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- 0000000000000000 Died(Character)
- 0000000000000001 Dying(Character)
- 0000000000000002 Resurrected(Character)
- 0000000000000003 CharacterSelectedForUser(Character, UserID)
- 0000000000000004 CompanionSelectedForUser(Character, UserID)
- 0000000000000005 RestRequested(Character)
- 0000000000000006 StatusAttempt(Object, Status, Causee)
- 0000000000000007 StatusApplied(Object, Status, Causee)
- 0000000000000008 StatusRemoved(Object, Status, Causee)
- 0000000000000009 Used(Character, Item)
- 000000000000000A UsedTemplate(Character, Template, Item)
- 000000000000000B UsedFailed(Character, Item)
- 000000000000000C CharacterStoleItem(Character, Item, X, Y, Z, OldOwner, SrcContainer, Amount)
- 000000000000000D EnteredRegion(Object, Region)
- 000000000000000E LeftRegion(Object, Region)
- 000000000000000F Saw(Character, TargetCharacter, TargetWasSneaking)
- 0000000000000010 LostSightOf(Character, TargetCharacter)
- 0000000000000011 AttackedBy(Defender, AttackerOwner, Attacker, DamageType, DamageAmount, DamageCause, StoryActionID)
- 0000000000000012 BlockedBy(Defender, AttackOwner, Attacker, StoryActionID)
- 0000000000000013 MissedBy(Defender, AttackOwner, Attacker, StoryActionID)
- 0000000000000014 CriticalHitBy(Defender, AttackOwner, Attacker, StoryActionID)
- 0000000000000015 KilledBy(Defender, AttackOwner, Attacker, StoryActionID)
- 0000000000000016 TemplateKilledBy(CharacterTemplate, Defender, AttackOwner, Attacker, StoryActionID)
- 0000000000000017 StartAttack(Defender, AttackOwner, Attacker, StoryActionID)
- 0000000000000018 StartAttackPosition(X, Y, Z, AttackOwner, Attacker, StoryActionID)
- 0000000000000019 HitpointsChanged(Entity, Percentage)
- 000000000000001A EnteredTrigger(Character, Trigger)
- 000000000000001B LeftTrigger(Character, Trigger)
- 000000000000001C PreMovedBy(Item, Character)
- 000000000000001D MovedBy(Item, Character)
- 000000000000001E AttitudeTowardsPlayerChanged(Character, Player, NewAttitude)
- 0000000000000021 UsingSpell(Character, Spell, SpellType, SpellElement, StoryActionID)
- 0000000000000022 UsingSpellAtPosition(Character, X, Y, Z, Spell, SpellType, SpellElement, StoryActionID)
- 0000000000000023 UsingSpellOnTarget(Character, Target, Spell, SpellType, SpellElement, StoryActionID)
- 0000000000000024 UsingSpellOnZoneWithTarget(Character, Target, Spell, SpellType, SpellElement, StoryActionID)
- 0000000000000025 UsingSpellInTrigger(Character, Spell, SpellType, SpellElement, Trigger, StoryActionID)
- 0000000000000026 CastedSpell(Character, Spell, SpellType, SpellElement, StoryActionID)
- 0000000000000027 CastSpell(Character, Spell, SpellType, SpellElement, StoryActionID)
- 0000000000000028 CastSpellFailed(Character, Spell, SpellType, SpellElement, StoryActionID)
- 0000000000000029 LearnedSpell(Character, Spell)
- 000000000000002A SpellAdded(Character, Spell, Learned)
- 000000000000002B SpellActivated(Character, Spell)
- 000000000000002C SpellDeactivated(Character, Spell)
- 000000000000002D RequestPickpocket(Player, NPC)
- 000000000000002E CharacterPickpocketFailed(Player, NPC)
- 000000000000002F CharacterSelectedAsBestUnavailableFallbackLead(Character, CrimeRegion, UnavailableForCrimeID, BusyCrimeID)
- 0000000000000030 CrimeIsRegistered(Victim, CrimeType, CrimeID, Evidence, Criminal1, Criminal2, Criminal3, Criminal4)
- 0000000000000031 RequestTrade(Character, Trader)
- 0000000000000032 HappyWithDeal(Character, Trader, CharacterValue, TraderValue)
- 0000000000000033 TradeEnds(Character, Trader)
- 0000000000000034 CharacterMadePlayer(Character)
- 0000000000000035 LeveledUp(Character)
- 0000000000000036 ObjectAvailableLevelChanged(Character, OldLevel, NewLevel)
- 0000000000000037 ItemSendToCampEvent(Player, Item)
