
- INTEGER minState (offset 5032)
- INTEGER maxState (offset 5036)
- EHANDLE m_hHintOwner (offset 5048)
- TIME m_flNextUseTime (offset 5052)
- VECTOR m_vecForward (offset 5108)
- FLOAT m_nodeFOV (offset 5104)
- VOID CAI_HintEnableThink (offset 0)
- VOID InputEnableHint (offset 0)
- VOID InputDisableHint (offset 0)
- CUSTOM m_OnNPCStartedUsing (offset 5056)
- CUSTOM m_OnNPCStoppedUsing (offset 5080)
- CAI_InjuredFollowGoal
- VOID None (offset 0)
- CAI_LeadGoal
- BOOLEAN m_fArrived (offset 5044)
- FLOAT m_flWaitDistance (offset 5048)
- STRING m_iszWaitPointName (offset 5084)
- FLOAT m_flLeadDistance (offset 5052)
- FLOAT m_flRetrieveDistance (offset 5056)
- FLOAT m_flSuccessDistance (offset 5060)
- BOOLEAN m_bRun (offset 5064)
- INTEGER m_iRetrievePlayer (offset 5068)
- INTEGER m_iRetrieveWaitForSpeak (offset 5072)
- INTEGER m_iComingBackWaitForSpeak (offset 5076)
- BOOLEAN m_bStopScenesWhenPlayerLost (offset 5080)
- BOOLEAN m_bDontSpeakStart (offset 5081)
- BOOLEAN m_bLeadDuringCombat (offset 5082)
- BOOLEAN m_bGagLeader (offset 5083)
- STRING m_iszStartConceptModifier (offset 5088)
- STRING m_iszAttractPlayerConceptModifier (offset 5092)
- STRING m_iszWaitOverConceptModifier (offset 5096)
- STRING m_iszArrivalConceptModifier (offset 5100)
- STRING m_iszPostArrivalConceptModifier (offset 5104)
- STRING m_iszSuccessConceptModifier (offset 5108)
- STRING m_iszFailureConceptModifier (offset 5112)
- STRING m_iszRetrieveConceptModifier (offset 5116)
- STRING m_iszComingBackConceptModifier (offset 5120)
- CUSTOM m_OnSuccess (offset 5172)
- CUSTOM m_OnArrival (offset 5124)
- CUSTOM m_OnArrivalDone (offset 5148)
- CUSTOM m_OnFailure (offset 5196)
- CUSTOM m_OnDone (offset 5220)
- VOID InputSetSuccess (offset 0)
- VOID InputSetFailure (offset 0)
- CAI_LeadGoal_Weapon
- STRING m_iszWeaponName (offset 5244)
- STRING m_iszMissingWeaponConceptModifier (offset 5248)
- CAI_NetworkManager
- BOOLEAN m_bNeedGraphRebuild (offset 4988)
- BOOLEAN m_fInitalized (offset 5000)
- VOID CAI_NetworkManagerDelayedInit (offset 0)
- VOID CAI_NetworkManagerRebuildThink (offset 0)
- CAI_OperatorGoal
- INTEGER m_iState (offset 5136)
- INTEGER m_iMoveTo (offset 5140)
- STRING m_iszContextTarget (offset 5144)
- VOID InputSetStateReady (offset 0)
- VOID InputSetStateFinished (offset 0)
- VOID InputActivate (offset 0)
- CUSTOM m_OnBeginApproach (offset 5040)
- CUSTOM m_OnMakeReady (offset 5064)
- CUSTOM m_OnBeginOperating (offset 5088)
- CUSTOM m_OnFinished (offset 5112)
- CAI_PlayerAlly
- EMBEDDED m_PendingResponse (offset 9612) [4 properties]:
- CHARACTER m_Type (offset 9612)
- CHARACTER m_szResponseName (offset 9613)
- CHARACTER m_szMatchingRule (offset 9677)
- EMBEDDED m_Params (offset 9748) [5 properties]:
- SHORT flags (offset 9762)
- SHORT odds (offset 9760)
- CHARACTER soundlevel (offset 9764)
- INTEGER delay (offset 9748)
- INTEGER respeakdelay (offset 9752)
- CUSTOM m_PendingConcept (offset 9780)
- TIME m_TimePendingSet (offset 9808)
- EHANDLE m_hTalkTarget (offset 9812)
- TIME m_flNextRegenTime (offset 9816)
- TIME m_flTimePlayerStartStare (offset 9820)
- EHANDLE m_hPotentialSpeechTarget (offset 9824)
- TIME m_flNextIdleSpeechTime (offset 9828)
- INTEGER m_iQARandomNumber (offset 9832)
- EHANDLE m_hSpeechFilter (offset 9848)
- EMBEDDED m_ConceptCategoryTimers (offset 9836) [1 properties]:
- TIME m_next (offset 9836)
- BOOLEAN m_bGameEndAlly (offset 9852)
- BOOLEAN m_bCanSpeakWhileScripting (offset 9853)
- FLOAT m_flHealthAccumulator (offset 9860)
- TIME m_flTimeLastRegen (offset 9856)
- VOID InputIdleRespond (offset 0)
- STRING InputSpeakResponseConcept (offset 0)
- VOID InputMakeGameEndAlly (offset 0)
- VOID InputMakeRegularAlly (offset 0)
- INTEGER InputAnswerQuestion (offset 0)
- INTEGER InputAnswerQuestionHello (offset 0)
- VOID InputEnableSpeakWhileScripting (offset 0)
- VOID InputDisableSpeakWhileScripting (offset 0)
- CAI_PoliceGoal
- FLOAT m_flRadius (offset 4988)
- STRING m_iszTarget (offset 4996)
- BOOLEAN m_bOverrideKnockOut (offset 5000)
- VOID InputEnableKnockOut (offset 0)
- VOID InputDisableKnockOut (offset 0)
- CUSTOM m_OnKnockOut (offset 5004)
- CUSTOM m_OnFirstWarning (offset 5028)
- CUSTOM m_OnSecondWarning (offset 5052)
- CUSTOM m_OnLastWarning (offset 5076)
- CUSTOM m_OnSupressingTarget (offset 5100)
- CAI_RadialLinkController
- FLOAT m_flRadius (offset 4988)
- POSITION_VECTOR m_vecAtRestOrigin (offset 4992)
- BOOLEAN m_bAtRest (offset 5004)
- VOID CAI_RadialLinkControllerPollMotionThink (offset 0)
- CAI_Relationship
- VOID CAI_RelationshipApplyRelationshipThink (offset 0)
- STRING m_iszSubject (offset 4992)
- INTEGER m_iDisposition (offset 4996)
- INTEGER m_iRank (offset 5000)
- BOOLEAN m_fStartActive (offset 5004)
- BOOLEAN m_bIsActive (offset 5005)
- FLOAT m_flRadius (offset 5012)
- INTEGER m_iPreviousDisposition (offset 5008)
- INTEGER m_iPreviousRank (offset 5016)
- BOOLEAN m_bReciprocal (offset 5020)
- VOID InputApplyRelationship (offset 0)
- VOID InputRevertRelationship (offset 0)
- VOID InputRevertToDefaultRelationship (offset 0)
- CAI_ScriptConditions
- VOID CAI_ScriptConditionsEvaluationThink (offset 0)
- CUSTOM m_OnConditionsSatisfied (offset 4992)
- CUSTOM m_OnConditionsTimeout (offset 5016)
- CUSTOM m_NoValidActors (offset 5040)
- VOID InputEnable (offset 0)
- VOID InputDisable (offset 0)
- BOOLEAN m_fDisabled (offset 5064)
- EHANDLE m_hTarget (offset 5068)
- STRING m_Actor (offset 5112)
- FLOAT m_flRequiredTime (offset 5072)
- EHANDLE m_hActor (offset 5076)
- EMBEDDED m_Timer (offset 5080) [1 properties]:
- FLOAT m_interval (offset 5084)
- EMBEDDED m_Timeout (offset 5088) [1 properties]:
- FLOAT m_interval (offset 5092)
- INTEGER m_fMinState (offset 5096)
- INTEGER m_fMaxState (offset 5100)
- INTEGER m_fScriptStatus (offset 5104)
- INTEGER m_fActorSeePlayer (offset 5108)
- FLOAT m_flPlayerActorProximity (offset 5116)
- EMBEDDED m_PlayerActorProxTester (offset 5120) [2 properties]:
- FLOAT m_distSq (offset 5120)
- BOOLEAN m_fInside (offset 5124)
- FLOAT m_flPlayerActorFOV (offset 5128)
- BOOLEAN m_bPlayerActorFOVTrueCone (offset 5132)
- INTEGER m_fPlayerActorLOS (offset 5136)
- INTEGER m_fActorSeeTarget (offset 5140)
- FLOAT m_flActorTargetProximity (offset 5144)
- EMBEDDED m_ActorTargetProxTester (offset 5148) [2 properties]:
- FLOAT m_distSq (offset 5148)
- BOOLEAN m_fInside (offset 5152)
- FLOAT m_flPlayerTargetProximity (offset 5156)
- EMBEDDED m_PlayerTargetProxTester (offset 5160) [2 properties]:
- FLOAT m_distSq (offset 5160)
- BOOLEAN m_fInside (offset 5164)
- FLOAT m_flPlayerTargetFOV (offset 5168)
- BOOLEAN m_bPlayerTargetFOVTrueCone (offset 5172)
- INTEGER m_fPlayerTargetLOS (offset 5176)
- INTEGER m_fPlayerBlockingActor (offset 5180)
- FLOAT m_flMinTimeout (offset 5188)
- FLOAT m_flMaxTimeout (offset 5192)
- INTEGER m_fActorInPVS (offset 5184)
- INTEGER m_fActorInVehicle (offset 5196)
- INTEGER m_fPlayerInVehicle (offset 5200)
- CUSTOM m_ElementList (offset 5204)
- BOOLEAN m_bLeaveAsleep (offset 5065)
- CAI_ScriptedSchedule
- EHANDLE m_hLastFoundEntity (offset 4988)
- FLOAT m_flRadius (offset 5000)
- STRING m_iszEntity (offset 4996)
- INTEGER m_nSchedule (offset 5008)
- INTEGER m_nForceState (offset 5012)
- STRING m_sGoalEnt (offset 5004)
- BOOLEAN m_bGrabAll (offset 5016)
- INTEGER m_Interruptability (offset 5020)
- BOOLEAN m_bDidFireOnce (offset 5024)
- EHANDLE m_hActivator (offset 4992)
- VOID CAI_ScriptedScheduleScriptThink (offset 0)
- VOID InputStartSchedule (offset 0)
- VOID InputStopSchedule (offset 0)
- CAI_ScriptedSentence
- STRING m_iszSentence (offset 4988)
- STRING m_iszEntity (offset 4992)
- FLOAT m_flRadius (offset 4996)
- FLOAT m_flDelay (offset 5000)
- FLOAT m_flRepeat (offset 5004)
- STRING m_iszListener (offset 5024)
- INTEGER m_TempAttenuation (offset 5012)
- INTEGER m_iSoundLevel (offset 5008)
- FLOAT m_flVolume (offset 5016)
- BOOLEAN m_active (offset 5020)
- EHANDLE m_pActivator (offset 5028)
- VOID CAI_ScriptedSentenceFindThink (offset 0)
- VOID CAI_ScriptedSentenceDelayThink (offset 0)
- VOID InputBeginSentence (offset 0)
- CUSTOM m_OnBeginSentence (offset 5032)
- CUSTOM m_OnEndSentence (offset 5056)
- CAI_ScriptedSequence
- STRING m_iszEntry (offset 4988)
- STRING m_iszPreIdle (offset 4992)
- STRING m_iszPlay (offset 4996)
- STRING m_iszPostIdle (offset 5000)
- STRING m_iszCustomMove (offset 5004)
- STRING m_iszNextScript (offset 5008)
- STRING m_iszEntity (offset 5012)
- INTEGER m_fMoveTo (offset 5016)
- FLOAT m_flRadius (offset 5028)
- FLOAT m_flRepeat (offset 5032)
- BOOLEAN m_bIsPlayingEntry (offset 5020)
- BOOLEAN m_bLoopActionSequence (offset 5021)
- BOOLEAN m_bSynchPostIdles (offset 5022)
- BOOLEAN m_bIgnoreGravity (offset 5023)
- BOOLEAN m_bDisableNPCCollisions (offset 5024)
- INTEGER m_iDelay (offset 5036)
- BOOLEAN m_bDelayed (offset 5040)
- TIME m_startTime (offset 5044)
- BOOLEAN m_bWaitForBeginSequence (offset 5048)
- INTEGER m_saved_effects (offset 5052)
- INTEGER m_savedFlags (offset 5056)
- INTEGER m_savedCollisionGroup (offset 5060)
- BOOLEAN m_interruptable (offset 5064)
- BOOLEAN m_sequenceStarted (offset 5065)
- EHANDLE m_hTargetEnt (offset 5068)
- EHANDLE m_hNextCine (offset 5072)
- EHANDLE m_hLastFoundEntity (offset 5080)
- EHANDLE m_hForcedTarget (offset 5084)
- BOOLEAN m_bDontCancelOtherSequences (offset 5088)
- BOOLEAN m_bForceSynch (offset 5089)
- BOOLEAN m_bThinking (offset 5076)
- BOOLEAN m_bInitiatedSelfDelete (offset 5077)
- BOOLEAN m_bIsTeleportingDueToMoveTo (offset 5078)
- VMATRIX m_matInteractionPosition (offset 5404)
- EHANDLE m_hInteractionRelativeEntity (offset 5468)
- BOOLEAN m_bTargetWasAsleep (offset 5090)
- VOID CAI_ScriptedSequenceScriptThink (offset 0)
- VOID InputMoveToPosition (offset 0)
- VOID InputBeginSequence (offset 0)
- VOID InputCancelSequence (offset 0)
- INTEGER m_iPlayerDeathBehavior (offset 5472)
- VOID InputScriptPlayerDeath (offset 0)
- CUSTOM m_OnBeginSequence (offset 5092)
- CUSTOM m_OnEndSequence (offset 5116)
- CUSTOM m_OnPostIdleEndSequence (offset 5140)
- CUSTOM m_OnCancelSequence (offset 5164)
- CUSTOM m_OnCancelFailedSequence (offset 5188)
- CUSTOM m_OnScriptEvent[0] (offset 5212)
- CUSTOM m_OnScriptEvent[1] (offset 5236)
- CUSTOM m_OnScriptEvent[2] (offset 5260)
- CUSTOM m_OnScriptEvent[3] (offset 5284)
- CUSTOM m_OnScriptEvent[4] (offset 5308)
- CUSTOM m_OnScriptEvent[5] (offset 5332)
- CUSTOM m_OnScriptEvent[6] (offset 5356)
- CUSTOM m_OnScriptEvent[7] (offset 5380)
- CAI_SpeechFilter
- STRING m_iszSubject (offset 4992)
- FLOAT m_flIdleModifier (offset 4996)
- BOOLEAN m_bNeverSayHello (offset 5000)
- BOOLEAN m_bDisabled (offset 5001)
- VOID InputEnable (offset 0)
- VOID InputDisable (offset 0)
- FLOAT InputSetIdleModifier (offset 0)
- CAI_StandoffGoal
- INTEGER m_aggressiveness (offset 5040)
- INTEGER m_HintChangeReaction (offset 5044)
- BOOLEAN m_fPlayerIsBattleline (offset 5048)
- BOOLEAN m_fStayAtCover (offset 5049)
- BOOLEAN m_bAbandonIfEnemyHides (offset 5050)
- BOOLEAN m_customParams.fCoverOnReload (offset 5056)
- FLOAT m_customParams.minTimeShots (offset 5060)
- FLOAT m_customParams.maxTimeShots (offset 5064)
- INTEGER m_customParams.minShots (offset 5068)
- INTEGER m_customParams.maxShots (offset 5072)
- INTEGER m_customParams.oddsCover (offset 5076)
- INTEGER InputSetAggressiveness (offset 0)
- CAI_TrackPather
- POSITION_VECTOR m_vecDesiredPosition (offset 9056)
- VECTOR m_vecGoalOrientation (offset 9068)
- CLASSPTR m_pCurrentPathTarget (offset 9080)
- CLASSPTR m_pDestPathTarget (offset 9084)
- CLASSPTR m_pLastPathTarget (offset 9088)
- CLASSPTR m_pTargetNearestPath (offset 9092)
- STRING m_strCurrentPathName (offset 9096)
- STRING m_strDestPathName (offset 9100)
- STRING m_strLastPathName (offset 9104)
- STRING m_strTargetNearestPathName (offset 9108)
- POSITION_VECTOR m_vecLastGoalCheckPosition (offset 9112)
- TIME m_flEnemyPathUpdateTime (offset 9124)
- BOOLEAN m_bForcedMove (offset 9128)
- BOOLEAN m_bPatrolling (offset 9129)
- BOOLEAN m_bPatrolBreakable (offset 9130)
- BOOLEAN m_bLeading (offset 9131)
- FLOAT m_flTargetDistanceThreshold (offset 9132)
- FLOAT m_flAvoidDistance (offset 9136)
- FLOAT m_flTargetTolerance (offset 9140)
- POSITION_VECTOR m_vecSegmentStartPoint (offset 9144)
- POSITION_VECTOR m_vecSegmentStartSplinePoint (offset 9156)
- BOOLEAN m_bMovingForward (offset 9168)
- BOOLEAN m_bChooseFarthestPoint (offset 9169)
- FLOAT m_flFarthestPathDist (offset 9172)
- FLOAT m_flPathMaxSpeed (offset 9176)
- FLOAT m_flTargetDistFromPath (offset 9180)
- FLOAT m_flLeadDistance (offset 9184)
- VECTOR m_vecTargetPathDir (offset 9188)
- POSITION_VECTOR m_vecTargetPathPoint (offset 9200)
- INTEGER m_nPauseState (offset 9212)
- STRING InputSetTrack (offset 0)
- STRING InputFlyToPathTrack (offset 0)
- VOID InputStartPatrol (offset 0)
- VOID InputStopPatrol (offset 0)
- VOID InputStartBreakableMovement (offset 0)
- VOID InputStopBreakableMovement (offset 0)
- VOID InputChooseFarthestPathPoint (offset 0)
- VOID InputChooseNearestPathPoint (offset 0)
- INTEGER InputStartLeading (offset 0)
- VOID InputStopLeading (offset 0)
- VOID InputStartPatrolBreakable (offset 0)
- STRING InputFlyToPathTrack (offset 0)
- CAPCController
- FLOAT m_yawCenter (offset 4988)
- FLOAT m_yawRate (offset 4992)
- FLOAT m_yawTolerance (offset 4996)
- FLOAT m_pitchCenter (offset 5000)
- FLOAT m_pitchRate (offset 5004)
- FLOAT m_pitchTolerance (offset 5008)
- FLOAT m_minRange (offset 5012)
- FLOAT m_maxRange (offset 5016)
- VECTOR m_barrelPos (offset 5020)
- VECTOR m_sightOrigin (offset 5032)
- SOUNDNAME m_soundStartRotate (offset 5044)
- SOUNDNAME m_soundStopRotate (offset 5048)
- SOUNDNAME m_soundLoopRotate (offset 5052)
- STRING m_targetEntityName (offset 5056)
- EHANDLE m_hTarget (offset 5060)
- VMATRIX_WORLDSPACE m_parentMatrix (offset 5064)
- FLOAT m_flFiringDelay (offset 5152)
- BOOLEAN m_bFireDelayed (offset 5156)
- VOID InputActivate (offset 0)
- VOID InputDeactivate (offset 0)
- CUSTOM m_OnFireAtTarget (offset 5128)
- CAPCMissile
- TIME m_flReachedTargetTime (offset 7696)
- TIME m_flIgnitionTime (offset 7700)
- BOOLEAN m_bGuidingDisabled (offset 7704)
- EHANDLE m_hSpecificTarget (offset 7712)
- STRING m_strHint (offset 7716)
- FLOAT m_flLastHomingSpeed (offset 7708)
- VOID CAPCMissileBeginSeekThink (offset 0)
- VOID CAPCMissileAugerStartThink (offset 0)
- VOID CAPCMissileExplodeThink (offset 0)
- VOID CAPCMissileAPCMissileTouch (offset 0)
- CActAnimating
- CUSTOM m_Activity (offset 5436)
- CAlyxEmpEffect
- INTEGER m_nType (offset 5000)
- STRING m_strTargetName (offset 4996)
- INTEGER m_nState (offset 5012)
- FLOAT m_flDuration (offset 5016)
- TIME m_flStartTime (offset 5020)
- EHANDLE m_hTargetEnt (offset 4992)
- EHANDLE m_hBeam (offset 4988)
- INTEGER m_iState (offset 5004)
- BOOLEAN m_bAutomated (offset 5008)
- VOID CAlyxEmpEffectAutomaticThink (offset 0)
- FLOAT InputStartCharge (offset 0)
- VOID InputStartDischarge (offset 0)
- FLOAT InputStop (offset 0)
- STRING InputSetTargetEnt (offset 0)
- CAmbientGeneric
- SOUNDNAME m_iszSound (offset 5104)
- FLOAT m_radius (offset 4988)
- STRING m_sSourceEntName (offset 5108)
- FLOAT m_flMaxRadius (offset 4992)
- BOOLEAN m_fActive (offset 5100)
- BOOLEAN m_fLooping (offset 5101)
- INTEGER m_iSoundLevel (offset 4996)
- CHARACTER m_dpv (offset 5000)
- VOID CAmbientGenericRampThink (offset 0)
- VOID InputPlaySound (offset 0)
- VOID InputStopSound (offset 0)
- VOID InputToggleSound (offset 0)
- FLOAT InputPitch (offset 0)
- FLOAT InputVolume (offset 0)
- FLOAT InputFadeIn (offset 0)
- FLOAT InputFadeOut (offset 0)
- CAntlionGrub
- EHANDLE m_hGlowSprite (offset 5436)
- TIME m_flFlinchTime (offset 5444)
- TIME m_flNextIdleSoundTime (offset 5448)
- TIME m_flNextSquealSoundTime (offset 5452)
- INTEGER m_State (offset 5460)
- FLOAT InputAgitate (offset 0)
- CUSTOM m_OnAgitated (offset 5464)
- CUSTOM m_OnDeath (offset 5488)
- CUSTOM m_OnDeathByPlayer (offset 5512)
- VOID CAntlionGrubGrubTouch (offset 0)
- VOID CAntlionGrubIdleThink (offset 0)
- VOID CAntlionGrubFlinchThink (offset 0)
- VOID InputSquash (offset 0)
- CAntlionRepellant
- FLOAT m_flRepelRadius (offset 4988)
- BOOLEAN m_bEnabled (offset 4992)
- VOID InputEnable (offset 0)
- VOID InputDisable (offset 0)
- CAntlionTemplateMaker
- STRING m_strSpawnGroup (offset 5140)
- STRING m_strSpawnTarget (offset 5144)
- FLOAT m_flSpawnRadius (offset 5148)
- STRING m_strFightTarget (offset 5156)
- STRING m_strFollowTarget (offset 5160)
- BOOLEAN m_bIgnoreBugbait (offset 5164)
- FLOAT m_flVehicleSpawnDistance (offset 5220)
- FLOAT m_flWorkerSpawnRate (offset 5152)
- INTEGER m_nChildMoveState (offset 5168)
- EHANDLE m_hFightTarget (offset 5172)
- EHANDLE m_hProxyTarget (offset 5176)
- EHANDLE m_hFollowTarget (offset 5180)
- INTEGER m_iSkinCount (offset 5224)
- TIME m_flBlockedBumpTime (offset 5228)
- BOOLEAN m_bBlocked (offset 5232)
- CUSTOM m_Children (offset 5184)
- INTEGER m_iPool (offset 5204)
- INTEGER m_iMaxPool (offset 5208)
- INTEGER m_iPoolRegenAmount (offset 5212)
- FLOAT m_flPoolRegenTime (offset 5216)
- STRING InputSetFightTarget (offset 0)
- STRING InputSetFollowTarget (offset 0)
- VOID InputClearFollowTarget (offset 0)
- VOID InputClearFightTarget (offset 0)
- FLOAT InputSetSpawnRadius (offset 0)
- INTEGER InputAddToPool (offset 0)
- INTEGER InputSetMaxPool (offset 0)
- INTEGER InputSetPoolRegenAmount (offset 0)
- FLOAT InputSetPoolRegenTime (offset 0)
- STRING InputChangeDestinationGroup (offset 0)
- CUSTOM m_OnAllBlocked (offset 5236)
- BOOLEAN m_bCreateSpores (offset 5260)
- VOID CAntlionTemplateMakerPoolRegenThink (offset 0)
- VOID CAntlionTemplateMakerFindNodesCloseToPlayer (offset 0)
- VOID CAntlionTemplateMakerBlockedCheckFunc (offset 0)
- CAreaPortal
- INTEGER m_portalNumber (offset 4988)
- INTEGER m_state (offset 5000)
- VOID InputOpen (offset 0)
- VOID InputClose (offset 0)
- VOID InputToggle (offset 0)
- VOID InputClose (offset 0)
- VOID InputOpen (offset 0)
- CAreaPortalOneWay
- VECTOR m_vecOpenVector (offset 5004)
- BOOLEAN m_bAvoidPop (offset 5016)
- VECTOR m_vecOrigin_ (offset 5032)
- STRING m_strGroupName (offset 5028)
- BOOLEAN m_bOneWayActive (offset 5017)
- EHANDLE m_hNextPortal (offset 5020)
- VOID InputDisableOneWay (offset 0)
- VOID InputEnableOneWay (offset 0)
- VOID InputToggleOneWay (offset 0)
- VOID InputInvertOneWay (offset 0)
- CAssaultPoint
- STRING m_AssaultHintGroup (offset 4988)
- STRING m_NextAssaultPointName (offset 4992)
- FLOAT m_flAssaultTimeout (offset 5020)
- BOOLEAN m_bClearOnContact (offset 5024)
- BOOLEAN m_bAllowDiversion (offset 5025)
- FLOAT m_flAllowDiversionRadius (offset 5028)
- BOOLEAN m_bNeverTimeout (offset 5032)
- INTEGER m_iStrictness (offset 5036)
- BOOLEAN m_bForceCrouch (offset 5040)
- BOOLEAN m_bIsUrgent (offset 5041)
- BOOLEAN m_bInputForcedClear (offset 5042)
- FLOAT m_flAssaultPointTolerance (offset 5044)
- TIME m_flTimeLastUsed (offset 5048)
- BOOLEAN InputSetClearOnContact (offset 0)
- BOOLEAN InputSetAllowDiversion (offset 0)
- BOOLEAN InputSetForceClear (offset 0)
- CUSTOM m_OnArrival (offset 5052)
- CUSTOM m_OnAssaultClear (offset 4996)
- CAutoTrigger
- STRING m_globalstate (offset 5012)
- CUSTOM m_OnTrigger (offset 4988)
- CAvoidBox
- VOID None (offset 0)
- CAvoidSphere
- FLOAT m_flRadius (offset 4988)
- CBMortar
- INTEGER m_maxFrame (offset 5440)
- FLOAT m_flDmgTime (offset 5436)
- VOID CBMortarAnimate (offset 0)
- INTEGER m_iFrame (offset 5444)
- CLASSPTR pSprite (offset 5448)
- CBarnacleTongueTip
- EHANDLE m_hBarnacle (offset 5440)
- CUSTOM m_pSpring (offset 5436)
- CBaseAnimating
- FLOAT m_flGroundSpeed (offset 4988)
- TIME m_flLastEventCheck (offset 4992)
- BOOLEAN m_bSequenceFinished (offset 5060)
- BOOLEAN m_bSequenceLoops (offset 5061)
- INTEGER m_nSkin (offset 5012)
- INTEGER m_nBody (offset 5016)
- INTEGER m_nBody (offset 5016)
- INTEGER m_nHitboxSet (offset 5020)
- INTEGER m_nSequence (offset 5072)
- FLOAT m_flPoseParameter (offset 5076)
- FLOAT m_flEncodedController (offset 5172)
- FLOAT m_flPlaybackRate (offset 5028)
- FLOAT m_flCycle (offset 5068)
- CUSTOM m_pIk (offset 5052)
- INTEGER m_iIKCounter (offset 5056)
- BOOLEAN m_bClientSideAnimation (offset 5188)
- BOOLEAN m_bClientSideFrameReset (offset 5189)
- INTEGER m_nNewSequenceParity (offset 5192)
- INTEGER m_nResetEventsParity (offset 5196)
- CHARACTER m_nMuzzleFlashParity (offset 5200)
- STRING m_iszLightingOriginRelative (offset 5212)
- STRING m_iszLightingOrigin (offset 5216)
- EHANDLE m_hLightingOrigin (offset 5204)
- EHANDLE m_hLightingOriginRelative (offset 5208)
- FLOAT m_flModelScale (offset 5024)
- TIME m_flDissolveStartTime (offset 5064)
- VOID InputIgnite (offset 0)
- FLOAT InputIgniteLifetime (offset 0)
- INTEGER InputIgniteNumHitboxFires (offset 0)
- FLOAT InputIgniteHitboxFireScale (offset 0)
- VOID InputBecomeRagdoll (offset 0)
- STRING InputSetLightingOriginRelative (offset 0)
- STRING InputSetLightingOrigin (offset 0)
- CUSTOM m_OnIgnite (offset 5392)
- FLOAT m_fadeMinDist (offset 5228)
- FLOAT m_fadeMaxDist (offset 5232)
- FLOAT m_flFadeScale (offset 5236)
- SHORT m_fBoneCacheFlags (offset 5224)
- EHANDLE m_pBoneManipulator (offset 5384)
- EHANDLE m_pFlexManipulator (offset 5388)
- VECTOR m_OverrideViewTarget (offset 5240)
- CBaseAnimatingOverlay
- CUSTOM m_AnimOverlay (offset 5436)
- CBaseButton
- VECTOR m_vecMoveDir (offset 5104)
- BOOLEAN m_fStayPushed (offset 5116)
- BOOLEAN m_fRotating (offset 5117)
- CHARACTER m_bLockedSound (offset 5160)
- CHARACTER m_bLockedSentence (offset 5161)
- CHARACTER m_bUnlockedSound (offset 5162)
- CHARACTER m_bUnlockedSentence (offset 5163)
- BOOLEAN m_bLocked (offset 5164)
- SOUNDNAME m_sNoise (offset 5180)
- TIME m_flUseLockedTime (offset 5172)
- BOOLEAN m_bSolidBsp (offset 5176)
- INTEGER m_sounds (offset 5168)
- VOID CBaseButtonButtonTouch (offset 0)
- VOID CBaseButtonButtonSpark (offset 0)
- VOID CBaseButtonTriggerAndWait (offset 0)
- VOID CBaseButtonButtonReturn (offset 0)
- VOID CBaseButtonButtonBackHome (offset 0)
- VOID CBaseButtonButtonUse (offset 0)
- VOID InputLock (offset 0)
- VOID InputUnlock (offset 0)
- VOID InputPress (offset 0)
- VOID InputPressIn (offset 0)
- VOID InputPressOut (offset 0)
- CUSTOM m_OnDamaged (offset 5184)
- CUSTOM m_OnPressed (offset 5208)
- CUSTOM m_OnUseLocked (offset 5232)
- CUSTOM m_OnIn (offset 5256)
- CUSTOM m_OnOut (offset 5280)
- CBaseCombatCharacter
- TIME m_flNextAttack (offset 5988)
- INTEGER m_eHull (offset 5992)
- INTEGER m_bloodColor (offset 5996)
- INTEGER m_iDamageCount (offset 6032)
- FLOAT m_flFieldOfView (offset 6000)
- VECTOR m_HackedGunPos (offset 6004)
- STRING m_RelationshipString (offset 6016)
- INTEGER m_LastHitGroup (offset 6024)
- FLOAT m_flDamageAccumulator (offset 6028)
- FLOAT m_impactEnergyScale (offset 6020)
- INTEGER m_CurrentWeaponProficiency (offset 6036)
- CUSTOM m_Relationship (offset 6040)
- INTEGER m_iAmmo (offset 6060)
- EHANDLE m_hMyWeapons (offset 6572)
- EHANDLE m_hActiveWeapon (offset 7596)
- BOOLEAN m_bForceServerRagdoll (offset 5984)
- BOOLEAN m_bPreventWeaponPickup (offset 5985)
- VOID InputKilledNPC (offset 0)
- CBaseCombatWeapon
- TIME m_flNextPrimaryAttack (offset 5448)
- TIME m_flNextSecondaryAttack (offset 5452)
- TIME m_flTimeWeaponIdle (offset 5456)
- BOOLEAN m_bInReload (offset 5460)
- BOOLEAN m_bFireOnEmpty (offset 5461)
- EHANDLE m_hOwner (offset 5436)
- INTEGER m_iState (offset 5500)
- STRING m_iszName (offset 5504)
- INTEGER m_iPrimaryAmmoType (offset 5508)
- INTEGER m_iSecondaryAmmoType (offset 5512)
- INTEGER m_iClip1 (offset 5516)
- INTEGER m_iClip2 (offset 5520)
- BOOLEAN m_bFiresUnderwater (offset 5524)
- BOOLEAN m_bAltFiresUnderwater (offset 5525)
- FLOAT m_fMinRange1 (offset 5528)
- FLOAT m_fMinRange2 (offset 5532)
- FLOAT m_fMaxRange1 (offset 5536)
- FLOAT m_fMaxRange2 (offset 5540)
- INTEGER m_iPrimaryAmmoCount (offset 5492)
- INTEGER m_iSecondaryAmmoCount (offset 5496)
- INTEGER m_nViewModelIndex (offset 5444)
- INTEGER m_nIdealSequence (offset 5480)
- INTEGER m_IdealActivity (offset 5484)
- FLOAT m_fFireDuration (offset 5548)
- BOOLEAN m_bReloadsSingly (offset 5544)
- INTEGER m_iSubType (offset 5552)
- BOOLEAN m_bRemoveable (offset 5488)
- TIME m_flUnlockTime (offset 5556)
- EHANDLE m_hLocker (offset 5560)
- CUSTOM m_pConstraint (offset 5568)
- INTEGER m_iReloadHudHintCount (offset 5576)
- INTEGER m_iAltFireHudHintCount (offset 5572)
- BOOLEAN m_bReloadHudHintDisplayed (offset 5581)
- BOOLEAN m_bAltFireHudHintDisplayed (offset 5580)
- TIME m_flHudHintPollTime (offset 5584)
- TIME m_flHudHintMinDisplayTime (offset 5588)
- VOID CBaseCombatWeaponDefaultTouch (offset 0)
- VOID CBaseCombatWeaponFallThink (offset 0)
- VOID CBaseCombatWeaponMaterialize (offset 0)
- VOID CBaseCombatWeaponAttemptToMaterialize (offset 0)
- VOID CBaseCombatWeaponDestroyItem (offset 0)
- VOID CBaseCombatWeaponSetPickupTouch (offset 0)
- VOID CBaseCombatWeaponHideThink (offset 0)
- VOID InputHideWeapon (offset 0)
- CUSTOM m_OnPlayerUse (offset 5592)
- CUSTOM m_OnPlayerPickup (offset 5616)
- CUSTOM m_OnNPCPickup (offset 5640)
- CUSTOM m_OnCacheInteraction (offset 5664)
- CBaseDMStart
- STRING m_Master (offset 4988)
- CBaseDoor
- VECTOR m_vecMoveDir (offset 5104)
- CHARACTER m_bLockedSentence (offset 5156)
- CHARACTER m_bUnlockedSentence (offset 5157)
- SOUNDNAME m_NoiseMoving (offset 5172)
- SOUNDNAME m_NoiseArrived (offset 5176)
- SOUNDNAME m_NoiseMovingClosed (offset 5180)
- SOUNDNAME m_NoiseArrivedClosed (offset 5184)
- STRING m_ChainTarget (offset 5188)
- SOUNDNAME m_ls.sLockedSound (offset 5120)
- SOUNDNAME m_ls.sUnlockedSound (offset 5128)
- BOOLEAN m_bLocked (offset 5160)
- FLOAT m_flWaveHeight (offset 5192)
- FLOAT m_flBlockDamage (offset 5168)
- INTEGER m_eSpawnPosition (offset 5164)
- BOOLEAN m_bForceClosed (offset 5158)
- BOOLEAN m_bDoorGroup (offset 5159)
- BOOLEAN m_bLoopMoveSound (offset 5412)
- BOOLEAN m_bIgnoreDebris (offset 5161)
- VOID InputOpen (offset 0)
- VOID InputClose (offset 0)
- VOID InputToggle (offset 0)
- VOID InputLock (offset 0)
- VOID InputUnlock (offset 0)
- FLOAT InputSetSpeed (offset 0)
- FLOAT InputSetToggleState (offset 0)
- CUSTOM m_OnBlockedOpening (offset 5220)
- CUSTOM m_OnBlockedClosing (offset 5196)
- CUSTOM m_OnUnblockedOpening (offset 5268)
- CUSTOM m_OnUnblockedClosing (offset 5244)
- CUSTOM m_OnFullyClosed (offset 5292)
- CUSTOM m_OnFullyOpen (offset 5316)
- CUSTOM m_OnClose (offset 5340)
- CUSTOM m_OnOpen (offset 5364)
- CUSTOM m_OnLockedUse (offset 5388)
- VOID CBaseDoorDoorTouch (offset 0)
- VOID CBaseDoorDoorGoUp (offset 0)
- VOID CBaseDoorDoorGoDown (offset 0)
- VOID CBaseDoorDoorHitTop (offset 0)
- VOID CBaseDoorDoorHitBottom (offset 0)
- VOID CBaseDoorMovingSoundThink (offset 0)
- VOID CBaseDoorCloseAreaPortalsThink (offset 0)
- CBaseEntity
- STRING m_iClassname (offset 92)
- STRING m_iGlobalname (offset 96)
- STRING m_iParent (offset 100)
- INTEGER m_iHammerID (offset 104)
- FLOAT m_flSpeed (offset 108)
- CHARACTER m_nRenderFX (offset 112)
- CHARACTER m_nRenderMode (offset 113)
- TIME m_flPrevAnimTime (offset 120)
- TIME m_flAnimTime (offset 124)
- TIME m_flSimulationTime (offset 128)
- TICK m_nLastThinkTick (offset 136)
- TICK m_nNextThinkTick (offset 192)
- INTEGER m_fEffects (offset 196)
- COLOR32 m_clrRender (offset 116)
- SHORT m_nModelIndex (offset 114)
- INTEGER touchStamp (offset 144)
- CUSTOM m_aThinkFunctions (offset 148)
- CUSTOM m_ResponseContexts (offset 168)
- STRING m_iszResponseContext (offset 188)
- FUNCTION m_pfnThink (offset 8)
- FUNCTION m_pfnTouch (offset 200)
- FUNCTION m_pfnUse (offset 204)
- FUNCTION m_pfnBlocked (offset 208)
- FUNCTION m_pfnMoveDone (offset 4)
- CHARACTER m_lifeState (offset 228)
- CHARACTER m_takedamage (offset 229)
- INTEGER m_iMaxHealth (offset 220)
- INTEGER m_iHealth (offset 224)
- STRING m_target (offset 216)
- STRING m_iszDamageFilterName (offset 232)
- EHANDLE m_hDamageFilter (offset 236)
- INTEGER m_debugOverlays (offset 240)
- EHANDLE m_pParent (offset 308)
- CHARACTER m_iParentAttachment (offset 313)
- EHANDLE m_hMoveParent (offset 316)
- EHANDLE m_hMoveChild (offset 320)
- EHANDLE m_hMovePeer (offset 324)
- INTEGER m_iEFlags (offset 256)
- STRING m_iName (offset 264)
- EMBEDDED m_Collision (offset 328) [15 properties]:
- VECTOR m_vecMinsPreScaled (offset 336)
- VECTOR m_vecMaxsPreScaled (offset 348)
- VECTOR m_vecMins (offset 360)
- VECTOR m_vecMaxs (offset 372)
- CHARACTER m_nSolidType (offset 393)
- SHORT m_usSolidFlags (offset 388)
- CHARACTER m_nSurroundType (offset 392)
- FLOAT m_flRadius (offset 384)
- CHARACTER m_triggerBloat (offset 394)
- VECTOR m_vecSpecifiedSurroundingMinsPreScaled (offset 396)
- VECTOR m_vecSpecifiedSurroundingMaxsPreScaled (offset 408)
- VECTOR m_vecSpecifiedSurroundingMins (offset 420)
- VECTOR m_vecSpecifiedSurroundingMaxs (offset 432)
- VECTOR m_vecSurroundingMins (offset 444)
- VECTOR m_vecSurroundingMaxs (offset 456)
- EMBEDDED m_Network (offset 12) [1 properties]:
- EHANDLE m_hParent (offset 64)
- CHARACTER m_MoveType (offset 314)
- CHARACTER m_MoveCollide (offset 315)
- EHANDLE m_hOwnerEntity (offset 468)
- INTEGER m_CollisionGroup (offset 476)
- CUSTOM m_pPhysicsObject (offset 480)
- FLOAT m_flElasticity (offset 616)
- FLOAT m_flShadowCastDistance (offset 484)
- FLOAT m_flDesiredShadowCastDistance (offset 488)
- INTEGER m_iInitialTeamNum (offset 492)
- INTEGER m_iTeamNum (offset 496)
- EHANDLE m_hGroundEntity (offset 508)
- TIME m_flGroundChangeTime (offset 512)
- MODELNAME m_ModelName (offset 516)
- VECTOR m_vecBaseVelocity (offset 520)
- VECTOR m_vecAbsVelocity (offset 532)
- VECTOR m_vecAngVelocity (offset 544)
- FLOAT m_rgflCoordinateFrame (offset 556)
- CHARACTER m_nWaterLevel (offset 503)
- CHARACTER m_nWaterType (offset 502)
- EHANDLE m_pBlocker (offset 604)
- FLOAT m_flGravity (offset 608)
- FLOAT m_flFriction (offset 612)
- FLOAT m_flLocalTime (offset 620)
- FLOAT m_flVPhysicsUpdateLocalTime (offset 624)
- FLOAT m_flMoveDoneTime (offset 628)
- POSITION_VECTOR m_vecAbsOrigin (offset 636)
- VECTOR m_vecVelocity (offset 648)
- CHARACTER m_iTextureFrameIndex (offset 660)
- BOOLEAN m_bSimulatedEveryTick (offset 661)
- BOOLEAN m_bAnimatedEveryTick (offset 662)
- BOOLEAN m_bAlternateSorting (offset 663)
- INTEGER m_spawnflags (offset 252)
- CHARACTER m_nTransmitStateOwnedCounter (offset 312)
- VECTOR m_angAbsRotation (offset 760)
- VECTOR m_vecOrigin (offset 772)
- VECTOR m_angRotation (offset 784)
- VECTOR m_vecViewOffset (offset 800)
- INTEGER m_fFlags (offset 260)
- TICK m_nSimulationTick (offset 248)
- TIME m_flNavIgnoreUntilTime (offset 504)
- INTEGER InputSetTeam (offset 0)
- VOID InputKill (offset 0)
- VOID InputKillHierarchy (offset 0)
- VOID InputUse (offset 0)
- INTEGER InputAlpha (offset 0)
- BOOLEAN InputAlternativeSorting (offset 0)
- COLOR32 InputColor (offset 0)
- STRING InputSetParent (offset 0)
- STRING InputSetParentAttachment (offset 0)
- STRING InputSetParentAttachmentMaintainOffset (offset 0)
- VOID InputClearParent (offset 0)
- STRING InputSetDamageFilter (offset 0)
- VOID InputEnableDamageForces (offset 0)
- VOID InputDisableDamageForces (offset 0)
- STRING InputDispatchEffect (offset 0)
- STRING InputDispatchResponse (offset 0)
- STRING InputAddContext (offset 0)
- STRING InputRemoveContext (offset 0)
- STRING InputClearContext (offset 0)
- VOID InputDisableShadow (offset 0)
- VOID InputEnableShadow (offset 0)
- STRING InputAddOutput (offset 0)
- STRING InputFireUser1 (offset 0)
- STRING InputFireUser2 (offset 0)
- STRING InputFireUser3 (offset 0)
- STRING InputFireUser4 (offset 0)
- CUSTOM m_OnUser1 (offset 664)
- CUSTOM m_OnUser2 (offset 688)
- CUSTOM m_OnUser3 (offset 712)
- CUSTOM m_OnUser4 (offset 736)
- VOID CBaseEntitySUB_Remove (offset 0)
- VOID CBaseEntitySUB_DoNothing (offset 0)
- VOID CBaseEntitySUB_StartFadeOut (offset 0)
- VOID CBaseEntitySUB_StartFadeOutInstant (offset 0)
- VOID CBaseEntitySUB_FadeOut (offset 0)
- VOID CBaseEntitySUB_Vanish (offset 0)
- VOID CBaseEntitySUB_CallUseToggle (offset 0)
- VOID CBaseEntityShadowCastDistThink (offset 0)
- EHANDLE m_hEffectEntity (offset 472)
- CUSTOM m_DeleteEntities (offset 1612)
- CHARACTER m_strOverrideMaterial (offset 824)
- CHARACTER m_strRealClassName (offset 1080)
- STRING m_iszOverrideSubMaterials (offset 1356)
- TYPECOUNT m_GMOD_DataTable (offset 4876)
- BOOLEAN m_GMOD_bool (offset 1644)
- FLOAT m_GMOD_float (offset 1676)
- INTEGER m_GMOD_int (offset 1804)
- VECTOR m_GMOD_Vector (offset 1932)
- VECTOR m_GMOD_QAngle (offset 2316)
- EHANDLE m_GMOD_EHANDLE (offset 2700)
- CBaseFilter
- BOOLEAN m_bNegated (offset 4988)
- INPUT InputTestActivator (offset 0)
- CUSTOM m_OnPass (offset 4992)
- CUSTOM m_OnFail (offset 5016)
- CBaseFire
- FLOAT m_flStartScale (offset 4988)
- FLOAT m_flScale (offset 4992)
- TIME m_flScaleTime (offset 4996)
- INTEGER m_nFlags (offset 5000)
- CBaseFlex
- FLOAT m_flexWeight (offset 5456)
- POSITION_VECTOR m_viewtarget (offset 5840)
- TIME m_flAllowResponsesEndTime (offset 5904)
- TIME m_flLastFlexAnimationTime (offset 5932)
- VECTOR m_vecLean (offset 5960)
- VECTOR m_vecShift (offset 5972)
- CBaseGrenade
- EHANDLE m_hThrower (offset 5468)
- BOOLEAN m_bIsLive (offset 5441)
- FLOAT m_DmgRadius (offset 5444)
- TIME m_flDetonateTime (offset 5452)
- TIME m_flWarnAITime (offset 5456)
- FLOAT m_flDamage (offset 5460)
- STRING m_iszBounceSound (offset 5464)
- BOOLEAN m_bHasWarnedAI (offset 5440)
- VOID CBaseGrenadeSmoke (offset 0)
- VOID CBaseGrenadeBounceTouch (offset 0)
- VOID CBaseGrenadeSlideTouch (offset 0)
- VOID CBaseGrenadeExplodeTouch (offset 0)
- VOID CBaseGrenadeDetonateUse (offset 0)
- VOID CBaseGrenadeDangerSoundThink (offset 0)
- VOID CBaseGrenadePreDetonate (offset 0)
- VOID CBaseGrenadeDetonate (offset 0)
- VOID CBaseGrenadeTumbleThink (offset 0)
- CBaseGrenadeConcussion
- VOID CBaseGrenadeConcussionFallThink (offset 0)
- VOID CBaseGrenadeConcussionExplodeConcussion (offset 0)
- CBaseHL2MPCombatWeapon
- BOOLEAN m_bLowered (offset 5724)
- TIME m_flRaiseTime (offset 5728)
- TIME m_flHolsterTime (offset 5732)
- CBaseHLCombatWeapon
- BOOLEAN m_bLowered (offset 5700)
- TIME m_flRaiseTime (offset 5704)
- TIME m_flHolsterTime (offset 5708)
- INTEGER m_iPrimaryAttacks (offset 5692)
- INTEGER m_iSecondaryAttacks (offset 5696)
- CBaseHeadcrab
- BOOLEAN m_bHidden (offset 9092)
- TIME m_flTimeDrown (offset 9064)
- BOOLEAN m_bCommittedToJump (offset 9088)
- POSITION_VECTOR m_vecCommittedJumpPos (offset 9068)
- TIME m_flNextNPCThink (offset 9080)
- TIME m_flIgnoreWorldCollisionTime (offset 9084)
- BOOLEAN m_bStartBurrowed (offset 9090)
- BOOLEAN m_bBurrowed (offset 9091)
- TIME m_flBurrowTime (offset 9096)
- INTEGER m_nContext (offset 9100)
- BOOLEAN m_bCrawlFromCanister (offset 9089)
- BOOLEAN m_bMidJump (offset 9093)
- INTEGER m_nJumpFromCanisterDir (offset 9104)
- BOOLEAN m_bHangingFromCeiling (offset 9108)
- TIME m_flIlluminatedTime (offset 9112)
- VOID InputBurrow (offset 0)
- VOID InputBurrowImmediate (offset 0)
- VOID InputUnburrow (offset 0)
- VOID InputStartHangingFromCeiling (offset 0)
- VOID InputDropFromCeiling (offset 0)
- VOID CBaseHeadcrabEliminateRollAndPitch (offset 0)
- VOID CBaseHeadcrabThrowThink (offset 0)
- VOID CBaseHeadcrabLeapTouch (offset 0)
- CBaseHelicopter
- VOID CBaseHelicopterHelicopterThink (offset 0)
- VOID CBaseHelicopterRotorWashThink (offset 0)
- VOID CBaseHelicopterCallDyingThink (offset 0)
- VOID CBaseHelicopterDelayedKillThink (offset 0)
- VOID CBaseHelicopterCrashTouch (offset 0)
- VOID CBaseHelicopterFlyTouch (offset 0)
- CUSTOM m_pRotorSound (offset 9216)
- CUSTOM m_pRotorBlast (offset 9220)
- FLOAT m_flForce (offset 9224)
- INTEGER m_fHelicopterFlags (offset 9228)
- VECTOR m_vecDesiredFaceDir (offset 9232)
- TIME m_flLastSeen (offset 9244)
- TIME m_flPrevSeen (offset 9248)
- POSITION_VECTOR m_vecTargetPosition (offset 9256)
- EHANDLE m_hRotorWash (offset 9308)
- FLOAT m_flMaxSpeed (offset 9268)
- FLOAT m_flMaxSpeedFiring (offset 9272)
- FLOAT m_flGoalSpeed (offset 9276)
- FLOAT m_flInitialSpeed (offset 9280)
- TIME m_flRandomOffsetTime (offset 9284)
- VECTOR m_vecRandomOffset (offset 9288)
- TIME m_flRotorWashEntitySearchTime (offset 9300)
