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- Everything you've mentioned has solutions and will be worked on
- Understand I am very very aware that the state of building is fucked, the state of raiding is fucked, and the state of components is fucked, with all of those fixed the rest of the stuff you're mentioning will also be improved.
- we just had a crazy like 3 month run of tonnes of content and now we have to simmer down for a bit. One of the things people bitched hardest about was the fucked up AI in the game, that is exactly what we are addressing right now and its not free and its not something that is fixed overnight and this is part of the reason why we put off doing it for so long but you guys are going to have to take your medicine for a couple weeks until it's sorted out. After that is done I want to spend some time finishing all the stuff I left by the wayside along the way like farming, water and fire and just get the game to a better place, I feel dirty knowing there are all these half finished features that shouldn't take too long to complete but have just piled up over months and months. Once that is done and I feel like we have a somewhat clean slate I'll address the issue of components/grinding and people progressing too fast or too slow. I'm going to add workbenches in to facilitate this, they'll come in 3 tiers and will be very, very hard to construct, you wont be seeing any P250's early on. I'm also experimenting with the idea of a scrap resource that you get similar to blueprint fragments and can be stacked in the research bench and consumed for a % chance of finding the target item (read: component) I hope this might also serve as a kind of currency for use in vending machines as it will be very saught after. I'm also going to experiment with the north/south thing I talked about which basically means if you want to advance your tech tier you have to move north or inland on the map because you wont find the parts you need at every radtown. The idea here is that the high level people will be battling each other to move forward on the map and the lower level people will always be encountering each other. We also need to add stuff like Wood Fragments and make all the low level stuff use that so high level people aren't battling over the exact same resources lowbies have been farming for. Beyond that we have to completely redo how building works, we have to add some kind of upkeep system so it would actually cost you vast amounts of resources to maintain your over the top bases. We also need to double the cost of building for each floor up you go. We need to make it less effective to honeycomb and more effective to make interesting bases with traps - But that requires electricity which is a whole other thing we have to work on later.
- tl;dr the game is in early access still because its like half done and there is a monumental amount of stuff that needs to be completed. We know what the problems are and have plans to address them but its not something that is going to happen overnight and quite frankly I think we do a pretty damn good job chipping away at everything week in and week out.
- disclaimer : Anything I mentioned is subject to change if it turns out to be a stupid or bad idea, I just wanted people to know we have solutions for problems
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