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- _newObject = createVehicle ['Land_ConcreteBlock', [8123.19,1982.39,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [8122.86,1983.11,296.625]; [_newObject, [[-0.469257,0.883062,0], [-0,-0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_podlejzacka', [8114.77,1977.06,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [8114.68,1976.95,296.598]; [_newObject, [[-0.867941,-0.496667,0], [-0,-0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_podlejzacka', [8110.15,1974.32,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [8110.06,1974.21,296.598]; [_newObject, [[-0.867941,-0.496667,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_podlejzacka', [8108.79,1976.83,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [8108.7,1976.71,296.598]; [_newObject, [[-0.867941,-0.496667,0], [-0,-0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Dirthump03_EP1', [8096.16,1968.69,-0.00726318], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [8096.14,1968.58,297.068]; [_newObject, [[0.442692,-0.896674,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_prebehlavka', [8084.99,1965.02,-0.00088501], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [8084.97,1965,296.999]; [_newObject, [[-0.859139,-0.507106,0.0687311], [0.0797452,-0,0.996815]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_prebehlavka', [8086.91,1961.98,-0.00112915], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [8086.89,1961.97,296.845]; [_newObject, [[-0.883191,-0.46366,0.0706553], [0.0797452,0,0.996815]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['TK_GUE_WarfareBBarrier5x_EP1', [8077.64,1958.51,0.0136108], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [8077.73,1958.58,296.71]; [_newObject, [[-0.91385,-0.392375,0.104498], [0.0794929,0.0794929,0.993661]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['TK_GUE_WarfareBBarrier5x_EP1', [8078.46,1964.3,0.00650024], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [8078.38,1964.34,296.883]; [_newObject, [[0.520597,-0.852787,0.0416477], [-0.0797452,-0,0.996815]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_prolejzacka', [8088.86,1947.35,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [8088.38,1948.18,297.598]; [_newObject, [[-0.487375,0.873193,0], [-0,-0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Dirthump02_EP1', [8092.99,1937.65,3.05176e-005], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [8092.98,1937.67,297.325]; [_newObject, [[0.854161,0.520008,0], [-0,-0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Obstacle_Cross_F', [8099.43,1925.85,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [8099.43,1925.85,296.284]; [_newObject, [[0.404334,-0.914612,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Obstacle_Cross_F', [8100.29,1924,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [8100.29,1924,296.284]; [_newObject, [[0.404334,-0.914612,0], [-0,-0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Obstacle_RunAround_F', [8102.23,1919.26,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [8102.21,1919.31,296.388]; [_newObject, [[0.394986,-0.918687,0], [-0,-0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_podlejzacka', [8107.58,1912.91,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [8107.69,1912.82,296.598]; [_newObject, [[0.452042,-0.891997,0], [-0,-0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_podlejzacka', [8103.82,1910.98,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [8103.93,1910.88,296.598]; [_newObject, [[0.452042,-0.891997,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Flag_UK_F', [8133.68,1865.28,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [8134.01,1865.05,300.017]; [_newObject, [[0.939542,-0.342435,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_podlejzacka', [8113.19,1979.41,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [8113.1,1979.3,296.598]; [_newObject, [[-0.867941,-0.496667,0], [-0,-0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_prolejzacka', [8085.84,1945.7,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [8085.36,1946.53,297.714]; [_newObject, [[-0.487375,0.873193,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;
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