- BOOLEAN m_bSuppressSound (offset 9304)
- TIME m_flStartupTime (offset 9356)
- VECTOR m_cullBoxMins (offset 9312)
- VECTOR m_cullBoxMaxs (offset 9324)
- CUSTOM m_hEntitiesPushedByWash (offset 9336)
- VOID InputActivate (offset 0)
- VOID InputGunOn (offset 0)
- VOID InputGunOff (offset 0)
- VOID InputMissileOn (offset 0)
- VOID InputMissileOff (offset 0)
- VOID InputEnableRotorWash (offset 0)
- VOID InputDisableRotorWash (offset 0)
- VOID InputMoveTopSpeed (offset 0)
- FLOAT InputMoveSpecifiedSpeed (offset 0)
- STRING InputSetAngles (offset 0)
- VOID InputEnableRotorSound (offset 0)
- VOID InputDisableRotorSound (offset 0)
- VOID InputKill (offset 0)
- CBaseMoveBehavior
- INTEGER m_iPositionInterpolator (offset 5048)
- INTEGER m_iRotationInterpolator (offset 5052)
- CLASSPTR m_pCurrentKeyFrame (offset 5068)
- CLASSPTR m_pTargetKeyFrame (offset 5072)
- CLASSPTR m_pPreKeyFrame (offset 5076)
- CLASSPTR m_pPostKeyFrame (offset 5080)
- FLOAT m_flAnimStartTime (offset 5056)
- FLOAT m_flAnimEndTime (offset 5060)
- FLOAT m_flAverageSpeedAcrossFrame (offset 5064)
- FLOAT m_flTimeIntoFrame (offset 5084)
- INTEGER m_iDirection (offset 5088)
- CBaseNPCMaker
- INTEGER m_nMaxNumNPCs (offset 4988)
- INTEGER m_nMaxLiveChildren (offset 5096)
- FLOAT m_flSpawnFrequency (offset 4992)
- BOOLEAN m_bDisabled (offset 5100)
- INTEGER m_nLiveChildren (offset 5092)
- VOID InputSpawnNPC (offset 0)
- VOID InputEnable (offset 0)
- VOID InputDisable (offset 0)
- VOID InputToggle (offset 0)
- INTEGER InputSetMaxChildren (offset 0)
- INTEGER InputAddMaxChildren (offset 0)
- INTEGER InputSetMaxLiveChildren (offset 0)
- FLOAT InputSetSpawnFrequency (offset 0)
- CUSTOM m_OnAllSpawned (offset 5020)
- CUSTOM m_OnAllSpawnedDead (offset 5044)
- CUSTOM m_OnAllLiveChildrenDead (offset 5068)
- CUSTOM m_OnSpawnNPC (offset 4996)
- VOID CBaseNPCMakerMakerThink (offset 0)
- EHANDLE m_hIgnoreEntity (offset 5104)
- STRING m_iszIngoreEnt (offset 5108)
- CBasePlatTrain
- SOUNDNAME m_NoiseMoving (offset 5104)
- SOUNDNAME m_NoiseArrived (offset 5108)
- CUSTOM m_pMovementSound (offset 5112)
- FLOAT m_volume (offset 5116)
- FLOAT m_flTWidth (offset 5120)
- FLOAT m_flTLength (offset 5124)
- FLOAT m_flLip (offset 5000)
- FLOAT m_flWait (offset 4996)
- FLOAT m_flHeight (offset 5064)
- CBasePlayer
- EMBEDDED m_Local (offset 7676) [25 properties]:
- CHARACTER m_chAreaBits (offset 7680)
- CHARACTER m_chAreaPortalBits (offset 7712)
- INTEGER m_iHideHUD (offset 7736)
- FLOAT m_flFOVRate (offset 7740)
- VECTOR m_vecOverViewpoint (offset 7744)
- BOOLEAN m_bDucked (offset 7756)
- BOOLEAN m_bDucking (offset 7757)
- BOOLEAN m_bInDuckJump (offset 7758)
- TIME m_flDucktime (offset 7760)
- TIME m_flDuckJumpTime (offset 7764)
- TIME m_flJumpTime (offset 7768)
- INTEGER m_nStepside (offset 7772)
- FLOAT m_flFallVelocity (offset 7776)
- INTEGER m_nOldButtons (offset 7780)
- VECTOR m_vecPunchAngle (offset 7788)
- VECTOR m_vecPunchAngleVel (offset 7800)
- BOOLEAN m_bDrawViewmodel (offset 7812)
- BOOLEAN m_bWearingSuit (offset 7813)
- BOOLEAN m_bPoisoned (offset 7814)
- FLOAT m_flStepSize (offset 7816)
- BOOLEAN m_bAllowAutoMovement (offset 7820)
- EMBEDDED m_skybox3d (offset 7824) [4 properties]:
- INTEGER scale (offset 7828)
- VECTOR origin (offset 7832)
- INTEGER area (offset 7844)
- EMBEDDED fog (offset 7848) [15 properties]:
- BOOLEAN enable (offset 7912)
- BOOLEAN blend (offset 7913)
- VECTOR dirPrimary (offset 7852)
- COLOR32 colorPrimary (offset 7864)
- COLOR32 colorSecondary (offset 7868)
- FLOAT start (offset 7880)
- FLOAT end (offset 7884)
- FLOAT farz (offset 7888)
- FLOAT maxdensity (offset 7892)
- COLOR32 colorPrimaryLerpTo (offset 7872)
- COLOR32 colorSecondaryLerpTo (offset 7876)
- FLOAT startLerpTo (offset 7896)
- FLOAT endLerpTo (offset 7900)
- TIME lerptime (offset 7904)
- FLOAT duration (offset 7908)
- EMBEDDED m_PlayerFog (offset 7916) [8 properties]:
- EHANDLE m_hCtrl (offset 7920)
- FLOAT m_flTransitionTime (offset 7924)
- COLOR32 m_OldColor (offset 7928)
- FLOAT m_flOldStart (offset 7932)
- FLOAT m_flOldEnd (offset 7936)
- COLOR32 m_NewColor (offset 7940)
- FLOAT m_flNewStart (offset 7944)
- FLOAT m_flNewEnd (offset 7948)
- EMBEDDED m_fog (offset 7952) [15 properties]:
- BOOLEAN enable (offset 8016)
- BOOLEAN blend (offset 8017)
- VECTOR dirPrimary (offset 7956)
- COLOR32 colorPrimary (offset 7968)
- COLOR32 colorSecondary (offset 7972)
- FLOAT start (offset 7984)
- FLOAT end (offset 7988)
- FLOAT farz (offset 7992)
- FLOAT maxdensity (offset 7996)
- COLOR32 colorPrimaryLerpTo (offset 7976)
- COLOR32 colorSecondaryLerpTo (offset 7980)
- FLOAT startLerpTo (offset 8000)
- FLOAT endLerpTo (offset 8004)
- TIME lerptime (offset 8008)
- FLOAT duration (offset 8012)
- EMBEDDED m_audio (offset 8020) [4 properties]:
- VECTOR localSound (offset 8024)
- INTEGER soundscapeIndex (offset 8120)
- INTEGER localBits (offset 8124)
- EHANDLE ent (offset 8128)
- CUSTOM m_hTriggerSoundscapeList (offset 8156)
- EMBEDDED pl (offset 8176) [2 properties]:
- VECTOR v_angle (offset 8184)
- BOOLEAN deadflag (offset 8180)
- INTEGER m_StuckLast (offset 7672)
- INTEGER m_nButtons (offset 8228)
- INTEGER m_afButtonLast (offset 8240)
- INTEGER m_afButtonPressed (offset 8232)
- INTEGER m_afButtonReleased (offset 8236)
- INTEGER m_afButtonDisabled (offset 8244)
- INTEGER m_afButtonForced (offset 8248)
- FLOAT m_iFOV (offset 8412)
- FLOAT m_iFOVStart (offset 8420)
- TIME m_flFOVTime (offset 8424)
- FLOAT m_iDefaultFOV (offset 8416)
- FLOAT m_flVehicleViewFOV (offset 9596)
- INTEGER m_iObserverMode (offset 8408)
- INTEGER m_iObserverLastMode (offset 8428)
- EHANDLE m_hObserverTarget (offset 8432)
- BOOLEAN m_bForcedObserverMode (offset 8436)
- CHARACTER m_szAnimExtension (offset 8258)
- INTEGER m_nUpdateRate (offset 8292)
- FLOAT m_fLerpTime (offset 8296)
- BOOLEAN m_bLagCompensation (offset 8300)
- BOOLEAN m_bPredictWeapons (offset 8301)
- POSITION_VECTOR m_vecAdditionalPVSOrigin (offset 8308)
- POSITION_VECTOR m_vecCameraPVSOrigin (offset 8320)
- EHANDLE m_hUseEntity (offset 8332)
- INTEGER m_iTrain (offset 8336)
- FLOAT m_iRespawnFrames (offset 8340)
- INTEGER m_afPhysicsFlags (offset 8344)
- EHANDLE m_hVehicle (offset 8348)
- CHARACTER m_szNetworkIDString (offset 9638)
- POSITION_VECTOR m_oldOrigin (offset 8528)
- VECTOR m_vecSmoothedVelocity (offset 8540)
- INTEGER m_iTargetVolume (offset 8560)
- INTEGER m_rgItems (offset 8564)
- TIME m_flSwimTime (offset 8584)
- TIME m_flDuckTime (offset 8588)
- TIME m_flDuckJumpTime (offset 8592)
- TIME m_flSuitUpdate (offset 8596)
- INTEGER m_rgSuitPlayList (offset 8600)
- INTEGER m_iSuitPlayNext (offset 8616)
- INTEGER m_rgiSuitNoRepeat (offset 8620)
- TIME m_rgflSuitNoRepeatTime (offset 8748)
- BOOLEAN m_bPauseBonusProgress (offset 8356)
- INTEGER m_iBonusProgress (offset 8360)
- INTEGER m_iBonusChallenge (offset 8364)
- INTEGER m_lastDamageAmount (offset 8368)
- TIME m_tbdPrev (offset 8444)
- FLOAT m_flStepSoundTime (offset 9336)
- CHARACTER m_szNetname (offset 9512)
- INTEGER m_idrowndmg (offset 8448)
- INTEGER m_idrownrestored (offset 8452)
- INTEGER m_nPoisonDmg (offset 8456)
- INTEGER m_nPoisonRestored (offset 8460)
- INTEGER m_bitsHUDDamage (offset 8396)
- BOOLEAN m_fInitHUD (offset 8888)
- TIME m_flDeathTime (offset 8400)
- TIME m_flDeathAnimTime (offset 8404)
- INTEGER m_iFrags (offset 8920)
- INTEGER m_iDeaths (offset 8924)
- BOOLEAN m_bAllowInstantSpawn (offset 9340)
- TIME m_flNextDecalTime (offset 8928)
- INTEGER m_ArmorValue (offset 8936)
- VECTOR m_DmgOrigin (offset 8372)
- FLOAT m_DmgTake (offset 8384)
- FLOAT m_DmgSave (offset 8388)
- TIME m_AirFinished (offset 8940)
- TIME m_PainFinished (offset 8944)
- INTEGER m_iPlayerLocked (offset 8948)
- EHANDLE m_hViewModel (offset 8952)
- FLOAT m_flMaxspeed (offset 9344)
- TIME m_flWaterJumpTime (offset 9348)
- VECTOR m_vecWaterJumpVel (offset 9352)
- INTEGER m_nImpulse (offset 9364)
- TIME m_flSwimSoundTime (offset 9368)
- VECTOR m_vecLadderNormal (offset 9372)
- TIME m_flFlashTime (offset 9384)
- INTEGER m_nDrownDmgRate (offset 9388)
- INTEGER m_iSuicideCustomKillFlags (offset 8480)
- INTEGER m_bitsDamageType (offset 8392)
- CHARACTER m_rgbTimeBasedDamage (offset 8464)
- BOOLEAN m_bUseWeaponsInVehicle (offset 9480)
- EHANDLE m_hLastWeapon (offset 9440)
- FLOAT m_flOldPlayerZ (offset 9464)
- FLOAT m_flOldPlayerViewOffsetZ (offset 9468)
- BOOLEAN m_bPlayerUnderwater (offset 9472)
- EHANDLE m_hViewEntity (offset 9476)
- EHANDLE m_hConstraintEntity (offset 9484)
- VECTOR m_vecConstraintCenter (offset 9488)
- FLOAT m_flConstraintRadius (offset 9500)
- FLOAT m_flConstraintWidth (offset 9504)
- FLOAT m_flConstraintSpeedFactor (offset 9508)
- EHANDLE m_hZoomOwner (offset 8440)
- FLOAT m_flLaggedMovementValue (offset 9544)
- VECTOR m_vNewVPhysicsPosition (offset 9548)
- VECTOR m_vNewVPhysicsVelocity (offset 9560)
- BOOLEAN m_bSinglePlayerGameEnding (offset 9730)
- CHARACTER m_szLastPlaceName (offset 9620)
- BOOLEAN m_autoKickDisabled (offset 9732)
- VOID CBasePlayerPlayerDeathThink (offset 0)
- INTEGER InputSetHealth (offset 0)
- BOOLEAN InputSetHUDVisibility (offset 0)
- STRING InputSetFogController (offset 0)
- INTEGER m_nNumCrouches (offset 9392)
- BOOLEAN m_bDuckToggled (offset 9396)
- FLOAT m_flForwardMove (offset 9400)
- FLOAT m_flSideMove (offset 9404)
- POSITION_VECTOR m_vecPreviouslyPredictedOrigin (offset 9604)
- INTEGER m_nNumCrateHudHints (offset 9408)
- CBasePropDoor
- INTEGER m_nHardwareType (offset 5900)
- FLOAT m_flAutoReturnDelay (offset 5876)
- EHANDLE m_hActivator (offset 5948)
- SOUNDNAME m_SoundMoving (offset 5964)
- SOUNDNAME m_SoundOpen (offset 5968)
- SOUNDNAME m_SoundClose (offset 5972)
- SOUNDNAME m_ls.sLockedSound (offset 5912)
- SOUNDNAME m_ls.sUnlockedSound (offset 5920)
- STRING m_SlaveName (offset 5976)
- BOOLEAN m_bLocked (offset 5952)
- BOOLEAN m_bForceClosed (offset 5961)
- INTEGER m_eDoorState (offset 5904)
- EHANDLE m_hMaster (offset 5980)
- EHANDLE m_hBlocker (offset 5956)
- BOOLEAN m_bFirstBlocked (offset 5960)
- VOID InputOpen (offset 0)
- STRING InputOpenAwayFrom (offset 0)
- VOID InputClose (offset 0)
- VOID InputToggle (offset 0)
- VOID InputLock (offset 0)
- VOID InputUnlock (offset 0)
- CUSTOM m_OnBlockedOpening (offset 6008)
- CUSTOM m_OnBlockedClosing (offset 5984)
- CUSTOM m_OnUnblockedOpening (offset 6056)
- CUSTOM m_OnUnblockedClosing (offset 6032)
- CUSTOM m_OnFullyClosed (offset 6080)
- CUSTOM m_OnFullyOpen (offset 6104)
- CUSTOM m_OnClose (offset 6128)
- CUSTOM m_OnOpen (offset 6152)
- CUSTOM m_OnLockedUse (offset 6176)
- EMBEDDED m_ls (offset 5908) [10 properties]:
- STRING sLockedSound (offset 5912)
- STRING sLockedSentence (offset 5916)
- STRING sUnlockedSound (offset 5920)
- STRING sUnlockedSentence (offset 5924)
- INTEGER iLockedSentence (offset 5928)
- INTEGER iUnlockedSentence (offset 5932)
- FLOAT flwaitSound (offset 5936)
- FLOAT flwaitSentence (offset 5940)
- CHARACTER bEOFLocked (offset 5944)
- CHARACTER bEOFUnlocked (offset 5945)
- VOID CBasePropDoorDoorOpenMoveDone (offset 0)
- VOID CBasePropDoorDoorCloseMoveDone (offset 0)
- VOID CBasePropDoorDoorAutoCloseThink (offset 0)
- CBaseSpriteProjectile
- INTEGER m_iDmg (offset 5068)
- INTEGER m_iDmgType (offset 5072)
- EHANDLE m_hIntendedTarget (offset 5076)
- CBaseToggle
- INTEGER m_toggle_state (offset 4988)
- FLOAT m_flMoveDistance (offset 4992)
- FLOAT m_flWait (offset 4996)
- FLOAT m_flLip (offset 5000)
- POSITION_VECTOR m_vecPosition1 (offset 5004)
- POSITION_VECTOR m_vecPosition2 (offset 5016)
- VECTOR m_vecMoveAng (offset 5028)
- VECTOR m_vecAngle1 (offset 5040)
- VECTOR m_vecAngle2 (offset 5052)
- FLOAT m_flHeight (offset 5064)
- EHANDLE m_hActivator (offset 5068)
- POSITION_VECTOR m_vecFinalDest (offset 5072)
- VECTOR m_vecFinalAngle (offset 5084)
- STRING m_sMaster (offset 5100)
- INTEGER m_movementType (offset 5096)
- CBaseTrigger
- STRING m_iFilterName (offset 5108)
- EHANDLE m_hFilter (offset 5112)
- BOOLEAN m_bDisabled (offset 5104)
- CUSTOM m_hTouchingEntities (offset 5260)
- VOID InputEnable (offset 0)
- VOID InputDisable (offset 0)
- VOID InputDisableAndEndTouch (offset 0)
- VOID InputToggle (offset 0)
- VOID InputTouchTest (offset 0)
- VOID InputStartTouch (offset 0)
- VOID InputEndTouch (offset 0)
- CUSTOM m_OnStartTouch (offset 5116)
- CUSTOM m_OnStartTouchAll (offset 5140)
- CUSTOM m_OnEndTouch (offset 5164)
- CUSTOM m_OnEndTouchAll (offset 5188)
- CUSTOM m_OnTouching (offset 5212)
- CUSTOM m_OnNotTouching (offset 5236)
- CBaseVPhysicsTrigger
- BOOLEAN m_bDisabled (offset 4988)
- STRING m_iFilterName (offset 4992)
- EHANDLE m_hFilter (offset 4996)
- VOID InputEnable (offset 0)
- VOID InputDisable (offset 0)
- VOID InputToggle (offset 0)
- CBaseViewModel
- EHANDLE m_hOwner (offset 5456)
- INTEGER m_nViewModelIndex (offset 5452)
- FLOAT m_flTimeWeaponIdle (offset 5460)
- INTEGER m_nAnimationParity (offset 5468)
- VECTOR m_vecLastFacing (offset 5440)
- EHANDLE m_hWeapon (offset 5480)
- CUSTOM m_hScreens (offset 5484)
- CBeam
- MODELINDEX m_nHaloIndex (offset 5008)
- INTEGER m_nBeamType (offset 5012)
- INTEGER m_nBeamFlags (offset 5016)
- INTEGER m_nNumBeamEnts (offset 5004)
- EHANDLE m_hAttachEntity (offset 5020)
- INTEGER m_nAttachIndex (offset 5060)
- INTEGER m_nMinDXLevel (offset 5128)
- FLOAT m_fWidth (offset 5100)
- FLOAT m_fEndWidth (offset 5104)
- FLOAT m_fFadeLength (offset 5108)
- FLOAT m_fHaloScale (offset 5112)
- FLOAT m_fAmplitude (offset 5116)
- FLOAT m_fStartFrame (offset 5120)
- FLOAT m_fSpeed (offset 5124)
- FLOAT m_flFrameRate (offset 4988)
- FLOAT m_flFrame (offset 5132)
- FLOAT m_flHDRColorScale (offset 4992)
- FLOAT m_flDamage (offset 5000)
- TIME m_flFireTime (offset 4996)
- POSITION_VECTOR m_vecEndPos (offset 5136)
- EHANDLE m_hEndEntity (offset 5148)
- INTEGER m_nDissolveType (offset 5152)
- FLOAT InputWidth (offset 0)
- FLOAT InputNoise (offset 0)
- FLOAT InputColorRedValue (offset 0)
- FLOAT InputColorGreenValue (offset 0)
- FLOAT InputColorBlueValue (offset 0)
- FLOAT m_fSpeed (offset 5124)
- CBlackHeadcrab
- BOOLEAN m_bPanicState (offset 9117)
- TIME m_flPanicStopTime (offset 9120)
- TIME m_flNextHopTime (offset 9124)
- VOID CBlackHeadcrabEjectTouch (offset 0)
- CBlendingCycler
- INTEGER m_iLowerBound (offset 9060)
- INTEGER m_iUpperBound (offset 9064)
- INTEGER m_iCurrent (offset 9068)
- INTEGER m_iBlendspeed (offset 9072)
- STRING m_iszSequence (offset 9076)
- CBlood
- VECTOR m_vecSprayDir (offset 4988)
- FLOAT m_flAmount (offset 5000)
- INTEGER m_Color (offset 5004)
- VOID InputEmitBlood (offset 0)
- CBombDropSensor
- VOID InputDropBomb (offset 0)
- VOID InputDropBombStraightDown (offset 0)
- STRING InputDropBombAtTargetAlways (offset 0)
- STRING InputDropBombAtTarget (offset 0)
- FLOAT InputDropBombDelay (offset 0)
- CBombSuppressor
- VOID None (offset 0)
- CBoneFollower
- MODELINDEX m_modelIndex (offset 4988)
- INTEGER m_solidIndex (offset 4992)
- INTEGER m_physicsBone (offset 4996)
- INTEGER m_hitGroup (offset 5000)
- CBoneManipulate
- POSITION_VECTOR m_BonePos (offset 4988)
- POSITION_VECTOR m_BoneAng (offset 11132)
- POSITION_VECTOR m_BoneScale (offset 8060)
- CHARACTER m_BoneJiggle (offset 14204)
- CBounceBomb
- VOID CBounceBombExplodeThink (offset 0)
- VOID CBounceBombExplodeTouch (offset 0)
- VOID CBounceBombSearchThink (offset 0)
- VOID CBounceBombBounceThink (offset 0)
- VOID CBounceBombSettleThink (offset 0)
- VOID CBounceBombCaptiveThink (offset 0)
- VOID CBounceBombCavernBounceThink (offset 0)
- CUSTOM m_pWarnSound (offset 5480)
- FLOAT m_flExplosionDelay (offset 5440)
- BOOLEAN m_bBounce (offset 5445)
- BOOLEAN m_bAwake (offset 5444)
- EHANDLE m_hNearestNPC (offset 5448)
- EHANDLE m_hSprite (offset 5452)
- COLOR32 m_LastSpriteColor (offset 5456)
- FLOAT m_flHookPositions (offset 5460)
- INTEGER m_iHookN (offset 5464)
- INTEGER m_iHookE (offset 5468)
- INTEGER m_iHookS (offset 5472)
- INTEGER m_iAllHooks (offset 5476)
- BOOLEAN m_bLockSilently (offset 5484)
- BOOLEAN m_bFoeNearest (offset 5485)
- TIME m_flIgnoreWorldTime (offset 5488)
- BOOLEAN m_bDisarmed (offset 5492)
- INTEGER m_iModification (offset 5500)
- BOOLEAN m_bPlacedByPlayer (offset 5493)
- BOOLEAN m_bHeldByPhysgun (offset 5494)
- INTEGER m_iFlipAttempts (offset 5496)
- TIME m_flTimeGrabbed (offset 5512)
- INTEGER m_iMineState (offset 5520)
- EHANDLE m_hPhysicsAttacker (offset 5504)
- TIME m_flLastPhysicsInfluenceTime (offset 5508)
- CUSTOM m_pConstraint (offset 5516)
- CUSTOM m_OnPulledUp (offset 5524)
- VOID InputDisarm (offset 0)
- CBreakable
- INTEGER m_Material (offset 5000)
- INTEGER m_Explosion (offset 5008)
- VECTOR m_GibDir (offset 5012)
- EHANDLE m_hBreaker (offset 5004)
- FLOAT m_angle (offset 4996)
- STRING m_iszGibModel (offset 5024)
- STRING m_iszSpawnObject (offset 5028)
- INTEGER m_ExplosionMagnitude (offset 5032)
- FLOAT m_flPressureDelay (offset 5036)
- INTEGER m_iMinHealthDmg (offset 5040)
- BOOLEAN m_bTookPhysicsDamage (offset 5044)
- STRING m_iszPropData (offset 5048)
- FLOAT m_impactEnergyScale (offset 5056)
- INTEGER m_PerformanceMode (offset 5148)
- VOID InputBreak (offset 0)
- INTEGER InputSetHealth (offset 0)
- INTEGER InputAddHealth (offset 0)
- INTEGER InputRemoveHealth (offset 0)
- FLOAT InputSetMass (offset 0)
- VOID CBreakableBreakTouch (offset 0)
- VOID CBreakableDie (offset 0)
- CUSTOM m_OnBreak (offset 5060)
- CUSTOM m_OnHealthChanged (offset 5084)
- FLOAT m_flDmgModBullet (offset 5108)
- FLOAT m_flDmgModClub (offset 5112)
- FLOAT m_flDmgModExplosive (offset 5116)
- STRING m_iszPhysicsDamageTableName (offset 5120)
- STRING m_iszBreakableModel (offset 5124)
- INTEGER m_iBreakableSkin (offset 5128)
- INTEGER m_iBreakableCount (offset 5132)
- INTEGER m_iMaxBreakableSize (offset 5136)
- STRING m_iszBasePropData (offset 5140)
- INTEGER m_iInteractions (offset 5144)
- FLOAT m_explodeRadius (offset 5152)
- STRING m_iszModelName (offset 5052)
- EHANDLE m_hPhysicsAttacker (offset 5156)
- TIME m_flLastPhysicsInfluenceTime (offset 5160)
- CBreakableProp
- FLOAT m_explodeDamage (offset 5592)
- FLOAT m_explodeRadius (offset 5596)
- INTEGER m_iMinHealthDmg (offset 5520)
- INTEGER m_createTick (offset 5536)
- EHANDLE m_hBreaker (offset 5544)
- INTEGER m_PerformanceMode (offset 5548)
- STRING m_iszBreakModelMessage (offset 5600)
- FLOAT m_flDmgModBullet (offset 5552)
- FLOAT m_flDmgModClub (offset 5556)
- FLOAT m_flDmgModExplosive (offset 5560)
- STRING m_iszPhysicsDamageTableName (offset 5564)
- STRING m_iszBreakableModel (offset 5568)
- INTEGER m_iBreakableSkin (offset 5572)
- INTEGER m_iBreakableCount (offset 5576)
- INTEGER m_iMaxBreakableSize (offset 5580)
- STRING m_iszBasePropData (offset 5584)
- INTEGER m_iInteractions (offset 5588)
- INTEGER m_iNumBreakableChunks (offset 5604)
- CHARACTER m_nPhysgunState (offset 5619)
- STRING m_iszPuntSound (offset 5756)
- FLOAT m_flPressureDelay (offset 5540)
- VECTOR m_preferredCarryAngles (offset 5524)
- FLOAT m_flDefaultFadeScale (offset 5740)
- BOOLEAN m_bUsePuntSound (offset 5760)
- VOID InputBreak (offset 0)
- INTEGER InputSetHealth (offset 0)
- INTEGER InputAddHealth (offset 0)
- INTEGER InputRemoveHealth (offset 0)
- FLOAT m_impactEnergyScale (offset 5516)
- VOID InputEnablePhyscannonPickup (offset 0)
- VOID InputDisablePhyscannonPickup (offset 0)
- VOID InputEnablePuntSound (offset 0)
- VOID InputDisablePuntSound (offset 0)
- CUSTOM m_OnBreak (offset 5444)
- CUSTOM m_OnHealthChanged (offset 5468)
- CUSTOM m_OnTakeDamage (offset 5492)
- CUSTOM m_OnPhysCannonDetach (offset 5620)
- CUSTOM m_OnPhysCannonAnimatePreStarted (offset 5644)
- CUSTOM m_OnPhysCannonAnimatePullStarted (offset 5668)
- CUSTOM m_OnPhysCannonAnimatePostStarted (offset 5692)
- CUSTOM m_OnPhysCannonPullAnimFinished (offset 5716)
- VOID CBreakablePropBreakThink (offset 0)
- VOID CBreakablePropAnimateThink (offset 0)
- VOID CBreakablePropRampToDefaultFadeScale (offset 0)
- VOID CBreakablePropBreakablePropTouch (offset 0)
- EHANDLE m_hPhysicsAttacker (offset 5608)
- TIME m_flLastPhysicsInfluenceTime (offset 5612)
- BOOLEAN m_bOriginalBlockLOS (offset 5618)
- BOOLEAN m_bBlockLOSSetByPropData (offset 5616)
- BOOLEAN m_bIsWalkableSetByPropData (offset 5617)
- EHANDLE m_hLastAttacker (offset 5748)
- EHANDLE m_hFlareEnt (offset 5752)
- CBreakableSurface
- INTEGER m_nSurfaceType (offset 5208)
- INTEGER m_nFragility (offset 6240)
- VECTOR m_vLLVertex (offset 6244)
- VECTOR m_vULVertex (offset 6256)
- VECTOR m_vLRVertex (offset 6268)
- VECTOR m_vURVertex (offset 6280)
- INTEGER m_nQuadError (offset 6292)
- INTEGER m_nNumWide (offset 5164)
- INTEGER m_nNumHigh (offset 5168)
- FLOAT m_flPanelWidth (offset 5172)
- FLOAT m_flPanelHeight (offset 5176)
- VECTOR m_vNormal (offset 5180)
- POSITION_VECTOR m_vCorner (offset 5192)
- BOOLEAN m_bIsBroken (offset 5204)
- INTEGER m_nNumBrokenPanes (offset 5212)
- FLOAT m_flSupport (offset 5216)
- BOOLEAN m_RawPanelBitVec (offset 6296)
- VOID CBreakableSurfaceBreakThink (offset 0)
- VOID CBreakableSurfaceSurfaceTouch (offset 0)
- VECTOR InputShatter (offset 0)
- CBubbling
- FLOAT m_flSpeed (offset 108)
- INTEGER m_density (offset 4988)
- INTEGER m_frequency (offset 4992)
- INTEGER m_state (offset 5000)
- VOID CBubblingFizzThink (offset 0)
- VOID InputActivate (offset 0)
- VOID InputDeactivate (offset 0)
- VOID InputToggle (offset 0)
- INTEGER InputSetCurrent (offset 0)
- INTEGER InputSetDensity (offset 0)
- INTEGER InputSetFrequency (offset 0)
- CBugBaitSensor
- BOOLEAN m_bEnabled (offset 4992)
- FLOAT m_flRadius (offset 4988)
- VOID InputEnable (offset 0)
- VOID InputDisable (offset 0)
- VOID InputToggle (offset 0)
- CUSTOM m_OnBaited (offset 4996)
- CChangeLevel
- CHARACTER m_szMapName (offset 5280)
- CHARACTER m_szLandmarkName (offset 5312)
- VOID CChangeLevelTouchChangeLevel (offset 0)
- VOID InputChangeLevel (offset 0)
- CUSTOM m_OnChangeLevel (offset 5348)
- CCitadelEnergyCore
- FLOAT m_flScale (offset 4988)
- INTEGER m_nState (offset 4992)
- FLOAT m_flDuration (offset 4996)
- TIME m_flStartTime (offset 5000)
- FLOAT InputStartCharge (offset 0)
- VOID InputStartDischarge (offset 0)
- FLOAT InputStop (offset 0)
- CCitizenResponseSystem
- FLOAT m_flResponseAddedTime (offset 4988)
- FLOAT m_flNextResponseTime (offset 5000)
- VOID InputResponseVitalNPC (offset 0)
- VOID CCitizenResponseSystemResponseThink (offset 0)
- CColorCorrection
- VOID CColorCorrectionFadeInThink (offset 0)
- VOID CColorCorrectionFadeOutThink (offset 0)
- FLOAT m_flCurWeight (offset 5028)
- FLOAT m_flTimeStartFadeIn (offset 5004)
- FLOAT m_flTimeStartFadeOut (offset 5008)
- FLOAT m_flStartFadeInWeight (offset 4996)
- FLOAT m_flStartFadeOutWeight (offset 5000)
- FLOAT m_MinFalloff (offset 5020)
- FLOAT m_MaxFalloff (offset 5024)
- FLOAT m_flMaxWeight (offset 5012)
- FLOAT m_flFadeInDuration (offset 4988)
- FLOAT m_flFadeOutDuration (offset 4992)
- STRING m_lookupFilename (offset 5292)
- BOOLEAN m_bEnabled (offset 5017)
- BOOLEAN m_bStartDisabled (offset 5016)
- VOID InputEnable (offset 0)
- VOID InputDisable (offset 0)
- FLOAT InputSetFadeInDuration (offset 0)
- FLOAT InputSetFadeOutDuration (offset 0)
- CColorCorrectionVolume
- VOID CColorCorrectionVolumeThinkFunc (offset 0)
- FLOAT m_FadeDuration (offset 5568)
- FLOAT m_MaxWeight (offset 5288)
- CHARACTER m_lookupFilename (offset 5292)
- BOOLEAN m_bEnabled (offset 5280)
- BOOLEAN m_bStartDisabled (offset 5281)
- FLOAT m_Weight (offset 5284)
- FLOAT m_LastEnterWeight (offset 5552)
- FLOAT m_LastEnterTime (offset 5556)
- FLOAT m_LastExitWeight (offset 5560)
- FLOAT m_LastExitTime (offset 5564)
- VOID InputEnable (offset 0)
- VOID InputDisable (offset 0)
- CCombineDropshipContainer
- INTEGER m_nSmokeTrailCount (offset 6008)
- EHANDLE m_hLastInflictor (offset 6012)
- TIME m_flLastHitTime (offset 6016)
- CCommandPoint
- VOID InputOutsideTransition (offset 0)
- CCommentaryAuto
- VOID InputMultiplayerSpawned (offset 0)
- CUSTOM m_OnCommentaryNewGame (offset 4988)
- CUSTOM m_OnCommentaryMidGame (offset 5012)
- CUSTOM m_OnCommentaryMultiplayerSpawn (offset 5036)
- CConcussiveBlast
- VOID None (offset 0)
- CConstraintAnchor
- FLOAT m_massScale (offset 4988)
- CCraneTip
- CUSTOM m_pSpring (offset 5436)
- CCredits
- VOID InputRollCredits (offset 0)
- VOID InputRollOutroCredits (offset 0)
- VOID InputShowLogo (offset 0)
- FLOAT InputSetLogoLength (offset 0)
- CUSTOM m_OnCreditsDone (offset 4988)
- BOOLEAN m_bRolledOutroCredits (offset 5012)
- FLOAT m_flLogoLength (offset 5016)
- CCrossbowBolt
- VOID CCrossbowBoltBubbleThink (offset 0)
- VOID CCrossbowBoltBoltTouch (offset 0)
- EHANDLE m_pGlowSprite (offset 7668)
- CCycler
- INTEGER m_animate (offset 9056)
- STRING InputSetSequence (offset 0)
- CDebugHistory
- VOID None (offset 0)
- CDecal
- INTEGER m_nTexture (offset 4988)
- BOOLEAN m_bLowPriority (offset 4992)
- VOID CDecalStaticDecal (offset 0)
- VOID CDecalTriggerDecal (offset 0)
- VOID InputActivate (offset 0)
- CDynamicLight
- CHARACTER m_ActualFlags (offset 4988)
- CHARACTER m_Flags (offset 4989)
- BOOLEAN m_On (offset 4991)
- VOID CDynamicLightDynamicLightThink (offset 0)
- FLOAT m_Radius (offset 4992)
- INTEGER m_Exponent (offset 4996)
- FLOAT m_InnerAngle (offset 5000)
- FLOAT m_OuterAngle (offset 5004)
- FLOAT m_SpotRadius (offset 5008)
- CHARACTER m_LightStyle (offset 4990)
- VOID InputTurnOn (offset 0)
- VOID InputTurnOff (offset 0)
- VOID InputToggle (offset 0)
- CDynamicProp
- STRING m_iszDefaultAnim (offset 5816)
- INTEGER m_iGoalSequence (offset 5820)
- INTEGER m_iTransitionDirection (offset 5824)
- BOOLEAN m_bRandomAnimator (offset 5828)
- TIME m_flNextRandAnim (offset 5832)
- FLOAT m_flMinRandAnimTime (offset 5836)
- FLOAT m_flMaxRandAnimTime (offset 5840)
- BOOLEAN m_bStartDisabled (offset 5846)
- BOOLEAN m_bDisableBoneFollowers (offset 5847)
- BOOLEAN m_bUseHitboxesForRenderBox (offset 5848)
- SHORT m_nPendingSequence (offset 5844)
- STRING InputSetAnimation (offset 0)
- STRING InputSetDefaultAnimation (offset 0)
- VOID InputTurnOn (offset 0)
- VOID InputTurnOff (offset 0)
- VOID InputTurnOn (offset 0)
- VOID InputTurnOff (offset 0)
- VOID InputEnableCollision (offset 0)
- VOID InputDisableCollision (offset 0)
- FLOAT InputSetPlaybackRate (offset 0)
- CUSTOM m_pOutputAnimBegun (offset 5768)
- CUSTOM m_pOutputAnimOver (offset 5792)
- VOID CDynamicPropAnimThink (offset 0)
- EMBEDDED m_BoneFollowerManager (offset 5852) [2 properties]:
- INTEGER m_iNumBones (offset 5852)
- CUSTOM m_physBones (offset 5856)
- CEmbers
- INTEGER m_nDensity (offset 4988)
- INTEGER m_nLifetime (offset 4992)
- INTEGER m_nSpeed (offset 4996)
- BOOLEAN m_bEmit (offset 5000)
- VOID CEmbersEmberUse (offset 0)
- CEntityDissolve
- TIME m_flStartTime (offset 4988)
- FLOAT m_flFadeInStart (offset 4992)
- FLOAT m_flFadeInLength (offset 4996)
- FLOAT m_flFadeOutModelStart (offset 5000)
- FLOAT m_flFadeOutModelLength (offset 5004)
- FLOAT m_flFadeOutStart (offset 5008)
- FLOAT m_flFadeOutLength (offset 5012)
- INTEGER m_nDissolveType (offset 5016)
- VECTOR m_vDissolverOrigin (offset 5020)
- INTEGER m_nMagnitude (offset 5032)
- VOID CEntityDissolveDissolveThink (offset 0)
- VOID CEntityDissolveElectrocuteThink (offset 0)
- STRING InputDissolve (offset 0)
- CEntityFlame
- FLOAT m_flLifetime (offset 5008)
- FLOAT m_flSize (offset 4992)
- EHANDLE m_hEntAttached (offset 4988)
- BOOLEAN m_bUseHitboxes (offset 4996)
- INTEGER m_iNumHitboxFires (offset 5000)
- FLOAT m_flHitboxFireScale (offset 5004)
- VOID CEntityFlameFlameThink (offset 0)
- VOID InputIgnite (offset 0)
- CEntityParticleTrail
- MATERIALINDEX m_iMaterialName (offset 4988)
- EMBEDDED m_Info (offset 4992) [4 properties]:
- STRING m_strMaterialName (offset 4996)
- FLOAT m_flLifetime (offset 5000)
- FLOAT m_flStartSize (offset 5004)
- FLOAT m_flEndSize (offset 5008)
- EHANDLE m_hConstraintEntity (offset 5012)
- CEnvAR2Explosion
- VOID InputExplode (offset 0)
- STRING m_iszMaterialName (offset 4988)
- CEnvBeam
- INTEGER m_active (offset 5156)
- INTEGER m_spriteTexture (offset 5160)
- STRING m_iszStartEntity (offset 5164)
- STRING m_iszEndEntity (offset 5168)
- FLOAT m_life (offset 5172)
- FLOAT m_boltWidth (offset 5176)
- FLOAT m_noiseAmplitude (offset 5180)
- INTEGER m_speed (offset 5184)
- FLOAT m_restrike (offset 5188)
- STRING m_iszSpriteName (offset 5192)
- INTEGER m_frameStart (offset 5196)
- FLOAT m_radius (offset 5200)
- INTEGER m_TouchType (offset 5204)
- STRING m_iFilterName (offset 5208)
- STRING m_iszDecal (offset 5216)
- EHANDLE m_hFilter (offset 5212)
- VOID CEnvBeamStrikeThink (offset 0)
- VOID CEnvBeamUpdateThink (offset 0)
- VOID InputTurnOn (offset 0)
- VOID InputTurnOff (offset 0)
- VOID InputToggle (offset 0)
- VOID InputStrikeOnce (offset 0)
- CUSTOM m_OnTouchedByEntity (offset 5220)
- CEnvBeverage
- BOOLEAN m_CanInDispenser (offset 4988)
- INTEGER m_nBeverageType (offset 4992)
- VOID InputActivate (offset 0)
- CEnvDustPuff
- FLOAT m_flScale (offset 4988)
- COLOR32 m_rgbaColor (offset 4992)
- VOID InputSpawnDust (offset 0)
- CEnvEffectsScript
- STRING InputSetSequence (offset 0)
- STRING m_iszScriptName (offset 5436)
- VOID CEnvEffectsScriptThink (offset 0)
- CEnvEntityMaker
- EHANDLE m_hCurrentInstance (offset 5012)
- EHANDLE m_hCurrentBlocker (offset 5016)
- VECTOR m_vecBlockerOrigin (offset 5020)
- STRING m_iszTemplate (offset 5056)
- VECTOR m_angPostSpawnDirection (offset 5032)
- FLOAT m_flPostSpawnDirectionVariance (offset 5044)
- FLOAT m_flPostSpawnSpeed (offset 5048)
- BOOLEAN m_bPostSpawnUseAngles (offset 5052)
- CUSTOM m_pOutputOnSpawned (offset 5060)
- CUSTOM m_pOutputOnFailedSpawn (offset 5084)
- VOID InputForceSpawn (offset 0)
- STRING InputForceSpawnAtEntityOrigin (offset 0)
- VOID CEnvEntityMakerCheckSpawnThink (offset 0)
- CEnvExplosion
- INTEGER m_iMagnitude (offset 4988)
- INTEGER m_iRadiusOverride (offset 4992)
- INTEGER m_spriteScale (offset 4996)
- FLOAT m_flDamageForce (offset 5000)
- STRING m_iszFireballSprite (offset 5004)
- SHORT m_sFireballSprite (offset 5008)
- EHANDLE m_hInflictor (offset 5012)
- INTEGER m_iCustomDamageType (offset 5016)
- INTEGER m_iClassIgnore (offset 5020)
- EHANDLE m_hEntityIgnore (offset 5024)
- VOID CEnvExplosionSmoke (offset 0)
- VOID InputExplode (offset 0)
- CEnvFade
- FLOAT m_Duration (offset 4988)
- FLOAT m_HoldTime (offset 4992)
- VOID InputFade (offset 0)
- CUSTOM m_OnBeginFade (offset 4996)
- CEnvFireSensor
- FLOAT m_radius (offset 4992)
- FLOAT m_targetLevel (offset 4996)
- FLOAT m_targetTime (offset 5000)
- BOOLEAN m_bEnabled (offset 4988)
- BOOLEAN m_bHeatAtLevel (offset 4989)
- FLOAT m_levelTime (offset 5004)
- VOID InputEnable (offset 0)
- VOID InputDisable (offset 0)
- CUSTOM m_OnHeatLevelStart (offset 5008)
- CUSTOM m_OnHeatLevelEnd (offset 5032)
- CEnvFireSource
- BOOLEAN m_bEnabled (offset 4988)
- FLOAT m_radius (offset 4992)
- FLOAT m_damage (offset 4996)
- VOID InputEnable (offset 0)
- VOID InputDisable (offset 0)
- CEnvFunnel
- VOID None (offset 0)
- CEnvGlobal
- STRING m_globalstate (offset 5012)
- INTEGER m_triggermode (offset 5016)
- INTEGER m_initialstate (offset 5020)
- INTEGER m_counter (offset 5024)
- VOID InputTurnOn (offset 0)
- VOID InputTurnOff (offset 0)
- VOID InputRemove (offset 0)
- VOID InputToggle (offset 0)
- INTEGER InputSetCounter (offset 0)
- INTEGER InputAddToCounter (offset 0)
- VOID InputGetCounter (offset 0)
- CUSTOM m_outCounter (offset 4988)
- CEnvGunfire
- INTEGER m_iMinBurstSize (offset 4988)
- INTEGER m_iMaxBurstSize (offset 4992)
- TIME m_flMinBurstDelay (offset 4996)
- TIME m_flMaxBurstDelay (offset 5000)
- FLOAT m_flRateOfFire (offset 5004)
- STRING m_iszShootSound (offset 5008)
- STRING m_iszTracerType (offset 5012)
- BOOLEAN m_bDisabled (offset 5016)
- INTEGER m_iSpread (offset 5024)
- FLOAT m_flBias (offset 5056)
- BOOLEAN m_bCollide (offset 5060)
- INTEGER m_iShotsRemaining (offset 5020)
- VECTOR m_vecSpread (offset 5028)
- VECTOR m_vecTargetPosition (offset 5040)
- FLOAT m_flTargetDist (offset 5052)
- EHANDLE m_hTarget (offset 5064)
- VOID CEnvGunfireShootThink (offset 0)
- VOID InputEnable (offset 0)
- VOID InputDisable (offset 0)
- CEnvHeadcrabCanister
- BOOLEAN m_bLanded (offset 5436)
- EMBEDDED m_Shared (offset 5440) [17 properties]:
- POSITION_VECTOR m_vecStartPosition (offset 5444)
- POSITION_VECTOR m_vecEnterWorldPosition (offset 5456)
- VECTOR m_vecDirection (offset 5468)
- VECTOR m_vecStartAngles (offset 5480)
- FLOAT m_flLaunchHeight (offset 5556)
- FLOAT m_flFlightSpeed (offset 5496)
- FLOAT m_flFlightTime (offset 5492)
- TIME m_flLaunchTime (offset 5500)
- FLOAT m_flWorldEnterTime (offset 5532)
- FLOAT m_flInitialZSpeed (offset 5504)
- FLOAT m_flZAcceleration (offset 5508)
- FLOAT m_flHorizSpeed (offset 5512)
- BOOLEAN m_bLaunchedFromWithinWorld (offset 5516)
- VECTOR m_vecSkyboxOrigin (offset 5536)
- VECTOR m_vecParabolaDirection (offset 5520)
- FLOAT m_flSkyboxScale (offset 5548)
- BOOLEAN m_bInSkybox (offset 5552)
- EHANDLE m_hTrail (offset 5560)
- EHANDLE m_hSmokeTrail (offset 5564)
- INTEGER m_nHeadcrabType (offset 5568)
- INTEGER m_nHeadcrabCount (offset 5572)
- FLOAT m_flSmokeLifetime (offset 5600)
- STRING m_iszLaunchPositionName (offset 5604)
- POSITION_VECTOR m_vecImpactPosition (offset 5576)
- BOOLEAN m_bIncomingSoundStarted (offset 5596)
- BOOLEAN m_bHasDetonated (offset 5597)
- BOOLEAN m_bLaunched (offset 5598)
- BOOLEAN m_bOpened (offset 5599)
- FLOAT m_flMinRefireTime (offset 5680)
- FLOAT m_flMaxRefireTime (offset 5684)
- INTEGER m_nSkyboxCannisterCount (offset 5688)
- FLOAT m_flDamageRadius (offset 5588)
- FLOAT m_flDamage (offset 5592)
- VOID CEnvHeadcrabCanisterHeadcrabCanisterSkyboxThink (offset 0)
- VOID CEnvHeadcrabCanisterHeadcrabCanisterWorldThink (offset 0)
- VOID CEnvHeadcrabCanisterHeadcrabCanisterSpawnHeadcrabThink (offset 0)
- VOID CEnvHeadcrabCanisterWaitForOpenSequenceThink (offset 0)
- VOID CEnvHeadcrabCanisterHeadcrabCanisterSkyboxOnlyThink (offset 0)
- VOID CEnvHeadcrabCanisterHeadcrabCanisterSkyboxRestartThink (offset 0)
- VOID InputFireCanister (offset 0)
- VOID InputOpenCanister (offset 0)
- VOID InputSpawnHeadcrabs (offset 0)
- VOID InputStopSmoke (offset 0)
- CUSTOM m_OnLaunched (offset 5608)
- CUSTOM m_OnImpacted (offset 5632)
- CUSTOM m_OnOpened (offset 5656)
- CEnvHudHint
- STRING m_iszMessage (offset 4988)
- VOID InputShowHudHint (offset 0)
- VOID InputHideHudHint (offset 0)
- CEnvLaser
- STRING m_iszLaserTarget (offset 5156)
- CLASSPTR m_pSprite (offset 5160)
- STRING m_iszSpriteName (offset 5164)
- VECTOR m_firePosition (offset 5168)
- FLOAT m_flStartFrame (offset 5180)
- VOID CEnvLaserStrikeThink (offset 0)
- VOID InputTurnOn (offset 0)
- VOID InputTurnOff (offset 0)
- VOID InputToggle (offset 0)
- CEnvMicrophone
- BOOLEAN m_bDisabled (offset 4988)
- EHANDLE m_hMeasureTarget (offset 4992)
- INTEGER m_nSoundMask (offset 4996)
- FLOAT m_flSensitivity (offset 5000)
- FLOAT m_flSmoothFactor (offset 5004)
- STRING m_iszSpeakerName (offset 5012)
- STRING m_iszListenFilter (offset 5028)
- EHANDLE m_hListenFilter (offset 5032)
- EHANDLE m_hSpeaker (offset 5016)
- INTEGER m_iSpeakerDSPPreset (offset 5024)
- FLOAT m_flMaxRange (offset 5008)
- CHARACTER m_szLastSound (offset 5108)
- VOID InputEnable (offset 0)
- VOID InputDisable (offset 0)
- STRING InputSetSpeakerName (offset 0)
- CUSTOM m_SoundLevel (offset 5036)
- CUSTOM m_OnRoutedSound (offset 5060)
- CUSTOM m_OnHeardSound (offset 5084)
- CEnvMuzzleFlash
- FLOAT m_flScale (offset 4988)
- STRING m_iszParentAttachment (offset 4992)
- VOID InputFire (offset 0)
- CEnvParticleScript
- FLOAT m_flSequenceScale (offset 5436)
- STRING InputSetSequence (offset 0)
- CEnvPlayerSurfaceTrigger
- INTEGER m_iTargetGameMaterial (offset 4988)
- INTEGER m_iCurrentGameMaterial (offset 4992)
- BOOLEAN m_bDisabled (offset 4996)
- VOID CEnvPlayerSurfaceTriggerUpdateMaterialThink (offset 0)
- VOID InputDisable (offset 0)
- VOID InputEnable (offset 0)
- CUSTOM m_OnSurfaceChangedToTarget (offset 5000)
- CUSTOM m_OnSurfaceChangedFromTarget (offset 5024)
- CEnvProjectedTexture
- EHANDLE m_hTargetEntity (offset 4988)
- BOOLEAN m_bState (offset 4992)
- FLOAT m_flLightFOV (offset 4996)
