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  1. split = (function : 0x06039F00)
  2. ShowMessage = (function : 0x06431698)
  3. 00000032_logic_script(TABLE)
  4. {
  5. DispatchOnPostSpawn = (function : 0x057E6CC0)
  6. self = ([69] logic_script)
  7. SomeVariable = "pancakes"
  8. __vname = "00000032_logic_script"
  9. PrecacheCallChain = (instance : 0x063B72D8)
  10. OnPostSpawnCallChain = (instance : 0x063B7368)
  11. OnPostSpawn = (function : 0x057BAC80)
  12. DispatchPrecache = (function : 0x057E6C00)
  13. Precache = (function : 0x057E6CF0)
  14. }
  15. MaxPlayers = (function : 0x06431800)
  16. EntIndexToHScript = (function : 0x064426D8)
  17. GameState(TABLE)
  18. {
  19. MapName = "nmo_subside"
  20. Jumpscares(TABLE)
  21. {
  22. Basement = "spook.wav"
  23. Lobby = "scream.wav"
  24. }
  25. Kills = 69
  26. Extracted = false
  27. }
  28. SpawnEntityFromKeyValues = (function : 0x064427F8)
  29. CSceneEntity = (class : 0x09C07BC0)
  30. PredictedPosition = (function : 0x06443020)
  31. DoEntFire = (function : 0x06431890)
  32. surfacedata_t = (class : 0x09C08070)
  33. CBasePlayer = (class : 0x09C07AD0)
  34. GetPhysVelocity = (function : 0x06442B58)
  35. EmitSoundParamsOn = (function : 0x06442FD8)
  36. EntitiesInSphere = (function : 0x06442EB8)
  37. atan2 = (function : 0x06039A00)
  38. MatrixAngles = (function : 0x06430C30)
  39. _charsize_ = 1
  40. atan = (function : 0x060399C0)
  41. CBaseAnimating = (class : 0x09C06900)
  42. FLerp = (function : 0x058679B0)
  43. cos = (function : 0x06039840)
  44. IsClient = (function : 0x064430F8)
  45. MatrixSetColumn = (function : 0x06430BE8)
  46. DoEntFireByInstanceHandle = (function : 0x064318D8)
  47. PI = 3.14159
  48. TraceLine = (function : 0x06431728)
  49. CBaseFilter = (class : 0x09C07620)
  50. strip = (function : 0x06039E40)
  51. lstrip = (function : 0x06039E80)
  52. DoDispatchParticleEffect = (function : 0x06442F48)
  53. format = (function : 0x06039DC0)
  54. rstrip = (function : 0x06039EC0)
  55. CNMRiHLogicScriptProxy = (class : 0x09C08D90)
  56. CRulesetManager = (class : 0x09C09240)
  57. clamp = (function : 0x05867320)
  58. __DumpScope = (function : 0x05884FF0)
  59. printcl = (function : 0x0642FE20)
  60. abs = (function : 0x06039C00)
  61. TraceHullComplex = (function : 0x06442B10)
  62. CalculateExplosiveDamageForce = (function : 0x06442918)
  63. EntitiesAtPoint = (function : 0x06442E70)
  64. time = (function : 0x0603A880)
  65. FrameTime = (function : 0x064317B8)
  66. Time = (function : 0x06431770)
  67. ApproachAngle = (function : 0x06430840)
  68. CSceneListManager = (class : 0x09C07CB0)
  69. Localize = (CLocalize : 0x7AD11306)
  70. date = (function : 0x0603A8C0)
  71. TraceLineComplex = (function : 0x06442AC8)
  72. cplane_t = (class : 0x09C08250)
  73. GetPlayerByIndex = (function : 0x064315C0)
  74. MatrixQuaternion = (function : 0x06430F90)
  75. CVersion = (class : 0x09C09330)
  76. CAI_Hint = (class : 0x09C06EA0)
  77. GetLoadType = (function : 0x06431848)
  78. MatrixGetColumn = (function : 0x06430BA0)
  79. MatrixInvert = (function : 0x06430B10)
  80. CBaseCombatCharacter = (class : 0x09C06AE0)
  81. ceil = (function : 0x06039AC0)
  82. StopListeningToGameEvent = (function : 0x064432F0)
  83. log10 = (function : 0x06039940)