- 0000000000000038 CharacterPickpocketSuccess(Player, NPC, Item, Amount)
- 0000000000000039 AttachedToPartyGroup(Character)
- 000000000000003A DetachedFromPartyGroup(Character)
- 000000000000003B MessageBoxClosed(Character, Message)
- 000000000000003C MessageBoxYesNoClosed(Character, Message, Result)
- 000000000000003D MessageBoxChoiceClosed(Character, Message, ResultChoice)
- 000000000000003E TutorialBoxClosed(Character, Message)
- 0000000000000040 CharacterGuarded(Character)
- 0000000000000041 CharacterReservedUserIDChanged(Character, OldUserID, NewUserID)
- 0000000000000042 StoppedCombining(Character, Item_1, Item_2, Item_3, Item_4, Item_5)
- 0000000000000043 StartedLockpicking(Character, Item)
- 0000000000000044 StoppedLockpicking(Character, Item)
- 0000000000000045 StoppedUsing(Character, Item)
- 0000000000000046 CharacterOnCrimeSensibleActionNotification(Character, CrimeRegion, CrimeID, PriortiyName, PrimaryDialog, Criminal1, Criminal2, Criminal3, Criminal4, IsPrimary)
- 0000000000000047 CharacterLootedCharacter(Player, LootedCharacter)
- 0000000000000048 CreatedInArena(Character, Team)
- 0000000000000049 Teleported(Target, Cause, OldX, OldY, OldZ, NewX, NewY, NewZ, Spell)
- 000000000000004A CharacterMoveToAndTalkFailed(Character, Target, MoveID, FailureReason)
- 000000000000004B CharacterMoveToAndTalkRequestDialog(Character, Target, Dialog, MoveID)
- 000000000000004C CharacterJoinedParty(Character)
- 000000000000004D CharacterLeftParty(Character)
- 000000000000004E CharacterLoadedInPreset(Character)
- 000000000000004F PolymorphedInto(Character, Race)
- 0000000000000050 PolymorphStopped(Character)
- 0000000000000051 TeleportToWaypoint(Character, Trigger)
- 0000000000000052 TeleportToFleeWaypoint(Character, Trigger)
- 0000000000000053 TeleportToFromCamp(Character)
- 0000000000000054 UnlockedRecipe(Character, Recipe)
- 0000000000000055 CharacterGhostRevealed(Character, Ghost)
- 0000000000000056 GotUp(Target)
- 0000000000000057 StoppedSneaking(Character)
- 0000000000000058 GainedControl(Target)
- 0000000000000059 OnStoryOverride(Target)
- 000000000000005A InventorySharingChanged(Character, SharingEnabled)
- 000000000000005B InteractionCapabilityChanged(Character, IsEnabled)
- 000000000000005C DialogueCapabilityChanged(Character, IsEnabled)
- 000000000000005D MoveCapabilityChanged(Character, IsEnabled)
- 000000000000005E CanBeLootedCapabilityChanged(LootingTarget, canBeLooted)
- 000000000000005F TimerFinished(Timer)
- 0000000000000060 LevelLoaded(NewLevel)
- 0000000000000061 LevelGameplayStarted(LevelName, IsEditorMode)
- 0000000000000062 OnShutdown(IsEditorMode)
- 0000000000000063 FleeingCombat(Character)
- 0000000000000064 LevelUnloading(Level)
- 0000000000000065 GameBookInterfaceClosed(Item, Character)
- 0000000000000066 SavegameLoaded(Major, Minor, Revision, Build)
- 0000000000000067 CharacterCreationStarted()
- 0000000000000068 CharacterCreationFinished()
- 0000000000000069 MovieFinished(MovieName)
- 000000000000006A MoviePlaylistFinished(MovieName)
- 000000000000006B DifficultyChanged(DifficultyLevel)
- 000000000000006C GameModeStarted(GameMode, IsEditorMode)
- 000000000000006D CreditsEnded()
- 000000000000006E DLCUpdated(DLCName, UserID, Installed)
- 000000000000006F RelationChanged(SourceFaction, TargetFaction, NewRelation, Permanent)
- 0000000000000070 TemporaryHostileRelationRemoved(Enemy, SourceFaction, TargetFaction)
- 0000000000000071 TemporaryHostileRelationRequestHandled(Character1, Character2, Success)
- 0000000000000072 EntityEvent(Object, Event)
- 0000000000000073 DualEntityEvent(Object1, Object2, Event)
- 0000000000000074 RequestCanCombine(Character, Item_1, Item_2, Item_3, Item_4, Item_5, RequestID)
- 0000000000000075 RequestCanLockpick(Character, Item, RequestID)
- 0000000000000076 RequestCanMove(Character, Item, RequestID)