- BOOLEAN m_bEnableShadows (offset 5000)
- BOOLEAN m_bLightOnlyTarget (offset 5001)
- BOOLEAN m_bLightWorld (offset 5002)
- BOOLEAN m_bCameraSpace (offset 5003)
- FLOAT m_flAmbient (offset 5016)
- CHARACTER m_SpotlightTextureName (offset 5020)
- INTEGER m_nSpotlightTextureFrame (offset 5280)
- FLOAT m_flNearZ (offset 5284)
- FLOAT m_flFarZ (offset 5288)
- INTEGER m_nShadowQuality (offset 5292)
- VECTOR m_LinearFloatLightColor (offset 5004)
- VOID InputTurnOn (offset 0)
- VOID InputTurnOff (offset 0)
- FLOAT InputSetFOV (offset 0)
- EHANDLE InputSetTarget (offset 0)
- BOOLEAN InputSetCameraSpace (offset 0)
- BOOLEAN InputSetLightOnlyTarget (offset 0)
- BOOLEAN InputSetLightWorld (offset 0)
- BOOLEAN InputSetEnableShadows (offset 0)
- FLOAT InputSetAmbient (offset 0)
- STRING InputSetSpotlightTexture (offset 0)
- VOID CEnvProjectedTextureInitialThink (offset 0)
- CEnvQuadraticBeam
- POSITION_VECTOR m_targetPosition (offset 4988)
- POSITION_VECTOR m_controlPosition (offset 5000)
- FLOAT m_scrollRate (offset 5012)
- FLOAT m_flWidth (offset 5016)
- CEnvScreenEffect
- FLOAT m_flDuration (offset 4988)
- INTEGER m_nType (offset 4992)
- FLOAT m_flDuration (offset 4988)
- FLOAT InputStartEffect (offset 0)
- FLOAT InputStopEffect (offset 0)
- CEnvScreenOverlay
- STRING m_iszOverlayNames[0] (offset 4988)
- STRING m_iszOverlayNames[1] (offset 4992)
- STRING m_iszOverlayNames[2] (offset 4996)
- STRING m_iszOverlayNames[3] (offset 5000)
- STRING m_iszOverlayNames[4] (offset 5004)
- STRING m_iszOverlayNames[5] (offset 5008)
- STRING m_iszOverlayNames[6] (offset 5012)
- STRING m_iszOverlayNames[7] (offset 5016)
- STRING m_iszOverlayNames[8] (offset 5020)
- STRING m_iszOverlayNames[9] (offset 5024)
- FLOAT m_flOverlayTimes[0] (offset 5028)
- FLOAT m_flOverlayTimes[1] (offset 5032)
- FLOAT m_flOverlayTimes[2] (offset 5036)
- FLOAT m_flOverlayTimes[3] (offset 5040)
- FLOAT m_flOverlayTimes[4] (offset 5044)
- FLOAT m_flOverlayTimes[5] (offset 5048)
- FLOAT m_flOverlayTimes[6] (offset 5052)
- FLOAT m_flOverlayTimes[7] (offset 5056)
- FLOAT m_flOverlayTimes[8] (offset 5060)
- FLOAT m_flOverlayTimes[9] (offset 5064)
- INTEGER m_iDesiredOverlay (offset 5072)
- TIME m_flStartTime (offset 5068)
- BOOLEAN m_bIsActive (offset 5076)
- VOID InputStartOverlay (offset 0)
- VOID InputStopOverlay (offset 0)
- INTEGER InputSwitchOverlay (offset 0)
- CEnvShake
- FLOAT m_Amplitude (offset 4988)
- FLOAT m_Frequency (offset 4992)
- FLOAT m_Duration (offset 4996)
- FLOAT m_Radius (offset 5000)
- TIME m_stopTime (offset 5004)
- TIME m_nextShake (offset 5008)
- FLOAT m_currentAmp (offset 5012)
- VECTOR m_maxForce (offset 5016)
- CUSTOM m_pShakeController (offset 5028)
- EMBEDDED m_shakeCallback (offset 5032) [1 properties]:
- VECTOR m_force (offset 5036)
- VOID InputStartShake (offset 0)
- VOID InputStopShake (offset 0)
- FLOAT InputAmplitude (offset 0)
- FLOAT InputFrequency (offset 0)
- CEnvShooter
- INTEGER m_nSkin (offset 5052)
- FLOAT m_flGibScale (offset 5056)
- FLOAT m_flGibGravityScale (offset 5060)
- CEnvSoundscape
- FLOAT m_flRadius (offset 5012)
- STRING m_soundscapeName (offset 5016)
- EHANDLE m_hProxySoundscape (offset 5060)
- STRING m_positionNames[0] (offset 5028)
- STRING m_positionNames[1] (offset 5032)
- STRING m_positionNames[2] (offset 5036)
- STRING m_positionNames[3] (offset 5040)
- STRING m_positionNames[4] (offset 5044)
- STRING m_positionNames[5] (offset 5048)
- STRING m_positionNames[6] (offset 5052)
- STRING m_positionNames[7] (offset 5056)
- BOOLEAN m_bDisabled (offset 5064)
- VOID InputEnable (offset 0)
- VOID InputDisable (offset 0)
- VOID InputToggleEnabled (offset 0)
- CUSTOM m_OnPlay (offset 4988)
- CEnvSoundscapeProxy
- STRING m_MainSoundscapeName (offset 5068)
- CEnvSoundscapeTriggerable
- VOID None (offset 0)
- CEnvSpark
- FLOAT m_flDelay (offset 4988)
- INTEGER m_nGlowSpriteIndex (offset 4992)
- INTEGER m_nMagnitude (offset 4996)
- INTEGER m_nTrailLength (offset 5000)
- VOID CEnvSparkSparkThink (offset 0)
- VOID InputStartSpark (offset 0)
- VOID InputStopSpark (offset 0)
- VOID InputToggleSpark (offset 0)
- VOID InputSparkOnce (offset 0)
- CUSTOM m_OnSpark (offset 5004)
- CEnvSplash
- FLOAT m_flScale (offset 4988)
- VOID InputSplash (offset 0)
- CEnvStarfield
- BOOLEAN m_bOn (offset 4988)
- FLOAT m_flDensity (offset 4992)
- VOID InputTurnOn (offset 0)
- VOID InputTurnOff (offset 0)
- FLOAT InputSetDensity (offset 0)
- CEnvTonemapController
- FLOAT m_flBlendTonemapStart (offset 4988)
- FLOAT m_flBlendTonemapEnd (offset 4992)
- TIME m_flBlendEndTime (offset 4996)
- TIME m_flBlendStartTime (offset 5000)
- BOOLEAN m_bUseCustomAutoExposureMin (offset 5004)
- BOOLEAN m_bUseCustomAutoExposureMax (offset 5005)
- FLOAT m_flCustomAutoExposureMin (offset 5008)
- FLOAT m_flCustomAutoExposureMax (offset 5012)
- FLOAT m_flCustomBloomScale (offset 5016)
- FLOAT m_flCustomBloomScaleMinimum (offset 5020)
- BOOLEAN m_bUseCustomBloomScale (offset 5006)
- VOID CEnvTonemapControllerUpdateTonemapScaleBlend (offset 0)
- FLOAT InputSetTonemapScale (offset 0)
- STRING InputBlendTonemapScale (offset 0)
- FLOAT InputSetTonemapRate (offset 0)
- FLOAT InputSetAutoExposureMin (offset 0)
- FLOAT InputSetAutoExposureMax (offset 0)
- VOID InputUseDefaultAutoExposure (offset 0)
- VOID InputUseDefaultBloomScale (offset 0)
- FLOAT InputSetBloomScale (offset 0)
- FLOAT InputSetBloomScaleRange (offset 0)
- CEnvTracer
- FLOAT m_flDelay (offset 5000)
- POSITION_VECTOR m_vecEnd (offset 4988)
- VOID CEnvTracerTracerThink (offset 0)
- CEnvViewPunch
- VECTOR m_angViewPunch (offset 4992)
- FLOAT m_flRadius (offset 4988)
- VOID InputViewPunch (offset 0)
- CEnvWind
- INTEGER m_EnvWindShared.m_iMinWind (offset 5000)
- INTEGER m_EnvWindShared.m_iMaxWind (offset 5004)
- INTEGER m_EnvWindShared.m_iMinGust (offset 5008)
- INTEGER m_EnvWindShared.m_iMaxGust (offset 5012)
- FLOAT m_EnvWindShared.m_flMinGustDelay (offset 5016)
- FLOAT m_EnvWindShared.m_flMaxGustDelay (offset 5020)
- INTEGER m_EnvWindShared.m_iGustDirChange (offset 5028)
- FLOAT m_EnvWindShared.m_flGustDuration (offset 5024)
- INTEGER m_EnvWindShared.m_iWindDir (offset 5036)
- FLOAT m_EnvWindShared.m_flWindSpeed (offset 5040)
- CUSTOM m_EnvWindShared.m_OnGustStart (offset 5052)
- CUSTOM m_EnvWindShared.m_OnGustEnd (offset 5076)
- VOID CEnvWindWindThink (offset 0)
- CEnvZoom
- FLOAT m_flSpeed (offset 4988)
- INTEGER m_nFOV (offset 4992)
- VOID InputZoom (offset 0)
- VOID InputUnZoom (offset 0)
- CFastHeadcrab
- INTEGER m_iRunMode (offset 9116)
- FLOAT m_flRealGroundSpeed (offset 9120)
- TIME m_flSlowRunTime (offset 9124)
- TIME m_flPauseTime (offset 9128)
- VECTOR m_vecJumpVel (offset 9132)
- CFastZombie
- FLOAT m_flDistFactor (offset 9268)
- CHARACTER m_iClimbCount (offset 9272)
- BOOLEAN m_fIsNavJumping (offset 9273)
- BOOLEAN m_fIsAttackJumping (offset 9274)
- BOOLEAN m_fHitApex (offset 9275)
- FLOAT m_flJumpDist (offset 9276)
- BOOLEAN m_fHasScreamed (offset 9280)
- TIME m_flNextMeleeAttack (offset 9284)
- BOOLEAN m_fJustJumped (offset 9288)
- FLOAT m_flJumpStartAltitude (offset 9292)
- TIME m_flTimeUpdateSound (offset 9296)
- VOID CFastZombieLeapAttackTouch (offset 0)
- VOID CFastZombieClimbTouch (offset 0)
- CUSTOM m_pLayer2 (offset 9300)
- CFilterClass
- STRING m_iFilterClass (offset 5040)
- CFilterCombineBall
- INTEGER m_iBallType (offset 5040)
- CFilterEnemy
- STRING m_iszEnemyName (offset 5040)
- FLOAT m_flRadius (offset 5044)
- FLOAT m_flOuterRadius (offset 5048)
- INTEGER m_nMaxSquadmatesPerEnemy (offset 5052)
- STRING m_iszPlayerName (offset 5056)
- CFilterMassGreater
- FLOAT m_fFilterMass (offset 5040)
- CFilterMultiple
- INTEGER m_nFilterType (offset 5040)
- STRING m_iFilterName[0] (offset 5044)
- STRING m_iFilterName[1] (offset 5048)
- STRING m_iFilterName[2] (offset 5052)
- STRING m_iFilterName[3] (offset 5056)
- STRING m_iFilterName[4] (offset 5060)
- EHANDLE m_hFilter (offset 5064)
- CFilterName
- STRING m_iFilterName (offset 5040)
- CFire
- EHANDLE m_hEffect (offset 4988)
- EHANDLE m_hOwner (offset 4992)
- INTEGER m_nFireType (offset 4996)
- FLOAT m_flFuel (offset 5000)
- TIME m_flDamageTime (offset 5004)
- TIME m_lastDamage (offset 5008)
- FLOAT m_flFireSize (offset 5012)
- FLOAT m_flHeatLevel (offset 5016)
- FLOAT m_flHeatAbsorb (offset 5020)
- FLOAT m_flDamageScale (offset 5024)
- FLOAT m_flMaxHeat (offset 5028)
- FLOAT m_flAttackTime (offset 5036)
- BOOLEAN m_bEnabled (offset 5040)
- BOOLEAN m_bStartDisabled (offset 5041)
- BOOLEAN m_bDidActivate (offset 5042)
- VOID CFireBurnThink (offset 0)
- VOID CFireGoOutThink (offset 0)
- VOID InputStartFire (offset 0)
- FLOAT InputExtinguish (offset 0)
- FLOAT InputExtinguishTemporary (offset 0)
- VOID InputEnable (offset 0)
- VOID InputDisable (offset 0)
- CUSTOM m_OnIgnited (offset 5044)
- CUSTOM m_OnExtinguished (offset 5068)
- CFireSmoke
- FLOAT m_flStartScale (offset 4988)
- FLOAT m_flScale (offset 4992)
- FLOAT m_flScaleTime (offset 4996)
- INTEGER m_nFlags (offset 5000)
- MODELINDEX m_nFlameModelIndex (offset 5004)
- MODELINDEX m_nFlameFromAboveModelIndex (offset 5008)
- CFireTrail
- FLOAT m_flLifetime (offset 4992)
- INTEGER m_nAttachment (offset 4988)
- CFish
- EHANDLE m_pool (offset 5436)
- INTEGER m_id (offset 5440)
- FLOAT m_angle (offset 5456)
- FLOAT m_angleChange (offset 5460)
- VECTOR m_forward (offset 5464)
- VECTOR m_perp (offset 5476)
- POSITION_VECTOR m_poolOrigin (offset 5488)
- FLOAT m_waterLevel (offset 5500)
- FLOAT m_speed (offset 5504)
- FLOAT m_desiredSpeed (offset 5508)
- FLOAT m_calmSpeed (offset 5512)
- FLOAT m_panicSpeed (offset 5516)
- FLOAT m_avoidRange (offset 5520)
- BOOLEAN m_turnClockwise (offset 5532)
- CFishPool
- INTEGER m_fishCount (offset 4996)
- FLOAT m_maxRange (offset 5000)
- FLOAT m_swimDepth (offset 5004)
- FLOAT m_waterLevel (offset 5008)
- BOOLEAN m_isDormant (offset 5012)
- CUSTOM m_fishes (offset 5016)
- VOID CFishPoolUpdate (offset 0)
- CFlare
- CLASSPTR m_pOwner (offset 7668)
- INTEGER m_nBounces (offset 7672)
- TIME m_flTimeBurnOut (offset 7676)
- FLOAT m_flScale (offset 7680)
- FLOAT m_flDuration (offset 7684)
- TIME m_flNextDamage (offset 7688)
- CUSTOM m_pBurnSound (offset 7692)
- BOOLEAN m_bFading (offset 7696)
- BOOLEAN m_bLight (offset 7697)
- BOOLEAN m_bSmoke (offset 7698)
- BOOLEAN m_bPropFlare (offset 7699)
- BOOLEAN m_bInActiveList (offset 7700)
- CLASSPTR m_pNextFlare (offset 7704)
- FLOAT InputStart (offset 0)
- FLOAT InputDie (offset 0)
- FLOAT InputLaunch (offset 0)
- VOID CFlareFlareTouch (offset 0)
- VOID CFlareFlareBurnTouch (offset 0)
- VOID CFlareFlareThink (offset 0)
- CFlexCycler
- TIME m_flextime (offset 5984)
- INTEGER m_flexnum (offset 5988)
- FLOAT m_flextarget (offset 5992)
- TIME m_blinktime (offset 6248)
- TIME m_looktime (offset 6252)
- POSITION_VECTOR m_lookTarget (offset 6256)
- TIME m_speaktime (offset 6268)
- INTEGER m_istalking (offset 6272)
- INTEGER m_phoneme (offset 6276)
- STRING m_iszSentence (offset 6280)
- INTEGER m_sentence (offset 6284)
- CFlexManipulate
- FLOAT m_flexScale (offset 5372)
- VECTOR m_EyesLocalTarget (offset 5376)
- FLOAT m_iFlexWeights (offset 4988)
- CFlextalkActor
- TIME m_flextime (offset 9616)
- INTEGER m_flexnum (offset 9620)
- FLOAT m_flextarget (offset 9624)
- TIME m_blinktime (offset 9880)
- TIME m_looktime (offset 9884)
- POSITION_VECTOR m_lookTarget (offset 9888)
- TIME m_speaktime (offset 9900)
- INTEGER m_istalking (offset 9904)
- INTEGER m_phoneme (offset 9908)
- STRING m_iszSentence (offset 9912)
- INTEGER m_sentence (offset 9916)
- CFogController
- FLOAT InputSetStartDist (offset 0)
- FLOAT InputSetEndDist (offset 0)
- FLOAT InputSetMaxDensity (offset 0)
- VOID InputTurnOn (offset 0)
- VOID InputTurnOff (offset 0)
- COLOR32 InputSetColor (offset 0)
- COLOR32 InputSetColorSecondary (offset 0)
- INTEGER InputSetFarZ (offset 0)
- STRING InputSetAngles (offset 0)
- COLOR32 InputSetColorLerpTo (offset 0)
- COLOR32 InputSetColorSecondaryLerpTo (offset 0)
- FLOAT InputSetStartDistLerpTo (offset 0)
- FLOAT InputSetEndDistLerpTo (offset 0)
- VOID InputStartFogTransition (offset 0)
- BOOLEAN m_bUseAngles (offset 5056)
- COLOR32 m_fog.colorPrimary (offset 5004)
- COLOR32 m_fog.colorSecondary (offset 5008)
- VECTOR m_fog.dirPrimary (offset 4992)
- BOOLEAN m_fog.enable (offset 5052)
- BOOLEAN m_fog.blend (offset 5053)
- FLOAT m_fog.start (offset 5020)
- FLOAT m_fog.end (offset 5024)
- FLOAT m_fog.maxdensity (offset 5032)
- FLOAT m_fog.farz (offset 5028)
- FLOAT m_fog.duration (offset 5048)
- VOID CFogControllerSetLerpValues (offset 0)
- INTEGER m_iChangedVariables (offset 5060)
- TIME m_fog.lerptime (offset 5044)
- COLOR32 m_fog.colorPrimaryLerpTo (offset 5012)
- COLOR32 m_fog.colorSecondaryLerpTo (offset 5016)
- FLOAT m_fog.startLerpTo (offset 5036)
- FLOAT m_fog.endLerpTo (offset 5040)
- CFuncAreaPortalBase
- INTEGER m_portalNumber (offset 4988)
- INTEGER m_iPortalVersion (offset 4992)
- CFuncAreaPortalWindow
- INTEGER m_portalNumber (offset 4988)
- FLOAT m_flFadeStartDist (offset 5000)
- FLOAT m_flFadeDist (offset 5004)
- FLOAT m_flTranslucencyLimit (offset 5008)
- STRING m_iBackgroundBModelName (offset 5012)
- FLOAT InputSetFadeStartDistance (offset 0)
- FLOAT InputSetFadeEndDistance (offset 0)
- CFuncBrush
- VOID InputTurnOn (offset 0)
- VOID InputTurnOff (offset 0)
- VOID InputToggle (offset 0)
- INTEGER m_iDisabled (offset 4992)
- INTEGER m_iSolidity (offset 4988)
- BOOLEAN m_bSolidBsp (offset 4996)
- STRING m_iszExcludedClass (offset 5000)
- BOOLEAN m_bInvertExclusion (offset 5004)
- STRING InputSetExcluded (offset 0)
- BOOLEAN InputSetInvert (offset 0)
- CFuncCombineBallSpawner
- INTEGER m_nBallCount (offset 5028)
- FLOAT m_flMinSpeed (offset 5000)
- FLOAT m_flMaxSpeed (offset 5004)
- FLOAT m_flBallRadius (offset 4992)
- FLOAT m_flBallRespawnTime (offset 4996)
- FLOAT m_flRadius (offset 5036)
- INTEGER m_nBallsRemainingInField (offset 5032)
- BOOLEAN m_bEnabled (offset 5044)
- CUSTOM m_BallRespawnTime (offset 5008)
- TIME m_flDisableTime (offset 5040)
- VOID InputEnable (offset 0)
- VOID InputDisable (offset 0)
- CUSTOM m_OnBallGrabbed (offset 5048)
- CUSTOM m_OnBallReinserted (offset 5072)
- CUSTOM m_OnBallHitTopSide (offset 5096)
- CUSTOM m_OnBallHitBottomSide (offset 5120)
- CUSTOM m_OnLastBallGrabbed (offset 5144)
- CUSTOM m_OnFirstBallReinserted (offset 5168)
- VOID CFuncCombineBallSpawnerBallThink (offset 0)
- VOID CFuncCombineBallSpawnerGrabBallTouch (offset 0)
- CFuncConveyor
- VOID InputToggleDirection (offset 0)
- VOID InputSetSpeed (offset 0)
- VECTOR m_vecMoveDir (offset 4992)
- FLOAT m_flConveyorSpeed (offset 5004)
- CFuncLadder
- VECTOR m_vecPlayerMountPositionTop (offset 5020)
- VECTOR m_vecPlayerMountPositionBottom (offset 5032)
- VECTOR m_vecLadderDir (offset 4988)
- BOOLEAN m_bFakeLadder (offset 5045)
- BOOLEAN m_bDisabled (offset 5044)
- STRING m_surfacePropName (offset 5048)
- VOID InputEnable (offset 0)
- VOID InputDisable (offset 0)
- CUSTOM m_OnPlayerGotOnLadder (offset 5052)
- CUSTOM m_OnPlayerGotOffLadder (offset 5076)
- CFuncMonitor
- EHANDLE m_hInfoCameraLink (offset 5008)
- STRING InputSetCamera (offset 0)
- CFuncMortarField
- STRING m_iszXController (offset 5104)
- STRING m_iszYController (offset 5108)
- FLOAT m_flSpread (offset 5112)
- INTEGER m_iCount (offset 5116)
- INTEGER m_fControl (offset 5120)
- VOID InputTrigger (offset 0)
- CFuncMoveLinear
- VECTOR m_vecMoveDir (offset 5104)
- SOUNDNAME m_soundStart (offset 5116)
- SOUNDNAME m_soundStop (offset 5120)
- SOUNDNAME m_currentSound (offset 5124)
- FLOAT m_flBlockDamage (offset 5128)
- FLOAT m_flStartPosition (offset 5132)
- FLOAT m_flMoveDistance (offset 5136)
- VOID InputOpen (offset 0)
- VOID InputClose (offset 0)
- FLOAT InputSetPosition (offset 0)
- FLOAT InputSetSpeed (offset 0)
- CUSTOM m_OnFullyOpen (offset 5144)
- CUSTOM m_OnFullyClosed (offset 5168)
- VOID CFuncMoveLinearStopMoveSound (offset 0)
- CFuncNavBlocker
- VOID InputBlockNav (offset 0)
- VOID InputUnblockNav (offset 0)
- INTEGER m_blockedTeamNumber (offset 4992)
- BOOLEAN m_bDisabled (offset 4996)
- CFuncNavCost
- VOID InputEnable (offset 0)
- VOID InputDisable (offset 0)
- STRING m_iszTags (offset 4996)
- INTEGER m_team (offset 4988)
- BOOLEAN m_isDisabled (offset 4992)
- VOID CFuncNavCostCostThink (offset 0)
- CFuncNavObstruction
- BOOLEAN m_bDisabled (offset 4992)
- CFuncNavPrerequisite
- INTEGER m_task (offset 5284)
- STRING m_taskEntityName (offset 5288)
- FLOAT m_taskValue (offset 5292)
- BOOLEAN m_isDisabled (offset 5296)
- VOID InputEnable (offset 0)
- VOID InputDisable (offset 0)
- CFuncOccluder
- BOOLEAN m_bActive (offset 4988)
- INTEGER m_nOccluderIndex (offset 4992)
- VOID InputDeactivate (offset 0)
- VOID InputActivate (offset 0)
- VOID InputToggle (offset 0)
- CFuncPlat
- STRING m_sNoise (offset 5128)
- VOID CFuncPlatPlatUse (offset 0)
- VOID CFuncPlatCallGoDown (offset 0)
- VOID CFuncPlatCallHitTop (offset 0)
- VOID CFuncPlatCallHitBottom (offset 0)
- VOID InputToggle (offset 0)
- VOID InputGoUp (offset 0)
- VOID InputGoDown (offset 0)
- CFuncPlatRot
- VECTOR m_end (offset 5132)
- VECTOR m_start (offset 5144)
- CFuncReflectiveGlass
- VOID None (offset 0)
- CFuncRotating
- VECTOR m_vecMoveAng (offset 4988)
- FLOAT m_flFanFriction (offset 5000)
- FLOAT m_flAttenuation (offset 5004)
- FLOAT m_flVolume (offset 5008)
- FLOAT m_flTargetSpeed (offset 5012)
- FLOAT m_flMaxSpeed (offset 5016)
- FLOAT m_flBlockDamage (offset 5020)
- SOUNDNAME m_NoiseRunning (offset 5024)
- BOOLEAN m_bReversed (offset 5028)
- VECTOR m_angStart (offset 5032)
- BOOLEAN m_bStopAtStartPos (offset 5044)
- BOOLEAN m_bSolidBsp (offset 5045)
- VOID CFuncRotatingSpinUpMove (offset 0)
- VOID CFuncRotatingSpinDownMove (offset 0)
- VOID CFuncRotatingHurtTouch (offset 0)
- VOID CFuncRotatingRotatingUse (offset 0)
- VOID CFuncRotatingRotateMove (offset 0)
- VOID CFuncRotatingReverseMove (offset 0)
- FLOAT InputSetSpeed (offset 0)
- VOID InputStart (offset 0)
- VOID InputStop (offset 0)
- VOID InputToggle (offset 0)
- VOID InputReverse (offset 0)
- VOID InputStartForward (offset 0)
- VOID InputStartBackward (offset 0)
- VOID InputStopAtStartPos (offset 0)
- CFuncSmokeVolume
- COLOR32 m_Color1 (offset 4988)
- COLOR32 m_Color2 (offset 4992)
- STRING m_String_tMaterialName (offset 5252)
- FLOAT m_ParticleDrawWidth (offset 5256)
- FLOAT m_ParticleSpacingDistance (offset 5260)
- FLOAT m_DensityRampSpeed (offset 5264)
- FLOAT m_RotationSpeed (offset 5268)
- FLOAT m_MovementSpeed (offset 5272)
- FLOAT m_Density (offset 5276)
- FLOAT m_RotationSpeed (offset 5268)
- FLOAT m_MovementSpeed (offset 5272)
- FLOAT m_Density (offset 5276)
- CFuncTank
- FLOAT m_yawRate (offset 5148)
- FLOAT m_yawRange (offset 5152)
- FLOAT m_yawTolerance (offset 5156)
- FLOAT m_pitchRate (offset 5168)
- FLOAT m_pitchRange (offset 5172)
- FLOAT m_pitchTolerance (offset 5176)
- FLOAT m_fireRate (offset 4992)
- TIME m_fireTime (offset 5180)
- FLOAT m_persist (offset 5188)
- FLOAT m_persist2 (offset 5192)
- FLOAT m_minRange (offset 5200)
- FLOAT m_maxRange (offset 5204)
- FLOAT m_flMinRange2 (offset 5208)
- FLOAT m_flMaxRange2 (offset 5212)
- INTEGER m_iAmmoCount (offset 5216)
- FLOAT m_spriteScale (offset 5232)
- STRING m_iszSpriteSmoke (offset 5236)
- STRING m_iszSpriteFlash (offset 5240)
- INTEGER m_bulletType (offset 5000)
- INTEGER m_nBulletCount (offset 5116)
- INTEGER m_spread (offset 5032)
- INTEGER m_iBulletDamage (offset 5004)
- INTEGER m_iBulletDamageVsPlayer (offset 5008)
- STRING m_iszMaster (offset 5244)
- INTEGER m_iSmallAmmoType (offset 5012)
- INTEGER m_iMediumAmmoType (offset 5016)
- INTEGER m_iLargeAmmoType (offset 5020)
- STRING m_iszAmmoType (offset 5024)
- INTEGER m_iAmmoType (offset 5028)
- SOUNDNAME m_soundStartRotate (offset 5248)
- SOUNDNAME m_soundStopRotate (offset 5252)
- SOUNDNAME m_soundLoopRotate (offset 5256)
- FLOAT m_flPlayerGracePeriod (offset 5260)
- FLOAT m_flIgnoreGraceUpto (offset 5264)
- FLOAT m_flPlayerLockTimeBeforeFire (offset 5268)
- TIME m_flLastSawNonPlayer (offset 5272)
- FLOAT m_yawCenter (offset 5140)
- FLOAT m_yawCenterWorld (offset 5144)
- FLOAT m_pitchCenter (offset 5160)
- FLOAT m_pitchCenterWorld (offset 5164)
- TIME m_fireLast (offset 4988)
- TIME m_lastSightTime (offset 5184)
- VECTOR m_barrelPos (offset 5220)
- POSITION_VECTOR m_sightOrigin (offset 5100)
- EHANDLE m_hFuncTankTarget (offset 5112)
- EHANDLE m_hController (offset 5120)
- VECTOR m_vecControllerUsePos (offset 5128)
- TIME m_flNextAttack (offset 5124)
- STRING m_targetEntityName (offset 5276)
- EHANDLE m_hTarget (offset 4996)
- POSITION_VECTOR m_vTargetPosition (offset 5280)
- POSITION_VECTOR m_vecNPCIdleTarget (offset 5292)
- FLOAT m_persist2burst (offset 5196)
- EHANDLE m_hControlVolume (offset 5568)
- STRING m_iszControlVolume (offset 5572)
- TIME m_flNextControllerSearch (offset 5576)
- BOOLEAN m_bShouldFindNPCs (offset 5580)
- BOOLEAN m_bNPCInRoute (offset 5581)
- STRING m_iszNPCManPoint (offset 5584)
- BOOLEAN m_bReadyToFire (offset 5588)
- BOOLEAN m_bPerformLeading (offset 5333)
- FLOAT m_flStartLeadFactor (offset 5336)
- TIME m_flStartLeadFactorTime (offset 5340)
- FLOAT m_flNextLeadFactor (offset 5344)
- TIME m_flNextLeadFactorTime (offset 5348)
- STRING m_iszBaseAttachment (offset 5312)
- STRING m_iszBarrelAttachment (offset 5304)
- STRING m_iszYawPoseParam (offset 5316)
- STRING m_iszPitchPoseParam (offset 5320)
- FLOAT m_flYawPoseCenter (offset 5324)
- FLOAT m_flPitchPoseCenter (offset 5328)
- BOOLEAN m_bUsePoseParameters (offset 5332)
- INTEGER m_iEffectHandling (offset 5592)
- VOID InputActivate (offset 0)
- VOID InputDeactivate (offset 0)
- FLOAT InputSetFireRate (offset 0)
- INTEGER InputSetDamage (offset 0)
- VECTOR InputSetTargetPosition (offset 0)
- VECTOR InputSetTargetDir (offset 0)
- STRING InputSetTargetEntityName (offset 0)
- EHANDLE InputSetTargetEntity (offset 0)
- VOID InputClearTargetEntity (offset 0)
- STRING InputFindNPCToManTank (offset 0)
- VOID InputStopFindingNPCs (offset 0)
- VOID InputStartFindingNPCs (offset 0)
- VOID InputForceNPCOff (offset 0)
- FLOAT InputSetMaxRange (offset 0)
- CUSTOM m_OnFire (offset 5352)
- CUSTOM m_OnLoseTarget (offset 5376)
- CUSTOM m_OnAquireTarget (offset 5400)
- CUSTOM m_OnAmmoDepleted (offset 5424)
- CUSTOM m_OnGotController (offset 5448)
- CUSTOM m_OnLostController (offset 5472)
- CUSTOM m_OnGotPlayerController (offset 5496)
- CUSTOM m_OnLostPlayerController (offset 5520)
- CUSTOM m_OnReadyToFire (offset 5544)
- CFuncTankAPCRocket
- FLOAT m_flRocketSpeed (offset 5600)
- EHANDLE m_hLaserDot (offset 5596)
- INTEGER m_nSide (offset 5604)
- INTEGER m_nBurstCount (offset 5608)
- BOOLEAN m_bDying (offset 5612)
- VOID InputDeathVolley (offset 0)
- CFuncTankAirboatGun
- CUSTOM m_pGunFiringSound (offset 5596)
- TIME m_flNextHeavyShotTime (offset 5600)
- BOOLEAN m_bIsFiring (offset 5604)
- STRING m_iszAirboatGunModel (offset 5608)
- TIME m_flLastImpactEffectTime (offset 5620)
- CFuncTankCombineCannon
- FLOAT m_originalFireRate (offset 5624)
- VOID CFuncTankCombineCannonUpdateBeamThink (offset 0)
- TIME m_flTimeNextSweep (offset 5628)
- TIME m_flTimeBeamOn (offset 5632)
- EHANDLE m_hBeam (offset 5620)
- VECTOR m_vecTrueForward (offset 5636)
- BOOLEAN m_bShouldHarrass (offset 5648)
- BOOLEAN m_bLastTargetWasNPC (offset 5649)
- VOID InputEnableHarrass (offset 0)
- VOID InputDisableHarrass (offset 0)
- CUSTOM m_OnShotAtPlayer (offset 5596)
- CFuncTankLaser
- STRING m_iszLaserName (offset 5604)
- CLASSPTR m_pLaser (offset 5596)
- TIME m_laserTime (offset 5600)
- CFuncTankMortar
- INTEGER m_Magnitude (offset 5596)
- FLOAT m_fireDelay (offset 5600)
- STRING m_fireStartSound (offset 5604)
- STRING m_fireEndSound (offset 5608)
- STRING m_incomingSound (offset 5612)
- TIME m_flWarningTime (offset 5616)
- TIME m_flFireVariance (offset 5620)
- BOOLEAN m_bOldBehaviour (offset 5625)
- BOOLEAN m_fLastShotMissed (offset 5624)
- CLASSPTR m_pAttacker (offset 5628)
- VOID InputShootGun (offset 0)
- VOID InputFireAtWill (offset 0)
- CFuncTankPhysCannister
- STRING m_iszBarrelVolume (offset 5596)
- EHANDLE m_hBarrelVolume (offset 5600)
- CFuncTankPulseLaser
- FLOAT m_flPulseSpeed (offset 5596)
- FLOAT m_flPulseWidth (offset 5600)
- COLOR32 m_flPulseColor (offset 5604)
- FLOAT m_flPulseLife (offset 5608)
- FLOAT m_flPulseLag (offset 5612)
- SOUNDNAME m_sPulseFireSound (offset 5616)
- CFuncTankRocket
- FLOAT m_flRocketSpeed (offset 5596)
- CFuncTankTrain
- CUSTOM m_OnDeath (offset 5200)
- CFuncTrackAuto
- VOID TriggerTrackChange (offset 0)
- CFuncTrackChange
- CLASSPTR m_trackTop (offset 5156)
- CLASSPTR m_trackBottom (offset 5160)
- CLASSPTR m_train (offset 5164)
- STRING m_trackTopName (offset 5168)
- STRING m_trackBottomName (offset 5172)
- STRING m_trainName (offset 5176)
- INTEGER m_code (offset 5180)
- INTEGER m_targetState (offset 5184)
- INTEGER m_use (offset 5188)
- VOID CFuncTrackChangeFind (offset 0)
- CFuncTrackTrain
- FLOAT m_length (offset 4992)
- FLOAT m_height (offset 5052)
- FLOAT m_maxSpeed (offset 5056)
- FLOAT m_flBank (offset 5040)
- FLOAT m_flBlockDamage (offset 5048)
- SOUNDNAME m_iszSoundMove (offset 5064)
- SOUNDNAME m_iszSoundMovePing (offset 5068)
- SOUNDNAME m_iszSoundStart (offset 5072)
- SOUNDNAME m_iszSoundStop (offset 5076)
- INTEGER m_nMoveSoundMinPitch (offset 5092)
- INTEGER m_nMoveSoundMaxPitch (offset 5096)
- FLOAT m_flMoveSoundMinTime (offset 5080)
- FLOAT m_flMoveSoundMaxTime (offset 5084)
- TIME m_flNextMoveSoundTime (offset 5088)
- INTEGER m_eVelocityType (offset 5104)
- INTEGER m_eOrientationType (offset 5100)
- CLASSPTR m_ppath (offset 4988)
- FLOAT m_dir (offset 5060)
- VECTOR m_controlMins (offset 4996)
- VECTOR m_controlMaxs (offset 5008)
- FLOAT m_flVolume (offset 5036)
- FLOAT m_oldSpeed (offset 5044)
- BOOLEAN m_bSoundPlaying (offset 5108)
- BOOLEAN m_bManualSpeedChanges (offset 5160)
- FLOAT m_flAccelSpeed (offset 5172)
- FLOAT m_flDecelSpeed (offset 5176)
- VOID InputStop (offset 0)
- VOID InputStartForward (offset 0)
- VOID InputStartBackward (offset 0)
- VOID InputToggle (offset 0)
- VOID InputResume (offset 0)
- VOID InputReverse (offset 0)
- FLOAT InputSetSpeed (offset 0)
- FLOAT InputSetSpeedDir (offset 0)
- FLOAT InputSetSpeedReal (offset 0)
- FLOAT InputSetSpeedDirAccel (offset 0)
- STRING InputTeleportToPathTrack (offset 0)
- FLOAT InputSetSpeedForwardModifier (offset 0)
- CUSTOM m_OnStart (offset 5112)
- CUSTOM m_OnNext (offset 5136)
- VOID CFuncTrackTrainNext (offset 0)
- VOID CFuncTrackTrainFind (offset 0)
- VOID CFuncTrackTrainNearestPath (offset 0)
- VOID CFuncTrackTrainDeadEnd (offset 0)
- CFuncTrain
- EHANDLE m_hCurrentTarget (offset 5128)
- BOOLEAN m_activated (offset 5132)
- EHANDLE m_hEnemy (offset 5136)
- STRING m_iszLastTarget (offset 5148)
- TIME m_flNextBlockTime (offset 5144)
- FLOAT m_flBlockDamage (offset 5140)
- VOID CFuncTrainWait (offset 0)
- VOID CFuncTrainNext (offset 0)
- VOID InputToggle (offset 0)
- VOID InputStart (offset 0)
- VOID InputStop (offset 0)
- CFuncTrainControls
- VOID CFuncTrainControlsFind (offset 0)
- CFuncVPhysicsClip
- STRING m_iFilterName (offset 4988)
- EHANDLE m_hFilter (offset 4992)
- BOOLEAN m_bDisabled (offset 4996)
- VOID InputEnable (offset 0)
- VOID InputDisable (offset 0)
- CFuncVehicleClip
- VOID InputEnable (offset 0)
- VOID InputDisable (offset 0)
- CFuncWall
- INTEGER m_nState (offset 4988)
- CFuncWallToggle
- VOID InputToggle (offset 0)
- CFunc_Dust
- INTEGER m_DustFlags (offset 5024)
- COLOR32 m_Color (offset 4988)
- INTEGER m_SpawnRate (offset 4992)
- FLOAT m_flSizeMin (offset 4996)
- FLOAT m_flSizeMax (offset 5000)
- INTEGER m_SpeedMax (offset 5004)
- INTEGER m_LifetimeMin (offset 5008)
- INTEGER m_LifetimeMax (offset 5012)
- INTEGER m_DistMax (offset 5016)
- INTEGER m_iAlpha (offset 5028)
- FLOAT m_FallSpeed (offset 5020)
- VOID InputTurnOn (offset 0)
- VOID InputTurnOff (offset 0)
- CFunc_LOD
- FLOAT m_fDisappearDist (offset 4988)
- CGMOD_Player
- INTEGER m_iGModPlayerFlags (offset 11508)
- CGameEnd
- VOID InputGameEnd (offset 0)
- CGameGibManager
- INTEGER m_iMaxPieces (offset 5028)
- INTEGER m_iMaxPiecesDX8 (offset 5032)
- BOOLEAN m_bAllowNewGibs (offset 5016)
- INTEGER InputSetMaxPieces (offset 0)
- INTEGER InputSetMaxPiecesDX8 (offset 0)
- CGamePlayerEquip
- STRING m_weaponNames (offset 4996)
- INTEGER m_weaponCount (offset 5124)
- CGamePlayerZone
- VOID InputCountPlayersInZone (offset 0)
- CUSTOM m_OnPlayerInZone (offset 4992)
- CUSTOM m_OnPlayerOutZone (offset 5016)
- CUSTOM m_PlayersInCount (offset 5040)
- CUSTOM m_PlayersOutCount (offset 5064)
- CGameScore
- VOID InputApplyScore (offset 0)
- CGameText
- STRING m_iszMessage (offset 4996)
- INTEGER m_textParms.channel (offset 5036)
- FLOAT m_textParms.x (offset 5000)
- FLOAT m_textParms.y (offset 5004)
- INTEGER m_textParms.effect (offset 5008)
- FLOAT m_textParms.fadeinTime (offset 5020)
- FLOAT m_textParms.fadeoutTime (offset 5024)
- FLOAT m_textParms.holdTime (offset 5028)
- FLOAT m_textParms.fxTime (offset 5032)
- CHARACTER m_textParms (offset 5000)
- VOID InputDisplay (offset 0)
- CGameUI
- FLOAT m_flFieldOfView (offset 4988)
- EHANDLE m_hSaveWeapon (offset 4992)
- BOOLEAN m_bForceUpdate (offset 5428)
- EHANDLE m_player (offset 5436)
- INTEGER m_nLastButtonState (offset 5432)
- VOID InputDeactivate (offset 0)
- STRING InputActivate (offset 0)
- CUSTOM m_playerOn (offset 4996)
- CUSTOM m_playerOff (offset 5020)
- CUSTOM m_pressedMoveLeft (offset 5044)
- CUSTOM m_pressedMoveRight (offset 5068)
- CUSTOM m_pressedForward (offset 5092)
- CUSTOM m_pressedBack (offset 5116)
- CUSTOM m_pressedAttack (offset 5140)
- CUSTOM m_pressedAttack2 (offset 5164)
- CUSTOM m_unpressedMoveLeft (offset 5188)
- CUSTOM m_unpressedMoveRight (offset 5212)
- CUSTOM m_unpressedForward (offset 5236)
- CUSTOM m_unpressedBack (offset 5260)
- CUSTOM m_unpressedAttack (offset 5284)
- CUSTOM m_unpressedAttack2 (offset 5308)
- CUSTOM m_xaxis (offset 5332)
- CUSTOM m_yaxis (offset 5356)
- CUSTOM m_attackaxis (offset 5380)
- CUSTOM m_attack2axis (offset 5404)
- CGameWeaponManager
- STRING m_iszWeaponName (offset 4988)
- INTEGER m_iMaxPieces (offset 4992)
- FLOAT m_flAmmoMod (offset 4996)
- BOOLEAN m_bExpectingWeapon (offset 5000)
- VOID CGameWeaponManagerThink (offset 0)
- INTEGER InputSetMaxPieces (offset 0)
- FLOAT InputSetAmmoModifier (offset 0)
- CUSTOM m_ManagedNonWeapons (offset 5004)
- CGenericActor
- STRING m_strHullName (offset 9612)
- CGib
- VOID CGibBounceGibTouch (offset 0)
- VOID CGibStickyGibTouch (offset 0)
- VOID CGibWaitTillLand (offset 0)
- VOID CGibDieThink (offset 0)
- CGibShooter
- INTEGER m_iGibs (offset 4988)
- FLOAT m_flGibVelocity (offset 5004)
- FLOAT m_flVariance (offset 5024)
- FLOAT m_flGibLife (offset 5028)
- INTEGER m_nSimulationType (offset 5032)
- FLOAT m_flDelay (offset 5040)
- VECTOR m_angGibRotation (offset 5008)
- FLOAT m_flGibAngVelocity (offset 5020)
- BOOLEAN m_bIsSprite (offset 5045)
- INTEGER m_iGibCapacity (offset 4992)
- INTEGER m_iGibMaterial (offset 4996)
- INTEGER m_iGibModelIndex (offset 5000)
- INTEGER m_nMaxGibModelFrame (offset 5036)
- STRING m_iszLightingOrigin (offset 5048)
- BOOLEAN m_bNoGibShadows (offset 5044)
- VOID InputShoot (offset 0)
- VOID CGibShooterShootThink (offset 0)
- CGrenadeAR2
- EHANDLE m_hSmokeTrail (offset 5476)
- TIME m_fSpawnTime (offset 5480)
- FLOAT m_fDangerRadius (offset 5484)
- VOID CGrenadeAR2GrenadeAR2Touch (offset 0)
- VOID CGrenadeAR2GrenadeAR2Think (offset 0)
- CGrenadeBeam
- POSITION_VECTOR m_vLaunchPos (offset 5476)
- FLOAT m_flBeamWidth (offset 5488)
- FLOAT m_flBeamSpeed (offset 5492)
- FLOAT m_flBeamLag (offset 5496)
- TIME m_flLaunchTime (offset 5500)
- TIME m_flLastTouchTime (offset 5504)
- EHANDLE m_hBeamChaser (offset 5508)
- INTEGER m_nNumHits (offset 5512)
- VECTOR m_pHitLocation (offset 5516)
- CLASSPTR m_pBeam (offset 5528)
- VOID CGrenadeBeamGrenadeBeamTouch (offset 0)
- VOID CGrenadeBeamKillBeam (offset 0)
- CGrenadeBeamChaser
- CLASSPTR m_pTarget (offset 5436)
- VOID CGrenadeBeamChaserChaserThink (offset 0)
- CGrenadeBugBait
- TIME m_flGracePeriodEndsAt (offset 5476)
- CLASSPTR m_pSporeTrail (offset 5480)
- VOID CGrenadeBugBaitBugBaitTouch (offset 0)
- VOID CGrenadeBugBaitThinkBecomeSolid (offset 0)
- CGrenadeFrag
- EHANDLE m_pMainGlow (offset 5476)
- EHANDLE m_pGlowTrail (offset 5480)
- TIME m_flNextBlipTime (offset 5484)
- BOOLEAN m_inSolid (offset 5488)
- BOOLEAN m_combineSpawned (offset 5489)
- BOOLEAN m_punted (offset 5490)
- VOID CGrenadeFragDelayThink (offset 0)
- FLOAT InputSetTimer (offset 0)
- CGrenadeHelicopter
- BOOLEAN m_bActivated (offset 5476)
- BOOLEAN m_bExplodeOnContact (offset 5477)
- CUSTOM m_pWarnSound (offset 5480)
- EHANDLE m_hWarningSprite (offset 5484)
- BOOLEAN m_bBlinkerAtTop (offset 5488)
- VOID CGrenadeHelicopterExplodeThink (offset 0)
- VOID CGrenadeHelicopterAnimateThink (offset 0)
- VOID CGrenadeHelicopterRampSoundThink (offset 0)
- VOID CGrenadeHelicopterWarningBlinkerThink (offset 0)
- VOID CGrenadeHelicopterExplodeConcussion (offset 0)
- CGrenadeHomer
- EHANDLE m_hRocketTrail (offset 5476)
- STRING m_sFlySound (offset 5488)
- TIME m_flNextFlySoundTime (offset 5492)
- FLOAT m_flHomingStrength (offset 5496)
- FLOAT m_flHomingDelay (offset 5500)
- FLOAT m_flHomingRampUp (offset 5504)
- FLOAT m_flHomingDuration (offset 5508)
- FLOAT m_flHomingRampDown (offset 5512)
- FLOAT m_flHomingSpeed (offset 5516)
- FLOAT m_flSpinMagnitude (offset 5520)
- FLOAT m_flSpinSpeed (offset 5524)
- INTEGER m_nRocketTrailType (offset 5528)
- TIME m_flHomingLaunchTime (offset 5536)
- TIME m_flHomingStartTime (offset 5540)
- TIME m_flHomingEndTime (offset 5544)
- FLOAT m_flSpinOffset (offset 5548)
- EHANDLE m_hTarget (offset 5552)
- VOID CGrenadeHomerAimThink (offset 0)
- VOID CGrenadeHomerGrenadeHomerTouch (offset 0)
- CGrenadeMP5
- VOID CGrenadeMP5GrenadeMP5Touch (offset 0)
- TIME m_fSpawnTime (offset 5476)
- CGrenadePathfollower
- CLASSPTR m_pPathTarget (offset 5480)
- FLOAT m_flFlySpeed (offset 5484)
- SOUNDNAME m_sFlySound (offset 5488)
- TIME m_flNextFlySoundTime (offset 5492)
- EHANDLE m_hRocketTrail (offset 5476)
- VOID CGrenadePathfollowerAimThink (offset 0)
- VOID CGrenadePathfollowerGrenadeTouch (offset 0)
- CGrenadeSpit
- BOOLEAN m_bPlaySound (offset 5484)
- VOID CGrenadeSpitGrenadeSpitTouch (offset 0)
- CGrubNugget
- INTEGER m_nDenomination (offset 5524)
- CGunTarget
- BOOLEAN m_on (offset 5104)
- EHANDLE m_hTargetEnt (offset 5108)
- VOID CGunTargetNext (offset 0)
- VOID CGunTargetStart (offset 0)
- VOID CGunTargetWait (offset 0)
- VOID InputStart (offset 0)
- VOID InputStop (offset 0)
- VOID InputToggle (offset 0)
- CUSTOM m_OnDeath (offset 5112)
- CHL1Gib
- VOID CHL1GibBounceGibTouch (offset 0)
- VOID CHL1GibStickyGibTouch (offset 0)
- VOID CHL1GibWaitTillLand (offset 0)
- INTEGER m_bloodColor (offset 4988)
- INTEGER m_cBloodDecals (offset 4992)
- INTEGER m_material (offset 4996)
- FLOAT m_lifeTime (offset 5000)
- CHL1NPCTalker
- VOID CHL1NPCTalkerTouch (offset 0)
- BOOLEAN m_bInBarnacleMouth (offset 10128)
- CHL2MPMachineGun
- INTEGER m_nShotsFired (offset 5736)
- TIME m_flNextSoundTime (offset 5740)
- CHL2MP_Player
- VOID None (offset 0)
- CHL2_Player
- INTEGER m_nControlClass (offset 10296)
- EMBEDDED m_HL2Local (offset 10300) [11 properties]:
- FLOAT m_flSuitPower (offset 10304)
- BOOLEAN m_bZooming (offset 10308)
- INTEGER m_bitsActiveDevices (offset 10312)
- INTEGER m_iSquadMemberCount (offset 10316)
- INTEGER m_iSquadMedicCount (offset 10320)
- BOOLEAN m_fSquadInFollowMode (offset 10324)
- BOOLEAN m_bWeaponLowered (offset 10325)
- BOOLEAN m_bDisplayReticle (offset 10344)
- BOOLEAN m_bStickyAutoAim (offset 10345)
- EHANDLE m_hLadder (offset 10348)
- EMBEDDED m_LadderMove (offset 10352) [8 properties]:
- BOOLEAN m_bForceLadderMove (offset 10352)
- BOOLEAN m_bForceMount (offset 10353)
- TIME m_flStartTime (offset 10356)
- TIME m_flArrivalTime (offset 10360)
- POSITION_VECTOR m_vecGoalPosition (offset 10364)
- POSITION_VECTOR m_vecStartPosition (offset 10376)
- EHANDLE m_hForceLadder (offset 10388)
- EHANDLE m_hReservedSpot (offset 10392)
- BOOLEAN m_bSprintEnabled (offset 10400)