  84. CItem_InventoryBox = (class : 0x09C08CA0)
  85. escape = (function : 0x06039F40)
  86. NPrint = (function : 0x06442720)
  87. GuessDamageForce = (function : 0x064429F0)
  88. CalcClosestPointOnAABB = (function : 0x06431260)
  89. CalcSqrDistanceToAABB = (function : 0x06431218)
  90. type = (function : 0x06039680)
  91. max = (function : 0x05867350)
  92. SimpleSplineRemapValClamped = (function : 0x06431410)
  93. CBaseCombatWeapon = (class : 0x09C07440)
  94. compilestring = (function : 0x06039580)
  95. DecalTrace = (function : 0x06442F00)
  96. CAI_Squad = (class : 0x09C07260)
  97. matrix3x4_t = (class : 0x09C06540)
  98. PrecacheParticleSystem = (function : 0x06442D08)
  99. Msg = (function : 0x0642FD00)
  100. PrecacheMaterial = (function : 0x06442CC0)
  101. tan = (function : 0x06039980)
  102. error = (function : 0x06039540)
  103. Color = (class : 0x09C06450)
  104. GetPhysAngVelocity = (function : 0x06442BA0)
  105. CalcDistanceToLine = (function : 0x064312A8)
  106. CAmmoDef = (class : 0x09C07350)
  107. sin = (function : 0x06039800)
  108. getconsttable = (function : 0x06039440)
  109. AI_EnemyInfo_t = (class : 0x09C06F90)
  110. FreeQuaternionInstance = (function : 0x06430F00)
  111. __Documentation(TABLE)
  112. {
  113. RegisterHookHelp = (function : 0x06039700)
  114. PrintHelp = (function : 0x05C2A428)
  115. RegisterConstHelp = (function : 0x06039700)
  116. RegisterClassHelp = (function : 0x06039700)
  117. RegisterEnumHelp = (function : 0x06039700)
  118. RegisterMemberHelp = (function : 0x06039700)
  119. RegisterHelp = (function : 0x06039700)
  120. }
  121. PrecacheEntityFromTable = (function : 0x06442648)
  122. scriptanimevent_t = (class : 0x09C08430)
  123. AngleIMatrix = (function : 0x06430CC0)
  124. CGlobalSys = (class : 0x09C06270)
  125. regexp = (class : 0x09C06090)
  126. RandomInt = (function : 0x064307F8)
  127. callee = (function : 0x060396C0)
  128. Convars = (CConvars : 0x7AD11334)
  129. CUserCmd = (class : 0x09C08610)
  130. Vector = (class : 0x09C05FA0)
  131. print = (function : 0x06039500)
  132. _floatsize_ = 4
  133. getstackinfos = (function : 0x06039380)
  134. CalcClosestPointOnLineSegment = (function : 0x06431380)
  135. GlobalSys = (CGlobalSys : 0x7AD439B8)
  136. SetScaleMatrix = (function : 0x06430D50)
  137. FireGameEventLocal = (function : 0x064433C8)
  138. SimpleSplineRemapVal = (function : 0x064313C8)
  139. DispatchParticleEffect = (function : 0x06045C00)
  140. SaveEntityKVToTable = (function : 0x064427B0)
  141. CalculateMeleeDamageForce = (function : 0x064429A8)
  142. ListenToGameEvent = (function : 0x064432A8)
  143. CItem_AmmoBox = (class : 0x09C08BB0)
  144. seterrorhandler = (function : 0x060392C0)
  145. Warning = (function : 0x06039540)
  146. assert = (function : 0x060394C0)
  147. RulesetManager = (CRulesetManager : 0x7AD231F8)
  148. DoUniqueString = (function : 0x06431920)
  149. ReadMapKeyValues = (function : 0x06443218)
  150. asin = (function : 0x06039880)
  151. FireGameEvent = (function : 0x06443380)
  152. SmoothCurve = (function : 0x064314E8)
  153. CTakeDamageInfo = (class : 0x09C07E90)
  154. QuaternionAngles = (function : 0x06431020)
  155. EntFireByHandle = (function : 0x06C43130)
  156. Quaternion = (class : 0x09C06630)
  157. dummy = (function : 0x06039700)
  158. GetFrameCount = (function : 0x06443188)