- 0000000000000077 RequestCanPickup(Character, Item, RequestID)
- 0000000000000078 RequestCanUse(Character, Item, RequestID)
- 0000000000000079 RequestCanLoot(Looter, Target)
- 000000000000007A UserConnected(UserID, UserName, UserProfileID)
- 000000000000007B UserDisconnected(UserID, UserName, UserProfileID)
- 000000000000007C UserEvent(UserID, UserEvent)
- 000000000000007D UserMakeWar(SourceUserID, TargetUserID, War)
- 000000000000007E OnCrimeResolved(CrimeID, Victim, Criminal1, Criminal2, Criminal3, Criminal4)
- 000000000000007F OnCrimeRemoved(CrimeID, Victim, Criminal1, Criminal2, Criminal3, Criminal4)
- 0000000000000080 OnCrimeConfrontationDone(CrimeID, Investigator, WasLead, Criminal1, Criminal2, Criminal3, Criminal4)
- 0000000000000081 OnCriminalMergedWithCrime(CrimeID, Criminal)
- 0000000000000082 OnCrimeResetInterrogationForCriminal(CrimeID, Criminal)
- 0000000000000083 OnCrimeInvestigatorSwitchedState(CrimeID, Investigator, fromState, toState)
- 0000000000000084 OnCrimeMergedWith(OldCrimeID, NewCrimeID)
- 0000000000000085 CrimeProcessingStarted(CrimeID, ActedOnImmediately)
- 0000000000000087 OnMutatorEnabledAtTurn(Mutator, Turn)
- 0000000000000088 OnArenaRoundStarted(ArenaMode)
- 0000000000000089 OnArenaRoundForceEnded()
- 000000000000008A WentOnStage(Object, IsOnStageNow)
- 000000000000008B TagSet(Target, Tag)
- 000000000000008C TagCleared(Target, Tag)
- 000000000000008D EnteredCombat(Object, CombatGuid)
- 000000000000008E EnterCombatFailed(OpponentLeft, OpponentRight)
- 000000000000008F SwitchedCombat(Object, OldCombatGuid, NewCombatGuid)
- 0000000000000090 LeftCombat(Object, CombatGuid)
- 0000000000000091 ReadyInCombat(Object, CombatGuid)
- 0000000000000092 TurnStarted(Object)
- 0000000000000093 TurnEnded(Object)
- 0000000000000094 CrimeDisabled(Character, Crime)
- 0000000000000095 CrimeEnabled(Character, Crime)
- 0000000000000096 CombatStarted(CombatGuid)
- 0000000000000097 CombatRoundStarted(CombatGuid, Round)
- 0000000000000098 CombatEnded(CombatGuid)
- 0000000000000099 CombatPaused(Object, CombatGuid)
- 000000000000009A CombatResumed(Object, CombatGuid)
- 000000000000009B EnteredForceTurnBased(Object)
- 000000000000009C LeftForceTurnBased(Object)
- 000000000000009D ObjectTransformed(Object, ToTemplate)
- 000000000000009E FadeOutDone(UserID, FadeID)
- 000000000000009F FadeInDone(UserID, FadeID)
- 00000000000000A0 FadeDone(UserID, FadeID)
- 00000000000000A1 ClearFadeDone(UserID, FadeID)
- 00000000000000A2 GMCampaignModeStarted(CampaignMode)
- 00000000000000A3 PartyPresetLoaded(PartyPreset)
- 00000000000000A4 QuestShared(Character, Quest, IsShared)
- 00000000000000A6 QuestAccepted(Character, QuestID)
- 00000000000000A7 QuestUpdateUnlocked(Character, TopLevelQuestID, StateID)
- 00000000000000A8 SubQuestUpdateUnlocked(Character, SubQuestID, StateID)
- 00000000000000A9 QuestClosed(QuestID)
- 00000000000000AA ReadyCheckPassed(Id)
- 00000000000000AB ReadyCheckFailed(Id)
- 00000000000000AC TeleportRequestMovie(UserId, EventId)
- 00000000000000AD EndGameRequestMovie(UserId, EventId)
- 00000000000000AE CustomBookUIClosed(Character, BookName)
- 00000000000000AF PuzzleUIUsed(Character, UIInstance, Type, Command, ElementId)
- 00000000000000B0 PuzzleUIClosed(Character, UIInstance, Type)
- 00000000000000B1 CameraReachedNode(Spline, Character, event, index, last)
- 00000000000000B2 QueuePurged(Object)
- 00000000000000B3 RollResult(EventName, Roller, RollSubject, Success)
- 00000000000000B4 BaseFactionChanged(Target, Faction)
- 00000000000000B5 Activated(Object)
- 00000000000000B6 Deactivated(Object)
- 00000000000000B7 ObjectTimerFinished(Object, Timer)
- 00000000000000B8 Falling(Target)
- 00000000000000B9 Fell(Target)
- 00000000000000BA OnThrown(ThrownObject, ThrownObjectTemplate, Thrower, StoryActionID, throwPosX, throwPosY, throwPosZ)