- TIME m_flTimeAllSuitDevicesOff (offset 10396)
- BOOLEAN m_fIsSprinting (offset 10408)
- BOOLEAN m_fIsWalking (offset 10409)
- POSITION_VECTOR m_vecMissPositions (offset 10428)
- INTEGER m_nNumMissPositions (offset 10620)
- EMBEDDED m_CommanderUpdateTimer (offset 10416) [1 properties]:
- TIME m_next (offset 10416)
- INTEGER m_QueuedCommand (offset 10424)
- TIME m_flTimeIgnoreFallDamage (offset 10624)
- BOOLEAN m_bIgnoreFallDamageResetAfterImpact (offset 10628)
- FLOAT m_flSuitPowerLoad (offset 10632)
- TIME m_flIdleTime (offset 10648)
- TIME m_flMoveTime (offset 10652)
- TIME m_flLastDamageTime (offset 10656)
- TIME m_flTargetFindTime (offset 10660)
- TIME m_flAdmireGlovesAnimTime (offset 10636)
- TIME m_flNextFlashlightCheckTime (offset 10640)
- FLOAT m_flFlashlightPowerDrainScale (offset 10644)
- BOOLEAN m_bFlashlightDisabled (offset 10668)
- BOOLEAN m_bUseCappedPhysicsDamageTable (offset 10669)
- EHANDLE m_hLockedAutoAimEntity (offset 10692)
- EMBEDDED m_LowerWeaponTimer (offset 10684) [1 properties]:
- TIME m_next (offset 10684)
- EMBEDDED m_AutoaimTimer (offset 10688) [1 properties]:
- TIME m_next (offset 10688)
- FLOAT InputIgnoreFallDamage (offset 0)
- FLOAT InputIgnoreFallDamageWithoutReset (offset 0)
- VOID OnSquadMemberKilled (offset 0)
- VOID InputDisableFlashlight (offset 0)
- VOID InputEnableFlashlight (offset 0)
- VOID InputForceDropPhysObjects (offset 0)
- CUSTOM m_sndLeeches (offset 10288)
- CUSTOM m_sndWaterSplashes (offset 10292)
- TIME m_flArmorReductionTime (offset 10672)
- INTEGER m_iArmorReductionFrom (offset 10676)
- TIME m_flTimeUseSuspended (offset 10680)
- EHANDLE m_hLocatorTargetEntity (offset 10696)
- TIME m_flTimeNextLadderHint (offset 10700)
- CHLMachineGun
- INTEGER m_nShotsFired (offset 5712)
- TIME m_flNextSoundTime (offset 5716)
- CHLSelectFireMachineGun
- INTEGER m_iBurstSize (offset 5720)
- INTEGER m_iFireMode (offset 5724)
- VOID CHLSelectFireMachineGunBurstThink (offset 0)
- CHandGrenade
- VOID CHandGrenadeBounceTouch (offset 0)
- CHelicopterChunk
- VOID CHelicopterChunkFallThink (offset 0)
- BOOLEAN m_bLanded (offset 5452)
- EHANDLE m_hMaster (offset 5440)
- INTEGER m_nChunkID (offset 5436)
- CUSTOM m_pTailConstraint (offset 5444)
- CUSTOM m_pCockpitConstraint (offset 5448)
- CHunterFlechette
- VOID CHunterFlechetteBubbleThink (offset 0)
- VOID CHunterFlechetteDangerSoundThink (offset 0)
- VOID CHunterFlechetteExplodeThink (offset 0)
- VOID CHunterFlechetteDopplerThink (offset 0)
- VOID CHunterFlechetteSeekThink (offset 0)
- VOID CHunterFlechetteFlechetteTouch (offset 0)
- POSITION_VECTOR m_vecShootPosition (offset 6012)
- EHANDLE m_hSeekTarget (offset 6024)
- BOOLEAN m_bThrownBack (offset 6028)
- CInfoAPCMissileHint
- EHANDLE m_hTarget (offset 4988)
- CInfoBM
- FLOAT m_flRadius (offset 4988)
- FLOAT m_flDelay (offset 4992)
- STRING m_iszReachTarget (offset 4996)
- STRING m_iszReachSequence (offset 5000)
- STRING m_iszPreSequence (offset 5004)
- CUSTOM m_OnAnimationEvent (offset 5008)
- CInfoCameraLink
- STRING m_strPointCamera (offset 4996)
- EHANDLE m_hCamera (offset 4988)
- EHANDLE m_hTargetEntity (offset 4992)
- STRING InputSetCamera (offset 0)
- CInfoDarknessLightSource
- FLOAT m_flLightRadius (offset 4988)
- VOID InputEnable (offset 0)
- VOID InputDisable (offset 0)
- BOOLEAN m_bDisabled (offset 4992)
- BOOLEAN m_bIgnoreLOS (offset 4993)
- VOID CInfoDarknessLightSourceDebugThink (offset 0)
- CInfoGameMode
- STRING m_Gamemode (offset 4988)
- CInfoLightingRelative
- STRING m_strLightingLandmark (offset 4992)
- EHANDLE m_hLightingLandmark (offset 4988)
- CInfoOverlayAccessor
- INTEGER m_iOverlayID (offset 4988)
- CInfoTargetVehicleTransition
- BOOLEAN m_bDisabled (offset 4988)
- VOID InputEnable (offset 0)
- VOID InputDisable (offset 0)
- CInfoTeleporterCountdown
- BOOLEAN m_bCountdownStarted (offset 4988)
- BOOLEAN m_bDisabled (offset 4989)
- TIME m_flStartTime (offset 4992)
- FLOAT m_flTimeRemaining (offset 4996)
- VOID InputEnable (offset 0)
- VOID InputDisable (offset 0)
- FLOAT InputStartCountdown (offset 0)
- VOID InputStopCountdown (offset 0)
- CInstancedSceneEntity
- EHANDLE m_hOwner (offset 5712)
- BOOLEAN m_bHadOwner (offset 5716)
- FLOAT m_flPostSpeakDelay (offset 5720)
- FLOAT m_flPreDelay (offset 5724)
- CHARACTER m_szInstanceFilename (offset 5728)
- BOOLEAN m_bIsBackground (offset 5856)
- CItem
- BOOLEAN m_bActivateWhenAtRest (offset 5444)
- POSITION_VECTOR m_vOriginalSpawnOrigin (offset 5496)
- VECTOR m_vOriginalSpawnAngles (offset 5508)
- CUSTOM m_pConstraint (offset 5520)
- VOID CItemItemTouch (offset 0)
- VOID CItemMaterialize (offset 0)
- VOID CItemComeToRest (offset 0)
- TIME m_flNextResetCheckTime (offset 5440)
- VOID CItemFallThink (offset 0)
- CUSTOM m_OnPlayerTouch (offset 5448)
- CUSTOM m_OnCacheInteraction (offset 5472)
- CItemSoda
- VOID CItemSodaCanThink (offset 0)
- VOID CItemSodaCanTouch (offset 0)
- CItem_AmmoCrate
- INTEGER m_nAmmoType (offset 5436)
- FLOAT m_flCloseTime (offset 5444)
- EHANDLE m_hActivator (offset 5472)
- CUSTOM m_OnUsed (offset 5448)
- VOID InputKill (offset 0)
- VOID CItem_AmmoCrateCrateThink (offset 0)
- CItem_DynamicResupply
- VOID CItem_DynamicResupplyCheckPVSThink (offset 0)
- VOID InputKill (offset 0)
- VOID InputCalculateType (offset 0)
- VOID InputBecomeMaster (offset 0)
- FLOAT m_flDesiredHealth[0] (offset 4992)
- FLOAT m_flDesiredHealth[1] (offset 4996)
- FLOAT m_flDesiredAmmo[0] (offset 5000)
- FLOAT m_flDesiredAmmo[1] (offset 5004)
- FLOAT m_flDesiredAmmo[2] (offset 5008)
- FLOAT m_flDesiredAmmo[3] (offset 5012)
- FLOAT m_flDesiredAmmo[4] (offset 5016)
- FLOAT m_flDesiredAmmo[5] (offset 5020)
- FLOAT m_flDesiredAmmo[6] (offset 5024)
- FLOAT m_flDesiredAmmo[7] (offset 5028)
- FLOAT m_flDesiredAmmo[8] (offset 5032)
- FLOAT m_flDesiredAmmo[9] (offset 5036)
- INTEGER m_version (offset 4988)
- BOOLEAN m_bIsMaster (offset 5040)
- CItem_ItemCrate
- INTEGER m_CrateType (offset 6008)
- STRING m_strItemClass (offset 6012)
- INTEGER m_nItemCount (offset 6016)
- STRING m_strAlternateMaster (offset 6020)
- INTEGER m_CrateAppearance (offset 6024)
- VOID InputKill (offset 0)
- CUSTOM m_OnCacheInteraction (offset 6028)
- CKeepUpright
- VECTOR m_worldGoalAxis (offset 4992)
- VECTOR m_localTestAxis (offset 5004)
- CUSTOM m_pController (offset 5016)
- STRING m_nameAttach (offset 5020)
- EHANDLE m_attachedObject (offset 5024)
- FLOAT m_angularLimit (offset 5028)
- BOOLEAN m_bActive (offset 5032)
- BOOLEAN m_bDampAllRotation (offset 5033)
- VOID InputTurnOn (offset 0)
- VOID InputTurnOff (offset 0)
- FLOAT InputSetAngularLimit (offset 0)
- CLaserDot
- VECTOR m_vecSurfaceNormal (offset 4988)
- EHANDLE m_hTargetEnt (offset 5000)
- BOOLEAN m_bVisibleLaserDot (offset 5004)
- BOOLEAN m_bIsOn (offset 5005)
- CLight
- CHARACTER m_iCurrentFade (offset 5000)
- CHARACTER m_iTargetFade (offset 5001)
- INTEGER m_iStyle (offset 4988)
- INTEGER m_iDefaultStyle (offset 4992)
- STRING m_iszPattern (offset 4996)
- VOID CLightFadeThink (offset 0)
- STRING InputSetPattern (offset 0)
- STRING InputFadeToPattern (offset 0)
- VOID InputToggle (offset 0)
- VOID InputTurnOn (offset 0)
- VOID InputTurnOff (offset 0)
- CLightGlow
- INTEGER m_nVerticalSize (offset 4992)
- INTEGER m_nHorizontalSize (offset 4988)
- INTEGER m_nMinDist (offset 4996)
- INTEGER m_nMaxDist (offset 5000)
- INTEGER m_nOuterMaxDist (offset 5004)
- FLOAT m_flGlowProxySize (offset 5008)
- FLOAT m_flHDRColorScale (offset 5012)
- COLOR32 InputColor (offset 0)
- CLogicActiveAutosave
- INTEGER m_TriggerHitPoints (offset 5000)
- FLOAT m_flTimeToTrigger (offset 5004)
- FLOAT m_flDangerousTime (offset 5012)
- TIME m_flStartTime (offset 5008)
- VOID CLogicActiveAutosaveSaveThink (offset 0)
- VOID InputEnable (offset 0)
- VOID InputDisable (offset 0)
- CLogicAuto
- STRING m_globalstate (offset 5156)
- CUSTOM m_OnMapSpawn (offset 4988)
- CUSTOM m_OnNewGame (offset 5012)
- CUSTOM m_OnLoadGame (offset 5036)
- CUSTOM m_OnMapTransition (offset 5060)
- CUSTOM m_OnBackgroundMap (offset 5084)
- CUSTOM m_OnMultiNewMap (offset 5108)
- CUSTOM m_OnMultiNewRound (offset 5132)
- CLogicAutosave
- BOOLEAN m_bForceNewLevelUnit (offset 4988)
- INTEGER m_minHitPoints (offset 4992)
- INTEGER m_minHitPointsToCommit (offset 4996)
- VOID InputSave (offset 0)
- FLOAT InputSaveDangerous (offset 0)
- INTEGER InputSetMinHitpointsThreshold (offset 0)
- CLogicBranch
- BOOLEAN m_bInValue (offset 4988)
- CUSTOM m_Listeners (offset 4992)
- BOOLEAN InputSetValue (offset 0)
- BOOLEAN InputSetValueTest (offset 0)
- VOID InputToggle (offset 0)
- VOID InputToggleTest (offset 0)
- VOID InputTest (offset 0)
- CUSTOM m_OnTrue (offset 5012)
- CUSTOM m_OnFalse (offset 5036)
- CLogicBranchList
- STRING m_nLogicBranchNames[0] (offset 4988)
- STRING m_nLogicBranchNames[1] (offset 4992)
- STRING m_nLogicBranchNames[2] (offset 4996)
- STRING m_nLogicBranchNames[3] (offset 5000)
- STRING m_nLogicBranchNames[4] (offset 5004)
- STRING m_nLogicBranchNames[5] (offset 5008)
- STRING m_nLogicBranchNames[6] (offset 5012)
- STRING m_nLogicBranchNames[7] (offset 5016)
- STRING m_nLogicBranchNames[8] (offset 5020)
- STRING m_nLogicBranchNames[9] (offset 5024)
- STRING m_nLogicBranchNames[10] (offset 5028)
- STRING m_nLogicBranchNames[11] (offset 5032)
- STRING m_nLogicBranchNames[12] (offset 5036)
- STRING m_nLogicBranchNames[13] (offset 5040)
- STRING m_nLogicBranchNames[14] (offset 5044)
- STRING m_nLogicBranchNames[15] (offset 5048)
- CUSTOM m_LogicBranchList (offset 5052)
- INTEGER m_eLastState (offset 5072)
- INPUT InputTest (offset 0)
- INPUT Input_OnLogicBranchChanged (offset 0)
- INPUT Input_OnLogicBranchRemoved (offset 0)
- CUSTOM m_OnAllTrue (offset 5076)
- CUSTOM m_OnAllFalse (offset 5100)
- CUSTOM m_OnMixed (offset 5124)
- CLogicCase
- STRING m_nCase[0] (offset 4988)
- STRING m_nCase[1] (offset 4992)
- STRING m_nCase[2] (offset 4996)
- STRING m_nCase[3] (offset 5000)
- STRING m_nCase[4] (offset 5004)
- STRING m_nCase[5] (offset 5008)
- STRING m_nCase[6] (offset 5012)
- STRING m_nCase[7] (offset 5016)
- STRING m_nCase[8] (offset 5020)
- STRING m_nCase[9] (offset 5024)
- STRING m_nCase[10] (offset 5028)
- STRING m_nCase[11] (offset 5032)
- STRING m_nCase[12] (offset 5036)
- STRING m_nCase[13] (offset 5040)
- STRING m_nCase[14] (offset 5044)
- STRING m_nCase[15] (offset 5048)
- INTEGER m_nShuffleCases (offset 5052)
- INTEGER m_nLastShuffleCase (offset 5056)
- CHARACTER m_uchShuffleCaseMap (offset 5060)
- INPUT InputValue (offset 0)
- VOID InputPickRandom (offset 0)
- VOID InputPickRandomShuffle (offset 0)
- CUSTOM m_OnCase[0] (offset 5076)
- CUSTOM m_OnCase[1] (offset 5100)
- CUSTOM m_OnCase[2] (offset 5124)
- CUSTOM m_OnCase[3] (offset 5148)
- CUSTOM m_OnCase[4] (offset 5172)
- CUSTOM m_OnCase[5] (offset 5196)
- CUSTOM m_OnCase[6] (offset 5220)
- CUSTOM m_OnCase[7] (offset 5244)
- CUSTOM m_OnCase[8] (offset 5268)
- CUSTOM m_OnCase[9] (offset 5292)
- CUSTOM m_OnCase[10] (offset 5316)
- CUSTOM m_OnCase[11] (offset 5340)
- CUSTOM m_OnCase[12] (offset 5364)
- CUSTOM m_OnCase[13] (offset 5388)
- CUSTOM m_OnCase[14] (offset 5412)
- CUSTOM m_OnCase[15] (offset 5436)
- CUSTOM m_OnDefault (offset 5460)
- CLogicCollisionPair
- STRING m_nameAttach1 (offset 4988)
- STRING m_nameAttach2 (offset 4992)
- BOOLEAN m_disabled (offset 4996)
- BOOLEAN m_succeeded (offset 4997)
- EHANDLE m_pEnts[0] (offset 5008)
- EHANDLE m_pEnts[1] (offset 5012)
- INTEGER m_iBone[0] (offset 5016)
- INTEGER m_iBone[1] (offset 5020)
- VOID InputDisableCollisions (offset 0)
- VOID InputEnableCollisions (offset 0)
- CLogicCompare
- FLOAT m_flCompareValue (offset 4992)
- FLOAT m_flInValue (offset 4988)
- FLOAT InputSetValue (offset 0)
- FLOAT InputSetValueCompare (offset 0)
- FLOAT InputSetCompareValue (offset 0)
- VOID InputCompare (offset 0)
- CUSTOM m_OnEqualTo (offset 5020)
- CUSTOM m_OnNotEqualTo (offset 5044)
- CUSTOM m_OnGreaterThan (offset 5068)
- CUSTOM m_OnLessThan (offset 4996)
- CLogicCompareInteger
- CUSTOM m_OnEqual (offset 4988)
- CUSTOM m_OnNotEqual (offset 5012)
- INTEGER m_iIntegerValue (offset 5036)
- INTEGER m_iShouldCompareToValue (offset 5040)
- INPUT m_AllIntCompares (offset 5044)
- INPUT InputValue (offset 0)
- INPUT InputCompareValues (offset 0)
- CLogicLineToEntity
- STRING m_SourceName (offset 5012)
- EHANDLE m_StartEntity (offset 5016)
- EHANDLE m_EndEntity (offset 5020)
- CUSTOM m_Line (offset 4988)
- CLogicMeasureMovement
- STRING m_strMeasureTarget (offset 4988)
- STRING m_strMeasureReference (offset 4992)
- STRING m_strTargetReference (offset 4996)
- FLOAT m_flScale (offset 5016)
- INTEGER m_nMeasureType (offset 5020)
- EHANDLE m_hMeasureTarget (offset 5000)
- EHANDLE m_hMeasureReference (offset 5004)
- EHANDLE m_hTarget (offset 5008)
- EHANDLE m_hTargetReference (offset 5012)
- STRING InputSetMeasureTarget (offset 0)
- STRING InputSetMeasureReference (offset 0)
- STRING InputSetTarget (offset 0)
- STRING InputSetTargetReference (offset 0)
- FLOAT InputSetTargetScale (offset 0)
- VOID InputEnable (offset 0)
- VOID InputDisable (offset 0)
- VOID CLogicMeasureMovementMeasureThink (offset 0)
- CLogicNavigation
- BOOLEAN m_isOn (offset 4992)
- INTEGER m_navProperty (offset 4996)
- VOID InputTurnOn (offset 0)
- VOID InputTurnOff (offset 0)
- VOID InputToggle (offset 0)
- CLogicPlayerProxy
- CUSTOM m_OnFlashlightOn (offset 4988)
- CUSTOM m_OnFlashlightOff (offset 5012)
- CUSTOM m_RequestedPlayerHealth (offset 5132)
- CUSTOM m_PlayerHasAmmo (offset 5036)
- CUSTOM m_PlayerHasNoAmmo (offset 5060)
- CUSTOM m_PlayerDied (offset 5084)
- CUSTOM m_PlayerMissedAR2AltFire (offset 5108)
- VOID InputRequestPlayerHealth (offset 0)
- VOID InputSetFlashlightSlowDrain (offset 0)
- VOID InputSetFlashlightNormalDrain (offset 0)
- INTEGER InputSetPlayerHealth (offset 0)
- VOID InputRequestAmmoState (offset 0)
- VOID InputLowerWeapon (offset 0)
- VOID InputEnableCappedPhysicsDamage (offset 0)
- VOID InputDisableCappedPhysicsDamage (offset 0)
- STRING InputSetLocatorTargetEntity (offset 0)
- EHANDLE m_hPlayer (offset 5156)
- CLogicRelay
- BOOLEAN m_bWaitForRefire (offset 5037)
- BOOLEAN m_bDisabled (offset 5036)
- VOID InputEnable (offset 0)
- VOID InputEnableRefire (offset 0)
- VOID InputDisable (offset 0)
- VOID InputToggle (offset 0)
- VOID InputTrigger (offset 0)
- VOID InputCancelPending (offset 0)
- CUSTOM m_OnTrigger (offset 4988)
- CUSTOM m_OnSpawn (offset 5012)
- CLookDoor
- FLOAT m_flProximityDistance (offset 5192)
- FLOAT m_flProximityOffset (offset 5196)
- FLOAT m_flFieldOfView (offset 5200)
- EHANDLE m_hLooker (offset 5204)
- VOID InputInvertOn (offset 0)
- VOID InputInvertOff (offset 0)
- VOID CLookDoorMoveThink (offset 0)
- CLookDoorThinker
- EHANDLE m_hLookDoor (offset 4988)
- VOID CLookDoorThinkerLookThink (offset 0)
- CLuaNextBot
- VOID CLuaNextBotScriptThink (offset 0)
- VOID CLuaNextBotScriptUse (offset 0)
- EMBEDDED m_ScriptedEntity (offset 7768) [1 properties]:
- STRING m_sScriptName (offset 7848)
- INTEGER m_UseType (offset 8024)
- CMaterialModifyControl
- CHARACTER m_szMaterialName (offset 4988)
- CHARACTER m_szMaterialVar (offset 5243)
- CHARACTER m_szMaterialVarValue (offset 5498)
- INTEGER m_iFrameStart (offset 5756)
- INTEGER m_iFrameEnd (offset 5760)
- BOOLEAN m_bWrap (offset 5764)
- FLOAT m_flFramerate (offset 5768)
- BOOLEAN m_bNewAnimCommandsSemaphore (offset 5772)
- FLOAT m_flFloatLerpStartValue (offset 5776)
- FLOAT m_flFloatLerpEndValue (offset 5780)
- FLOAT m_flFloatLerpTransitionTime (offset 5784)
- INTEGER m_nModifyMode (offset 5788)
- STRING SetMaterialVar (offset 0)
- VOID SetMaterialVarToCurrentTime (offset 0)
- STRING InputStartAnimSequence (offset 0)
- STRING InputStartFloatLerp (offset 0)
- CMathColorBlend
- FLOAT InputValue (offset 0)
- CUSTOM m_OutValue (offset 5004)
- FLOAT m_flInMin (offset 4988)
- FLOAT m_flInMax (offset 4992)
- COLOR32 m_OutColor1 (offset 4996)
- COLOR32 m_OutColor2 (offset 5000)
- CMathCounter
- BOOLEAN m_bHitMax (offset 4997)
- BOOLEAN m_bHitMin (offset 4996)
- FLOAT m_flMin (offset 4988)
- FLOAT m_flMax (offset 4992)
- BOOLEAN m_bDisabled (offset 4998)
- FLOAT InputAdd (offset 0)
- FLOAT InputDivide (offset 0)
- FLOAT InputMultiply (offset 0)
- FLOAT InputSetValue (offset 0)
- FLOAT InputSetValueNoFire (offset 0)
- FLOAT InputSubtract (offset 0)
- FLOAT InputSetHitMax (offset 0)
- FLOAT InputSetHitMin (offset 0)
- VOID InputGetValue (offset 0)
- VOID InputEnable (offset 0)
- VOID InputDisable (offset 0)
- CUSTOM m_OutValue (offset 5000)
- CUSTOM m_OnHitMin (offset 5048)
- CUSTOM m_OnHitMax (offset 5072)
- CUSTOM m_OnGetValue (offset 5024)
- CMathRemap
- FLOAT InputValue (offset 0)
- CUSTOM m_OutValue (offset 5008)
- FLOAT m_flInMin (offset 4988)
- FLOAT m_flInMax (offset 4992)
- FLOAT m_flOut1 (offset 4996)
- FLOAT m_flOut2 (offset 5000)
- BOOLEAN m_bEnabled (offset 5004)
- VOID InputEnable (offset 0)
- VOID InputDisable (offset 0)
- CMessage
- STRING m_iszMessage (offset 4988)
- SOUNDNAME m_sNoise (offset 5004)
- INTEGER m_MessageAttenuation (offset 4996)
- FLOAT m_MessageVolume (offset 4992)
- FLOAT m_Radius (offset 5000)
- VOID InputShowMessage (offset 0)
- CUSTOM m_OnShowMessage (offset 5008)
- CMessageEntity
- INTEGER m_radius (offset 4988)
- STRING m_messageText (offset 4992)
- BOOLEAN m_bDeveloperOnly (offset 4997)
- BOOLEAN m_drawText (offset 4996)
- BOOLEAN m_bEnabled (offset 4998)
- VOID InputEnable (offset 0)
- VOID InputDisable (offset 0)
- CMissile
- EHANDLE m_hOwner (offset 7668)
- EHANDLE m_hRocketTrail (offset 7672)
- TIME m_flAugerTime (offset 7676)
- TIME m_flMarkDeadTime (offset 7680)
- TIME m_flGracePeriodEndsAt (offset 7688)
- FLOAT m_flDamage (offset 7684)
- VOID CMissileMissileTouch (offset 0)
- VOID CMissileAccelerateThink (offset 0)
- VOID CMissileAugerThink (offset 0)
- VOID CMissileIgniteThink (offset 0)
- VOID CMissileSeekThink (offset 0)
- CMomentaryRotButton
- INTEGER m_lastUsed (offset 5432)
- VECTOR m_start (offset 5436)
- VECTOR m_end (offset 5448)
- FLOAT m_IdealYaw (offset 5460)
- SOUNDNAME m_sNoise (offset 5464)
- BOOLEAN m_bUpdateTarget (offset 5468)
- INTEGER m_direction (offset 5472)
- FLOAT m_returnSpeed (offset 5476)
- FLOAT m_flStartPosition (offset 5480)
- BOOLEAN m_bSolidBsp (offset 5176)
- VOID CMomentaryRotButtonUseMoveDone (offset 0)
- VOID CMomentaryRotButtonReturnMoveDone (offset 0)
- VOID CMomentaryRotButtonSetPositionMoveDone (offset 0)
- VOID CMomentaryRotButtonUpdateThink (offset 0)
- FLOAT InputSetPosition (offset 0)
- FLOAT InputSetPositionImmediately (offset 0)
- VOID InputDisableUpdateTarget (offset 0)
- VOID InputEnableUpdateTarget (offset 0)
- CUSTOM m_Position (offset 5312)
- CUSTOM m_OnUnpressed (offset 5336)
- CUSTOM m_OnFullyClosed (offset 5384)
- CUSTOM m_OnFullyOpen (offset 5360)
- CUSTOM m_OnReachedPosition (offset 5408)
- VOID InputEnable (offset 0)
- VOID InputDisable (offset 0)
- BOOLEAN m_bDisabled (offset 5308)
- CMortarShell
- TIME m_flImpactTime (offset 4992)
- TIME m_flFadeTime (offset 4988)
- TIME m_flWarnTime (offset 4996)
- TIME m_flNPCWarnTime (offset 5000)
- STRING m_warnSound (offset 5004)
- INTEGER m_iSpriteTexture (offset 5008)
- BOOLEAN m_bHasWarned (offset 5012)
- FLOAT m_flLifespan (offset 5060)
- POSITION_VECTOR m_vecFiredFrom (offset 5016)
- VECTOR m_vecFlyDir (offset 5028)
- TIME m_flSpawnedTime (offset 5040)
- EHANDLE m_pBeamEffect (offset 5044)
- FLOAT m_flRadius (offset 5064)
- VECTOR m_vecSurfaceNormal (offset 5068)
- VOID CMortarShellFlyThink (offset 0)
- VOID CMortarShellFadeThink (offset 0)
- CMovementSpeedMod
- FLOAT InputSpeedMod (offset 0)
- CMultiManager
- FLOAT m_flWait (offset 4996)
- INTEGER m_cTargets (offset 4988)
- INTEGER m_index (offset 4992)
- EHANDLE m_hActivator (offset 5000)
- TIME m_startTime (offset 5004)
- STRING m_iTargetName (offset 5008)
- FLOAT m_flTargetDelay (offset 5072)
- VOID CMultiManagerManagerThink (offset 0)
- VOID CMultiManagerManagerUse (offset 0)
- CUSTOM m_OnTrigger (offset 5136)
- VOID InputManagerTrigger (offset 0)
- CMultiSource
- EHANDLE m_rgEntities (offset 4988)
- INTEGER m_rgTriggered (offset 5116)
- INTEGER m_iTotal (offset 5268)
- STRING m_globalstate (offset 5272)
- VOID CMultiSourceRegister (offset 0)
- CUSTOM m_OnTrigger (offset 5244)
- CNPCEventResponseSystemEntity
- STRING InputTriggerResponseEvent (offset 0)
- STRING InputForceTriggerResponseEvent (offset 0)
- STRING InputForceTriggerResponseEventNoCancel (offset 0)
- CNPCMaker
- INTEGER m_iMaxNumNPCs (offset 4988)
- INTEGER m_iMaxLiveChildren (offset 4996)
- FLOAT m_flSpawnFrequency (offset 4992)
- BOOLEAN m_bDisabled (offset 5036)
- STRING m_iszNPCClassname (offset 5000)
- INTEGER m_cLiveChildren (offset 5028)
- FLOAT m_flGround (offset 5032)
- VOID InputSpawnNPC (offset 0)
- VOID InputEnable (offset 0)
- VOID InputDisable (offset 0)
- VOID InputToggle (offset 0)
- CUSTOM m_OnSpawnNPC (offset 5004)
- VOID HL1_CNPCMakerMakerThink (offset 0)
- CNPCSimpleTalker
- TIME m_useTime (offset 10120)
- TIME m_flNextIdleSpeechTime (offset 9872)
- INTEGER m_nSpeak (offset 9868)
- STRING m_iszUse (offset 9876)
- STRING m_iszUnUse (offset 9880)
- VOID CNPCSimpleTalkerFollowerUse (offset 0)
- CNPCSpawnDestination
- FLOAT m_ReuseDelay (offset 4988)
- STRING m_RenameNPC (offset 4992)
- TIME m_TimeNextAvailable (offset 4996)
- CUSTOM m_OnSpawnNPC (offset 5000)
- CNPC_APCDriver
- BOOLEAN m_bFiringDisabled (offset 9200)
- TIME m_flTimeLastSeenEnemy (offset 9196)
- VOID InputEnableFiring (offset 0)
- VOID InputDisableFiring (offset 0)
- CNPC_Advisor
- STRING m_iszLevitateGoal1 (offset 9152)
- STRING m_iszLevitateGoal2 (offset 9156)
- STRING m_iszLevitationArea (offset 9160)
- CUSTOM m_pLevitateController (offset 9100)
- EMBEDDED m_levitateCallback (offset 9104) [4 properties]:
- FLOAT m_flFloat (offset 9136)
- POSITION_VECTOR m_vecGoalPos1 (offset 9112)
- POSITION_VECTOR m_vecGoalPos2 (offset 9124)
- EHANDLE m_Advisor (offset 9108)
- CUSTOM m_physicsObjects (offset 9080)
- EHANDLE m_hLevitateGoal1 (offset 9140)
- EHANDLE m_hLevitateGoal2 (offset 9144)
- EHANDLE m_hLevitationArea (offset 9148)
- CNPC_AlienGrunt
- BOOLEAN m_fCanHornetAttack (offset 9057)
- TIME m_flNextHornetAttackCheck (offset 9060)
- TIME m_flNextPainTime (offset 9064)
- TIME m_flNextSpeakTime (offset 9068)
- TIME m_flNextWordTime (offset 9072)
- TIME m_flDamageTime (offset 9076)
- CNPC_Alyx
- EHANDLE m_hEmpTool (offset 11124)
- EHANDLE m_hHackTarget (offset 11128)
- EHANDLE m_hStealthLookTarget (offset 11132)
- BOOLEAN m_bInteractionAllowed (offset 11136)
- TIME m_fTimeNextSearchForInteractTargets (offset 11140)
- BOOLEAN m_bDarknessSpeechAllowed (offset 11144)
- BOOLEAN m_bIsEMPHolstered (offset 11145)
- BOOLEAN m_bIsFlashlightBlind (offset 11146)
- TIME m_fStayBlindUntil (offset 11148)
- TIME m_flDontBlindUntil (offset 11152)
- BOOLEAN m_bSpokeLostPlayerInDarkness (offset 11156)
- BOOLEAN m_bPlayerFlashlightState (offset 11157)
- BOOLEAN m_bHadCondSeeEnemy (offset 11158)
- STRING m_iszCurrentBlindScene (offset 11160)
- TIME m_fTimeUntilNextDarknessFoundPlayer (offset 11164)
- TIME m_fCombatStartTime (offset 11168)
- TIME m_fCombatEndTime (offset 11172)
- TIME m_flNextCrouchTime (offset 11176)
- INTEGER m_WeaponType (offset 11268)
- BOOLEAN m_bShouldHaveEMP (offset 11272)
- CUSTOM m_sndDarknessBreathing (offset 11180)
- EMBEDDED m_SpeechWatch_LostPlayer (offset 11184) [2 properties]:
- FLOAT m_minInterval (offset 11192)
- FLOAT m_maxInterval (offset 11196)
- EMBEDDED m_SpeechTimer_HeardSound (offset 11200) [1 properties]:
- TIME m_next (offset 11200)
- EMBEDDED m_SpeechWatch_SoundDelay (offset 11204) [2 properties]:
- FLOAT m_minInterval (offset 11212)
- FLOAT m_maxInterval (offset 11216)
- EMBEDDED m_SpeechWatch_BreathingRamp (offset 11220) [2 properties]:
- FLOAT m_minInterval (offset 11228)
- FLOAT m_maxInterval (offset 11232)
- EMBEDDED m_SpeechWatch_FoundPlayer (offset 11236) [2 properties]:
- FLOAT m_minInterval (offset 11244)
- FLOAT m_maxInterval (offset 11248)
- EMBEDDED m_MoveMonitor (offset 11252) [2 properties]:
- POSITION_VECTOR m_vMark (offset 11252)
- FLOAT m_flMarkTolerance (offset 11264)
- VOID InputDisallowInteraction (offset 0)
- VOID InputAllowInteraction (offset 0)
- STRING InputGiveWeapon (offset 0)
- BOOLEAN InputAllowDarknessSpeech (offset 0)
- BOOLEAN InputGiveEMP (offset 0)
- VOID InputVehiclePunted (offset 0)
- VOID InputOutsideTransition (offset 0)
- CUSTOM m_OnFinishInteractWithObject (offset 11312)
- CUSTOM m_OnPlayerUse (offset 11336)
- VOID CNPC_AlyxUse (offset 0)
- CNPC_Antlion
- BOOLEAN m_bStartBurrowed (offset 9088)
- BOOLEAN m_bIgnoreBugbait (offset 9531)
- FLOAT m_flAlertRadius (offset 9108)
- FLOAT m_flEludeDistance (offset 9544)
- BOOLEAN m_bSuppressUnburrowEffects (offset 9562)
- VECTOR m_vecSaveSpitVelocity (offset 9124)
- TIME m_flIdleDelay (offset 9096)
- TIME m_flBurrowTime (offset 9100)
- TIME m_flJumpTime (offset 9104)
- TIME m_flPounceTime (offset 9112)
- INTEGER m_iUnBurrowAttempts (offset 9116)
- INTEGER m_iContext (offset 9120)
- VECTOR m_vecSavedJump (offset 9476)
- VECTOR m_vecLastJumpAttempt (offset 9488)
- TIME m_flIgnoreSoundTime (offset 9500)
- POSITION_VECTOR m_vecHeardSound (offset 9516)
- BOOLEAN m_bHasHeardSound (offset 9528)
- BOOLEAN m_bAgitatedSound (offset 9529)
- BOOLEAN m_bWingsOpen (offset 9530)
- TIME m_flNextAcknowledgeTime (offset 9504)
- EHANDLE m_hFollowTarget (offset 9536)
- EHANDLE m_hFightGoalTarget (offset 9540)
- STRING m_strParentSpawner (offset 9532)
- FLOAT m_flSuppressFollowTime (offset 9508)
- INTEGER m_MoveState (offset 9424)
- TIME m_flObeyFollowTime (offset 9512)
- BOOLEAN m_bLeapAttack (offset 9548)
- BOOLEAN m_bDisableJump (offset 9549)
- TIME m_flTimeDrown (offset 9552)
- TIME m_flTimeDrownSplash (offset 9556)
- BOOLEAN m_bDontExplode (offset 9560)
- TIME m_flNextJumpPushTime (offset 9092)
- BOOLEAN m_bForcedStuckJump (offset 9564)
- TIME m_flZapDuration (offset 9580)
- BOOLEAN m_bHasDoneAirAttack (offset 9563)
- VOID InputUnburrow (offset 0)
- VOID InputBurrow (offset 0)
- VOID InputBurrowAway (offset 0)
- STRING InputFightToPosition (offset 0)
- STRING InputStopFightToPosition (offset 0)
- VOID InputEnableJump (offset 0)
- VOID InputDisableJump (offset 0)
- VOID InputIgnoreBugbait (offset 0)
- VOID InputHearBugbait (offset 0)
- STRING InputJumpAtTarget (offset 0)
- CUSTOM m_OnReachFightGoal (offset 9428)
- CUSTOM m_OnUnBurrowed (offset 9452)
- VOID CNPC_AntlionTouch (offset 0)
- VOID CNPC_AntlionBurrowUse (offset 0)
- VOID CNPC_AntlionZapThink (offset 0)
- CNPC_AntlionGuard
- INTEGER m_nFlinchActivity (offset 9060)
- BOOLEAN m_bStopped (offset 9064)
- BOOLEAN m_bIsBurrowed (offset 9065)
- BOOLEAN m_bBarkEnabled (offset 9066)
- TIME m_flNextSummonTime (offset 9068)
- INTEGER m_iNumLiveAntlions (offset 9072)
- TIME m_flSearchNoiseTime (offset 9076)
- TIME m_flAngerNoiseTime (offset 9080)
- TIME m_flBreathTime (offset 9084)
- TIME m_flChargeTime (offset 9088)
- EHANDLE m_hShoveTarget (offset 9136)
- EHANDLE m_hChargeTarget (offset 9140)
- EHANDLE m_hChargeTargetPosition (offset 9144)
- EHANDLE m_hOldTarget (offset 9148)
- EHANDLE m_hPhysicsTarget (offset 9152)
- POSITION_VECTOR m_vecPhysicsTargetStartPos (offset 9112)
- POSITION_VECTOR m_vecPhysicsHitPosition (offset 9124)
- TIME m_flPhysicsCheckTime (offset 9092)
- TIME m_flNextHeavyFlinchTime (offset 9096)
- TIME m_flNextRoarTime (offset 9100)
- INTEGER m_iChargeMisses (offset 9104)
- BOOLEAN m_bDecidedNotToStop (offset 9108)
- BOOLEAN m_bPreferPhysicsAttack (offset 9109)
- CHARACTER m_iBleedingLevel (offset 9256)
- BOOLEAN m_bCavernBreed (offset 9110)
- BOOLEAN m_bInCavern (offset 9111)
- STRING m_strShoveTargets (offset 9244)
- CLASSPTR m_hCaveGlow (offset 9248)
- CUSTOM m_OnSummon (offset 9196)
- CUSTOM m_pGrowlHighSound (offset 9220)
- CUSTOM m_pGrowlLowSound (offset 9224)
- CUSTOM m_pGrowlIdleSound (offset 9228)
- CUSTOM m_pBreathSound (offset 9232)
- CUSTOM m_pConfusedSound (offset 9236)
- STRING InputSetShoveTarget (offset 0)
- STRING InputSetChargeTarget (offset 0)
- VOID InputClearChargeTarget (offset 0)
- VOID InputUnburrow (offset 0)
- VOID InputRagdoll (offset 0)
- VOID InputEnableBark (offset 0)
- VOID InputDisableBark (offset 0)
- VOID InputSummonedAntlionDied (offset 0)
- VOID InputEnablePreferPhysicsAttack (offset 0)
- VOID InputDisablePreferPhysicsAttack (offset 0)
- CNPC_AttackHelicopter
- VOID CNPC_AttackHelicopterFlyTouch (offset 0)
- EMBEDDED m_Spotlight (offset 9376) [9 properties]:
- POSITION_VECTOR m_vSpotlightTargetPos (offset 9392)
- VECTOR m_vSpotlightDir (offset 9404)
- FLOAT m_flSpotlightCurLength (offset 9416)
- FLOAT m_flSpotlightMaxLength (offset 9420)
- FLOAT m_flConstraintAngle (offset 9424)
- MODELINDEX m_nHaloSprite (offset 9428)
- INTEGER m_nSpotlightAttachment (offset 9432)
- INTEGER m_nFlags (offset 9436)
- QUATERNION m_vAngularVelocity (offset 9440)
- VECTOR m_angGun (offset 9456)
- VECTOR m_vecAngAcceleration (offset 9468)
- INTEGER m_iAmmoType (offset 9480)
- TIME m_flLastCorpseFall (offset 9484)
- INTEGER m_nGunState (offset 9488)
- TIME m_flChargeTime (offset 9492)
- FLOAT m_flIdleTimeDelay (offset 9496)
- INTEGER m_nRemainingBursts (offset 9500)
- INTEGER m_nGrenadeCount (offset 9504)
- FLOAT m_flPathOffset (offset 9508)
- TIME m_flAcrossTime (offset 9512)
- FLOAT m_flCurrPathOffset (offset 9516)
- INTEGER m_nBurstHits (offset 9520)
- INTEGER m_nMaxBurstHits (offset 9524)
- FLOAT m_flCircleOfDeathRadius (offset 9528)
- INTEGER m_nAttackMode (offset 9532)
- TIME m_flInputDropBombTime (offset 9536)
- EHANDLE m_hSensor (offset 9540)
- FLOAT m_flAvoidMetric (offset 9544)
- VECTOR m_vecLastAngVelocity (offset 9548)
- EHANDLE m_hSmokeTrail (offset 9560)
- INTEGER m_nSmokeTrailCount (offset 9580)
- INTEGER m_nNearShots (offset 9596)
- INTEGER m_nMaxNearShots (offset 9600)
- TIME m_flLastFastTime (offset 9620)
- INTEGER m_nSecondaryMode (offset 9624)
- TIME m_flSecondaryModeStartTime (offset 9628)
- BOOLEAN m_bRushForward (offset 9632)
- FLOAT m_flBullrushAdditionalHeight (offset 9636)
- INTEGER m_nBullrushBombMode (offset 9640)
- TIME m_flNextBullrushBombTime (offset 9644)
- FLOAT m_flNextMegaBombHealth (offset 9648)
- INTEGER m_nShootingMode (offset 9652)
- BOOLEAN m_bDeadlyShooting (offset 9656)
- BOOLEAN m_bBombingSuppressed (offset 9657)
- CUSTOM m_pGunFiringSound (offset 9692)
- EHANDLE m_hLights (offset 9660)
- BOOLEAN m_bIgnorePathVisibilityTests (offset 9673)
- BOOLEAN m_bShortBlink (offset 9672)
- BOOLEAN m_bIndestructible (offset 9584)
- BOOLEAN m_bBombsExplodeOnContact (offset 9592)
- BOOLEAN m_bAlwaysTransition (offset 9674)
- STRING m_iszTransitionTarget (offset 9676)
- BOOLEAN m_bIsCarpetBombing (offset 9680)
- VOID InputEnableAlwaysTransition (offset 0)
- VOID InputDisableAlwaysTransition (offset 0)
- VOID InputOutsideTransition (offset 0)
- STRING InputSetOutsideTransitionTarget (offset 0)
- FLOAT m_flGracePeriod (offset 9588)
- FLOAT m_flMaxSpeed (offset 9268)
- BOOLEAN m_bNonCombat (offset 9593)
- EHANDLE m_hCrashPoint (offset 9744)
- VOID InputResetIdleTime (offset 0)
- VOID InputStartAlwaysLeadingVehicle (offset 0)
- VOID InputStartBombingVehicle (offset 0)
- VOID InputStartTrailingVehicle (offset 0)
- VOID InputStartDefaultBehavior (offset 0)
- VOID InputStartBullrushBehavior (offset 0)
- VOID InputDropBomb (offset 0)
- VOID InputDropBombStraightDown (offset 0)
- STRING InputDropBombAtTargetAlways (offset 0)
- STRING InputDropBombAtTarget (offset 0)
- FLOAT InputDropBombDelay (offset 0)
- VOID InputStartCarpetBombing (offset 0)
- VOID InputStopCarpetBombing (offset 0)
- VOID InputBecomeIndestructible (offset 0)
- VOID InputEnableDeadlyShooting (offset 0)
- VOID InputDisableDeadlyShooting (offset 0)
- VOID InputStartNormalShooting (offset 0)
- VOID InputStartLongCycleShooting (offset 0)
- VOID InputStartContinuousShooting (offset 0)
- VOID InputStartFastShooting (offset 0)
- VOID InputGunOff (offset 0)
- FLOAT InputSetHealthFraction (offset 0)
- VOID InputStartBombExplodeOnContact (offset 0)
- VOID InputStopBombExplodeOnContact (offset 0)
- VOID InputDisablePathVisibilityTests (offset 0)
- VOID InputEnablePathVisibilityTests (offset 0)
- VOID InputSelfDestruct (offset 0)
- VOID CNPC_AttackHelicopterBlinkLightsThink (offset 0)
- VOID CNPC_AttackHelicopterSpotlightThink (offset 0)
- CUSTOM m_OnHealthChanged (offset 9696)
- CUSTOM m_OnShotDown (offset 9720)
- CNPC_Barnacle
- FLOAT m_flAltitude (offset 9104)
- INTEGER m_cGibs (offset 9108)
- BOOLEAN m_bLiftingPrey (offset 9112)
- BOOLEAN m_bSwallowingPrey (offset 9113)
- TIME m_flDigestFinish (offset 9116)
- BOOLEAN m_bPlayedPullSound (offset 9128)
- BOOLEAN m_bPlayerWasStanding (offset 9129)
- FLOAT m_flVictimHeight (offset 9120)
- INTEGER m_iGrabbedBoneIndex (offset 9124)
- POSITION_VECTOR m_vecRoot (offset 9132)
- POSITION_VECTOR m_vecTip (offset 9144)
- EHANDLE m_hTongueRoot (offset 9168)
- EHANDLE m_hTongueTip (offset 9172)
- EHANDLE m_hRagdoll (offset 9176)
- MATRIX3X4_WORLDSPACE m_pRagdollBones (offset 9180)
- CUSTOM m_pConstraint (offset 21468)
- FLOAT m_flRestUnitsAboveGround (offset 21472)
- INTEGER m_nSpitAttachment (offset 21476)
- EHANDLE m_hLastSpitEnemy (offset 21480)
- INTEGER m_nShakeCount (offset 21484)
- TIME m_flNextBloodTime (offset 21488)
- INTEGER m_nBloodColor (offset 21492)
- POSITION_VECTOR m_vecBloodPos (offset 21496)
- FLOAT m_flBarnaclePullSpeed (offset 21508)
- TIME m_flLocalTimer (offset 21512)
- POSITION_VECTOR m_vLastEnemyPos (offset 21516)
- FLOAT m_flLastPull (offset 21528)
- EMBEDDED m_StuckTimer (offset 21532) [1 properties]:
- TIME m_next (offset 21532)
- VOID InputDropTongue (offset 0)
- INTEGER InputSetDropTongueSpeed (offset 0)
- VOID InputLetGo (offset 0)
- CUSTOM m_OnGrab (offset 9056)
- CUSTOM m_OnRelease (offset 9080)
- VOID CNPC_BarnacleBarnacleThink (offset 0)
- VOID CNPC_BarnacleWaitTillDead (offset 0)
- BOOLEAN m_bSwallowingBomb (offset 21536)
- CNPC_Barney
- CUSTOM m_OnPlayerUse (offset 11156)
- VOID CNPC_BarneyUseFunc (offset 0)
- CNPC_BaseScanner
- EMBEDDED m_KilledInfo (offset 9120) [14 properties]:
- VECTOR m_vecDamageForce (offset 9120)
- POSITION_VECTOR m_vecDamagePosition (offset 9132)
- POSITION_VECTOR m_vecReportedPosition (offset 9144)
- EHANDLE m_hInflictor (offset 9156)
- EHANDLE m_hAttacker (offset 9160)
- EHANDLE m_hWeapon (offset 9164)
- FLOAT m_flDamage (offset 9168)
- FLOAT m_flMaxDamage (offset 9172)
- FLOAT m_flBaseDamage (offset 9176)
- INTEGER m_bitsDamageType (offset 9180)
- INTEGER m_iDamageCustom (offset 9184)
- INTEGER m_iDamageStats (offset 9188)
- INTEGER m_iAmmoType (offset 9192)
- INTEGER m_iDamagedOtherPlayers (offset 9196)
- CUSTOM m_pEngineSound (offset 9280)
- FLOAT m_flFlyNoiseBase (offset 9236)
- TIME m_flEngineStallTime (offset 9240)
- TIME m_fNextFlySoundTime (offset 9244)
- INTEGER m_nFlyMode (offset 9208)
- VECTOR m_vecDiveBombDirection (offset 9248)
- FLOAT m_flDiveBombRollForce (offset 9260)
- EHANDLE m_hPhysicsAttacker (offset 9284)
- TIME m_flLastPhysicsInfluenceTime (offset 9288)
- FLOAT m_flGoalOverrideDistance (offset 9264)
- FLOAT m_flAttackNearDist (offset 9268)
- FLOAT m_flAttackFarDist (offset 9272)
- FLOAT m_flAttackRange (offset 9276)
- INTEGER m_nPoseTail (offset 9212)
- INTEGER m_nPoseDynamo (offset 9216)
- INTEGER m_nPoseFlare (offset 9220)
- INTEGER m_nPoseFaceVert (offset 9224)
- INTEGER m_nPoseFaceHoriz (offset 9228)
- CLASSPTR m_pSmokeTrail (offset 9292)
- FLOAT InputSetDistanceOverride (offset 0)
- INTEGER InputSetFlightSpeed (offset 0)
- VOID CNPC_BaseScannerDiveBombSoundThink (offset 0)
- CNPC_BaseZombie
- CUSTOM m_pMoanSound (offset 9208)
- BOOLEAN m_fIsTorso (offset 9212)
- BOOLEAN m_fIsHeadless (offset 9213)
- TIME m_flNextFlinch (offset 9216)
- BOOLEAN m_bHeadShot (offset 9220)
- FLOAT m_flBurnDamage (offset 9224)
- TIME m_flBurnDamageResetTime (offset 9228)
- EHANDLE m_hPhysicsEnt (offset 9232)
- TIME m_flNextMoanSound (offset 9236)
- TIME m_flNextSwat (offset 9240)
- TIME m_flNextSwatScan (offset 9244)
- FLOAT m_crabHealth (offset 9248)
- FLOAT m_flMoanPitch (offset 9252)
- INTEGER m_iMoanSound (offset 9260)
- EHANDLE m_hObstructor (offset 9256)