  159. SimpleSpline = (function : 0x058679E0)
  160. newthread = (function : 0x060395C0)
  161. IntervalPerTick = (function : 0x06443140)
  162. GetPlayerByName = (function : 0x06431650)
  163. WriteMapKeyValues = (function : 0x06443260)
  164. CAI_BaseNPC = (class : 0x09C06BD0)
  165. CAI_BaseActor = (class : 0x09C06CC0)
  166. VectorAngles = (function : 0x064310B0)
  167. IsServer = (function : 0x064430B0)
  168. AngleVectors = (function : 0x06431068)
  169. Version = (CVersion : 0x7AD236B0)
  170. acos = (function : 0x060398C0)
  171. GameRules = (CGameRules : 0x0D571080)
  172. CAI_SquadManager = (class : 0x09C07170)
  173. CEntities = (class : 0x09C06720)
  174. endswith = (function : 0x06039FC0)
  175. VectorRotate = (function : 0x064310F8)
  176. csurface_t = (class : 0x09C08160)
  177. PrecacheModel = (function : 0x06442C78)
  178. FreeMatrixInstance = (function : 0x06430A38)
  179. DispatchSpawn = (function : 0x06442840)
  180. CBaseEntity = (class : 0x09C06810)
  181. CObjectiveManager = (class : 0x09C09060)
  182. GetActivityName = (function : 0x06442DE0)
  183. EntitiesInBox = (function : 0x06442E28)
  184. COverlord_Wave_Controller = (class : 0x09C09420)
  185. CGameRules = (class : 0x09C07800)
  186. DestroyFireBulletsInfo = (function : 0x06442A80)
  187. sqrt = (function : 0x060397C0)
  188. lasttime = 1.005
  189. getroottable = (function : 0x060393C0)
  190. DebugDrawBox = (function : 0x06431968)
  191. min = (function : 0x058269A0)
  192. IncludeScript = (function : 0x05C2B180)
  193. DebugDrawLine = (function : 0x064319B0)
  194. ConnectOutputs = (function : 0x05C1CEE0)
  195. __ReplaceClosures = (function : 0x05884FC0)
  196. NetProps = (CNetPropManager : 0x7AD11304)
  197. SetPhysVelocity = (function : 0x06442BE8)
  198. exp = (function : 0x06039B00)
  199. UniqueString = (function : 0x06045B80)
  200. _intsize_ = 4
  201. ObjectiveManager = (CObjectiveManager : 0x7AD21928)
  202. IPhysicsObject = (class : 0x09C08700)
  203. Squads = (CAI_SquadManager : 0x7ACB6BD0)
  204. AmmoDef = (CAmmoDef : 0x7AD1EE18)
  205. VectorIRotate = (function : 0x06431140)
  206. NXPrint = (function : 0x06442768)
  207. QuaternionMatrix = (function : 0x06430FD8)
  208. Approach = (function : 0x05867980)
  209. CSimpleCallChainer = (class : 0x09C06180)
  210. MatricesAreEqual = (function : 0x06430B58)
  211. GetPlayerByUserId = (function : 0x06431608)
  212. MatrixGetTranslation = (function : 0x06430E28)
  213. CGameTrace = (class : 0x09C07F80)
  214. CRagdollProp = (class : 0x09C078F0)
  215. CreateDamageInfo = (function : 0x06442888)
  216. Lerp = (function : 0x0587F770)
  217. CInfectableCharacter = (class : 0x09C079E0)
  218. CBaseFlex = (class : 0x09C069F0)
  219. MatrixCopy = (function : 0x06430AC8)
  220. CalcDistanceToLineSegment = (function : 0x06431338)
  221. AddPhysVelocity = (function : 0x06442C30)
  222. AnglesAreEqual = (function : 0x06430960)
  223. startswith = (function : 0x06039F80)
  224. fabs = (function : 0x06039BC0)
  225. MatrixSetTranslation = (function : 0x06430E70)
  226. MatrixScaleByZero = (function : 0x06430DE0)
  227. RegisterActivityConstants = (function : 0x06442408)
  228. enabledebuginfo = (function : 0x06039340)
  229. FireBulletsInfo_t = (class : 0x09C08340)
  230. setdebughook = (function : 0x06039300)
