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Sep 26th, 2017
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  1. // This file was auto-generated by SourceMod (v1.3.7)
  2. // ConVars for plugin "ACS v1.2.2.smx"
  3.  
  4.  
  5. // The amount of times the survivors can fail a finale in Coop before it switches to the next campaign [0 = INFINITE FAILURES]
  6. // -
  7. // Default: "5"
  8. // Minimum: "0.000000"
  9. acs_max_coop_finale_failures "5"
  10.  
  11. // The time, in seconds, between advertisements for the next campaign/map on finales and scavenge maps
  12. // -
  13. // Default: "600.0"
  14. // Minimum: "60.000000"
  15. acs_next_map_ad_interval "600.0"
  16.  
  17. // Sets how the next campaign/map is advertised during a finale or scavenge map [0 = DISABLED, 1 = HINT TEXT, 2 = CHAT TEXT]
  18. // -
  19. // Default: "1"
  20. // Minimum: "0.000000"
  21. // Maximum: "2.000000"
  22. acs_next_map_ad_mode "1"
  23.  
  24. // Time, in seconds, to wait after survivors leave the start area to advertise voting as defined in acs_voting_ad_mode
  25. // * Note: If the server is up, changing this in the .cfg file takes two map changes before the change takes place *
  26. // -
  27. // Default: "1.0"
  28. // Minimum: "0.100000"
  29. acs_voting_ad_delay_time "1.0"
  30.  
  31. // Sets how to advertise voting at the start of the map [0 = DISABLED, 1 = HINT TEXT, 2 = CHAT TEXT, 3 = OPEN VOTE MENU]
  32. // * Note: This is only displayed once during a finale or scavenge map *
  33. // -
  34. // Default: "1"
  35. // Minimum: "0.000000"
  36. // Maximum: "3.000000"
  37. acs_voting_ad_mode "1"
  38.  
  39. // Determines if a sound plays when a new map is winning the vote [0 = DISABLED, 1 = ENABLED]
  40. // -
  41. // Default: "1"
  42. // Minimum: "0.000000"
  43. // Maximum: "1.000000"
  44. acs_voting_sound_enabled "1"
  45.  
  46. // Enables players to vote for the next map or campaign [0 = DISABLED, 1 = ENABLED]
  47. // -
  48. // Default: "1"
  49. // Minimum: "0.000000"
  50. // Maximum: "1.000000"
  51. acs_voting_system_enabled "1"
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