- BOOLEAN m_bIsSlumped (offset 9265)
- CNPC_BigMomma
- TIME m_nodeTime (offset 9060)
- TIME m_crabTime (offset 9064)
- TIME m_mortarTime (offset 9068)
- TIME m_painSoundTime (offset 9072)
- STRING m_iszNetName (offset 9092)
- TIME m_flWait (offset 9096)
- STRING m_iszTarget (offset 9088)
- INTEGER m_crabCount (offset 9076)
- TIME m_flDmgTime (offset 9080)
- BOOLEAN m_bDoneWithPath (offset 9084)
- VECTOR m_vTossDir (offset 9100)
- CNPC_Bullseye
- EHANDLE m_hPainPartner (offset 9056)
- FLOAT m_fAutoaimRadius (offset 9112)
- FLOAT m_flFieldOfView (offset 6000)
- FLOAT m_flMinDistValidEnemy (offset 9116)
- VOID CNPC_BullseyeBullseyeThink (offset 0)
- VOID InputTargeted (offset 0)
- VOID InputReleased (offset 0)
- CUSTOM m_OnTargeted (offset 9060)
- CUSTOM m_OnReleased (offset 9084)
- CNPC_Bullsquid
- BOOLEAN m_fCanThreatDisplay (offset 9057)
- TIME m_flLastHurtTime (offset 9060)
- TIME m_flNextSpitTime (offset 9064)
- TIME m_flHungryTime (offset 9068)
- CNPC_CScanner
- CUSTOM m_pEngineSound (offset 9280)
- EMBEDDED m_KilledInfo (offset 9120) [14 properties]:
- VECTOR m_vecDamageForce (offset 9120)
- POSITION_VECTOR m_vecDamagePosition (offset 9132)
- POSITION_VECTOR m_vecReportedPosition (offset 9144)
- EHANDLE m_hInflictor (offset 9156)
- EHANDLE m_hAttacker (offset 9160)
- EHANDLE m_hWeapon (offset 9164)
- FLOAT m_flDamage (offset 9168)
- FLOAT m_flMaxDamage (offset 9172)
- FLOAT m_flBaseDamage (offset 9176)
- INTEGER m_bitsDamageType (offset 9180)
- INTEGER m_iDamageCustom (offset 9184)
- INTEGER m_iDamageStats (offset 9188)
- INTEGER m_iAmmoType (offset 9192)
- INTEGER m_iDamagedOtherPlayers (offset 9196)
- FLOAT m_flGoalOverrideDistance (offset 9264)
- BOOLEAN m_bPhotoTaken (offset 9465)
- VECTOR m_vInspectPos (offset 9300)
- TIME m_fInspectEndTime (offset 9312)
- TIME m_fCheckCitizenTime (offset 9316)
- TIME m_fCheckHintTime (offset 9320)
- BOOLEAN m_bShouldInspect (offset 9324)
- BOOLEAN m_bOnlyInspectPlayers (offset 9325)
- BOOLEAN m_bNeverInspectPlayers (offset 9326)
- TIME m_fNextPhotographTime (offset 9328)
- POSITION_VECTOR m_vSpotlightTargetPos (offset 9336)
- POSITION_VECTOR m_vSpotlightCurrentPos (offset 9348)
- VECTOR m_vSpotlightDir (offset 9368)
- VECTOR m_vSpotlightAngVelocity (offset 9380)
- FLOAT m_flSpotlightCurLength (offset 9392)
- TIME m_fNextSpotlightTime (offset 9404)
- INTEGER m_nHaloSprite (offset 9408)
- TIME m_fNextFlySoundTime (offset 9244)
- INTEGER m_nFlyMode (offset 9208)
- INTEGER m_nPoseTail (offset 9212)
- INTEGER m_nPoseDynamo (offset 9216)
- INTEGER m_nPoseFlare (offset 9220)
- INTEGER m_nPoseFaceVert (offset 9224)
- INTEGER m_nPoseFaceHoriz (offset 9228)
- BOOLEAN m_bIsClawScanner (offset 9412)
- BOOLEAN m_bIsOpen (offset 9413)
- CLASSPTR m_pSmokeTrail (offset 9292)
- FLOAT m_flFlyNoiseBase (offset 9236)
- TIME m_flEngineStallTime (offset 9240)
- VECTOR m_vecDiveBombDirection (offset 9248)
- FLOAT m_flDiveBombRollForce (offset 9260)
- FLOAT m_flSpotlightMaxLength (offset 9396)
- FLOAT m_flSpotlightGoalWidth (offset 9400)
- EHANDLE m_hPhysicsAttacker (offset 9284)
- TIME m_flLastPhysicsInfluenceTime (offset 9288)
- BOOLEAN m_bNoLight (offset 9464)
- VOID InputDisableSpotlight (offset 0)
- STRING InputInspectTargetPhoto (offset 0)
- STRING InputInspectTargetSpotlight (offset 0)
- INTEGER InputShouldInspect (offset 0)
- STRING InputSetFollowTarget (offset 0)
- VOID InputClearFollowTarget (offset 0)
- STRING InputDeployMine (offset 0)
- STRING InputEquipMine (offset 0)
- CUSTOM m_OnPhotographPlayer (offset 9416)
- CUSTOM m_OnPhotographNPC (offset 9440)
- CNPC_CeilingTurret
- INTEGER m_iAmmoType (offset 9056)
- INTEGER m_iMinHealthDmg (offset 9060)
- BOOLEAN m_bAutoStart (offset 9064)
- BOOLEAN m_bActive (offset 9065)
- BOOLEAN m_bBlinkState (offset 9066)
- BOOLEAN m_bEnabled (offset 9067)
- TIME m_flShotTime (offset 9068)
- TIME m_flLastSight (offset 9072)
- TIME m_flPingTime (offset 9076)
- VECTOR m_vecGoalAngles (offset 9080)
- CLASSPTR m_pEyeGlow (offset 9092)
- VOID CNPC_CeilingTurretRetire (offset 0)
- VOID CNPC_CeilingTurretDeploy (offset 0)
- VOID CNPC_CeilingTurretActiveThink (offset 0)
- VOID CNPC_CeilingTurretSearchThink (offset 0)
- VOID CNPC_CeilingTurretAutoSearchThink (offset 0)
- VOID CNPC_CeilingTurretDeathThink (offset 0)
- VOID InputToggle (offset 0)
- VOID InputEnable (offset 0)
- VOID InputDisable (offset 0)
- CUSTOM m_OnDeploy (offset 9096)
- CUSTOM m_OnRetire (offset 9120)
- CUSTOM m_OnTipped (offset 9144)
- CNPC_Citizen
- CUSTOM m_nInspectActivity (offset 11120)
- TIME m_flNextFearSoundTime (offset 11124)
- TIME m_flStopManhackFlinch (offset 11128)
- TIME m_fNextInspectTime (offset 11132)
- TIME m_flPlayerHealTime (offset 11136)
- TIME m_flNextHealthSearchTime (offset 11140)
- TIME m_flAllyHealTime (offset 11144)
- TIME m_flPlayerGiveAmmoTime (offset 11148)
- STRING m_iszAmmoSupply (offset 11152)
- INTEGER m_iAmmoAmount (offset 11156)
- BOOLEAN m_bRPGAvoidPlayer (offset 11160)
- BOOLEAN m_bShouldPatrol (offset 11161)
- STRING m_iszOriginalSquad (offset 11164)
- TIME m_flTimeJoinedPlayerSquad (offset 11168)
- BOOLEAN m_bWasInPlayerSquad (offset 11172)
- TIME m_flTimeLastCloseToPlayer (offset 11176)
- EMBEDDED m_AutoSummonTimer (offset 11184) [1 properties]:
- TIME m_next (offset 11184)
- POSITION_VECTOR m_vAutoSummonAnchor (offset 11188)
- INTEGER m_Type (offset 11200)
- INTEGER m_ExpressionType (offset 11204)
- INTEGER m_iHead (offset 11208)
- TIME m_flTimePlayerStare (offset 11212)
- TIME m_flTimeNextHealStare (offset 11216)
- EHANDLE m_hSavedFollowGoalEnt (offset 11400)
- BOOLEAN m_bNotifyNavFailBlocked (offset 11404)
- BOOLEAN m_bNeverLeavePlayerSquad (offset 11405)
- STRING m_iszDenyCommandConcept (offset 11180)
- CUSTOM m_OnJoinedPlayerSquad (offset 11220)
- CUSTOM m_OnLeftPlayerSquad (offset 11244)
- CUSTOM m_OnFollowOrder (offset 11268)
- CUSTOM m_OnStationOrder (offset 11292)
- CUSTOM m_OnPlayerUse (offset 11316)
- CUSTOM m_OnNavFailBlocked (offset 11340)
- VOID InputRemoveFromPlayerSquad (offset 0)
- VOID InputStartPatrolling (offset 0)
- VOID InputStopPatrolling (offset 0)
- VOID InputSetCommandable (offset 0)
- VOID InputSetMedicOn (offset 0)
- VOID InputSetMedicOff (offset 0)
- VOID InputSetAmmoResupplierOn (offset 0)
- VOID InputSetAmmoResupplierOff (offset 0)
- VOID InputSpeakIdleResponse (offset 0)
- VOID CNPC_CitizenCommanderUse (offset 0)
- VOID CNPC_CitizenSimpleUse (offset 0)
- CNPC_ClawScanner
- VOID None (offset 0)
- CNPC_Combine
- INTEGER m_nKickDamage (offset 9616)
- VECTOR m_vecTossVelocity (offset 9620)
- EHANDLE m_hForcedGrenadeTarget (offset 9632)
- BOOLEAN m_bShouldPatrol (offset 9636)
- BOOLEAN m_bFirstEncounter (offset 9637)
- TIME m_flNextPainSoundTime (offset 9640)
- TIME m_flNextAlertSoundTime (offset 9644)
- TIME m_flNextGrenadeCheck (offset 9648)
- TIME m_flNextLostSoundTime (offset 9652)
- TIME m_flAlertPatrolTime (offset 9656)
- TIME m_flNextAltFireTime (offset 9660)
- INTEGER m_nShots (offset 9664)
- FLOAT m_flShotDelay (offset 9668)
- TIME m_flStopMoveShootTime (offset 9672)
- INTEGER m_iNumGrenades (offset 9700)
- EMBEDDED m_Sentences (offset 9676) [4 properties]:
- INTEGER m_voicePitch (offset 9684)
- INTEGER m_nQueuedSentenceIndex (offset 9688)
- TIME m_flQueueTimeout (offset 9692)
- INTEGER m_nQueueSoundPriority (offset 9696)
- VOID InputLookOff (offset 0)
- VOID InputLookOn (offset 0)
- VOID InputStartPatrolling (offset 0)
- VOID InputStopPatrolling (offset 0)
- STRING InputAssault (offset 0)
- VOID InputHitByBugbait (offset 0)
- STRING InputThrowGrenadeAtTarget (offset 0)
- INTEGER m_iLastAnimEventHandled (offset 10388)
- BOOLEAN m_fIsElite (offset 10392)
- VECTOR m_vecAltFireTarget (offset 10396)
- INTEGER m_iTacticalVariant (offset 10408)
- INTEGER m_iPathfindingVariant (offset 10412)
- CNPC_CombineCamera
- INTEGER m_iAmmoType (offset 9056)
- INTEGER m_iMinHealthDmg (offset 9060)
- INTEGER m_nInnerRadius (offset 9064)
- INTEGER m_nOuterRadius (offset 9068)
- BOOLEAN m_bActive (offset 9072)
- BOOLEAN m_bAngry (offset 9073)
- BOOLEAN m_bBlinkState (offset 9074)
- BOOLEAN m_bEnabled (offset 9075)
- STRING m_sDefaultTarget (offset 9076)
- EHANDLE m_hEnemyTarget (offset 9080)
- TIME m_flPingTime (offset 9084)
- TIME m_flClickTime (offset 9088)
- INTEGER m_nClickCount (offset 9092)
- TIME m_flMoveSoundTime (offset 9096)
- TIME m_flTurnOffEyeFlashTime (offset 9100)
- TIME m_flEyeHappyTime (offset 9104)
- VECTOR m_vecGoalAngles (offset 9108)
- CLASSPTR m_pEyeGlow (offset 9120)
- CLASSPTR m_pEyeFlash (offset 9124)
- VOID CNPC_CombineCameraDeploy (offset 0)
- VOID CNPC_CombineCameraActiveThink (offset 0)
- VOID CNPC_CombineCameraSearchThink (offset 0)
- VOID CNPC_CombineCameraDeathThink (offset 0)
- VOID InputToggle (offset 0)
- VOID InputEnable (offset 0)
- VOID InputDisable (offset 0)
- VOID InputSetAngry (offset 0)
- VOID InputSetIdle (offset 0)
- CNPC_CombineDropship
- TIME m_flTimeTakeOff (offset 9360)
- TIME m_flNextTroopSpawnAttempt (offset 9364)
- TIME m_flDropDelay (offset 9368)
- TIME m_flTimeNextAttack (offset 9372)
- TIME m_flLastTime (offset 9376)
- INTEGER m_iMineCount (offset 9380)
- INTEGER m_totalMinesToDrop (offset 9384)
- INTEGER m_soldiersToDrop (offset 9388)
- INTEGER m_iDropState (offset 9392)
- BOOLEAN m_bDropMines (offset 9412)
- INTEGER m_iLandState (offset 9396)
- FLOAT m_engineThrust (offset 9400)
- BOOLEAN m_bIsFiring (offset 9413)
- INTEGER m_iBurstRounds (offset 9416)
- FLOAT m_existPitch (offset 9404)
- FLOAT m_existRoll (offset 9408)
- BOOLEAN m_leaveCrate (offset 9420)
- INTEGER m_iCrateType (offset 9424)
- FLOAT m_flLandingSpeed (offset 9428)
- FLOAT m_flGunRange (offset 9432)
- VECTOR m_vecAngAcceleration (offset 9440)
- EHANDLE m_hContainer (offset 9452)
- EHANDLE m_hPickupTarget (offset 9456)
- INTEGER m_iContainerMoveType (offset 9460)
- BOOLEAN m_bWaitForDropoffInput (offset 9464)
- EHANDLE m_hLandTarget (offset 9468)
- BOOLEAN m_bHasDroppedOff (offset 9421)
- BOOLEAN m_bInvulnerable (offset 9436)
- STRING m_iszLandTarget (offset 9472)
- CUSTOM m_pRotorOnGroundSound (offset 9592)
- CUSTOM m_pDescendingWarningSound (offset 9596)
- CUSTOM m_pNearRotorSound (offset 9600)
- STRING m_iszAPCVehicleName (offset 9476)
- STRING m_sRollermineTemplate (offset 9560)
- STRING m_sRollermineTemplateData (offset 9564)
- STRING m_sNPCTemplateData (offset 9504)
- STRING m_sNPCTemplate[0] (offset 9480)
- STRING m_sNPCTemplate[1] (offset 9484)
- STRING m_sNPCTemplate[2] (offset 9488)
- STRING m_sNPCTemplate[3] (offset 9492)
- STRING m_sNPCTemplate[4] (offset 9496)
- STRING m_sNPCTemplate[5] (offset 9500)
- STRING m_sDustoffPoints[0] (offset 9528)
- STRING m_sDustoffPoints[1] (offset 9532)
- STRING m_sDustoffPoints[2] (offset 9536)
- STRING m_sDustoffPoints[3] (offset 9540)
- STRING m_sDustoffPoints[4] (offset 9544)
- STRING m_sDustoffPoints[5] (offset 9548)
- INTEGER m_iCurrentTroopExiting (offset 9552)
- EHANDLE m_hLastTroopToLeave (offset 9556)
- INTEGER m_iMuzzleAttachment (offset 9568)
- INTEGER m_iMachineGunBaseAttachment (offset 9572)
- INTEGER m_iMachineGunRefAttachment (offset 9576)
- INTEGER m_iAttachmentTroopDeploy (offset 9580)
- INTEGER m_iAttachmentDeployStart (offset 9584)
- CUSTOM m_pCannonSound (offset 9588)
- INTEGER InputLandLeave (offset 0)
- INTEGER InputLandTake (offset 0)
- STRING InputSetLandTarget (offset 0)
- INTEGER InputDropMines (offset 0)
- VOID InputDropStrider (offset 0)
- VOID InputDropAPC (offset 0)
- STRING InputPickup (offset 0)
- FLOAT InputSetGunRange (offset 0)
- STRING InputNPCFinishDustoff (offset 0)
- VOID InputStopWaitingForDropoff (offset 0)
- STRING InputHover (offset 0)
- STRING InputFlyToPathTrack (offset 0)
- CUSTOM m_OnFinishedDropoff (offset 9604)
- CUSTOM m_OnFinishedPickup (offset 9628)
- CUSTOM m_OnContainerShotDownBeforeDropoff (offset 9652)
- CUSTOM m_OnContainerShotDownAfterDropoff (offset 9676)
- CNPC_CombineGunship
- VOID CNPC_CombineGunshipFlyTouch (offset 0)
- TIME m_flNextGroundAttack (offset 9512)
- BOOLEAN m_bIsGroundAttacking (offset 9516)
- BOOLEAN m_bCanGroundAttack (offset 9517)
- TIME m_flGroundAttackTime (offset 9520)
- CLASSPTR m_pRotorWashModel (offset 9544)
- EHANDLE m_pSmokeTrail (offset 9524)
- EHANDLE m_hGroundAttackTarget (offset 9528)
- CUSTOM m_pAirExhaustSound (offset 9532)
- CUSTOM m_pAirBlastSound (offset 9536)
- CUSTOM m_pCannonSound (offset 9540)
- VECTOR m_vecAngAcceleration (offset 9548)
- FLOAT m_flDeltaT (offset 9596)
- TIME m_flTimeNextAttack (offset 9600)
- TIME m_flNextSeeEnemySound (offset 9604)
- TIME m_flEndDestructTime (offset 9560)
- TIME m_flNextRocket (offset 9608)
- INTEGER m_iDoSmokePuff (offset 9564)
- INTEGER m_iAmmoType (offset 9568)
- INTEGER m_iBurstSize (offset 9572)
- FLOAT m_flBurstDelay (offset 9612)
- BOOLEAN m_fBlindfire (offset 9576)
- BOOLEAN m_fOmniscient (offset 9577)
- BOOLEAN m_bIsFiring (offset 9578)
- INTEGER m_iBurstHits (offset 9580)
- TIME m_flTimeNextPing (offset 9588)
- FLOAT m_flPenetrationDepth (offset 9592)
- VECTOR m_vecAttackPosition (offset 9616)
- VECTOR m_vecAttackVelocity (offset 9628)
- VECTOR m_angGun (offset 9640)
- CUSTOM m_pCrashingController (offset 9652)
- EMBEDDED m_crashCallback (offset 9656) [1 properties]:
- VOID None (offset 9656)
- EHANDLE m_hRagdoll (offset 9660)
- EHANDLE m_hCrashTarget (offset 9664)
- VECTOR m_vecHitPos (offset 9676)
- BOOLEAN m_fPatrolLoopPlaying (offset 9688)
- BOOLEAN m_bPreFire (offset 9584)
- BOOLEAN m_bInvulnerable (offset 9585)
- TIME m_flNextGunshipCrashFind (offset 9668)
- EHANDLE m_hEnergyCore (offset 9672)
- BOOLEAN m_bDamageOutputsFired (offset 9508)
- VOID InputOmniscientOn (offset 0)
- VOID InputOmniscientOff (offset 0)
- FLOAT InputSetPenetrationDepth (offset 0)
- VOID InputBlindfireOn (offset 0)
- VOID InputBlindfireOff (offset 0)
- VOID InputSelfDestruct (offset 0)
- VOID InputSetDockingBBox (offset 0)
- VOID InputSetNormalBBox (offset 0)
- VOID InputEnableGroundAttack (offset 0)
- VOID InputDisableGroundAttack (offset 0)
- STRING InputDoGroundAttack (offset 0)
- CUSTOM m_OnFireCannon (offset 9364)
- CUSTOM m_OnFirstDamage (offset 9412)
- CUSTOM m_OnSecondDamage (offset 9436)
- CUSTOM m_OnThirdDamage (offset 9460)
- CUSTOM m_OnFourthDamage (offset 9484)
- CUSTOM m_OnCrashed (offset 9388)
- CNPC_Controller
- CLASSPTR m_pBall (offset 9132)
- INTEGER m_iBall (offset 9140)
- TIME m_iBallTime (offset 9148)
- INTEGER m_iBallCurrent (offset 9156)
- VECTOR m_vecEstVelocity (offset 9164)
- VECTOR m_velocity (offset 9176)
- BOOLEAN m_fInCombat (offset 9188)
- TIME m_flShootTime (offset 9124)
- TIME m_flShootEnd (offset 9128)
- CNPC_ControllerHeadBall
- VOID CNPC_ControllerHeadBallHuntThink (offset 0)
- VOID CNPC_ControllerHeadBallKillThink (offset 0)
- VOID CNPC_ControllerHeadBallBounceTouch (offset 0)
- CLASSPTR m_pSprite (offset 9076)
- TIME m_flSpawnTime (offset 9056)
- VECTOR m_vecIdeal (offset 9060)
- EHANDLE m_hOwner (offset 9072)
- CNPC_ControllerZapBall
- VOID CNPC_ControllerZapBallAnimateThink (offset 0)
- VOID CNPC_ControllerZapBallExplodeTouch (offset 0)
- EHANDLE m_hOwner (offset 9056)
- TIME m_flSpawnTime (offset 9060)
- CLASSPTR m_pSprite (offset 9064)
- CNPC_CraneDriver
- STRING InputForcePickup (offset 0)
- STRING InputForceDrop (offset 0)
- EHANDLE m_hPickupTarget (offset 9196)
- FLOAT m_flDistanceToTarget (offset 9200)
- CUSTOM m_PreviouslyPickedUpObjects (offset 9204)
- BOOLEAN m_bForcedPickup (offset 9224)
- BOOLEAN m_bForcedDropoff (offset 9225)
- FLOAT m_flDropWait (offset 9228)
- FLOAT m_flReleasePause (offset 9232)
- FLOAT m_flReleaseAt (offset 9236)
- CUSTOM m_OnPickedUpObject (offset 9240)
- CUSTOM m_OnDroppedObject (offset 9264)
- CUSTOM m_OnPausingBeforeDrop (offset 9288)
- CNPC_Crow
- TIME m_flGroundIdleMoveTime (offset 9068)
- BOOLEAN m_bOnJeep (offset 9064)
- FLOAT m_flEnemyDist (offset 9072)
- INTEGER m_nMorale (offset 9076)
- BOOLEAN m_bReachedMoveGoal (offset 9080)
- FLOAT m_flHopStartZ (offset 9084)
- VECTOR m_vDesiredTarget (offset 9120)
- VECTOR m_vCurrentTarget (offset 9132)
- TIME m_flSoarTime (offset 9092)
- BOOLEAN m_bSoar (offset 9096)
- BOOLEAN m_bPlayedLoopingSound (offset 9088)
- INTEGER m_iBirdType (offset 9060)
- POSITION_VECTOR m_vLastStoredOrigin (offset 9100)
- TIME m_flLastStuckCheck (offset 9112)
- TIME m_flDangerSoundTime (offset 9116)
- BOOLEAN m_bIsDeaf (offset 9144)
- STRING InputFlyAway (offset 0)
- CNPC_DeadBarney
- VOID None (offset 0)
- CNPC_Dog
- EMBEDDED m_BoneFollowerManager (offset 9752) [2 properties]:
- INTEGER m_iNumBones (offset 9752)
- CUSTOM m_physBones (offset 9756)
- TIME m_flNextSwat (offset 9612)
- TIME m_flTimeToCatch (offset 9616)
- TIME m_flTimeToPull (offset 9620)
- EHANDLE m_hPhysicsEnt (offset 9624)
- EHANDLE m_hThrowTarget (offset 9628)
- INTEGER m_iPhysGunAttachment (offset 9632)
- BOOLEAN m_bDoCatchThrowBehavior (offset 9636)
- BOOLEAN m_bDoWaitforObjectBehavior (offset 9637)
- STRING m_sObjectName (offset 9640)
- FLOAT m_flThrowArcModifier (offset 9716)
- TIME m_flNextRouteTime (offset 9724)
- BOOLEAN m_bHasObject (offset 9728)
- INTEGER m_iContainerMoveType (offset 9720)
- BOOLEAN m_bBeamEffects (offset 9729)
- BOOLEAN m_bBoneFollowersActive (offset 10044)
- CUSTOM m_hUnreachableObjects (offset 9732)
- EHANDLE m_hGlowSprites (offset 9776)
- EHANDLE m_hBeams (offset 9792)
- STRING InputSetPickupTarget (offset 0)
- STRING InputStartCatchThrowBehavior (offset 0)
- STRING InputStopCatchThrowBehavior (offset 0)
- VOID InputPlayerPickupObject (offset 0)
- VOID InputStartWaitAndCatch (offset 0)
- VOID InputStopWaitAndCatch (offset 0)
- FLOAT InputSetThrowArcModifier (offset 0)
- STRING InputSetThrowTarget (offset 0)
- VOID InputTurnBoneFollowersOff (offset 0)
- VOID InputTurnBoneFollowersOn (offset 0)
- CUSTOM m_OnThrow (offset 9644)
- CUSTOM m_OnCatch (offset 9668)
- CUSTOM m_OnPickup (offset 9692)
- CNPC_EnemyFinder
- EMBEDDED m_PlayerFreePass (offset 9068) [4 properties]:
- EHANDLE m_hTarget (offset 9076)
- FLOAT m_FreePassTimeRemaining (offset 9080)
- EMBEDDED m_FreePassMoveMonitor (offset 9084) [2 properties]:
- POSITION_VECTOR m_vMark (offset 9084)
- FLOAT m_flMarkTolerance (offset 9096)
- EMBEDDED m_Params (offset 9100) [9 properties]:
- FLOAT timeToTrigger (offset 9100)
- FLOAT duration (offset 9104)
- FLOAT moveTolerance (offset 9108)
- FLOAT refillRate (offset 9112)
- FLOAT coverDist (offset 9116)
- FLOAT peekTime (offset 9120)
- FLOAT peekTimeAfterDamage (offset 9124)
- FLOAT peekEyeDist (offset 9128)
- FLOAT peekEyeDistZ (offset 9132)
- EMBEDDED m_ChooseEnemyTimer (offset 9136) [1 properties]:
- TIME m_next (offset 9136)
- INTEGER m_nStartOn (offset 9056)
- FLOAT m_flFieldOfView (offset 6000)
- FLOAT m_flMinSearchDist (offset 9060)
- FLOAT m_flMaxSearchDist (offset 9064)
- BOOLEAN m_bEnemyStatus (offset 9140)
- VOID InputTurnOn (offset 0)
- VOID InputTurnOff (offset 0)
- CUSTOM m_OnLostEnemies (offset 9144)
- CUSTOM m_OnAcquireEnemies (offset 9168)
- CNPC_EnemyFinderCombineCannon
- TIME m_flTimeNextHateNPC (offset 9196)
- TIME m_flTimeStopHateNPC (offset 9200)
- FLOAT m_flOriginalFOV (offset 9204)
- TIME m_flTimeWideFOV (offset 9208)
- STRING m_iszSnapToEnt (offset 9212)
- FLOAT InputSetWideFOVForSeconds (offset 0)
- CNPC_Fisherman
- INTEGER m_iHatState (offset 11124)
- CNPC_FlockingFlyer
- CLASSPTR m_pSquadLeader (offset 9056)
- CLASSPTR m_pSquadNext (offset 9060)
- BOOLEAN m_fTurning (offset 9064)
- BOOLEAN m_fCourseAdjust (offset 9065)
- BOOLEAN m_fPathBlocked (offset 9066)
- POSITION_VECTOR m_vecReferencePoint (offset 9068)
- VECTOR m_vecAdjustedVelocity (offset 9080)
- FLOAT m_flGoalSpeed (offset 9092)
- TIME m_flLastBlockedTime (offset 9096)
- TIME m_flFakeBlockedTime (offset 9100)
- TIME m_flAlertTime (offset 9104)
- VOID CNPC_FlockingFlyerIdleThink (offset 0)
- VOID CNPC_FlockingFlyerStart (offset 0)
- VOID CNPC_FlockingFlyerFlockLeaderThink (offset 0)
- VOID CNPC_FlockingFlyerFlockFollowerThink (offset 0)
- VOID CNPC_FlockingFlyerFallHack (offset 0)
- TIME m_flFlockNextSoundTime (offset 9108)
- FLOAT m_flTempVar (offset 9112)
- CNPC_FlockingFlyerFlock
- INTEGER m_cFlockSize (offset 9056)
- FLOAT m_flFlockRadius (offset 9060)
- CNPC_FloorTurret
- INTEGER m_iAmmoType (offset 9164)
- BOOLEAN m_bAutoStart (offset 9168)
- BOOLEAN m_bActive (offset 9169)
- BOOLEAN m_bBlinkState (offset 9170)
- BOOLEAN m_bEnabled (offset 9171)
- BOOLEAN m_bNoAlarmSounds (offset 9172)
- TIME m_flShotTime (offset 9180)
- TIME m_flLastSight (offset 9184)
- TIME m_flThrashTime (offset 9188)
- TIME m_flPingTime (offset 9192)
- TIME m_flNextActivateSoundTime (offset 9196)
- BOOLEAN m_bCarriedByPlayer (offset 9200)
- BOOLEAN m_bUseCarryAngles (offset 9201)
- TIME m_flPlayerDropTime (offset 9204)
- EHANDLE m_hLastNPCToKickMe (offset 9212)
- TIME m_flKnockOverFailedTime (offset 9216)
- TIME m_flDestructStartTime (offset 9176)
- EHANDLE m_hFizzleEffect (offset 9256)
- VECTOR m_vecGoalAngles (offset 9220)
- INTEGER m_iEyeAttachment (offset 9232)
- INTEGER m_iMuzzleAttachment (offset 9236)
- INTEGER m_iEyeState (offset 9240)
- EHANDLE m_hEyeGlow (offset 9244)
- EHANDLE m_pMotionController (offset 9252)
- VECTOR m_vecEnemyLKP (offset 9260)
- EHANDLE m_hLaser (offset 9248)
- BOOLEAN m_bSelfDestructing (offset 9173)
- EHANDLE m_hPhysicsAttacker (offset 9272)
- TIME m_flLastPhysicsInfluenceTime (offset 9276)
- BOOLEAN m_bHackedByAlyx (offset 9400)
- INTEGER m_iKeySkin (offset 9208)
- VOID CNPC_FloorTurretRetire (offset 0)
- VOID CNPC_FloorTurretDeploy (offset 0)
- VOID CNPC_FloorTurretActiveThink (offset 0)
- VOID CNPC_FloorTurretSearchThink (offset 0)
- VOID CNPC_FloorTurretAutoSearchThink (offset 0)
- VOID CNPC_FloorTurretTippedThink (offset 0)
- VOID CNPC_FloorTurretInactiveThink (offset 0)
- VOID CNPC_FloorTurretSuppressThink (offset 0)
- VOID CNPC_FloorTurretDisabledThink (offset 0)
- VOID CNPC_FloorTurretSelfDestructThink (offset 0)
- VOID CNPC_FloorTurretBreakThink (offset 0)
- VOID CNPC_FloorTurretToggleUse (offset 0)
- VOID InputToggle (offset 0)
- VOID InputEnable (offset 0)
- VOID InputDisable (offset 0)
- VOID InputDepleteAmmo (offset 0)
- VOID InputRestoreAmmo (offset 0)
- VOID InputSelfDestruct (offset 0)
- CUSTOM m_OnDeploy (offset 9280)
- CUSTOM m_OnRetire (offset 9304)
- CUSTOM m_OnTipped (offset 9328)
- CUSTOM m_OnPhysGunPickup (offset 9352)
- CUSTOM m_OnPhysGunDrop (offset 9376)
- CUSTOM m_OnAlyxStartedInteraction (offset 9060)
- CUSTOM m_OnAlyxFinishedInteraction (offset 9084)
- VOID InputPowerdown (offset 0)
- CNPC_Furniture
- EMBEDDED m_BoneFollowerManager (offset 9612) [2 properties]:
- INTEGER m_iNumBones (offset 9612)
- CUSTOM m_physBones (offset 9616)
- VOID InputDisablePlayerCollision (offset 0)
- VOID InputEnablePlayerCollision (offset 0)
- CNPC_GMan
- VOID None (offset 0)
- CNPC_Gargantua
- CLASSPTR m_pEyeGlow (offset 9060)
- INTEGER m_eyeBrightness (offset 9080)
- TIME m_seeTime (offset 9084)
- TIME m_flameTime (offset 9088)
- TIME m_streakTime (offset 9096)
- CLASSPTR m_pFlame (offset 9064)
- FLOAT m_flameX (offset 9100)
- FLOAT m_flameY (offset 9104)
- TIME m_flDmgTime (offset 9108)
- TIME m_painSoundTime (offset 9092)
- CNPC_GroundTurret
- INTEGER m_iAmmoType (offset 9084)
- CLASSPTR m_pSmoke (offset 9088)
- VECTOR m_vecSpread (offset 9104)
- BOOLEAN m_bEnabled (offset 9092)
- TIME m_flTimeNextShoot (offset 9096)
- TIME m_flTimeLastSawEnemy (offset 9100)
- INTEGER m_iDeathSparks (offset 9120)
- BOOLEAN m_bHasExploded (offset 9116)
- FLOAT m_flSensingDist (offset 9124)
- TIME m_flTimeNextPing (offset 9132)
- BOOLEAN m_bSeeEnemy (offset 9128)
- POSITION_VECTOR m_vecClosedPos (offset 9136)
- POSITION_VECTOR m_vecLightOffset (offset 9148)
- VOID CNPC_GroundTurretDeathEffects (offset 0)
- CUSTOM m_OnAreaClear (offset 9056)
- VOID InputEnable (offset 0)
- VOID InputDisable (offset 0)
- CNPC_HAssassin
- TIME m_flLastShot (offset 9056)
- FLOAT m_flDiviation (offset 9060)
- TIME m_flNextJump (offset 9064)
- VECTOR m_vecJumpVelocity (offset 9068)
- TIME m_flNextGrenadeCheck (offset 9080)
- VECTOR m_vecTossVelocity (offset 9084)
- BOOLEAN m_fThrowGrenade (offset 9096)
- INTEGER m_iTargetRanderamt (offset 9100)
- INTEGER m_iFrustration (offset 9104)
- CNPC_HGrunt
- TIME m_flNextGrenadeCheck (offset 9060)
- TIME m_flNextPainTime (offset 9064)
- FLOAT m_flCheckAttackTime (offset 9108)
- VECTOR m_vecTossVelocity (offset 9076)
- INTEGER m_iLastGrenadeCondition (offset 9088)
- BOOLEAN m_fStanding (offset 9092)
- BOOLEAN m_fFirstEncounter (offset 9093)
- INTEGER m_iClipSize (offset 9096)
- INTEGER m_voicePitch (offset 9100)
- INTEGER m_iSentence (offset 9104)
- INTEGER m_iWeapons (offset 9116)
- STRING m_SquadName (offset 8332)
- BOOLEAN m_bInBarnacleMouth (offset 9056)
- TIME m_flLastEnemySightTime (offset 9068)
- TIME m_flTalkWaitTime (offset 9072)
- CNPC_HGruntRepel
- VOID CNPC_HGruntRepelRepelUse (offset 0)
- CNPC_Headcrab
- VOID CNPC_HeadcrabLeapTouch (offset 0)
- VECTOR m_vecJumpVel (offset 9064)
- CNPC_Hornet
- TIME m_flStopAttack (offset 9056)
- INTEGER m_iHornetType (offset 9060)
- FLOAT m_flFlySpeed (offset 9064)
- INTEGER m_flDamage (offset 9068)
- POSITION_VECTOR m_vecEnemyLKP (offset 9072)
- VOID CNPC_HornetDieTouch (offset 0)
- VOID CNPC_HornetStartDart (offset 0)
- VOID CNPC_HornetStartTrack (offset 0)
- VOID CNPC_HornetDartTouch (offset 0)
- VOID CNPC_HornetTrackTouch (offset 0)
- VOID CNPC_HornetTrackTarget (offset 0)
- CNPC_Houndeye
- INTEGER m_iSpriteTexture (offset 9060)
- BOOLEAN m_fAsleep (offset 9064)
- BOOLEAN m_fDontBlink (offset 9065)
- POSITION_VECTOR m_vecPackCenter (offset 9068)
- CNPC_Hunter
- STRING m_iszFollowTarget (offset 9612)
- FLOAT m_aimYaw (offset 9632)
- FLOAT m_aimPitch (offset 9636)
- TIME m_flShootAllowInterruptTime (offset 9640)
- TIME m_flNextChargeTime (offset 9644)
- TIME m_flNextSideStepTime (offset 9652)
- EMBEDDED m_HeavyDamageDelay (offset 9656) [1 properties]:
- TIME m_next (offset 9656)
- EMBEDDED m_FlinchTimer (offset 9660) [1 properties]:
- TIME m_next (offset 9660)
- INTEGER m_eEyeState (offset 9628)
- BOOLEAN m_bTopMuzzle (offset 9668)
- BOOLEAN m_bEnableSquadShootDelay (offset 9669)
- BOOLEAN m_bIsBleeding (offset 9670)
- BOOLEAN m_bDisableShooting (offset 9684)
- BOOLEAN m_bFlashlightInEyes (offset 9685)
- TIME m_flPupilDilateTime (offset 9688)
- POSITION_VECTOR m_vecEnemyLastSeen (offset 9692)
- POSITION_VECTOR m_vecLastCanPlantHerePos (offset 9704)
- VECTOR m_vecStaggerDir (offset 9716)
- BOOLEAN m_bPlanted (offset 9728)
- BOOLEAN m_bLastCanPlantHere (offset 9729)
- BOOLEAN m_bEnableUnplantedShooting (offset 9731)
- INTEGER m_nKillingDamageType (offset 9624)
- INTEGER m_eDodgeActivity (offset 9672)
- EMBEDDED m_RundownDelay (offset 9676) [1 properties]:
- TIME m_next (offset 9676)
- EMBEDDED m_IgnoreVehicleTimer (offset 9680) [1 properties]:
- TIME m_next (offset 9680)
- TIME m_flNextMeleeTime (offset 9996)
- TIME m_flTeslaStopTime (offset 10000)
- STRING m_iszCurrentExpression (offset 10004)
- TIME m_fCorneredTimer (offset 10028)
- EMBEDDED m_CheckHintGroupTimer (offset 10032) [1 properties]:
- TIME m_next (offset 10032)
- TIME m_flTimeSawEnemyAgain (offset 10040)
- STRING m_iszSiegeTargetName (offset 10064)
- TIME m_flTimeNextSiegeTargetAttack (offset 10068)
- EHANDLE m_hCurrentSiegeTarget (offset 10072)
- EHANDLE m_hHitByVehicle (offset 10076)
- EMBEDDED m_BeginFollowDelay (offset 9616) [1 properties]:
- BOOLEAN m_fIsRunning (offset 9620)
- EMBEDDED m_EyeSwitchTimer (offset 9664) [1 properties]:
- TIME m_next (offset 9664)
- INTEGER m_nFlechettesQueued (offset 9980)
- INTEGER m_nClampedShots (offset 9984)
- TIME m_flNextRangeAttack2Time (offset 9988)
- TIME m_flNextFlechetteTime (offset 9992)
- CUSTOM m_hAttachedBusters (offset 10008)
- CUSTOM m_pSiegeTargets (offset 10044)
- VOID InputDodge (offset 0)
- VOID InputFlankEnemy (offset 0)
- STRING InputDisableShooting (offset 0)
- STRING InputEnableShooting (offset 0)
- STRING InputFollowStrider (offset 0)
- STRING InputUseSiegeTargets (offset 0)
- VOID InputEnableSquadShootDelay (offset 0)
- VOID InputDisableSquadShootDelay (offset 0)
- VOID InputEnableUnplantedShooting (offset 0)
- VOID InputDisableUnplantedShooting (offset 0)
- VOID CNPC_HunterTeslaThink (offset 0)
- VOID CNPC_HunterBleedThink (offset 0)
- VOID CNPC_HunterJostleVehicleThink (offset 0)
- CNPC_Ichthyosaur
- CLASSPTR m_pVictim (offset 9056)
- VECTOR m_vecLastMoveTarget (offset 9060)
- FLOAT m_flNextBiteTime (offset 9072)
- FLOAT m_flHoldTime (offset 9076)
- FLOAT m_flSwimSpeed (offset 9080)
- FLOAT m_flTailYaw (offset 9084)
- FLOAT m_flTailPitch (offset 9088)
- FLOAT m_flNextPingTime (offset 9092)
- FLOAT m_flNextGrowlTime (offset 9096)
- BOOLEAN m_bHasMoveTarget (offset 9100)
- BOOLEAN m_bIgnoreSurface (offset 9101)
- CNPC_Launcher
- INTEGER m_nStartOn (offset 9056)
- STRING m_sMissileModel (offset 9060)
- STRING m_sLaunchSound (offset 9064)
- STRING m_sFlySound (offset 9068)
- INTEGER m_nSmokeTrail (offset 9072)
- BOOLEAN m_bSmokeLaunch (offset 9076)
- INTEGER m_nLaunchDelay (offset 9080)
- FLOAT m_flLaunchSpeed (offset 9084)
- STRING m_sPathCornerName (offset 9088)
- FLOAT m_flHomingSpeed (offset 9092)
- INTEGER m_nHomingStrength (offset 9096)
- FLOAT m_flHomingDelay (offset 9100)
- FLOAT m_flHomingRampUp (offset 9104)
- FLOAT m_flHomingDuration (offset 9108)
- FLOAT m_flHomingRampDown (offset 9112)
- FLOAT m_flGravity (offset 608)
- FLOAT m_flMinAttackDist (offset 9120)
- FLOAT m_flMaxAttackDist (offset 9124)
- FLOAT m_flSpinMagnitude (offset 9128)
- FLOAT m_flSpinSpeed (offset 9132)
- FLOAT m_flDamage (offset 9136)
- FLOAT m_flDamageRadius (offset 9140)
- FLOAT m_flMissileGravity (offset 9116)
- VOID InputTurnOn (offset 0)
- VOID InputTurnOff (offset 0)
- VOID InputLOSCheckOn (offset 0)
- VOID InputLOSCheckOn (offset 0)
- VOID InputFireOnce (offset 0)
- EHANDLE InputSetEnemy (offset 0)
- VOID InputClearEnemy (offset 0)
- CUSTOM m_OnLaunch (offset 9144)
- VOID CNPC_LauncherLauncherThink (offset 0)
- CNPC_Leech
- FLOAT m_flTurning (offset 9056)
- BOOLEAN m_fPathBlocked (offset 9060)
- FLOAT m_flAccelerate (offset 9064)
- FLOAT m_obstacle (offset 9068)
- FLOAT m_top (offset 9072)
- FLOAT m_bottom (offset 9076)
- FLOAT m_height (offset 9080)
- TIME m_waterTime (offset 9084)
- TIME m_sideTime (offset 9088)
- TIME m_zTime (offset 9092)
- TIME m_stateTime (offset 9096)
- TIME m_attackSoundTime (offset 9100)
- VECTOR m_oldOrigin (offset 9104)
- VOID CNPC_LeechSwimThink (offset 0)
- VOID CNPC_LeechDeadThink (offset 0)
- CNPC_Manhack
- VECTOR m_vForceVelocity (offset 9176)
- VECTOR m_vTargetBanking (offset 9188)
- POSITION_VECTOR m_vForceMoveTarget (offset 9200)
- TIME m_fForceMoveTime (offset 9212)
- POSITION_VECTOR m_vSwarmMoveTarget (offset 9216)
- TIME m_fSwarmMoveTime (offset 9228)
- FLOAT m_fEnginePowerScale (offset 9232)
- TIME m_flNextEngineSoundTime (offset 9236)
- TIME m_flEngineStallTime (offset 9240)
- TIME m_flNextBurstTime (offset 9244)
- TIME m_flWaterSuspendTime (offset 9264)
- INTEGER m_nLastSpinSound (offset 9268)
- TIME m_fSparkTime (offset 9280)
- TIME m_fSmokeTime (offset 9284)
- BOOLEAN m_bDirtyPitch (offset 9288)
- BOOLEAN m_bGib (offset 9333)
- BOOLEAN m_bHeld (offset 9334)
- BOOLEAN m_bHackedByAlyx (offset 9335)
- POSITION_VECTOR m_vecLoiterPosition (offset 9336)
- TIME m_fTimeNextLoiterPulse (offset 9348)
- TIME m_flBumpSuppressTime (offset 9352)
- BOOLEAN m_bBladesActive (offset 9290)
- FLOAT m_flBladeSpeed (offset 9292)
- BOOLEAN m_bIgnoreClipbrushes (offset 9291)
- EHANDLE m_hSmokeTrail (offset 9304)
- INTEGER m_iPanel1 (offset 9312)
- INTEGER m_iPanel2 (offset 9316)
- INTEGER m_iPanel3 (offset 9320)
- INTEGER m_iPanel4 (offset 9324)
- INTEGER m_nLastWaterLevel (offset 9328)
- BOOLEAN m_bDoSwarmBehavior (offset 9332)
- INTEGER m_nEnginePitch1 (offset 9356)
- TIME m_flEnginePitch1Time (offset 9364)
- INTEGER m_nEnginePitch2 (offset 9360)
- TIME m_flEnginePitch2Time (offset 9368)
- EHANDLE m_hPhysicsAttacker (offset 9272)
- TIME m_flLastPhysicsInfluenceTime (offset 9276)
- FLOAT m_flBurstDuration (offset 9248)
- VECTOR m_vecBurstDirection (offset 9252)
- BOOLEAN m_bShowingHostile (offset 9289)
- VOID InputDisableSwarm (offset 0)
- VOID InputUnpack (offset 0)
- VOID CNPC_ManhackCrashTouch (offset 0)
- CUSTOM m_OnAlyxStartedInteraction (offset 9120)
- CUSTOM m_OnAlyxFinishedInteraction (offset 9144)
- VOID InputPowerdown (offset 0)
- CNPC_MetroPolice
- EMBEDDED m_BatonSwingTimer (offset 9640) [1 properties]:
- TIME m_next (offset 9640)
- EMBEDDED m_NextChargeTimer (offset 9644) [1 properties]:
- TIME m_next (offset 9644)
- FLOAT m_flBatonDebounceTime (offset 9756)
- BOOLEAN m_bShouldActivateBaton (offset 9752)
- INTEGER m_iPistolClips (offset 9612)
- BOOLEAN m_fWeaponDrawn (offset 9620)
- INTEGER m_LastShootSlot (offset 9624)
- EMBEDDED m_TimeYieldShootSlot (offset 9628) [2 properties]:
- FLOAT m_minInterval (offset 9632)
- FLOAT m_maxInterval (offset 9636)
- EMBEDDED m_Sentences (offset 10600) [4 properties]:
- INTEGER m_voicePitch (offset 10608)
- INTEGER m_nQueuedSentenceIndex (offset 10612)
- TIME m_flQueueTimeout (offset 10616)
- INTEGER m_nQueueSoundPriority (offset 10620)
- BOOLEAN m_bPlayerIsNear (offset 9780)
- POSITION_VECTOR m_vecBurstTargetPos (offset 9648)
- VECTOR m_vecBurstDelta (offset 9660)
- INTEGER m_nBurstHits (offset 9672)
- INTEGER m_nMaxBurstHits (offset 9676)
- TIME m_flBurstPredictTime (offset 9720)
- INTEGER m_nBurstReloadCount (offset 9680)
- VECTOR m_vecBurstLineOfDeathDelta (offset 9684)
- POSITION_VECTOR m_vecBurstLineOfDeathOrigin (offset 9696)
- FLOAT m_flBurstSteerDistance (offset 9716)
- INTEGER m_nBurstMode (offset 9708)
- INTEGER m_nBurstSteerMode (offset 9712)
- VECTOR m_vecBurstPredictedVelocityDir (offset 9724)
- FLOAT m_vecBurstPredictedSpeed (offset 9736)
- TIME m_flValidStitchTime (offset 9740)
- TIME m_flNextLedgeCheckTime (offset 9744)
- TIME m_flTaskCompletionTime (offset 9748)
- TIME m_flLastPhysicsFlinchTime (offset 9760)
- TIME m_flLastDamageFlinchTime (offset 9764)
- EHANDLE m_hManhack (offset 9860)
- EHANDLE m_hBlockingProp (offset 9864)
- INTEGER m_nRecentDamage (offset 10624)
- TIME m_flRecentDamageTime (offset 10628)
- TIME m_flNextPainSoundTime (offset 9768)
- TIME m_flNextLostSoundTime (offset 9772)
- INTEGER m_nIdleChatterType (offset 9776)
- BOOLEAN m_bSimpleCops (offset 9621)
- FLOAT m_flLastHitYaw (offset 10632)
- BOOLEAN m_bPlayerTooClose (offset 9781)
- BOOLEAN m_bKeepFacingPlayer (offset 9782)
- TIME m_flChasePlayerTime (offset 9784)
- VECTOR m_vecPreChaseOrigin (offset 9788)
- FLOAT m_flPreChaseYaw (offset 9800)
- INTEGER m_nNumWarnings (offset 9804)
- INTEGER m_iNumPlayerHits (offset 9808)
- INTEGER m_iManhacks (offset 9616)
- VOID InputEnableManhackToss (offset 0)
- STRING InputSetPoliceGoal (offset 0)
- VOID InputActivateBaton (offset 0)
- VOID CNPC_MetroPolicePrecriminalUse (offset 0)
- CUSTOM m_OnStunnedPlayer (offset 9812)
- CUSTOM m_OnCupCopped (offset 9836)
- CNPC_MissileDefense
- INTEGER m_iAmmoLoaded (offset 9068)
- TIME m_flReloadedTime (offset 9072)
- VECTOR m_vGunAng (offset 9056)
- CNPC_Monk
- INTEGER m_iNumZombies (offset 10120)
- INTEGER m_iDangerousZombies (offset 10124)
- BOOLEAN m_bPerfectAccuracy (offset 10128)
- BOOLEAN m_bMournedPlayer (offset 10129)
- VOID InputPerfectAccuracyOn (offset 0)
- VOID InputPerfectAccuracyOff (offset 0)
- CNPC_Mossman
- VOID None (offset 0)
- CNPC_Nihilanth
- FLOAT m_flForce (offset 9056)
- TIME m_flNextPainSound (offset 9060)
- VECTOR m_velocity (offset 9064)
- VECTOR m_avelocity (offset 9076)
- VECTOR m_vecTarget (offset 9088)
- POSITION_VECTOR m_posTarget (offset 9100)
- VECTOR m_vecDesired (offset 9112)
- POSITION_VECTOR m_posDesired (offset 9124)
- FLOAT m_flMinZ (offset 9136)
- FLOAT m_flMaxZ (offset 9140)
- VECTOR m_vecGoal (offset 9144)
- TIME m_flLastSeen (offset 9156)
- TIME m_flPrevSeen (offset 9160)
- INTEGER m_irritation (offset 9164)
- INTEGER m_iLevel (offset 9168)
- INTEGER m_iTeleport (offset 9172)
- EHANDLE m_hRecharger (offset 9176)
- EHANDLE m_hSphere (offset 9180)
- INTEGER m_iActiveSpheres (offset 9260)
- FLOAT m_flAdj (offset 9264)
- CLASSPTR m_pBall (offset 9268)