- 00000000000000BB ObscuredStateChanged(Object, ObscuredState)
- 00000000000000BC EnteredChasm(Object, Cause, Chasm, fallbackPosX, fallbackPosY, fallbackPosZ)
- 00000000000000BD PlatformDestroyed(Object)
- 00000000000000BE PlatformMovementFinished(Object, EventId)
- 00000000000000BF PlatformMovementCanceled(Object, EventId)
- 00000000000000C0 ApprovalRatingChanged(RatingOwner, RatedEntity, Amount)
- 00000000000000C1 ShortRestProcessing(Character)
- 00000000000000C2 ShortRested(Character)
- 00000000000000C3 ShortRestCapable(Character, Capable)
- 00000000000000C4 LongRestStarted()
- 00000000000000C5 UserCharacterLongRested(Character)
- 00000000000000C6 AddedTo(Item, InventoryHolder)
- 00000000000000C7 TemplateAddedTo(ItemTemplate, Item, InventoryHolder)
- 00000000000000C8 RemovedFrom(Item, InventoryHolder)
- 00000000000000C9 TemplateRemovedFrom(ItemTemplate, Item, InventoryHolder)
- 00000000000000CA Equipped(Item, Character)
- 00000000000000CB Unequipped(Item, Character)
- 00000000000000CC TemplateEquipped(ItemTemplate, Character)
- 00000000000000CD TemplateUnequipped(ItemTemplate, Character)
- 00000000000000CE Moved(Item)
- 00000000000000CF MovedFromTo(Item, FromObject, ToObject, IsTrade)
- 00000000000000D0 ItemEnteredTrigger(Item, Trigger, Mover)
- 00000000000000D1 TemplateEnteredTrigger(ItemTemplate, Item, Trigger, Owner, Mover)
- 00000000000000D2 ItemLeftTrigger(Item, Trigger, Mover)
- 00006174000000D3 TemplateLeftTrigger(ItemTemplate, Item, Trigger, Owner, Mover)
- 00000000000000D4 DroppedBy(Item, Mover)
- 00000000000000D5 Closed(Item)
- 00000000000000D6 Opened(Item)
- 00000000000000D7 TemplateOpening(ItemTemplate, Item, Character)
- 00000000000000D8 DestroyingBy(Item, Destroyer, DestroyerOwner, StoryActionID)
- 00000000000000D9 DestroyedBy(Item, Destroyer, DestroyerOwner, StoryActionID)
- 00000002000000DA TemplateDestroyedBy(ItemTemplate, Item, Destroyer, DestroyerOwner, StoryActionID)
- 00000000000000DB TemplatesCombined(Template_1, Template_2, Template_3, Template_4, Template_5, Character, NewItem)
- 00000000000000DC Combined(Item_1, Item_2, Item_3, Item_4, Item_5, Character, NewItem)
- 00000000000000DD StackedWith(Item, StackedWithItem)
- 00000000000000DE ScatteredAt(Item, X, Y, Z)
- 00000000000000DF TradeGenerationStarted(Trader)
- 00000000000000E0 TradeGenerationEnded(Trader)
- 00000000000000E1 Unlocked(Item, Character, Key)
- 00000000000000E2 UnequipFailed(Item, Character)
- 00000000000000E3 AttemptedDisarm(DisarmableItem, Character, ItemUsedToDisarm, Bool)
- 00000000000000E4 DualDialogStart(Dialog, InstanceID)
- 00000000000000E5 DialogStarted(Dialog, InstanceID)
- 00000000000000E6 AutomatedDialogStarted(Dialog, InstanceID)
- 00000000000000E7 DialogEnded(Dialog, InstanceID)
- 00000000000000E8 AutomatedDialogEnded(Dialog, InstanceID)
- 00000000000000E9 DialogRequestFailed(Dialog, InstanceID)
- 00000000000000EA AutomatedDialogRequestFailed(Dialog, InstanceID)
- 00000000000000EB DialogStartRequested(Target, Player)
- 00000000000000EC FlagSet(Flag, Speaker, DialogInstance)
- 00000000000000ED FlagCleared(Flag, Speaker, DialogInstance)
- 00000000000000EE VoiceBarkStarted(Bark, InstanceID)
- 00000000000000EF VoiceBarkFailed(Bark)
- 00000000000000F0 VoiceBarkEnded(Bark, InstanceID)
- 00000000000000F1 PersuasionResult(Character, Success, Dialog)
- 00000000000000F2 DialogActorJoined(Dialog, InstanceID, Actor, SpeakerIndex)
- 00000000000000F3 DialogActorLeft(Dialog, InstanceID, Actor, InstanceEnded)
- 00000000000000F4 DualDialogRequested(Dialog, InstanceID, TargetInstanceID)
- 00000000000000F5 ChildDialogRequested(Dialog, InstanceID, TargetInstanceID)
- 00000000000000F6 DialogAttackRequested(Target, Player)
- 00000000000000F7 TextEvent(Event)
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