  231. printl = (function : 0x0587F7A0)
  232. AngleDiff = (function : 0x06430888)
  233. CGameState = (class : 0x09C08F70)
  234. PrecacheOther = (function : 0x06442D50)
  235. RandomFloat = (function : 0x064307B0)
  236. Gain = (function : 0x064314A0)
  237. InsertAISound = (function : 0x06442D98)
  238. _version_ = "Squirrel 3.1 stable"
  239. rand = (function : 0x06039B80)
  240. SpawnEntityFromTable = (function : 0x06442690)
  241. srand = (function : 0x06039B40)
  242. CDebugOverlayScriptHelper = (class : 0x09C089D0)
  243. AddThinkToEnt = (function : 0x06442600)
  244. suspend = (function : 0x06039600)
  245. CFilterScript = (class : 0x09C07710)
  246. CalcClosestPointOnLine = (function : 0x064312F0)
  247. pow = (function : 0x06039A40)
  248. CNMRiH_BaseZombie = (class : 0x09C08E80)
  249. fTickRate = 0
  250. CEnvEntityMaker = (class : 0x09C07530)
  251. SetIdentityMatrix = (function : 0x06430D08)
  252. RAND_MAX = 32767
  253. Bias = (function : 0x06431458)
  254. EmitSound_t = (class : 0x09C08520)
  255. EmitSoundOnClient = (function : 0x064425B8)
  256. AngleDistance = (function : 0x0587F740)
  257. IsDedicatedServer = (function : 0x06443068)
  258. QuaternionAdd = (function : 0x06430F48)
  259. GetMapName = (function : 0x064316E0)
  260. EntFire = (function : 0x06C43188)
  261. CAI_GoalEntity = (class : 0x09C06DB0)
  262. log = (function : 0x06039900)
  263. setconsttable = (function : 0x06039480)
  264. AngleNormalizePositive = (function : 0x06430918)
  265. floor = (function : 0x06039A80)
  266. StopListeningToAllGameEvents = (function : 0x06443338)
  267. RemapVal = (function : 0x05867950)
  268. ExponentialDecay = (function : 0x06431578)
  269. CalculateBulletDamageForce = (function : 0x06442960)
  270. AngleNormalize = (function : 0x064308D0)
  271. Entities = (CEntities : 0x7AC87C5C)
  272. MatrixScaleBy = (function : 0x06430D98)
  273. CLocalize = (class : 0x09C088E0)
  274. printf = (function : 0x06039E00)
  275. resurrectunreachable = (function : 0x06039780)
  276. setroottable = (function : 0x06039400)
  277. array = (function : 0x06039640)
  278. collectgarbage = (function : 0x06039740)
  279. RemapValClamped = (function : 0x0587F710)
  280. FileToKeyValues = (function : 0x064431D0)
  281. CreateFireBulletsInfo = (function : 0x06442A38)
  282. SmoothCurve_Tweak = (function : 0x06431530)
  283. CreateProp = (function : 0x06431A40)
  284. CAI_Expresser = (class : 0x09C07080)
  285. CNetPropManager = (class : 0x09C087F0)
  286. ConcatTransforms = (function : 0x06430A80)
  287. EmitSoundOn = (function : 0x06442570)
  288. CConvars = (class : 0x09C08AC0)
  289. GetCPUUsage = (function : 0x0642FDD8)
  290. AngleMatrix = (function : 0x06430C78)
  291. DestroyDamageInfo = (function : 0x064428D0)
  292. VectorITransform = (function : 0x064311D0)
  293. CNMRiH_Player = (class : 0x09C09150)
  294. _versionnumber_ = 310
  295. DoIncludeScript = (function : 0x064319F8)
  296. CScriptKeyValues = (class : 0x09C06360)
  297. clock = (function : 0x0603A840)
  298. VectorTransform = (function : 0x06431188)
  299. CSound = (class : 0x09C07DA0)
  300. printc = (function : 0x0642FCB8)
  301. CreateRope = (function : 0x06442F90)
  302. debugoverlay = (CDebugOverlayScriptHelper : 0x7AD11305)
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