- CHARACTER m_szRechargerTarget (offset 9272)
- CHARACTER m_szDrawUse (offset 9336)
- CHARACTER m_szTeleportUse (offset 9400)
- CHARACTER m_szTeleportTouch (offset 9464)
- CHARACTER m_szDeadUse (offset 9528)
- CHARACTER m_szDeadTouch (offset 9592)
- TIME m_flShootEnd (offset 9656)
- TIME m_flShootTime (offset 9660)
- EHANDLE m_hFriend (offset 9664)
- BOOLEAN m_bDead (offset 9676)
- VOID CNPC_NihilanthNullThink (offset 0)
- VOID CNPC_NihilanthStartupThink (offset 0)
- VOID CNPC_NihilanthHuntThink (offset 0)
- VOID CNPC_NihilanthDyingThink (offset 0)
- VOID InputTurnBabyOn (offset 0)
- VOID InputTurnBabyOff (offset 0)
- CNPC_OldBarney
- BOOLEAN m_fGunDrawn (offset 10132)
- TIME m_flPainTime (offset 10136)
- TIME m_flCheckAttackTime (offset 10140)
- BOOLEAN m_fLastAttackCheck (offset 10144)
- VOID CNPC_OldBarneySUB_LVFadeOut (offset 0)
- CNPC_OldVortigaunt
- INTEGER m_iBravery (offset 9068)
- CLASSPTR m_pBeam (offset 9072)
- INTEGER m_iBeams (offset 9064)
- TIME m_flNextAttack (offset 9104)
- INTEGER m_iVoicePitch (offset 9060)
- EHANDLE m_hDead (offset 9108)
- CNPC_PlayerCompanion
- BOOLEAN m_bMovingAwayFromPlayer (offset 9888)
- EMBEDDED m_SpeechWatch_PlayerLooking (offset 11104) [1 properties]:
- FLOAT m_interval (offset 11112)
- EMBEDDED m_FakeOutMortarTimer (offset 9892) [1 properties]:
- TIME m_next (offset 9892)
- VOID InputOutsideTransition (offset 0)
- VOID InputSetReadinessPanic (offset 0)
- VOID InputSetReadinessStealth (offset 0)
- VOID InputSetReadinessLow (offset 0)
- VOID InputSetReadinessMedium (offset 0)
- VOID InputSetReadinessHigh (offset 0)
- FLOAT InputLockReadiness (offset 0)
- EHANDLE m_hFlare (offset 11072)
- STRING InputEnterVehicle (offset 0)
- STRING InputEnterVehicleImmediately (offset 0)
- VOID InputExitVehicle (offset 0)
- VOID InputCancelEnterVehicle (offset 0)
- STRING InputGiveWeapon (offset 0)
- FLOAT m_flReadiness (offset 11028)
- FLOAT m_flReadinessSensitivity (offset 11032)
- BOOLEAN m_bReadinessCapable (offset 11036)
- TIME m_flReadinessLockedUntil (offset 11040)
- TIME m_fLastBarrelExploded (offset 11044)
- INTEGER m_iNumConsecutiveBarrelsExploded (offset 11052)
- TIME m_fLastPlayerKill (offset 11048)
- INTEGER m_iNumConsecutivePlayerKills (offset 11056)
- EMBEDDED m_AnnounceAttackTimer (offset 11064) [1 properties]:
- TIME m_next (offset 11064)
- EHANDLE m_hAimTarget (offset 11068)
- BOOLEAN m_bAlwaysTransition (offset 11076)
- BOOLEAN m_bDontPickupWeapons (offset 11077)
- VOID InputEnableAlwaysTransition (offset 0)
- VOID InputDisableAlwaysTransition (offset 0)
- VOID InputEnableWeaponPickup (offset 0)
- VOID InputDisableWeaponPickup (offset 0)
- VOID InputClearAllOuputs (offset 0)
- CUSTOM m_OnWeaponPickup (offset 11080)
- CNPC_PoisonZombie
- CUSTOM m_pFastBreathSound (offset 9272)
- CUSTOM m_pSlowBreathSound (offset 9276)
- INTEGER m_nCrabCount (offset 9280)
- BOOLEAN m_bCrabs (offset 9284)
- TIME m_flNextCrabThrowTime (offset 9288)
- TIME m_flNextPainSoundTime (offset 9292)
- BOOLEAN m_bNearEnemy (offset 9296)
- CNPC_Puppet
- STRING m_sAnimTargetname (offset 9056)
- STRING m_sAnimAttachmentName (offset 9060)
- INTEGER m_nTargetAttachment (offset 9068)
- EHANDLE m_hAnimationTarget (offset 9064)
- STRING InputSetAnimationTarget (offset 0)
- CNPC_RollerMine
- CUSTOM m_pRollSound (offset 9164)
- CUSTOM m_pPingSound (offset 9168)
- EMBEDDED m_RollerController (offset 9172) [3 properties]:
- VECTOR m_vecAngular (offset 9176)
- VECTOR m_vecLinear (offset 9188)
- BOOLEAN m_fIsStopped (offset 9200)
- CUSTOM m_pMotionController (offset 9204)
- FLOAT m_flSeeVehiclesOnlyBeyond (offset 9208)
- TIME m_flActiveTime (offset 9240)
- TIME m_flChargeTime (offset 9212)
- TIME m_flGoIdleTime (offset 9216)
- TIME m_flShockTime (offset 9220)
- FLOAT m_flForwardSpeed (offset 9224)
- BOOLEAN m_bIsOpen (offset 9236)
- BOOLEAN m_bHeld (offset 9244)
- EHANDLE m_hVehicleStuckTo (offset 9248)
- TIME m_flPreventUnstickUntil (offset 9252)
- FLOAT m_flNextHop (offset 9256)
- BOOLEAN m_bIsPrimed (offset 9262)
- INTEGER m_iSoundEventFlags (offset 9228)
- INTEGER m_rollingSoundState (offset 9232)
- BOOLEAN m_bStartBuried (offset 9260)
- BOOLEAN m_bBuried (offset 9261)
- BOOLEAN m_wakeUp (offset 9263)
- BOOLEAN m_bEmbedOnGroundImpact (offset 9264)
- BOOLEAN m_bHackedByAlyx (offset 9265)
- BOOLEAN m_bPowerDown (offset 9274)
- TIME m_flPowerDownTime (offset 9276)
- TIME m_flPowerDownDetonateTime (offset 9280)
- CUSTOM m_pConstraint (offset 9268)
- BOOLEAN m_bTurnedOn (offset 9272)
- BOOLEAN m_bUniformSight (offset 9273)
- VOID InputConstraintBroken (offset 0)
- VOID InputRespondToChirp (offset 0)
- VOID InputRespondToExplodeChirp (offset 0)
- VOID InputJoltVehicle (offset 0)
- VOID InputTurnOn (offset 0)
- VOID InputTurnOff (offset 0)
- VOID InputPowerdown (offset 0)
- VOID CNPC_RollerMineSpikeTouch (offset 0)
- VOID CNPC_RollerMineShockTouch (offset 0)
- VOID CNPC_RollerMineCloseTouch (offset 0)
- VOID CNPC_RollerMineEmbedTouch (offset 0)
- VOID CNPC_RollerMineExplode (offset 0)
- VOID CNPC_RollerMinePreDetonate (offset 0)
- CUSTOM m_OnPhysGunDrop (offset 9112)
- CUSTOM m_OnPhysGunPickup (offset 9136)
- CUSTOM m_OnAlyxStartedInteraction (offset 9060)
- CUSTOM m_OnAlyxFinishedInteraction (offset 9084)
- VOID InputPowerdown (offset 0)
- CNPC_Scientist
- TIME m_flFearTime (offset 10136)
- TIME m_flHealTime (offset 10140)
- TIME m_flPainTime (offset 10144)
- VOID CNPC_ScientistSUB_LVFadeOut (offset 0)
- CNPC_SittingScientist
- INTEGER m_iHeadTurn (offset 10152)
- FLOAT m_flResponseDelay (offset 10156)
- VOID CNPC_SittingScientistSittingThink (offset 0)
- CNPC_Stalker
- INTEGER m_eBeamPower (offset 9104)
- VECTOR m_vLaserDir (offset 9108)
- POSITION_VECTOR m_vLaserTargetPos (offset 9120)
- FLOAT m_fBeamEndTime (offset 9132)
- FLOAT m_fBeamRechargeTime (offset 9136)
- FLOAT m_fNextDamageTime (offset 9140)
- FLOAT m_bPlayingHitWall (offset 9148)
- FLOAT m_bPlayingHitFlesh (offset 9152)
- CLASSPTR m_pBeam (offset 9156)
- CLASSPTR m_pLightGlow (offset 9160)
- FLOAT m_flNextNPCThink (offset 9100)
- POSITION_VECTOR m_vLaserCurPos (offset 9172)
- TIME m_flNextAttackSoundTime (offset 9088)
- TIME m_flNextBreatheSoundTime (offset 9092)
- TIME m_flNextScrambleSoundTime (offset 9096)
- TIME m_nextSmokeTime (offset 9144)
- INTEGER m_iPlayerAggression (offset 9164)
- TIME m_flNextScreamTime (offset 9168)
- VOID CNPC_StalkerStalkerThink (offset 0)
- CNPC_Strider
- EMBEDDED m_EnemyUpdatedTimer (offset 9368) [1 properties]:
- TIME m_next (offset 9368)
- EMBEDDED m_pMinigun (offset 9076) [19 properties]:
- BOOLEAN m_enable (offset 9080)
- INTEGER m_minigunState (offset 9084)
- TIME m_nextBulletTime (offset 9088)
- TIME m_burstTime (offset 9092)
- TIME m_nextTwitchTime (offset 9096)
- INTEGER m_randomState (offset 9100)
- EHANDLE m_hTarget (offset 9104)
- BOOLEAN m_bWarnedAI (offset 9132)
- TIME m_shootDuration (offset 9136)
- VECTOR m_vecAnchor (offset 9140)
- BOOLEAN m_bOverrideEnemy (offset 9152)
- VECTOR m_vecLastTargetPos (offset 9156)
- INTEGER m_iOnTargetShots (offset 9168)
- FLOAT m_yaw.current (offset 9108)
- FLOAT m_yaw.target (offset 9112)
- FLOAT m_yaw.rate (offset 9116)
- FLOAT m_pitch.current (offset 9120)
- FLOAT m_pitch.target (offset 9124)
- FLOAT m_pitch.rate (offset 9128)
- INTEGER m_miniGunAmmo (offset 9080)
- INTEGER m_miniGunDirectAmmo (offset 9084)
- TIME m_nextStompTime (offset 9092)
- TIME m_nextShootTime (offset 9088)
- TIME m_ragdollTime (offset 9096)
- FLOAT m_miniGunShootDuration (offset 9100)
- FLOAT m_aimYaw (offset 9104)
- FLOAT m_aimPitch (offset 9108)
- VECTOR m_blastHit (offset 9112)
- VECTOR m_blastNormal (offset 9124)
- POSITION_VECTOR m_vecHitPos (offset 9136)
- POSITION_VECTOR m_vecIKTarget (offset 9148)
- EMBEDDED m_PlayerFreePass (offset 9372) [4 properties]:
- EHANDLE m_hTarget (offset 9380)
- FLOAT m_FreePassTimeRemaining (offset 9384)
- EMBEDDED m_FreePassMoveMonitor (offset 9388) [2 properties]:
- POSITION_VECTOR m_vMark (offset 9388)
- FLOAT m_flMarkTolerance (offset 9400)
- EMBEDDED m_Params (offset 9404) [9 properties]:
- FLOAT timeToTrigger (offset 9404)
- FLOAT duration (offset 9408)
- FLOAT moveTolerance (offset 9412)
- FLOAT refillRate (offset 9416)
- FLOAT coverDist (offset 9420)
- FLOAT peekTime (offset 9424)
- FLOAT peekTimeAfterDamage (offset 9428)
- FLOAT peekEyeDist (offset 9432)
- FLOAT peekEyeDistZ (offset 9436)
- EMBEDDED m_PostureAnimationTimer (offset 9220) [2 properties]:
- FLOAT m_minInterval (offset 9224)
- FLOAT m_maxInterval (offset 9228)
- EMBEDDED m_BoneFollowerManager (offset 9256) [2 properties]:
- INTEGER m_iNumBones (offset 9256)
- CUSTOM m_physBones (offset 9260)
- EHANDLE m_hRagdoll (offset 9232)
- EHANDLE m_hCannonTarget (offset 9236)
- EMBEDDED m_AttemptCannonLOSTimer (offset 9240) [1 properties]:
- TIME m_next (offset 9240)
- FLOAT m_flSpeedScale (offset 9244)
- FLOAT m_flTargetSpeedScale (offset 9248)
- EMBEDDED m_LowZCorrectionTimer (offset 9252) [1 properties]:
- TIME m_next (offset 9252)
- INTEGER m_BodyTargetBone (offset 9280)
- INTEGER m_iVisibleEnemies (offset 9288)
- FLOAT m_flTargetAcquiredTime (offset 9292)
- BOOLEAN m_bCrouchLocked (offset 9296)
- BOOLEAN m_bNoCrouchWalk (offset 9297)
- BOOLEAN m_bDontCrouch (offset 9298)
- BOOLEAN m_bNoMoveToLOS (offset 9299)
- BOOLEAN m_bDisableBoneFollowers (offset 9284)
- FLOAT m_idealHeight (offset 9304)
- FLOAT m_HeightVelocity (offset 9308)
- FLOAT m_prevYaw (offset 9312)
- FLOAT m_doTurn (offset 9316)
- FLOAT m_doLeft (offset 9320)
- FLOAT m_doRight (offset 9324)
- TIME m_flNextTurnAct (offset 9328)
- STRING m_strTrackName (offset 9332)
- EHANDLE m_hFocus (offset 9336)
- EHANDLE m_hSmoke (offset 9364)
- TIME m_flTimeLastAlertSound (offset 9340)
- TIME m_flTimeNextHuntSound (offset 9344)
- TIME m_flTimePlayerMissileDetected (offset 9352)
- EHANDLE m_hPlayersMissile (offset 9356)
- BOOLEAN m_bMinigunUseDirectFire (offset 9360)
- BOOLEAN m_bUseAggressiveBehavior (offset 9348)
- BOOLEAN m_bFastCrouch (offset 9300)
- BOOLEAN m_bMinigunEnabled (offset 9301)
- BOOLEAN m_bExploding (offset 9060)
- FLOAT InputSetMinigunTime (offset 0)
- STRING InputSetMinigunTarget (offset 0)
- STRING InputSetCannonTarget (offset 0)
- STRING InputFlickRagdoll (offset 0)
- VOID InputCrouch (offset 0)
- VOID InputCrouchInstantly (offset 0)
- VOID InputStand (offset 0)
- FLOAT InputSetHeight (offset 0)
- STRING InputSetTargetPath (offset 0)
- STRING InputClearTargetPath (offset 0)
- VOID InputDisableCrouchWalk (offset 0)
- VOID InputEnableCrouchWalk (offset 0)
- VOID InputEnableAggressiveBehavior (offset 0)
- VOID InputDisableAggressiveBehavior (offset 0)
- VOID InputDisableMinigun (offset 0)
- VOID InputEnableMinigun (offset 0)
- FLOAT InputStopShootingMinigunForSeconds (offset 0)
- VOID InputDisableCrouch (offset 0)
- VOID InputDisableMoveToLOS (offset 0)
- STRING InputDisableCollisionWith (offset 0)
- STRING InputEnableCollisionWith (offset 0)
- VOID InputExplode (offset 0)
- FLOAT InputScaleGroundSpeed (offset 0)
- VOID CNPC_StriderCarriedThink (offset 0)
- VOID CNPC_StriderCannonHitThink (offset 0)
- CNPC_Tentacle
- FLOAT m_flInitialYaw (offset 9056)
- INTEGER m_iGoalAnim (offset 9060)
- INTEGER m_iLevel (offset 9064)
- INTEGER m_iDir (offset 9068)
- FLOAT m_flFramerateAdj (offset 9072)
- FLOAT m_flSoundYaw (offset 9076)
- INTEGER m_iSoundLevel (offset 9080)
- TIME m_flSoundTime (offset 9084)
- FLOAT m_flSoundRadius (offset 9088)
- INTEGER m_iHitDmg (offset 9092)
- TIME m_flHitTime (offset 9096)
- FLOAT m_flTapRadius (offset 9100)
- TIME m_flNextSong (offset 9104)
- INTEGER m_iTapSound (offset 9112)
- FLOAT m_flMaxYaw (offset 9108)
- POSITION_VECTOR m_vecPrevSound (offset 9116)
- TIME m_flPrevSoundTime (offset 9128)
- EMBEDDED m_BoneFollowerManager (offset 9132) [2 properties]:
- INTEGER m_iNumBones (offset 9132)
- CUSTOM m_physBones (offset 9136)
- VOID CNPC_TentacleStart (offset 0)
- VOID CNPC_TentacleCycle (offset 0)
- VOID CNPC_TentacleHitTouch (offset 0)
- CNPC_VehicleDriver
- STRING m_iszVehicleName (offset 9060)
- EHANDLE m_hVehicleEntity (offset 9068)
- VECTOR m_vecDesiredVelocity (offset 9088)
- POSITION_VECTOR m_vecDesiredPosition (offset 9100)
- POSITION_VECTOR m_vecPrevPoint (offset 9112)
- POSITION_VECTOR m_vecPrevPrevPoint (offset 9124)
- POSITION_VECTOR m_vecPostPoint (offset 9136)
- POSITION_VECTOR m_vecPostPostPoint (offset 9148)
- FLOAT m_flDistanceAlongSpline (offset 9160)
- FLOAT m_flDriversMaxSpeed (offset 9164)
- FLOAT m_flDriversMinSpeed (offset 9168)
- FLOAT m_flMaxSpeed (offset 9172)
- FLOAT m_flGoalSpeed (offset 9176)
- FLOAT m_flSteering (offset 9184)
- FLOAT InputSetDriversMaxSpeed (offset 0)
- FLOAT InputSetDriversMinSpeed (offset 0)
- VOID InputStartForward (offset 0)
- VOID InputStop (offset 0)
- VOID InputStartFiring (offset 0)
- VOID InputStopFiring (offset 0)
- STRING InputGotoPathCorner (offset 0)
- CNPC_Vortigaunt
- INTEGER m_eHealState (offset 11168)
- TIME m_flNextHealTokenTime (offset 11164)
- EHANDLE m_hHandEffect (offset 11140)
- TIME m_flNextHealTime (offset 11152)
- BOOLEAN m_bPlayerRequestedHeal (offset 11160)
- TIME m_flDispelTestTime (offset 11192)
- FLOAT m_flHealHinderedTime (offset 11176)
- INTEGER m_nLightningSprite (offset 11120)
- FLOAT m_fGlowAge (offset 11124)
- TIME m_fGlowChangeTime (offset 11128)
- BOOLEAN m_bGlowTurningOn (offset 11132)
- INTEGER m_nCurGlowIndex (offset 11136)
- TIME m_flNextHealTime (offset 11152)
- TIME m_flPainTime (offset 11180)
- TIME m_nextLineFireTime (offset 11184)
- BOOLEAN m_bArmorRechargeEnabled (offset 11188)
- BOOLEAN m_bForceArmorRecharge (offset 11189)
- BOOLEAN m_bExtractingBugbait (offset 11196)
- INTEGER m_iLeftHandAttachment (offset 11272)
- INTEGER m_iRightHandAttachment (offset 11276)
- EHANDLE m_hHealTarget (offset 11156)
- TIME m_flBlueEndFadeTime (offset 11292)
- BOOLEAN m_bIsBlue (offset 11288)
- BOOLEAN m_bIsBlack (offset 11296)
- TIME m_flAimDelay (offset 11284)
- BOOLEAN m_bCarryingNPC (offset 11197)
- BOOLEAN m_bRegenerateHealth (offset 11148)
- VOID CNPC_VortigauntUse (offset 0)
- VOID InputEnableArmorRecharge (offset 0)
- VOID InputDisableArmorRecharge (offset 0)
- STRING InputChargeTarget (offset 0)
- STRING InputExtractBugbait (offset 0)
- VOID InputEnableHealthRegeneration (offset 0)
- VOID InputDisableHealthRegeneration (offset 0)
- VOID InputDispel (offset 0)
- VOID InputBeginCarryNPC (offset 0)
- VOID InputEndCarryNPC (offset 0)
- BOOLEAN InputTurnBlue (offset 0)
- BOOLEAN InputTurnBlack (offset 0)
- CUSTOM m_OnFinishedExtractingBugbait (offset 11200)
- CUSTOM m_OnFinishedChargingTarget (offset 11224)
- CUSTOM m_OnPlayerUse (offset 11248)
- CNPC_Zombine
- TIME m_flSprintTime (offset 9276)
- TIME m_flSprintRestTime (offset 9280)
- TIME m_flSuperFastAttackTime (offset 9284)
- EHANDLE m_hGrenade (offset 9296)
- TIME m_flGrenadePullTime (offset 9288)
- INTEGER m_iGrenadeCount (offset 9292)
- VOID InputStartSprint (offset 0)
- VOID InputPullGrenade (offset 0)
- CNewNPC
- INTEGER m_iDeleteThisField (offset 9056)
- CNewRecharge
- TIME m_flNextCharge (offset 5436)
- INTEGER m_iReactivate (offset 5440)
- INTEGER m_iJuice (offset 5444)
- INTEGER m_iOn (offset 5448)
- TIME m_flSoundTime (offset 5452)
- INTEGER m_nState (offset 5456)
- INTEGER m_iCaps (offset 5460)
- INTEGER m_iMaxJuice (offset 5464)
- VOID CNewRechargeOff (offset 0)
- VOID CNewRechargeRecharge (offset 0)
- CUSTOM m_OutRemainingCharge (offset 5468)
- CUSTOM m_OnHalfEmpty (offset 5492)
- CUSTOM m_OnEmpty (offset 5516)
- CUSTOM m_OnFull (offset 5540)
- CUSTOM m_OnPlayerUse (offset 5564)
- FLOAT m_flJuice (offset 5588)
- VOID InputRecharge (offset 0)
- INTEGER InputSetCharge (offset 0)
- CNewWallHealth
- TIME m_flNextCharge (offset 5436)
- INTEGER m_iReactivate (offset 5440)
- INTEGER m_iJuice (offset 5444)
- INTEGER m_iOn (offset 5448)
- TIME m_flSoundTime (offset 5452)
- INTEGER m_nState (offset 5456)
- INTEGER m_iCaps (offset 5460)
- FLOAT m_flJuice (offset 5512)
- VOID CNewWallHealthOff (offset 0)
- VOID CNewWallHealthRecharge (offset 0)
- CUSTOM m_OnPlayerUse (offset 5488)
- CUSTOM m_OutRemainingHealth (offset 5464)
- CNihilanthHVR
- FLOAT m_flIdealVel (offset 9056)
- FLOAT m_flBallScale (offset 9080)
- VECTOR m_vecIdeal (offset 9060)
- CLASSPTR m_pNihilanth (offset 9072)
- EHANDLE m_hTouch (offset 9076)
- EHANDLE m_hSprite (offset 9084)
- EHANDLE m_hBeam (offset 9088)
- VOID CNihilanthHVRHoverThink (offset 0)
- VOID CNihilanthHVRBounceTouch (offset 0)
- VOID CNihilanthHVRZapThink (offset 0)
- VOID CNihilanthHVRZapTouch (offset 0)
- VOID CNihilanthHVRDissipateThink (offset 0)
- VOID CNihilanthHVRTeleportThink (offset 0)
- VOID CNihilanthHVRTeleportTouch (offset 0)
- VOID CNihilanthHVRRemoveTouch (offset 0)
- CNodeEnt
- EMBEDDED m_NodeData (offset 4988) [11 properties]:
- STRING strEntityName (offset 4988)
- SHORT nHintType (offset 5004)
- STRING strGroup (offset 5012)
- INTEGER iDisabled (offset 5016)
- INTEGER nNodeID (offset 5008)
- STRING iszActivityName (offset 5020)
- INTEGER nTargetWCNodeID (offset 5024)
- INTEGER nWCNodeID (offset 5040)
- INTEGER fIgnoreFacing (offset 5028)
- INTEGER minState (offset 5032)
- INTEGER maxState (offset 5036)
- COrnamentProp
- STRING m_initialOwner (offset 5876)
- STRING InputSetAttached (offset 0)
- VOID InputDetach (offset 0)
- CParticleFire
- POSITION_VECTOR m_vOrigin (offset 4988)
- VECTOR m_vDirection (offset 5000)
- CParticleLight
- FLOAT m_flIntensity (offset 4988)
- VECTOR m_vColor (offset 4992)
- STRING m_PSName (offset 5004)
- BOOLEAN m_bDirectional (offset 5008)
- CParticlePerformanceMonitor
- BOOLEAN m_bDisplayPerf (offset 4988)
- BOOLEAN m_bMeasurePerf (offset 4989)
- VOID InputTurnOnDisplay (offset 0)
- VOID InputTurnOffDisplay (offset 0)
- VOID InputStartMeasuring (offset 0)
- VOID InputStopMeasuring (offset 0)
- CParticleSystem
- BOOLEAN m_bStartActive (offset 4988)
- BOOLEAN m_bWeatherEffect (offset 5575)
- BOOLEAN m_bActive (offset 4996)
- TIME m_flStartTime (offset 5004)
- STRING m_iszEffectName (offset 4992)
- STRING m_iszControlPointNames[0] (offset 5008)
- STRING m_iszControlPointNames[1] (offset 5012)
- STRING m_iszControlPointNames[2] (offset 5016)
- STRING m_iszControlPointNames[3] (offset 5020)
- STRING m_iszControlPointNames[4] (offset 5024)
- STRING m_iszControlPointNames[5] (offset 5028)
- STRING m_iszControlPointNames[6] (offset 5032)
- STRING m_iszControlPointNames[7] (offset 5036)
- STRING m_iszControlPointNames[8] (offset 5040)
- STRING m_iszControlPointNames[9] (offset 5044)
- STRING m_iszControlPointNames[10] (offset 5048)
- STRING m_iszControlPointNames[11] (offset 5052)
- STRING m_iszControlPointNames[12] (offset 5056)
- STRING m_iszControlPointNames[13] (offset 5060)
- STRING m_iszControlPointNames[14] (offset 5064)
- STRING m_iszControlPointNames[15] (offset 5068)
- STRING m_iszControlPointNames[16] (offset 5072)
- STRING m_iszControlPointNames[17] (offset 5076)
- STRING m_iszControlPointNames[18] (offset 5080)
- STRING m_iszControlPointNames[19] (offset 5084)
- STRING m_iszControlPointNames[20] (offset 5088)
- STRING m_iszControlPointNames[21] (offset 5092)
- STRING m_iszControlPointNames[22] (offset 5096)
- STRING m_iszControlPointNames[23] (offset 5100)
- STRING m_iszControlPointNames[24] (offset 5104)
- STRING m_iszControlPointNames[25] (offset 5108)
- STRING m_iszControlPointNames[26] (offset 5112)
- STRING m_iszControlPointNames[27] (offset 5116)
- STRING m_iszControlPointNames[28] (offset 5120)
- STRING m_iszControlPointNames[29] (offset 5124)
- STRING m_iszControlPointNames[30] (offset 5128)
- STRING m_iszControlPointNames[31] (offset 5132)
- STRING m_iszControlPointNames[32] (offset 5136)
- STRING m_iszControlPointNames[33] (offset 5140)
- STRING m_iszControlPointNames[34] (offset 5144)
- STRING m_iszControlPointNames[35] (offset 5148)
- STRING m_iszControlPointNames[36] (offset 5152)
- STRING m_iszControlPointNames[37] (offset 5156)
- STRING m_iszControlPointNames[38] (offset 5160)
- STRING m_iszControlPointNames[39] (offset 5164)
- STRING m_iszControlPointNames[40] (offset 5168)
- STRING m_iszControlPointNames[41] (offset 5172)
- STRING m_iszControlPointNames[42] (offset 5176)
- STRING m_iszControlPointNames[43] (offset 5180)
- STRING m_iszControlPointNames[44] (offset 5184)
- STRING m_iszControlPointNames[45] (offset 5188)
- STRING m_iszControlPointNames[46] (offset 5192)
- STRING m_iszControlPointNames[47] (offset 5196)
- STRING m_iszControlPointNames[48] (offset 5200)
- STRING m_iszControlPointNames[49] (offset 5204)
- STRING m_iszControlPointNames[50] (offset 5208)
- STRING m_iszControlPointNames[51] (offset 5212)
- STRING m_iszControlPointNames[52] (offset 5216)
- STRING m_iszControlPointNames[53] (offset 5220)
- STRING m_iszControlPointNames[54] (offset 5224)
- STRING m_iszControlPointNames[55] (offset 5228)
- STRING m_iszControlPointNames[56] (offset 5232)
- STRING m_iszControlPointNames[57] (offset 5236)
- STRING m_iszControlPointNames[58] (offset 5240)
- STRING m_iszControlPointNames[59] (offset 5244)
- STRING m_iszControlPointNames[60] (offset 5248)
- STRING m_iszControlPointNames[61] (offset 5252)
- STRING m_iszControlPointNames[62] (offset 5256)
- CHARACTER m_iControlPointParents[0] (offset 5512)
- CHARACTER m_iControlPointParents[1] (offset 5513)
- CHARACTER m_iControlPointParents[2] (offset 5514)
- CHARACTER m_iControlPointParents[3] (offset 5515)
- CHARACTER m_iControlPointParents[4] (offset 5516)
- CHARACTER m_iControlPointParents[5] (offset 5517)
- CHARACTER m_iControlPointParents[6] (offset 5518)
- EHANDLE m_hControlPointEnts (offset 5260)
- VOID InputStart (offset 0)
- VOID InputStop (offset 0)
- VOID CParticleSystemStartParticleSystemThink (offset 0)
- CPathCorner
- FLOAT m_flWait (offset 4988)
- STRING InputSetNextPathCorner (offset 0)
- VOID InputInPass (offset 0)
- CUSTOM m_OnPass (offset 4992)
- CPathKeyFrame
- VECTOR m_Origin (offset 4988)
- VECTOR m_Angles (offset 5000)
- QUATERNION m_qAngle (offset 5012)
- STRING m_iNextKey (offset 5028)
- FLOAT m_flNextTime (offset 5032)
- FLOAT m_flSpeed (offset 5044)
- CLASSPTR m_pNextKey (offset 5036)
- CLASSPTR m_pPrevKey (offset 5040)
- CPathTrack
- CLASSPTR m_pnext (offset 4988)
- CLASSPTR m_pprevious (offset 4992)
- CLASSPTR m_paltpath (offset 4996)
- FLOAT m_flRadius (offset 5000)
- FLOAT m_length (offset 5004)
- STRING m_altName (offset 5008)
- INTEGER m_eOrientationType (offset 5016)
- VOID InputPass (offset 0)
- VOID InputTeleport (offset 0)
- VOID InputEnableAlternatePath (offset 0)
- VOID InputDisableAlternatePath (offset 0)
- VOID InputToggleAlternatePath (offset 0)
- VOID InputEnablePath (offset 0)
- VOID InputDisablePath (offset 0)
- VOID InputTogglePath (offset 0)
- CUSTOM m_OnPass (offset 5020)
- CUSTOM m_OnTeleport (offset 5044)
- CPendulum
- FLOAT m_flAccel (offset 5104)
- TIME m_flTime (offset 5108)
- FLOAT m_flMaxSpeed (offset 5116)
- FLOAT m_flDampSpeed (offset 5120)
- VECTOR m_vCenter (offset 5124)
- VECTOR m_vStart (offset 5136)
- FLOAT m_flMoveDistance (offset 4992)
- FLOAT m_flDamp (offset 5112)
- FLOAT m_flBlockDamage (offset 5148)
- VOID CPendulumPendulumUse (offset 0)
- VOID CPendulumSwing (offset 0)
- VOID CPendulumStop (offset 0)
- VOID CPendulumRopeTouch (offset 0)
- EHANDLE m_hEnemy (offset 5152)
- VOID InputActivate (offset 0)
- CPhysBox
- EHANDLE m_hCarryingPlayer (offset 5392)
- FLOAT m_massScale (offset 5168)
- INTEGER m_damageType (offset 5164)
- STRING m_iszOverrideScript (offset 5172)
- INTEGER m_damageToEnableMotion (offset 5176)
- FLOAT m_flForceToEnableMotion (offset 5180)
- VECTOR m_angPreferredCarryAngles (offset 5184)
- BOOLEAN m_bNotSolidToWorld (offset 5196)
- VOID InputWake (offset 0)
- VOID InputSleep (offset 0)
- VOID InputEnableMotion (offset 0)
- VOID InputDisableMotion (offset 0)
- VOID InputForceDrop (offset 0)
- VOID InputDisableFloating (offset 0)
- VOID CPhysBoxBreakTouch (offset 0)
- CUSTOM m_OnDamaged (offset 5200)
- CUSTOM m_OnAwakened (offset 5224)
- CUSTOM m_OnMotionEnabled (offset 5248)
- CUSTOM m_OnPhysGunPickup (offset 5272)
- CUSTOM m_OnPhysGunPunt (offset 5296)
- CUSTOM m_OnPhysGunOnlyPickup (offset 5320)
- CUSTOM m_OnPhysGunDrop (offset 5344)
- CUSTOM m_OnPlayerUse (offset 5368)
- CPhysBoxMultiplayer
- VOID None (offset 0)
- CPhysConstraint
- CUSTOM m_pConstraint (offset 4988)
- STRING m_nameSystem (offset 5004)
- STRING m_nameAttach1 (offset 4992)
- STRING m_nameAttach2 (offset 4996)
- SOUNDNAME m_breakSound (offset 5000)
- FLOAT m_forceLimit (offset 5008)
- FLOAT m_torqueLimit (offset 5012)
- FLOAT m_minTeleportDistance (offset 5020)
- CUSTOM m_OnBreak (offset 5024)
- VOID InputBreak (offset 0)
- VOID InputOnBreak (offset 0)
- VOID InputTurnOn (offset 0)
- VOID InputTurnOff (offset 0)
- CPhysConstraintSystem
- CUSTOM m_pMachine (offset 4988)
- INTEGER m_additionalIterations (offset 4992)
- CPhysConvert
- STRING m_swapModel (offset 5012)
- FLOAT m_flMassOverride (offset 5016)
- VOID InputConvertTarget (offset 0)
- CUSTOM m_OnConvert (offset 4988)
- CPhysExplosion
- FLOAT m_damage (offset 4988)
- FLOAT m_radius (offset 4992)
- STRING m_targetEntityName (offset 4996)
- FLOAT m_flInnerRadius (offset 5000)
- VOID InputExplode (offset 0)
- CUSTOM m_OnPushedPlayer (offset 5004)
- CPhysForce
- CUSTOM m_pController (offset 4988)
- STRING m_nameAttach (offset 4992)
- FLOAT m_force (offset 4996)
- FLOAT m_forceTime (offset 5000)
- EHANDLE m_attachedObject (offset 5004)
- EMBEDDED m_integrator (offset 5016) [5 properties]:
- INTEGER m_controlType (offset 5020)
- VECTOR m_linear (offset 5024)
- VECTOR m_angular (offset 5036)
- VECTOR m_linearSave (offset 5048)
- VECTOR m_angularSave (offset 5060)
- VOID InputActivate (offset 0)
- VOID InputDeactivate (offset 0)
- FLOAT InputForceScale (offset 0)
- VOID CPhysForceForceOff (offset 0)
- CPhysHinge
- FLOAT m_hingeFriction (offset 5124)
- POSITION_VECTOR m_hinge.worldPosition (offset 5060)
- VECTOR m_hinge.worldAxisDirection (offset 5072)
- FLOAT m_systemLoadScale (offset 5128)
- FLOAT InputSetVelocity (offset 0)
- FLOAT InputSetHingeFriction (offset 0)
- CPhysImpact
- FLOAT m_damage (offset 4988)
- FLOAT m_distance (offset 4992)
- STRING m_directionEntityName (offset 4996)
- VOID CPhysImpactPointAtEntity (offset 0)
- VOID InputImpact (offset 0)
- CPhysLength
- VECTOR m_offset (offset 5056)
- FLOAT m_addLength (offset 5092)
- FLOAT m_minLength (offset 5096)
- POSITION_VECTOR m_vecAttach (offset 5080)
- FLOAT m_forceLength (offset 5104)
- CPhysMagnet
- CUSTOM m_OnMagnetAttach (offset 5440)
- CUSTOM m_OnMagnetDetach (offset 5464)
- FLOAT m_massScale (offset 5488)
- STRING m_iszOverrideScript (offset 5492)
- INTEGER m_iMaxObjectsAttached (offset 5544)
- FLOAT m_forceLimit (offset 5496)
- FLOAT m_torqueLimit (offset 5500)
- CUSTOM m_MagnettedEntities (offset 5504)
- CUSTOM m_pConstraintGroup (offset 5524)
- BOOLEAN m_bActive (offset 5528)
- BOOLEAN m_bHasHitSomething (offset 5529)
- FLOAT m_flTotalMass (offset 5532)
- FLOAT m_flRadius (offset 5536)
- FLOAT m_flNextSuckTime (offset 5540)
- VOID InputToggle (offset 0)
- VOID InputTurnOn (offset 0)
- VOID InputTurnOff (offset 0)
- CPhysMotor
- STRING m_nameAttach (offset 4988)
- EHANDLE m_attachedObject (offset 4992)
- FLOAT m_spinUp (offset 4996)
- FLOAT m_additionalAcceleration (offset 5000)
- FLOAT m_angularAcceleration (offset 5004)
- TIME m_lastTime (offset 5008)
- CUSTOM m_pHinge (offset 5016)
- CUSTOM m_pController (offset 5020)
- FLOAT InputSetTargetSpeed (offset 0)
- VOID InputTurnOn (offset 0)
- VOID InputTurnOff (offset 0)
- EMBEDDED m_motor (offset 5024) [8 properties]:
- FLOAT m_speed (offset 5028)
- FLOAT m_maxTorque (offset 5032)
- VECTOR m_axis (offset 5036)
- FLOAT m_inertiaFactor (offset 5048)
- FLOAT m_lastSpeed (offset 5052)
- FLOAT m_lastAcceleration (offset 5056)
- FLOAT m_lastForce (offset 5060)
- FLOAT m_restistanceDamping (offset 5064)
- CPhysPulley
- POSITION_VECTOR m_position2 (offset 5056)
- POSITION_VECTOR m_ObjOffset1 (offset 5068)
- POSITION_VECTOR m_ObjOffset2 (offset 5080)
- VECTOR m_offset (offset 5092)
- FLOAT m_addLength (offset 5116)
- FLOAT m_gearRatio (offset 5120)
- CPhysSlideConstraint
- POSITION_VECTOR m_axisEnd (offset 5060)
- FLOAT m_slideFriction (offset 5072)
- FLOAT m_systemLoadScale (offset 5076)
- FLOAT InputSetVelocity (offset 0)
- CPhysThruster
- VECTOR m_localOrigin (offset 5072)
- CPhysTorque
- VECTOR m_axis (offset 5072)
- CPhysicsCannister
- CUSTOM m_onActivate (offset 7752)
- CUSTOM m_OnAwakened (offset 7776)
- VECTOR m_thrustOrigin (offset 7672)
- EMBEDDED m_thruster (offset 7684) [3 properties]:
- VECTOR m_thrustVector (offset 7688)
- VECTOR m_torqueVector (offset 7700)
- FLOAT m_thrust (offset 7712)
- CUSTOM m_pController (offset 7716)
- CLASSPTR m_pJet (offset 7720)
- BOOLEAN m_active (offset 7724)
- FLOAT m_thrustTime (offset 7728)
- FLOAT m_damage (offset 7732)
- FLOAT m_damageRadius (offset 7736)
- TIME m_activateTime (offset 7740)
- SOUNDNAME m_gasSound (offset 7744)
- BOOLEAN m_bFired (offset 7748)
- EHANDLE m_hPhysicsAttacker (offset 7800)
- TIME m_flLastPhysicsInfluenceTime (offset 7804)
- EHANDLE m_hLauncher (offset 7808)
- VOID InputActivate (offset 0)
- VOID InputDeactivate (offset 0)
- VOID InputExplode (offset 0)
- VOID InputWake (offset 0)
- VOID CPhysicsCannisterBeginShutdownThink (offset 0)
- VOID CPhysicsCannisterExplodeTouch (offset 0)
- CPhysicsEntitySolver
- EHANDLE m_hMovingEntity (offset 4988)
- EHANDLE m_hPhysicsBlocker (offset 4992)
- FLOAT m_separationDuration (offset 4996)
- TIME m_cancelTime (offset 5000)
- INTEGER m_savedCollisionGroup (offset 5004)
- CPhysicsNPCSolver
- EHANDLE m_hNPC (offset 4996)
- EHANDLE m_hEntity (offset 5000)
- FLOAT m_separationDuration (offset 5008)
- TIME m_cancelTime (offset 5012)
- BOOLEAN m_allowIntersection (offset 5016)
- CUSTOM m_pController (offset 5004)
- CPhysicsProp
- VOID InputEnableMotion (offset 0)
- VOID InputDisableMotion (offset 0)
- VOID InputWake (offset 0)
- VOID InputSleep (offset 0)
- VOID InputDisableFloating (offset 0)
- BOOLEAN m_bAwake (offset 6006)
- FLOAT m_massScale (offset 5980)
- FLOAT m_inertiaScale (offset 5984)
- INTEGER m_damageType (offset 5988)
- STRING m_iszOverrideScript (offset 5992)
- INTEGER m_damageToEnableMotion (offset 5996)
- FLOAT m_flForceToEnableMotion (offset 6000)
- CUSTOM m_OnAwakened (offset 5788)
- CUSTOM m_MotionEnabled (offset 5764)
- CUSTOM m_OnPhysGunPickup (offset 5812)
- CUSTOM m_OnPhysGunOnlyPickup (offset 5860)
- CUSTOM m_OnPhysGunPunt (offset 5836)
- CUSTOM m_OnPhysGunDrop (offset 5884)
- CUSTOM m_OnPlayerUse (offset 5908)
- CUSTOM m_OnPlayerPickup (offset 5932)
- CUSTOM m_OnOutOfWorld (offset 5956)
- BOOLEAN m_bThrownByPlayer (offset 6004)
- BOOLEAN m_bFirstCollisionAfterLaunch (offset 6005)
- VOID CPhysicsPropClearFlagsThink (offset 0)
- CPhysicsPropRespawnable
- VOID CPhysicsPropRespawnableMaterialize (offset 0)
- FLOAT m_flRespawnTime (offset 6056)
- POSITION_VECTOR m_vOriginalSpawnOrigin (offset 6008)
- VECTOR m_vOriginalSpawnAngles (offset 6020)
- VECTOR m_vOriginalMins (offset 6032)
- VECTOR m_vOriginalMaxs (offset 6044)
- CPhysicsSpring
- CUSTOM m_pSpring (offset 4988)
- FLOAT m_tempConstant (offset 4996)
- FLOAT m_tempLength (offset 5000)
- FLOAT m_tempDamping (offset 5004)
- FLOAT m_tempRelativeDamping (offset 5008)
- STRING m_nameAttachStart (offset 5012)
- STRING m_nameAttachEnd (offset 5016)
- POSITION_VECTOR m_start (offset 5020)
- POSITION_VECTOR m_end (offset 5032)
- BOOLEAN m_isLocal (offset 4992)
- FLOAT InputSetSpringConstant (offset 0)
- FLOAT InputSetSpringLength (offset 0)
- FLOAT InputSetSpringDamping (offset 0)
- CPhysicsWire
- INTEGER m_nDensity (offset 4988)
- CPlasma
- FLOAT m_flScale (offset 4992)
- FLOAT m_flScaleTime (offset 4996)
- INTEGER m_nFlags (offset 5000)
- CPlayerResource
- VOID CPlayerResourceResourceThink (offset 0)
- CPointAngleSensor
- BOOLEAN m_bDisabled (offset 4988)
- STRING m_nLookAtName (offset 4992)
- EHANDLE m_hTargetEntity (offset 4996)
- EHANDLE m_hLookAtEntity (offset 5000)
- FLOAT m_flDuration (offset 5004)
- FLOAT m_flDotTolerance (offset 5008)
- TIME m_flFacingTime (offset 5012)
- BOOLEAN m_bFired (offset 5016)
- CUSTOM m_OnFacingLookat (offset 5020)
- CUSTOM m_OnNotFacingLookat (offset 5044)
- CUSTOM m_TargetDir (offset 5068)
- CUSTOM m_FacingPercentage (offset 5092)
- VOID InputEnable (offset 0)
- VOID InputDisable (offset 0)
- VOID InputToggle (offset 0)
- VOID InputTest (offset 0)
- STRING InputSetTargetEntity (offset 0)
- CPointAngularVelocitySensor
- EHANDLE m_hTargetEntity (offset 4988)
- FLOAT m_flThreshold (offset 4992)
- INTEGER m_nLastCompareResult (offset 4996)
- INTEGER m_nLastFireResult (offset 5000)
- TIME m_flFireTime (offset 5004)
- FLOAT m_flFireInterval (offset 5008)
- FLOAT m_flLastAngVelocity (offset 5012)
- VECTOR m_lastOrientation (offset 5016)
- VOID InputTest (offset 0)
- VOID InputTestWithInterval (offset 0)
- CUSTOM m_OnLessThan (offset 5068)
- CUSTOM m_OnLessThanOrEqualTo (offset 5092)
- CUSTOM m_OnGreaterThan (offset 5116)
- CUSTOM m_OnGreaterThanOrEqualTo (offset 5140)
- CUSTOM m_OnEqualTo (offset 5164)
- CUSTOM m_AngularVelocity (offset 5044)
- VECTOR m_vecAxis (offset 5028)
- BOOLEAN m_bUseHelper (offset 5040)
- CPointBonusMapsAccessor
- STRING m_String_tFileName (offset 4988)
- STRING m_String_tMapName (offset 4992)
- VOID InputUnlock (offset 0)
- VOID InputComplete (offset 0)
- VOID InputSave (offset 0)
- CPointCamera
- FLOAT m_FOV (offset 4996)
- FLOAT m_Resolution (offset 5000)
- BOOLEAN m_bFogEnable (offset 5004)
- COLOR32 m_FogColor (offset 5005)
- FLOAT m_flFogStart (offset 5012)
- FLOAT m_flFogEnd (offset 5016)
- BOOLEAN m_bGlobalOverride (offset 5026)
- FLOAT m_flFogMaxDensity (offset 5020)
- BOOLEAN m_bUseScreenAspectRatio (offset 5025)
- BOOLEAN m_bActive (offset 5024)
- BOOLEAN m_bIsOn (offset 5027)
- FLOAT m_TargetFOV (offset 4988)
- FLOAT m_DegreesPerSecond (offset 4992)
- VOID CPointCameraChangeFOVThink (offset 0)
- STRING InputChangeFOV (offset 0)
- VOID InputSetOnAndTurnOthersOff (offset 0)
- VOID InputSetOn (offset 0)
- VOID InputSetOff (offset 0)
- CPointClientCommand
- STRING InputCommand (offset 0)
- CPointCombineBallLauncher
- FLOAT m_flConeDegrees (offset 5196)
- STRING m_iszBullseyeName (offset 5200)
- INTEGER m_iBounces (offset 5192)
- VOID InputLaunchBall (offset 0)
- CPointCommentaryNode
- STRING m_iszPreCommands (offset 5436)
- STRING m_iszPostCommands (offset 5440)
- STRING m_iszCommentaryFile (offset 5444)
- STRING m_iszCommentaryFileNoHDR (offset 5448)
- STRING m_iszViewTarget (offset 5452)
- EHANDLE m_hViewTarget (offset 5456)
- EHANDLE m_hViewTargetAngles (offset 5460)
- STRING m_iszViewPosition (offset 5464)
- EHANDLE m_hViewPosition (offset 5468)
- EHANDLE m_hViewPositionMover (offset 5472)
- BOOLEAN m_bPreventMovement (offset 5476)
- BOOLEAN m_bUnderCrosshair (offset 5477)
- BOOLEAN m_bUnstoppable (offset 5478)
- TIME m_flFinishedTime (offset 5480)
- VECTOR m_vecFinishOrigin (offset 5484)
- VECTOR m_vecOriginalAngles (offset 5496)
- VECTOR m_vecFinishAngles (offset 5508)
- BOOLEAN m_bActive (offset 5584)
- TIME m_flStartTime (offset 5588)
- STRING m_iszSpeakers (offset 5592)
- INTEGER m_iNodeNumber (offset 5596)
- INTEGER m_iNodeNumberMax (offset 5600)
- BOOLEAN m_bPreventChangesWhileMoving (offset 5520)
- BOOLEAN m_bDisabled (offset 5521)
- VECTOR m_vecTeleportOrigin (offset 5524)
- CUSTOM m_pOnCommentaryStarted (offset 5536)
- CUSTOM m_pOnCommentaryStopped (offset 5560)
- VOID InputStartCommentary (offset 0)
- VOID InputStartUnstoppableCommentary (offset 0)
- VOID InputEnable (offset 0)
- VOID InputDisable (offset 0)
- VOID CPointCommentaryNodeSpinThink (offset 0)
- VOID CPointCommentaryNodeUpdateViewThink (offset 0)
- VOID CPointCommentaryNodeUpdateViewPostThink (offset 0)
- CPointDevShotCamera
- VOID CPointDevShotCameraDevShotThink_Setup (offset 0)
- VOID CPointDevShotCameraDevShotThink_TakeShot (offset 0)
- VOID CPointDevShotCameraDevShotThink_PostShot (offset 0)
- STRING m_iszCameraName (offset 4988)
- INTEGER m_iFOV (offset 4992)
- CPointGamestatsCounter
- STRING m_strStatisticName (offset 4988)
- BOOLEAN m_bDisabled (offset 4992)
