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- [Message: BepInEx] BepInEx 5.4.22.0 - Lethal Company (11/12/2023 1:48:58 AM)
- [Info : BepInEx] Running under Unity v2022.3.9.15351836
- [Info : BepInEx] CLR runtime version: 4.0.30319.42000
- [Info : BepInEx] Supports SRE: True
- [Info : BepInEx] System platform: Bits64, Windows
- [Message: BepInEx] Preloader started
- [Info : BepInEx] Loaded 1 patcher method from [BepInEx.Preloader 5.4.22.0]
- [Info : BepInEx] 1 patcher plugin loaded
- [Info : BepInEx] Patching [UnityEngine.CoreModule] with [BepInEx.Chainloader]
- [Message: BepInEx] Preloader finished
- [Message: BepInEx] Chainloader ready
- [Message: BepInEx] Chainloader started
- [Info : BepInEx] 3 plugins to load
- [Info : BepInEx] Loading [UnityExplorer 4.9.0]
- [Message:UnityExplorer] UnityExplorer 4.9.0 initializing...
- [Message:UnityExplorer] [UniverseLib] UniverseLib 1.5.1 initializing...
- [Message:UnityExplorer] [UniverseLib] Finished UniverseLib initial setup.
- [Message:UnityExplorer] Initialized UnityCrashPrevention for: Canvas.get_renderingDisplaySize
- [Info : BepInEx] Loading [LC_API 2.1.4]
- [Warning: LC_API]
- .____ _________ _____ __________ .___
- | | \_ ___ \ / _ \ \______ \| |
- | | / \ \/ / /_\ \ | ___/| |
- | |___\ \____ / | \| | | |
- |_______ \\______ /______\____|__ /|____| |___|
- \/ \//_____/ \/
- [Info : LC_API] LC_API Starting up..
- [Info : BepInEx] Loading [Tomb's Madness Mod 1.0.0.0]
- [Info :TombVali.TombsMadnessMod] TOMB IN DA SHIZOUCE :)
- [Message: BepInEx] Chainloader startup complete
- [Message: LC_API] BundleAPI will now load all asset bundles...
- [Message: LC_API] BundleAPI got no assets to load from legacy directory
- [Message: LC_API] BundleAPI got 1 AssetBundles to load!
- [Message: LC_API] Got asset for load: assets/testobject.prefab
- [Message: LC_API] Loaded asset: TestObject
- [Message: LC_API] BundleAPI finished loading all assets.
- [Message: LC_API] BundleAPI finished loading all assets.
- [Info : LC_API] LC_API Started!
- [Info : Unity Log] Changing gamma
- [Info : Unity Log] override float value: -0.4
- [Info : Unity Log] Overriding float
- [Info : Unity Log] Gamma changed
- [Info : Unity Log] Set gamma to new value: -0.4; (0.00, 0.00, 0.00, -0.40) (True)
- [Message:UnityExplorer] [UniverseLib] Initialized new InputSystem support.
- [Message:UnityExplorer] [UniverseLib] Loaded modern bundle for Unity 2022.3.9f1
- [Message:UnityExplorer] [UniverseLib] UniverseLib 1.5.1 initialized.
- [Message:UnityExplorer] Creating UI...
- [Message:UnityExplorer] UnityExplorer 4.9.0 (Mono) initialized.
- [Info : Unity Log] Saving changed settings
- [Info : Unity Log] Changing gamma
- [Info : Unity Log] override float value: -0.4
- [Info : Unity Log] Overriding float
- [Info : Unity Log] Gamma changed
- [Info : Unity Log] Set gamma to new value: -0.4; (0.00, 0.00, 0.00, -0.40) (True)
- [Info : Unity Log] Changing gamma
- [Info : Unity Log] override float value: -0.4
- [Info : Unity Log] Overriding float
- [Info : Unity Log] Gamma changed
- [Info : Unity Log] Set gamma to new value: -0.4; (0.00, 0.00, 0.00, -0.40) (True)
- [Info : Unity Log] Facepunch transport is disabled.
- [Info : Unity Log] Set version num
- [Info : Unity Log] Changing gamma
- [Info : Unity Log] override float value: -0.4
- [Info : Unity Log] Overriding float
- [Info : Unity Log] Gamma changed
- [Info : Unity Log] Set gamma to new value: -0.4; (0.00, 0.00, 0.00, -0.40) (True)
- [Info : Unity Log] host button pressed
- [Info : Unity Log] Clicked local connection only
- [Info : Unity Log] Displaying menu message
- [Info : Unity Log] [Netcode] StartHost
- [Info : Unity Log] [Netcode] Initialize
- [Info : Unity Log] Connection approval callback! Game version of client request:
- [Info : Unity Log] Joining client id: 0; Local/host client id: 0
- [Info : Unity Log] Stopped connection approval callback, as the client in question was the host!
- [Warning: Unity Log] [Netcode] You cannot decline the host connection. The connection was automatically approved.
- [Info : Unity Log] started host!
- [Info : Unity Log] are we in a server?: True
- [Info : Unity Log] Enabling connection callbacks in StartOfRound
- [Info : Unity Log] Began listening to SceneManager_OnLoadComplete1 on this client
- [Info : Unity Log] Changing gamma
- [Info : Unity Log] override float value: -0.4
- [Info : Unity Log] Overriding float
- [Info : Unity Log] Gamma changed
- [Info : Unity Log] Set gamma to new value: -0.4; (0.00, 0.00, 0.00, -0.40) (True)
- [Warning: Unity Log] damageTrigger is disabled! Netcode for GameObjects does not support spawning disabled NetworkBehaviours! The InteractTrigger component was skipped during spawn!
- [Info : Unity Log] Item sales percentages #0: 0
- [Info : Unity Log] Item sales percentages #1: 0
- [Info : Unity Log] Item sales percentages #2: 0
- [Info : Unity Log] Item sales percentages #3: 0
- [Info : Unity Log] Item sales percentages #4: 0
- [Info : Unity Log] Item sales percentages #5: 0
- [Info : Unity Log] Item sales percentages #6: 0
- [Info : Unity Log] Item sales percentages #7: 0
- [Info : Unity Log] Item sales percentages #8: 0
- [Info : Unity Log] Item sales percentages #9: 0
- [Info : Unity Log] Item sales percentages #10: 0
- [Info : Unity Log] Item sales percentages #11: 0
- [Info : Unity Log] Item sales percentages #12: 0
- [Info : Unity Log] Group credits: 60
- [Info : Unity Log] # powered lights: 0
- [Info : Unity Log] level id: 0
- [Info : Unity Log] Changing level
- [Warning: Unity Log] NetworkVariable is written to, but doesn't know its NetworkBehaviour yet. Are you modifying a NetworkVariable before the NetworkObject is spawned?
- [Info : Unity Log] Suits: 1
- [Info : Unity Log] Suit #0: 0
- [Info : Unity Log] pos: (-2.45, 2.75, -8.41); rot: (0.00, 90.00, 0.00)
- [Info : Unity Log] Key 'shipGrabbableItems' does not exist
- [Info : Unity Log] Started spectating
- [Info : Unity Log] Started spectating
- [Info : Unity Log] Started spectating
- [Info : Unity Log] Started spectating
- [Warning: Unity Log] [Netcode] Setting ownership twice? Client-ID 0 already owns NetworkObject ID 18!
- [Info : Unity Log] Current lobby is null. (Attempted to set lobby joinable True.)
- [Info : Unity Log] soumdmanager: True; False
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