- STRING InputSetName (offset 0)
- FLOAT InputIncrement (offset 0)
- VOID InputEnable (offset 0)
- VOID InputDisable (offset 0)
- CPointHurt
- FLOAT m_flRadius (offset 4996)
- INTEGER m_nDamage (offset 4988)
- FLOAT m_flDelay (offset 5000)
- INTEGER m_bitsDamageType (offset 4992)
- STRING m_strTarget (offset 5004)
- VOID CPointHurtHurtThink (offset 0)
- VOID InputTurnOn (offset 0)
- VOID InputTurnOff (offset 0)
- VOID InputToggle (offset 0)
- VOID InputHurt (offset 0)
- EHANDLE m_pActivator (offset 5008)
- CPointPlayerMoveConstraint
- FLOAT m_flRadius (offset 4988)
- FLOAT m_flConstraintWidth (offset 4992)
- FLOAT m_flSpeedFactor (offset 4996)
- CUSTOM m_hConstrainedPlayers (offset 5004)
- VOID CPointPlayerMoveConstraintConstraintThink (offset 0)
- VOID InputTurnOn (offset 0)
- VOID InputTurnOff (offset 0)
- CUSTOM m_OnConstraintBroken (offset 5024)
- CPointProximitySensor
- BOOLEAN m_bDisabled (offset 4988)
- EHANDLE m_hTargetEntity (offset 4992)
- CUSTOM m_Distance (offset 4996)
- VOID InputEnable (offset 0)
- VOID InputDisable (offset 0)
- VOID InputToggle (offset 0)
- STRING InputSetTargetEntity (offset 0)
- CPointPush
- VOID CPointPushPushThink (offset 0)
- BOOLEAN m_bEnabled (offset 4988)
- FLOAT m_flMagnitude (offset 4992)
- FLOAT m_flRadius (offset 4996)
- FLOAT m_flInnerRadius (offset 5000)
- VOID InputEnable (offset 0)
- VOID InputDisable (offset 0)
- CPointServerCommand
- STRING InputCommand (offset 0)
- CPointSpotlight
- FLOAT m_flSpotlightCurLength (offset 5044)
- BOOLEAN m_bSpotlightOn (offset 4988)
- BOOLEAN m_bEfficientSpotlight (offset 4989)
- POSITION_VECTOR m_vSpotlightTargetPos (offset 4992)
- POSITION_VECTOR m_vSpotlightCurrentPos (offset 5004)
- VECTOR m_vSpotlightDir (offset 5016)
- INTEGER m_nHaloSprite (offset 5028)
- BOOLEAN m_bIgnoreSolid (offset 4990)
- FLOAT m_flSpotlightMaxLength (offset 5040)
- FLOAT m_flSpotlightGoalWidth (offset 5048)
- FLOAT m_flHDRColorScale (offset 5052)
- INTEGER m_nMinDXLevel (offset 5056)
- VOID InputLightOn (offset 0)
- VOID InputLightOff (offset 0)
- CUSTOM m_OnOn (offset 5060)
- CUSTOM m_OnOff (offset 5084)
- VOID CPointSpotlightSpotlightThink (offset 0)
- CPointTeleport
- VECTOR m_vSaveOrigin (offset 4988)
- VECTOR m_vSaveAngles (offset 5000)
- VOID InputTeleport (offset 0)
- CPointTemplate
- STRING m_iszTemplateEntityNames[0] (offset 4988)
- STRING m_iszTemplateEntityNames[1] (offset 4992)
- STRING m_iszTemplateEntityNames[2] (offset 4996)
- STRING m_iszTemplateEntityNames[3] (offset 5000)
- STRING m_iszTemplateEntityNames[4] (offset 5004)
- STRING m_iszTemplateEntityNames[5] (offset 5008)
- STRING m_iszTemplateEntityNames[6] (offset 5012)
- STRING m_iszTemplateEntityNames[7] (offset 5016)
- STRING m_iszTemplateEntityNames[8] (offset 5020)
- STRING m_iszTemplateEntityNames[9] (offset 5024)
- STRING m_iszTemplateEntityNames[10] (offset 5028)
- STRING m_iszTemplateEntityNames[11] (offset 5032)
- STRING m_iszTemplateEntityNames[12] (offset 5036)
- STRING m_iszTemplateEntityNames[13] (offset 5040)
- STRING m_iszTemplateEntityNames[14] (offset 5044)
- STRING m_iszTemplateEntityNames[15] (offset 5048)
- CUSTOM m_hTemplateEntities (offset 5052)
- CUSTOM m_hTemplates (offset 5072)
- VOID InputForceSpawn (offset 0)
- CUSTOM m_pOutputOnSpawned (offset 5092)
- CPointVelocitySensor
- EHANDLE m_hTargetEntity (offset 4988)
- VECTOR m_vecAxis (offset 4992)
- BOOLEAN m_bEnabled (offset 5004)
- FLOAT m_fPrevVelocity (offset 5008)
- CUSTOM m_Velocity (offset 5012)
- VOID InputEnable (offset 0)
- VOID InputDisable (offset 0)
- CPoseController
- EHANDLE m_hProps (offset 4988)
- CHARACTER m_chPoseIndex (offset 5004)
- BOOLEAN m_bDisablePropLookup (offset 5008)
- BOOLEAN m_bPoseValueParity (offset 5009)
- STRING m_iszPropName (offset 5012)
- STRING m_iszPoseParameterName (offset 5016)
- FLOAT m_fPoseValue (offset 5020)
- FLOAT m_fInterpolationTime (offset 5024)
- BOOLEAN m_bInterpolationWrap (offset 5028)
- FLOAT m_fCycleFrequency (offset 5032)
- INTEGER m_nFModType (offset 5036)
- FLOAT m_fFModTimeOffset (offset 5040)
- FLOAT m_fFModRate (offset 5044)
- FLOAT m_fFModAmplitude (offset 5048)
- VOID CPoseControllerThink (offset 0)
- STRING InputSetPoseParameterName (offset 0)
- FLOAT InputSetPoseValue (offset 0)
- FLOAT InputSetInterpolationTime (offset 0)
- FLOAT InputSetCycleFrequency (offset 0)
- INTEGER InputSetFModType (offset 0)
- FLOAT InputSetFModTimeOffset (offset 0)
- FLOAT InputSetFModRate (offset 0)
- FLOAT InputSetFModAmplitude (offset 0)
- FLOAT InputRandomizeFMod (offset 0)
- VOID InputGetFMod (offset 0)
- CPrecipitation
- INTEGER m_nPrecipType (offset 4988)
- CProjectedDecal
- INTEGER m_nTexture (offset 4988)
- FLOAT m_flDistance (offset 4992)
- VOID CProjectedDecalStaticDecal (offset 0)
- VOID CProjectedDecalTriggerDecal (offset 0)
- VOID InputActivate (offset 0)
- CPropAPC
- TIME m_flDangerSoundTime (offset 6036)
- TIME m_flHandbrakeTime (offset 6040)
- BOOLEAN m_bInitialHandbrake (offset 6044)
- INTEGER m_nSmokeTrailCount (offset 6048)
- TIME m_flMachineGunTime (offset 6060)
- INTEGER m_iMachineGunBurstLeft (offset 6064)
- BOOLEAN m_bInFiringCone (offset 6080)
- EHANDLE m_hRocketTarget (offset 6088)
- INTEGER m_iRocketSalvoLeft (offset 6092)
- TIME m_flRocketTime (offset 6096)
- INTEGER m_nRocketSide (offset 6104)
- EHANDLE m_hSpecificRocketTarget (offset 6108)
- STRING m_strMissileHint (offset 6112)
- VOID InputDestroy (offset 0)
- STRING InputFireMissileAt (offset 0)
- CUSTOM m_OnDeath (offset 6116)
- CUSTOM m_OnFiredMissile (offset 6140)
- CUSTOM m_OnDamaged (offset 6164)
- CUSTOM m_OnDamagedByPlayer (offset 6188)
- CPropAirboat
- POSITION_VECTOR m_vecLastEyePos (offset 6036)
- POSITION_VECTOR m_vecLastEyeTarget (offset 6048)
- VECTOR m_vecEyeSpeed (offset 6060)
- FLOAT m_aimYaw (offset 6084)
- FLOAT m_aimPitch (offset 6088)
- FLOAT m_flChargeRemainder (offset 6092)
- FLOAT m_flDrainRemainder (offset 6096)
- INTEGER m_nGunState (offset 6100)
- TIME m_flNextHeavyShotTime (offset 6104)
- TIME m_flNextGunShakeTime (offset 6108)
- INTEGER m_nAmmoCount (offset 6112)
- BOOLEAN m_bHeadlightIsOn (offset 6116)
- EHANDLE m_hAvoidSphere (offset 6120)
- EHANDLE m_hPlayerBlocker (offset 6204)
- VECTOR m_vecPhysVelocity (offset 6208)
- INTEGER m_nExactWaterLevel (offset 6220)
- FLOAT m_flPrevThrottle (offset 6128)
- FLOAT m_flSpinRate (offset 6132)
- FLOAT m_flTargetSpinRate (offset 6136)
- TIME m_flPropTime (offset 6140)
- TIME m_flBlurTime (offset 6144)
- BOOLEAN m_bForcedExit (offset 6072)
- CUSTOM m_pFanSound (offset 6148)
- CUSTOM m_pFanMaxSpeedSound (offset 6152)
- CUSTOM m_pEngineSound (offset 6156)
- CUSTOM m_pWaterFastSound (offset 6160)
- CUSTOM m_pWaterStoppedSound (offset 6164)
- CUSTOM m_pGunFiringSound (offset 6168)
- CUSTOM m_pAntiFlipConstraint (offset 6200)
- TIME m_flEngineIdleTime (offset 6172)
- TIME m_flEngineDuckTime (offset 6176)
- BOOLEAN m_bFadeOutFan (offset 6180)
- INTEGER m_nPrevWaterLevel (offset 6184)
- TIME m_flWaterStoppedPitchTime (offset 6188)
- TIME m_flLastImpactEffectTime (offset 6192)
- INTEGER m_iNumberOfEntries (offset 6196)
- BOOLEAN InputEnableGun (offset 0)
- VOID InputStartRotorWashForces (offset 0)
- VOID InputStopRotorWashForces (offset 0)
- VOID InputExitVehicle (offset 0)
- VOID InputWake (offset 0)
- CPropCombineBall
- TIME m_flLastBounceTime (offset 5452)
- FLOAT m_flRadius (offset 5496)
- CHARACTER m_nState (offset 5460)
- CLASSPTR m_pGlowTrail (offset 5468)
- CUSTOM m_pHoldingSound (offset 5472)
- BOOLEAN m_bFiredGrabbedOutput (offset 5456)
- BOOLEAN m_bEmit (offset 5492)
- BOOLEAN m_bHeld (offset 5493)
- BOOLEAN m_bLaunched (offset 5494)
- BOOLEAN m_bStruckEntity (offset 5457)
- BOOLEAN m_bWeaponLaunched (offset 5458)
- BOOLEAN m_bForward (offset 5459)
- FLOAT m_flSpeed (offset 5464)
- TIME m_flNextDamageTime (offset 5476)
- TIME m_flLastCaptureTime (offset 5480)
- BOOLEAN m_bCaptureInProgress (offset 5461)
- INTEGER m_nBounceCount (offset 5440)
- INTEGER m_nMaxBounces (offset 5444)
- BOOLEAN m_bBounceDie (offset 5448)
- EHANDLE m_hSpawner (offset 5484)
- VOID CPropCombineBallExplodeThink (offset 0)
- VOID CPropCombineBallWhizSoundThink (offset 0)
- VOID CPropCombineBallDieThink (offset 0)
- VOID CPropCombineBallDissolveThink (offset 0)
- VOID CPropCombineBallDissolveRampSoundThink (offset 0)
- VOID CPropCombineBallAnimThink (offset 0)
- VOID CPropCombineBallCaptureBySpawner (offset 0)
- VOID InputExplode (offset 0)
- VOID InputFadeAndRespawn (offset 0)
- VOID InputKill (offset 0)
- VOID InputSocketed (offset 0)
- CPropCrane
- VOID InputLock (offset 0)
- VOID InputUnlock (offset 0)
- VOID InputForcePlayerIn (offset 0)
- EMBEDDED m_ServerVehicle (offset 5440) [18 properties]:
- INTEGER m_nNPCButtons (offset 5492)
- INTEGER m_nPrevNPCButtons (offset 5496)
- FLOAT m_flTurnDegrees (offset 5500)
- FLOAT m_flVehicleVolume (offset 5824)
- EMBEDDED m_vehicleSounds (offset 5584) [5 properties]:
- STRING iszSound (offset 5628)
- CUSTOM pGears (offset 5588)
- CUSTOM crashSounds (offset 5608)
- STRING iszStateSounds (offset 5664)
- FLOAT minStateTime (offset 5744)
- INTEGER m_iSoundGear (offset 5828)
- FLOAT m_flSpeedPercentage (offset 5832)
- CUSTOM m_pStateSound (offset 5836)
- CUSTOM m_pStateSoundFade (offset 5840)
- INTEGER m_soundState (offset 5844)
- TIME m_soundStateStartTime (offset 5848)
- FLOAT m_lastSpeed (offset 5852)
- INTEGER m_iCurrentExitAnim (offset 5548)
- POSITION_VECTOR m_vecCurrentExitEndPoint (offset 5552)
- CHARACTER m_chPreviousTextureType (offset 5580)
- VECTOR m_savedViewOffset (offset 5564)
- EHANDLE m_hExitBlocker (offset 5576)
- CUSTOM m_PassengerInfo (offset 5444)
- EMBEDDED m_BoneFollowerManager (offset 5856) [2 properties]:
- INTEGER m_iNumBones (offset 5856)
- CUSTOM m_physBones (offset 5860)
- EHANDLE m_hPlayer (offset 5880)
- BOOLEAN m_bMagnetOn (offset 5884)
- EHANDLE m_hNPCDriver (offset 5888)
- INTEGER m_nNPCButtons (offset 5892)
- BOOLEAN m_bLocked (offset 5896)
- BOOLEAN m_bEnterAnimOn (offset 5897)
- BOOLEAN m_bExitAnimOn (offset 5898)
- POSITION_VECTOR m_vecEyeExitEndpoint (offset 5900)
- CUSTOM m_playerOn (offset 5912)
- CUSTOM m_playerOff (offset 5936)
- INTEGER m_iTurning (offset 5960)
- BOOLEAN m_bStartSoundAtCrossover (offset 5964)
- FLOAT m_flTurn (offset 5968)
- BOOLEAN m_bExtending (offset 5972)
- FLOAT m_flExtension (offset 5976)
- FLOAT m_flExtensionRate (offset 5980)
- BOOLEAN m_bDropping (offset 5984)
- TIME m_flNextDropAllowedTime (offset 5996)
- TIME m_flSlowRaiseTime (offset 6000)
- FLOAT m_flMaxExtensionSpeed (offset 6004)
- FLOAT m_flMaxTurnSpeed (offset 6008)
- FLOAT m_flExtensionAccel (offset 6012)
- FLOAT m_flExtensionDecel (offset 6016)
- FLOAT m_flTurnAccel (offset 6020)
- FLOAT m_flTurnDecel (offset 6024)
- STRING m_iszMagnetName (offset 6028)
- EHANDLE m_hCraneMagnet (offset 6032)
- EHANDLE m_hCraneTip (offset 6036)
- EHANDLE m_hRope (offset 6040)
- CUSTOM m_pConstraintGroup (offset 6044)
- STRING m_vehicleScript (offset 6048)
- CPropDoorRotating
- INTEGER m_eSpawnPosition (offset 6216)
- INTEGER m_eOpenDirection (offset 6220)
- VECTOR m_vecAxis (offset 6200)
- FLOAT m_flDistance (offset 6212)
- VECTOR m_angRotationAjar (offset 6224)
- VECTOR m_angRotationClosed (offset 6236)
- VECTOR m_angRotationOpenForward (offset 6248)
- VECTOR m_angRotationOpenBack (offset 6260)
- VECTOR m_angGoal (offset 6272)
- EHANDLE m_hDoorBlocker (offset 6332)
- FLOAT InputSetRotationDistance (offset 0)
- FLOAT InputSetSpeed (offset 0)
- CPropJeep
- BOOLEAN m_bGunHasBeenCutOff (offset 6036)
- TIME m_flDangerSoundTime (offset 6040)
- INTEGER m_nBulletType (offset 6044)
- BOOLEAN m_bCannonCharging (offset 6048)
- TIME m_flCannonTime (offset 6052)
- TIME m_flCannonChargeStartTime (offset 6056)
- POSITION_VECTOR m_vecGunOrigin (offset 6060)
- CUSTOM m_sndCannonCharge (offset 6072)
- INTEGER m_nSpinPos (offset 6076)
- FLOAT m_aimYaw (offset 6080)
- FLOAT m_aimPitch (offset 6084)
- TIME m_throttleDisableTime (offset 6088)
- TIME m_flHandbrakeTime (offset 6096)
- BOOLEAN m_bInitialHandbrake (offset 6100)
- TIME m_flOverturnedTime (offset 6104)
- TIME m_flAmmoCrateCloseTime (offset 6092)
- POSITION_VECTOR m_vecLastEyePos (offset 6108)
- POSITION_VECTOR m_vecLastEyeTarget (offset 6120)
- POSITION_VECTOR m_vecEyeSpeed (offset 6132)
- POSITION_VECTOR m_vecTargetSpeed (offset 6144)
- BOOLEAN m_bHeadlightIsOn (offset 6257)
- EMBEDDED m_WaterData (offset 6156) [6 properties]:
- BOOLEAN m_bWheelInWater (offset 6156)
- BOOLEAN m_bWheelWasInWater (offset 6160)
- VECTOR m_vecWheelContactPoints (offset 6164)
- TIME m_flNextRippleTime (offset 6212)
- BOOLEAN m_bBodyInWater (offset 6228)
- BOOLEAN m_bBodyWasInWater (offset 6229)
- INTEGER m_iNumberOfEntries (offset 6232)
- INTEGER m_nAmmoType (offset 6236)
- TIME m_flPlayerExitedTime (offset 6240)
- TIME m_flLastSawPlayerAt (offset 6244)
- EHANDLE m_hLastPlayerInVehicle (offset 6248)
- EHANDLE m_hSeagull (offset 6252)
- BOOLEAN m_bHasPoop (offset 6256)
- VOID InputShowHudHint (offset 0)
- VOID InputStartRemoveTauCannon (offset 0)
- VOID InputFinishRemoveTauCannon (offset 0)
- VOID CPropJeepJeepSeagullThink (offset 0)
- CPropJeepEpisodic
- BOOLEAN m_bEntranceLocked (offset 6260)
- BOOLEAN m_bExitLocked (offset 6261)
- EHANDLE m_hCargoProp (offset 6388)
- EHANDLE m_hCargoTrigger (offset 6384)
- BOOLEAN m_bAddingCargo (offset 6262)
- EHANDLE m_hWheelDust (offset 6368)
- EHANDLE m_hWheelWater (offset 6376)
- EHANDLE m_hHazardLights (offset 6392)
- TIME m_flCargoStartTime (offset 6264)
- BOOLEAN m_bBlink (offset 6263)
- BOOLEAN m_bRadarEnabled (offset 6412)
- BOOLEAN m_bRadarDetectsEnemies (offset 6413)
- EHANDLE m_hRadarScreen (offset 6420)
- EHANDLE m_hLinkControllerFront (offset 6424)
- EHANDLE m_hLinkControllerRear (offset 6428)
- BOOLEAN m_bBusterHopperVisible (offset 6432)
- TIME m_flNextWaterSound (offset 6408)
- TIME m_flNextRadarUpdateTime (offset 6416)
- INTEGER m_iNumRadarContacts (offset 6436)
- POSITION_VECTOR m_vecRadarContactPos (offset 6440)
- INTEGER m_iRadarContactType (offset 6728)
- VOID CPropJeepEpisodicHazardBlinkThink (offset 0)
- CUSTOM m_OnCompanionEnteredVehicle (offset 6272)
- CUSTOM m_OnCompanionExitedVehicle (offset 6296)
- CUSTOM m_OnHostileEnteredVehicle (offset 6320)
- CUSTOM m_OnHostileExitedVehicle (offset 6344)
- VOID InputLockEntrance (offset 0)
- VOID InputUnlockEntrance (offset 0)
- VOID InputLockExit (offset 0)
- VOID InputUnlockExit (offset 0)
- VOID InputEnableRadar (offset 0)
- VOID InputDisableRadar (offset 0)
- VOID InputEnableRadarDetectEnemies (offset 0)
- VOID InputAddBusterToCargo (offset 0)
- VOID InputOutsideTransition (offset 0)
- VOID InputDisablePhysGun (offset 0)
- VOID InputEnablePhysGun (offset 0)
- VOID InputCreateLinkController (offset 0)
- VOID InputDestroyLinkController (offset 0)
- BOOLEAN InputSetCargoVisibility (offset 0)
- CPropScalable
- VECTOR InputSetScaleX (offset 0)
- VECTOR InputSetScaleY (offset 0)
- VECTOR InputSetScaleZ (offset 0)
- FLOAT m_flScaleX (offset 5436)
- FLOAT m_flScaleY (offset 5440)
- FLOAT m_flScaleZ (offset 5444)
- FLOAT m_flLerpTimeX (offset 5448)
- FLOAT m_flLerpTimeY (offset 5452)
- FLOAT m_flLerpTimeZ (offset 5456)
- FLOAT m_flGoalTimeX (offset 5460)
- FLOAT m_flGoalTimeY (offset 5464)
- FLOAT m_flGoalTimeZ (offset 5468)
- CPropThumper
- BOOLEAN m_bEnabled (offset 5436)
- EHANDLE m_hRepellantEnt (offset 5448)
- INTEGER m_iHammerAttachment (offset 5440)
- INTEGER m_iDustScale (offset 5452)
- CUSTOM m_sndMotor (offset 5444)
- VOID CPropThumperThink (offset 0)
- VOID InputDisable (offset 0)
- VOID InputEnable (offset 0)
- CUSTOM m_OnThumped (offset 5456)
- CPropVehicle
- EMBEDDED m_VehiclePhysics (offset 5440) [37 properties]:
- FLOAT m_controls.throttle (offset 5452)
- FLOAT m_controls.steering (offset 5456)
- FLOAT m_controls.brake (offset 5460)
- FLOAT m_controls.boost (offset 5464)
- BOOLEAN m_controls.handbrake (offset 5468)
- BOOLEAN m_controls.handbrakeLeft (offset 5469)
- BOOLEAN m_controls.handbrakeRight (offset 5470)
- BOOLEAN m_controls.brakepedal (offset 5471)
- BOOLEAN m_controls.bHasBrakePedal (offset 5472)
- INTEGER m_nSpeed (offset 5480)
- INTEGER m_nLastSpeed (offset 5484)
- INTEGER m_nRPM (offset 5488)
- FLOAT m_fLastBoost (offset 5492)
- INTEGER m_nBoostTimeLeft (offset 5496)
- INTEGER m_nHasBoost (offset 5500)
- FLOAT m_maxThrottle (offset 5504)
- FLOAT m_flMaxRevThrottle (offset 5508)
- FLOAT m_flMaxSpeed (offset 5512)
- FLOAT m_actionSpeed (offset 5516)
- INTEGER m_wheelCount (offset 5536)
- VECTOR m_wheelPosition (offset 5540)
- VECTOR m_wheelRotation (offset 5588)
- FLOAT m_wheelBaseHeight (offset 5636)
- FLOAT m_wheelTotalHeight (offset 5652)
- INTEGER m_poseParameters (offset 5668)
- FLOAT m_actionValue (offset 5716)
- FLOAT m_actionScale (offset 5720)
- FLOAT m_debugRadius (offset 5724)
- FLOAT m_throttleRate (offset 5728)
- FLOAT m_throttleStartTime (offset 5732)
- FLOAT m_throttleActiveTime (offset 5736)
- FLOAT m_turboTimer (offset 5740)
- FLOAT m_flVehicleVolume (offset 5744)
- BOOLEAN m_bIsOn (offset 5748)
- BOOLEAN m_bLastThrottle (offset 5749)
- BOOLEAN m_bLastBoost (offset 5750)
- BOOLEAN m_bLastSkid (offset 5751)
- CUSTOM m_VehiclePhysics.m_pVehicle (offset 5476)
- CUSTOM m_VehiclePhysics.m_pWheels (offset 5520)
- INTEGER m_nVehicleType (offset 5752)
- EHANDLE m_hPhysicsAttacker (offset 5792)
- TIME m_flLastPhysicsInfluenceTime (offset 5796)
- CUSTOM m_hPhysicsChildren (offset 5760)
- STRING m_vehicleScript (offset 5756)
- VECTOR m_vecSmoothedVelocity (offset 5780)
- FLOAT InputThrottle (offset 0)
- FLOAT InputSteering (offset 0)
- FLOAT InputAction (offset 0)
- VOID InputHandBrakeOn (offset 0)
- VOID InputHandBrakeOff (offset 0)
- CPropVehicleChoreoGeneric
- VOID InputLock (offset 0)
- VOID InputUnlock (offset 0)
- VOID InputEnterVehicle (offset 0)
- VOID InputEnterVehicleImmediate (offset 0)
- VOID InputExitVehicle (offset 0)
- VOID InputOpen (offset 0)
- VOID InputClose (offset 0)
- BOOLEAN InputViewlock (offset 0)
- EMBEDDED m_ServerVehicle (offset 5976) [18 properties]:
- INTEGER m_nNPCButtons (offset 6028)
- INTEGER m_nPrevNPCButtons (offset 6032)
- FLOAT m_flTurnDegrees (offset 6036)
- FLOAT m_flVehicleVolume (offset 6360)
- EMBEDDED m_vehicleSounds (offset 6120) [5 properties]:
- STRING iszSound (offset 6164)
- CUSTOM pGears (offset 6124)
- CUSTOM crashSounds (offset 6144)
- STRING iszStateSounds (offset 6200)
- FLOAT minStateTime (offset 6280)
- INTEGER m_iSoundGear (offset 6364)
- FLOAT m_flSpeedPercentage (offset 6368)
- CUSTOM m_pStateSound (offset 6372)
- CUSTOM m_pStateSoundFade (offset 6376)
- INTEGER m_soundState (offset 6380)
- TIME m_soundStateStartTime (offset 6384)
- FLOAT m_lastSpeed (offset 6388)
- INTEGER m_iCurrentExitAnim (offset 6084)
- POSITION_VECTOR m_vecCurrentExitEndPoint (offset 6088)
- CHARACTER m_chPreviousTextureType (offset 6116)
- VECTOR m_savedViewOffset (offset 6100)
- EHANDLE m_hExitBlocker (offset 6112)
- CUSTOM m_PassengerInfo (offset 5980)
- EHANDLE m_hPlayer (offset 5880)
- BOOLEAN m_bEnterAnimOn (offset 6393)
- BOOLEAN m_bExitAnimOn (offset 6394)
- BOOLEAN m_bForcedExit (offset 6408)
- POSITION_VECTOR m_vecEyeExitEndpoint (offset 6396)
- STRING m_vehicleScript (offset 6412)
- BOOLEAN m_bLocked (offset 6392)
- BOOLEAN m_bIgnoreMoveParent (offset 6409)
- BOOLEAN m_bIgnorePlayerCollisions (offset 6410)
- BOOLEAN m_bForcePlayerEyePoint (offset 5972)
- CUSTOM m_playerOn (offset 6416)
- CUSTOM m_playerOff (offset 6440)
- CUSTOM m_OnOpen (offset 6464)
- CUSTOM m_OnClose (offset 6488)
- EMBEDDED m_vehicleView (offset 5884) [10 properties]:
- BOOLEAN bClampEyeAngles (offset 5888)
- FLOAT flPitchCurveZero (offset 5892)
- FLOAT flPitchCurveLinear (offset 5896)
- FLOAT flRollCurveZero (offset 5900)
- FLOAT flRollCurveLinear (offset 5904)
- FLOAT flFOV (offset 5908)
- FLOAT flYawMin (offset 5912)
- FLOAT flYawMax (offset 5916)
- FLOAT flPitchMin (offset 5920)
- FLOAT flPitchMax (offset 5924)
- EMBEDDED m_savedVehicleView (offset 5928) [10 properties]:
- BOOLEAN bClampEyeAngles (offset 5932)
- FLOAT flPitchCurveZero (offset 5936)
- FLOAT flPitchCurveLinear (offset 5940)
- FLOAT flRollCurveZero (offset 5944)
- FLOAT flRollCurveLinear (offset 5948)
- FLOAT flFOV (offset 5952)
- FLOAT flYawMin (offset 5956)
- FLOAT flYawMax (offset 5960)
- FLOAT flPitchMin (offset 5964)
- FLOAT flPitchMax (offset 5968)
- CPropVehicleDriveable
- VOID InputLock (offset 0)
- VOID InputUnlock (offset 0)
- VOID InputTurnOn (offset 0)
- VOID InputTurnOff (offset 0)
- BOOLEAN m_bHasGun (offset 6005)
- CUSTOM m_playerOn (offset 5812)
- CUSTOM m_playerOff (offset 5836)
- CUSTOM m_pressedAttack (offset 5860)
- CUSTOM m_pressedAttack2 (offset 5884)
- CUSTOM m_attackaxis (offset 5908)
- CUSTOM m_attack2axis (offset 5932)
- EHANDLE m_hPlayer (offset 5956)
- EMBEDDED m_pServerVehicle (offset 5808) [1 properties]:
- EMBEDDED m_ViewSmoothing (offset 6224) [9 properties]:
- VECTOR vecAnglesSaved (offset 6296)
- POSITION_VECTOR vecOriginSaved (offset 6308)
- VECTOR vecAngleDiffSaved (offset 6320)
- VECTOR vecAngleDiffMin (offset 6332)
- BOOLEAN bRunningEnterExit (offset 6285)
- BOOLEAN bWasRunningAnim (offset 6286)
- FLOAT flEnterExitStartTime (offset 6288)
- FLOAT flEnterExitDuration (offset 6292)
- FLOAT flFOV (offset 6248)
- INTEGER m_nSpeed (offset 5960)
- INTEGER m_nRPM (offset 5964)
- FLOAT m_flThrottle (offset 5968)
- INTEGER m_nBoostTimeLeft (offset 5972)
- INTEGER m_nHasBoost (offset 5976)
- BOOLEAN m_nScannerDisabledWeapons (offset 6006)
- BOOLEAN m_nScannerDisabledVehicle (offset 6007)
- BOOLEAN m_bUnableToFire (offset 6004)
- POSITION_VECTOR m_vecEyeExitEndpoint (offset 5980)
- VECTOR m_vecGunCrosshair (offset 5992)
- BOOLEAN m_bEngineLocked (offset 6016)
- BOOLEAN m_bLocked (offset 6017)
- FLOAT m_flMinimumSpeedToEnterExit (offset 6020)
- BOOLEAN m_bEnterAnimOn (offset 6024)
- BOOLEAN m_bExitAnimOn (offset 6025)
- TIME m_flTurnOffKeepUpright (offset 6028)
- EHANDLE m_hNPCDriver (offset 6008)
- EHANDLE m_hKeepUpright (offset 6012)
- CPropVehiclePrisonerPod
- VOID InputLock (offset 0)
- VOID InputUnlock (offset 0)
- VOID InputEnterVehicle (offset 0)
- VOID InputEnterVehicleImmediate (offset 0)
- VOID InputExitVehicle (offset 0)
- VOID InputOpen (offset 0)
- VOID InputClose (offset 0)
- EMBEDDED m_ServerVehicle (offset 6016) [18 properties]:
- INTEGER m_nNPCButtons (offset 6068)
- INTEGER m_nPrevNPCButtons (offset 6072)
- FLOAT m_flTurnDegrees (offset 6076)
- FLOAT m_flVehicleVolume (offset 6400)
- EMBEDDED m_vehicleSounds (offset 6160) [5 properties]:
- STRING iszSound (offset 6204)
- CUSTOM pGears (offset 6164)
- CUSTOM crashSounds (offset 6184)
- STRING iszStateSounds (offset 6240)
- FLOAT minStateTime (offset 6320)
- INTEGER m_iSoundGear (offset 6404)
- FLOAT m_flSpeedPercentage (offset 6408)
- CUSTOM m_pStateSound (offset 6412)
- CUSTOM m_pStateSoundFade (offset 6416)
- INTEGER m_soundState (offset 6420)
- TIME m_soundStateStartTime (offset 6424)
- FLOAT m_lastSpeed (offset 6428)
- INTEGER m_iCurrentExitAnim (offset 6124)
- POSITION_VECTOR m_vecCurrentExitEndPoint (offset 6128)
- CHARACTER m_chPreviousTextureType (offset 6156)
- VECTOR m_savedViewOffset (offset 6140)
- EHANDLE m_hExitBlocker (offset 6152)
- CUSTOM m_PassengerInfo (offset 6020)
- EHANDLE m_hPlayer (offset 6012)
- BOOLEAN m_bEnterAnimOn (offset 6433)
- BOOLEAN m_bExitAnimOn (offset 6434)
- BOOLEAN m_bForcedExit (offset 6448)
- POSITION_VECTOR m_vecEyeExitEndpoint (offset 6436)
- STRING m_vehicleScript (offset 6452)
- BOOLEAN m_bLocked (offset 6432)
- BOOLEAN m_bLimitView (offset 6435)
- CUSTOM m_playerOn (offset 6456)
- CUSTOM m_playerOff (offset 6480)
- CUSTOM m_OnOpen (offset 6504)
- CUSTOM m_OnClose (offset 6528)
- CPropVehicleViewController
- STRING InputForcePlayerIn (offset 0)
- VOID InputForcePlayerOut (offset 0)
- CProtoSniper
- BOOLEAN m_fWeaponLoaded (offset 9080)
- BOOLEAN m_fEnabled (offset 9081)
- BOOLEAN m_fIsPatient (offset 9082)
- FLOAT m_flPatience (offset 9084)
- INTEGER m_iMisses (offset 9088)
- EHANDLE m_hDecoyObject (offset 9092)
- EHANDLE m_hSweepTarget (offset 9096)
- VECTOR m_vecDecoyObjectTarget (offset 9100)
- VECTOR m_vecFrustratedTarget (offset 9112)
- VECTOR m_vecPaintStart (offset 9124)
- TIME m_flPaintTime (offset 9076)
- VECTOR m_vecPaintCursor (offset 9064)
- TIME m_flFrustration (offset 9136)
- FLOAT m_flThinkInterval (offset 9140)
- FLOAT m_flDecoyRadius (offset 9144)
- CLASSPTR m_pBeam (offset 9148)
- BOOLEAN m_fSnapShot (offset 9152)
- INTEGER m_iNumGroupTargets (offset 9156)
- CLASSPTR m_pGroupTarget (offset 9160)
- INTEGER m_iBeamBrightness (offset 9228)
- FLOAT m_flShieldDist (offset 9232)
- FLOAT m_flShieldRadius (offset 9236)
- BOOLEAN m_bShootZombiesInChest (offset 9261)
- FLOAT m_flKeyfieldPaintTime (offset 9056)
- FLOAT m_flKeyfieldPaintTimeNoise (offset 9060)
- TIME m_flTimeLastAttackedPlayer (offset 9240)
- EHANDLE m_hProtectTarget (offset 9244)
- FLOAT m_flDangerEnemyDistance (offset 9248)
- BOOLEAN m_bSweepHighestPriority (offset 9224)
- BOOLEAN m_bWarnedTargetEntity (offset 9252)
- TIME m_flTimeLastShotMissed (offset 9256)
- VOID InputEnableSniper (offset 0)
- VOID InputDisableSniper (offset 0)
- INTEGER InputSetDecoyRadius (offset 0)
- STRING InputSweepTarget (offset 0)
- STRING InputSweepTargetHighestPriority (offset 0)
- STRING InputSweepGroupRandomly (offset 0)
- STRING InputStopSweeping (offset 0)
- STRING InputProtectTarget (offset 0)
- CUSTOM m_OnShotFired (offset 9264)
- CRadarTarget
- BOOLEAN m_bDisabled (offset 4988)
- FLOAT m_flRadius (offset 5000)
- INTEGER m_iType (offset 4992)
- INTEGER m_iMode (offset 4996)
- VOID InputEnable (offset 0)
- VOID InputDisable (offset 0)
- CRagdollBoogie
- TIME m_flStartTime (offset 4988)
- FLOAT m_flBoogieLength (offset 4992)
- FLOAT m_flMagnitude (offset 4996)
- VOID CRagdollBoogieBoogieThink (offset 0)
- VOID CRagdollBoogieZapThink (offset 0)
- CRagdollConstraint
- FLOAT m_xmin (offset 5056)
- FLOAT m_xmax (offset 5060)
- FLOAT m_ymin (offset 5064)
- FLOAT m_ymax (offset 5068)
- FLOAT m_zmin (offset 5072)
- FLOAT m_zmax (offset 5076)
- FLOAT m_xfriction (offset 5080)
- FLOAT m_yfriction (offset 5084)
- FLOAT m_zfriction (offset 5088)
- CRagdollMagnet
- FLOAT m_radius (offset 4992)
- FLOAT m_force (offset 4996)
- VECTOR m_axis (offset 5000)
- BOOLEAN m_bDisabled (offset 4988)
- VOID InputEnable (offset 0)
- VOID InputDisable (offset 0)
- CRagdollManager
- INTEGER m_iCurrentMaxRagdollCount (offset 4988)
- INTEGER m_iMaxRagdollCount (offset 4996)
- INTEGER m_iMaxRagdollCountDX8 (offset 5000)
- BOOLEAN m_bSaveImportant (offset 5004)
- INTEGER InputSetMaxRagdollCount (offset 0)
- INTEGER InputSetMaxRagdollCountDX8 (offset 0)
- CRagdollProp
- INTEGER m_ragdoll.boneIndex (offset 6220)
- POSITION_VECTOR m_ragPos (offset 6372)
- VECTOR m_ragAngles (offset 6756)
- STRING m_anglesOverrideString (offset 7140)
- INTEGER m_lastUpdateTickCount (offset 7148)
- BOOLEAN m_allAsleep (offset 7152)
- EHANDLE m_hDamageEntity (offset 7156)
- EHANDLE m_hKiller (offset 7160)
- BOOLEAN m_bStartDisabled (offset 6368)
- VOID InputStartRadgollBoogie (offset 0)
- VOID InputEnableMotion (offset 0)
- VOID InputDisableMotion (offset 0)
- VOID InputTurnOn (offset 0)
- VOID InputTurnOff (offset 0)
- FLOAT InputFadeAndRemove (offset 0)
- EHANDLE m_hUnragdoll (offset 7144)
- BOOLEAN m_bFirstCollisionAfterLaunch (offset 7153)
- FLOAT m_flBlendWeight (offset 7188)
- INTEGER m_nOverlaySequence (offset 7192)
- VECTOR m_ragdollMins (offset 7200)
- VECTOR m_ragdollMaxs (offset 7584)
- EHANDLE m_hPhysicsAttacker (offset 7164)
- TIME m_flLastPhysicsInfluenceTime (offset 7168)
- TIME m_flFadeOutStartTime (offset 7172)
- FLOAT m_flFadeTime (offset 7176)
- STRING m_strSourceClassName (offset 7180)
- BOOLEAN m_bHasBeenPhysgunned (offset 7184)
- VOID CRagdollPropSetDebrisThink (offset 0)
- VOID CRagdollPropClearFlagsThink (offset 0)
- VOID CRagdollPropFadeOutThink (offset 0)
- INTEGER m_ragdoll.listCount (offset 5440)
- BOOLEAN m_ragdoll.allowStretch (offset 5444)
- CUSTOM m_ragdoll.pGroup (offset 5448)
- FLOAT m_flDefaultFadeScale (offset 7196)
- VECTOR m_ragdoll.list[1].originParentSpace (offset 5476)
- CUSTOM m_ragdoll.list[1].pObject (offset 5488)
- CUSTOM m_ragdoll.list[1].pConstraint (offset 5492)
- INTEGER m_ragdoll.list[1].parentIndex (offset 5496)
- VECTOR m_ragdoll.list[2].originParentSpace (offset 5500)
- CUSTOM m_ragdoll.list[2].pObject (offset 5512)
- CUSTOM m_ragdoll.list[2].pConstraint (offset 5516)
- INTEGER m_ragdoll.list[2].parentIndex (offset 5520)
- VECTOR m_ragdoll.list[3].originParentSpace (offset 5524)
- CUSTOM m_ragdoll.list[3].pObject (offset 5536)
- CUSTOM m_ragdoll.list[3].pConstraint (offset 5540)
- INTEGER m_ragdoll.list[3].parentIndex (offset 5544)
- VECTOR m_ragdoll.list[4].originParentSpace (offset 5548)
- CUSTOM m_ragdoll.list[4].pObject (offset 5560)
- CUSTOM m_ragdoll.list[4].pConstraint (offset 5564)
- INTEGER m_ragdoll.list[4].parentIndex (offset 5568)
- VECTOR m_ragdoll.list[5].originParentSpace (offset 5572)
- CUSTOM m_ragdoll.list[5].pObject (offset 5584)
- CUSTOM m_ragdoll.list[5].pConstraint (offset 5588)
- INTEGER m_ragdoll.list[5].parentIndex (offset 5592)
- VECTOR m_ragdoll.list[6].originParentSpace (offset 5596)
- CUSTOM m_ragdoll.list[6].pObject (offset 5608)
- CUSTOM m_ragdoll.list[6].pConstraint (offset 5612)
- INTEGER m_ragdoll.list[6].parentIndex (offset 5616)
- VECTOR m_ragdoll.list[7].originParentSpace (offset 5620)
- CUSTOM m_ragdoll.list[7].pObject (offset 5632)
- CUSTOM m_ragdoll.list[7].pConstraint (offset 5636)
- INTEGER m_ragdoll.list[7].parentIndex (offset 5640)
- VECTOR m_ragdoll.list[8].originParentSpace (offset 5644)
- CUSTOM m_ragdoll.list[8].pObject (offset 5656)
- CUSTOM m_ragdoll.list[8].pConstraint (offset 5660)
- INTEGER m_ragdoll.list[8].parentIndex (offset 5664)
- VECTOR m_ragdoll.list[9].originParentSpace (offset 5668)
- CUSTOM m_ragdoll.list[9].pObject (offset 5680)
- CUSTOM m_ragdoll.list[9].pConstraint (offset 5684)
- INTEGER m_ragdoll.list[9].parentIndex (offset 5688)
- VECTOR m_ragdoll.list[10].originParentSpace (offset 5692)
- CUSTOM m_ragdoll.list[10].pObject (offset 5704)
- CUSTOM m_ragdoll.list[10].pConstraint (offset 5708)
- INTEGER m_ragdoll.list[10].parentIndex (offset 5712)
- VECTOR m_ragdoll.list[11].originParentSpace (offset 5716)
- CUSTOM m_ragdoll.list[11].pObject (offset 5728)
- CUSTOM m_ragdoll.list[11].pConstraint (offset 5732)
- INTEGER m_ragdoll.list[11].parentIndex (offset 5736)
- VECTOR m_ragdoll.list[12].originParentSpace (offset 5740)
- CUSTOM m_ragdoll.list[12].pObject (offset 5752)
- CUSTOM m_ragdoll.list[12].pConstraint (offset 5756)
- INTEGER m_ragdoll.list[12].parentIndex (offset 5760)
- VECTOR m_ragdoll.list[13].originParentSpace (offset 5764)
- CUSTOM m_ragdoll.list[13].pObject (offset 5776)
- CUSTOM m_ragdoll.list[13].pConstraint (offset 5780)
- INTEGER m_ragdoll.list[13].parentIndex (offset 5784)
- VECTOR m_ragdoll.list[14].originParentSpace (offset 5788)
- CUSTOM m_ragdoll.list[14].pObject (offset 5800)
- CUSTOM m_ragdoll.list[14].pConstraint (offset 5804)
- INTEGER m_ragdoll.list[14].parentIndex (offset 5808)
- VECTOR m_ragdoll.list[15].originParentSpace (offset 5812)
- CUSTOM m_ragdoll.list[15].pObject (offset 5824)
- CUSTOM m_ragdoll.list[15].pConstraint (offset 5828)
- INTEGER m_ragdoll.list[15].parentIndex (offset 5832)
- VECTOR m_ragdoll.list[16].originParentSpace (offset 5836)
- CUSTOM m_ragdoll.list[16].pObject (offset 5848)
- CUSTOM m_ragdoll.list[16].pConstraint (offset 5852)
- INTEGER m_ragdoll.list[16].parentIndex (offset 5856)
- VECTOR m_ragdoll.list[17].originParentSpace (offset 5860)
- CUSTOM m_ragdoll.list[17].pObject (offset 5872)
- CUSTOM m_ragdoll.list[17].pConstraint (offset 5876)
- INTEGER m_ragdoll.list[17].parentIndex (offset 5880)
- VECTOR m_ragdoll.list[18].originParentSpace (offset 5884)
- CUSTOM m_ragdoll.list[18].pObject (offset 5896)
- CUSTOM m_ragdoll.list[18].pConstraint (offset 5900)
- INTEGER m_ragdoll.list[18].parentIndex (offset 5904)
- VECTOR m_ragdoll.list[19].originParentSpace (offset 5908)
- CUSTOM m_ragdoll.list[19].pObject (offset 5920)
- CUSTOM m_ragdoll.list[19].pConstraint (offset 5924)
- INTEGER m_ragdoll.list[19].parentIndex (offset 5928)
- VECTOR m_ragdoll.list[20].originParentSpace (offset 5932)
- CUSTOM m_ragdoll.list[20].pObject (offset 5944)
- CUSTOM m_ragdoll.list[20].pConstraint (offset 5948)
- INTEGER m_ragdoll.list[20].parentIndex (offset 5952)
- VECTOR m_ragdoll.list[21].originParentSpace (offset 5956)
- CUSTOM m_ragdoll.list[21].pObject (offset 5968)
- CUSTOM m_ragdoll.list[21].pConstraint (offset 5972)
- INTEGER m_ragdoll.list[21].parentIndex (offset 5976)
- VECTOR m_ragdoll.list[22].originParentSpace (offset 5980)
- CUSTOM m_ragdoll.list[22].pObject (offset 5992)
- CUSTOM m_ragdoll.list[22].pConstraint (offset 5996)
- INTEGER m_ragdoll.list[22].parentIndex (offset 6000)
- VECTOR m_ragdoll.list[23].originParentSpace (offset 6004)
- CUSTOM m_ragdoll.list[23].pObject (offset 6016)
- CUSTOM m_ragdoll.list[23].pConstraint (offset 6020)
- INTEGER m_ragdoll.list[23].parentIndex (offset 6024)
- VECTOR m_ragdoll.list[24].originParentSpace (offset 6028)
- CUSTOM m_ragdoll.list[24].pObject (offset 6040)
- CUSTOM m_ragdoll.list[24].pConstraint (offset 6044)
- INTEGER m_ragdoll.list[24].parentIndex (offset 6048)
- VECTOR m_ragdoll.list[25].originParentSpace (offset 6052)
- CUSTOM m_ragdoll.list[25].pObject (offset 6064)
- CUSTOM m_ragdoll.list[25].pConstraint (offset 6068)
- INTEGER m_ragdoll.list[25].parentIndex (offset 6072)
- VECTOR m_ragdoll.list[26].originParentSpace (offset 6076)
- CUSTOM m_ragdoll.list[26].pObject (offset 6088)
- CUSTOM m_ragdoll.list[26].pConstraint (offset 6092)
- INTEGER m_ragdoll.list[26].parentIndex (offset 6096)
- VECTOR m_ragdoll.list[27].originParentSpace (offset 6100)
- CUSTOM m_ragdoll.list[27].pObject (offset 6112)
- CUSTOM m_ragdoll.list[27].pConstraint (offset 6116)
- INTEGER m_ragdoll.list[27].parentIndex (offset 6120)
- VECTOR m_ragdoll.list[28].originParentSpace (offset 6124)
- CUSTOM m_ragdoll.list[28].pObject (offset 6136)
- CUSTOM m_ragdoll.list[28].pConstraint (offset 6140)
- INTEGER m_ragdoll.list[28].parentIndex (offset 6144)
- VECTOR m_ragdoll.list[29].originParentSpace (offset 6148)
- CUSTOM m_ragdoll.list[29].pObject (offset 6160)
- CUSTOM m_ragdoll.list[29].pConstraint (offset 6164)
- INTEGER m_ragdoll.list[29].parentIndex (offset 6168)
- VECTOR m_ragdoll.list[30].originParentSpace (offset 6172)
- CUSTOM m_ragdoll.list[30].pObject (offset 6184)
- CUSTOM m_ragdoll.list[30].pConstraint (offset 6188)
- INTEGER m_ragdoll.list[30].parentIndex (offset 6192)
- VECTOR m_ragdoll.list[31].originParentSpace (offset 6196)
- CUSTOM m_ragdoll.list[31].pObject (offset 6208)
- CUSTOM m_ragdoll.list[31].pConstraint (offset 6212)
- INTEGER m_ragdoll.list[31].parentIndex (offset 6216)
- CRagdollPropAttached
- INTEGER m_boneIndexAttached (offset 8120)
- INTEGER m_ragdollAttachedObjectIndex (offset 8124)
- VECTOR m_attachmentPointBoneSpace (offset 8128)
- VECTOR m_attachmentPointRagdollSpace (offset 8140)
- BOOLEAN m_bShouldDetach (offset 8152)
- CUSTOM m_pAttachConstraint (offset 8156)
- CRallyPoint
- STRING m_AssaultPointName (offset 4988)
- STRING m_RallySequenceName (offset 4992)
- FLOAT m_flAssaultDelay (offset 4996)
- INTEGER m_iPriority (offset 5000)
- INTEGER m_iStrictness (offset 5004)
- BOOLEAN m_bForceCrouch (offset 5008)
- BOOLEAN m_bIsUrgent (offset 5009)
- EHANDLE m_hLockedBy (offset 5036)
- SHORT m_sExclusivity (offset 5010)
- CUSTOM m_OnArrival (offset 5012)
- CRecharge
- TIME m_flNextCharge (offset 5104)
- INTEGER m_iReactivate (offset 5108)
- INTEGER m_iJuice (offset 5112)
- INTEGER m_iOn (offset 5116)
- TIME m_flSoundTime (offset 5120)
- INTEGER m_nState (offset 5124)
- VOID CRechargeOff (offset 0)
- VOID CRechargeRecharge (offset 0)
- CUSTOM m_OutRemainingCharge (offset 5128)
- CUSTOM m_OnHalfEmpty (offset 5152)
- CUSTOM m_OnEmpty (offset 5176)
- CUSTOM m_OnFull (offset 5200)
- CUSTOM m_OnPlayerUse (offset 5224)
- VOID InputRecharge (offset 0)
- CRenderFxManager
- VOID InputActivate (offset 0)
- CRevertSaved
- FLOAT m_loadTime (offset 4988)
- FLOAT m_Duration (offset 4992)
- FLOAT m_HoldTime (offset 4996)
- VOID InputReload (offset 0)
- VOID CRevertSavedLoadThink (offset 0)
- CRopeAnchor
- EHANDLE m_hRope (offset 4988)
- VOID CRopeAnchorFallThink (offset 0)
- VOID CRopeAnchorRemoveThink (offset 0)
- CRopeKeyframe
- INTEGER m_RopeFlags (offset 4992)
- VECTOR m_vecStartOffset (offset 5068)
- VECTOR m_vecEndOffset (offset 5080)
- SHORT m_iEndBone (offset 5064)
- SHORT m_iStartBone (offset 5066)
- FLOAT InputSetLength (offset 0)
- INTEGER m_RopeLength (offset 5032)
- STRING m_iNextLinkName (offset 4996)
- INTEGER m_Slack (offset 5000)
- FLOAT m_Width (offset 5004)
- FLOAT m_TextureScale (offset 5008)
- INTEGER m_nSegments (offset 5012)
- BOOLEAN m_bConstrainBetweenEndpoints (offset 5016)
- STRING m_strRopeMaterialModel (offset 5020)
- MODELINDEX m_iRopeMaterialModelIndex (offset 5024)
- INTEGER m_Subdiv (offset 5028)
- INTEGER m_fLockedPoints (offset 5036)
- BOOLEAN m_bCreatedFromMapFile (offset 5040)
- FLOAT m_flScrollSpeed (offset 5044)
- BOOLEAN m_bStartPointValid (offset 5048)
- BOOLEAN m_bEndPointValid (offset 5049)
- EHANDLE m_hStartPoint (offset 5052)
- EHANDLE m_hEndPoint (offset 5056)
- SHORT m_iStartAttachment (offset 5060)
- SHORT m_iEndAttachment (offset 5062)
- FLOAT InputSetScrollSpeed (offset 0)
- VECTOR InputSetForce (offset 0)
- VOID InputBreak (offset 0)
- CRotDoor
- BOOLEAN m_bSolidBsp (offset 5416)
- CRotorWashEmitter
- BOOLEAN m_bEmit (offset 4988)
- FLOAT m_flAltitude (offset 4992)
- CRotorWashShooter
- FLOAT m_flTimeUnderRotor (offset 5068)
- FLOAT m_flTimeUnderRotorVariance (offset 5072)
- TIME m_flLastWashStartTime (offset 5076)
- TIME m_flNextGibTime (offset 5080)
- CRuleEntity
- STRING m_iszMaster (offset 4988)
- CRulePointEntity
- INTEGER m_Score (offset 4992)
- CSENT_AI
- VOID CSENT_AIScriptThink (offset 0)
- VOID CSENT_AIScriptUse (offset 0)
- EMBEDDED m_ScriptedEntity (offset 9612) [1 properties]:
- STRING m_sScriptName (offset 9692)
- INTEGER m_UseType (offset 9824)
- CSENT_anim
- VOID CSENT_animScriptThink (offset 0)
- VOID CSENT_animScriptUse (offset 0)
- CUSTOM m_pMotionController (offset 5652)
- EMBEDDED m_ScriptedEntity (offset 5440) [1 properties]:
- STRING m_sScriptName (offset 5520)
- INTEGER m_UseType (offset 5656)
- CSENT_brush
- VOID CSENT_brushScriptThink (offset 0)
- EMBEDDED m_ScriptedEntity (offset 5280) [1 properties]:
- STRING m_sScriptName (offset 5360)
- CSENT_filter
- VOID CSENT_filterScriptThink (offset 0)
- EMBEDDED m_ScriptedEntity (offset 5040) [1 properties]:
- STRING m_sScriptName (offset 5120)
- CSENT_point
- VOID CSENT_pointScriptThink (offset 0)
- EMBEDDED m_ScriptedEntity (offset 4988) [1 properties]:
- STRING m_sScriptName (offset 5068)
- CSatchelCharge
- TIME m_flNextBounceSoundTime (offset 5476)
- BOOLEAN m_bInAir (offset 5480)
- POSITION_VECTOR m_vLastPosition (offset 5484)
- CLASSPTR m_pMyWeaponSLAM (offset 5496)
- BOOLEAN m_bIsAttached (offset 5500)
- VOID CSatchelChargeSatchelThink (offset 0)
- VOID InputExplode (offset 0)
- CSceneEntity
- STRING m_iszSceneFile (offset 4992)
- STRING m_iszResumeSceneFile (offset 4996)
- EHANDLE m_hWaitingForThisResumeScene (offset 5000)
- BOOLEAN m_bWaitingForResumeScene (offset 5004)
- STRING m_iszTarget1 (offset 5008)
- STRING m_iszTarget2 (offset 5012)
- STRING m_iszTarget3 (offset 5016)
- STRING m_iszTarget4 (offset 5020)
- STRING m_iszTarget5 (offset 5024)
- STRING m_iszTarget6 (offset 5028)
- STRING m_iszTarget7 (offset 5032)
- STRING m_iszTarget8 (offset 5036)
- INTEGER m_BusyActor (offset 5700)
- EHANDLE m_hTarget1 (offset 5040)
- EHANDLE m_hTarget2 (offset 5044)
- EHANDLE m_hTarget3 (offset 5048)
- EHANDLE m_hTarget4 (offset 5052)
- EHANDLE m_hTarget5 (offset 5056)
- EHANDLE m_hTarget6 (offset 5060)
- EHANDLE m_hTarget7 (offset 5064)
- EHANDLE m_hTarget8 (offset 5068)
- BOOLEAN m_bIsPlayingBack (offset 5072)
- BOOLEAN m_bPaused (offset 5073)
- FLOAT m_flCurrentTime (offset 5080)
- FLOAT m_flForceClientTime (offset 5076)
- FLOAT m_flFrameTime (offset 5084)
- BOOLEAN m_bCancelAtNextInterrupt (offset 5088)
- FLOAT m_fPitch (offset 5092)
- BOOLEAN m_bAutomated (offset 5096)
- INTEGER m_nAutomatedAction (offset 5100)
- FLOAT m_flAutomationDelay (offset 5104)
- FLOAT m_flAutomationTime (offset 5108)
- BOOLEAN m_bPausedViaInput (offset 5112)
- BOOLEAN m_bWaitingForActor (offset 5113)
- BOOLEAN m_bWaitingForInterrupt (offset 5114)
- BOOLEAN m_bInterruptedActorsScenes (offset 5115)
- BOOLEAN m_bBreakOnNonIdle (offset 5116)
- CUSTOM m_hActorList (offset 5120)
- CUSTOM m_hRemoveActorList (offset 5140)
- INTEGER m_nInterruptCount (offset 5628)
- BOOLEAN m_bInterrupted (offset 5632)
- EHANDLE m_hInterruptScene (offset 5636)
- BOOLEAN m_bCompletedEarly (offset 5640)
- BOOLEAN m_bInterruptSceneFinished (offset 5641)
- BOOLEAN m_bGenerated (offset 5685)
- STRING m_iszSoundName (offset 5688)
- EHANDLE m_hActor (offset 5692)
- EHANDLE m_hActivator (offset 5696)
- CUSTOM m_hNotifySceneCompletion (offset 5644)
- CUSTOM m_hListManagers (offset 5664)
- BOOLEAN m_bMultiplayer (offset 5074)
- VOID InputStartPlayback (offset 0)
- VOID InputPausePlayback (offset 0)
- VOID InputResumePlayback (offset 0)
- VOID InputCancelPlayback (offset 0)
- VOID InputCancelAtNextInterrupt (offset 0)
- FLOAT InputPitchShiftPlayback (offset 0)
- STRING InputInterjectResponse (offset 0)
- VOID InputStopWaitingForActor (offset 0)
- INTEGER InputTriggerEvent (offset 0)
- INTEGER m_iPlayerDeathBehavior (offset 5704)
- VOID InputScriptPlayerDeath (offset 0)
- CUSTOM m_OnStart (offset 5172)
- CUSTOM m_OnCompletion (offset 5196)
- CUSTOM m_OnCanceled (offset 5220)
- CUSTOM m_OnTrigger1 (offset 5244)
- CUSTOM m_OnTrigger2 (offset 5268)
- CUSTOM m_OnTrigger3 (offset 5292)
- CUSTOM m_OnTrigger4 (offset 5316)
- CUSTOM m_OnTrigger5 (offset 5340)
- CUSTOM m_OnTrigger6 (offset 5364)
- CUSTOM m_OnTrigger7 (offset 5388)
- CUSTOM m_OnTrigger8 (offset 5412)
- CUSTOM m_OnTrigger9 (offset 5436)
- CUSTOM m_OnTrigger10 (offset 5460)
- CUSTOM m_OnTrigger11 (offset 5484)
- CUSTOM m_OnTrigger12 (offset 5508)
- CUSTOM m_OnTrigger13 (offset 5532)
- CUSTOM m_OnTrigger14 (offset 5556)
- CUSTOM m_OnTrigger15 (offset 5580)
- CUSTOM m_OnTrigger16 (offset 5604)
- CSceneListManager
- CUSTOM m_hListManagers (offset 4988)
- STRING m_iszScenes[0] (offset 5008)
- STRING m_iszScenes[1] (offset 5012)
- STRING m_iszScenes[2] (offset 5016)
- STRING m_iszScenes[3] (offset 5020)
- STRING m_iszScenes[4] (offset 5024)
- STRING m_iszScenes[5] (offset 5028)
- STRING m_iszScenes[6] (offset 5032)
- STRING m_iszScenes[7] (offset 5036)
- STRING m_iszScenes[8] (offset 5040)
- STRING m_iszScenes[9] (offset 5044)
- STRING m_iszScenes[10] (offset 5048)
- STRING m_iszScenes[11] (offset 5052)
- STRING m_iszScenes[12] (offset 5056)
- STRING m_iszScenes[13] (offset 5060)
- STRING m_iszScenes[14] (offset 5064)
- STRING m_iszScenes[15] (offset 5068)
- EHANDLE m_hScenes[0] (offset 5072)
- EHANDLE m_hScenes[1] (offset 5076)
- EHANDLE m_hScenes[2] (offset 5080)
- EHANDLE m_hScenes[3] (offset 5084)
- EHANDLE m_hScenes[4] (offset 5088)
- EHANDLE m_hScenes[5] (offset 5092)
- EHANDLE m_hScenes[6] (offset 5096)
- EHANDLE m_hScenes[7] (offset 5100)
- EHANDLE m_hScenes[8] (offset 5104)
- EHANDLE m_hScenes[9] (offset 5108)
- EHANDLE m_hScenes[10] (offset 5112)
- EHANDLE m_hScenes[11] (offset 5116)
- EHANDLE m_hScenes[12] (offset 5120)
- EHANDLE m_hScenes[13] (offset 5124)
- EHANDLE m_hScenes[14] (offset 5128)
- EHANDLE m_hScenes[15] (offset 5132)
- VOID InputShutdown (offset 0)
- CSceneManager
- CUSTOM m_ActiveScenes (offset 4988)
- CScriptIntro
- VECTOR m_vecCameraView (offset 5012)
- VECTOR m_vecCameraViewAngles (offset 5024)
- VECTOR m_vecPlayerView (offset 4988)
- VECTOR m_vecPlayerViewAngles (offset 5000)
- INTEGER m_iBlendMode (offset 5036)
- INTEGER m_iQueuedBlendMode (offset 5104)
- INTEGER m_iQueuedNextBlendMode (offset 5108)
- INTEGER m_iNextBlendMode (offset 5040)
- TIME m_flNextBlendTime (offset 5044)
- TIME m_flBlendStartTime (offset 5048)
- BOOLEAN m_bActive (offset 5056)
- INTEGER m_iNextFOV (offset 5060)
- TIME m_flNextFOVBlendTime (offset 5064)
- TIME m_flFOVBlendStartTime (offset 5068)
- INTEGER m_iFOV (offset 5072)
- FLOAT m_flFadeColor (offset 5080)
- FLOAT m_flFadeAlpha (offset 5092)
- FLOAT m_flFadeDuration (offset 5096)
- EHANDLE m_hCameraEntity (offset 5100)
- INTEGER m_iStartFOV (offset 5052)
- BOOLEAN m_bAlternateFOV (offset 5076)
- STRING InputSetCameraViewEntity (offset 0)
- INTEGER InputSetBlendMode (offset 0)
- INTEGER InputSetNextFOV (offset 0)
- FLOAT InputSetFOVBlendTime (offset 0)
- INTEGER InputSetFOV (offset 0)
- INTEGER InputSetNextBlendMode (offset 0)
- FLOAT InputSetNextBlendTime (offset 0)
- VOID InputActivate (offset 0)
- VOID InputDeactivate (offset 0)
- STRING InputFadeTo (offset 0)
- STRING InputSetFadeColor (offset 0)
- VOID CScriptIntroBlendComplete (offset 0)
- CScriptedTarget
- POSITION_VECTOR m_vLastPosition (offset 9056)
- INTEGER m_iDisabled (offset 9068)
- STRING m_iszEntity (offset 9072)
- FLOAT m_flRadius (offset 9076)
- INTEGER m_nMoveSpeed (offset 9080)
- FLOAT m_flPauseDuration (offset 9084)
- TIME m_flPauseDoneTime (offset 9088)
- FLOAT m_flEffectDuration (offset 9092)
- VOID CScriptedTargetScriptThink (offset 0)
- VOID InputEnable (offset 0)
- VOID InputDisable (offset 0)
- CUSTOM m_AtTarget (offset 9096)
- CUSTOM m_LeaveTarget (offset 9120)
- CShadowControl
- FLOAT m_flShadowMaxDist (offset 5004)
- BOOLEAN m_bDisableShadows (offset 5008)
- COLOR32 m_shadowColor (offset 5000)
- VECTOR m_shadowDirection (offset 4988)
- FLOAT m_flShadowMaxDist (offset 5004)
- BOOLEAN m_bDisableShadows (offset 5008)
- STRING InputSetAngles (offset 0)
- CSkyCamera
- INTEGER m_skyboxData.scale (offset 4992)
- VECTOR m_skyboxData.origin (offset 4996)
- INTEGER m_skyboxData.area (offset 5008)
- BOOLEAN m_bUseAngles (offset 5080)
- BOOLEAN m_skyboxData.fog.enable (offset 5076)
- BOOLEAN m_skyboxData.fog.blend (offset 5077)
- VECTOR m_skyboxData.fog.dirPrimary (offset 5016)
- COLOR32 m_skyboxData.fog.colorPrimary (offset 5028)
- COLOR32 m_skyboxData.fog.colorSecondary (offset 5032)
- FLOAT m_skyboxData.fog.start (offset 5044)
- FLOAT m_skyboxData.fog.end (offset 5048)
- FLOAT m_skyboxData.fog.maxdensity (offset 5056)
- CSlideshowDisplay
- BOOLEAN m_bEnabled (offset 4988)
- CHARACTER m_szDisplayText (offset 4989)
- CHARACTER m_szSlideshowDirectory (offset 5117)
- STRING m_String_tSlideshowDirectory (offset 5248)
- CHARACTER m_chCurrentSlideLists (offset 5272)
- FLOAT m_fMinSlideTime (offset 5288)
- FLOAT m_fMaxSlideTime (offset 5292)
- INTEGER m_iCycleType (offset 5296)
- BOOLEAN m_bNoListRepeats (offset 5300)
- INTEGER m_iScreenWidth (offset 5304)
- INTEGER m_iScreenHeight (offset 5308)
- VOID InputDisable (offset 0)
- VOID InputEnable (offset 0)
- STRING InputSetDisplayText (offset 0)
- VOID InputRemoveAllSlides (offset 0)
- STRING InputAddSlides (offset 0)
- FLOAT InputSetMinSlideTime (offset 0)
- FLOAT InputSetMaxSlideTime (offset 0)
- INTEGER InputSetCycleType (offset 0)
- BOOLEAN InputSetNoListRepeats (offset 0)
- CSmokeStack
- FLOAT m_StartSize (offset 4996)
- FLOAT m_EndSize (offset 5000)
- BOOLEAN m_InitialState (offset 5120)
- FLOAT m_flBaseSpread (offset 5020)
- FLOAT m_flTwist (offset 5088)
- FLOAT m_flRollSpeed (offset 5012)
- STRING m_strMaterialModel (offset 5092)
- INTEGER m_iMaterialModel (offset 5096)
- EMBEDDED m_AmbientLight (offset 5024) [3 properties]:
- POSITION_VECTOR m_vPos (offset 5028)
- VECTOR m_vColor (offset 5040)
- FLOAT m_flIntensity (offset 5052)
- EMBEDDED m_DirLight (offset 5056) [3 properties]:
- POSITION_VECTOR m_vPos (offset 5060)
- VECTOR m_vColor (offset 5072)
- FLOAT m_flIntensity (offset 5084)
- INTEGER m_WindAngle (offset 5100)
- INTEGER m_WindSpeed (offset 5104)
- VECTOR m_vWind (offset 5108)
- INTEGER m_bEmit (offset 5016)
- FLOAT m_JetLength (offset 5008)
- FLOAT m_SpreadSpeed (offset 4988)
- FLOAT m_Speed (offset 4992)
- FLOAT m_Rate (offset 5004)
- VOID InputTurnOn (offset 0)
- VOID InputTurnOff (offset 0)
- VOID InputToggle (offset 0)
- CSnark
- TIME m_flDie (offset 9060)
- VECTOR m_vecTarget (offset 9064)
- TIME m_flNextHunt (offset 9076)
- TIME m_flNextHit (offset 9080)
- POSITION_VECTOR m_posPrev (offset 9084)
- EHANDLE m_hOwner (offset 9096)
- INTEGER m_iMyClass (offset 9056)
- VOID CSnarkSuperBounceTouch (offset 0)
- VOID CSnarkHuntThink (offset 0)
- CSniperBullet
- TIME m_SoundTime (offset 5028)
- INTEGER m_AmmoType (offset 5032)
- INTEGER m_PenetratedAmmoType (offset 5036)
- BOOLEAN m_fActive (offset 5045)
- INTEGER m_iImpacts (offset 5048)
- VECTOR m_vecOrigin (offset 772)
- VECTOR m_vecDir (offset 4988)
- TIME m_flLastThink (offset 5024)
- FLOAT m_Speed (offset 5040)
- BOOLEAN m_bDirectShot (offset 5044)
- VECTOR m_vecStart (offset 5000)
- VECTOR m_vecEnd (offset 5012)
- VOID CSniperBulletBulletThink (offset 0)
- CSniperTarget
- STRING m_iszGroupName (offset 4988)
- CSoundEnt
- INTEGER m_iFreeSound (offset 4988)
- INTEGER m_iActiveSound (offset 4992)
- INTEGER m_cLastActiveSounds (offset 4996)
- EMBEDDED m_SoundPool (offset 5000) [11 properties]:
- EHANDLE m_hOwner (offset 5000)
- INTEGER m_iVolume (offset 5008)
- FLOAT m_flOcclusionScale (offset 5012)
- INTEGER m_iType (offset 5016)
- BOOLEAN m_bNoExpirationTime (offset 5030)
- TIME m_flExpireTime (offset 5024)
- SHORT m_iNext (offset 5028)
- INTEGER m_ownerChannelIndex (offset 5032)
- POSITION_VECTOR m_vecOrigin (offset 5036)
- BOOLEAN m_bHasOwner (offset 5048)
- EHANDLE m_hTarget (offset 5004)
- CSparkTrail
- VOID CSparkTrailSparkThink (offset 0)
- CSpeaker
- FLOAT m_delayMin (offset 4988)
- FLOAT m_delayMax (offset 4992)
- STRING m_iszRuleScriptFile (offset 4996)
- STRING m_iszConcept (offset 5000)
- VOID CSpeakerSpeakerThink (offset 0)
- VOID InputTurnOn (offset 0)
- VOID InputTurnOff (offset 0)
- VOID InputToggle (offset 0)
- CSpotlightEnd
- FLOAT m_flLightScale (offset 4988)
- FLOAT m_Radius (offset 4992)
- VECTOR m_vSpotlightDir (offset 4996)
- POSITION_VECTOR m_vSpotlightOrg (offset 5008)
- CSprite
- TIME m_flLastTime (offset 5036)
- FLOAT m_flMaxFrame (offset 5040)
- EHANDLE m_hAttachedToEntity (offset 4988)
- INTEGER m_nAttachment (offset 4992)
- TIME m_flDieTime (offset 5004)
- INTEGER m_nBrightness (offset 5008)
- FLOAT m_flBrightnessTime (offset 5012)
- FLOAT m_flSpriteScale (offset 5016)
- FLOAT m_flSpriteFramerate (offset 4996)
- FLOAT m_flFrame (offset 5000)
- FLOAT m_flHDRColorScale (offset 5032)
- FLOAT m_flGlowProxySize (offset 5028)
- FLOAT m_flScaleTime (offset 5020)
- FLOAT m_flStartScale (offset 5044)
- FLOAT m_flDestScale (offset 5048)
- TIME m_flScaleTimeStart (offset 5052)
- INTEGER m_nStartBrightness (offset 5056)
- INTEGER m_nDestBrightness (offset 5060)
- TIME m_flBrightnessTimeStart (offset 5064)
- BOOLEAN m_bWorldSpaceScale (offset 5024)
- VOID CSpriteAnimateThink (offset 0)
- VOID CSpriteExpandThink (offset 0)
- VOID CSpriteAnimateUntilDead (offset 0)
- VOID CSpriteBeginFadeOutThink (offset 0)
- FLOAT m_flSpriteScale (offset 5016)
- VOID InputHideSprite (offset 0)
- VOID InputShowSprite (offset 0)
- VOID InputToggleSprite (offset 0)
- FLOAT InputColorRedValue (offset 0)
- FLOAT InputColorGreenValue (offset 0)
- FLOAT InputColorBlueValue (offset 0)
- CSpriteTrail
- FLOAT m_flLifeTime (offset 5068)
- FLOAT m_flStartWidth (offset 5072)
- FLOAT m_flEndWidth (offset 5076)
- STRING m_iszSpriteName (offset 5108)
- BOOLEAN m_bAnimate (offset 5112)
- FLOAT m_flStartWidthVariance (offset 5080)
- FLOAT m_flTextureRes (offset 5084)
- FLOAT m_flMinFadeLength (offset 5088)
- POSITION_VECTOR m_vecSkyboxOrigin (offset 5092)
- FLOAT m_flSkyboxScale (offset 5104)
- CSquidSpit
- INTEGER m_nSquidSpitSprite (offset 4988)
- EHANDLE m_hSprite (offset 4992)
- CSteamJet
- FLOAT m_StartSize (offset 4996)
- FLOAT m_EndSize (offset 5000)
- BOOLEAN m_InitialState (offset 5017)
- INTEGER m_nType (offset 5020)
- FLOAT m_flRollSpeed (offset 5024)
- INTEGER m_bEmit (offset 5012)
- BOOLEAN m_bFaceLeft (offset 5016)
- FLOAT m_JetLength (offset 5008)
- FLOAT m_SpreadSpeed (offset 4988)
- FLOAT m_Speed (offset 4992)
- FLOAT m_Rate (offset 5004)
- VOID InputTurnOn (offset 0)
- VOID InputTurnOff (offset 0)
- VOID InputToggle (offset 0)
- CStomp
- VECTOR m_vecMoveDir (offset 4988)
- FLOAT m_flScale (offset 5000)
- FLOAT m_flSpeed (offset 5004)
- INTEGER m_uiFramerate (offset 5008)
- TIME m_flDmgTime (offset 5012)
- CLASSPTR m_pOwner (offset 5016)
- CStripWeapons
- VOID InputStripWeapons (offset 0)
- VOID InputStripWeaponsAndSuit (offset 0)
- CSun
- VECTOR m_vDirection (offset 4988)
- COLOR32 m_clrRender (offset 116)
- INTEGER m_bUseAngles (offset 5008)
- FLOAT m_flPitch (offset 5012)
- FLOAT m_flYaw (offset 5016)
- INTEGER m_nSize (offset 5020)
- COLOR32 m_clrOverlay (offset 5028)
- INTEGER m_nOverlaySize (offset 5024)
- STRING m_strMaterial (offset 5000)
- STRING m_strOverlayMaterial (offset 5004)
- BOOLEAN m_bOn (offset 5032)
- VOID InputTurnOn (offset 0)
- VOID InputTurnOff (offset 0)
- COLOR32 InputSetColor (offset 0)
- FLOAT m_flHDRColorScale (offset 5044)
- CTankTargetChange
- STRING m_newTargetName (offset 5008)
- CTankTrainAI
- EHANDLE m_hTrain (offset 4988)
- EHANDLE m_hTargetEntity (offset 4992)
- INTEGER m_soundPlaying (offset 4996)
- CUSTOM m_soundTreads (offset 5000)
- CUSTOM m_soundEngine (offset 5004)
- STRING m_startSoundName (offset 5008)
- STRING m_engineSoundName (offset 5012)
- STRING m_movementSoundName (offset 5016)
- STRING m_targetEntityName (offset 5020)
- STRING InputTargetEntity (offset 0)
- CTargetCDAudioRep
- INTEGER m_iTrack (offset 4988)
- VOID InputChangeCDTrack (offset 0)
- CTargetChangeGravity
- INTEGER m_iGravity (offset 4988)
- INTEGER m_iOldGrav (offset 4992)
- VOID InputChangeGrav (offset 0)
- VOID InputResetGrav (offset 0)
- CTargetGunshipCrash
- BOOLEAN m_bDisabled (offset 4988)
- VOID InputEnable (offset 0)
- VOID InputDisable (offset 0)
- CUSTOM m_OnCrashed (offset 4992)
- CTeamSpawnPoint
- INTEGER m_iDisabled (offset 5012)
- VOID InputEnable (offset 0)
- VOID InputDisable (offset 0)
- CUSTOM m_OnPlayerSpawn (offset 4988)
- CTeamVehicleSpawnPoint
- CUSTOM m_OnVehicleSpawn (offset 5016)
- CTemplateNPCMaker
- STRING m_iszTemplateName (offset 5116)
- FLOAT m_flRadius (offset 5112)
- STRING m_iszTemplateData (offset 5120)
- STRING m_iszDestinationGroup (offset 5124)
- INTEGER m_CriterionVisibility (offset 5132)
- INTEGER m_CriterionDistance (offset 5136)
- INTEGER m_iMinSpawnDistance (offset 5128)
- VOID InputSpawnInRadius (offset 0)
- VOID InputSpawnInLine (offset 0)
- INTEGER InputSpawnMultiple (offset 0)
- STRING InputChangeDestinationGroup (offset 0)
- INTEGER InputSetMinimumSpawnDistance (offset 0)
- CTesla
- STRING m_SourceEntityName (offset 4988)
- STRING m_SoundName (offset 4992)
- STRING m_iszSpriteName (offset 5040)
- COLOR32 m_Color (offset 4996)
- FLOAT m_flRadius (offset 5008)
- FLOAT m_flThickness[0] (offset 5012)
- FLOAT m_flThickness[1] (offset 5016)
- FLOAT m_flTimeVisible[0] (offset 5020)
- FLOAT m_flTimeVisible[1] (offset 5024)
- FLOAT m_flArcInterval[0] (offset 5028)
- FLOAT m_flArcInterval[1] (offset 5032)
- INTEGER m_NumBeams[0] (offset 5000)
- INTEGER m_NumBeams[1] (offset 5004)
- BOOLEAN m_bOn (offset 5036)
- VOID InputTurnOn (offset 0)
- VOID InputTurnOff (offset 0)
- VOID InputDoSpark (offset 0)
- VOID CTeslaShootArcThink (offset 0)
- CTestTraceline
- VOID CTestTracelineSpin (offset 0)
- CTextureToggle
- VOID InputIncrementBrushTexIndex (offset 0)
- INTEGER InputSetBrushTexIndex (offset 0)
- CTimerEntity
- INTEGER m_iDisabled (offset 5060)
- FLOAT m_flRefireTime (offset 5064)
- BOOLEAN m_bUpDownState (offset 5068)
- FLOAT InputRefireTime (offset 0)
- VOID InputFireTimer (offset 0)
- VOID InputEnable (offset 0)
- VOID InputDisable (offset 0)
- VOID InputToggle (offset 0)
- FLOAT InputAddToTimer (offset 0)
- VOID InputResetTimer (offset 0)
- FLOAT InputSubtractFromTimer (offset 0)
- INTEGER m_iUseRandomTime (offset 5072)
- FLOAT m_flLowerRandomBound (offset 5076)
- FLOAT m_flUpperRandomBound (offset 5080)
- CUSTOM m_OnTimer (offset 4988)
- CUSTOM m_OnTimerHigh (offset 5012)
- CUSTOM m_OnTimerLow (offset 5036)
- CTriggerBrush
- INTEGER m_iInputFilter (offset 5060)
- INTEGER m_iDontMessageParent (offset 5064)
- CUSTOM m_OnStartTouch (offset 4988)
- CUSTOM m_OnEndTouch (offset 5012)
- CUSTOM m_OnUse (offset 5036)
- VOID InputDisable (offset 0)
- VOID InputEnable (offset 0)
- CTriggerCamera
- EHANDLE m_hPlayer (offset 4988)
- EHANDLE m_hTarget (offset 4992)
- CLASSPTR m_pPath (offset 4996)
- STRING m_sPath (offset 5000)
- FLOAT m_flWait (offset 5004)
- TIME m_flReturnTime (offset 5008)
- TIME m_flStopTime (offset 5012)
- FLOAT m_moveDistance (offset 5016)
- FLOAT m_targetSpeed (offset 5020)
- FLOAT m_initialSpeed (offset 5024)
- FLOAT m_acceleration (offset 5028)
- FLOAT m_deceleration (offset 5032)
- INTEGER m_state (offset 5036)
- VECTOR m_vecMoveDir (offset 5040)
- STRING m_iszTargetAttachment (offset 5052)
- INTEGER m_iAttachmentIndex (offset 5056)
- BOOLEAN m_bSnapToGoal (offset 5060)
- INTEGER m_nPlayerButtons (offset 5064)
- INTEGER m_nOldTakeDamage (offset 5068)
- VOID InputEnable (offset 0)
- VOID InputDisable (offset 0)
- VOID CTriggerCameraFollowTarget (offset 0)
- CUSTOM m_OnEndFollow (offset 5072)
- CTriggerEndSection
- VOID InputEndSection (offset 0)
- CTriggerGravity
- VOID CTriggerGravityGravityTouch (offset 0)
- CTriggerHurt
- VOID CTriggerHurtRadiationThink (offset 0)
- VOID CTriggerHurtHurtThink (offset 0)
- FLOAT m_flOriginalDamage (offset 5280)
- FLOAT m_flDamage (offset 5284)
- FLOAT m_flDamageCap (offset 5288)
- INTEGER m_bitsDamageInflict (offset 5300)
- INTEGER m_damageModel (offset 5304)
- BOOLEAN m_bNoDmgForce (offset 5308)
- TIME m_flLastDmgTime (offset 5292)
- TIME m_flDmgResetTime (offset 5296)
- CUSTOM m_hurtEntities (offset 5360)
- FLOAT m_flDamage (offset 5284)
- CUSTOM m_OnHurt (offset 5312)
- CUSTOM m_OnHurtPlayer (offset 5336)
- CTriggerImpact
- FLOAT m_flMagnitude (offset 5304)
- FLOAT m_flNoise (offset 5308)
- FLOAT m_flViewkick (offset 5312)
- VOID InputImpact (offset 0)
- FLOAT InputSetMagnitude (offset 0)
- CUSTOM m_pOutputForce (offset 5316)
- VOID CTriggerImpactDisable (offset 0)
- CTriggerLook
- EHANDLE m_hLookTarget (offset 5304)
- FLOAT m_flLookTimeTotal (offset 5316)
- TIME m_flLookTimeLast (offset 5320)
- FLOAT m_flTimeoutDuration (offset 5324)
- BOOLEAN m_bTimeoutFired (offset 5328)
- EHANDLE m_hActivator (offset 5332)
- CUSTOM m_OnTimeout (offset 5336)
- VOID CTriggerLookTimeoutThink (offset 0)
- FLOAT m_flFieldOfView (offset 5308)
- FLOAT m_flLookTime (offset 5312)
- CTriggerMultiple
- VOID CTriggerMultipleMultiTouch (offset 0)
- VOID CTriggerMultipleMultiWaitOver (offset 0)
- CUSTOM m_OnTrigger (offset 5280)
- CTriggerPhysicsTrap
- INTEGER m_nDissolveType (offset 5304)
- VOID InputEnable (offset 0)
- VOID InputDisable (offset 0)
- VOID InputToggle (offset 0)
- CTriggerPlayerMovement
- VOID None (offset 0)
- CTriggerProximity
- VOID CTriggerProximityMeasureThink (offset 0)
- STRING m_iszMeasureTarget (offset 5284)
- EHANDLE m_hMeasureTarget (offset 5280)
- FLOAT m_fRadius (offset 5288)
- INTEGER m_nTouchers (offset 5292)
- CUSTOM m_NearestEntityDistance (offset 5296)
- CTriggerPush
- VECTOR m_vecPushDir (offset 5280)
- FLOAT m_flAlternateTicksFix (offset 5292)
- CTriggerRelay
- INTEGER triggerType (offset 4988)
- FLOAT m_flRefireInterval (offset 4992)
- FLOAT m_flRefireDuration (offset 4996)
- TIME m_flTimeRefireDone (offset 5000)
- INTEGER m_TargetUseType (offset 5004)
- FLOAT m_flTargetValue (offset 5008)
- VOID CTriggerRelayRefireThink (offset 0)
- CUSTOM m_OnTrigger (offset 5012)
- CTriggerRemove
- CUSTOM m_OnRemove (offset 5280)
- CTriggerSave
- BOOLEAN m_bForceNewLevelUnit (offset 5280)
- INTEGER m_minHitPoints (offset 5288)
- FLOAT m_fDangerousTimer (offset 5284)
- CTriggerSoundscape
- VOID CTriggerSoundscapePlayerUpdateThink (offset 0)
- STRING m_SoundscapeName (offset 5284)
- EHANDLE m_hSoundscape (offset 5280)
- CUSTOM m_spectators (offset 5288)
- CTriggerTeleport
- STRING m_iLandmark (offset 5280)
- CTriggerToggleSave
- BOOLEAN m_bDisabled (offset 5280)
- VOID InputEnable (offset 0)
- VOID InputDisable (offset 0)
- CTriggerVPhysicsMotion
- CUSTOM m_pController (offset 5004)
- EMBEDDED m_ParticleTrail (offset 5008) [4 properties]:
- STRING m_strMaterialName (offset 5012)
- FLOAT m_flLifetime (offset 5016)
- FLOAT m_flStartSize (offset 5020)
- FLOAT m_flEndSize (offset 5024)
- FLOAT m_gravityScale (offset 5028)
- FLOAT m_addAirDensity (offset 5032)
- FLOAT m_linearLimit (offset 5036)
- FLOAT m_linearLimitDelta (offset 5040)
- FLOAT m_linearLimitTime (offset 5044)
- TIME m_linearLimitStart (offset 5048)
- TIME m_linearLimitStartTime (offset 5052)
- FLOAT m_linearScale (offset 5056)
- FLOAT m_angularLimit (offset 5060)
- FLOAT m_angularScale (offset 5064)
- FLOAT m_linearForce (offset 5068)
- VECTOR m_linearForceAngles (offset 5072)
- STRING InputSetVelocityLimitTime (offset 0)
- CTriggerWateryDeath
- CUSTOM m_flEntityKillTimes (offset 5300)
- CUSTOM m_hLeeches (offset 5280)
- TIME m_flNextPullSound (offset 5320)
- FLOAT m_flPainValue (offset 5324)
- CTriggerWeaponDissolve
- STRING m_strEmitterName (offset 5392)
- CUSTOM m_pWeapons (offset 5352)
- CUSTOM m_pConduitPoints (offset 5372)
- MODELINDEX m_spriteTexture (offset 5396)
- CUSTOM m_OnDissolveWeapon (offset 5304)
- CUSTOM m_OnChargingPhyscannon (offset 5328)
- VOID InputStopSound (offset 0)
- VOID CTriggerWeaponDissolveDissolveThink (offset 0)
- CTriggerWeaponStrip
- BOOLEAN m_bKillWeapons (offset 5304)
- CTriggerWind
- INTEGER m_nSpeedCurrent (offset 5008)
- INTEGER m_nSpeedTarget (offset 5012)
- INTEGER m_nDirBase (offset 5016)
- INTEGER m_nDirCurrent (offset 5024)
- INTEGER m_nDirTarget (offset 5028)
- BOOLEAN m_bSwitch (offset 5040)
- INTEGER m_nSpeedBase (offset 5000)
- INTEGER m_nSpeedNoise (offset 5004)
- INTEGER m_nDirNoise (offset 5020)
- INTEGER m_nHoldBase (offset 5032)
- INTEGER m_nHoldNoise (offset 5036)
- CUSTOM m_pWindController (offset 5044)
- EMBEDDED m_WindCallback (offset 5048) [2 properties]:
- INTEGER m_nWindYaw (offset 5052)
- FLOAT m_flWindSpeed (offset 5056)
- VOID CTriggerWindWindThink (offset 0)
- INTEGER InputSetSpeed (offset 0)
- CTripmineGrenade
- EHANDLE m_hOwner (offset 5476)
- TIME m_flPowerUp (offset 5480)
- VECTOR m_vecDir (offset 5484)
- POSITION_VECTOR m_vecEnd (offset 5496)
- FLOAT m_flBeamLength (offset 5508)
- CLASSPTR m_pBeam (offset 5512)
- POSITION_VECTOR m_posOwner (offset 5516)
- VECTOR m_angleOwner (offset 5528)
- VOID CTripmineGrenadeWarningThink (offset 0)
- VOID CTripmineGrenadePowerupThink (offset 0)
- VOID CTripmineGrenadeBeamBreakThink (offset 0)
- VOID CTripmineGrenadeDelayDeathThink (offset 0)
- CTurretTipController
- BOOLEAN m_bEnabled (offset 4992)
- TIME m_flSuspendTime (offset 4996)
- VECTOR m_worldGoalAxis (offset 5000)
- VECTOR m_localTestAxis (offset 5012)
- CUSTOM m_pController (offset 5024)
- FLOAT m_angularLimit (offset 5028)
- CLASSPTR m_pParentTurret (offset 5032)
- CVGuiScreen
- CUSTOM m_nPanelName (offset 5000)
- INTEGER m_nAttachmentIndex (offset 5004)
- INTEGER m_fScreenFlags (offset 5012)
- FLOAT m_flWidth (offset 4992)
- FLOAT m_flHeight (offset 4996)
- STRING m_strOverlayMaterial (offset 4988)
- EHANDLE m_hPlayerOwner (offset 5016)
- VOID InputSetActive (offset 0)
- VOID InputSetInactive (offset 0)
- CVehicleCargoTrigger
- TIME m_flIgnoreDuration (offset 4988)
- EHANDLE m_hIgnoreEntity (offset 4992)
- VOID CVehicleCargoTriggerCargoTouch (offset 0)
- CVortigauntChargeToken
- EHANDLE m_hTarget (offset 4992)
- TIME m_flLifetime (offset 4988)
- BOOLEAN m_bFadeOut (offset 4996)
- VOID CVortigauntChargeTokenSeekThink (offset 0)
- VOID CVortigauntChargeTokenSeekTouch (offset 0)
- CVortigauntEffectDispel
- BOOLEAN m_bFadeOut (offset 4988)
- CVoteController
- VOID CVoteControllerVoteControllerThink (offset 0)
- CWC_UpdateIgnoreList
- STRING m_nIgnoredEntityNames[0] (offset 4988)
- STRING m_nIgnoredEntityNames[1] (offset 4992)
- STRING m_nIgnoredEntityNames[2] (offset 4996)
- STRING m_nIgnoredEntityNames[3] (offset 5000)
- STRING m_nIgnoredEntityNames[4] (offset 5004)
- STRING m_nIgnoredEntityNames[5] (offset 5008)
- STRING m_nIgnoredEntityNames[6] (offset 5012)
- STRING m_nIgnoredEntityNames[7] (offset 5016)
- STRING m_nIgnoredEntityNames[8] (offset 5020)
- STRING m_nIgnoredEntityNames[9] (offset 5024)
- STRING m_nIgnoredEntityNames[10] (offset 5028)
- STRING m_nIgnoredEntityNames[11] (offset 5032)
- STRING m_nIgnoredEntityNames[12] (offset 5036)
- STRING m_nIgnoredEntityNames[13] (offset 5040)
- STRING m_nIgnoredEntityNames[14] (offset 5044)
- STRING m_nIgnoredEntityNames[15] (offset 5048)
- CWallHealth
- TIME m_flNextCharge (offset 5104)
- INTEGER m_iReactivate (offset 5108)
- INTEGER m_iJuice (offset 5112)
- INTEGER m_iOn (offset 5116)
- TIME m_flSoundTime (offset 5120)
- INTEGER m_nState (offset 5124)
- INTEGER m_iCaps (offset 5128)
- VOID CWallHealthOff (offset 0)
- VOID CWallHealthRecharge (offset 0)
- CUSTOM m_OnPlayerUse (offset 5156)
- CUSTOM m_OutRemainingHealth (offset 5132)
- CWaterBullet
- VOID CWaterBulletTouch (offset 0)
- VOID CWaterBulletBulletThink (offset 0)
- CWaterLODControl
- FLOAT m_flCheapWaterStartDistance (offset 4988)
- FLOAT m_flCheapWaterEndDistance (offset 4992)
- FLOAT m_flCheapWaterStartDistance (offset 4988)
- FLOAT m_flCheapWaterEndDistance (offset 4992)
- CWateryDeathLeech
- VOID CWateryDeathLeechLeechThink (offset 0)
- INTEGER m_iFadeState (offset 5436)
- CWeaponAlyxGun
- VOID None (offset 0)
- CWeaponAnnabelle
- BOOLEAN m_bNeedPump (offset 5712)
- BOOLEAN m_bDelayedFire1 (offset 5713)
- BOOLEAN m_bDelayedFire2 (offset 5714)
- CWeaponBugBait
- EHANDLE m_hSporeTrail (offset 5716)
- BOOLEAN m_bRedraw (offset 5713)
- BOOLEAN m_bEmitSpores (offset 5714)
- BOOLEAN m_bDrawBackFinished (offset 5712)
- VOID CWeaponBugBaitBugbaitStickyTouch (offset 0)
- CWeaponCitizenPackage
- VOID None (offset 0)
- CWeaponCitizenSuitcase
- VOID None (offset 0)
- CWeaponCycler
- STRING m_iszModel (offset 5692)
- INTEGER m_iModel (offset 5696)
- CWeaponHL2MPBase
- VOID None (offset 0)
- CWeaponHandGrenade
- VOID None (offset 0)
- CWeaponOldManHarpoon
- VOID None (offset 0)
- CWeaponPhysGun
- VOID None (offset 0)
- CWeaponSWEP
- EMBEDDED m_ScriptedEntity (offset 5736) [1 properties]:
- STRING m_sScriptName (offset 5816)
- CWeaponStriderBuster
- BOOLEAN m_bDud (offset 6008)
- BOOLEAN m_bLaunched (offset 6009)
- BOOLEAN m_bNoseDiving (offset 6010)
- INTEGER m_nAttachedFlechettes (offset 6012)
- FLOAT m_flCollisionSpeedSqr (offset 6016)
- EHANDLE m_hConstrainedEntity (offset 6032)
- EHANDLE m_hGlowSprite (offset 6036)
- EHANDLE m_hMainGlow (offset 6040)
- INTEGER m_nRingTexture (offset 6048)
- INTEGER m_nAttachedBoneFollowerIndex (offset 6020)
- TIME m_PickupTime (offset 6024)
- EHANDLE m_hParticleEffect (offset 6044)
- VECTOR m_CarryAngles (offset 6052)
- INTEGER m_iBusterFlags (offset 6064)
- CUSTOM m_pConstraint (offset 6028)
- VOID InputConstraintBroken (offset 0)
- CUSTOM m_OnAttachToStrider (offset 6068)
- CUSTOM m_OnDetonate (offset 6092)
- CUSTOM m_OnShatter (offset 6116)
- CUSTOM m_OnShotDown (offset 6140)
- VOID CWeaponStriderBusterBusterTouch (offset 0)
- VOID CWeaponStriderBusterBusterFlyThink (offset 0)
- VOID CWeaponStriderBusterBusterDetachThink (offset 0)
- VOID CWeaponStriderBusterBusterPingThink (offset 0)
- CWeapon_SLAM
- INTEGER m_tSlamState (offset 5736)
- BOOLEAN m_bDetonatorArmed (offset 5740)
- BOOLEAN m_bNeedDetonatorDraw (offset 5741)
- BOOLEAN m_bNeedDetonatorHolster (offset 5742)
- BOOLEAN m_bNeedReload (offset 5743)
- BOOLEAN m_bClearReload (offset 5744)
- BOOLEAN m_bThrowSatchel (offset 5745)
- BOOLEAN m_bAttachSatchel (offset 5746)
- BOOLEAN m_bAttachTripmine (offset 5747)
- TIME m_flWallSwitchTime (offset 5748)
- VOID CWeapon_SLAMSlamTouch (offset 0)
- CWeightButton
- FLOAT m_fStressToActivate (offset 5036)
- BOOLEAN m_bHasBeenPressed (offset 5040)
- CUSTOM m_OnPressed (offset 4988)
- CUSTOM m_OnReleased (offset 5012)
- VOID CWeightButtonTriggerThink (offset 0)
- CWindowPane
- VOID CWindowPaneDie (offset 0)
- VOID CWindowPanePaneTouch (offset 0)
- CWorld
- FLOAT m_flWaveHeight (offset 4992)
- STRING m_iszChapterTitle (offset 4988)
- BOOLEAN m_bStartDark (offset 5040)
- BOOLEAN m_bDisplayTitle (offset 5042)
- VECTOR m_WorldMins (offset 4996)
- VECTOR m_WorldMaxs (offset 5008)
- FLOAT m_flMaxOccludeeArea (offset 5020)
- FLOAT m_flMinOccluderArea (offset 5024)
- FLOAT m_flMaxPropScreenSpaceWidth (offset 5032)
- FLOAT m_flMinPropScreenSpaceWidth (offset 5028)
- STRING m_iszDetailSpriteMaterial (offset 5036)
- BOOLEAN m_bColdWorld (offset 5041)
- CWorldItem
- INTEGER m_iType (offset 5436)
- CWreckage
- TIME m_flStartTime (offset 9056)
- TIME m_flDieTime (offset 9060)
- CXenPLight
- CLASSPTR m_pGlow (offset 5444)
- FLOAT m_flDmgTime (offset 5440)
- CXenTree
- CLASSPTR m_pTrigger (offset 5440)
- CZombie
- EHANDLE m_hBlockingDoor (offset 9272)
- FLOAT m_flDoorBashYaw (offset 9276)
- EMBEDDED m_DurationDoorBash (offset 9280) [2 properties]:
- FLOAT m_minInterval (offset 9284)
- FLOAT m_maxInterval (offset 9288)
- EMBEDDED m_NextTimeToStartDoorBash (offset 9292) [1 properties]:
- FLOAT m_interval (offset 9296)
- POSITION_VECTOR m_vPositionCharged (offset 9300)
- DustTrail
- VECTOR m_Color (offset 4988)
- FLOAT m_Opacity (offset 5000)
- FLOAT m_SpawnRate (offset 5004)
- FLOAT m_ParticleLifetime (offset 5008)
- TIME m_StopEmitTime (offset 5012)
- FLOAT m_MinSpeed (offset 5016)
- FLOAT m_MaxSpeed (offset 5020)
- FLOAT m_MinDirectedSpeed (offset 5036)
- FLOAT m_MaxDirectedSpeed (offset 5040)
- FLOAT m_StartSize (offset 5024)
- FLOAT m_EndSize (offset 5028)
- FLOAT m_SpawnRadius (offset 5032)
- BOOLEAN m_bEmit (offset 5044)
- INTEGER m_nAttachment (offset 5048)
- FilterDamageType
- INTEGER m_iDamageType (offset 5040)
- FilterTeam
- INTEGER m_iFilterTeam (offset 5040)
- NextBotCombatCharacter
- VOID NextBotCombatCharacterDoThink (offset 0)
- ParticleSmokeGrenade
- CHARACTER m_CurrentStage (offset 4988)
- TIME m_FadeStartTime (offset 4996)
- TIME m_FadeEndTime (offset 5000)
- TIME m_flSpawnTime (offset 4992)
- RocketTrail
- VECTOR m_StartColor (offset 4988)
- VECTOR m_EndColor (offset 5000)
- FLOAT m_Opacity (offset 5012)
- FLOAT m_SpawnRate (offset 5016)
- FLOAT m_ParticleLifetime (offset 5020)
- TIME m_StopEmitTime (offset 5024)
- FLOAT m_MinSpeed (offset 5028)
- FLOAT m_MaxSpeed (offset 5032)
- FLOAT m_StartSize (offset 5036)
- FLOAT m_EndSize (offset 5040)
- FLOAT m_SpawnRadius (offset 5044)
- BOOLEAN m_bEmit (offset 5048)
- INTEGER m_nAttachment (offset 5052)
- BOOLEAN m_bDamaged (offset 5056)
- FLOAT m_flFlareScale (offset 5060)
- SmokeTrail
- VECTOR m_StartColor (offset 4988)
- VECTOR m_EndColor (offset 5000)
- FLOAT m_Opacity (offset 5012)
- FLOAT m_SpawnRate (offset 5016)
- FLOAT m_ParticleLifetime (offset 5020)
- TIME m_StopEmitTime (offset 5024)
- FLOAT m_MinSpeed (offset 5028)
- FLOAT m_MaxSpeed (offset 5032)
- FLOAT m_MinDirectedSpeed (offset 5048)
- FLOAT m_MaxDirectedSpeed (offset 5052)
- FLOAT m_StartSize (offset 5036)
- FLOAT m_EndSize (offset 5040)
- FLOAT m_SpawnRadius (offset 5044)
- BOOLEAN m_bEmit (offset 5056)
- INTEGER m_nAttachment (offset 5060)
- SporeExplosion
- FLOAT m_flSpawnRate (offset 4992)
- FLOAT m_flParticleLifetime (offset 4996)
- FLOAT m_flStartSize (offset 5000)
- FLOAT m_flEndSize (offset 5004)
- FLOAT m_flSpawnRadius (offset 5008)
- BOOLEAN m_bEmit (offset 5012)
- BOOLEAN m_bDisabled (offset 4988)
- BOOLEAN m_bDontRemove (offset 5013)
- VOID InputDisable (offset 0)
- VOID InputEnable (offset 0)
- SporeTrail
- VECTOR m_vecEndColor (offset 4988)
- FLOAT m_flSpawnRate (offset 5000)
- FLOAT m_flParticleLifetime (offset 5004)
- FLOAT m_flStartSize (offset 5008)
- FLOAT m_flEndSize (offset 5012)
- FLOAT m_flSpawnRadius (offset 5016)
- BOOLEAN m_bEmit (offset 5020)
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